Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add U or B to your mana pool.

Acquire Drowned Catacomb

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Drowned Catacomb Discussion

vomdur on Making Flippy Floppy With Nicol

1 day ago

yeah you two are right. 5 shocks and some of the duals like Drowned Catacomb Sulfur Falls and Dragonskull Summit would probably be better. I'm a big advocate of Damnation though! never have i regretted having that bad boy in hand!

just wondering what your thoughts are on Serum Visions vs Think Twice

Duck_of_doom on All them Zombies

4 days ago

The first thing you must figure out is which format you want this deck to be legal in. Then it's much easier to suggest cards that would fit. But you could use some better lords as Zombie Master , Death Baron , Lord of the Undead , Undead Warchief etc. The mana base could also be upgraded with Watery Grave , Sunken Ruins , Drowned Catacomb , Darkslick Shores , Urborg, Tomb of Yawgmoth .
Polluted Delta and Underground Sea are both very expensive but it's something to consider in the future.

Lastly I believe Gravecrawler and Skullclamp would fit in this deck.

RobT on H: Narset, Jeskai Ascendancy W: ...

6 days ago

Busted a box of Khans, have a bunch of Jeskai rares. Looking for Sidisi and other sultai cards to finish my Sidisi EDH deck.

Have:Narset, Enlightened Master Jeskai Ascendancy Mantis Rider Flooded Strand

Want:Sidisi, Brood Tyrant Polluted Delta Watery Grave Drowned Catacomb Gravecrawler Cemetery Reaper

All cards are NM looking for NM only. Have tons of modern and edh staples for trade.. send me what you want.

denijsx90 on Consuming Cards

1 week ago

Not really sure what you're going for here.. So improve that deck description for one.

Next, everything you've heard is correct. There's a reason people like 60 card decks. Less cards means a higher chance to draw cards you need. So reduce to 60

Exchange Dimir Guildgate for Drowned Catacomb

If you are going for the Duskmantle Guildmage + Mindcrank infinite combo, then you need more Mindcrank . Don't worry, you've certainly got enough creatures to make them worth while. It's Duskmantle Guildmage that's worthless here.

Combo decks work best in control shells, so I recommend Mesmeric Orb and the glorious Hedron Crab ! Don't worry about the self mill from Mesmeric Orb your deck is designed to kill their deck faster.. Still.. A lot of people have trouble with that because they see it as "killing options". If you're one of them Elixir of Immortality is your friend.

By the way, Traumatize is a deceptively shitty card. If your mill deck is doing it's job, the. By turn 5 (the earliest your deck will allow you to play Traumatize ) your opponent might have 26 cards left in their deck.. So one traumatize takes a mere 13. And you've got 4 of them!! Each one will do progressively less damage. Half of 13 is 6, half again is 3. Each time you pay 5 precious mana to do astoundingly little more than Glimpse the Unthinkable . The cheaper option is Breaking / Entering .

Now if you absolutely MUST have Traumatize then do yourself a favor and throw in Haunting Echoes , but you're already riding high on 5cmc cards

You're better off paying the same amount and carving out a static 10 each turn using Jace, Memory Adept

Im a huge fan of mill, please check out my various decks if you need some inspiration; The Pissed Off Librarian is a neat one.

plusmental on Your Deck is My Deck

1 week ago

Might want some Swamps or Drowned Catacomb for Ashiok, Nightmare Weaver unless you are playing against a black deck you can't get it out

Boza on Ashiok, Nightmare Miller, King of Zombies

1 week ago

Ok, so, in order to magnify the power of the deck, several things are needed:

  • lower mana curve - some of the cards can be replaced with others for a similar effect
  • recursion and protection - ensure that your strategy is unhindred
  • virtual card advantage and card advantage - ensure that you have the leg on the opponent.
  • consistency - better mana and mana utilization

We can do this with a few simple changes which won't cost much. Lets start with the basics:

22 lands - 4 Dismal Backwater , 4 Jwar Isle Refuge , 4 Drowned Catacomb should be decent enough fixing.

3 Ashiok, Nightmare Weaver - great card, we need more of it.

4 Undead Alchemist - meat of the deck.

4 Altar of the Brood - meat of the deck.

That is 34 cards that make up the core of the deck. everything else seems optional and optimizable!

4 Gravecrawler - the perfect zombie for the deck.

4 Butcher Ghoul - recurring threat

4 Dregscape Zombie - recurring threat

2 Geralf's Mindcrusher - the end game zombie.

3 Ghoulraiser - provides recursion and virtual CA (even if they kill it immediately, it still provided value).

17 zombies that make up the early to midgame plan. We have 9 cards left to grind for more advantage and protection.

2 Traumatize - severely underrated and brutal after a turn 4 alchemist.

3 Negate - holding up a nice counter to most of the strategies.

4 Doom Blade - simple and effective.

This version eschews the limited use cards by incorporating zombies with inherent recursion for more virtual CA. Gravecrawler and Altar seems like a match made in heaven. Think of a sideboard with more removal and more counters.

TCGPlayer.com Price

Low Avg High Foil
$1.31 $2.31 $4.49 $4.27

Cardhoarder (MTGO) Price

Normal Foil
0.18 TIX 0.45 TIX
Color(s) Black Blue
Cost
Converted cost 0
Avg. draft pick 4.48
Avg. cube pick 11.28

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

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