Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
Tap: Add U or B to your mana pool.
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Well Cabal Coffers is really good, Command Tower I think I already mentioned, Darkslick Shores , Dismal Backwater is better than the guildgates, Drowned Catacomb is also pretty good. Since this is two color, not three, it's easier to get mana fixed, so those lands should get you set, and I suppose you could run the blue black fetch and shock lands, but thems are expensive.
Sliver Legion JapaneseSliver Queen Elephant Graveyard MPAvacyn, Angel of Hope Iona, Shield of Emeria Bribery F Judge promoKaalia of the Vast spanishDoubling Season RAVMutavault Sylvan Library 4ED (MP)Sliver Overlord Mycosynth Lattice Sorin Markov Visara the Dreadful F ONSSerra Ascendant Toxin Sliver Sacred Foundry Gisela, Blade of Goldnight Thundermaw Hellkite Death Baron Polukranos, World Eater F Duel DeckAkroma's Memorial M13Watery Grave GTCShivan Reef F M15Cabal Coffers Sheoldred, Whispering One Domri Rade Lighthouse Chronologist Prismatic Omen Tariel, Reckoner of Souls Entreat the Angels Toxic Deluge Debtors' Knell Ajani Goldmane Voidslime Mikaeus, the Unhallowed Minamo, School at Water's Edge Stifle CONVenser, the Sojourner F Duel DeckBasilisk Collar Kalonian Hydra Sulfur Falls Balefire Liege Chandra, Pyromaster M15Eiganjo Castle Blackcleave Cliffs Mercenary Knight MPQuicksilver Amulet M12Magma Sliver Path to Exile Duel DeckGemstone Mine Primordial Hydra M13Meddling Mage ALAPlatinum Emperion Lightning Greaves Temporal Mastery Duplicant Jace, Memory Adept Sleight of Hand PO2Thromok the Insatiable Nicol Bolas, Planeswalker CONPulmonic Sliver Akroma, Angel of Fury CMDGalerider Sliver Genesis Wave Mycoloth PC2Copy Enchantment Asceticism Phyrexian Metamorph Lord of the Void F Legion Loyalist Razorverge Thicket Balefire Dragon Mistcutter Hydra F Gravecrawler Wrath of God c13Aurelia, the Warleader 2x Rite of Replication Bloodchief Ascension Lich Lord of Unx F Magistrate's Scepter Angel of Fury Chandra Nalaar M11Darkslick Shores 2x Bile Blight F FMNSword of Kaldra Hinterland Harbor Avenger of Zendikar c13Reya Dawnbringer INVLuminarch Ascension 2x Misdirection CON2x Chromatic Lantern Temporal Extortion 3x Sol Ring C13/C12Didgeridoo Baleful Strix C13 Undead Warchief SCOTemple of Triumph 2x Krenko, Mob Boss Clifftop Retreat Seachrome Coast Leonin Shikari Copperline Gorge Mayael's Aria Master Biomancer Cytoplast Manipulator Helm of Possession Angelic Chorus 10EAncient Ziggurat Jareth, Leonine Titan Brood Sliver Genesis Hydra Armageddon 5EDSupreme Verdict Terra Stomper ZENIsolated Chapel Simic Charm F Battlegrace Angel Temple of Abandon Boros Reckoner 3x Cyclonic Rift Magma Spray F FNM4x Boros Charm c13Savageborn Hydra Unexpectedly Absent Essence Sliver Temple of Mystery Sedris, the Traitor King Hydra Omnivore Experiment Kraj Plague Wind Visions of Beyond 2x Howling Mine CMDConsuming Aberration Gift of Estates Spike Weaver Nevinyrral's Disk Rhox Faithmender Taurean Mauler Twincast Everflowing Chalice F FMNDesecration Demon Raksha Golden Cub 2x Drowned Catacomb M13Bonescythe Sliver Furyborn Hellkite Drowned Catacomb M12Bruna, Light of Alabaster Anger of the Gods Lux Cannon Leonin Arbiter Sunpetal Grove M12Eidolon of Blossoms Sedge Sliver Reliquary Tower M13Anger of the Gods Ghor-Clan Rampager F FMNGoblin Chieftain 10thDragonskull Summit M12Prophet of Kruphix Havengul Lich
Lots of Stuff
Drop the Transguild Promenade ,Rupture Spire and Grixis Panorama for mana rocks (preferably the ones I already mentioned, if no get Worn Powerstone and Thran Dynamo with the mana vault) next Dragonskull Summit ,Sulfur Falls ,Drowned Catacomb should replace Rakdos Carnarium ,Izzet Boilerworks and Akoum Refuge
I do like that you have the rocks, and draw. Those are important as well.
