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Drowned Catacomb Discussion
22 hours ago
I like the idea of the cheap man lands. I don't think I need Nephalia Drownyard because I like colored mana and don't need that much mill.
My only problem with Shocks and Fetches is the life loss. I find that Darkslick Shores and Drowned Catacomb come in untapped almost all the time so I don't think I need fetches or shocks. Lands that make me lose life usually just set me up for storm and aggro decks to be an easy kill. I know I don't have to pay the life for Watery Grave, but then it's just a Dimir Guildgate which is not run for obvious reasons.
If I had them I would definitely run them, but I don't think they're necessary for my deck.
1 day ago
@ FrostDefiance just did 3 playtest, here's what I came up w/ (land-wise) after 3 turns/draws. Game 1) 1xTemple of Deceit 1xDimir Aqueduct 1xIsland, draw #1 - Gemstone Mine d3 Gemstone Mine ~ 5 lands after 3 draws; Game 2) 1xPolluted Delta 2xIsland 1xSwamp, d1 Island d3 Swamp ~ 6 lands after 3 draws; Game 3) 2xIsland 1xSwamp 1xGemstone Mine, d2 Island ~ 5 lands after 3 draws; Game 4) 1xDrowned Catacomb 1xPolluted Delta, none on next 3-draws ~ only 2 lands after 3 draws, not good but mana screw happens even to the most well built decks and @ 22 mana, this is very low for most decks; since the deck can function on low mana count, I decided to go w/ just 22 but feel free to adjust the mana count so you get better consistency in your games; Game 5) 1xTemple of Deceit 1xHalimar Depths 2xIsland 1xGemstone Mine, d3 Island ~ 6 lands after 3 draws. Overall did fine on mana except for Game #4...If need be, I say experiment w/ you land count; start by adding a land & remove Viridian Longbow. Let me know what happens & thanks for trying it out. I know I have fun playing this I hope your friend does too. Good luck.
1 day ago
All your lands comes into play tapped. Maybe you could use checklands like Dragonskull Summit, Drowned Catacomb and Sulfur Falls, or ping lands like Sulfurous Springs, Underground River and Shivan Reef? They are all cheaper than shocklands. City of Brass could be useful with Nightveil Specter making sure you can play all spells exiled with him.
2 days ago
You need some multiplayer mill engines like Mesmeric Orb, Dreamborn Muse, Memory Erosion. These hit everyone, and last for a few turns. This is much more efficient for you than burning a card for every five cards milled.
Guiltfeeder really packs a punch in this deck.
Clever Impersonator over Clone
I really love looking at Lazav lists and looking for ideas for my own. Thanks for showing me the Pentagram card! I really like that one.
Have fun, +1, and happy milling!
3 days ago
Maybe you should add some other win conditions to the sideboard for the matchups where you are unlikely to win with the combo due to discard and removal like Rending Volley, Combust and Abrupt Decay. Other win conditions could be Batterskull and Keranos, God of Storms. Personally I would take out Hibernation because you already have Engineered Explosives which is useful against Zoo, B/W Tokens, Boggle, Infect, Affinity, Merfolk and problably other decks. I would also suggest that you add Dispel to your sideboard to win any counter war you might encounter and it will also make your chances against burn better. Speaking of which, what is your plan against burn?
I also have some suggestions for your maindeck, I would take out the Drowned Catacomb and replace them with basic lands, because they can make it more difficult to use Blood Moon after sideboard. Dismember might be a little risky if you run into any burn decks, so perhaps you should try Murderous Cut instead.
I hope that you can use any of my suggestions. :)
4 days ago
The deck looks sweet :)
I think the mana could use a little work though. I'd probably try something like this -
- 2x Celestial Colonnade - Creeping Tar Pit might be better
- 4x Flooded Strand
- 4x Polluted Delta - I see no reason not to run 8 fetches
- 2x Hallowed Fountain
- 2x Watery Grave
- 1x Godless Shrine
- 3x Island - seems like the best basic for the deck
- 1x Plains
- 1x Swamp
5 days ago
Maybe adding Galvanic Blast will be good here. I really like this deck, thinking about building it. Obviously, if you ever get the budget, Glimmervoid and Inkmoth Nexus will make this deck significantly better. If you do decide to get Tezzeret, Agent of Bolas then I would only run 2, because while he is great in this deck, I'm not sure that he is good enough to be the ultimate win condition. I also think that adding 2 more Springleaf Drum and dropping 2 other things may also make this deck more consistent, and that way you don't need to pay life early game for the Vault Skirge. For better fixing on the cheap, I think that adding a playset of Drowned Catacomb or Darkslick Shores as both playsets can be had for about 10 dollars, maybe even less. Sorry for the long post, but I am really enthusiastic about this deck, and will definitely start building it right away.
6 days ago
I run this commander, but much differently. She is my favorite.
I think your curve is a little high, and with abilities to pay for, you could use some more ramp. Land count is good, but I would try to run a few more rocks. Chromatic Lantern, Talisman of Dominance, Talisman of Progress
I was trying to judge your budget, and did not suggest shocks or fetches, but if possible both are great additions.