Darksteel Plate

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Darksteel Plate

Artifact — Equipment

Darksteel Plate is indestructible.

Equipped creature is indestructible.

Equip

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Darksteel Plate Discussion

AMuteCrypt on Hope of Ghirapur, Despair for All (Send Nukes)

1 week ago

PandaRob91

Depends on when the Stony Silence gets played. If we already have our NUCLEAR BOMBER loaded up, the silence does nothing. Attacking is not an ability at all, Darksteel Plate gives indestructibility as static ability and Worldslayer wipes the board as a static ability. If the Worldslayer is already equipped, we can hope for a Darksteel Forge which will allow us to DROP THE BOMBS!

Any other time, the deck is hosed. Equipping is an activated ability, as are Nevinyrral's Disk and Basalt Monolith. The closest we can get to dealing with it is to wipe everyone before the Silence comes off the stack - because abilities work at instant speed, you can get a wipe in.

HobbyGamer007 on Nobody has the intention of building a Wall

2 weeks ago

I love this deck and the way you built it. It is effective and deals tons of damage. But there's also one thing I hate about it. You don't run enough non-walls or protection for Arcedes. My playgroup runs tons of removal and if they saw that their Swords to Plowshares will make 3 7/7 beaters into 0/7 walls, they are sure as hell going to do that. And once Arcedes dies 4 times, at 12 mana, he's gonna be nearly uncastable. I'd run at least Heroic Intervention Lightning Greaves Swiftfoot Boots and Alexi's Cloak or the likes to cheaply and effectivly protect him. Maybe even Darksteel Plate but I personally would abstain from that, since it doesn't protect against exiles, which are everywhere in EDH. Other than that, great deck!

Optimator on Come out biting!

2 weeks ago

I know this page isn't up to date but here's what I'd do:

I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.

Speaking of which, Relic Seeker might be worth it to quickly get the boots or Hammer of Nazahn or something.

Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.

I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?

I might add Prowler's Helm, Blackblade Reforged, Darksteel Plate (cheaper than ever--I don't think you can get enough Indestructible), maybe a Basilisk Collar or Quietus Spike.

I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.

RedUndead40 on Need help!! SLIVERS!!!

2 weeks ago

Taking a quick look I can already tell some options to make the deck more efficient-

  1. Cut lands. I would run about 37 lands. Replace 3 or so of those cuts with more mana ramp so you can get your game plan going faster. Wayfarer's Bauble, Chromatic Lantern, Coalition Relic, things like that. Colorless cards that make colors are great in 5 color decks and can get you moving faster.

  2. If losing your commander is the issue then protect them. Lightning Greaves, Swiftfoot Boots, Shield of the Oversoul, Darksteel Plate, things like that.

  3. Run at least a few ways to better interact with your opponents' boards. Boardwipes and spot removal are key to ensuring your strategy goes unhindered. Merciless Eviction, Anguished Unmaking, etc. Versatile cards that can deal with multiple types of threats.

apex457 on +1/+1 Golgari

2 weeks ago

your plan is pretty reliant on skullbriar staying on the battlefield, maybe include Darksteel Plate

t3hdarkness on Mardu Angels

3 weeks ago

You might want a few redundant protections like Swiftfoot Boots and Darksteel Plate for your commander. Very Few cards draw a bigger bullseye for hate that Kaalia of the Vast.

A few cards to reduce the cost of your angels like Urza's Incubator, Semblance Anvil, Herald's Hornand Heartless Summoning probably wouldn't be amiss either.

cdkime on

3 weeks ago

Evidently, I can't help but give card suggestions:

Additions:

Swiftfoot Boots would be a solid option to consider, or other methods of granting Hexproof. Please note, Shroud is going to be problematic--Scavenge is a targeted ability, so you would not be able to increase Varolz's power if granted Shroud.

Indestructible is another good option. That's not really Black/Green's strong-suit, so Darksteel Plate is probably your best option.

Double strike is fantastic, which you already have.

Flying is quite a good option.

Lifelink is pretty strong. Whip of Erebos is a good option, as you can grab a creature from your graveyard for a last hurrah.

Bear Umbra is a pretty neat little card, providing a power bonus and the ability to cast cards in both main phases.

Empyrial Plate is incredibly mediocre, particularly later in the game.

Mikaeus, the Unhallowed seems like a solid option for your commander, as you can sacrifice to regenerate your commander and end up getting a +1/+1 counter out of the deal. If you're running Mikaeus, there's no reason not to have Triskelion as an infinite combo/backup win condition, as it only takes up an extra card.


To remove:

Needle Specter - not really a great card. It's a 1/1 for three mana that requires investment to start being more useful.

Llanowar Mentor doesn't do much for you--it takes two turns before the ramp takes effect. While being able to discard a card can help you, there's better options (Liliana of the Veil comes to mind).

That's all I have time for right now.

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