Drowned Catacomb

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 56%

0.14 TIX $0.38 Foil

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Drowned Catacomb Discussion

Stefouch on Breya Engine: Angry Esper Queen

1 day ago

So Revenantmike.. if I was you (having fetchlands and shocklands), I would replace the duals with the checklands (ie: Drowned Catacomb) or the painlands (ie: Underground River). Both are budget options really efficient.

My mana base is :

Another option (I am considering also) is playing 6 ( and ), or even all 10 fetchlands with 6 shocklands (or duals). But free space is missing in my list.

If you have more room, play some guild signets that make blue and something else. (Blue is our most important color. ie: Dimir Signet, Izzet Signet, Azorius Signet.) Note that Filterlands work very well with the signet by producing 3 colors together.

Stefouch on Breya Engine: Angry Esper Queen

1 day ago

So Revenantmike.. if I was you (having fetchlands and shocklands), I would replace the duals with the checklands (ie: Drowned Catacomb) or the painlands (ie: Underground River). Both are budget options really efficient.

My mana base is :

Another option (I am considering also) is playing 7 ( and ), or even all 10 fetchlands with 7 shocklands (or duals). But free space is missing in my list.

If you have more room, play some guild signets that make blue and something else. (Blue is our most important color. ie: Dimir Signet, Izzet Signet, Azorius Signet.) Note that Filterlands work very well with the signet by producing 3 colors together.

multimedia on Goddess of Etherium (Budget)

4 days ago

Here's the first update comment since I increased the budget of this deck. Big changes have been made. I did a lot of restructuring including shifting around the landbase. I added Academy Ruins, Diabolic Intent, Sphinx of the Steel Wind, Steel Hellkite, Talisman of Dominance, Talisman of Indulgence, Forbidden Orchard, Faithless Looting and Anguished Unmaking.

Cards I cut are Azorius Signet, Dimir Signet, Demonic Tutor, Magus of the Wheel, Memnarch, Hangarback Walker, Buried Ruin, Shadowblood Ridge, Drowned Catacomb, Glacial Fortress and Underground River.

I've been trying to find a way to fit in Academy Ruins while still staying on budget since it's such a good card with artifacts and has been mentioned many times in the comments. Replacing Demonic Tutor with Diabolic Intent was the key. This along with cutting five $2-$3 dual lands gave me the added cost I needed for Ruins. This also allowed me to still keep an unconditional tutor which I want to have at least one in the deck as well as Mana Confluence and City of Brass.

I cut Memnarch to account for the extra cost that Arcum Dagsson is making, thankfully he's starting to come down in price. I hate to lose Memnarch, but out of all the expensive cards in this deck he's the most expendable.

Azorius Signet and Dimir Signet were cut for Talismans, thanks Omut for the suggestion. I hate to cut Signets that make blue mana, but together these two are $6 and going up where as both Talismans price is much lower, less than $2.

The addition of Ruins means I wanted to include another card that can put artifacts into the graveyard, Faithless Looting. Magus of the Wheel is very good, but there's not room for him due to his current price. I also added a few more big budget artifact creatures to recur Sphinx of the Steel Wind and Steel Hellkite.

Because I'm cutting so many dual lands to fit Ruins in I wanted to also add another land that can make any color of mana to compensate for this. Forbidden Orchard was reprinted in Commander 2016 which means it's price will continue to drop.

Sandman208 on Marchesa Grixis

2 weeks ago

Regarding the above discussion I don't think Sign in Blood or Read the Bones are necessary. This deck has a bunch of ways to lose life already and other decks in the format already gain life.

I've gone ahead and made a couple changes to the deck. Remove Obelisk of Grixis and Worn Powerstone instead replace them with Chromatic Lantern and Fellwar Stone. I think Chromatic Lantern is strictly better and this deck does not really need the colorless from Worn Powerstone.

I think the following would be good for your mana base (This is about to be a bit long):

Filter Lands: Cascade Bluffs, Graven Cairns, Sunken Ruins

Pain Lands: Underground River, Sulfurous Springs, Shivan Reef

Battle Lands: Smoldering Marsh,Sunken Hollow

Checklands: Drowned Catacomb

Manlands: Creeping Tar Pit, Lavaclaw Reaches, Wandering Fumarole

Triland: Crumbling Necropolis

Shocklands: Watery Grave, Steam Vents, Blood Crypt

Fetchlands: Polluted Delta, Bloodstained Mire, Scalding Tarn (Any black based fetch such as Marsh Flats etc. is a feasible alternative to the latter)

Any Lands: Mana Confluence, City of Brass, Opal Palace, Command Tower

Utility Lands: Phyrexian Tower, High Market, Westvale Abbey  Flip Miren, the Moaning Well, Bojuka Bog, Strip Mine

Basic Lands: 5x Swamp, 2x Island, 2x Mountain

RexStrangelove on Atraxa Maybeboard - Ideas Seeking ...

