Drowned Catacomb

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

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Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

mana symbol t: Add mana symbol u or mana symbol b to your mana pool.

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Drowned Catacomb Discussion

Anonymous8 on Turns out there isn't a max life

2 days ago

Elixir of Immortality is basically a must in any of my commander decks. Serra Ascendant, Soul Warden, and Soul's Attendant would be great. Reliquary Tower, Polluted Delta, Flooded Strand, Marsh Flats, Hallowed Fountain, Godless Shrine, Watery Grave, Drowned Catacomb, Glacial Fortress, and Isolated Chapel would all be great. You may want to try Consecrated Sphinx and Notion Thief. You look like you're missing some draw; Ponder, Preordain, Brainstorm, Serum Visions, Gitaxian Probe, Blue Sun's Zenith, Sphinx's Revelation, and even Esper Charm and Azorius Charm. Jace, the Mind Sculptor, Jace, Architect of Thought, Jace Beleren, Liliana Vess, Liliana of the Veil, Tamiyo, the Moon Sage, Narset Transcendent, Elspeth, Sun's Champion, Sorin Markov, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Teferi, Temporal Archmage, and even Venser, the Sojourner could all help. You may want to look into more instant speed removal like Go for the Throat, Doom Blade, Path to Exile, and Swords to Plowshares. Counter spells could help a lot. When I play esper I tend to play a more controlling version so that's how I would change the deck. Keep the Signets but drop the cluestones, borderpost, and obelisk.

Anonymous8 on Modern mindwheel

1 week ago

Psychic Possession seems to be counterproductive since most of the extra cards say at the beginning of your draw step draw an extra card but Psychic Possession says to skip your draw step. Just wasn't sure if you noticed that or not. I would think maybe Sphinx's Tutelage for another win condition and Spiteful Visions will do a lot of damage to you. I would go up to 4 Underworld Dreams and 4 Sphinx's Tutelage. Watery Grave would be great and so would Drowned Catacomb and even a couple Crumbling Necropolis. This is your deck though so just be happy with it, just trying to give some advice with what I would change. Although, budget can always be a problem. Interesting deck I would try this at an FNM if you haven't already.

PayOneLife on Silumgar's Control

1 week ago

Hey again! I thought it would be easier to write some tips on here rather than on Reddit.

To start, Tasigur is illegal in this deck, because his ability has green in it.

The next thing is your mana base. As a rule of thumb a deck should run 40+ mana sources. Control decks and decks with high cost cards (any avg. CMC of 4 or over, which includes this deck) needs to run more, probably closer to 45. Currently you have 30 lands and 3 mana rocks so you're short by approximately 10 mana sources. I would increase the land count to about 37 and then add some rocks. If you want to make steal a theme then you could use rocks like Chromatic Lantern, Commander's Sphere or Gilded Lotus will help abilities similar to Nightveil Specter. There are a number of affordable U/B lands too, such as Command Tower, Drowned Catacomb, Sunken Hollow, Tainted Isle, Temple of Deceit and Choked Estuary.

Card draw is also extremely important. I counted 8 sources of card draw, including 4 Jaces. The problem with having so many Jaces is that you're only allowed to have on on the battlefield at any time. Being a control deck also means you can't afford to be behind in card advantage, especially as counterspells and creature removal set you back a card. Fortunately blue and black are the best card draw colours and there's heaps of options including Greed, Bloodgift Demon, Mystic Remora, Rhystic Study, Treasure Cruise, Ugin's Insight and Rush of Knowledge. I'd be shooting to have at least 10 card draw effects.

I noticed that there are a bunch of small deathtouch and defender type creatures in here, which I assume are there in a defensive capacity. This does work, but in my experience there are more effective ways to achieve this. Cards that I often use include Propaganda, War Tax (threaten them with the mana you're keeping open for counterspells), Dissipation Field, Koskun Falls, AEtherize, AEtherspouts and Crawlspace. These cards make it difficult for all your opponent's creatures to attack you rather than just threatening their best creature. The deathtouch creatures don't stop creatures with evasion either.

There are some very good options for counterspells that you aren't using. With counterspells it's usually best to have unconditional counters that don't rely on having spell mastery or something like that. Counterspell, Arcane Denial, Dissipate, Foil (amazing if you have enough islands in the deck), Faerie Trickery, Void Shatter and Dream Fracture are pretty solid choices.

Board wipes are often preferable to targeted removal, because they have more effect on the board state (which gets out of control in commander). Stuff like Life's Finale, Necromantic Selection, Deadly Tempest and Decree of Pain might take your fancy, although they are a bit mana intensive compared to white options.

