Drowned Catacomb

Drowned Catacomb

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Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add U or B to your mana pool.

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Drowned Catacomb Discussion

Guftders on Heartless Myrs of the Brood

3 days ago

I've been playtesting this versus my http://tappedout.net/mtg-decks/10-05-15-dimir-mill/ deck.

I'm not sure I'm playing your deck right though, as Game 1, my deck one on turn 5 (having gone first, so you were on turn 4). Game 2, I believe I won?? I ended up land screwed, only seeing two land the entire game. Your deck managed to finally set up by turn 6-7ish. Here was the field at that point:

Game 3 was another easy win on Turn 7, where I ulti'd Ashiok only after I'd used Breaking to dump enough cards in your grave to cast a copy of Visions of Beyond. So, with no hand, no grave and only 8 cards in deck left and a Breaking in my hand.. :P

Imma going to playtest your deck versus a different deck of mine, that's not so try hard :P

Didgeridooda on Oona, And All The Dreams You Used To Have

6 days ago

To be competitive your land base needs a big upgrade. 36 is a good number, but you will have to ramp more, and have better quality lands. Watery Grave, River of Tears, Darkslick Shores, Underground River, Cabal Coffers, Drowned Catacomb would be a good start. You want to concentrate on being able to cast early answers, for that you need lands that come in untapped. There are many more that I did not list, that was just a starter list.

Ramp. It is very important to get ahead on the curve. Even things like Sky Diamond are great. Commander's Sphere, Charcoal Diamond, Expedition Map-good since you have utility to fetch out, Gilded Lotus, Chromatic Lantern would be a minimum ramp package to add to what you have.

Quicksilver on 2015-05-26 update of Mill test ...

1 week ago

Get rid of Dimir Aqueduct for Watery Grave, they sync well with your Drowned Catacomb. Evolving Wilds is a bad card too, in mordern mill, time is of the essence. Any land that has to come in tapped is a potentially missed oppourtunity for mill. Curse of the Bloody Tome is really slow, I wouldn't recommend them. Hedron Crab is another excellent creature for mill. I assume this is a budget deck, so Glimpse the Unthinkable and Mind Funeral are out? Otherwise I'd recommend them too. Twincast works well with speeding up the milling process.

CurtainSnatch on Delver of Seacrest (Budget-ish Grixis Delver)

1 week ago

I agree that those lands would be better, but to be honest I just happened to own the Drowned Catacombs and not the other lands. As I start collecting more fetch lands and other stuff that I need for the deck, I'll probably replace the Drowned Catacombs.

As for the Dreadbore, I just find that being able to cast at instant speed is too great an advantage. Tapping-out on your turn can be devastating and allows your opponent to cast powerful spells which you would otherwise be able to stop. I chose Murderous Cut as I felt that the opponent wouldn't expect me to have removal available on their turn with only 1 mana open, but I worry that too many delve effects could leave me with too few cards in my graveyard :/

Thanks for the advice - I'll probably keep in the Vapor Snags as they're super useful in quite alot of situations. However, cutting a Murderous Cut and a Mana Leak for two Spell Snares could work.

Slayne on Delver of Seacrest (Budget-ish Grixis Delver)

1 week ago

You should really cut the 2 Drowned Catacombs for 1 Sulfur Falls and 1 Darkslick Shores. You need more red mana than black in the early game, and the Darkslick Shores still allows for a quick black source.

Tiger3407 on "No, not the mind probe!"

1 week ago

Imo i would add 2 more Jace's Phantasm, drop Altar of the Brood you are not putting out a mass of permanents like a token deck would so it is a bit slow for what you are aiming for. If you want to put a bit of money in it i would run a play set of Drowned Catacomb and if you could afford it, Watery Grave. Also i would drop Fog Bank and add 2 AEtherling. Also Mind Sculpt might be better than dream twist, it costs less to do more though it is sorcery speed.

Color(s) Black Blue
Cost
Converted cost 0
Avg. draft pick 4.48
Avg. cube pick 10.72

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

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