|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
Artifact — Equipment
Darksteel Plate is indestructible.
Equipped creature is indestructible.
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Darksteel Plate Discussion
2 days ago
1 week ago
Depends on when the Stony Silence gets played. If we already have our NUCLEAR BOMBER loaded up, the silence does nothing. Attacking is not an ability at all, Darksteel Plate gives indestructibility as static ability and Worldslayer wipes the board as a static ability. If the Worldslayer is already equipped, we can hope for a Darksteel Forge which will allow us to DROP THE BOMBS!
Any other time, the deck is hosed. Equipping is an activated ability, as are Nevinyrral's Disk and Basalt Monolith. The closest we can get to dealing with it is to wipe everyone before the Silence comes off the stack - because abilities work at instant speed, you can get a wipe in.
2 weeks ago
I love this deck and the way you built it. It is effective and deals tons of damage. But there's also one thing I hate about it. You don't run enough non-walls or protection for Arcedes. My playgroup runs tons of removal and if they saw that their Swords to Plowshares will make 3 7/7 beaters into 0/7 walls, they are sure as hell going to do that. And once Arcedes dies 4 times, at 12 mana, he's gonna be nearly uncastable. I'd run at least Heroic Intervention Lightning Greaves Swiftfoot Boots and Alexi's Cloak or the likes to cheaply and effectivly protect him. Maybe even Darksteel Plate but I personally would abstain from that, since it doesn't protect against exiles, which are everywhere in EDH. Other than that, great deck!
2 weeks ago
I know this page isn't up to date but here's what I'd do:
I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.
Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.
I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?
I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.
2 weeks ago
Taking a quick look I can already tell some options to make the deck more efficient-
Cut lands. I would run about 37 lands. Replace 3 or so of those cuts with more mana ramp so you can get your game plan going faster. Wayfarer's Bauble, Chromatic Lantern, Coalition Relic, things like that. Colorless cards that make colors are great in 5 color decks and can get you moving faster.
Run at least a few ways to better interact with your opponents' boards. Boardwipes and spot removal are key to ensuring your strategy goes unhindered. Merciless Eviction, Anguished Unmaking, etc. Versatile cards that can deal with multiple types of threats.
2 weeks ago
your plan is pretty reliant on skullbriar staying on the battlefield, maybe include Darksteel Plate
3 weeks ago
3 weeks ago
Evidently, I can't help but give card suggestions:
Swiftfoot Boots would be a solid option to consider, or other methods of granting Hexproof. Please note, Shroud is going to be problematic--Scavenge is a targeted ability, so you would not be able to increase Varolz's power if granted Shroud.
Indestructible is another good option. That's not really Black/Green's strong-suit, so Darksteel Plate is probably your best option.
Double strike is fantastic, which you already have.
Flying is quite a good option.
Lifelink is pretty strong. Whip of Erebos is a good option, as you can grab a creature from your graveyard for a last hurrah.
Bear Umbra is a pretty neat little card, providing a power bonus and the ability to cast cards in both main phases.
Empyrial Plate is incredibly mediocre, particularly later in the game.
Mikaeus, the Unhallowed seems like a solid option for your commander, as you can sacrifice to regenerate your commander and end up getting a +1/+1 counter out of the deal. If you're running Mikaeus, there's no reason not to have Triskelion as an infinite combo/backup win condition, as it only takes up an extra card.
Needle Specter - not really a great card. It's a 1/1 for three mana that requires investment to start being more useful.
That's all I have time for right now.