Drowned Catacomb

Drowned Catacomb

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Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add U or B to your mana pool.

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Drowned Catacomb Discussion

meglo03 on For the Horde!

1 day ago

Make you weenies and tokens huge. Dictate of Heliod, Spear of Heliod, True Conviction, or for the true commander feel, Dragon Throne of Tarkir.

Some other cards I think you would like for this: Dictate of Erebos, Assemble the Legion, Luminarch Ascension.

I'd suggest finding a few more boardwipes to go with In Garruk's Wake, to capitalize on Zurgo's indestructibility. Spot removal is a thing too. Try to fit in stuff like Go for the Throat, Murder, or even Tragic Slip if you are on a budget.

Some cheap lands to add that I'd recommend include Rupture Spire, Command Tower, Akoum Refuge, Jwar Isle Refuge, Dragonskull Summit, Drowned Catacomb, and Isolated Chapel.

These are all just some general suggestions, I like the deck concept and I hope it's fun for you.

khravefan52 on Sultai Defender Mill

1 day ago

Drowned Catacomb should be in the main. Other than that, more mana fixing would be good.

_Budgetlover on all rogue

2 days ago

I suggest replacing Arcane Sanctum with Darkslick Shores and/or Drowned Catacomb. (works better in UG deck in my opinion)

TwoMagicDudes on Fiends of Grixis

2 days ago

I am also concerned that this might be on the slower side, assuming you want to take it to a competitive Modern event and expect to win a few rounds. A few of these cards, such as Cruel Ultimatum and Garza Zol, Plague Queen, really only work in Commander because of their mana costs. (Commander decks with Garza at the helm are freakin' sweet, by the way.)

If you're going budget Grixis, I'd say look into a creature base focused on Delver of Secrets  Flip, Guttersnipe, Vampire Nighthawk, Young Pyromancer, and Blood Artist. You are running Pyroclasm and Black Sun's Zenith, which will more often than not hurt as much as they help unless you have a Blood Artist on the board. Blood Artist is also really handy with Young Pyromancer. It basically says, "block them or not, these tokens are going to hurt you." Even after you've sideboarded in Illness in the Ranks, those tokens still give you value, even though they're dying the second they hit the battlefield, because they are triggering Blood Artist.

If it were me, I would run full playsets of each of those creatures, so I'd remove Garza, Grave Titan, Reaver, and Shimian altogether. All are great cards, but are either too high a cost or too conditional to merit a slot here.

I think that will speed up the deck considerably. Your instant and sorcery base is pretty solid, aside from Cruel Ultimatum, which is just too hard to pull off in competitive Modern.

Countersquall should probably be moved to the sideboard. The good news is, your sideboard has some pretty good stuff already, as well as some other things that should either be moved to the mainboard or just taken out altogether.

Illness in the Ranks is great sideboard tech against Kiki-Jiki, Mirror Breaker and Splinter Twin, so keep it there. That one spell can just completely destroy those decks.

I would actually just replace your mainboarded Terminate with the Dreadbore in your sideboard, since they cost the same, but one does more than the other, and if you find yourself playing against a creatureless deck, all that spot removal is going to be a thorn in your side.

I would take out Oona, and replace it with 2x Duress and 2x Despise if you aren't ready to drop the dough on Inquisition of Kozilek (though Inquisition is hands-down going to be your best option).

Think Twice is really not a sideboard card. It's either mainboarded or not included at all. Remember that your sideboard is there to help you respond to your opponent's deck, not just beef up your mainboard.

You've got graveyard and artifact hate with Rakdos Charm, but I still think a Grafdigger's Cage, or at least a Tormod's Crypt could really help against Scapeshift and storm decks.

Aside from that, my only suggestion is that Crumbling Necropolis works against you a bit if you are going to use checklands like Drowned Catacomb or Dragonskull Summit. You might be better off using Evolving Wilds or Terramorphic Expanse, since they are going to get you the lands you need to have those checklands come in untapped. Shock and fetch lands are of course better, but if you're going budget, that's the smarter way to use checklands. They also have the added benefit of removing two lands from your deck rather than one, and deck-thinning is the next best thing to extra draws.

ecmmyers on Non-mill Wrexial

2 days ago

Hey there! Looks like a cool list!

If you want a non-mill Wrexial build (a choice I wouldn't recommend), then you could at least try some discard disruption or Voltron strategies to help Wrexial swing in.

