|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
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Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unburial Rites Discussion
1 week ago
@whales That's actually a great question! You're absolutely right about Iona being too much mana to cast in Modern; even 5-mana cards are sometimes too expensive. This deck is mainly looking to get Iona onto the battlefield via using Gifts Ungiven to tutor for only Unburial Rites and Iona herself, forcing our opponent to put both in the graveyard. Then, we can just cast Rites for its flashback cost, putting Iona directly into play.
Also, I just realized that I didn't actually make a manabase for this deck lol, so thanks for reminding my that this deck exists!
1 week ago
pjeseb The counters definitely are nice. Unburial Rites was just the first card that came to mind when I noticed the reanimator aspect of the deck and the colors available. All in all I really like this deck though; I've wanted to make a Boros angel deck for a while now and your deck makes me realize that a splash of black would be super helpful.
1 week ago
Muddle the Mixture over Daze, since your blue sources may not be Islands
Scrubland over Plateau, since RW are your least important colors
Putrid Imp over Lotleth Troll, for better Ad Naus
Fast mana and ramp like Mana Crypt, Chrome Mox, and Deathrite Shaman
Looking again, I am not seeing much use for the Unburial Rites line, since it also relies on Nooze mana. The reason you run two outlets is to get around incidental exile. On that note, can't Nooze already use the activated abilities of the elementals you mill? You could replace one of them with Scorched Rusalka and sac Horde to Nooze. Better yet, you could use Spikeshot Elder so you don't have to pass priority or you can use the Deathrite Shaman I mentioned earlier with the Devoted Druid untap to drain your opponents out.
I'll get you more feedback when I have the chance.
2 weeks ago
Hi, first off I'd like to say that I love the concept of this deck and many of the choices in it. I do have a few suggestions that I feel would make this list a bit stronger.
Firstly, I have a few suggestions for your reanimation package. While Debtors' Knell, Reya Dawnbringer, and Sheoldred, Whispering One are objectively strong cards, in my experience I've found them lacking. Your mileage may vary but for me they often eat removal before they can really get to work, thus not making them worth the mana investment in my eyes. I'm also not entirely sure if Shirei, Shizo's Caretaker works with Elenda or not. I think her power needs to be 1 or less as she's leaving and if she's buffed with a bunch of counters I don't think she'll get the reanimation trigger.
All of those previous cards I mentioned I would suggest cutting. Luckily this color pairing offers a myriad of quality replacements that are efficient and affordable. Animate Dead is a classic choice for graveyard recursion and is quite versatile as it hits every graveyard. Victimize might be up your alley as it can double as a sacrifice outlet, only not for Elenda. Unburial Rites is another quality recursion spell since it has flashback, so you can get Elenda back twice with the same card, or hold it up in your graveyard for another creature. There are also a few good single-use spells in both colors, namely Zombify, Resurrection, Breath of Life, False Defeat and Miraculous Recovery (this last one might be of particular interest due to its instant speed and +1/+1 counter synergy). Depending on your budget I would also suggest Necromancy.
May I also recommend Vish Kal, Blood Arbiter over Curse of the Cabal? Both seem to serve a similar purpose, but I think Vish Kal fits your strategy better. He gets +1/+1 counters from being a sacrifice outlet, and can use those counters as removal.
I hope this was of some help. I really like this deck's concept and these are just my suggestions for it. Happy brewing!
2 weeks ago
No problem! A mill deck (Horror) is in your league, which helps you out, as you can use Unburial Rites.
A control deck (Humans) is in your league as well, and that hurts a bit from the constant counterspells, but if you play your cards right, and try to bait their counters out by sandbagging big creatures, then cast a Demigod of Revenge after you cast some other cards, you can then swing in for a large amount of damage with haste (to get around Day of Judgement) and finish them with burn spells from sideboard.
A midrange-aggro deck (Cats) is probably the hardest, as you need to just aggro them out. You don't have the best sideboard, as they are what your deck is required to go against.
3 weeks ago
Honestly this seems like a pretty good deck right now. There's some fat that you can trim from the deck so I'll list some of those cards. Beyond that, I would try to make some more room for more dragons if you want to stick to a dragon theme. Right now, you only have 17 dragons. Though since you can tutor them out with your commander, maybe that's enough!
Zombify: Use Unburial Rites instead. Basically the same thing, but you get two uses out of it.
Dragonstorm: I personally don't think this card is worth it, but it's up to you. Seems too expensive for the effect you're getting, and I doubt you'll be able to reliably storm for any more than just one dragon in this deck.
Dragon Shadow: Too low power, doesn't do enough in my opinion.
Thought Vessel: You're not drawing too many cards in this deck, I doubt you'll be getting use out of its secondary effect any time soon. It's better if you run ramp that can fix your colors.
Ryusei, the Falling Star: Dragon that is too narrow / too low-impact in my opinion.
Kilnmouth Dragon: Takes too many things going correctly for you for this card to be useful at all in your deck. Also does not really have strong synergy with your commander.
Steel Hellkite: Dragon that removes problem cards for you. Great utility card, can go in many decks.
Animate Dead: Classic reanimation spell, very good at getting stuff out of any graveyard.
Living Death: Pricy card, but it's absurd. Especially when you can craft your graveyard so carefully like you can with your deck! Will outright win you the game if you play accordingly with this card.
Moltensteel Dragon: Looks like you took this card out of your deck? I would put it back in, it can surprise kill someone out of nowhere.
Dragon Tyrant: Another card that can surprise kill people
Dragon Mage: Draws you cards when you're running low on gas.
3 weeks ago
Hey its PJ from Commander Replay. With the goal of keeping the core of your deck intact, here are some changes that I would make to streamline things a bit more. So my general philosophy with the Ur Dragon is, to get all of our non dragon effects lower than 5cc, so that the upper part of the curve is free to slam your dragons. Whether this is the correct philosophy who knows, but it seems to make sense to me, so here we go...
Urabrask the Hidden - it competes with your 6cmc dragons.
Snapcaster Mage great card, but there aren't a ton of spells in this deck, so its not the right home
Dualcaster Mage this thing always gets stuck in my hand. and ramp decks generally try to tap out each turn instead of leaving mana open.
Commander's Sphere theres is better ramp
Traverse the Ulvenwald for the reasons you mentioned. If this was a graveyard focused deck, I would include.
Elemental Bond I think there is better ways to draw cards. Under normal circumstances I wouldn't expect to cast more than 3 or 4 dragons in a game.
Desertion competes with 6 cmc dragons.
Maybe Cards to Cut- I haven't played with these so I am not as sure about them. Pay attention to how they perform, then decide if they should stay in or get cut.
Sarkhan Unbroken solid, but not sure if its the right home.
Nicol Bolas, God-Pharoah powerful but not sure if its the right home.
Soul Manipulationthe raise dead effect is cool, but not sure if we just want counterspell instead.
Dragonlord's Servant I like Herald's horn since it doesn't get lost in a board wipe, plus the card advantage part.
I prefer to run about 39-40 lands in a deck like this. Want to make sure you hit all of your land drops.
Fervor replaces Urabrask at lower CC, and doesn't die to board wipe.
Ramp: Choose 3-4 of the options below
Oracle of Mul Daya its expensive, but such a good card.
Ranger's Path finds your forest dual lands
Frontier Siege i like the utility this provides. sometimes ramp, sometimes removal
Blasphemous Act cheap board wipe.
Phyrexian Arena i like this better than elemental bond
Herald's Horn cost reduction and advantage
Counterspell replaces soul manipulation. allows you to protect your creatures