There's also a bunch of options for protecting Silumgar. Swiftfoot Boots is great, as is Lightning Greaves. Other affordable options include Neurok Stealthsuit, Diplomatic Immunity and Whispersilk Cloak.

I'm not 100% sure how the deck wins. This is a problem I had with my U/B deck, I would do lots of cool things and steal people's stuff but someone would pull out a combo or a swarm of dudes before I had a way to finish off the table. How do you find the deck usually wins?

I deliberately didn't make suggestions for cuts because it can feel a bit personal (especially if you really love your deck). If you want suggestions for cuts just let me know.

Gorgosaurusrex on You Will Be Judged

3 weeks ago

If it's for casual play then Counterspell would definitely be your best bet. If you want to stick to modern then Mana Leak and Remand are definitely the best choices.

I'd also use cheaper cards like Unsummon and Vapor Snag over Claustrophobia and Dampening Pulse.

Skywise Teachings and Riverwheel Aerialists are kinda weird in this deck... Have you thought about running 4 Delver of Secrets  Flip? It'd be a great fit in this deck if you cut down on the number of enchantments and run more counterspells plus Unsummon/Vapor Snag. Plus Delver is a super cheap card for how good it is.

Dual lands would really help consistency, and you have a ton of options depending on your budget - Watery Grave, Dismal Backwater, Choked Estuary, Sunken Hollow, Temple of Deceit, Dimir Guildgate, Darkslick Shores, Drowned Catacomb, Jwar Isle Refuge, Submerged Boneyard and Frost Marsh are all modern legal.

Transgress the Mind is probably better than Appetite for Brains. You could also use Duress or Despise instead of Thoughtseize or Inquisition of Kozilek depending on budget.

+Barra+Fulla+ on eldrazi black&blue something (help)

3 weeks ago

Sire of Stagnation will go well here, as would Ulamog, the Ceaseless Hunger. Ditch Conduit of Ruin and Desolation Twin. Ditch the Evolving Wilds for Polluted Delta. It's expensive but worth it. Cheaper alternative is Drowned Catacomb that can work just as well. Since this is a modern deck and not standard, you could ditch those sorceries for things like Icy Blast and AEtherspouts. You have a real focus in exile and mill so a Tormod's Crypt or two would be useful to get rid of thier graveyards when they pile up. My recommendation is to search for some mill black and blue type cards and some artifacts to strengthen your deck. There are cheap ways to do that too without dishing out hard cash.

Didgeridooda on the best EDH deck ever (turn 1 win)

3 weeks ago

Flatso, you don't need them, but they sure do help. They are the best lands there. Gaea's cradle is prob the land I would give highest priority on that list, but would prob not get specifically for this deck. Just because it is reserve list, and will prob be insane soon. Boseiju is very enabling, and duals are some of the most powerful cards ever. All comes down to your preference. On 700 budget for the deck you can not do them all though, so you will have to prioritize.

Def get the 3 shocks Breeding Pool, Watery Grave, Overgrown Tomb, 3 fetches Polluted Delta, Verdant Catacombs, Misty Rainforest, and you can also use things like Wooded Foothills if the Zen fetches price out of the budget.

There are check lands like Hinterland Harbor, Drowned Catacomb

Fast lands like Darkslick Shores

There are many good comes into play untapped lands that you can choose. Look around at some decks that are in the 700 dollar range so you know what to expect. It is a pretty good budget, but you will have to leave out some of the more powerful lands. My esper deck is 1k, and does not have duals.

Rusty_Shackleford on Fat dude in a chair

4 weeks ago

I'm not sure what your budget is, nor were you very specific about what this deck is trying to do except bet be an Esper control deck, so I'm not sure where to begin. I'll start with some simple budget upgrades to cards already in the deck:

First of all: Sol Ring and Command Tower. I don't know how you could have a commander deck without either; they're auto-includes in almost every deck.

Cheap dual lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel.

Fill out your signet cycle with Dimir Signet. Same with the Ravnica "karoo" lands: Dimir Aqueduct and Azorius Chancery.

Arrest could just as easily be Oblivion Ring. War Tax would be better as Propaganda. Cancel would be better as Counterspell.

Absorb, Detention Sphere, Swords to Plowshares, Day of Judgment, Rout, Condemn, Hinder, Spell Crumple--all great cards, all can be had cheap.

You want some card advantage/digging to find the right answers: Fact or Fiction, Impulse, Preordain, Brainstorm, Ponder, etc. Fabricate should get the axe because you don't really have anything major worth tutoring for.

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