Drowned Catacomb

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

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Drowned Catacomb Discussion

Lame_Duck on It's a Draw!!

15 hours ago

I don't think you're running enough lands here; 32 out of 100 is about 19 in a 60 card deck, which is the sort of number I reserve for very low curve aggro decks. Since you've got so much draw, you can cheat a little bit on lands but you it looks like you need to draw at least 3 in the first few turns to start getting going. I'd go up to 36 or 37 lands; that's about the equivalent of 22 in a 60 card deck.

Also, with absolutely no colour-fixing in the deck, I would recommend ditching the cards in the deck completely and going straight Dimir. They're nice cards but they don't do anything that your other cards can't do and they're not worth the risk of having a hand of cards that you don't have the right colours to cast. Either that or start looking into budget multi-coloured lands: Evolving Wilds, Terramorphic Expanse, Crumbling Necropolis, Temple of Epiphany, Temple of Deceit, Temple of Malice, Drowned Catacomb, Dragonskull Summit, Bloodfell Caves, Swiftwater Cliffs, Dismal Backwater.

GeminiSpartanX on Mind Seize Inspired Deck

1 week ago

Now this looks more like a Jeleva deck! Big, game-winning spells with the ability to copy them all and spread the love! However, I disagree with some of what landofMordor suggested (although some of his other points are spot on). My Jeleva deck has often had difficulty closing out the game. The low creature count and fear from opponent's at what bombs you can cast often makes you an easy target in the early game. I would never cut the large spells that deal damage or take turns because (at least in my meta) you are a deck that really does need those effects to survive. I'm not sure how competitive the decks you're facing are, but my meta isn't very forgiving of slow starts. I also disagree about the need for card draw in a Jeleva deck. The way that most games play out, you really just want to draw lands and ramp in the beginning of the game and leave the huge spells in the deck for Jeleva's ability. Drawing lots of cards means that you can get a glut of huge spells in your hand if you don't find your Brainstorm or Scroll Rack to put them back on the top of your deck. I've never needed to worry about people choosing not to kill my Jeleva, since she is a huge target if she has a big juicy spell exiled. Plus you can always just block with her. I choose instead to run a Crystal Shard and Riptide Laboratory to bounce her and Dualcaster Mage back to my hand in order to use them again if needed, so a bunch of sac effects aren't super necessary imo.

I do agree with the suggestions to swap in powerful spell verisons of effects currently on creatures, like the Spelltwine in for Mnemonic Wall that was mentioned. Deranged Assistant could be upgraded to a Darksteel Ingot or some other artifact mana producer that is immune to your own boardwipes. I agree that Mind Over Matter isn't a good option for this deck. Parallel Thoughts is an interesting choice that I might try out. If you can land it early enough, you can search up the cards that you want to draw early (like lands and Swiftfoot Boots) while increasing the odds of good Jeleva hits. The only other thing would be to upgrade your manabase a little to avoid having so many ETB tapped lands. I'd start by swapping out the guildgates with the buddy lands (Drowned Catacomb, Dragonskull Summit, Sulfur Falls), and go from there. Also Geistblast is a super sweet spell copy effect that isn't totally useless if it's hit with Jeleva's ability, I highly recommend it along with Mirrorpool since they add utility to the deck outside of just copying bomb-tastic spells.

hope some of my reasoning helps!

Runaller on Need help on starting an ...

2 weeks ago

Infect Atraxa absolutely requires Ichor Rats since it can give everyone poison counters instantly and then you can begin proliferation. Blighted Agent is another amazing infect card as it has unblockable. Already said above, if budget isn't a problem, Doubling Season belongs in every Atraxa deck regardless of the build.

