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Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sword of Vengeance Discussion
3 days ago
Next I think you really need to up the number of cards in your deck that give you lands, sword of the animist is GREAT but it can't do all the work so here's a catalog of them:
- Wayfarer's Bauble
- Burnished Hart
- Expedition Map
- Gift of Estates
- Myriad Landscape
- Surveyor's Scope
- Thaumatic Compass Flip
That's all I could find and the ones that put them onto the battlefield are notably better because combat tricks.
These next suggestions are if you stay more artifact focused, and just general good cards for Voltron:
- Basilisk Collar
- Emeria sheperd
- Umezawa's Jitte
- Sram, Senior Edificer
- Hanna, Ship's Navigator
- Sword of Vengeance
- Masterwork of Ingenuity
- Sculpting Steel
- Blinkmoth Urn
- Silent Arbiter
- Cathedral of War
- Remember the Fallen
- Leonin Abunas
- Magus of the Tabernacle
Sorry if I went too overboard... Also sorry for the lack of black voltron, I just don't know much black voltron-y stuff. Ok. to-da-loo!
2 weeks ago
That was a change that I was unsure of making in the first place. After thinking about what you said some more, I am in agreement that I would much rather have Sword of Vengeance.
3 weeks ago
It's ok for this deck to be a little non-lifelink. Personally, I'd much prefer First Strike over Lifelink and +1. Also, vigilance is quite powerful, and I'd much rather have Sword of Vengeance over Loxodon Warhammer almost anyday.
2 months ago
Having a backup to your commander is always good, so Concerted Effort could be a good inclusion. Mirran Crusader is another powerful source of double strike, and with Concerted Effort echoing protections, you could even give your entire team protection from two of the most popular colors. I feel like you could use a little more cheap ramp in the deck. Knight of the White Orchid gives you first strike, and also ramps you if you're behind, and Weathered Wayfarer, while not actually ramping you, gets you your utility lands and makes sure you keep hitting your land drops. I'm not sure about this last suggestion, but Sword of Vengeance seems pretty sweet with all the keywords it gives. It not only gives first strike and vigilance, which are pretty easy to come by on other creatures, but also trample and haste, which are very powerful abilities to have.
2 months ago
Since you run Karametra, God of Harvests, have you considered Rhonas the Indomitable? Any Cat + Eminence = Rhonas the Indomitable can attack! 5/5 deathtouch, indestructible that can give trample to your Voltron cat! That's tempo.
Hammer of Nazahn is key to a Voltron strategy, especially the Bloodforged Battle-Axe. I would run an Eladamri's Call to pull Nazahn, Revered Bladesmith who can pull Hammer of Nazahn to the battlefield. It can also pull a Dryad Arbor as a modular / ramp spell too.
With so many artifacts you need a Puresteel Paladin, 1) He draws you a card when you play an artifact, that is amazing 2) He makes equip costs ! 3) With Leonin Shikari you can manipulate equipment at will. Add an Ancient Den and Tree of Tales gives you 2 more artifacts that you play as lands to get to the metalcraft on Puresteel Paladin. Sigarda's Aid also enables Voltron.
Parallel Lives (like Anointed Procession) is a CMC4 Doubling Season, won't double Fleecemane Lion monstrosity, but thats such a small sacrifice for the mana. There's also Primal Vigor but it's the same CMC as Doubling Season anyway.
Path to Exile is an awesome removal and a modular ramp if you need it as well (and have a creature).
Skyhunter Skirmisher is a nice built-in Doublestrike, which is awesome with equipments (especially ones with trample), but he does have a High CMC.
Sword of Light and Shadow and the protection: makes it so you can't use the Eminence ability on the equipped creature. Maybe worth it for the recursion but keep that in mind.
I really dislike Sword of Vengeance, I've read all the articles on it, I don't think the equip makes this viable. I'd almost always rather have a Chariot of Victory in most cases, or in this case probably a Umezawa's Jitte.
