Drowned Catacomb


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Archenemy: Nicol Bolas (E01) None
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Drowned Catacomb


Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts





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Recent Decks

Drowned Catacomb Discussion

joemomma456 on R/B Capt. Jack Sparrow

1 day ago

To fix your mana a little I would put a few Sulfur Falls in place of some mountains or whatever blue red land you want to use. Maybe even some swamps for some blue black lands like Drowned Catacomb.

Bringiton4 on It's Thopter Time!

6 days ago

You have a lot of artifact pay offs (sai, djinn, Lich and antiquities war) but not enough actual artifacts to make use of them.

Also Drowned Catacomb would be much better than boneyard.

Gidgetimer on Valid land targets

4 weeks ago

First a point of order about targeting in MtG, spells and abilities only target if they specifically use the word target. This may seem a little pedantic, but it matters more than you would think. For instance here Spiritual Asylum wouldn't save lands from being bounced or sacrificed.

When something specifies a land type and doesn't say "basic" it is talking about any land with that subtype. As such Underground Sea, Watery Grave, Fetid Pools, and Sunken Hollow are all islands and will be bounced with Omen of Fire, are fetchable with Flooded Strand, and can be searched out with Farseek. Dimir Guildgate, Sunken Ruins, Drowned Catacomb, and Arcane Sanctum are not islands and don't interact with those cards. You can find if lands have any types by reading their type line. All types, supertypes, and subtypes will be listed there.

ncjhou on Standard Dimir Control Afflict

1 month ago

Thanks for the suggestions, magicsheep. The first thing that jumps out at me is that 6/24 lands that definitely come into play tapped is not good. As I transition this to modern I'll fix the mana base by adding in pain lands, tainted lands, and more check lands. If I continue to enjoy playing the deck I'll get a few fetches and shocks as budget permits.

One suggestion that was made on reddit that sounds interesting is to get rid of the red and go UB zombies. That would make the mana base easier, and much cheaper, to fix well: 4xUnderground River, 4xDrowned Catacomb, 4xTainted Isle, and some basics. I like the 1 CMC suggestions you made and they would fit in well here. I could still keep my zombie creatures, but could add in Diregraf Captain, Diregraf Colossus, or Cryptbreaker (maybe all three). I would likely want to add another The Scarab God and take out River's Rebuke in favor of one or more Cyclonic Rift. Thoughts on this idea of going Blue/Black?

ArchonBlue on Esper Control

1 month ago

I play control too but I'm not a big fan of Sphinx's Revelation, Mana Leak, or Secure the Wastes because they are all very conditional. Instead, I recommend an additional Snapcaster Mage for value, 2x Search for Azcanta  Flip for more consistent draws, and another Esper Charm because its just an all around great card. I'd also swap out a Drowned Catacomb for a Creeping Tar Pit and throw in a couple Gideon Juras for more consistent ways to close games. I'd also suggest switching out one Supreme Verdict for a Wrath of God to help you play around Meddling Mage.

enpc on Vorosh

2 months ago

They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).

As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.

Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.

As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.

Agusdakilla on Naban Standard

2 months ago

First of all, if youre trying to play only Wizards with enters-the-battlefield abilities, Dreamstealer wont be of any use to you. You could try replacing it with 2 Naru Meha, Master Wizard and a few card draw spells to help you find your Naban, Dean of Iterations faster. Opt and Hieroglyphic Illumination are both good, you should check and see which suits you the most.

If youre playing on a budget, ignore everything I am about to say.

That said, the first thing you should do is optimize your land base. Take out the Evolving Wilds and Submerged Boneyards and put in Fetid Pools and Drowned Catacombs, and youll be good to go. Then, you could optimize your removal by putting in Fatal Push and maybe Vraska's Contempt, if you feel that you need it.

Good luck, I hope my advice helped you a bit!

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