Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sword of Vengeance Discussion
4 weeks ago
I spot someone looking to play my favourite dragon!
First off, what's your budget like? You're running cards such as Mana Drain so I'm going to assume a high budget at least for this comment.
Starting with your lands, you generally want to avoid cards that always enter tapped. This especially goes for a more aggressive list like this where you don't want to be waiting until the next turn for your mana. I recommend dropping all of the lands you have that enter tapped including Temple of the False God, and instead look at picking up others like Adarkar Wastes, Prairie Stream, Seachrome Coast, Nimbus Maze, Skycloud Expanse, Port Town, or even just replacing them with basic Islands/Plains. If you have a lot of money to burn there's always cards like Ancient Tomb, Cavern of Souls, and of course fetchlands.
I highly recommend picking up a Stoneforge Mystic and Batterskull if you can afford them, they go extremely well together. Umezawa's Jitte is another really good piece of equipment but also is a bit more on the expensive side. I recommend cutting Whispersilk Cloak as Shroud makes you unable to equip Ojutai with anything, and Swiftfoot Boots is redundant due to Ojutai's natural hexproof. If you want another way to protect him, there's cheap options such as Sword of Vengeance which gives him a tonne of stuff.
As for other cards there's Fabricate, Steelshaper's Gift, and Enlightened Tutor if you want to get pricy. I also recommend cutting Karn's Temporal Sundering, Time Warp, and Ojutai, Soul of Winter since they won't help you in your overall gameplan much.
Apologies for the wall of text, but I hope some of this helps!
1 month ago
Your list is coming together. Personally, I feel like you need a few more lands. Your ramp is good, but not good enough to drop below the 35-38 land recommendation.
One thing that might be fun is to work in more creatures with First Strike to take even more advantage of the mass Deathtouch. Not a ton of good creatures (i.e. efficient Rares) in these colors that are also Party Members but there are some. Perhaps two or three things like Bladed Pinions, Sword of Vengeance, and Chariot of Victory? Chariot is perticularly good since the Trample means you can assign one damage to the blocker and the rest tramples over.
1 month ago
Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.
Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.
Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.
Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.
Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.
Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.
Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.
Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.
Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.
Anarchist: Wizard. If you get more spells then maybe.
Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.
Coffin Queen: Wizard. Playable effect.
Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.
Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.
Fervent Paincaster: Wizard. Hits creatures.
Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.
Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.
Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.
On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.
As for creatures,
Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.
Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.
Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.
Akki Coalflinger: Way to help out the team.
Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).
Bloodmark Mentor: Way to help out half of the team.
Akroma's Memorial. Expensive but a classic.
I think a couple or few first strike options would work out. As for cards that I think you could do better than,
Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.
Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.
Rakdos Firewheeler: Not bad but repeatable effects may be better.
1 month ago
Ok so if you build Kozilek I have some cards that might be nice.
Starting with the ramp/card draw/etc:
Now for lands:
And other stuff:
Let me know what you are interested in on my home page.
1 month ago
Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.
Six cards to cut to make 100 cards:
- Remember the Fallen: lackluster recursion.
- Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
- Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
- Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
- Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
- Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.
When you want more cuts look to reducing some redundancy:
- Puresteel Paladin is much better than Brass Squire.
- Padeem, Consul of Innovation is much better than Leonin Abunas.
- Sword of Vengeance is better with Elsha than Sigiled Sword of Valeron and Batterskull for vigilance since also gives trample. Valeron is a supbar equipment for the same costs as Vengeance and Batterskull not giving evasion is a big drawback.
- Hammer of Nazahn is better than Darksteel Plate.
All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.
Some cards to consider adding:
- Enlightened Tutor, Whir of Invention, Reshape, Fabricate: tutor for an equipment or Top.
- Foundry Inspector, Cloud Key: other artifact mana cost reducers for the combo with Top.
- Izzet Signet, Azorius Signet, Boros Signet: add the Signets in place of lands.
- Jeskai Ascendancy: is like giving Elsha pseudo vigilance with instant speed surprise untap/pump her to block and draw.
Good luck with your deck.
1 month ago
Cards I’d cut:
Basilisk Collar - You don’t need deathtouch and your other lifelink equipment are more desirable.
Helm of the Host - Creating extra 3/3 prowess creatures isn’t worth it.
Sword of Sinew and Steel, Sword of War and Peace - not enough payoff to justify these. Light and Shadow is a bit weak because you don’t have much creatures to reanimate, but the pro-white/pro-black is good at stopping removal and evading blockers. Truth and Justice feels also weak, but you’re getting a bigger beater every turn which is improving your damage output. Fire and Ice and Feast and Famine are the best swords to keep and not cut.
Armory Automaton - Cute but doesn’t contribute anything to you smacking your opponent with your commander.
Godo, Bandit Warlord - Clunky. I know he can be used as part of an infinite combo, but infinite combos should be added in when you have your 100 cards set aside and can start replacing them.
Brainstorm - it might be good for removing lands but you should run Druidic Satchel over it as its a repeatable Rampant Growth in this deck, though since you’re trying to cut cards I think you can go without either.
Remember the Fallen, Serum Visions, Sevinne's Reclamation - Remove these as you can go without them. If you’re worried about losing your stuff you should run Academy Ruins as it only takes up a land slot.
Mystic Forge - Your commander is already doing its job for you.
Masterwork of Ingenuity, Mirrormade - These are situational cards that vary on what you have out. They also provide amazing incentives for your opponents to destroy the original equipment effectively 2-for-1’ing you.
1 month ago
Thank you for the comments. You have given me a few ideas on some additional win cons, mainly with Darksteel Juggernaut or Master of Etherium and other haste/trample artifacts like Helm of Kaldra and Sword of Vengeance. I have also decided to add Psychosis Crawler because I can easily draw 40 cards and takeout all other players.
2 months ago
hejtmane it would have to be the warhammer then, the Sword of Vengeance grants haste which is essential to letting Balan strike the turn she hits the battlefield. The +3 from the hammer is convenient, but it's outshined in almost every way by Shadowspear