Eternal Witness


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Eternal Witness Discussion

Sanguinolency on Rock Rock Planet Yarok

1 day ago

With your commander out, Deadeye Navigator and Cloud of Faeries , you can make infinite mana more efficiently than Peregrine Drake . Also, Panharmonicon is a good include because it's your commander on an artifact and if they're both out, you get three triggers instead of two. Eternal Witness is good for getting key pieces. Mulldrifter for good card draw. I have a Sultai deck that is based on getting infinite mana and abusing etb triggers, this is the commander that will replace my old one. It's a strong and fun commander.

griffstick on Morophon, the Boundless Humans

3 days ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count

Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards

More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens

Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens

Splinter Twin + Midnight Guard = infinite 1/1 tokens

Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens

Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors

Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana

Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile

More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

Snowmen1 on This deck is a Real BoP! Turn 2 Kill!

1 week ago

Hey, thanks for the comment. A lot of these cards have a place, but I just need to update my deck description. One of my biggest worries with the deck is having a lot of mana, but nothing to do with it. It takes you from having an otherwise winning position, but you just spin your wheels after that. To fix this I tried to fit a lot of value creatures in the deck.

as for what you said about the current build, Duskwatch Recruiter  Flip is awesome. On top of being a card that can just get you far ahead of your opponent when you have a lot of mana, with infinite mana you can search for him or play him off of chord, and then activate him until you get a Walking Ballista for the win. I could see a 3-2 split for my tutor cards, but I dont know which I would have more of. Both actually have significant upsides. I'll Update my list so it has at least an explanation for Finale of Devastation and Chord of Calling fully explained.

as for Hydroid Krasis , I picked this card out for a number of reasons. when you have a lot of mana, this can win you games and put you in a really good position by giving you a lot of cards and gaining you a lot of life. On infinite you can actually cast it for a win too. I will also add this in the deck description. I think I would like at least one because it has been pretty sweet. This may be a win more card, but so far it has really mostly just secured me into a winning game board position.

I think I agree on Mystic Snake , even if I needed a utility creature like that, Spell Queller would be better. It does kind of work with Patron of the Orochi , but thats not really why I have either.

Now as for Patron of the Orochi . This is actually a win-con. I am still looking for cards that may fill this slot better, but this is the best I have found so far. By just casting it with some mana dorks out, you can generate a lot of mana to feed into recruiters and leylines while still being able to attack. The bigger reason I have patron is because I can tap all of my mana dorks cast a finale for X = 10, and get patron. From there I pump my whole team from finale and untap them with my hasty patron, allowing me to swing for what is probably a game winning attack. May be win more, but this is what I have currently for that slot.

as for ice fang, it seems cool on paper, but I dont see it being too good. by replacing my basics with snow basics I could sometimes get it to have deathtouch, but I think that most of the time it will just be a 1/1 with flying and flash because I would need 3 snow basics on the field. drawing a card is really sweet though, and with some of the changes you suggested I will have room for card draw effects, Im just not sure if ice fang is the card draw effect the deck needs.

I think with the space I have I can afford to put a knight of autumn into the main.

Some other things that I want to do that having these 4 or so slots opened up is include at lease a 1 of cryptic command. I can probably reliably cast one on turn 3 if needed and it will give the deck a lot more capability to play a long game. This also lets me play the classic Eternal Witness and Cryptic Command soft lock on top of being able to interract more.

Anyways thanks for the feedback, I really appreciate it! Feel free to give any comments on the updated list!

Rorschach on Kessig Reanimator

1 week ago

I like to Commune with the Gods and hit Whip of Erebos with it. The whip is kind of a key card in the deck so I don't want it in the graveyard. Maybe some recursion Eternal Witness , Golgari Findbroker or even Pharika's Mender will work.

Funkydiscogod on Arboreal grazer and Bounce lands

1 week ago

And with just a tap ability like Walking Atlas , you can Retreat to Coralhelm to create an arbitrary number of landfall triggers.

I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.

Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.

BodhiQL on Mono Green Fishbowl Pump-Storm

1 week ago

I like Eternal Witness because it can be bounced back to my hand with Temur Sabertooth for more recurring. I like the Veils but I purposely play 0 interaction cards to make my deck super efficient with no dead cards. Yeah it backfires sometimes but I don't mind losing games when I win most by punishing opponents for not having interaction at all.

cmsrDPM on Izoni Aristocrats

1 week ago

You should definitely include Eternal Witness .

Also so you know you cannot run Ashiok, Dream Render she is color identity blue AND black: one color you cannot run.

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Eternal Witness occurrence in decks from the last year


All decks: 0.22%

Commander / EDH:

All decks: 0.24%

Green: 0.94%

Golgari: 0.93%

GU (Simic): 1.43%

GW (Selesnya): 1.55%

RG (Gruul): 1.74%

RUG (Temur): 3.46%

RGW (Naya): 1.79%

BRG (Jund): 1.94%

BGW (Abzan, Junk): 3.94%

GWU (Bant): 0.97%

BUG (Sultai): 1.8%