Eternal Witness

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Modern Masters Uncommon
Duel Decks: Izzet vs. Golgari Uncommon
MTG: Commander Uncommon
Fifth Dawn Uncommon
Promo Set Uncommon

Combos Browse all

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

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Eternal Witness Discussion

iBurgerKing on Meren toolbox Deck

1 day ago

How my Meren deck usually wins is one of two non-infinite combos:

Ashnod's Altar+Spider Spawning+Dread Summons+Eternal Witness Cast the Spawning to get around 15-20 Spiders. Sacrifice them to the Altar to float 40 mana. Cast Summons for 40 milling everyone 40. Use the Witness and the new Zombies you've made to mill everyone for their entire deck. Then pass and let everyone lose on their draw step.

OR

Mycoloth+Jarad, Golgari Lich Lord+Overwhelming Stampede+a lot of creatures/tokens

Cast Mycoloth and make it very large. Get a lot of tokens next turn. Cast the Stampede to give everything +10-20/+10-20. Sacrifice Mycoloth to Jarad to make everyone lose upwards of 15-30 life, then attack for game (my record is 232).

I use various tutors/draw spells/luck to get these synergies online.

jcbcrn517 on Panharmonicon Mill

1 day ago

Xica...any ideas for zombies? Im trying to stay in two colors and more zombies sounds like adding black.

I guess I could cut Elvish Archdruid and add more universal ramp (Birds of Paradise and the like). I cut Grave Titan for Panharmonicon because it wasn't fast enough to get to the Titan.

I have thought about things like Jarad's Orders, Grisly Salvage, Commune with Nature, Chord of Calling and Eldritch Evolution for Tutoring. If I used Grisly Salvage or Jarad's Orders, I might be able to squeeze in Eternal Witness.

Emzed on It's Not Easy Being Green

2 days ago

While most of your points about Rishkar's Expertise are true, it can be returned by Eternal Witness and Greenwarden of Murasa. On the contrary, Regal Force might stay in play for a while, whereas Expertise goes straight to the grave, ready to be brought back. You can even cast Eternal Witness of the Expertise's "free spell" clause and grab it right away.
Also, my assumption is that on average, Rishkar's Expertise will draw way more cards than Regal Force in your deck. Regal Force probably draws something like 4-7 in most cases (occasionally more if you have a token producer), whereas Expertise can easily net 10-20 cards with fatties like Omnath, Primalcrux or Mossbridge Troll. Neither of them is great if you don't have a solid board position, but i feel it's a lot easier to get 5+ cards out of Expertise than Regal Force - you only need a single creature with decent power.
Still, your points about Regal Force are true: Devotion and availability via tutors matter a lot. Cutting such an important role player would hurt cards like Green Sun's Zenith and Tooth and Nail by reducing their arsenal. So maybe it would be an option to keep Regal Force and find space for Rishkar's Expertise elsewhere?

RamaLama on It's Not Easy Being Green

2 days ago

Thanks for the suggestions P4nd3m1c, and of course thanks again Emzed for making my case better than I can make it myself.

I do like Sword of the Animist and run it in two of my commander decks. Being an artifact it works much better in decks that don't contain green but need ramp. Fortunately this deck is solid green and there is no shortage of options in this color.

Skyshroud Claim is just a better card in this deck than Blighted Woodland. To be able to grab two forests and put them onto the battlefield untapped reduces the effective cost of playing Skyshroud Claim to only 2, great value.

I didn't know about the Argothian Elder - Maze of Ith combo, Emzed. You can stop it from going infinite by not untapping Maze of Ith one of those times though. It does give devotion, which I like, but it also has summoning sickness, doesn't actually give you any land, and like all creatures, is susceptible to removal before you can get your money's worth out of it. Interesting card though.

Rishkar's Expertise is an obvious replacement for Regal Force. I think I like it, although it'll cost me devotion, a body, a chance to tutor for it, or bring it back from the dead with Eternal Witness or Greenwarden of Murasa. Never mind, I just talked myself out of it. /;-)

aholder7 on The Most Painful Form of Mill, Version 2!

