Drowned Catacomb


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Archenemy: Nicol Bolas (E01) None
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Drowned Catacomb


Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts





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Recent Decks

Drowned Catacomb Discussion

Metachemist on Nicol Bolas, the tribal

22 hours ago

Okay let's talk some cheap, always a relative term in MtG, and easy swaps to help this deck get off to the races a bit quicker. Command Tower for any of your enter into play tapped with no bonuses lands is an easy fix.

Both of your Keystones could be swapped for either Cluestones or Signets. The signets act as a filter to help color fix and drop a turn faster. The Cluestones offer card draw which usually leads to card advantage.

Chromatic Lantern over Navigator's Compass offers a lot more benefits and with the reprint coming in Guilds of Ravnica, it's price is falling quite nicely.

Morphic Pool and Luxury Suite are straight up better than almost any of your tap lands, and fairly cheap to boot. With again reprints on the horizon the three shock lands Watery Grave Blood Crypt and Steam Vents are also all coming down as well. All of the check lands were also reprinted in Ixalan so Dragonskull Summit Drowned Catacomb and Sulfur Falls are all pretty cheap despite being used in Standard and will only get cheaper when they rotate out.

Cereal_Killer on draw/discard burn

1 day ago

For the format of the deck put casual, since it's not modern legal, but, I assume, you want to use as much modern cards as possible.

Then, I also assume that you don't want to spend a lot, so I'll try to propose low cost cards.

You have 16 things that do things when your opponent discards something, but only 10 cards that force your opponent to discard and 8 of them are easily destroyable creatures that also cost a bit too much mana for what you want them to do.

I'd suggest cards like Burning Inquiry, Inquisition of Kozilek, Duress, Despise, Raven's Crime to make your opponent discard

I'd also suggest cards like Dream Salvage if you want need to draw cards or Crypt Incursion if you want to gain something

Personally I don't like Vile Consumption. It works also on your creatures and does nothing if your opponent doesn't play creatures or has only big things (if I have a 5/5 I'd pay one life cause it will make you lose 5). Do you want something that lets you destroy some creatures? Use Fatal Push, Murderous Cut, Doom Blade, Lightning Bolt or stuff like that

Since you make your opponent discard and have only few cards in hand, you could add Shrieking Affliction nd Liliana's Caress

Last thing: 25 lands are too much. Just reduce them and add some shock lands (Watery Grave, Blood Crypt, Steam Vents), or check lands (Drowned Catacomb, Dragonskull Summit, Sulfur Falls). And, if they work well, you could also cut Thaumatic Compass  Flip

mikexbustillos on Grixis Midrange [GRN] Please help for GP!

2 days ago

Playtested 5 games against a couple different aggro builds. Results: 3-2.

Niv on 4 is nigh-unbeatable. He is such a good play even on 6, it might be worth playing 2 copies mainboard. Especially since you have the full 4 Sarkhan, Fireblood, and the only thing he curves you into is Niv. (Bolas only needs it in a serious mana pinch, that never happened to me in my testing...)

Strategically, it seemed like a more aggressive play pattern works better than strict defensive control. Sort of a burn/tempo play pattern. Bolas on 4 races super well against most decks. Risk Factor and Ionize worked really well in this strategy, but were way less effective with an opponent at 20 life.

Some 1-mana plays might have been nice--maybe Opt or something. I didn't often need to play lands tapped on 1, even against aggro.

Ritual of Soot would have been great sideboard tech the games I drew it, but I never had BB to cast it on curve. But by the same token, I often had 6 mana and wanted to play Niv on 6, but one Swamp ruined it. Consider some other sweeper option maybe? OR:

-1 Field of Ruin / +1 Sulfur Falls

-2 Mountain / +2 Drowned Catacomb

-1 Swamp / +1 Island

This might increase the odds of being able to cast a double black on 4 and a RRRUUU on 6.

I might also have liked a few more Surveil cards to enhance the utility of the Jump-starters. I usually had multiple Jump-starts in hand, might have liked a Chart a Course or something with Surveil to bin them for more cards in hand. Shivan Fire might be a candidate to go down, but it worked really well in the aggro matchup, so I hate to go cut them--not sure what else to cut to make that possible. Maybe it's right how you have it.

Otherwise, it's a great decklist! Played really well, drew pretty consistently. I enjoyed it! Hope you do well at the GP!

bigdaddymauRice on (LOOKING FOR HELP) Ahoy Maties!

2 weeks ago

Hi there, love the pirate theme for this deck and tribal decks always look great.

