Drowned Catacomb

Drowned Catacomb


Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.

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Drowned Catacomb Discussion

Fishtepher on Unblockable Mill

3 days ago

Did some deck changes recently, take a look above. I really like the Thassa, God of the Sea and Trepanation Blade ideas. I also want to implement Jace's Phantasm. My fear if I take out Whispersilk Cloak and Aqueous Form for Thassa, I'll really be banking on 4 cards for the unblockable scheme. I'm unsure what to pull for Thassa, God of the Sea and Jace's Phantasm.

Side note: I'm also going to pull 2xJwar Isle Refuge for 2xDrowned Catacomb once I get my hands on them.

tclaw12 on Esper Mentor Midrange

4 days ago

I'd probably go down to around 5 shocks total and add some Drowned Catacomb/Glacial Fortress in their place.

I'd probably top end Sorin, Solemn Visitor in the main, and move Blood Baron of Vizkopa to the SB for B/G/x etc.

A couple Snapcaster Mage, Spell Snare and Inquisition of Kozilek could be really nice here.

For the SB, Celestial Purge, Dispel, Negate, Duress, Vendilion Clique, Disenchant/Sundering Growth, and Stony Silence could all be good.

killayo on Creative Name Pending

4 days ago

Drowned Catacomb is a pretty reasonably priced dual land. You should also think about running any of the dual tap lands, they slow you down early, but help with that mid-game quite a bit.

Iron_Cube on Artibot deck

4 days ago

(Tainted Isle is not modern legal. Verify that you can use the cards before you add them.)

Remove 2-3 Dark Petition. 5 mana is really too much for a 'fast' modern deck like affinity. And you actually have five converted mana cost cards in the deck. Tezzeret is not so bad and Thoughtcast never really cost 5. You also need 4 Cranial Plating. Maybe some Welding Jar can help to protect your stuff. Get at least Drowned Catacomb. They are probably the best 2 color lands for their price, except Watery Grave and other shocklands are better. One day you will draw all the wrong lands and lose, wishing you had a good colored untapped land in time. The mana base is as much important as your creatures. Without the lands you can't play what you want when you really need to. (especially with 'heavy' colored CMC like or )

Springleaf Drum is what make artifact decks fast. Play it first turn, with a Memnite, then you can cast something else like Signal Pest or Vault Skirge (with 2 life) and attack with both on turn 2. Or even play a drop ( metalcrafted Etched Champion ?) turn 2, with 2 lands + the drum and a creature.

This is the core of most modern affinity decks.

ShokuYuki on U/B Mill

1 week ago

I think there are a lot of ineffective cards in there. You just put a lot of 1~2 mill cards without a strong strategy, and a lot of heavily costed cards. That's not commander.


Creatures: [8 Substitutions, total 10 creatures (-2 creatures)]

Remove: 1 Jace, Vryn's Prodigy  Flip2 Nemesis of Reason1 Balustrade Spy1 Belltower Sphinx1 Szadek, Lord of Secrets1 Phenax, God of Deception1 Merfolk Mesmerist2 Mirko Vosk, Mind Drinker

Add: 4 Jace's Phantasm3 Hedron Crab

Lands: [6 Substitutions, total 22 lands (-2 lands)]

Remove:1 Nephalia Drownyard2 Duskmantle, House of Shadow1 Dimir Aqueduct4 Jwar Isle Refuge

Add: 1 Drowned Catacomb1 Watery Grave2 Ghost Quarter2 Oboro, Palace in the Clouds

Enchantments: [2 Substitutions, total 4 enchantments (+1)]

Remove: 1 Curse of the Bloody Tome1 Jace's Erasure

Add: 3 Sphinx's Tutelage

Artifacts: [0 substitution, total 0 artifacts (-5 artifacts)]

Remove:Codex ShredderKraken's EyeSands of DeliriumTablet of the GuildsKeening Stone

Sorcery: _[7 Substitutions, total 7 sorcery (-3 sorcery)]

