|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Modern Masters (MMA)||mythic rare|
|From the Vault: Dragons (DRB)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Kokusho, the Evening Star
Legendary Creature — Dragon Spirit
When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
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Kokusho, the Evening Star Discussion
3 hours ago
1 week ago
Reminds me of my old Bladewing the Risen EDH deck, here's some cards I've used that might be helpful.
Hope this helps!
1 month ago
Maybe Stitcher's Supplier
1 month ago
I'm happy to see, that you like the best commander of all time, Meren ;-). Really like the addition of Apprentice Necromancer - gotta include him in my deck as well.
But there are some cards, that have no synergy with your commander and could easily be replaced. Creature ramp like Birds of Paradise, Elvish Mystic or Elves of Deep Shadow don't really do anything for your experience counters.
But with creatures like Yavimaya Granger, Burnished Hart, Dawntreader Elk or Yavimaya Elder you get ramp AND experience counters - this way you can loop your ramp creatures every round with Meren.
Your curve has a little breakdown at 6 - Mikaeus is your only 6-drop :(. Here are some creatures that work as a 6-drop in Meren: Kokusho, the Evening Star, Grave Titan, Bane of Progress, Massacre Wurm, Wurmcoil Engine.
Some other important signature cards for Meren include: Birthing Pod, Liliana, Heretical Healer Flip, Jarad, Golgari Lich Lord, Sepulchral Primordial, Ashnod's Altar, Necropotence, Fauna Shaman, Vindictive Lich, Grave Pact and Altar of Dementia
1 month ago
Yeah, it's like the old academy decks, they aren't really an archetype or anything, but a very specific deck. I like the description you gave it, but even though it can lead to a reanimator finish, it commonly just ramps into a finisher as well. In fact normally it hard casts something like Kokusho, the Evening Star or Yosei, the Morning Star, let them die as a blocker or to the opponents' removal, then reanimate it, which leads to many death triggers, and will get a win from nearly any deck. I'd say '[...] leading to a large finisher with ramp and reanimate effects.'
1 month ago
Solar Flare was an old standard Esper control list based on ramp with signets and the like, and existed around kamigawa-ravnica standard, http://www.starcitygames.com/magic/standard/12799_The_History_of_Solar_Flare.html has more info on the topic, but it ran sweepers, big threats, ramp, recursion, counterspells, card draw, and removal, as any normal control list does.
The main threats Solar Flare ran were Angel of Despair, Meloku the Clouded Mirror, Yosei, the Morning Star, and Kokusho, the Evening Star, and had really cool interactions such as using non-land ramp like Dimir Signet in conunctions with karoos like Azorius Chancery to get mana through Hokori, Dust Drinker and used effects that discard like Sift and Compulsive Research along with Zombify.
Some of the countermagic it ran were along the likes of Mana Leak and Remand, it had sweepers like Wrath of God, and removal ranging from Mortify to Condemn, and even ran discard like Persecute. It ran Clutch of the Undercity as removal, burn, and a tutor for Wrath of God, Persecute, Zombify, Sift, Ivory Mask, and Hokori, Dust Drinker, and made it have extreme versatility.
2 months ago
Love your deck (+1)!!! I swapped a few cards I was running with some of yours, I am going to try out Vindictive Lich and Filigree Familiar, but Death Cloud is a stroke of genius!!! I was running Jokulhaups and that was mostly successful.
I have a couple of recommendations for you as well, I think you should swap your Sifter of Skulls for Pawn of Ulamog. Pawn is cheaper, makes makes a spawn if it dies, and it's a vampire which matters sometimes (Patron of the Vein and Metallic Mimic.
Also, I would swap Wurmcoil Engine with Kokusho, the Evening Star. It has flying and when it dies it usually nets you 15 life and dishes out 15 damage (5 for each opponent). With a graft creature (see below) you are able to dish out 20 damage/round and heal 80 life.
My meta must be different than yours as well because I have a really hard time with enchantments and you seem to be running light on enchantment "answers" like All Is Dust.
My last and most important recommendation is creatures with the keyword "graft" e.g. Vigean Graftmage (which I see you are running but I run them all). Here is why, if you control a graft creature and another creature comes into play under your control (by casting it or by Marchesa's ability) you can put a +1 counter on the creature as soon as it hits the battlefield, no dethrone required. If you control your commander and a sac outlet as well, you can sac the creature and trigger it's enter the battlefield or death trigger on each of your opponents turns as well as your own (~4x/turn). just dont forget to sac your graft creature while it still has one +1 counter and when they all return to the battlefield stack the triggers so the Graft creature enters the battlefield first so it can redistribute the +1 counters.
Please come check out my Marchesa deck as well. Marchesa, Death & Betrayal
2 months ago
The deck looks super evil from a flavour perspective. I'd love to play against this, though I really can't say which deck I'd use. Definitely a +1.
It's not a god, demon or devil, but Kokusho, the Evening Star would fit gameplay-wise. And as it's a spirit, it's a god on Kamigawa.