Lost Leonin is a nice cat, with Ajani, Caller of the Pride + Eminence he eliminates a player with 10 infect. I personally use other Doublestrike enablers like Silverblade Paladin and Berserk + several other creature tutors to try and get him off quite early. Understand if you don't like the infect mechanic, but I would think about him, with Eminence he's a 2-turn timer as well.
Steelshaper's Gift can help get some consistency on pulling Swiftfoot Boots or the such to your hand. Lightning Greaves also doesn't work with the Eminence trigger, I decided the upside of the equip wasn't worth the Shroud. Also once you put a Lightning Greaves onto a cat, you can't equip anything else to it (due to shroud). If you have another creature you can Equip it off then Equip the other Equip, then Re-Equip it for , but leaves him unprotected for a second, and requires control of a second creature. When your playing Voltron, you usually don't have a bunch, but maybe you have tokens. Just thought I would mention anyway.
Stoneforge Mystic is amazing, on a similar note Stonehewer Giant requires an immediate response too. I've found him a high threat level, and once out I'm just pulling solutions, like: Protection from , Trample, Lifelink, Deathtouch, Etc, whatever is needed to overcome the current blocking / board position, instant speed, and instant equip. Doesn't get much better than that!
I'd have to confirm, but I don't think Nacatl War-Pride extra tokens enter attacking, I think they just double the tokens but lose the attacking. They doubled ones may stay though, but might be exiled still, I would look into it. If they don't attack and don't stay, I'm not sure I would run him.
Not sure Ajani Unyielding is worth the mana cost, but, he does draw cards which is never a bad thing.
With more tutors, I found that I don't need to run both Behemoth Sledge and Loxodon Warhammer because instead I could just always tutor Loxodon Warhammer when I would have drawn Behemoth Sledge to get more consistent use of the more powerful equipments. But you've got some mass mana ramping going on here might not matter.
Mokan on THE DINOBOT
2 months ago
Cloud Key is like a medallion and The Immortal Sun is like a Caged Sun in this kind of deck. I see you're on a pretty high budget, so Ugin, the Spirit Dragon seems pretty good. I'm pretty sure Worn Powerstone is better than Palladium Myr in most situations. Aside from that, I think the equipment base needs a lot of improving. Helm of the Host won't work too well with Thraxos, as the copies will enter tapped either way (and it doesn't have synergy with a lot of other cards in your deck either). Strata Scythe seems quite negligible with 14 Wastes; you can run Blackblade Reforged instead. If you're gonna play something like Haunted Cloak, then I really see no reason for you to not play Sword of Vengeance. I'm surprised I don't see Darksteel Plate and Hammer of Nazahn on the list; I think you should run at least the plate. Whispersilk Cloak not only gives shroud, but unblockable - if you're running Trailblazer's Boots then I see no reason for you to not run the Cloak, and if you wanna go the unblockable route, you can run Prowler's Helm as well. Sigil of Valor really doesn't impress. Grafted Wargear and Hero's Blade don't seem like the best choices in your deck either. I'd suggest Basilisk Collar and Batterskull since you seem to have the budget; lifelink seems like one of the most important keywords in a voltron like this. Seeing as how your commander has trample, and is gonna go to combat a lot anyway, Rogue's Gloves, Mask of Memory and Infiltration Lens might be useful considerations. Dowsing Dagger Flip I suggest as a mana accelerator, cause it seems real easy to flip with Thraxos. Argentum Armor might be good, Nim Deathmantle goes super well with the big fat creatures theme you've got, and as a person who has played with Assault Suit I can say it's not only fun, but actually real good, especially in a deck like yours. That's all I can give you for now; happy brewing to you!
2 months ago
I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.
Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.
I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.
I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.
No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.
I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?
Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.
So all that said, I would suggest the following:
OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader
That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.
JuQ on Infect Deck
3 months ago
I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.
If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands