|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (AC2)||None|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
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Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
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Drowned Catacomb Discussion
8 hours ago
Would probably be better to have more Drowned Catacomb and maybe some Concealed Courtyard instead of the Aether Hub being that you have nothing that produces energy. More than 1 Evolving Wilds would probably help Fatal Push a little more. It might work for you, but I am not a fan of Revolutionary Rebuff and would recommend Supreme Will instead despite it being 1 more mana.
2 days ago
kameenook Thanks for telling me about Extract from Darkness, that is definently important. As for Hedron Crab, Mind Funeral, and Drowned Catacomb, I was going to put them in but I decided that they were just too expensive. Breaking / Entering Im not a huge fan of in this deck specifically, because theres only 5 Swamps in the deck, so theres a good chance I wont be able to play that in the early game like I want. Thought Scour I tried to put into the deck, but I couldnt find any cards to replace for them, and Dream Twist I feel just doesnt mill enough. And lastly with the dual lands, other than the lands like Drowned Catacomb (which was too extra expensive) I just dont like them and I feel they are a waste of a land drop for a turn.
2 days ago
It says in the title that this is a modern deck, and Extract from Darkness is not modern legal firstly. Secondly one of the advantages of a deck like this is to blank removal, although it makes the deck in general worse vs. Leyline of Sanctity but generally I would recommend running as many mill spells as possible while skimping on the creature base.
Cards I would recommend for this strategy (budget wise)Tome ScourHedron Crab is sick, but almost three dollars a popMind Funeral, again almost three dollars but card is a house, costs three mana for what Mind Grind would do for six mana. Breaking / Entering budget version of Glimpse the Unthinkable but still a very good rate as it does two mana for 8 instead of 2 for 7 with Mind Sculpt (I do recommend running both though)Thought Scour, its cheap, cantrips, mills just a little bit but goes very well with Sphinx's TutelageDream Twist is nice its one for three and allows you to flashback as well
For lands you can get some budget duals in the form of Dimir Guildgate, Jwar Isle Refuge, or Dismal Backwater. Also I'm not sure on the price but Drowned Catacomb was just reprinted in Ixalan so I might imagine it's not too pricey right now.
5 days ago
Trespasser's Curse isn't effective against some decks.
It got my Worthy Minotaurs deck down to 11, but by that time I was hitting for 13 each go, so I didn't care.
I would replace it with a good, old fashioned, Cancel.
Nowhere near as good as Disallow, but a thousand times cheaper/easier to grab.
Fetid Pools would be an excellent add, unless you are aiming for most of your lands to enter untapped. 3 or 4 would be ideal.
It does help Drowned Catacomb to enter untapped (as it is an Island and a Swamp), and the draw it allows in the mid to late game is not to be underestimated.
You struggle against Creature-heavy decks. Returning Creatures to hand only stalls for so long. You need to include some more Win Conditions (win cons).
Oh, and your Sideboard obviously needs to be whittled down to 15 cards.
1 week ago
I have many things to say about this.
First, If you don't want to buy Drowned Catacomb and Fetid Pools then you should at least invest in some Submerged Boneyard because duallands are better than basics; especially if there are color intensive spells such as Walk the Plank. Also, utility lands such as Ipnu Rivulet, Ifnir Deadlands or Field of Ruin would not be bad.
Second, on the subject of walk the plank, I am not a fan of the card. Instant speed removal will always be superior in my eyes. Fatal Push is clearly good and Essence Extraction is decent to throw into the mainboard despite not being hard-removal. I understand that walk the plank is basically unconditional removal, but i would rather have Hour of Glory than Walk the Plank. There is a consideration for cards such as Never / Return to deal with the likes of planeswalkers. The main problem I have with sorcery removal is that it conflicts with holding up counterspells.
Third, I am not a fan of Censor as it is not a great counterspell. I still play a couple of them, but not 4. Supreme Will is not expensive and is a nice flexible card. Commit / Memory is not exactly a counterspell, but it is a very flexible card that would not be a bad inclusion. And you can assume I wouldn't leave the point on counterspells without mentioning that Disallow is amazing and expensive.
Forth, there are to many creatures in the deck for my tastes. Kitesail Freebooter is a nice card in the control mirror, but it is more of a sideboard card unless you are playing a tempo deck. I don't see the point of Siren Stormtamer putting the opponent in a tough spot early on, it provides about as little pressure as possible and is generally ignorable for majority of the game.
Fifth, Hieroglyphic Illumination is a good card and Glimmer of Genius is better. I play both in my deck as 3 of glimmer and 2 of illumination. You could also sneak in a copy of Pull from Tomorrow into the deck, it is great in the late-game.
Lastly, take out One With the Wind. I understand it might work with the creatures in the deck, but it would be better for you to have more removal in the deck.
I have played control for years and have won many fnms and gamedays with it, so I feel entitled to say I have an idea of what I'm talking about. My deck runs 25 lands, 8 card draw spells, 9 removal spells, 12 counterspells and 6 threats. Keep in mind my deck is expensive and has Torrential Gearhulk and The Scarab God as threats.
1 week ago
I started building a Pirate Aggro deck when I pulled Dire Fleet Captain from a booster pack. I'm surprised that you haven't included it here, even though your deck is mostly red. What about Kari Zev, Skyship Raider? She has first strike, menace, and brings out a token. What about Dragonskull Summit, Drowned Catacomb, & Unclaimed Territory to replace some of your basic lands? They will raise your deck cost, but are well worth it. +1 Upvote from me!
1 week ago
Since my knowledge of Tron's mana base, is somewhat limited, I'll mostly ask you questions so that you can determine which land is the best to provide UB.
Further, at just one or two copies, will you see Darkwater Catacombs often enough in the early turns that they enter untapped? If memory serves Tron tries to draw games out to stall until it assembles Tron, so it's highly probably that you'll see these too late to enter untapped.
Urborg is definitely worth considering. As you say, assuming you are against a non-black deck, Sundering Titan will destroy an additional land. However, how prevalent are black decks in your meta?
1 week ago
Hey all, you might know me as the creator of the Mono U Tron deck If you hate people... Play this deck (not that latest evolution of the deck... I have yet to update it.) Just coming to you guys with a couple questions about the land base. I'm running 24 lands as of now 2 of which are Temple of Deceits. Apart from that I have 1 oboro, Castle in the clouds and 6 Islands as my other blue sources. The value that I get from scrying with the temples is insanely underrated however I was wondering if you guys thought it would be a good idea to change those out for a 1 of Urborg, Tomb of Yawgmoth and an island. This would allow me to fetch for urborg with Expedition Map in order to cast Dismember with no pain as well as letting the urborg synergize well with Sundering Titan (I can potentially kill another one of their lands.) Does this seem worth it? Also what about instead of the temples running some combination of either Drowned Catacomb, Sunken Hallow , and/or Darkslick Shores. Please advise. Thanks IzzetFanatic