Savannah

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition IV Rare
Masters Edition II Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Savannah

Land — Forest Plains

(: Add or to your mana pool.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -19%

1.76 TIX $2.21 Foil

Card Kingdom

$94.99

Ebay

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Savannah Discussion

JaceTheSwagSculptor on Uril's Revenge

4 days ago

Not sure if you know, but fetches can get dual lands. For example, Verdant Catacombs can get you a Savannah, Temple Garden, Taiga, or Stomping grounds in addition to its ability to get a basic. Fetches warrant their price for a reason.

Just leave the Cast Out. It's an amazing card and I don't really want to keep messing with the curve. We would have to remove Chaos Warp to keep the curve correct though. Grasp of Fate is probably better than Chaos Warp too (now that I think about it) just because it gets rid of three permanants with no drawback.

I would probably replace Retether with Regrowth. It helps you curve out better.

We really need to get rid of a three drop to curve out...hmmm how about this...

  • Holy Mantle -> Angelic Destiny. Gets you an OHKO with double strike. Plus it recurs itself.

  • Snake Umbra -> Stranglehold/Cartouche of Zeal. I don't think going down to 18 should be that different. Having multiple of the same effect is always good in EDH, but if you're worried about it I think the other aura is fine. Cartouche lets you recover well if Uril gets hit by a board wipe or close out a game for a low CMC.

  • Retether -> Regrowth.

  • I'll let you make the decision between Chaos Warp and Grasp of Fate. I don't think this one makes too much of a difference.

JaceTheSwagSculptor on Uril's Revenge

4 days ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

theindigoeffect on Uril's Revenge

1 week ago

Cool, I think Grasp of Fate works nicely, and I have similar thought process, regarding your other suggestions.

I'll probably acquire Mox Diamond at a later time: for now, Taiga, Savannah and Horizon Canopy seem like more pertinent additions. I'll update my deck later in the week, once I have the pieces that I need.

Thanks again.

Terrvex on cj96.calimlim

1 week ago

Hey man, thanks for the offer. I already have a Savannah and I don't really wanna trade for a Heavily Played land. I would be willing to do all the cards you mentioned for your Scrubland, Creeping Tar Pit, and $100. Not sure if you're looking to put money towards this or not though.

ZeBear on

2 weeks ago

I am not a fan of Sublime Archangel, Seraph of the Sword, Skullclamp, would cut them all for either rocks in the vein of Gilded Lotus or some early group-hug effects (Collective Voyage is hella sweet). Then I would try to get an Emeria, The Sky Ruin for more recursion and then swap out some of the duals for Temple Garden, Savannah, Scattered Groves. Also Concerted Effort could just be Akroma's Memorial and be better always.

Poptartz95 on H: Binder W: Liliana of ...

1 month ago

Currently looking for the following cards!

Nath of the Gilt-Leaf

Liliana of the Veilfoil icon < pref judge promo but open to other prints of course!

Bayou

Taiga

Savannah

Wheel of Fortune < revised or judge promo plz!

Loyal Retainers

Only interested in Revised lands also!

Take a look at my binder, and if anything catches your interest please let me know! Any questions or request for more details let me know! Binder link!

203995014 on No thought but hunger, no strategy but destruction

1 month ago

That does raise the question of whether it is worth splashing white in the first place, which is an area I have messed with in the past. If I were to splash white, as far as I know I would also gain Gaddock Teeg, Ethersworn Canonist, Kataki, War's Wage, Linvala, Keeper of Silence, and a bunch of others that I can't quite remember off the top of my head.

First, the cost of splashing white wouldn't be negligible. There are only 13 colored lands in the deck, and ideally you would want two of them by turn 4. The odds of drawing one forest in opening hand is about 80%, and the odds of drawing a 2nd forest is around 60-65%. Because of the dependence on getting at least one green source in opening hand and two green sources a few turns later, that means the best way to splash would be with fetchlands and duals that don't affect the math behind these already borderline risky numbers (so Savannah and green fetches like Windswept Heath ). If the fetchlands didn't have the life payment, then the white splash would be the easiest decision ever. However, as it stands, there really isn't much that splashing white adds to the deck. Combo matches are always going to be bad, there are alternatives to Terra Eternal in green (I mentioned Crucible of Worlds and Splendid Reclamation earlier), and the deck is quite capable of surviving through land destruction, minimum two lands at any given point (in fact I used your deck as a measuring stick and the matches were real close). Finally if I REALLY wanted to splash for one of those effects I would probably play Sacred Ground instead. This ends up in a place where the life payment from splashing is much more likely to be detrimental compared to the benefits gained from splashing for that one white sideboard card, and even if I did splash I wouldn't use Terra Eternal.

Appreciate the comment though, always cool to see new ideas.

MagicalHacker on In light of the recent ...

1 month ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

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