Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sword of Vengeance occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Sword of Vengeance Discussion
6 days ago
Skyhunter Skirmisher and Sword of Vengeance are two cards that fit the theme and synergize with Odric. Other than that, Honor of the Pure and Benalish Marshal would be good additions, but you wouldn't want to pull your curve up to far.
1 month ago
Ah ok, that changes things. I should have asked.
Here are some cheap options that are in my deck:
Heirloom Blade is a good equipment that will fit your tribal theme and will be good for your deck since it is fairly creature heavy.
Open the Armory for tutoring equipment
Sword of Vengeance is a key haste enabler, especially if you can equip it when you get Gwyn out.
2 months ago
Thanks for the feedback! I definitely agree with you on the mana cost for my creatures. Adjusted the deck to remove Poison-Tip Archer, 1 Xathrid Gorgon and 2 Sword of Vengeance. In return I added 2 Gnarlwood Dryad and 2 Rancor.
Rancor definitely helps pump the creatures more and hopefully Gnarlwood is a cheap 1/1 w/ an occasional option as a 3/3.
2 months ago
First and most importantly, have you considered naming this deck "Dalakos's Artifact Stack Attack," because I think that would be wonderful.
Beyond that, though, have you considered the following:
Balefire Dragon (because it's fantastic), Captain Lannery Storm (because she's a warm body that ramps), Cephalid Constable (because it's a criminally underrated masterpiece), Daring Saboteur (because it loots and is evasive af), Fervent Champion (because it's an excellent voltron), Flameblast Dragon (because removal is nice), Grenzo, Havoc Raiser (because stealing spells is fun), Hellkite Tyrant (because 20 artifacts, with this deck? Sure, you'll need help, but that's what your opponents are for!), Hero of Oxid Ridge (in case you have any pesky token strats in your meta), Legion Loyalist (because why not just give your creatures all the keywords at that point), Markov Blademaster (because double strike is just really strong), Niv-Mizzet, Parun (in case storm exists in your meta), Prophetic Flamespeaker (because it's got double strike, trample, and card draw), Rapacious One (because INFINITE BLOCKERS), Scab-Clan Berserker (in case, once again, of Storm), Scourge of the Throne (because it's real good), Tandem Lookout (because drawing two cards per turn is nice), Tyrant's Familiar (because, once again, removal is wonderful to have), Varchild, Betrayer of Kjeldor (because it basically creates tokens for you), Windreader Sphinx (because it's a LOT of card draw), Basilisk Collar (because lifelink is super good), Batterskull (see prior), Champion's Helm (because hexproof is important), Embercleave (for obvious reasons), Golem-Skin Gauntlets (because more power is better), Heirloom Blade (because it's a steep stat boost and a death trigger, maybe), Loxodon Warhammer (because lifelink is basically super-vigilance anyway), Prowler's Helm (because evasion is nice), Rogue's Gloves (because card draw is good to have), Shadowspear (because it's nuts), The Sword Cycle (because you feel like droppin 16,000,000,000$), Sword of Vengeance (because holy keywords, Batman!)
3 months ago
Most of this you already realize but figured a reminder/ card ideas might be helpful.
You need more lands. With the CMC and goal of the deck at a minimum it should be running 36 lands, assuming you have a strong ramp package. So I would suggest 2 more lands at a minimum to better the odds of drawing land especially early game. Most likely plains with the amount of white cmc costs you have.
I am going to guess without running any fetch lands, and or shuffle effects that your probably going to have a problem with seeing your basic mountains and swamps most games if you do not get Sword of the Animist out early. Just something to think about if you have color fixing issues early game while play testing.
Also might want to take a look at your ramp package. You are running roughly 6 pieces of ramp which is not bad but adding some more will help the consistency and speed of the deck as well as hopefully patching any color fixing issues early game, and provide much needed mana to both play creatures and equip them in the same turn in case the commander is not out (which will probably be often depending on your play group). The deck wants to be closer to 8 or 9 pieces of ramp especially when running 36 lands.
Next card draw is going to be important especially when your commander costs too much or you need to recover from a board wipe. Around 10 draw spells should keep your hand full most of the time.
