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|Commander 2017 (C17)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2011 Core Set (M11)||Rare|
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Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Price & Acquistion Set Price Alerts
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Sword of Vengeance Discussion
4 days ago
hello really like your deck
Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain
for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo
for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic
for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth
ps: my recommendation fit for a agro/combo deck
4 weeks ago
Hey, well constructed budget Commander deck. I'm confused though the main deck here is low budget, but the maybeboard is not? In fact the small amount of cards in the maybeboard are worth more than the entire main deck? If you want to play voltron consider a lot more equipments and cards that give bonuses to equipment? Voltron is a good secondary strategy with the main strategy of having many attack phases with Aurelia.
Consider these budget cards for more voltron (in no order):
- Sigarda's Aid
- Sram, Senior Edificer
- Balan, Wandering Knight
- Mother of Runes
- Silverblade Paladin
- Relic Seeker
- Kemba, Kha Regent
- Brass Squire
- Steelshaper Apprentice
- Mask of Memory
- Sword of Vengeance
- Loxodon Warhammer
- Bloodforged Battle-Axe
- Helm of Kaldra
- Shield of Kaldra
- Sword of Kaldra
An alternative for the very expensive price Swords (Sword of Feast of Famine, Sword of Fire and Ice, etc) are the three less expensive price Kaldra equipments. Obviously these are not as good as the Swords, but they're still powerful equipments and can get all three for less than half the price of one Sword. When you get all three into play they can combine to make a 4/4 creature and attach all three Kaldra equipments to it.
For the manabase consider:
- Needle Spires
- Ghost Quarter
- Slayers' Stronghold
- Sunhome, Fortress of the Legion
- Inspiring Vantage
- Rugged Prairie
Good luck with your deck.
4 weeks ago
I would cut Song of Freyalise,Beastmaster Ascension, Bred for the Hunt, Nezahal, Primal Tide, Lore Weaver, Llanowar Elves, Ley Weaver, Windfall,Simic Charm,Negate,Dispel,Solidarity of Heroesthere are 2,Steady Progress,Fellwar Stone,Sword of Vengeance,Tezzeret's Gambit,3 lands
1 month ago
Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:
(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.
(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.
Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?
They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)
While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.
Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.
I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?
1 month ago
Update: After some Game's an the release of the Core 2019 I desided to do some changes:
- Cut the Equipment package (Everething without direct synergy with knights) an other artifacts, include others
- Add some "controly elements" besides Blind Obedience
- Tweek the Landbase = more Swamp
- Do some rework to the creaturebase
- Do something against flyer-heavy decks
- Other changes
to 1. exclude: Sword of the Animist = never had Problems an Lands, Blackblade Reforged = simply nice, no real vallue, Door of Destinies = performed not so well and to slow, Sword of Vengeance = no extra vallue with knights
Include: Herald's Horn = thanks "SynergyBuild", more synergy, great vallue
to 2. Include: Authority of the Consuls = make Enemies slower, gain some live
Include: Valiant Knight = buff my board an can give doublestrike Dauntless Bodyguard = lower the ovreall cmc, good protection for other creatures Knight of Infamy = lower the ovreall cmc, ok body, protection
to 5. Include: On Serra's Wings = maybe too clunky, are there better options?
Maybe: Include Avacyn, Angel of Hope?
What do you think? I definitely need more sugestions against flying threats!
Of Course I will playtest it again and see iv it get better!
2 months ago
Next I think you really need to up the number of cards in your deck that give you lands, sword of the animist is GREAT but it can't do all the work so here's a catalog of them:
- Wayfarer's Bauble
- Burnished Hart
- Expedition Map
- Gift of Estates
- Myriad Landscape
- Surveyor's Scope
- Thaumatic Compass Flip
That's all I could find and the ones that put them onto the battlefield are notably better because combat tricks.
These next suggestions are if you stay more artifact focused, and just general good cards for Voltron:
- Basilisk Collar
- Emeria sheperd
- Umezawa's Jitte
- Sram, Senior Edificer
- Hanna, Ship's Navigator
- Sword of Vengeance
- Masterwork of Ingenuity
- Sculpting Steel
- Blinkmoth Urn
- Silent Arbiter
- Cathedral of War
- Remember the Fallen
- Leonin Abunas
- Magus of the Tabernacle
Sorry if I went too overboard... Also sorry for the lack of black voltron, I just don't know much black voltron-y stuff. Ok. to-da-loo!
2 months ago
That was a change that I was unsure of making in the first place. After thinking about what you said some more, I am in agreement that I would much rather have Sword of Vengeance.
2 months ago
It's ok for this deck to be a little non-lifelink. Personally, I'd much prefer First Strike over Lifelink and +1. Also, vigilance is quite powerful, and I'd much rather have Sword of Vengeance over Loxodon Warhammer almost anyday.