Some of the individual destroy effects are not always helpful. It depends on the decks you play against, but if they run hexproof stuff like Asceticism , or indestructible like the soul of Neil Patrick Harris, or Avacyn, Angel of Hope it is a dead card. I prefer the exile effects. Also tuck effects are nice if your group plays with them. Hinder , Spell Crumple , Oblation , Void Stalker . The threat of tuck is a good way to make people leave you alone.
Not sure if Unwinding Clock is really used in it's full potential here.
Drowned Catacomb , Darkslick Shores , Seachrome Coast , Isolated Chapel , and shocks if possible. They will never be lower then they are now. Hallowed Fountain , Watery Grave , Godless Shrine -- some lands to look towards.
Do you want to hav a modern-legal deck? I couldn't find it but some people seem to think so...
Anyway, if you want to have a competitive modern deck, $100 isn't nearly enough (the mana base alone exceeds that limit). If you just want to play with friends, there are options.
Great and relatively cheap permanent mill cards are Hedron Crab , Memory Erosion and Mesmeric Orb . I'd advise playing them. Yes, they can and will be destroyed, but they will mill more cards than instants/sorceries, nontheless. And let's face it, Glimpse the Unthinkable is great but out of your budget. Play Propaganda and/or Riddlekeeper against creature heavy decks.
Jace's Phantasm is a great beater if you wan to have a win-con except milling.
Consuming Aberration isn't all that great. Sure, it's a huge beast but that's pointless if it gets chump blocked. The mill ability depends very much on luck, on average you will hit 3-4 cards starting turn 6. It is fun if you play Phenax, God of Deception , same goes for Sewer Nemesis .
If you want to play competitively, you shouldn't play straight mill, but a control deck with mill as a win con (Nephalia Drownyard ). If you want to play casually, straight up mill is fine, but even then you probably need at least removal spells. Doom Blade , Go for the Throat , Murder , Diabolic Edict , Grisly Spectacle , Pongify and Rapid Hybridization from the top of my head, black has a lot more, blue has bounce spells.
So here is the Updated deck so far 2x Abduction 3x Fog Bank 2x Jace Beleren 4x Jace's Archivist 3x Jace's Erasure 1x Jace's Ingenuity 1x Jace's Mindseeker 1x Tamiyo, the Moon Sage 4x Hedron Crab 2x Archive Trap 4x Darkslick Shores 4x Watery Grave 4x Drowned Catacomb 2x Mind Sculpt 2x Glimpse the Unthinkable 2x Mind Funeral
If you don't like your mana being bad, play dual lands. Temple Garden , Sunpetal Grove and Razorverge Thicket all help your GW cast spells more consistently. There's a solution to every problem. For mill, the lands would be Darkslick Shores , Watery Grave , Drowned Catacomb
Hedron Crab is a very cool option, as it gives you a consistent source of mill by just playing your lands. Shelldock Isle synergizes well with the mill cards, allowing you to play more of them more quickly.
Here is my discard deck that may give you some ideas
Ok. Now let's take stuff apart. I know The unblockable stuff is for the cipher ability, but you don't want to restock their hands. I do see the Wheel and Deal synergy though ;) Take out the Megrim s. That gives me about 10 slots to play with.
Mana. I would go out and get some Drowned Catacomb s for 2 bucks each. The new set will have reprints of old fetch lands.
Since you did say multiplayer.. Jace's Archivist would be a nice alternative to the cipher ability.
|Avg. draft pick||4.48|
|Avg. cube pick||11.27|
|Commander / EDH||Legal|
|2012 Core Set||Rare|
|2011 Core Set||Rare|
|2010 Core Set||Rare|