Eternal Witness


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

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Recent Decks

Eternal Witness Discussion

papahiggs on Xenagos, God of Fatties

13 hours ago

Like the deck. I find my Zenagross deck has a hard time recovering from board wipes. Perhaps add in some protection or recursion. Heroic Intervention is great. Eternal Witness and Genesis can help. Also more ramp like Gilded Lotus or Mana Crypt etc. Traverse the Outlands and Hunter's Prowess are excellent in this deck. Trample also helps this deck a great deal. Brawn seems like a good inclusion.

Plahbie on The Many are Exalted!

3 days ago

kamelyan, thank you for your suggestions. However, the only card that works well within the parameters of my deck is Eternal Witness. This is due to the fact that I am able to return any creature that died to my hand, or an enchantment. I also looked over your GWU deck, and I saw that it was much more equipment-based. Because of this, I would recommend more Aether Revolt cards. While looking over your deck, I saw a card that works far better than the Tamiyo I currently have in my deck. This was Venser, the Sojourner. Thank you for all!

clayperce on Gruul control

3 days ago

Following up on your reddit thread, here are a few thoughts ...

  • I think the biggest thing you could probably do to make the deck more reliable is to smooth your mana curve a little. For a deck without Bloodbraid Elf, I usually recommend ~13 3-drops, ~8 4-drops, ~3x 5-drops, and ~2 6-drops. I get it that the deck is built around Eternal Witness and Primal Command/Plow Under, so you may not want to mess with those numbers, but with 7x Plow effects, you're almost certainly going to get some in your opening hand, and that can be kind of rough. So maybe drop to 5x total (kind of replacing the "traditional" 5- and 6-drops slots)? That'll free up some room for the Blood Moons you have coming in.
  • If you're not running 6-drops, you could probably get by with just a little less ramp. A "traditional" list is 10x dorks (Sprawls, Elves, and Birds) and 21-22 Lands, so I suspect you could go from 11x to 10x dorks, even with your 20 Lands.
  • I'm not honestly sure what to do to improve the mana base. Wooded Foothills are of course a little pricey, but the ability to fetch exactly what we need is just SO nice. Pain lands like Karplusan Forest are a solid budget option as well.
  • Stampeding Serow can be kind of painful unless you have a Witness on board ... turning them into Courser of Kruphix (great with Chandra) or Pulse of Murasa (for lifegain and a little more recursion) might be worthwhile.

Good luck (and good skill) with the build!

K1ngMars on They See Me Diggin', They Hatin'

4 days ago

Thanks for the comment ZendikariWol! I looked at your decklist and I saw an interesting and different approach from the one I took in order to build Meren of Clan Nel Toth. I mainly focussed on trying to not go over 100$ by a lot (I have very low prices in my area), while trying to be competitive enough in a multiplayer environment.

Your approach seems way more reliant on creatures and sacrificing. This is really good for getting experience counters fast, though your deck seems to be lacking big cratures to reanimate with such many counters... and in general I don't see a lot of reanimate effects, since apart from Meren, Champion of Stray Souls(too slow to fit in my deck, but perfect in yours), and some other Eternal Witness kindof effects, you seem to be prone playing with what you got in your hand.

With all of this said, I find that your approach is certainly interesting and I'd really like to try it out! Happy brewing!

noshadowkick on Asps! Very Dangerous! (Hapatra)

4 days ago

@smashadams83. I love Crop Rotation and think it can be an all-star in the right deck (like this one: but I think Id rather run Sylvan Scrying in a list like this. You lose instant speed and have to pay one more mana, but you dont have to sacrifice a land. There are several utility lands this deck wants to find like Shizo or Oran Reif so you should always have a target to dig for. That said, if you have access to Demonic Tutor its obviously way better.

I used to own a copy of Yavimaya Hollow back in the day (when it was a sub $10 card) but it was destroyed in a flood. Ive been meaning to get another copy and I think its a great investment (reserved list and all) but I just havent gotten around to it. Ill definitely pick one up when I can.As far as protection for Hapatra goes, I run less than you, only Greaves. I should probably play Boots as well and may still try to find space for it. She is pretty essential to the strategy of the deck so devoting resources to keeping her on the field is a good call. I prefer Sword of Feast and Famine to Whispersilk Cloak. It provides just a huge payoff for connecting.

Good moves with Bitterblossom and Westvale Abbey  Flip. I agree about Rogue's Passage being too costly for this deck. I also have added Forbidden Orchard to my list of cards to acquire for this deck. Seems like a perfect fit, great find. I feel good about my current number of cycling lands (5) along with Geier Reach Sanitarium, I want to be careful of using too many ETB tapped lands because its often a good move to get Hapatra in on turn 2.

There are two other lands Ive been considering. 1) Pendelhaven: This deck has a ton of 1/1s so why not give this a shot over a random forest? In the event Hapatra has to target herself with a counter on turn 3 this could beef her up into a 2/3 on her next combat. Also 2/3 snakes (not as important) and 2/3 faeries. Definitely not essential but the price drop after the Masters 25 reprint caught my attention.

