Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
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Drowned Catacomb Discussion
5 days ago
- really, the reason I don't love Sphinx's Revelation is the same as the reason I'm not crazy about the Drowned Catacomb-style checklands: the deck has a pretty low land count and can operate on very few lands. This deck isn't really looking to get to 6-7 lands in the mid to late game like, say, the Jeskai Nahiri decks are. I like the quicklands, or whatever you want to call them, because they're great when you keep two- or three- land hands. I do agree that main-deck life gain seems important; I'm adding Collective Brutality to the main and sideboard because it's really impressed me and I'm still considering things like Kitchen Finks and Azorius Charm. However, I think that since the Burn decks now have Atarka's Command, Eidolon of the Great Revel and Monastery Swiftspear with some versions now playing Wild Nacatl, Leyline of Sanctity isn't as consistent against them as it used to be.
I have been thinking about going back to a bigger version with more lands and if I do, I will reconsider the checklands and Sphinx's Revelation, but for now I don't think they're a good fit for the deck. Thanks for the comment :)
5 days ago
If you want this deck to perform well, id suggest splurging on some mana fixing, specifically replacing the woefully slow tap lands you are currently running. Drowned Catacomb is a cheap yet powerful mana fixer.
Manabase aside, ask yourself, are you playing combo, or control? Id suggest play combo. Bring in faster, better draw by replacing Taigam's Scheming and Fascination with a playset of Serum Visions to give you the dig you need. Peek Is a nice alternative if visions is too much, but its quite cheap thanks to the reprint.
Surgical extraction is a great card in some matchups, but utterly useless in others. Move it to the sideboard, and bring in some more removal to keep you in the game.
Cut Ghoulcaller's Bell, as you are never going to win without going to combo. Therefore, remove every mill option aside from Duskmantle Guildmage. You should have no problem starting the chain through damage, or simply waiting till you have 6 mana.
Finally, in the sideboard, have a playset of Despise. You are going to need it against creature heavy and planes walker heavy decks,, as you don't have enough removal to keep up
5 days ago
You can't sacrifice a 0/0 creature since it dies during statebased actions, sorry.
So you need to have Automaton in play to make it work.
Or, well. Defensive Stance, but that is not a card you want to be playing of you ask me.
Making a better deck with cheaper cards are rarely a bad deal.
With cards like Thirst for Knowledge, Serum Visions, Muddle the Mixture and only perhaps Fabricate. You can set up the combo much easier and consistant. You can use Altar of the Brood as your win condition.
6 days ago
Original deck man! Granted I never knew the three headed lion card existed. However, I would recommend taking out the Fast Lands (Seachrome Coast and Darkslick Shores) since your a control deck. You're more than likely to draw those at times where they have to enter tapped. Maybe try buddy lands (Glacial Fortress and Drowned Catacomb) being that you have plenty of fetch lands and if you control any of your shocklands the buddy lands will always enter untapped.
Also you said burn is a touch matchup. I would recommend putting Leyline of Sanctity in your sideboard as a possible "free" anti burn spell. You also don't have too much mainboard lifegain to offset the 4 Bitterblossoms in the deck, other than the 1 Sorin, Solemn Visitor. Intervention Pact comes to mind, as does Sphinx's Revelation but you already dismissed that one.
1 week ago
Prized Amalgam is a free creature every time undying, relentless dead/gravecrawler come back from teh grave. (and is a 3/3 for 3)
Diregraf Captain is a fun addition (lord +death drain)
and while modern manabases are usually expensive (fetchlands, shocks etc) you may find adding even a few dual lands in place of some islands (say Drowned Catacomb or a shock/Darkslick Shores or two) will give you the blue fixing without having to sacrifice black (or speed) and devotion is useful for mono-colored decks with Nykthos, Shrine to Nyx.
while a bit gimmicky Scarscale Ritual helps your creatures abuse undying a bit longer and lets you draw cards (for hybrid mana)
Unsubstantiate may fit better here then Unsummon as it can bounce spells, delaying threats for a turn or two while you overwhelm the board (Mana Leak/Spell Pierce are other options) and Rise from the Tides feels like an odd fit when you have Empty the Pits, Corpseweft and Endless Ranks of the Dead as options for token swarms that are more effective/larger then the average rise/tides cast in the deck.
and black has more then enough control, Dash Hopes, Extirpate and Graf Harvest help you limit there options, and while its a weird card Smallpox can actually be quite useful against specific decks and put them in a Painful Quandary.
Undead Alchemist is also a fun alternate wincon.
2 weeks ago
Happy to help a fellow zombie player, Axorian. I think your budget allows for a fair amount of upgrades while still not getting too out of hand.
Some key zombies that are within your suggested budget range to consider would be:
Gravecrawler: makes infinite combos and is just simply the best.
Cryptbreaker: token producer, card advantage, and cheap.
Corpse Harvester: land and creature tutor!
Fatestitcher: helps untap your commander for some extra threat power.
Ghoulcaller Gisa: not a zombie but can make you a ton of tokens for offense, defense, or food from Grimgrin.
Havengul Lich: pricey but also a powerful reanimator.
Lich Lord of Unx: token generator and can do some major damage.
Noosegraf Mob: mana expensive but can help build a board presence quick.
Noxious Ghoul: can be a board wipe.
Prized Amalgam: pricier now because of Standard and Modern but worth the price.
Scourge of Nel Toth: zombie dragon!!
Shepherd of Rot: hurts you but can do work.
Soulless One: can be a huge beater.
Unbreathing Horde: similar to Souless One but can dodge some damage.
Undead Warchief: pricey but within your budget and a super powerful lord.
Vengeful Dead: can be devastating with Rooftop Storm, Gravecrawler, and sac outlet.
Zombie Master: another semi-affordable lord type.
Now as to the mana-base:
Underground River can be found for under $10.
Halimar Depths is a solid blue utility land.
Sunken Hollow is quite budget friendly.
Temple of Deceit is within your price range.
Unholy Grotto is an auto-include in zombie tribal.
Bojuka Bog is graveyard hate for other reanimator decks.
Command Tower is quite affordable.
Tainted Isle is also good.
Drowned Catacomb is another cheap dual land.
Crypt of Agadeem is quite good in zombie decks.
Talisman of Dominance, not a land but more solid fixing.
There are lots of spells and ideas I could offer in the enchantment, instant, and sorcery areas but I feel it's always best to beef up the creatures and mana first. I hope some of this is helpful and within your budget limitations! Best of luck!
2 weeks ago
I'd cut 1 Geralf's Masterpieces and 1-2 Gisa and Geralfs (legendary rule) and a Diregraf Ghoul for a set of Gravecrawlers to help trigger Prized Amalgam. They'll also give you more fodder for Collective Brutality (which is awesome in this deck). I'd also cut 2-3 islands for 2-3 swamps since your black mana requirements are higher than your blue. Additional dual lands will help in the future as you get them (Polluted Delta, Drowned Catacomb, Darkslick Shores)
2 weeks ago
Some nice mill cards to consider are Mind Grind , Nemesis of Reason , Sword of Body and Mind , Consuming Aberration , Mindcrank and Memory Erosion. Also just some generally good cards to think about are Counterspell , Animate Dead , Chromatic Lantern and Drowned Catacomb. Hope this helps, if you want more ideas check out my deck Lazav lord of Deception