Darksteel Plate


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Besieged Rare
Mirrodin Besieged: Mirran Rare

Combos Browse all

Darksteel Plate

Artifact — Equipment

Darksteel Plate is indestructible. Equipped creature is indestructible. Equip 2

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 35%

0.42 TIX $0.43 Foil


Darksteel Plate Discussion

Spirits on Kaalia & friends

16 hours ago

Hey, nice deck, if not knowing which card to take out is the problem that sounds great to me! Fellow Kaalia of the Vast player, Kaalia, the Purifier

Talisman of Indulgence is a decent mana ramp for Kaalia of the Vast decks, costs 2 but better than a Rakdos Signet

I don't think Knollspine Dragon will interact properly with Kaalia of the Vast, he drops in when Kaalia of the Vast attacks (before damage resolution). Unless the idea is a CMC7 draw X cards. Too expensive and too situational in my opinion. I'd much rather have an Iona, Shield of Emeria dropping in.

Why no Command Tower?

I think Master of Cruelties is critical to be mainboard, is he in side because of playgroup? He can improve your kill efficiency significantly, especially with your fast ramp a turn 3 MoC. Maybe take out the Reaper from the Abyss for him, I know he's awesome control, but I feel like he might start killing off your Angels and Dragons, or maybe even Kaalia of the Vast in some instances.

Archangel Avacyn  Flip also kills off Kaalia of the Vast, but I like her upside more than the possibly situational Kaalia of the Vast murder on occasion.

Dark Confidant can assist with the ramping / drawing, he does hurt you sometimes, but less than you think, especially with high land and high 0 CMC artifacts. Plus his interaction with Sensei's Divining Top is good. A Scroll Rack might work in this too pulling in all those 0 CMC and low CMC artifacts.

Maybe another Tutor, Grim Tutor or a Dimir Machinations to pull a Darksteel Plate or a Phyrexian Arena.

Maze of Ith gives you a better Reconnaissance, however, it removes a 1-drop and possibly conflicts with a land drop.

Pestilence Demon + Urborg, Tomb of Yawgmoth + Kormus Bell would be fun, but your not playing a land destruction model (Crucible of Worlds), but was humorous thought that crossed my head when I saw him.

Mother of Runes?

Pretty inter-stellar build, I like it. +1

MrHighscore on Karlovation - Taxation is extortion

18 hours ago

@CelineT good point. I'll take out Academy Rector (I should probably also remove Debtors' Knell, but on the ohter hand: fun stuff).

Minor tweaks basted on cards I have in stock


RazortoothMtg on Marton Stromgald and his army of goblins

1 day ago

I think something like Darksteel Plate/Eldrazi Monument would be good here because marton is a 1/1 thats very fragile, and indestructible might be helpful.

MrHighscore on Karlovation - Taxation is extortion

1 week ago

Thank you all for the feedback and apoligies for the late response. Lately I've been taking a break from brewing EDH decks, so I'm not visiting TO very frequently.


All good suggestions, But I don't really see what I should take out. In general I'm not running very high on life, so I don't think I can make use of the abilities, and most of the time I would not have mana for Well of Lost Dreams.


My meta has all kinds of decks. Some people got T1 and others (few) play OTC commander decks. Most decks are T2 or T3 trying not to combo out in turn 4 or 5. I build this deck because I like extort and drain, but it has been far more powerfull and fun than I anticipated, at least in my meta.




  • Flickering Ward is a great suggestion. I'll see what I can doo to find it a slot.


I'm not updating the deck right now (as I like to keep it in sync with the paper version), but I want to make room for these cards (all very low casting cost except for Merchant):

I'll update the maybeboard accordingly.

AwesomeOctopus on Brushai

1 week ago

With the number of cantrips you have, you probably dont need as many straight draw cards, cut one of the following Stroke of Genius Jace's Ingenuity, Brainstorm , Epiphany at the Drownyard. never been a fan of Wayfarer's Bauble. Volcanic Offering seems too expensive. Izzet Charm doesn't make a big enough impact to seem worth the card slot to me. Though it gives you great ramp Sword of the Animist might be better as a Sword of Fire and Ice, Sword of Feast and Famine or Sword of Light and Shadow if you have the money, those are amazing for voltron. I would also try to find a spot for Darksteel Plate as equipment has the bonus over auras of being re-equipable rather than going to graveyard, if they manage to kill you commander.Also, since she will get pretty huge on her own, you may want to consider Whispersilk Cloak as it makes a threat very hard to deal with even if shroud means you cant put auras on it. And Cyclonic Rift is an auto-include in any deck that has blue. the only reason to not play it is that other players may get salty because it is just that unfair in your favor.

Temur_Frontier on Relics of Renn, Akiri's Tools

1 week ago

TehGameChanger & Athraithe: Cards like Mind Over Matter, Laboratory Maniac, and the Exquisite Blood/Sanguine Bond combo are good cards, but have very little place in this deck seeing as I would have to change a lot to accommodate them which isn't good since I don't even have the central engine (artifacts) working properly yet. Arcanis the Omnipotent is good, but if I'm gonna run a high cmc non-artifact permanent, then it needs to be just a bit more impactful than that. 3 cards a turn is great, and if I can get the main engine rolling then I may reconsider, but as it stands that powerful, recurring card draw is useless since I can't yet rely on drawing into powerful win cons that aren't there yet. Temple Bell is great for a few reasons: it's cheap cmc, it IS an artifact, I can use it at least once a turn, and it has some Tarkir flavor ;) my favorite set lol. So that card will make the cut. Cards like Darksteel Forge and Darksteel Plate are great, but the forge doesn't have any integral combo pieces to protect yet, and the same with the plate really. So those might make it in later if there's room after the main strategy is ironed out. The rest are either too expensive or not appealing to me. Thanks for the suggestions, I don't mean to sound ungrateful, but I am still seeking help with the main engine of the deck so feel free to send suggestions with that in mind :)

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