Privileged Position

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the target of spells or abilities your opponents control.)

Privileged Position Discussion

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

1 day ago

@Last_Laugh: interesting suggestions. Most of them actually have been in here, but scrapped for other cards.

  • I have a Bramble Sovereign reserved for this deck, but in the end it never got in. The only reason why is because he only works with ETB and not existing creatures. But he indeed is very good here!

  • Fathom Mage has been scrapped one update ago for Guardian Project . She definitely is amazing and would be the 101st card included but the issue is that her card draw is not reliable. I end up drawing 20 cards when I'm ahead or none because her power is to high. Most creatures of mine enter as a 1/1 anyway. I actually lost and won once with Walking Archive . Strategy is to dump a library worth of counters on him in your end step. But one opponent flashed a Laboratory Maniac in play when I did that a second time.. Just my luck.

  • Rishkar, Peema Renegade yes he is a beast! Also a scrapped and reserved card in the deck. I think I can do without. Might re include him.

  • Mazirek, Kraul Death Priest has been on my radar allot. But I think I'll need to run Dictate of Erebos sorta cards along with it. Not really the direction I want to go, but definitely good!

  • Shalai, Voice of Plenty : I skipped her for a reason. Since ravnica I was able to pick up a Privileged Position and found shalai looking terrible on her first inspection (why would I ever pay 6 mana to..!?). But perhaps she is a good addition! I'll test her.

Thanks man, the suggestions are much appreciated. I'll definitely check your deck out!

@DrowZgam3r: thanks for your suggestions and compliment!

  • Sheoldred, Whispering One is very strong, and even more oppressive! Never have I had a game where someone played her and everybody celebrated with dance and joy. People have scooped a game because of her. But perhaps if I play a compatitive game!

  • Rancor interesting you say its not fitting for edh. To me it's an evasive effect that permanently effects my boardstate. But I might look for a replacement.

Oloro_Magic on pls dont attack me

1 day ago

Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.

First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.

The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .

Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.

The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.

On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.

Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.

The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .

I wish you the best of luck! If you need any help or clarification just tag me in a comment.

Vale,

Oloro

Loonmoon18 on Green Mana

1 week ago

I would suggest a card like Rites of Flourishing for speed, Privileged Position to protect your creatures because your low cost cards that involve any kind of ramp and your big cards are at risk of target because they are such a threat, Crawlspace is always handy, Defense of the Heart is a good way to cheat in creatures. Lurking Predators since you have so many creatures but don't use many of these, Shapers' Sanctuary ramp since your cards are a target, Heroic Intervention is a good catch all, Dolmen Gate if you swing a ton, Vizier of the Menagerie to almost have a constant card to play and see ahead. Don't use all but these are some suggestions for your deck.

Cuickbrownfox1 on Scion of the Ur-Dragon Aristocratic Shenanigans

1 week ago

I actually usually don't have problems with getting mana, the majority of my problems comes from having a lack of black mana. Having more ways to get either Arcane Adaptation or Conspiracy is always really helpful. I was considering running a dragon in this deck, just so that I could come out of nowhere and have something big, even without Arcane Adaptation or Conspiracy . I will definitely add Crux of Fate and Privileged Position although I don't know about Sterling Grove . As for Farseek and Nature's Lore they definitely seem a lot better than the signets. Thanks for the help!

thrashmaniac93 on Tuvasa EDH

1 week ago

Would definitely play Greater Auramancy if not for price reasons. Privileged Position gets the job done for now

lordnathan21 on Kitters

1 week ago

There's a reason that those other decks are mostly running equipment, since you can re equip it if the creature dies. That doesn't make enchantments bad at all, there's just more synergy with a lot of existing cats.

I'd suggest cutting the token theme, since it's much slower to get up and running compared to dropping a few weak creatures and pumping them up. You may consider trying to lower the curve a little bit and include more low cost creatures and buffs. If you have a 1/1 and can give it +3/+x, with enough to activate Arahbo, you are suddenly dealing 8 damage with just that 1/1 creature. Sure, casting something like Phantom Nishoba and doubling it's power does work, but not until you've spent 5-7 turns building up mana.

You should have a Sol Ring in every EDH deck. It's too good, and too cheap compared to something like Privileged Position . I'd also cut Blanchwood Armor , Ajani's Aid (since you don't have the card it references, it's not much more than a Fog your opponent knows about), and most of your higher CMC cards.

Seht's Tiger is a very solid cat, it's not often you'll find what is basically a counter spell in white. Also add in Temur Sabertooth . That can not only save some decent creatures, but also make a strong attacker, and let you recast things with ETB effects.

xaarvaxus on Scion of the Ur-Dragon Aristocratic Shenanigans

2 weeks ago

Well, this is an ambitious game plan but let's see if anything below is something you think might help:

Zur the Enchanter could fetch the Arcane Adaptation and put it directly into play. It looks like the deck really relies on this or Conspiracy being on the board to function optimally so with that little redundancy of effect, more search is good.

Because those 2 enchantments are so important, I would add some ways to protect them from being removed from play: Privileged Position , Sterling Grove , Spellskite , Negate [or other counterspells of choice], heck, even a Standard Bearer would suck up things like Beast Within or Chaos Warp that targeted what was making every creature a dragon. The deck looks like it can limp by without them but why go through that?

If your creatures are all going to be dragons, your boardwipe of choice is probably Crux of Fate .

I play a couple of decks in this style and Fauna Shaman is a tool I rely on to pull together creature combos.

As for the mana base, well, 5 color is tough without true duals but green does give you Farseek and Nature's Lore which might be better plays than the signets as you could tailor what color combo you needed. Cavern of Souls is of course an upgrade but also expensive so probably out of reach. YMMV but I don't know how you are able to play with only 31 lands.

magnusactor on Atraxa, legendary Voice,

2 weeks ago

Zhur the Enchanter doesn't have enough targets to make him worth in this build, also Oath of Ajani is a little lack luster late game so you may want to consider replacing them. I would highly recommend replacing them with Avacyn, Angel of Hope and Privileged Position to help give you more protection to your permanents.

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Privileged Position occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 0.21%

GWU (Bant): 0.16%

RGW (Naya): 0.1%