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Privileged Position Discussion
5 days ago
I just learned that Privileged Position shall be reprinted in the Selesnya guild kit that shall be released in November, and I am very pleased about that, because that card was long overdue for a reprint. Any deck that contains the colors green and white should have that card, and I am very glad that I waited until it was reprinted to purchase a copy for the Atraxa deck that I currently am building.
1 week ago
Your list is your own! It looks great. I was playing Selesnya enchantress with Karametra as the commander for a while before Tuvasa came out, so I have some experience piloting this kind of deck. My advice would be to try and pick up on some cards that will help you win the game faster. Usually the Karametra deck would have this huge engine going and not be able to capitalize on it, so adding cards such as Avacyn, Jin-Gitaxias, and Vorinclex made it super mean for sure. One thing I do love a lot though is Thassa, making your Tuvasa unblockable and winning with commander damage is pretty easy with this deck. Obviously you could also do the same thing with Rogue's Passage. Hope this was a slightly helpful thought from 2 A.M. from me. I'll keep checking back to see how you're going :)
1 week ago
The thing is to build a saskia deck you have to do combat damage. Just trying to do such a thing in CMDR is hard. Because you can't just chip away at people and expect them to not get pissed off and do something about it.
So you need to build an army of creatures then do an alpha swing knocking out several opponents at once in hopes that it isn't stoped by a
So it's a tough build to do right. You want to have enough big fat creatures but enough anwsers for what youll encounter like someone putting
- Song of the Dryads on saskia
- Ghostly Prison
- Sphere of Safety and such other trubblesome things you'll encounter like No Mercy.
You see the problem is creatures are just so easy to deal with. So in order to make this a successful deck you also need ways to make them relentless with stuff that gives your creatures haste and graveyard stuff. Living End, Rise of the Dark Realms, Victimize, maybe some persist effects like Cauldron of Souls and undying stuff like Mikaeus, the Unhallowed but you can't make it easy to destroy your stuff so you'll need stuff like Avacyn, Angel of Hope, but thats not gonna stop exile. So you'll need stuff like Privileged Position, so they cant be targeted. But that's not stopping Terminus. Aaaannnd still, there's nothing you can do about Cyclonic Rift, or Toxic Deluge. But the Cyclonic Rift player will be waiting for that alpha swing, so you will have to be ready for it with a Red Elemental Blast and/or Pyroblast to counter it. But you'll still be getting blown out by a Toxic Deluge. So that's where the persist and undying come in also there's Rise of the Dark Realms
...In Garruk's Wake...
2 weeks ago
emmara, soul of the accord+thornbite staff+ashnod's altar+paradise mantle= infinite mana
emmara, soul of the accord + thornbite staff + ashnod's altar= infinite damage ( wins the game unless they have like a platinum angel with shroud)
emmara, soul of the accord + thornbite staff + ashnod's altar + Paradise mantle + soul warden/ essence warden=infinite health AND infinite mana
emmara, soul of the accord + thornbite staff + paradise mantle/ cryptolith rite +altar of dementia= infinite mana and mill
Thats how i win if i get a flat tire
3 weeks ago
4 weeks ago
1 month ago
I do know about that. But Ajani's Chosen does not care for enchantments to be cast it only cares that they enter so it does work with primal surge. The only enchantress that works with primal surge is Eidolon of Blossoms. Maybe I wasn't clear about that enough in the deck description. But with only 3 non-land permanents in the deck upon casting Primal Surge how could you not consider this a win condition.
Brylon on Shalai EDH
1 month ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.