|Commander / EDH||Legal|
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Land — Forest Plains
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|Have (4)||MagnaAura , TheDuggernaught , LTmiller , Grantley91|
|Want (15)||Sasuin , mazrimtaim , No1HanSolo , brokendwarf , Roadhog , Poptartz95 , Fergernuggets , Enivid , gamerhat , Fullmetalmage , Mousemke , pskinn01 , Spinalripper , ryuzaki32667 , TheBl0b|
2 weeks ago
We don't have preview images for different languages, only language codes. Something we're working on a solution for, but entails a lot more work per card! If you were to mark it with
for Russian, say, it'll have a little Russian flag distinguishing it as a foreign card, but it'll still show the default image for Savannah. That's the best ya can do.
3 weeks ago
Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.
Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.
Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.
cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).
some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.
Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.
Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.
1 month ago
Good on you, I love enchantress, not based on Game Knights, but GW Selvala, Explorer Returned enchantress is my favorite.
I used to run Karametra, but supporting creature-based gameplay isn't super useful, and Selvala consistently gets 3+ mana in my Meta.
One thing, you can run Marsh Flats, Arid Mesa, Flooded Strand, Verdant Catacombs, Wooded Foothills, and Misty Rainforest. Since they are colorless, and have no mana symbols in their text, and are not basic land types, you can run them for more shuffle effects for Sylvan Library, more ways to find basic lands for Earthcraft, and also fetch Temple Garden/Canopy Vista/Scattered Groves/Savannah for mana fixing.
1 month ago
Hi, in response on the questino you asked on reddit. I would cut these cards:
- Canopy Vista : Cut back on the lands that (could) come in tapped. Too many in oyur hand can hurt your start really bad.
- Fortified Village : Likewise.
- Temple of Plenty : Likewise.
Instead I would suggest to add these lands:
- Cavern of Souls : A great land that offers protection when casting the commander.
- Savannah : Obvious improvement if you can afford one. A good investment too.
- Ancient Tomb : Good ramp land.
- Dryad Arbor : Good utility land that can also be fetched on turn 1 with Green Sun's Zenith, where x=0)
Depending on how competitive you really tend t go, I would consider cutting several of the higher cmc cards from your build. They are not nice to have in your opening hand and several only offer a winmore condition.Extra mana ramp cards are also a good improvement to get Sisay out asap.
Also +1 from a fellow Sisay Commander :)
Have fun Captain!
1 month ago
It looks good for a start! You'll have to play some actual games to see what works and what does not.
I assume you won't play with Savannah. So maybe add Temple of Plenty instead. Also, Selesnya Guildgate, Evolving Wilds and Terramorphic Expanse are nice and inexpensive lands. You might want to add them, because there were some situations where I was missing either green or white mana while goldfishing with your deck - especially because you have cards that cost two green mana and cards that cost two white mana in the 3mana-slot.
But that's all. Have fun with building the deck!
1 month ago
tundraspalace I've got a decklist up now to see how it evolves from there, and to make changes as I come across the need. I removed 7 cards in total from the original listing. 3 of which were mentioned above with Gaea's cradle and the land spells. The other 4 were Sylvan Tutor, Hall of Gemstone, Concordant Crossroads, and Savannah Most of these were budget cuts, some due to personal preference on card art or design. It will definitely be worse than your list, but my goal is to make it marginally so.
2 months ago
I use Growing Rites of Itlimoc instead of Gaea's Cradle.
Plus, I just bought Vampiric bloodlust deck to have vanilla games. I'll have to playtest Teferi's Protection .