Eternal Witness

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

CM2

CM1

C15

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Recent Decks

Eternal Witness Discussion

Sunatar on Najeela, First Try

4 hours ago

I see you have Derevi, Empyrial Tactician in your maybe board. You should definitely move him to the main board. His value is ridiculously strong.

Other cards I would recommend that won't necessarily break the bank: Bear Umbra, Kindred Discovery , Reconnaissance, Shared Animosity, Path to Exile, Cyclonic Rift, Yasova Dragonclaw, Eternal Witness, Vandalblast, Shattering Spree, and By Force.

Reconnaissance is truly an all star. It allows you to swing with everything, then remove them from combat AFTER their damage goes through but BEFORE your opponents damage goes through. It's like vigilance, only 10x better. Plus allows you to tap them for mana to things like Cryptolith Rite.

One sided board wipes, clears, or artifact removal, or even just spot removal is always a good thing. Though it might more depend on the meta you play in, the need for those cards.

Eternal Witness can get you your cards back. 'Nuff said? Yasova Dragonclaw can steal some fun things. Shared Animosity can get ridiculous, real quick. It's like a cheaper Coat of Arms (but slightly worse, but only goes for your things...so...you know). Kindred Discovery is a great card draw engine.

And lastly Bear Umbra. Use your mana to cast. Attack. Use your mana to take infinite combats. It's like Sword of Feast and Famine, except it does less and costs significantly less $$$$$.

Obviously, to increase the consistency of your deck, tutors. And a more expensive landbase. But you said your budget is $150. So most tutors are already out. However, if you decide you want to sink way too much money into it, Tutors are easy, no brainer, inclusions

Now the hard part. What do you cut to put things in that maybe help you combo, or make your stuff bigger, all of a sudden, or just to provide value?

My recommendations for that, mostly based on high CMC or not providing as much value as something else: Zealous Conscripts, Surrak Dragonclaw, Stonehoof Chieftain, Lovisa Coldeyes, Jazal Goldmane, Blood-Chin Fanatic, Blaring Recruiter, and Blaring Captain.

Of course, all of these are just suggestions. If you like the way a card interacts with the deck, or you think it's just fun to play, keep it! It's just a game, designed for people to have fun with. And all that matters is that you have fun with playing your deck. Best of luck to you in all your future games, I love Najeela. She's a lot of fun, and almost no one like to see her across the table from them.

Enral on Karametra Enchantress

1 day ago

Hi, this is a pretty cool list to work with. I believe that you want to splash blue to use the new enchantress. The cuts I would suggest is:

cerealkyra on Xenagos, God of Combat

3 days ago

Hey there, I really like Rapacious One in my Xenagos deck, curves out of Xenagos, and sets you up to cast the real big stuff/multiple threats ( Worldspine, Giant Adephage, Balefire Dragon) after the table realises your going to kill them all.

I found that as my playgroup got used to getting hit for 30+ damage they began to lean heavily on wraths to try and stem the flow, so I began to shift to annoying, value beaters and recursion. Genesis regrows a creature at the low cost of 3 mana every turn, Vorapede is a fine beatstick without Xenagos, Feldon of the Third Path is an excellent way to get value out of your graveyard, too. Deadwood Treefolk was also surprisingly good, though it’s maybe outclassed by Greenwarden of Murasa, it still mashes in for 6 w/‘Gos out and blocks well. Eternal Witness is another option.

And Atarka, World Render, the “you take 24” cannon that gets better if you throw even a few extra dragons in ( Scourge of the Throne, Balefire, Dragon Broodmother produces a steady stream of chumps so you can swing freely each turn.

And Wolfir Silverheart for the casual 12/12 worth of power for 5 mana. Temur Battle Rage is an ace here too.

Torquoal on Natural Selection

3 days ago

From my Azusa deck I would highly recommend including Kamahl, Fist of Krosa as a great way to really abuse your huge mana count. Would probably cut Elderscale Wurm or Engulfing Slagwurm which strike me as two cards that don't really provide much value for the mana spent on them. I would also highly recommend Woodland Bellower as a way to use your Azusa, Eternal Witness, Ramunap Excavator, Wayward Swordtooth and others as a toolbox. You can also add other cards to work with it if you want like Tireless Tracker or Nissa, Vastwood Seer  Flip that both really help the lands theme.

Here is my Azusa deck incase any of the ideas within are helpful: http://tappedout.net/mtg-decks/azusa-its-good-to-have-land/

Deck looks cool, hope it works out well!

