Drowned Catacomb

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Archenemy: Nicol Bolas (E01) None
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

XLN

E01

M13

Ebay

Drowned Catacomb Discussion

crash328 on Muldry

17 hours ago

For your mana base suggestions: Llanowar Wastes , Woodland Cemetery , Underground River , Drowned Catacomb , Yavimaya Coast are all affordable dual lands that should help out and are relatively cheap. Also Command Tower isn't expensive either and is the best land in our format. Also, Commander's Sphere and Chromatic Lantern wont set you back much. Also consider Prismatic Omen that card can turn a meh mana base into a efficient one once it hits the table

FSims81 on Millsistent Milltitioners

3 days ago

ZendikariWol, I don't see the Patient Rebuilding as often as I'd like. You're probably 100% correct that additional Discovery / Dispersal is better. Doing that, what do you think of making 4 of the Islands Drowned Catacomb or Watery Grave just so I can utilize the dispersal as more board control should I need it?

JohnnyCRO on Lazav, Bringer of Apocalypse

3 days ago

Looks good, but then again I wasn't expecting any less of you.

Now, I might be missing something, but there are a few cards I'm not sure about;

  • Radical Idea & Think Twice - these would be solid in a budget storm deck. But unless I'm missing something big, aren't there cantrips that would go better with your overall gameplan?

  • Coldsteel Heart - it's not a bad card, it's probably the best tapped rock. But in 2c, without a rock hoser that demands a critical mass of rocks (PE or Isochron), without obvious color-hungry plays on t4, idk if you need this one. Also it's 2 life with AdNaus, which is worse than 1 or 0.

  • Whispering Madness - is there an obvious use other than wheeling I'm missing? Bc 4 mana for a second copy of Windfall seems meh.

  • Trinket Mage , Dimir Infiltrator , Trophy Mage - these seem quite narrow in here. 3 mana for such limited tutors at sorcerly speed seems like much of a drawback.

Some suggestions;

It's your deck though. So ultimately you know what works or what doesn't work in here better than I do.

KaladeshKat on Surveil Bugger (budget)

2 weeks ago

For lands: Pretty simple. 8x Island, 8x swamp, 4x Drowned Catacomb, 4x Watery Grave. We have pretty much the best mana you will get in standard right now with all of the checklands and all of the shocklands. no excuse to have things come in tapped.

You want to have: 4x spybug, 4x thoughtbound phantasm, 4x nightveil sprite, then Doom Whisperer and Dream Eater. Doom whisperer is a 6/6 flyer with trample for 5, and he also surveils for free whenever you want. dream eater is instant speed, which makes up for his lack of stats.

Your sorcerys look pretty good.

I would knock off all of the creatures no mentioned above for maybe 2x Sinister Sabotage and perhaps some removal and call it good.

multimedia on Ertai says "No" Huge Changes

4 weeks ago

Hey, looks good. I don't see very many decks with Ertai as Commander.

Cards based on your budget to consider adding:

Reveillark and Guide can loop each other and reanimate a lot of creatures including Lullmage Mentor, getting value from reanimated creatures and then they can be used as fodder to counter your opponent's spells.

Reveillark reanimation targets:

Thief, Zur and Auramancer interact with enchantments. Thief steals all your opponents enchantments which you can then sac to counter spells. Zur can be a repeatable way to get enchantments, best of all he can search for Alarm.

Other cards to consider:

Most of these other suggestions are cards that can give you repeatable creature value, are discard outlets or enablers to get cards into the graveyard, enchantments that give you draw value when they are saced and budget lands that can/or always ETB untapped.

I offer more advice on what you can cut for some of these cards. Would you like more advice?

Good luck with your deck.


OberstHati on surveil the grave (looking for suggestions)

1 month ago

Discovery is a must i‘d Say, as is thought erasure, at least in the sideboard. And i think a few more lands would help, sure, you can filter with surveil, but you need to cast 2 spells(return from grave and summon) to be efficient. Maybe cut the mission briefing? Also Disinformation Campaign schould be in there, with that lot of surveil, not so sure about notion rain though,... And maybe swap in Doom Whisperer for demon of catastrophes. You May want Vraska's Contempt in your sideboard at least. I guess the manabase is what it is to keep this deck budget, else add 4 Watery Grave and 4 Drowned Catacomb. Oh, Search for Azcanta  Flip May not surveil but still fills the graveyard while filtering your deck. Good luck with your Deck!

FloydTheDragon on The Four Kings

1 month ago

For competitive play I have replaced a few swamps with Drowned Catacomb and a couple Watery Grave. I was getting my curator's wards and the odd time I wouldn't have any blue mana. So I tried it with these and it's very rare that I can't get my blue cards out. Which led me to also put a couple Dive Down in for extra protection.

I still really like mono black but with the need for the gates I figured I might as well take your advice and dive a bit deeper into dimir. Thief of sanity is working out nice as a second runner up sword carrier. The baron was nice but rarely pulled his weight since not as many zombies in this deck and he doesnt do a whole lot himself.

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