Unburial Rites


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Unburial Rites


Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts




Recent Decks

Unburial Rites Discussion

ballisticexperiment on Resto Gonti

2 weeks ago

I'm trying to help my friend brew a deck using Gonti, Lord of Luxury.

Deck is meant to pick at opponents win conditions and either play them itself or put them off their game until our as yet to be decided win condition can be dropped.

We've worked out that the best build is a Rites shell with Unburial Rites and Restoration Angel. Since we're already picking our opponents deck apart, Praetor's Grasp furthers that strategy.

B/W so far, so Lingering Souls is a solid call.

Looking to fill this out a bit with some other suggestions. Competitive options are best, as we would like to see this be a solid rogue deck at an fnm or local tournament.

If there is a better shell for Gonti than Rites, please don't hesitate to tell me I'm using the wrong shell.

Assuming a Rites shell, should there be a third color for better options, or just the two for more consistency?

Since Praetor's Grasp doesn't have the 'you may use any color of mana clause, is it still worth using with a filter land or Mana Confluence or should it be dropped entirely?

Is Liliana, Heretical Healer  Flip / Liliana, Defiant Necromancer  Flip worth using here as addition recursion / value? I know she can't target Gonti, but working on the assumption that there will be other ETB creature targets.

Unlife on QMarchesa

2 weeks ago

Koskun Falls and Norn's Annex are both extra pillowfort effects. Unburial Rites and Beacon of Unrest are both other reanimation effects, as is Obzedat's Aid. Grave Betrayal is a bit mana heavy but very good just before a board wipe.

greatdevourer on This Machine Kills Tyrants

3 weeks ago

OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck. If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game. I know what you're going for in this deck and I think you should look at this dekc from a different perspective. I'm not talking about play styles. I'm working with your aggressive beatdown style. I'm talking about shifting strategies in mid-game. In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5. Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.

Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.

Better infect creatures:
Contagious Nim
Ichorclaw Myr
Mycosynth Fiend
Phyrexian Digester
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Whispering Specter

Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Glistening Oil
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.

Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.

There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.

Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.

surielxv on Scion of the Ur-Dragon

4 weeks ago

Hey there. I like Scion decks so +1 from me.

I was looking over it and I was wondering how well you get by with mana ramp/fixing. I see you run more artifact ramp than i do and you seem to only run 2 ramp sorcery Farseek and Skyshroud Claim. I realize you run a lot of fetch lands which i totally agree with as i run all of them in my deck as well but i have a heavier focus on land based ramp over artifact ramp because i feel it is safer in the long run with the low amounts of land based hate in the format.

I like the comment in your description about using reanimation spells to make the most of constantly chucking dragons into the graveyard, however, i feel that you have a vastly underwhelming amount of recursion in the deck. I count only 4 sources: Unburial Rites, Animate Dead, Teneb, the Harvester and Bladewing the Risen. I would strongly suggest using more reanimation spells as i believe that you are missing out on some really good ones. Necromancy is like animate dead but for 1 more mana, though, it gives you the flexibility the cast it as an instant in a pinch. Patriarch's Bidding is fantastic for getting all of your dragons out the yard in one go, though, be mindful of using this when playing against other tribal decks. The list goes on but im not sure of what your budget for the deck is so i will post a link to my deck at the end and you can take a look at what i have in there. I think i am running about 13 reanimation sources because i do not do a lot of hard casting my dragons.

I have strong reservations against using Karrthus, Tyrant of Jund in a dragon tribal deck. I used to use him and even had a deck built around him until i ran into many instances of people stealing of cloning him and taking my board. It gets really expensive to undo that and recover so I opted to remove him.

Have you thought about using Dragon Mage? I placed him in my deck instead of Nicol Bolas. sure everyone gets to draw cards but really i use him either after a Cyclonic Rift or just when i need new cards in hand. Since i run so much reanimation spells i dont feel bad about just tossing a hand full of dragons into the yard.

Dragonlord Dromoka is amazing for protecting your dragon spells if you are hard casting them plus the lifelink is nice when running a bunch of fetches and shocks. Also consider Taigam, Ojutai Master for his anti counter ability and the rebound on removal and reanimation is very useful as well.