Jedne2 on Take on Me - Eric Prydz

4 days ago

Okay, take two with the new commander.

Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.

I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.

Okay now to the cards:

I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.

Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.

Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.

Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.

Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.

Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.

Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.

Aura Shards I'd be careful with playing with this, it is a very strong card.

Harmonize is fine, I do suggest you add more drawpower to your deck though.

Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.

Wrath of God interesting include, considering that you are very reliant on your own board state.

Genesis is sort of meh, you don't have much 'yard shenanigans so it's not really worth it. May as well just use Eternal Witness

Asceticism Your commander already does this. This is not useful in the deck. If you want Shalai to have hexproof, give her Lightning Greaves or Swiftfoot Boots

Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...

Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.

Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.

Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.

In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.

You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.

If you want to go for angels, why not go angel tribal?

Philigan87 on The Abzan Enchanter's Essential Style Collection

1 week ago

luther Thank you! I used to have a Ghave deck, but it reached infinite combos too often so I scrapped it. =/

I've found Karador's recursion invaluable, especially when it comes to Eternal Witness to bring back tutors and Replenish type cards. =)

Slivortal on Freyalise High Tide

1 week ago

muckfac Unfortunately, there hasn't been much in recent sets that have really contributed to the primary gameplan. I think the closest card in recent sets to make the cut would be Bramble Sovereign. Unfortunately, after a brief testing period, he didn't make the cut. The worst part about him is that he's a terrible topdeck and requires him to be in play first to generate value. Additionally, as a tutor target when you go off with a lot of mana he's essentially a worse Temur Sabertooth. If you don't have a lot of mana he's not great either, as his ability costs quite a bit of mana and only becomes mana-positive if you both have Concordant Crossroads and a card like Priest of Titania in hand.

The other card I'd most consider would be Whiptongue Hydra. I think its effect is very powerful, and would be good in a meta where there are a ton of flyers. However, we already run Hornet Queen and Maze of Ith, which are better general-purpose cards. It reminds me of Bane of Progress, which while great in some metas, kind of gets outdone by more flexible MD answers like Reclamation Sage and Manglehorn.

The deck I feel is in a really solid place right now. I think the most "flexible" slots if you wanted to try new things are the Woodland Bellower/Fierce Empath package, as well as Mana Reflection. However, I really like the flexibility of the bellower. If you need bodies, it's 3 bodies via Wood Elves and Dryad Arbor. If you need gas, it fetches Fierce Empath for Regal Force. If you need to kill problematic artifacts/enchantments it can fetch Reclamation Sage and Manglehorn, and if you need to recur cards from your GY, it can fetch Eternal Witness and Ramunap Excavator .

As for Mana Reflection, the card's sometimes win-more, but I've found that you get enough value off of it with our 3 mana rocks, Nykthos, and Cradle. It can sometimes be awkward when you're behind, but this deck runs a bunch of great mana sinks to make it shine. I think it's a lot less win-more than Doubling Season, a card I used to run. The problem with Doubling Season is that instant-ult Freya requires both a decent board and Freya to be in the command zone. If you play it with Freya out, your opponents are a lot less likely to pick her off (and just keep her at a constant 1 or 3 loyalty). If you're not using it with Freya it's a more dead card than Mana Reflection, as you'd much rather have the extra mana to kickstart combo turns than extra tokens which are either excessive or vulnerable to creatures. Mana Reflection is great before or during your combo turn, as it only requires cards that tap for a total of 6 mana to be mana-positive, and counts as a ritual effect. Additionally, it's a 3rd combo piece with Earthcraft (first two being Wild Growth and Utopia Sprawl), which is fantastic.

Despite all this, I think there's also an argument for cutting it, so I think it's the first slot to go if there's something new to be tried. Let me know if you have any ideas; new ideas are always encouraged and welcomed!

RingweMakil on Make Mill Great Again

1 week ago

I can't help but feel as though Ensnaring Bridge is a better, more resilient, more permanent answer to combat based damage than Darkness. At least another copy of Crypt Incursion may not be amiss, since cards like Emrakul, the Aeons Torn really really really need to be answered; and what with all the BR Vengevine decks cropping up everywhere ...

I do think Snapcaster Mage is very powerful here, however. Snap will always be the best mill spell in the gy, and buy you life points by trading/chump blocking. It's effectively a 2 mana Eternal Witness, and that seems great in this list.

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