|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Forest Plains
(: Add or to your mana pool.)
3 weeks ago
Reliquary Tower is nice utility once in a while but you're right, it's certainly not necessary here. That said, I'm typically not hurting for colour fixing in this brew so I don't mind running a few gratuitous utility lands. I will certainly swap out something if I ever get my hands on a Savannah .
1 month ago
3 months ago
- Command Tower
- Seaside Citadel
- Temple Garden
- Hallowed Fountain
- Breeding Pool
- Glacial Fortress
- Sunpetal Grove
- Hinterland Harbor
- Windswept Heath
- Flooded Strand
- Bant Panorama
- Misty Rainforest
- City of Brass
- Temple of Plenty
- Exotic Orchard
- Polluted Delta
- Reflecting Pool
- Wooded Foothills
- Tropical Island
- Krosan Verge
- Marsh Flats
3 months ago
I love equipment, I am hoping for an upgrade to the preconstructed deck and I came across this one, I massaged the mana base a bit with some stuff I already have, but thank you for continuing to tweak, I hope that the person piloting this at the table has fun (I tend to bring a dozen or so commander decks to game night so folk don't have to be out of pocket to play ... and I'm addicted).
3 months ago
Dryad Arbor : This land feels bad when you have it in your opener, but you can get it off Green Sun's Zenith for X = 0. This is a pretty good turn one play, especially with a flipped Growing Rites of Itlimoc Flip.
Thalia, Guardian of Thraben : Hatebears are the best way to win in GW, outside combo. Running something like Thalia lets you slow down your opponents; with the mana-advantage from your dorks/general, you're likely to be able to play through it better than your opponents.
Fetches: These are better than Selesnya Guildgate , mainly because they allow you to double-trigger your landfall guys, like Rampaging Baloths and they enable duals, like your Temple Garden or (if you have access to it) Savannah . I like that you're running Windswept Heath ; consider off-colors, like Flooded Strand or Misty Rainforest . If these are too difficult to get ahold of, slow-fetches like Grasslands and Flood Plain are also good. Prismatic Vista , too.
Nature's Revolt / Living Lands : Living Lands is better (as it's four mana), but Nature's Revolt is $200 cheaper... Paired with Linvala, Keeper of Silence , these two produce a hard lock on your opponents. Additionally, paired with Elesh Norn, Grand Cenobite , this effect produces instant fun.
Selfless Spirit : This is a good way to avoid a boardwipe wiping you out of the game.
Cataclysm : This is a boardwipe like no other. I suggest running it in any white deck, as it deals with a clogged board real fast. Note that it makes everyone sac all their planeswalkers, as that card-type was not instituted when Cataclysm was printed.
4 months ago
5 months ago
So it might be correct to swap these ramp cards out and my CMC will go down a little.
Yeah, "If you fear the dragon's fire, you are unworthy to wield it." - but that being said I probably won't be able to afford ABUR duals besides maybe Taiga and Savannah , also Mox Diamond seems to be expensive as hell too. But for the rest of the cards I'll try to get them sooner or later, recently I've bought foil Assassin's Trophy and next on the list are probably missing fetchlands or Sylvan Library .
5 months ago
Hey, just a heads up, Primeval Titan is banned in commander, but if your playgroup is fine with it, keep it. There's a reason it's banned lol.
Also, Wood Elves could be a great way to ramp and a good blink target.
Overall, I think this is a very strong list. The main improvement I would recommend is to the mana base, as you stated. If you've got the money for Tundra and Savannah and Tropical Island , go for it, but even adding a few more cheap non-basic lands like Evolving Wilds and Blossoming Sands . I think your deck would be fine with about 15 basic lands (maybe 8 forests, 4 islands and 3 plains depending on the colors from the nonbasics).
And personally, I think it's fine for a Roon deck to not have too much to do in the late game. Roon's all about out-valuing your opponents in the late game.
Hope this helps!
Savannah occurrence in decks from the last year
All decks: 0.64%
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 0.89%