I would suggest Syphon Mind, Altar's Reap, Read the Bones, Night's Whisper, Succumb to Temptation, and Mask of Memory which are all good calls but loot effects (Basically all red draw spells) and wheels (I.E. Magus of the Wheel) are not bad choices either. Just definitely add more card draw than what you are running currently.
While lands and ramp are usually first to go when making room for "better" cards it is a fine balance between having a bunch of badass cards and having enough mana to play them, or card draw to keep refilling your hand mid to late game after a wraith or 2. Just making the changes I mentioned above will do wonders for how smooth your decks game experience is overall.
Some cards to pull-
Cathars' Crusade- Not running enough cratures or token producers to really trigger it. Plus anthem effects (Benalish Marshal) and Lords (Inspiring Veteran) will be more than enough to pump your creatures, and they also make good targets for some of your equipment helping the Knights tribal with equipment sub-theme the deck is looking for.
Nahiri, the Lithomancer- Good card in most equip decks. But she makes soldier tokens losing the main theme and there are cheaper options for her neg ability.
Sword of Vengeance- Great for voltron but it costs a total of 6 to cast and equip the same turn. There are better equipment out there that cost a total of 3 mana to cast and equip, (Mask of Memory) letting the deck play a creature and the equipment in the same turn helping with early game as well as speeding up board state recovery after a board wipe.
Loxodon Warhammer- Same as above
These are just a few ideas from looking over your current list. I actually built a Syr Gyn deck yesterday out of the brawl precon and cards I already owned. I was going for a midish tier power level (Can hold it's own with precons and slightly tuned decks) so to finally have a deck for each power level roughly. (Jank/theme power level all the way to CEDH level Basically 1-10) After play testing it for about 6 or so games last night I have made some changes and think the deck is in a decent spot. Once the cards come in I will play test it some more but I think the majority of the deck is set now. Here is the updated list I am running.
I went a Knight theme with an equip sub theme as well. Basically I wanted my creatures to be fairly cheap, (Mainly 2 Drop) with the higher CMC curve holding game finishers/ best value cards, as well as my equipment to be cheap CMC wise to allow me to cast both a creature and equip it on the same turn without relying on outside cost reduction effects, such as the commanders free equip cost. The deck runs 18 creatures too 12 Equipment but I think the ratio might be off. Probably would run better at 17/13 but need to test out the 18/12 ratio first. As such most of the cards cost 2-3 CMC for a better early game and recovery mid game. IT runs one alternate wincon cause games at this power level tend to drag out at times, and all the card draw helps with that wincon as well. The Knights all have keyword abilities of their own to augment equipment or they provide pump or other strong utility. The deck can switch between full voltron if need be to kill one player or if board wipes are heavy, and going wide while equipping multiple knights to ensure different combat triggers and varied play/strategy.
Feel free to let me know if you have any questions about my deck list or the cards I suggested. Deck building for EDH can be like trying to swim in the deep end of the pool, especially at higher power levels. Hope this helped and gave you some ideas. I would say it gets easier but it never does. LOL
4 months ago
Lol, where did all you guys come from?? I haven't updated this deck in forever! I took apart this deck a while back and it's spiritual successor has been my Thada Adel equipment voltron build. The reason I like Thada Adel as a voltron commander is that a was experiencing as issue with running out of cards. If I don't draw a Cataclysm or Worldslayer once I'm out of gas, I can very well be out of the game. Changing the colors negated that considerably, and provided a unique way of playing mono-blue artifacts.
If there's enough interest, I can take a look at updating the deck. Off the top of my head Shatter the Sky and Shadowspear from the new set would be worth playtesting. Going back a bit, Sword of Sinew and Steel and Cleansing Nova are other cards I would swap in over Sword of Vengeance and Divine Reckoning respectively.
5 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
6 months ago
It has creatures, but it lacks a bit in equipment. It looks like you're on a budget, so here are some good options. Some equipments with ability soup are Sword of Vengeance , Whispersilk Cloak , Trailblazer's Boots , Prowler's Helm , and Quietus Spike . Some equipment with big boosts are Colossus Hammer , Stoneforge Masterwork , Blackblade Reforged , and Argentum Armor .
Heartseeker is brutal with Syr Gwyn.