One major upgrade to this deck that I could think off is to start by upgrading your lands. You can go for the cheaper options Drowned Catacomb or City of Brass or begin investing in fetch/shock lands.

I would also recommend adding some better board clear as it will become essential when you are playing against better decks, Anger of the Gods is a good example of cheapish boardclear but a great investment is Cyclonic Rift, a commander staple.

Really cool deck though and is quite unique compared to others!

multimedia on Lich Queen's Coup D'etat

2 weeks ago

Hey, I saw your forum topic, nice deck description :)

I suggest you focus on upgrading the manabase before you make any other changes to the deck. If you want more efficiency in game play then you need a more efficient manabase. The manabase is really bad, other than a few lands, but when you're at the point in deck building when you're adding Guildgates and lands like Submerged Boneyard then stop, take a step back and ponder/research card choices for lands improvements more than anything else. Try to reduce the amount of lands that ETB tapped because with Zombies you don't want to get bogged down from playing your early game Zombies because of these lands.

There's budget upgrades you can make to the manabase. If you can afford Morphic Pool and Darkslick Shores then you can afford any of these budget lands suggestions (each one is $4 or less):

The Tainted lands, the Check lands and Sunken have interaction with basic lands (Swamps) making them good additions to the manabase because Swamps should make up the majority of the manabase.

Varina is a four drop who requires in her casting cost the two splash colors of the manabase because of this consider adding some two drop mana rocks to possibly help to cast her in the early game? Adding two Signets (Dimir Signet, Orzhov Signet) and two Talismans (Talisman of Dominance, Talisman of Progress) can help. Later on in the game if you don't need these rocks then you can simply discard them to pay for Varina's ability and then they can be used as fodder to exile to make Zombies.

Good luck with your deck.

Icbrgr on The Cruel Infestation

2 weeks ago

@clayperce Thanks for the great input! I have been really leaning towards putting in a single copy of Sulfur Falls & Drowned Catacomb (because i dont own any fetches) for a bit now; but haven't quite decided what to cut to make room for them (maybe cut 2x Grixis Grimblade?)... Trophy Mage is definitely a good tool to consider; although Im trying to keep this deck fun/interactive and avoid having this deck just loot/tutor for the Cruel Ultimatum combo... ill keep workin with it thanks again!

multimedia on Atraxa, Praetor's Voice

4 weeks ago

Hey, you're right there's a lack of ramp here and the avg. CMC is 4.16. Without lots of ramp is too high for a Commander deck. Even with ramp this is too high to be competitive. There's too many five drops here I think you can trim some, this will help the lower the avg. CMC. My suggestions will be semi-budget, no card over $40.

I suggest you upgrade the manabase with Shock lands and Check lands.

Shock lands let you play Farseek and Nature's Lore as two drop land ramp to fetch one of these dual lands.

Other good low CMC ramp to consider (staying away from mana dorks because of board wipes): Mana Vault, Chrome Mox, Fellwar Stone, Everflowing Chalice, Coalition Relic, Talismans: (Talisman of Unity, Talisman of Progress, Talisman of Dominance), and Signets: (Simic Signet, Selesnya Signet, Golgari Signet, Azorius Signet, Orzhov Signet). I'm a fan of Talismans over Signets for the very reason that I can tap a Talisman to make . I don't need another land or mana source to make mana like I do with a Signet.

You can expand on the theme of locking your opponents with three cards: Stasis, Winter Orb and Garruk Wildspeaker. Stasis is just a good card with a Superfriends strategy because Planeswalkers don't tap, your free to use loyalty abilities for the turn while your opponents are locked down. Lock them for only a few turns and ultimate all the Planeswalkers you control. Orb is the same once you get some Planeswalkers into play drop Orb. Garruk can untap two lands and given that you can potentially use his loyalty abilities more than once a turn makes him great with a Stasis or Orb lock.

Consider Enlightened Tutor and Mystical Tutor? These one drop instant tutors are some of the best in Commander. Enlightened can tutor for Doubling Season or Stasis or any other enchantment or artifact such as The Chain Veil. Mystical can tutor for a board wipe or Armageddon, etc. These are powerful cards for only one mana. Consider Eternal Witness? Witness is a staple in Commander for green. Her ETB ability can get back any card from the graveyard including a land or Planeswalker.

Consider Burgeoning, Mystic Remora, Rhystic Study? These are good low CMC Commander cards. They can disrupt your opponents and/or give you card advantage simply by letting your opponent's play the game.

I have other suggestions, but I'll stop here.

Good luck with your deck.

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