3 days ago

you don't need to add pyrite. i originally was tempted to make it even more convoluted by adding in Eternal Witness. but you needed to kill it to get it back with Faith's Reward, so you needed pyrite to do that. also if you can draw infinitely with combo out, then no blue sun is not necessary. however they are both actual win cons on their own usually. but strictly speaking the only two cards you need to add main board for the combo i mentioned are Glittering Wish and Prismatic Omen (because wish can't grab omen). as for the sideboard you only need 1 of each creature you want to use. to conserve space you could just use Transguild Courier as a 1 of. 2 if youre worried they'll use Path to Exile.

if you want several creatures though and you want them to have hexproof/shroud to avoid the accidental removal of your stuff. Slippery Bogle, Naya Hushblade, Xathrid Slyblade together get you all 5 colors along with hexproof.

or you can go with 1 each of the creatures i mentioned before for dumb levels of pointlessness.

each of these options has their merits.

Austin_Smith_of_Cards on Damia Goodstuff

4 days ago

Eternal Witness is pure value, probably should use it in case you need to recur a boardwipe/counter/removal.

Kodama's Reach is a functional reprint of Cultivate, should probably run both to make sure your mana base is smooth. On another note, I'm pretty sure you meant to put it into your decklist instead of Kodama's Might.

Putrefy is powerful, versatile removal. Not much else to say here.

Mystical Tutor ensures the next card you draw will be the one you need to restabilize or cement your power over your opponents.

Sultai Charm comes with a few nice options. Removal or card advantage.

Lightning Greaves protects your commander to ensure you'll be drawing up to max hand size every turn.

RamaLama on It's Not Easy Being Green

4 days ago

Thanks for the comments, guys.

the_earl_0f_grey, I've covered my thoughts on Vernal Bloom in previous comments, but it comes down to me not wanting to give other green players free mana.

This deck isn't set up to take advantage of Azusa, Lost but Seeking. Oracle of Mul Daya works much better in this build.

Removal is a thing. How much or how little removal should I include? I play Omnath in both multiplayer and dual games. In multiplayer I don't need as much removal as I do in dual commander games. Krosan Grip is a good card and may go in if I add any more removal to the deck, but for now I like Acidic Slime for that purpose. I can tutor for it, bring it back from the dead with Eternal Witness or Greenwarden of Murasa, and with deathtouch, it's a damn good chump blocker. That along with my other removal cards will have to do for the time being, it could change.

I'm sorry that my not including Stonehoof Chieftain is unfathomable to you, and if I had a 200 card deck, I'm sure it would be included, but I don't, and I can't, so I don't think it makes the cut. Giving Omnath indestructible for half of my own turn is clearly not anywhere close to the Spearbreaker Behemoth triggered ability, and it's a lot to pay just to give Omnath trample. Remember this is a voltron deck, not a green fatty deck. With a couple of exceptions, all the creatures in the deck are here to further the voltron goal.

TenaciousKey, I think I see your point about Solidarity of Heroes. I think I have four creatures that deal with +1/+1 counters, but the two hydras are only in the deck as mana dumps for Omnath in case of removal, and aren't part of the overall strategy of the deck, Vigor is just protection for Omnath, while Spike Weaver is just here to allow me an extra turn or two if I'm close to winning but don't want to die first.

I kind of like the Mimic Vat idea. Aside from the two cards you mentioned, Fierce Empath and Greenwarden of Murasa would be a couple of good ones to bring back. Probably a bit too situational, but something to think about.

Goody on Renegade Rallier combo

5 days ago

Hi all, wanted to see people's opinions on this card in modern. The main thing I want to discuss are its combo potentials.

Renegade Rallier is a 3-card combo with Saffi Eriksdotter and a sac outlet (like Viscera Seer) that gains you infinite ETB/Die triggers. With Seer, scry your way to a Blood Artist if you don't have one in play and win the next turn.

This plays out very similarly to current Melira, Sylvok Outcast/Kitchen Finks lists, except that the combo does not gain infinite life the turn it is assembled. The upside of using Rallier, however, is that it can be used as a ramp card with fetchlands or as recursion of dead combo pieces before comboing off.

Alternatively, Rallier can potentially be slotted into existing Melira shells as a value/recursion creature similar to Eternal Witness, except that it brings cards to the field instead of hand, but can't hit Collected Company or Chord of Calling.

Thoughts on the viability of either build? I do have a list, feel free to check it out via my profile.

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