Remove:2 Mind Grind3 Mind Sculpt2 Tome Scour2 Traumatize

Add: 3 Mind Funeral3 Breaking

Instants: _[4 Substitutions, total 16 instants (+10 instants)]

Remove:1 Induce Paranoia2 Psychic Spiral1 Vapor Snag

Add: 2 Psychic Strike4 Archive Trap4 Visions of Beyond4 Thought Scour

Planeswalker [1 substitution, total 1 planeswalker]

Remove: 1 Jace, Telepath Unbound  Flip

Add:1 Ashiok, Nightmare Weaver


Tormod's Crypt


Crypt Incursion

Go for the Throat

Hurkyl's Recall


The_Flying_Hydras on Sir, where is your Library card? [[HELP NEEDED]]

1 week ago

Currently your only hope of beating WU tron or any other deck that runs any eldrazi is a singleton Leyline of the Void off the board. Surgical Extraction is all but a must for mill in modern, and Extirpate isn't bad to have around either. These function as removal for you in a different sense: as soon as you get a certain card into someone's graveyard, it allows you to makes sure that their deck is devoid of that card: Griselbrand combo? Oops, there goes your Griselbrand. Splinter Twin? Taking a Splinter Twin out of their deck will take away their fastest plan to win.

To enable this, I'd cut Jace Beleren, as well as Consuming Aberration and Leyline of Anticipation from the board.

Oh, and before I forget- why are you running two Glimpse the Unthinkable and four Breaking / Entering? Glimpse is strictly better in your list.

Now, about sideboards. We want our sideboard to give us ways to beat common decks, not just be "extras" of cards we were thinking about running. For this reason I'd like to propose a few changes:

  • Path to Exile to mainboard; almost all decks in the format have targets for Path, so it's hardly ever dead in any matchup. It's just a much less niche card than Crypt Incursion, which should easily go to Sideboard. It's really just usable against burn.

To run this change, we'd definitely need to fix your mana a little. Additionally, 26 lands is not necessary. I'd run something more along the lines of:

Additionally, I can also see perhaps running the fastlands (ie, Darkslick Shores) in this list since it mostly needs lower mana costs. I like colonnade better as a manland in the build for a variety of reasons, including that it's better as a blocker in the circumstances where you need it, it doesn't die to Lightning Bolt, and it's vigilance allows you to hold up mana for Path to Exile or Thought Scour.

Lastly, since you run Archive Trap as a four of, why stop at four? Well, sure, it's not 0 mana, but do you have a 2 mana "mill for 13 and get a chump blocker" in your deck yet? No?

Snapcaster Mage is incredibly valuable and versatile because he essentially functions as four extra copies of your best spell- in many cases, he'll act as Archive trap 5-8 in this list, but he'll also be valuable in fetching back Cryptic Command, Path to Exile, and even just getting full value out of Thought Scour. With the edits to land and dropping 1x Jace's Phantasm, you can easily squeeze him in as a four of mainboard.

Good luck!

wolfging on the morning dead

1 week ago

My advice, get rid of Carrion Crow. I think it might actually be worse than Fugitive Wizard, and that is saying something. Haha. Other than that, you have some fun zombies. I would say add one Undead Warchiefand more of either Cemetery Reaper, Death Baron, or Diregraf Captain. Also, I think maybe Dark Ritual might fit better than Lotus Bloom.

Is your goal to win by milling or to win by damage, cause I see pretty good damage dealing potential here, but if you get out Undead Alchemist you might totally screw over killing your opponent with damage, giving them a few turns while you try and mill them to death. Best just to pick one and roll with it, eh? If you go with milling I would suggest running four alchemists and some sorceries to mill. I.E. Mind Funeral.

Other than that, some better dimir lands might be helpful. Drowned Catacomb is pretty fair priced right now. :)

Hope this helps.

Color(s) Black Blue
Converted cost 0


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

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