Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (O) Price|
|$1.77||$2.75||$4.18||$4.25||0.67 TIX||0.57 TIX|
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Drowned Catacomb Discussion
16 hours ago
Just posting here to avoid clutter on the Welcome to the Undercity page.
If a person wanted to build control/ Steal Lazav like mine, although not necessarily beholden to my roleplay restriction, I would say that the deck would have three priorities.
First is the mana base. Lazav is incredibly color intensive. You want to minimize the ETB tapped lands, and any lands that produce colorless mana only. Chromatic Lantern helps a lot (and it mentions Dimir!). Lands like Drowned Catacomb, Tainted Isle, Watery Grave are of paramount importance if you want to get Lazav out turn 4-5. I have managed a turn 3 Lazav with three lands and a Dimir Signet in the opener. Staying ahead of the curve with mana (and cards) is important if you want to run a more proactive game plan.
Second is the Control elements. You will need kill spells/ wipes. These also need a secondary condition of lots of card draw to replenish the spells you lose just trying to enforce board parity. Wipes like Black Sun's Zenith, Toxic Deluge which take care of flyers (can be a major weakness in UB control) and especially tokens. A few spells worth mentioning for control are things like Reality Shift (exile), Hero's Downfall (Walkers), and Cyclonic Rift/Into the Roil (enchantments and artifacts) are generally 1-for-1 stuff that necessitate the draw suite.
COunterspells can be vital, too for this section. However, I caution that you never spend any more than 2 (and in rare cases 3) mana for your counter effects. To do otherwise is to risk losing too much cards advantage in 1-1 trades at a multiplayer table. Reserve those counters for things that you can't deal with through kill spells (e.g. artifacts or enchants)
The third component is boardstate development. This is the most logical place to keep either combat-based wincons or an outlet for your steal theme. As you fill the graveyard with discard/ wipes/ Murder effects, you can steal the creatures in the yard for discounted prices. For this you want effects like Dance of the Dead, Animate Dead, Extract from Darkness, Sepulchral Primordial, etc.
The reason this third category is important is that you don't want to waste resources both on control and on playing creatures for normal cost. If you can ever get something for cheaper (say Briberying an enemy Blightsteel Colossus), then that is a win for you. If you don't keep blockers and rattlesnakes around, then you will surely get killed.
Mill is, of course, an optional route for ensuring you have cards worth stealing. As I see it it is more of a catalyst for victory than an actual wincon. I personally like mill, though I recognize its inefficiency. That is why I generally only use mill that hits the whole table, and I ignore single target effects unless they provide substantial advantage. Not everyone needs to mill in a Lazav deck. Others make use of Discard Lazav for other very effective ways of triggering him.
3 days ago
@Happymaster19 Darkslick Shores is a good card, but it isn't always what we want. I decided to include Drowned Catacomb instead due to the fact that most one land hands aren't easily keepable and it will always be untapped. I ran some playtests with it, and it is absolutely fantastic in the glass cannon versions of this deck. However, since this deck also wants to be able to slow down and grind out our opponent, the fact that it sometimes comes into play tapped turned out to be detrimental.
Thanks for the suggestion though!
1 week ago
Giving your opponent the choice of what card to return makes that ability nearly worthless. If anything an activation that gives an opponent a choice has to t least be +1 and could even be +3.
Now lets assume we both have no cards in hand and my board is empty except my walker and yours has a Tarmogoyf. If I +0 to get a card back from the graveyard but it's your choice, what will you give me? Answer: Thoughtseize.
If you want an ability like this I suggest make the walker cost 3 mana or make him expensive, but give him the ability to run away with his Loyalty sort of like Karn Liberated. Like, Karn's +1 is just random hand hate. It might help or it might have just gotten rid of a land. But the important thing is if you can +4 him while there's no threats on the board his now nigh impossible to kill and can -3 again. So for this graveyard walker make him cost 7 or 8, start at 5, 6, or 7, and give him a +3 since you opponent could just choose to give you back a worthless Inquisition of Kozilek.
1 week ago
If you're looking for a budget mana base, try City of Brass (even though it uses life Cruel Ultimatum should get it back when you need it.) Also the buddy lands, Drowned Catacomb and Dragonskull Summit are relatively cheap.
1 week ago
i really don't like kill spells that shut out a color if i can avoid them. Side note Drowned Catacomb is a good land that isnt too spendy
2 weeks ago
Lol ~ $4.13
Sound like a good tune of events?
2 weeks ago
Hello, saw your post on untap.in an hour ago. Looking at this deck, a couple things I could comment on. At 18 lands, you'll never be able to play anything 3+ mana reliably. You mana base should look something like this:
1 Bojuka Bog?
-1 Endless Ranks of the Dead
+1 Undead Alchemist
-2 Jace Memory Adept
Or something like that. And I'm not sure how strong Lich Lord of Unx is.
2 weeks ago
The taplands that gain you life are okay if its a budget build, but since the deck has already broken $150, its probably not THAT budget, so investing in some Drowned Catacombs and some Dragonskull Summits would be the next step in making this competitive. After that? HOURS AND HOURS OF PLAYTESTING.