mtg, mtg cards, magic the gathering, gaming, geeks

MTG Deck Builder
Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add {{U}} or {{B}} to your mana pool.

Acquire Drowned Catacomb

Drowned Catacomb Discussion

AngelsOrDie on Legion of the Fallen

6 hours ago

I would also recommend taking out Drowned Catacomb for Watery Grave because the likelihood of that coming in untapped it low.

DarkJaxter on Grimgrin's Grim Grin.

11 hours ago

Watery Grave , Drowned Catacomb and the likes will be added after the deck is built if budget permits. Reassembling Skeleton is nice, recurring sac for Grimgrin! Grave Pact auto include, now that I know about it. Thanks for the suggestions!

Dazard on Filling the graveyard

17 hours ago

I just love this combo...lets me win against a lot of "better" decks. it puts so much more pressure on your opponent, once you have that mind crank and that mage out, your opponent just has to get rid of one,leaving your growing and growing Consuming Aberration alone, for example

What i would take out for the Duskmantle Guildmage :1x Lazav, Dimir Mastermind Sure,its a very good card, but not really what you need in this deck.plus its an expensive mana card. changing it for the Duskmantle Guildmage makes your deck a lot faster

and/or

3x Invisible Stalker also a very good card, but doesent really help you milling. i think you might use him for Paranoid Delusions but Jace's Phantasm can do the job as well. your opponent wont be havin a lot of flying creatures out by turn 2 or three.so you can trigger those ciphers very reliable with it. plus: after a few turns, it is a 5/5 flying...who is gonna stop that in the early game?

and/or

take out 2 lands. you should be still fine with your mana curve. maybe put in some dual lands like Drowned Catacomb to prevent you from getting mana screwed

maybe you wanna check out mymilling deck: --> Going in for the Mill (ts B/U tho)

KingSorin on Extorting the Cipher (budget)

20 hours ago

Umm... where do you buy your Drowned Catacomb ? I want four in foil if they're that cheap. :D. Well, the best answer to burn in my opinion is either lots of counters or lifegain. Tithe Drinker seems like a good option for this, having extort and lifelink on a 2-power body at common for only 2 mana, so i'd add in a 4th. I must say that those Invisible Stalker s shouldn't be lurking in the maybeboard unless price is an issue. They are by far the best dodger in standard. No money card can do its job better than stalker, and I don't even think in modern there's a better card for the job. Unless rogues are played in your format, I think Harbor Bandit should go, and be replaced by Deathcult Rogue . No mana is required to make it evasive, and in 3-colour, while you may have a blue mana source, gates aren't shocklands so with only 6 Island s, deathcult rogue fits the job description better in my opinion. Is Dimir Keyrune in there for the ramp or the unblockable creature, or both? It's a bit expensive paying 2 mana for him to come, then a cipher spell, that other creatures do his job better. I'd use a Dimir Cluestone personally. Oh yeah, if the burn deck is Guttersnipe /Burning Vengeance flashback, Beckon Apparition can save you 2 damage (maybe 4 with a Guttersnipe out) and get an evasive attacker, for you. If guttersnipe or Nivix Cyclops is a problem, spot removal like Victim of Night or the to be released in m14 Doom Blade will help. I hope the deck goes well, and good luck!

Killabeetle on Mill Strike

1 day ago

@anvildust dual lands will definitely help if Watery Grave is out of your budget Drowned Catacomb isn't to expensive and will speed you up a bit. Tormented Soul will also help you if cipher is your style. happy milling.@Xindlepete and ducttapedeckbox I would really appreciate any advice you guys would be willing to offer me on my mill deck NO NO NO NOT TODAY.

KingSorin on Swarm and Conquer

1 day ago

Okay, this is against my deck Dimir Gone Rogue (each gap represents a new turn so i don't have to write and ends every time, and characters are personified as 'he' regardless of gender.)

G1: Swarm & Conquer (S&C) won the roll and chose to play. S&C kept a hand of 3 Plains , 2 Gather the Townsfolk , Signal Pest and Raise the Alarm . Dimir gone rogue (DR) kept an Island , a Swamp , 2 Hidden Strings , 2 Stinkdrinker Bandit and a Morsel Theft .

S&C plays a Plains and a Signal Pest

DR draws an Invisible Stalker and plays a Swamp

S&C draws Honor of the Pure and plays a Plains

DR draws Go for the Throat and plays Invisible Stalker using the Island S&C flashes Raise the Alarm at the end of the turn.

S&C draws Spectral Procession , plays a Plains , and attacks with all. (S&C:20 DR:16), and then plays Spectral Procession and ends.

DR draws Watery Grave and plays it tapped. He then uses Hidden Strings to untap 2 lands, and plays the other ciphering both onto the Invisible Stalker . He then uses Go for the Throat on a spirit and attacks with the stalker. (S&C:19 DR:16) Hidden strings untaps 3 land and stalker, and DR then prowls a Stinkdrinker Bandit onto the battlefield.