2) Command Beacon: Having to pay 6 or 8 mana for Hapatra can be a real drag late in the game. I like this land in my decks that run expensive commanders, but I think it has a place here as well. I just want to be careful about having too many colorless lands.

Slate of Ancestry is amazing when it is on but really inconsistent, due to how costly it is to activate. I dont think its uncuttable but if I do swap it out Id want to replace it with draw. I do really like the idea of Evolutionary Leap but I dont think its a good 1 for 1 swap. Another draw effect could be Deathreap Ritual, but honestly it just seems like a bad Phyrexian Arena.

The other creatures you suggested besides Undead Gladiator seem too costly for the return effect, even Genesis. I used to run that card in every green deck but I feel like the format has sped up and its just so slow these days. Its not bad, but I dont think this deck can make enough mana to take advantage of it consistently. That said, I dont think we would even need too many of these effects. Survival of the Fittest can always just search up the Gladitaor and pitch him to find another creature, same with Fauna Shaman, albeit more slowly.

As Ive played with my list Ive become less enthusiastic about the Protean Hulk direction and I dont think Im going to try it. I like my current big green creatures as a Natural Order package and if I wanted to run another one Id probably try Terastodon or Woodfall Primus. Fierce Empath is a great alternative to Natural Order though and Id definitely run it if I didnt have a copy of NO.

I like Golgari Charm along with/instead of Heroic Intervention. I havent been able to find room for either card but I definitely think I should be running at least one of them. if I was only going to run one of them I think I like charm more because it has more applications, even though the save my stuff mode is more limited.

Regarding Life from the Loam you definitely want to have enough recursion to make it worthwhile. Im running more than you in Dread Return, Victimize, and Meren of Clan Nel Toth (along with Eternal Witness and Journey to Eternity  Flip) and Id run more if I could find space for it. Dread Return is particularly nice with Loam as you can flash it back fairly easily so its not a huge deal if you dump it in the yard. Still, this is more of a token deck than a graveyard deck and dredging isnt really what I want to be doing every game, its just nice as an option. In the average game where I cast Loam I probably only dredge once or twice, if at all. Getting 2-3 lands back to your hand is often good enough as a one shot effect. Zulaport Cutthroat has been fantastic for me so far and I think I want to find room for Blood Artist as well. I do find myself missing sacrifice outlets when I get Cutthroat on the field though. I may have to find room for Yahenni after all .Ive been really enjoying our discussion!

kamelyan on The Many are Exalted!

4 days ago

All you can do is run things that have or give "Indestructible", bring things back with cards like Eternal Witness and Sun Titan, or keep drawing more stuff with Mind's Eye to refill your hand.

You can run Karmic Justice as a deterrent, or for revenge.

Rafiq, c'est Chic

Commander / EDH kamelyan


Ohda on Another Haptra deck

5 days ago

Hey there !

I would suggest you some ramps spells like Rampant Growth, Nature's Lore ( my personnal favorite ), Farseek ( even if the fact that you don't include Bayou or Overgrown Tomb makes it less effective ), Kodama's Reach and Cultivate have the advantage of not being turn two drops so you can get your commander on the table and next turn start to ramp.

I really don't like the Tempt with Discovery and I usually am not tempted when anyone plays a card like it. It is way too expensive even if, in the right condition I get it, that cards goes bonkers and trim your deck. Also even if Harvest Season is a great card on paper, you want to ramp early, even if you didn't miss a drop you can only hope for a 3 lands spells on turn three. Considering you would need a Sol Ring in your hand, a basic of each color, Thrull Parasite, Sakura-Tribe Elder AND Noose Constrictor in your opening hand. That's a real struggle I think. You would rather have a 1-2 ramp spell most of the time.

I love the inclusion of Uncage the Menagerie but it only has 5 targets at X=3 ( if you didn't draw any yet ) and 5 at X=4, I think it would be interresting to work on that and change a bit your curve. I would prefer going for more 3CMC cards, as I think casting more cards is better than casting a big one each turn.

Some good 3 mana creatures that would fit your deck are :

Skullwinder : Better than Eternal Witness sometimes...

Banewhip Punisher : Good cheap removal that gets often overlooked.

Serrated Biskelion : Two snakes in a turn if Hapatra is on the battlefield.

Manglehorn : It can mess with a late Sol Ring or most of the ramp / filter artifacts and pretty cheap card !

Another great creature that I would love to include in my deck if the format was 101 cards is Tenacious Hunter pretty budget and a killer in 1v1.

Sorry for the long comment, hope this helps in case you were seaching for some new cards to look at for your deck that seems already fun to me :) Have a nice day !

E.Brown22 on Tribe of Tishana

6 days ago

I know this comment does not relate to this deck, but rather a deck you want to build soon: Nylea, God of the Hunt.

Some cards I would buy for it:

Eternal WitnessWood ElvesCourser of KruphixReclamation SageWoodland BellowerAvenger of ZendikarHeroic InterventionBeast WithinTerastodonGenesis WaveGarruk, Primal Hunter

Hope that helps.

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