As for the land base, it is heavily based on how you build the deck. the four red-less Tricolor taplands included in the precon are amazing, as is the any color lands or Command Tower -esque cards, also including Fellwar Stone and Exotic Orchard.
Also good, go for some of the Fast lands from Scars of Mirrodin and Kaladesh. (Example: Darkslick Shores) Shock lands are always great if you run fetch lands. (Example: Watery Grave) I personally love the Check (Example: Drowned Catacomb) and Bounce Lands (Example: Dimir Aqueduct)

Artifacts can be helpful as well. Contagion Engine and its little brother Contagion Clasp are great proliferators each turn. Mana rocks are always helpful, and Sol Ring belongs in every single deck in the entirety of Magic: the Gathering. Lightning Greaves is an extremely powerful equipment. Akroma's Memorial is great to make it almost impossible to not get at least some damage through. Blightsteel Colossus makes it so people will always block him and let your smaller infects in, followed by proliferation.

Moonbar on U/B Faeries

4 weeks ago

Take out your 2x Drowned Catacomb for 2x Cavern of Souls. That just seems better. In addition, the Swords seem very slow in the meta today and overall. While they are incredibly powerful magic cards, they don't seem to have a place right now, and also Smuggler's Copter is an insane card with a more relevant ability IMO.

DeepbloodEclipse on Dimir Infect

1 month ago

Hmm, playtesting this,absoloutely every game I had a mana problem, maybe remove 2Sunken Hollow and add either 2 Watery Grave or 2 Drowned Catacomb. You should definitely somehow make Drowned Catacomb an addition.

JohnnyCRO on U/B Mill

1 month ago

You'd need more repeatable mill effects rather than single-time mills.

Sphinx's Tutelage and Hedron Crab could be foundation of a fun mill deck that wouldn't cost you much. Ashiok is very nice, but getting 2-3 of him might be hard.

Now some cheap draw to fuel Tutelage

And more control

You want to get some dual lands. They don't have to be expensive ones to be good. Choked Estuary, Sunken Hollow, Drowned Catacomb, Temple of Deceit...

And some fetching would be nice; Evolving Wilds, Grixis Panorama...

Cards I would suggest moving out:

1x Jace, Vryn's Prodigy  Flip - very expensive. If you have one, keep it in case you want tomake a serious deck with him later on, but don't get it otherwise.

1x Mirko vosk - 5cc thing that essentially does nothing on entering the field? Not my thing.

2x Wall of frost - same

4x Twincast - useful ony if you already have useful cards in hand

1x Jace, Memory Adept - 5$ can be spent for another Ashiok

P.S.

If you and your friends are into fun, check out commander format. It's loads of fun, often cheaper than standard or modern and deckbuilding rules promote flavorful and thematic decks. I hope this was helpful.

mdc7233 on Emrakul??

1 month ago

Hello oshimata, I can tell you just joined the mtg community. Let me give you some solid tips on how to build a better deck and get you to that emrakul faster.

First, let's talk about lands. If you want to build a control deck, you want to have around 24 lands in your deck. Emrakul costs 13, and your deck right now has 16, two of those only focusing on fetching you land.

You can always adjust this later, but start with your drowned catacomb, reliquary tower, 2x evolving wilds, 10x island, and 10x swamp. If you have any more blue/ black lands in your collection like Drowned Catacomb, feel free to put them in the place of basic lands.

The next step in solidifying your deck is to favor removal over creatures. Doomblade, Go for the Throat, Mana Leak ect. You'll want to run as many copies of cards like this as you can (max 4 each) as per rules. This will give your deck some consistency.

Card draw like Succumb to Temptation is also good. If you have more, or cards like Divination. Feel free to add those in. Max 8 draw spells with no other effects, and that's pushing it.

If you really love creatures, Fog Bank and Guard Gomazoa are a good starting point until you get more familiar with the game. Other than that, Emrakul and your big eldrazi should be it. No more than 4 eldrazi would be ideal.

You put a planeswalker in your list as well. They are also good; feel free to fit them in if you have more.

Most importantly, always make sure your deck is 60 cards on the dot. The deck your running currently is classified as a modern deck.

If you are still interested in a control build, UB Controlis my basic control deck for you to get your own deck ideas. It stalls out the opponent until I can play my big planeswalker ugin. Good luck and happy casting.

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