Savannah

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition II (ME2) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Savannah

Land — Forest Plains

(: Add or to your mana pool.)

Savannah Discussion

LVL_666 on Riptide Madness

2 weeks ago

Hey Wesjohn11,

Thanks for the nice words about my favorite deck. Glad you appreciate the build. After taking a look at your build, I have a number of questions, and comments.

  1. My deck is a midrange build. It is not necessarily meant to be the fastest, only the most consistent and flexible. The strength of the deck is to reliably have a solution in hand or deck.

  2. Your build has a lot of the overlord staples, which is great - however if you're interested in something that's more "Spike" but still Sliver flavored, then Sliver Queen is your gal. Thing is, you'd need to build a very different deck and you won't be playing tribal slivers for the most part. Queen is a higher tier general whom you can more reliably combo off and win with. If that's what you're looking for, I can give you a number of card suggestions to help you on your way. Otherwise, i'll offer a critique of your deck as it's currently built:

  3. Creatures - You're running 27, in my opinion you'd want to narrow it down to at most 25. Why? Because you need room for more interaction. For your deck to survive in any relatively competitive meta you need to be able to protect or slow down other players who will more than likely have faster options or higher tier generals than you. Cut suggestions would be Virulent , Syphon , Root *, and Essence Slivers. I leave an asterisk behind Root because you may want to keep that in depending on your meta.

  4. Interaction - Speaking of interaction, I tend to lean more toward counterspells, but some good suggestions for you would be Countersquall , or from the latest set Dovin's Veto - which is more or less cut from the same cloth. Beast Within is also awesome for obvious reasons. I'm not saying you have to get the previously mentioned cards, they're merely suggestions. Heck, you could run an Expropriate if you were so inclined - so long as you run spells you like - and allow you to remove key pieces from your opponent's boards. Or more importantly, protect your own.

  5. Individual cards - Aluren is a cool card, however much like Intruder Alarm this can be taken advantage of by your opponents. Personally, i'm more shrewd in my dealings with other players - assuming they always have some quick thinking which lets them thwart my plans. (I like that word...thwart). Personally, i'd cut it - replacing it with Skyshroud Claim . Claim lets you ramp, and fix your manabase as you can tutor for any forest in your deck. That means both Taiga and Savannah can hit the board, and you get the colors you need right away. Another suggestion could be Pir's Whim (more political, not quite as powerful - but fun). Harsh Mercy is a cute card. I tried play testing it and always got nowhere with it. Too many players in my playgroup ran tribal flavored decks. In it's place you have so many options ranging from Wrath of God to Engineered Explosives or even the off beat Blast Zone . In this slot, I think you have far better options. Oh, same for Wild Pair . I too, play tested this card and have always had a substandard time with it. Maybe you have better luck, but personally - i'd cut it like a bad habit. In it's place i'd run a mana rock like Mox Diamond - as it seems that budget isn't much of an issue for you. Speaking of rocks, why are you running Mox Amber ? Not that many Legendary permanents in the deck to speak of, I'd imagine you wouldn't be able to take advantage of it often. I'd recommend that get cut as well. Oh, and also sub out Aphetto Dredging for Yawgmoth's Will . YawgWill is just so much better. Casting creatures OR anything else in the graveyard directly to battlefield is such a luxury. And in late game usually means a win.

Those are just some of my thoughts and suggestions. Hopefully you've found some of them useful. Good luck fellow hive mate.

Entity97 on A Cuberino

2 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

hkhssweiss on Carny Ghave, Lord of Leaches [cEDH/In Progress]

2 months ago

Land base wise, I don't think it needs to be said but just in case, while going for top tier cEDH the 9/3/3 split is the best while adding in alternative lands and the most efficient ones.

So in regards to that: The fetches excluding Scalding Tarn , the three duals Scrubland , Bayou , and Savannah . The three shocks Godless Shrine , Overgrown Tomb , and Temple Garden . That's the basic for a three color deck, next on priority is the pain lands which are Caves of Koilos , Brushland , and Llanowar Wastes . The multicolor land, Command Tower , Mana Confluence , City of Brass , Reflecting Pool . If going a bit more in since you are going to be running quite a bit of enchantments as well as creatures. Gaea's Cradle and Serra's Sanctum are decent inclusions, any land that gives you more than one is great. Ancient Tomb and Gemstone Caverns can also be considered.

Now I go back to sleep lol :p

rockleemyhero on H: Mox Opal W: Savannah

4 months ago

Hey folks I got a NM Mox Opal for trade and looking for a Savannah . Also interested in a Badlands or Underground Sea (can add other value like Lion's Eye Diamond for the sea.

SamsWrath on Cats in Steel

4 months ago

I also forgot to mention Lands. They are a bit on the expensive side of things but, lands such as: Gaea's Cradle , Serra's Sanctum (only if you add a few more enchantments), Nykthos, Shrine to Nyx , Savannah , Ancient Tomb , Gemstone Caverns and the 7 color-suited fetch lands you can run will really speed things up for this deck.

You should probably remove some of the "enter tapped lands" for lands such as City of Brass , Mana Confluence , Brushland , Flagstones of Trokair (bar-none the best Crop Rotation target), Inventors' Fair (another artifact tutor) and Dryad Arbor (cast Green Sun's Zenith x=0 and get an extra land drop on one of your turns).

DivineSmooof on strong arm teeg

4 months ago

You forgot Savannah (^:

it's hard to tell if you're going to focus equip or auras, but if you end up min-maxing one, you should probably run Austere Command instead of (or in conjunction with) Cleansing Nova, since Austere gives you more flexibility (i.e. not blowing up all your equips).

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Savannah occurrence in decks from the last year

Legacy:

All decks: 0.64%

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 0.89%