For lands, Urborg, Tomb of Yawgmoth makes all of your opponents have swamps, which works great with Wrexial's built in Swampwalk. Rogue's Passage will also help your creatures get through. Tainted Isle and Drowned Catacomb are some cheap, fast mana fixing. You could also use Chromatic Lantern to the same effect. Rather than using Pristime Talisman, use Armillary Sphere to get some good basics.

For more discard/Voltron, try a Soul Ransom to get someone to discard something you can use. Sword of Body and Mind or Sword of Feast and Famine help put useful stuff in the yard for Wrexial to grab. Plus they give extra protection to Wrexial. Waste Not seems like you could generate a bit of value over time, and Dark Deal / Whispering Madness / Jace's Archivist help get even more stuff discarded. Maybe try "overloading" a Minds Aglow to overflow your opponents' hands?

Guiltfeeder is always a great heavy hitter in mill/discard decks. Your opponents will only underestimate him once.

Better than Chromeshell Crab, try out Evil Twin to snipe commanders, or Clever Impersonator to steal artifacts, enchantments, planeswalkers, etc. Even Nemesis of Reason would be good because he doesn't cost any extra for the mill he causes. And he's a good blocker that can stall while you get the mana to cast Wrexial.

Since you will likely be discarding your own threats, maybe use a Phyrexian Reclamation or a Dimir Doppelganger to get your threats back.

For dual purposed removal, I like Grisly Spectacle, Royal Assassin and Avatar of Woe.

Thassa, God of the Sea is solid repeatable evasion. Even better for a Consuming Aberration which gets HUGE in almost any UB deck.

Strionic Resonator copies Wrexial's trigger as well as Big Game Hunter, Mindleech Mass (or Silent-Blade Oni wink-wink), and Thada Adel. Also good for stealing is Praetor's Grasp.

For more recursion, look into Animate Dead I have used it to good effect when I have a fat creature in opening hand. What to do is this - Turn 1 discard fatty, Turn 2 land, Turn 3 land and Animate Dead. Then- Whamo! Stormtide Leviathan Turn 3!

Hope this helps. I look forward to seeing this brew develop. +1

greyninja on quesobueno123

3 days ago

i'm having trouble locking down a price on the Golgari Grave-Troll. i'm seeing it for ~$9 on here, and ~$15 other places.

would you add in a Drowned Catacomb and/or foil Isperia, Supreme Judge?

m4ver1k on Miller's Delight

3 days ago

Drop all 4x Breaking and all 4x Mind Sculpt. By doing so, you free up 8x slots. Add 2x more Jace's Phantasm, 4x Wight of Precinct Six, and 2x more lands. One of which should be Urborg, Tomb of Yawgmoth -- which enables you to tap your Ghost Quarter and Polluted Delta as swamps. This will help fix your mana curve and make a beat down path more realistic for you. I've found the best mill decks were beatdown decks first, mill second. The combined pressure was too much for the opponent to handle. I'd still recommend dropping Grave Titan for Consuming Aberration. Then you can cast a bunch of tiny spells to still mill them out. Another consideration -- you should probably be at 24 lands to be honest, and potentially more than that since you're running a playset of Ghost Quarter. If you notice your land drops to be an issue, consider Drowned Catacomb as replacement for whatever you feel is slowing you down.

NinjaBunny01 on Esper Mill Control

1 week ago

If your going for mill, then I would add in cards like Leyline of the Void, Visions of Beyond, Memory Erosion, Chancellor of the Spires, Diluvian Primordial, Consuming Aberration, Geth, Lord of the Vault, Havengul Lich, and Rise of the Dark Realms. They help build off that strategy and allow you to use your opponent's graveyards as tools. I see that you are running Propaganda. If you want to build upon that, I would suggest adding in Ghostly Prison, Collective Restraint, Isperia, Supreme Judge, and Glacial Chasm so that it is a pain to attack you. I would also cut back on your into play tapped lands. They help with color fixing but slow you down. If you want some good (cheaper) duels, I would sugget adding in Glacial Fortress, Drowned Catacomb, and Isolated Chapel for some of them. I think that should help you a little bit for now.

Color(s) Black Blue
Cost
Converted cost 0
Avg. draft pick 4.48
Avg. cube pick 11.28

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

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