|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|Have (12)||, LordBlackblade , Blue_Flame , Forkbeard , Psycheretic , mazrimtaim , orzhov_is_relatively_okay819 , Zyrook , gosora , Skulldrey , , Thunderbeard|
|Want (29)||Mako , Jearbear3211 , Coconut42 , kneppster97 , telepaper , Carn13 , Surge247 , ThirdOf5 , corbinmayne , nbrova , theMann13 , omgitzant , dragon9hide , Gmeritt , ausername , Bobomaster , Sorgol , faer.binary , Ram0se95 , TheTimCan , Tugboat , Riders_of_Brohan , metalmagic , Surymo , idfound , rennb1024 , Twilitezelda , Zyrook , ChrisAliuz|
Eternal Witness Discussion
2 days ago
Reworked the deck to fit a playset of Pillage , as well as a 2-of of Eternal Witness for some recursion. Vandalize is definitely a flex slot, but I can't think of another good 1-of, and the ability to hit an artifact and a land, which can be two lands with LMC, is pretty cool.
Going to playtest it tonight. Might have to fix the landbase to make it easier to hit for Pillage , but it will definitely be worth it.
2 days ago
I recommend the following cuts:
Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.
When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.
3 days ago
So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.
First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.
Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.
Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.
With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.
In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.
You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.
Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.
Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.
6 days ago
This archetype uses a suite of tutors to fetch a narrow answer from a wide selection of one or two-of cards, called "Silver Bullets". Examples: Kiki-Evolution in Modern, Nic Fit in Legacy, or Yisan, the Wandering Bard in Commander.
Based around instants and sorceries, a spellslinger deck uses effects that trigger on spellcasts to pull ahead. This can play aggressively with cards like Nivix Cyclops or Niv-Mizzet, Parun to garner card advantage.
A broad term to encompass decks that utilize a combination of cards with repeatable effects to generate card advantage. These can range from recurring Strip Mine with Crucible of Worlds to casting Eerie Interlude with Eternal Witness in play.
1 week ago
Hey, lots of good cards here, but I think you're taking the Eldrazi theme too far; so far that it's hindering the rest of your deck.
You don't need 45 creatures who are all Eldrazi. The Eldrazi plan is good with Animar since they're colorless creatures, but before you can consistently play good Eldrazi creatures you need a lot of counters on Animar. This is where mana dorks can shine because they can put a counter on Animar and also be used as ramp for Eldrazi. It's also beneficial to play a few low mana cost support creatures who are excellent when you can bounce them or because they give you repeatable value.
Ancestral Statue is an engine with Animar since it can bounce itself back to your hand and if you have four or more counters on Animar it can be a loop of casting Statue for free and putting a counter on Animar each time, that's good with Eldrazi Titans. Fierce Empath is a very good Eldrazi tutor since most of the best Eldrazi have six CMC or higher. Being able to bounce Empath to then play it again can give you a repeatable Eldrazi tutor.
When casting a lot of creatures then Beast Whisperer is good repeatable draw. Fauna Shaman can be a repeatable creature tutor; discard an Eldrazi Titan who you can't cast yet, shuffle your library and then tutor for any other creature. Eternal Witness is an not Eldrazi, but she's and upgrade for a few cards here and is very good when you can bounce her. Thespian's Stage is another source of colorless mana that can potentially be another Eldrazi Temple .
Eldrazi to consider cutting:
- Eldrazi Devastator
- Wretched Gryff
- Vile Aggregate
- Tide Drifter
- Ruination Guide
- Nettle Drone
- Kozilek's Channeler
- Eldrazi Obligator
- Deepfathom Skulker
- Brood Monitor
- Breaker of Armies
- Vexing Scuttler
- Mockery of Nature
1 week ago
if you are deadest on not beating everyone to death, then throw in Beast Within and Reality Shift and loop them with Eternal Witness to mill everyone out. also gives more removal, at the cost of a little more synergy and consistency.
1 week ago
I checked to see if you were running Steely Resolve in your Omnath deck. I saw it and your inspiration for the deck, VexenX. I was the one who recommended that card to him. Do you think Steely Resolve would work in this deck? Dark Confidant , Grim Haruspex , Liliana, Heretical Healer Flip, Plaguecrafter and Sylvan Safekeeper are the other humans.
Naming Shaman protects Eternal Witness , Grim Haruspex , Izoni, Thousand-Eyed , Plaguecrafter , Reclamation Sage , Sakura-Tribe Elder , Savra, Queen of the Golgari , Underrealm Lich , and World Shaper .
1 week ago
Murphy77 Thank you so much for your suggestions!
You can totally build an EDH deck around turning lands into creatures. The deck would definitively run a lot of the ramp that I run in my deck. However in EDH with Wrath of God , Damnation and many more field wipes in existence it is a risky strategy. Eldrazi Monument would be an auto include for this idea as well as Ramunap Excavator and Crucible of Worlds .
As far as planeswalkers: If I were to build Simic Superfriends I would run Gilder Bairn , Deepglow Skate , and Doubling Season in addition to a lot of the Blue and/or Green planeswalkers. However as far as this deck I like winning too much off of Avenger of Zendikar , Rampaging Baloths and other landfall triggers. If I was to add in a lot of planeswalkers I feel that I would cut down on the lands matter synergy and end up weakening the deck as a whole. Not to say I wouldn't run a planeswalkers. If wizards printed a planeswalkers with a good + ability Kiora, the Crashing Wave 's -1 and and Nissa, Vital Force 's -6 ability or something similar I would totally run it. But as it stands there aren't any planeswalkers that fit the synergy of the deck enough for me to run with out changing to Simic Superfriends.
As for counterspells other then Force of Will which I would include if it cost less money. I have been considering Familiar's Ruse for the shenanigans that can be pulled with Eternal Witness and other ETB triggers. However I don't know if I have enough ETB triggers to justify it. I plan on testing it soon. Now that general tucking isn't a thing I typically try and not run counterspells over the CMC of 2 that don't have alternative casting costs. As for Rewind I would not run it in cEDH. But in a deck that can dump lands out and with Kruphix, God of Horizons 's ability to float mana on the opponent's end phase before your turn it is basically in this deck is a free counterspell and nine times out of ten you aren't losing the mana for.
Thanks again for the suggestions. I noticed you have a lot of standard and modern deck on your page. Are you thinking about getting into EDH? If you need any help I would be happy to help!
Eternal Witness occurrence in decks from the last year
All decks: 0.22%
Commander / EDH:
All decks: 0.24%
G/U (Simic): 1.43%
GW (Selesnya): 1.55%
RG (Gruul): 1.74%
RUG (Temur): 3.46%
RGW (Naya): 1.79%
BRG (Jund): 1.94%
BGW (Abzan, Junk): 3.94%
GWU (Bant): 0.97%
BUG (Sultai): 1.8%