Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
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Drowned Catacomb Discussion
2 days ago
If you're willing to try a radical change, consider pulling out seven of the aforementioned cards in favor of:
My guess is that will result in a stronger overall deck configuration.
2 days ago
Thanks Tethys! Doing a lot of play testing with this deck, I have found that land isn't really much of a problem. This deck is actually pretty solid and plays pretty consistently. I have had games where having one more land in the deck would probably help, so I agree adding in a 4th Drowned Catacomb might be a good move to make.
But the problem that occurs more often would be me being stuck with no unblockable creatures to get some damage through to trigger my prowl effects. Like Wibbiz suggested, this deck may need some quick one drops. Since I use Spreading Seas in this deck, and it works really well with Cold-Eyed Selkie, I'm thinking of taking advantage of it more by adding in some Merfolk Spy's. I'm just not sure what to take out for it yet.
2 days ago
My one suggestion would be putting in one or maybe even two more land. Running only 20 with an average CMC of 2.9 is going to hurt you more than it will help you in this format. I realize a lot of your spells can be played for lower prowl costs, but you're still cutting it too slim with just 20 in my opinion. How about adding in a fourth Drowned Catacomb?
1 week ago
"Mirko Vosk, Mind Drinker and Traumatize"
Yes, Mirko's "mill until 4 lands shows up" is better than Aberration's "mill until 1 land shows up".
On the other hand, Aberration's text says "each opponent", and that's great in multiplayer.
Also, I often have to deal with Ensnaring Bridge or even Maze of Ith, so I can't rely on Mirko dealing combat damage.
Considering that Consuming Aberration has the same casting cost and only asks me to cast a spell, I think I'll stick with it.
About Traumatize: if everything is going good on the game so far, it won't mill a lot of cards.
If everything is going bad, I'll be stuck with a heavy card in my hand.
Please don't get me wrong: I do understand your thoughts about efficiency, but we also gotta think about speed.
I can't afford to keep a card in my hand as one of my opponents runs a Discard Deck, including Wistful Thinking and Burning Inquiry
combined with Liliana's Caress, Megrim and even Waste Not. Do you feel my nightmare?!?
I appreciate your thoughts, though.
Now that's a very interesting card. I like the storm effect possibility, but that raises some questions:
If one of my opponents have cast a lot of spells, this card can be brutal, but I'm not sure if its effect can match that guy's turn.
Maybe if there were some counters clashing around... but I'm not sure yet.
Being an instant for just is great, though. I'll keep this card in my mind. Thanks for that!
"Run control, counters, and perhaps some graveyard hate..."
I'd add Archive Trap to your epiphany as my opponents have lots of fetchlands (for dual lands) and tutors.
On the other hand, Ghost Quarter won't work because there's not a single basic land on our decks. Maybe on or two, tops.
I'm not a fan of either Sphinx's Tutelage or Jace's Erasure.
I'm skeptical about passive-milling. It doesn't feel fast enough.
The first one is too slow to cast and the second creates a very limited effect.
I'm getting the feeling that Mill Decks must be more pro-active. More straightforward. There's no time for passive effects.
Maybe this observation can help you with your deck.
We usually don't run specific cards against each other. I have a affinity deck, but nobody runs a Hurkyl's Recall.
A friend of mine uses Oath of Druids to get Emrakul, the Aeons Torn, but nobody runs a Grafdigger's Cage.
As you can see, I don't really need to worry about losecons, but I get your point. Thanks for the tip.
I'll probably create another panel breaking the deck down later, but let's see what we got so far:
4x Archive Trap 4x13=52
4x Breaking / Entering 4x8=32
4x Glimpse the Unthinkable 4x10=40
4x Mind Funeral 4x7=28
4x Mind Sculpt 4x7=28
DRAWING & LIBRARY CONTROL (9)
1x Ancestral Recall
1x Dig Through Time
1x Memory Jar
1x Time Walk
1x Treasure Cruise
4x Consuming Aberration
MANA SOURCE (25)
1x Black Lotus
2x Drowned Catacomb
1x Mana Crypt
1x Mox Jet
1x Mox Sapphire
4x Polluted Delta
2x Seat of the Synod
1x Sol Ring
1x Tolarian Academy
4x Underground Sea
1x Urborg, Tomb of Yawgmoth
2x Vault of Whispers
4x Watery Grave
REPLAY EFFECT (2)
1x Psychic Spiral
1x Yawgmoth's Will
With those first 20 spells, I can mill 180 cards. That would virtually allow me to mill all 60 cards from my three opponents.
I'm not even considering Consuming Aberration's ability, the first hand draw or the turn-based drawing.
Also, I'm expecting Mind Funeral to mill at least 7 cards (I got 23 once).
Is that good enough? I'm not being sarcastic; that's a genuine question. How do you see the deck now?
