|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|Have (9)||LordBlackblade , Brutus1 , Blue_Flame , orzhov_is_relatively_okay819 , , Forkbeard , simicstudent , SketchyScribbler , Thunderbeard|
|Want (17)||AlyOfArendelle , Flamadiddle , rapha_seraph , pinheadenator , OshKoshTheJosh , dendr1te , kyris , Nuregami , Flangdale , paulcalypse , SkylordAleksander , __juanthebeaver27 , shallowyojomojo , Dave_GER , G-shack , Ivannorr , urahara72|
Eternal Witness Discussion
1 day ago
With your commander out, Deadeye Navigator and Cloud of Faeries , you can make infinite mana more efficiently than Peregrine Drake . Also, Panharmonicon is a good include because it's your commander on an artifact and if they're both out, you get three triggers instead of two. Eternal Witness is good for getting key pieces. Mulldrifter for good card draw. I have a Sultai deck that is based on getting infinite mana and abusing etb triggers, this is the commander that will replace my old one. It's a strong and fun commander.
3 days ago
These combos and or these cards
- Xathrid Necromancer
- Vela the Night-Clad
- Teshar, Ancestor's Apostle
- Judith, the Scourge Diva
- Eternal Witness
5 days ago
Alright buddy other things that I believe would be good in the deck are below.
I’d recommend about 36 lands to get started as most of these creatures need a lot. Haven’t looked at utility lands yet though.
1 week ago
Hey, thanks for the comment. A lot of these cards have a place, but I just need to update my deck description. One of my biggest worries with the deck is having a lot of mana, but nothing to do with it. It takes you from having an otherwise winning position, but you just spin your wheels after that. To fix this I tried to fit a lot of value creatures in the deck.
as for what you said about the current build, Duskwatch Recruiter Flip is awesome. On top of being a card that can just get you far ahead of your opponent when you have a lot of mana, with infinite mana you can search for him or play him off of chord, and then activate him until you get a Walking Ballista for the win. I could see a 3-2 split for my tutor cards, but I dont know which I would have more of. Both actually have significant upsides. I'll Update my list so it has at least an explanation for Finale of Devastation and Chord of Calling fully explained.
as for Hydroid Krasis , I picked this card out for a number of reasons. when you have a lot of mana, this can win you games and put you in a really good position by giving you a lot of cards and gaining you a lot of life. On infinite you can actually cast it for a win too. I will also add this in the deck description. I think I would like at least one because it has been pretty sweet. This may be a win more card, but so far it has really mostly just secured me into a winning game board position.
I think I agree on Mystic Snake , even if I needed a utility creature like that, Spell Queller would be better. It does kind of work with Patron of the Orochi , but thats not really why I have either.
Now as for Patron of the Orochi . This is actually a win-con. I am still looking for cards that may fill this slot better, but this is the best I have found so far. By just casting it with some mana dorks out, you can generate a lot of mana to feed into recruiters and leylines while still being able to attack. The bigger reason I have patron is because I can tap all of my mana dorks cast a finale for X = 10, and get patron. From there I pump my whole team from finale and untap them with my hasty patron, allowing me to swing for what is probably a game winning attack. May be win more, but this is what I have currently for that slot.
as for ice fang, it seems cool on paper, but I dont see it being too good. by replacing my basics with snow basics I could sometimes get it to have deathtouch, but I think that most of the time it will just be a 1/1 with flying and flash because I would need 3 snow basics on the field. drawing a card is really sweet though, and with some of the changes you suggested I will have room for card draw effects, Im just not sure if ice fang is the card draw effect the deck needs.
I think with the space I have I can afford to put a knight of autumn into the main.
Some other things that I want to do that having these 4 or so slots opened up is include at lease a 1 of cryptic command. I can probably reliably cast one on turn 3 if needed and it will give the deck a lot more capability to play a long game. This also lets me play the classic Eternal Witness and Cryptic Command soft lock on top of being able to interract more.
Anyways thanks for the feedback, I really appreciate it! Feel free to give any comments on the updated list!
1 week ago
I like to Commune with the Gods and hit Whip of Erebos with it. The whip is kind of a key card in the deck so I don't want it in the graveyard. Maybe some recursion Eternal Witness , Golgari Findbroker or even Pharika's Mender will work.
1 week ago
I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.
Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.
1 week ago
I like Eternal Witness because it can be bounced back to my hand with Temur Sabertooth for more recurring. I like the Veils but I purposely play 0 interaction cards to make my deck super efficient with no dead cards. Yeah it backfires sometimes but I don't mind losing games when I win most by punishing opponents for not having interaction at all.
1 week ago
You should definitely include Eternal Witness .
Also so you know you cannot run Ashiok, Dream Render she is color identity blue AND black: one color you cannot run.
Eternal Witness occurrence in decks from the last year
All decks: 0.22%
Commander / EDH:
All decks: 0.24%
GU (Simic): 1.43%
GW (Selesnya): 1.55%
RG (Gruul): 1.74%
RUG (Temur): 3.46%
RGW (Naya): 1.79%
BRG (Jund): 1.94%
BGW (Abzan, Junk): 3.94%
GWU (Bant): 0.97%
BUG (Sultai): 1.8%