S&C draws and plays a Plains , followed by Honor of the Pure . He attacks with all for 12, and it's all taken. (SC:19 DR:4) SC plays Gather the Townsfolk with the remaining mana.

DR draws Noggin Whack and attacks with the stalker, untapping itself and tapping the humans with strings. (S&C:16 DR:4) He then prowls Morsel Theft , but the draw was Surveilling Sprite and he concedes. SC:1 DR:0


Sorry, Dimir gone rogue doesn't have a sideboard yet, so neither side is siding.

DR plays and keeps Swamp , Drowned Catacomb , 2 Morsel Theft s, a Stinkdrinker Bandit and a Surveilling Sprite . S&C keeps 3 Plains , Raise the Alarm , Spectral Procession , Honor of the Pure and Elspeth Tirel

DR plays a Swamp .

S&C draws another Plains and plays it.

DR draws Frogtosser Banneret , plays a Drowned Catacomb and Surveilling Sprite .

S&C draws Raise the Alarm and plays a Plains

DR draws an Island . He then plays Hidden Strings untapping the mana, and plays Frogtosser Banneret . He attacks with both, and S&C plays Raise the Alarm and trades a token off for the banneret. (SC:19 DR:20). Hidden Strings untaps two lands and DR plays Stinkdrinker Bandit along with the Island drawn at the start of the turn.

S&C draws Odric, Master Tactician , plays a Plains and a Spectral Procession and ends.

DR draws an Island , plays it and attacks with Surveilling Sprite , which is blocked by a spirit token. DR draws thanks to sprites ability and plays Inquisition of Kozilek , which he drew. He removes Honor of the Pure

SC draws another Spectral Procession , plays a Plains and then Odric, Master Tactician . He then attacks with his solider and two spirits. (S&C:19 DR17)

DR draws Stinkdrinker Bandit and ends.

S&C draws Signal Pest and plays it along with Spectral Procession . Odric attacks with three tokens and forces bandit to trade off with a soldier. S&C:19 DR: 13

DR draws and concedes.


This is a playtest against a rogue tribal build. It kinda pwn'd it...

Xindlepete on U-mill-iating - Cipher version

3 days ago

Creatures- Add

Jace's Phantasm absolutely belongs in any standard mill deck. A cheap, early game creature with evasion makes him good as an alternate cipher-monkey, and the fact that he gets larger in the mid-game after a bit of milling makes it one of the most cost-efficient creatures you could have in a mill deck. I feel like typically you would want 4x, but for now let's just do 3x. 10 open slots.

1x more Shriekgeist helps to round out the curve, and again is a good cheap creature with evasion, which makes him good for ciphering onto. 9 open slots.

Sorceries- Add

If you need a draw engine (something that has recurrence), and you are making a cipher deck, then Last Thoughts . Almost identical to Curiosity , yet it counts as a cipher spell, which in turn triggers Consuming Aberration . And since it is a bit pricey mana-wise for a draw card, 2x should suffice. 7 open slots.

Mind Sculpt . You have absolutely no excuse not to run this card. You are playing mill, you need a cheap mill powerhouse. Also, take a look at this:

Turn1: Island - Jace's Phantasm

Turn2: Swamp - Mind Sculpt , swing for 1 damage.

Turn3: Drowned Catacomb - Paranoid Delusions hits 10 cards in graveyard, cipher onto Jace's Phantasm , swing for 5 damage, and mill 3 more.

Mind Sculpt will make your mill deck a MILL DECK. You NEED this at no less than 3x, though I recommend 4x. This leaves you with 3 open slots.

Instants- Add

Going back to your very first comment, Rayenous is correct to recommend Forbidden Alchemy . It lets you dig into your deck a bit to help find that one card you really need at any given situation, and with flashback means you get two spells for the price of one card. It's like having twice as many copies. And the positive thing about it having such a high flashback cost- you most likely won't be able to recast it till after you have a Consuming Aberration on the field. This is a helpful extra spell just lying around, waiting to trigger an Aberration. And since you aren't casting it until later, it will help you cycle past those late game dead-draws, and find that one card you need to finish the match. :) I highly recommend it for your deck build as a 3x.

And this finishes out all of your open slots. Let's take a look at how these changes will affect the deck: jokercrow's U-mill-iating Edited By Xindlepete

I hope you found any of these recommendations helpful, and if you aren't worn out from reading my walls of text, then I have some recommendations for your sideboard as well. :) And if you need help with any other mill decks, or just any decks in the future, don't be a stranger, just hit me up on my account wall! :D

ShadowLand on W: Prime Speaker x3 Angel ...

3 days ago

Also need 3 Skylasher and an Ajani, Caller of the Pride and 1x Temple Garden

have stuff like Steam Vents , full playset of Corpsejack Menace that includes the promo, a few other promos, 3x Progenitor Mimic , 3x Drowned Catacomb , 3x Overgrown Tomb and Sire Of Insanity . Plus lots more

Color(s) B, U
Cost
Converted cost 0
Avg. draft pick 5.54
Avg. cube pick 9.88

Legality

Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare
Facebook Connect
Follow us on Twitter