Just some of my thoughts and suggestions. let me know what you think and here is the link to my deck if you want to check it out and maybe leave me some of your thoughts on mine.

Flying Zombie Lizards - Scion Reanimator

hardhitta71194 on What are some strong semi-budget ...

4 weeks ago

SaffronOlive did a sweet budget Abzan Unburial Rites deck that was pretty popular.

Abzan Rites

UmbrotheUmbreon on Aminatou's Flickering Flare

1 month ago


I can agree that there isn't enough instant speed blink to necessarily warrant Venser as a blinkable target, but his main function of the deck was more for spells on initial cast, and dealing with permanent threats that get through while on the board with Aminatou and Closet, along with other cards to bounce him to hand to have him at the ready. Nonetheless, he isn't a prime target for recursion and being that Sun Titan can't get him out of the grave, he's not AS useful as I'd like him to be (even if I try to include him in all my blue decks). I will make this cut.

Elixir of Immortality is to prevent myself from decking out, as I continuously pump cards into my graveyard. It also is a back up plan to get back things I couldn't afford to lose. I feel the bottle can stay for now, unless testing proves it to be unnecessary. This will be taken into consideration for other options in the future.

I guess I should have actually explained Solar Flare as I saw it in the past. Solar flare is the use of cycling cards from the deck to the grave while putting the needed value in your hand, and recurring the discarded pieces back for later use, mainly through Unburial Rites and Sun Titan. That's how I saw it at least from the build someone I used to know had. That being said, Liliana Vess can possibly go, as I mainly included her to set up miracles on the fly, for which I have much better options. Liliana of the Veil is too useful to the deck as it causes hand disruption while filling my graveyard with recurring threats later on. Her ultimate is devastating and her use, if out early enough, for her minus ability is very helpful. Jace, Memory Adept was an alternate win condition in the standard version of Solar flare, but in EDH he won't be doing too much in this build for his cmc. I can make that cut. Jace Beleren however, is beneficial in both being a political tool with his +2, and can be brought back by Sun Titan at a later point if needed again. I can ditch Karmic Guide and Debtors' Knell, but I feel Crucible is just too powerful in a deck that throws away cards. It also fights off land destruction, an archetype I'm not extremely fond of. For those reasons I wish to keep Crucible in the deck.

Suture Priest helps fight back against token strategies by draining their life. The board wipes help stop myself from losing too much. It's also a legal target for Sun Titan. However, like with Elixir, I will consider it if testing proves it to be not as useful as planned.

I appreciate all the help and suggestions. I am happy to see reasoning and kindness towards suggestions for deck changes and will definitely be finding room for Eerie Interlude! I am also open to suggestions for cards to add.

FiveEightFiveBC on Aminatou's Flickering Flare

1 month ago

Venser, Shaper Savant could be good if you can blink it at instant speed, but I don't see any way for you to do that within reason. I'd cut it.

You aren't running any life-gain synergy, so Elixir of Immortality looks like one of your least essential cards as well.

Every planeswalker except for Venser, the Sojourner looks peripheral to your main theme of blink and ETB value. I'd cut them.

Also, I don't think you're running enough graveyard filling effects to warrant as much recursion as you have. I'd keep Unburial Rites and Entreat the Dead, and scrap everything else that specifically targets a single permanent and puts it onto the battlefield, as well as Crucible of Worlds.

Because your blinking is going to be occurring at, at best, 2 creatures per turn (I think!), Suture Priest doesn't seem likely to be doing much beyond pinging opponents for a few life each turn. It does specifically hate on token strategies, but is that really necessary? That's why you have your board wipes.

I'd add Eerie Interlude.

I hope this is at least a helpful start! If I recommended any bad cuts, make sure you can justify why I'm wrong!

JaviGar on Golgari Midrange Graveyard deck

1 month ago

Poopyface your welcome man ¡¡ Thank you very much for the support. Keep looking at the deck now and then, even now im upgrading it.

I just got rid of the Unburial Rites (sorry xyr0s) because it was very high cost even when in the graveyard, and usually you will have other better ways to spend with your mana. Also, getting rid of it allowed to put one more Inquisition of Kozilek wich is nasty, you really need a reason to not put it in almost every black deck (or if you can afford a Thoughtseize)

Load more