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Artifact — Equipment
Darksteel Plate is indestructible. Equipped creature is indestructible. Equip 2
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Darksteel Plate Discussion
1 day ago
Sadly Painter's Servant is banned in EDH, because Grindstone goes infinite with it and every EDH deck would run it since its colorless sadly. A viable replacement I'd recommend is possibly another boardwipe card such as Day of Judgment, Toxic Deluge, Black Sun's Zenith, Oblivion Stone or Austere Command.
Humorously you could try running a fun combo such as Magus of the Disk + Darksteel Plate. Since the Magus's effect doesn't remove itself you have a repeatable boardwipe effect for one mana if you equip him with an effect that gives him indestructible. Fated Return also works, but can be a bit costly mana-wise.
2 days ago
What removal is your group running? If it's simple destroy effects, run indestructible stuff
Darksteel Plate-will always come in handy protecting something
Heroic Intervention-protects the entire board
Inspiring Call-gives card draw and indestructible and is good value even without a ton of counters
If your play group is running exile effects, run hexproof stuff
Swiftfoot Boots-great for everythingreally anything that's cheap, instant speed, or gives good value. Furthermore, you want to make sure you aren't dropping any big threats (Avenger of Zendikar, Primeval Protector, etc...) without having some form of usable protection either on the battlefield or in your hand.
4 days ago
Id replace Meekstone with Strionic Resonator or Panharmonicon. I'd also exchange Fists of the Demigod with something else, preferably protection for alesha in Whispersilk Cloak or Darksteel Plate. Fists doesn't hit any of your white creatures, and on Alesha it only gives her +1/+1 and first strike, which she already has.
4 days ago
I see you don't have any board wipes in your deck, you're going to want in any combination: Decree of Pain, Toxic Deluge, Damnation, In Garruk's Wake and Life's Finale would work well if you play with more cards that interact with your graveyard like Chuff_Bucket suggests.
You want Lazav to survive board wipes so Darksteel Plate seems necessary.
5 days ago
Deck is pretty far off from what my deck is so I don't have too much to offer since our goals are different. Best I have for you is to offer Alesha more protection so you can reanimate more, so Darksteel Plate/Whispersilk Cloak and the like.
You are running more sorceries than I am so Anarchist?
Just throwing stuff out there, good luck!
6 days ago
just a quick few equipment off the top of my head i can think of you might like Konda's Banner just for giving all your cats +2 +2 more on top of the boost from raksha. Sword of Vengeance for more sweet keywords. Masterwork of Ingenuity to copy any other equipments. Darksteel Plate for indestructible. Godsend because that equipment is freaking amazing. Argentum Armor is great even if it costs a bit to get out and equip and Batterskull because obvious reasons. i don't know what your budget would be but you could also throw in Stonehewer Giant for more equipment tutoring. if you can you can spring on some great card advantage in white being Land Tax + Scroll Rack which can come out to paying 1 to draw 3 cards a turn. sweet deck though. get a +1 from me!
1 week ago
I hope this doesn't come over the wrong way, but 'it's a staple, so you should always play it' isn't a good argument. Sure, there is certainly 'intelligence of the masses' as to which cards are good, but factors like your specific deck, playstyle and metagame should be considered. As i said before, i think indestructibility is a very metagame-dependent feature: It's somewhat narrow since various cards can circumvent it, and requires your opponents to rely on a specific set of answers. So, if that's true for your metagame, go ahead. But keep in mind that your opponents will learn from their mistakes, and if they lack answers once, they might adapt by the next time you face them.
To give somewhat more specific advice, have you considered Heroic Intervention instead of Darksteel Plate? While being a one-shot effect, it has plenty of upsides: It answers a lot more types of problems (e.g. Swords to Plowshares, Maze of Ith, Control Magic, Strip Mine) and protects your whole board instead of just one creature. You always have mana floating anyway, so keeping the mana ready isn't a problem for you. As an instant, you can actually counter a problem that your opponent already invested mana and a card into. (I mentioned this before, Darksteel Plate gives them all the information beforehand and allows them to adjust their plans.) I also think it matters a lot for Omnath that Heroic Intervention only costs 2 mana, since every single point of mana counts towards his power. In addition to that, you only pay that mana once you actually want the effect. For Darksteel Plate you basically lose 5 power on Omnath upfront.
1 week ago
As you know, I've reduced the CMC of this deck considerably, but have only played the deck once since making the wholesale changes and that was weekend before last. It was a five player game with my playgroup.
Two of the group couldn't get started and weren't much of a threat. The player directly across from me was playing the new Atraxa commander as a Super Friends deck, seventeen, eighteen, nineteen planeswalkers, something stupid like that, and was the biggest threat other than me at the table. Directly to my left was an angel/pillow fort deck.
Early on I attacked one of the two players who couldn't get started with 10 commander damage, because I didn't have any evasion at the time and he had no blockers. After getting Rancor onto Omnath, I attacked the Super Friends player for 17 commander damage. Then I screwed up.
Being a nice guy, I decided not to attack the Atraxa player again the next time around and instead attacked the angel/pillow fort player for 23 commander damage, but knew that she could block enough of it to not incur lethal damage. Anyone else I attacked would have been knocked out of the game. She took 20.
Anyway, I pass the turn and the player I had just attacked played Wrath of God. I look down and the only thing I have out to protect Omnath is Yavimaya Hollow, and since Wrath of God said he couldn't be regenerated, Omnath slinks off to the Command Zone.
The Super Friends guy didn't lose any of his planeswalkers, so he won the game before I could get cranked up again.