Yeah, I'll add this spell breakdown to the description. It's very useful.
Thanks for the epiphany!
"Consuming Aberration (...) will NEVER see play"
Thanks for your comment. I really need this kind of critic.
It's very good to have a different point of view. That approach makes me question this deck a lot.
Again, I'm not being sarcastic. I really appreciate your thoughts. After all, I think you're right!
Aberration's casting cost is a genuine concern of mine, but I'm very tempted by its ability.
That's why I'm thinking about Animate Dead. Maybe that could help me. Maybe. What do you think about that?
I've tried Bloodghast with Skullclamp 'cause I've seen this combo working beautifully,
but I think I figured out why it didn't work here: I don't run a lot of lands.
Instead I have Black Lotus, Mox Jet, Mox Sapphire, Mana Crypt, Sol Ring and Tolarian Academy.
For Hedron Crab to work, I'd have to get rid of those artifacts and slow down the deck's pace.
I see your point, but I don't think it would work.
I'll definetly take a look at your deck. Thanks for the help!
"Jace, the Mind Sculptor"
Hehe, calm down. I see you're a big fan of this Jace, and I can see why.
He is great, alright, but there are other planeswalkers too. It's all about being perfect for an specific deck.
You said "Mind Sculptor's +2 is nothing like any other planeswalker has", but I beg to differ.
Tezzeret, Agent of Bolas's ultimate (which happens the very next turn he is played) is a winning move on my Affinity Agggro.
Anyway, here's the three main reasons why I can't use Jace, the Mind Sculptor:
- He's too heavy. Sorry, but is too much.
- I'll never get to use his ultimate, even if I drop him on first turn and nobody kills him.
- His +2 works better in 1-on-1 games, but not so much in multiplayer.
Sorry, but that's it. I appreciate your help, though.
Also, I explained why I don't use Increasing Confusion in the "The Spells" panel. Please check it out.
"Jace, Memory Adept"
He's a great planeswalker that fits the strategy, but Sergal said it all:
(He) "cannot hold its weight in Vintage. Potentially Modern, if you play around it, but not Vintage."
Maybe one less colorless mana and I would seriously think about him. Two less and he'd be a staple. Too bad.
1 week ago
Well firstly, have you ever played this deck? That will tell you exactly what works and doesn't. If not, it's fine it just makes it a bit harder.
Firstly, I know you want to exile-mill but ingest is honestly not a great mechanic. Instead I would run regular mill along with a few exile-mill cards and something like Leyline of the Void. You also are going to run into a problem casting Ulamog and the high costs creatures you are running.
Here is a list of what I would definitely drop:Archetype of Imagination- too expensive and easily killedFathom Feeder- Overall just not a great cardLord of the Void- Far too expensive and hard to castOblivion Sower- Too expensive and not good enoughSire of Stagnation- Too expensive and not good enoughDominator Drone- Not good enoughBenthic Infiltrator- Not good enoughIn Garruk's Wake- Far too expensive and hard to castLiliana of the Dark Realms- You could run this but it's not greatSol Ring- Too easily destroyed in modernPart the Waterveil- You could run this but I have found it to be too expensive
Even if you don't remove those cards, i'd suggest running:
That should give you a bit better land fixing, mill, control, and graveyard hate, while also allowing you to exile-mill everything they are running.
You don't have to remove everything or anything I suggested, but I would definitely remove some of it.
Let me know what you think and based on what you decide I can see about what else I can suggest. I would definitely take a look at XYMystral's deck as he does a great job milling and it might be able to help you out.
1 week ago
It's expensive, but if you ever have the money, try this: replace the Diabolic Tutors with Demonic Tutors, replace Dimir Guildgate with Temple of Deceit or Dismal Backwater,you also need Polluted Delta, use Counterspell instead of Cancel, and also throw in a few Drowned Catacombs. Oh and you might want to use Serum Visions instead of Preordain, then you could also think about having one Ponder and one Brainstorm. Then again, you might want to replace Negate with one or two Spell Pierces, and Victim of Night with Doomblade. You can or you cannot, but there is also Memnite, Phyrexian Walker, Welding Jar, Lotus Petal, Spell Book, Tormod's Crypt, and many, many more. I like the combo, but these cards will make your deck a lot stronger, and you will have a higher chance of winning than you did before.
2 weeks ago
I'd lose Paranoid Delusions for another Tome Scour if you want to keep that effect. Its 1 mana cheaper and mills 2 more. You may also like Drowned Catacomb instead of Dimir Guildgate.Take a look at a similar deck I built
2 weeks ago
I'll have to double check and make sure I still have all 4 of my Young Pyromancers but if I do, I'd trade them for the following:
Going to be out of town until next Monday though so I can't finalize the trade or send until then.