|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Masters Edition II||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Land — Forest Plains
(: Add or to your mana pool.)
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|Have (2)||TheRealPeaches , Grantley91|
|Want (9)||Sasuin , brokendwarf , Big-Foot , pskinn01 , Roadhog , Poptartz95 , Fergernuggets , EnividWodahs , Spinalripper|
1 day ago
1 day ago
did you consider these cards:
4 weeks ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
4 weeks ago
1 month ago
Nic44: I'm glad you like the deck. As for specifics:
Weathered Wayfarer is definitely a good card, however knight has a few benefits. Because she is green/white, Green Sun's Zenith can find her. She also doesn't have the same search restrictions that wafarer has. The other thing is that she outright puts the land into play, which means I don't have to rely on my land drop. The other thing is that she can get to be a real beatstick if needs be.
Timely Hordemate falls into the same category as a lot of other combo pieces - while there are a bunch of creatures that combo, the hardest part is assembling the sac outlet (as green doesn't struggle to tutor creatures). And I'd rather run slightly less combo pieces and more tutors.
Angelic Renewal is i nthe same boat as Hordemate. While it's good, I think I'd rather run Gift of Immortality. Even though it doesn't combo with Renegade Rallier, it combos with Sun Titan and gives me the option of including Heart Warden and Eidolon of Blossoms as card draw (these three form a really solid draw package, either warden + gift or eidolon + sac creature + gift).
I love Sakura-Tribe Elder as card, however it's very rare that I actually bother recuring him. And the more competitive the meta, the more important it is for lands to enter untapped. Plus being able to fetch Savannah is a huge deal. It was a tough call not to include him, but ultimately he can be a bit slow.
I do like the interaction with Felidar Guardian and Birthing Pod. It definitely warrants some further thought - I'll add him to the maybeboard. I'm not too interested in adding 7 drops to the deck, however his interaction seems strong wit hthe rest of the cards. I used to run Restoration Angel in an older build and guardian is better in most aspects.
1 month ago
Not sure if you know, but fetches can get dual lands. For example, Verdant Catacombs can get you a Savannah, Temple Garden, Taiga, or Stomping grounds in addition to its ability to get a basic. Fetches warrant their price for a reason.
Just leave the Cast Out. It's an amazing card and I don't really want to keep messing with the curve. We would have to remove Chaos Warp to keep the curve correct though. Grasp of Fate is probably better than Chaos Warp too (now that I think about it) just because it gets rid of three permanants with no drawback.
We really need to get rid of a three drop to curve out...hmmm how about this...
Snake Umbra -> Stranglehold/Cartouche of Zeal. I don't think going down to 18 should be that different. Having multiple of the same effect is always good in EDH, but if you're worried about it I think the other aura is fine. Cartouche lets you recover well if Uril gets hit by a board wipe or close out a game for a low CMC.
1 month ago
I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:
Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.
Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.
Lastly, Grasp of Fate is still missing. This card is really hard to pass up.
I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...
You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.
The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.
My suggestion for your ideal land base would be...
1x Ancient Tomb
1x Arid Mesa
1x Marsh Flats
I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol
2 months ago
Cool, I think Grasp of Fate works nicely, and I have similar thought process, regarding your other suggestions.
I'll probably acquire Mox Diamond at a later time: for now, Taiga, Savannah and Horizon Canopy seem like more pertinent additions. I'll update my deck later in the week, once I have the pieces that I need.