Unburial Rites

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Trade

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Want (3) UnitedWeStand , metergram , tempDevelopper

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Unburial Rites occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.02%

Unburial Rites Discussion

ManaPickler on Karlov, Leader of the Ghost Mafia

4 days ago

Hey COOZCOOZCOOZ, saw the new updates and it's looking good. I'm definetly gonna have to pick up a Shadowspear for my list. And was wondering if you've tried Daxos, Blessed by the Sun yet? I just added him to my list but haven't seen him in action yet.

I would strongly recommend cutting Erebos, God of the Dead, he was an early cut for me. All of the playgroups I've been in have always been able to steal or clone efficiently and it's rough to get shutdown by your own card. Also, Divinity of Pride would always seem to force a board wipe when I ran it and I couldn't gain anything from running it. And Obzedat's Aid and/or Unburial Rites could easily be switched out for things like Whip of Erebos or Mimic Vat if your looking to repeatedly reanimate.

Some cards I have found to really work with any playgroup are Leonin Elder, Golem's Heart and Paradise Plume. And it took me awhile, but I finally got my hands on an O-Naginata, as I've tried to focus my equipment package towards trample and low equip costs. Also, where's Panharmonicon???? Card was made for things like soul sister's package.

Anyways, my recommendations are based on my games and playgroups. Hope this helps.

golgarigirl on Dragon Master

1 week ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

Azeworai on Syr Gwyn, Hero of Ashvale

2 weeks ago

As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.

I will abstain from mana-base suggestions, for I don't know the deck's potential budget.

I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.

Lightning Greaves and Swiftfoot Boots are both phenomenal.

There are some cards I am unsure of.

Masterwork of Ingenuity is dependent on there being equipment on the field, so you may prefer something such as Sculpting Steel.

A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.

Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.

Auriok Steelshaper seems like a given, and Blacklance Paragon is a fine trick. Gideon, Ally of Zendikar propels your militia of knights whilst being a lovely threat after a wrath resolves.

Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.

Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.

For the bromidic staples; Swords to Plowshares, Path to Exile, and Despark are all great.

For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.

As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate

That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.

May fortune be with you!

TheTryH4rd on

1 month ago

The idea here is relatively straightforward; use Shadowborn Apostle to tutor into whichever demon I need, all while utilizing Teysa Karlov to provide value from cards like Grave Pact .

Included limited recursion from Unburial Rites and Rally the Ancestors to facilitate getting 6 Apostles on the board as necessary.

Xathrid Necromancer and Teysa, Orzhov Scion provide a nice loop of tokens and removal.

Alternative win conditions from Revel in Riches and Gray Merchant of Asphodel .

Mishraharad on Alesha, Who Smiles At Death and (s)Taxes [Primer]

2 months ago

Reanimate Animate Dead and Dance of the Dead are cheap and efficient.

Extra points for being able to do a turn 2 Sire Of Insanity because of the mana cost.

Necromancy I'm still considering but cuts are Brutal at this point for me to make.

Victimize and Unburial Rites are just too clunky, either by way you cast them, or by mana cost.

Now, how i pick my reanimation spells?

Part of it is purely intuitive, which comes with enough repetitions with the deck.

Secon part is following - i need reanimation spells, but I must not overload myself with them. It sucks having 3 of them in hand and an empty gy.

Plus, you will get Rest in Peace 'd sooner or later.

Also, enchantment reanimation spells are Sun Titan able!

pyroclasm404 on Alesha, Who Smiles At Death and (s)Taxes [Primer]

2 months ago

Hi I was just wondering how you came to your selection of reanimation spells. Between Reanimate , Unearth , Animate Dead , Dance of the Dead , Necromancy , Victimize , and Unburial Rites , how do you decide how many and which ones to include? Thanks.

koizintec9 on Alesha + death uwu

2 months ago

Azeworai Thank you for the suggestions.

I have definitely considered before Dread Return and Unburial Rites , With this deck I don't usually have many creatures out at once, and I believe that Dread return's flashback may be too costly.

Glowrider and Vryn Wingmare seem very good, however I don't want to go too far into stax, and would rather have just enough to slow my enemies while I can build a decent board state.

I used to have Gonti, Lord of Luxury in this deck, however I felt it underperformed since a lot of the times I wouldn't get something so useful or maybe too expensive for how much mana I would have available, which is why I prefer Mindclaw Shaman , and Gray Merchant of Asphodel serves as another piece for the combo.

As for Gift of Immortality , Grand Coliseum , False Prophet and Sire Of Insanity are very likely being added. Thank you!

Azeworai on Alesha + death uwu

3 months ago

Taxes is always an enjoyable archetype. For one person at the table, at least.

For additional subjugation, I'd consider Glowrider and Vryn Wingmare

Dread Return and Unburial Rites can give the deck more reanimation, even when they are milled over.

Gift of Immortality actually goes infinite with Sun Titan and a sacrifice outlet, so that's something to consider.

You have the Reveillark + Karmic Guide loop implemented into the deck, along with Murderous Redcap as a finisher, but Gonti, Lord of Luxury can fulfill the same role of ending the game whilst having more utility on the early turns.

If budget is no concern, Yawgmoth, Thran Physician , Kiki-Jiki, Mirror Breaker , and Smuggler's Copter are all fantastic.

For a deck with thirty-five lands, Temple of the False God seems slightly hopeful and inconsistent. You mentioned difficulty with coloured mana in the deck description, so Grand Coliseum could be fine.

False Prophet has always been one of the single strongest cards in my Alesha deck, so I would include it.

At last, Sire Of Insanity can lock down the entire game in your favor. It leaves your opponents out of solid answers for your board and leaves the way to triumph.

That is all, my liege.

For my own decklists on the archetype, here you are if you wish to peruse: Alesha, Grave Engine Within the Confines of Law

Fare thee well and rejoice in crushing them all.

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