|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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Eternal Witness Discussion
8 hours ago
I can see Mindslicer being pretty fun to play but I haven't put him in to avoid drawing hate from the whole table. I found Entomber Exarch (or Nightmare Void) being a fine substitute for that matter. It still deals with storm and/or combo decks by taking their most threatening card and showing the rest to other players who can take care (save a counterspell etc.) of other cards if needed. It can also function as a conditional Eternal Witness when I don't need hand disruption so it's never a dead draw.
As much as I love Eternal Witness, I don't see myself running Den Protector and Treasured Find because it can't be recurred and I'm trying to maximize the number of cards which can be useful when they end up in the graveyard.
Animate Dead, Necromancy and Dance of the Dead are definitely all quality cards but I prefer more unique or swingy recursion spell (such as Wake the Dead or Living Death). I will probably add them if I find myself in need of more recursion.
I was running Buried Alive before and I cut it because I didn't need that many tutors and I often found myself holding it in my hand for the whole game. My deck, however, has evolved since then and I'm positive that I'll be able to use tutors more efficiently now. I'll give it another shot.
15 hours ago
There is more than one combo in this deck. The two simpler ones use either Umbral Mantle or Staff of Domination and a creature that taps for more mana than it costs you to untap it, so at least 4 or 5 respectively. Karametra's Acolyte and Priest of Titania can both do that. There are no tutors for those two artifacts, so you can only use those combos once you naturally draw one of them. Yisan or another tutor can then find the creature to pair with it.
There is also a slightly more complicated combo, though Yisan can assemble this one all on his own: You need Wirewood Symbiote, Temur Sabertooth, a random cheap elf, and a creature that taps for at least 5 mana. Symbiote untaps the mana producer by bouncing the random elf, Sabertooth resets the Symbiote with its ability, you replay Symbiote and the random elf, repeat.
So once one of these combos creates infinite mana, you can also untap Yisan as often as you wish, find Temur Sabertooth and Regal Force and draw your deck (Staff of Domination is another option to draw your deck with infinite mana). Then either win with Craterhoof Behemoth on the spot or abuse Temur Sabertooth's ability to bounce Eternal Witness to rebuy Beast Within and Somberwald Stag to wipe the board of opponents' permanents.
3 days ago
I always forget Vedalken Orrery is a card. Flash does make this deck more potent, but I need to test to see if the redundancy is worth the slot.
As for Regrowth, this card is actually perfect for what I need it for. I almost never want to grab more than one thing from my grave and I generally just grab the second best (which is usually ramp or a counter) with the copy, or don't even copy it at all. This deck is meant to roll with the punches. "Oh damn, you stopped the Palinchron combo. Guess I'll just have to find another way to win." The graveyard doesn't really matter in this deck. It's basically another exile until I get Regrowth/Eternal Witness or am trying to hide that I have Devil's Play in there. It also helps a lot with piloting because you can set up 2 (or 3 if you're lucky) game ending combos in one turn. Nobody has that many counters..
Sad robot should really be in the deck. I always look at it and say "hey, this needs to be in Riku" then flip the page. I really do need to find a slot for it. And for Coalition Relic I'd probably play Chrome Mox over it. It's a Phenomenal ramp card and I do think it deserves testing. It also doesn't exile a card out of my hand.
Thanks for all the suggestions! Keep em coming, I love having to re-evaluate why I do play certain cards and have things to test out.
3 days ago
Deathgorge Scavenger is not a worse Scavenging Ooze.
The only similarity between the two is that both grow, and gain life from consuming cards in graveyard.
The dino doesn't require any additional mana investment, to grow, and to heal you, instead it needs to survive attacking.
It really depends on what you play - if you can pay on turn 3 without causing any setback to your game, then go play ooze - otherwise the dino is superior, especially if your deck is packed full of removal like jund.
Ashes of the Abhorrent is of course no Rest in Peace - and for some decks like Living End, that is a enormous bonus.This card basically hoses other grave decks, while provides a large life swing against creature decks when Living End resolves - which can be crucial, if there are hasty flyers like - Mantis Rider, or pseudo hasty flyers, like a Restoration Angel cast at the end step - on the field that could kill you on the next turn.
Bant flicker has been a thing for some time - and if you only take a superficial glance at the list it looks like a bunch of crap cards put together.
But when your overcosted creatures like Elvish Visionary, Wistful Selkie (or rogue refiner) draw your deck in response to mass flicker, and you can recur said flickering card via Eternal Witness things get very crazy very fast.
Not to mention that most traditional & popular deck tend to have hard time interacting with a board that Eerie Interlude/Ghostway in response.
(of course it doesn't have meta share so it's "unplayable shit")
4 days ago
Yea, I did sacrifice creature removal for advancing the board state, as well as being able to recover from massive amounts of removal. Omnath does a good job of that on his own but to go with the Eternal Witness, Greenwarden of Murasa, Regrowth, Seasons Past, and Praetor's Counsel
4 days ago
I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.
I like the flavor of gallows at willow hill, but I think you have enough other removal.
I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!
4 days ago
Eternal Witness is useful in these recurring graveyard type decks.
5 days ago
hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.
I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.
But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?
Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.
I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one
Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.