3 weeks ago

So I, like many of you, am sitting in a place of giddy excitement as I wait for my new Breed Lethality deck to arrive. I knew it was the one I wanted the very moment they were spoiled, and I was Vindicated to see it outselling even the much-touted Bromance (which is also a completely solid choice, along with everything but Yidris).

Anyway, as I sat waiting, I got to looking through my old cards, plucking out anything that looked particularly juicy for the new deck. My landbase is upper-mediocre for sure, and I still need to grab a few pricier staples (i.e. Archangel of Thune and Doubling Season), but I actually found a surprising number of cards which may totally merit a spot in the lauded 99.

Basically, what I'm hoping to get out of this thread is to pick a few other players' brains about how good my card choices are. If you see something that's like a "OMFG holy shit definitely put that in there," let me know and explain why. If you see anything that's like a "Wow, I maybe see what you were thinking, but that will honestly serve you no good at all," then do the same. With no further ado:

LANDS

-

- SORCERIES/INSTANTS

So yeah...if anyone can offer any reasons that any of the above cards would or wouldn't be good choices, I'm all ears. Budget is a concern (I already have all the cards on this list)), but I'm WAAAAY open to hearing better suggestions than the ones I made.

Atraxa is the tits, guys and girls. I haven't been this pumped for a new commander since Kaalia and Animar. Let's put our heads together and perfect this like I know we can.

multimedia on Goddess of Etherium (Budget)

3 weeks ago

Dredge4life, I'm going to give a breakdown of what I would do with this deck if I wanted to add an additional $200-$220 like what you're doing at Breya, Combo Carapace. Hopefully this gives you some ideas.

The key areas of interest for improvement here are the ability to tutor for combo pieces, the manabase and the creature base. Making all these areas better will dramatically help this deck. Additional costs broken down like this:

  1. $60-$70 to improve the manabase.
  2. $140+ to improve combo with tutors as well as adding other strong combo pieces and additional card upgrades, especially to the creature base.

Making the manabase better would be my first step; using an entire land base that doesn't come into play tapped except 1-3x Tri lands with an emphasis on lands that make blue because blue is the dominate color, the rest of the colors can be splashed.

This is the $103 manabase I would use:

Both our decks are trying to win with combo, but the biggest problem I'm having with combo is having enough unconditional tutors to find the combo pieces. Additional tutors I would add are: Demonic Tutor, Enlightened Tutor and Reshape. This gives a better tutor base of:

  1. Demonic Tutor
  2. Enlightened Tutor
  3. Fabricate
  4. Reshape
  5. Muddle the Mixture
  6. Kuldotha Forgemaster
  7. Arcum Dagsson

Improving the creature base by adding: Master Transmuter, Phyrexian Metamorph, Wurmcoil Engine, Solemn Simulacrum and Memnarch.

Additional artifacts I would add are: Darksteel Forge, Sculpting Steel, Mycosynth Lattice, Krark-Clan Ironworks, Scourglass, Azorius Signet and Dimir Signet.

Additional spells: Bitter Ordeal, Vandalblast, Counterspell, Swords to Plowshares, Dig Through Time, Cyclonic Rift, Preordain, Ponder and Brainstorm.

All these changes/upgrades/additions would make this deck cost ~$320.

Tuft on Breya, Infinity Shaper

1 month ago

RubyOrzhov -

The checklands are the ones printed in original innistraad and the core set - for this deck, that's Glacial Fortress, Dragonskull Summit, Drowned Catacomb, Clifftop Retreat, and Isolated Chapel. They're generally somewhere in the $2-5 range, so it shouldn't be terribly wallet-destroying.

rothgar13 on How can I build an ...

1 month ago

Sadly, the color combination you have chosen has some of the most expensive staples in Modern. Scalding Tarn and Snapcaster Mage are a pretty penny, and the likes of Kalitas, Traitor of Ghet and Thoughtseize aren't exactly cheap. I'd honestly recommend another archetype if you're looking to build on a budget.

If you are intent on making this work, use checklands like Dragonskull Summit and Drowned Catacomb, and use Goblin Dark-Dwellers and Tasigur, the Golden Fang as your finishers. Lightning Bolt, Inquisition of Kozilek, Kolaghan's Command, Serum Visions, Thought Scour, Terminate, Mana Leak, and Spell Snare are all reasonably gettable and will aid your cause.

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