Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
Tap: Add U or B to your mana pool.
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|Want (17)||Tiddilywinkus , VideoSayg , Metia , geazykagar , TelleoStar , Dallie , Gameover209X , tidofresh , Sietingz3 , Heffrum , seanzbc12gamez , Joedragon3 , TXMetal , sjbarker , LazavGravemind , blackar , savarkumar|
The first thing you must figure out is which format you want this deck to be legal in. Then it's much easier to suggest cards that would fit. But you could use some better lords as Zombie Master
, Death Baron
, Lord of the Undead
, Undead Warchief
etc. The mana base could also be upgraded with Watery Grave
, Sunken Ruins
, Drowned Catacomb
, Darkslick Shores
, Urborg, Tomb of Yawgmoth
Polluted Delta and Underground Sea are both very expensive but it's something to consider in the future.
I have a few playsets of Serum Visions for you modern players. for trade or sale
Want:Watery Grave Polluted Delta Wooded Foothills Sidisi, Brood Tyrant Drowned Catacomb Gravecrawler Cemetery Reaper Lord of the Undead Nicol Bolas, Planeswalker Cleaver ImpostorHero's Downfall Unholy Grotto Birthing Pod
Busted a box of Khans, have a bunch of Jeskai rares. Looking for Sidisi and other sultai cards to finish my Sidisi EDH deck.
All cards are NM looking for NM only. Have tons of modern and edh staples for trade.. send me what you want.
These would be my suggestions, if you want to make it a bit more competitive:
-1 Hover Barrier -1 Sage's Row Denizen -2 Tenacious Dead -1 Wall of Frost -1 Phenax, God of Deception -2 Nightveil Specter -2 Countermand -1 Nullify -1 Negate -3 Dimir Guildgate -4 Dimir Aqueduct -3 Island -3 Swamp
+2 Drowned Catacomb +3 Temple of Deceit +4 Watery Grave +4 Polluted Delta +1 Mind Grind +3 Mana Leak +2 Fog Bank +1 consuming abberation+1 Circu, Dimir Lobotomist +2 Jace, Memory Adept +2 Ashiok, Nightmare Weaver
Not really sure what you're going for here.. So improve that deck description for one.
Next, everything you've heard is correct. There's a reason people like 60 card decks. Less cards means a higher chance to draw cards you need. So reduce to 60
Combo decks work best in control shells, so I recommend Mesmeric Orb and the glorious Hedron Crab ! Don't worry about the self mill from Mesmeric Orb your deck is designed to kill their deck faster.. Still.. A lot of people have trouble with that because they see it as "killing options". If you're one of them Elixir of Immortality is your friend.
By the way, Traumatize is a deceptively shitty card. If your mill deck is doing it's job, the. By turn 5 (the earliest your deck will allow you to play Traumatize ) your opponent might have 26 cards left in their deck.. So one traumatize takes a mere 13. And you've got 4 of them!! Each one will do progressively less damage. Half of 13 is 6, half again is 3. Each time you pay 5 precious mana to do astoundingly little more than Glimpse the Unthinkable . The cheaper option is Breaking / Entering .
You're better off paying the same amount and carving out a static 10 each turn using Jace, Memory Adept
Im a huge fan of mill, please check out my various decks if you need some inspiration; The Pissed Off Librarian is a neat one.
Ok, so, in order to magnify the power of the deck, several things are needed:
We can do this with a few simple changes which won't cost much. Lets start with the basics:
3 Ashiok, Nightmare Weaver - great card, we need more of it.
4 Undead Alchemist - meat of the deck.
4 Altar of the Brood - meat of the deck.
That is 34 cards that make up the core of the deck. everything else seems optional and optimizable!
4 Gravecrawler - the perfect zombie for the deck.
4 Butcher Ghoul - recurring threat
4 Dregscape Zombie - recurring threat
2 Geralf's Mindcrusher - the end game zombie.
3 Ghoulraiser - provides recursion and virtual CA (even if they kill it immediately, it still provided value).
17 zombies that make up the early to midgame plan. We have 9 cards left to grind for more advantage and protection.
2 Traumatize - severely underrated and brutal after a turn 4 alchemist.
3 Negate - holding up a nice counter to most of the strategies.
4 Doom Blade - simple and effective.
This version eschews the limited use cards by incorporating zombies with inherent recursion for more virtual CA. Gravecrawler and Altar seems like a match made in heaven. Think of a sideboard with more removal and more counters.
I have just realized my deck now has no basic lands. This.........
I don't know if that's a good thing or a bad thing. The utility provided from the other cards seem nice, and this is a first for me, usually I don't have enough dual lands to do something nutty like this. Glacial Fortress and Drowned Catacomb will need to be number crunched, but between fetchlands, shocklands, mistveil being a plains and a few other cards seem like it could help.
|0.18 TIX||0.45 TIX|
|Avg. draft pick||4.48|
|Avg. cube pick||11.28|
|Commander / EDH||Legal|
|2012 Core Set||Rare|
|2011 Core Set||Rare|
|2010 Core Set||Rare|