Privileged Position

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control can't be the targets of spells or abilities your opponents control.

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RAV

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Privileged Position Discussion

Loki_Engrish on Roon of the Hidden Realm EDH

1 day ago

Hey nathanselisko

I would agree with UlmBurger as I've attempted a blink deck myself.

Something I never used, not really something I even considered, is Eldrazi Monument. Making your package indestructible is pretty good. Or even Privileged Position to stop them targeting all together

I went four colour so my was considerably more janky at first. A good thing about your deck is that it's hard to construct it once it gets going but I can already see that it will have trouble doing much in the early game. Something to consider would be the signet cycle for ramping.

Also having played with Ephara, God of the Polis myself I know how clunky she is when you don't have your blinking tools with you. Not only that but your deck appears to have a substantial amount of card draw that you could attempt in running another card. But if you want to make her work, I'd suggest the looking at decks built around her to try and use her abilities to your advantage. You blink a lot of creatures, why not create more and draw 5 cards a turn cycle with her alone? That's of course going to make her a lightning rod instead of Roon of the Hidden Realm.

Just a few suggestions, honestly your deck looks fun to just sit there and blink creatures for 5 mins straight to see what happens.

cdkime on elgosu1337

4 days ago

Would you mind commenting on Ojutai Voltron Control 1.0 as well? That is technically the deck posted above yours, and rightfully deserves feedback. I would hate for anyone to miss out. Also, it is a tad more helpful if you comment on the deck itself, rather than provide your feedback in the advertising thread.

Regarding your suggestions, I used Assault Suit in the past, and found it to be lacklustre--its large mana investment (both to play and to equip), combined with its lack of other synergies proved disappointing. I'll sub it in if my meta becomes more sacrifice heavy, but it does not have a place at this time.

Celestial Mantle would not work as you said--I do not control Karona, so if they attacked me their life totals would be doubled.

Eldrazi Conscription is a pretty nifty card, but ultimately I decided not to go with it. While tutoring it with Soveriegns is an incredibly powerful play, it is effectively a dead draw otherwise--while I often have the free mana to play it, a single enchantment for 8 mana does less for me than 2 3-4 mana enchantments, given the number of synergies.

I keep meaning to playtest Privileged Position, I just never have gotten around to it. Thanks for putting this back on my radar!

elgosu1337 on Advertise your COMMANDER deck!

4 days ago

Review of cdkime's Karona deck: Really like the use of the Vows for Karona, have you considered Assault Suit as well to protect from sac outlets? A slightly different concept that works is Celestial Mantle, since attacking you would just gain you more life. Eldrazi Conscription is a classic combo with Sovereigns of Lost Alara, and Privileged Position is good for protecting your permanents.


Gallery of Deceivers

Commander / EDH elgosu1337

SCORE: 1 | 12 VIEWS | IN 1 FOLDER


This deck is focused on using Deceiver of Form to turn your creatures into other creatures for powerful effects, even legendary creatures if Mirror Gallery is in play. Looking to improve the consistency.

SynergyBuild on Cleric Deck [~$40]

5 days ago

Battletide Alchemist is a five mana creature, your deck can't ramp, and modern is a format of turn 4 or earlier wins. Control decks do exist, and so do pillow fort decks. If your control elements, or pillow fort cards do not come online before the turn your opponent intends to win, you lose.

A control deck board wipes, and stops the opponent with counterspells and removal. You run semi-removal in the form of Oust, and a semi-board wipe in the form of Dusk / Dawn, but those are only semi. They don't remove many of the aggro threats as they are large in number and small in size, nor does the removal stop voltron stype Slippery Bogle decks. The lack of a serious control element stops you from playing in such a manner.

If you were to consider this a pillow fort deck, one that stops the opponent from doing things, but doesn't actually remove the threats, you would be out of luck. Battletide Alchemist might be closer to Sphere of Safety in a real w/x pillow fort deck, but that is a "finisher" or a card that stops the opponent after Runed Halo, Ghostly Prison and Nevermore slowed them down. The issue is you don't have a real way of slowing them down until then, and you will be dead before you drop Battletide Alchemist if you don't. Casual aggro decks for 15 dollars have more of a chance in the current meta in a late game scenario than this deck, because if Battletide Alchemist is your deck, you don't have one.

Pillowfort is an underused strategy, one that lock the opponent in many ways, preventing damage does so little on its own, that the real pillowfort decks only do it if it is 3 mana and prevents all damage dealt to you (Solitary Confinement saw some play). Loss of life will kill you, removing the Battletide Alchemist will kill you, etc.

The types of things a pillowfort deck should do are 6-fold:

  1. Lock down combat (Sphere of Safety, Ghostly Prison)

  2. Lock down targetting of yourself (Aegis of the Gods, Leyline of Sanctity)

  3. Lock down spells that get around this (Runed Halo, Nevermore)

  4. Lock down alternative strategies after sideboard (Rest in Peace, Stony Silence)

  5. Protect the Locks (Greater Auramancy, Privileged Position)

  6. Win the game (Luminarch Ascension, Sigil of the Empty Throne)

Your deck covers part of #1 with Battletide Alchemist, and part of #5 with Eight-and-a-Half-Tails I say a part of each because plenty of combat isn't damage, it is infect, or "when this creature attacks" (think eldrazi tron and all of the eldrazi's with the annihilate keyword), and because a destroy all (Supreme Verdict) gets around protection effects. Creatures a way flimsier than enchantments, and this deck doesn't even cover that.

Tmonster on "Curses..."

1 week ago

General Recommendations - Serra's Sanctum Wild Research Copy Enchantment Sigil of the Empty Throne Maelstrom Archangel Maelstrom Nexus

Don't know how much enchantment removal is going to be present, but maybe sideboard Open the Vaults Karmic Justice Crystal Chimes

Any of the "cast enchantment, draw card" effects - Eidolon of Blossoms Argothian Enchantress Enchantress's Presence Mesa Enchantress Verduran Enchantress

Protection - Eight-and-a-Half-Tails Faith's Shield Heroic Intervention Privileged Position

Control - Journey to Nowhere Oblivion Ring Detention Sphere etc.

Mana fixing - Crystal Quarry Chromatic Lantern Prismatic Omen Cascading Cataracts Joiner Adept

I understand the enchantment flavor for Chromanticore and that it's decent by itself, but would rather see Ramos, Dragon Engine or something else that functions better (although Ramos can be aggro).

Tel-Jilad Stylus for tucking Nefarious Lich and Illusions of Grandeur and my personal love for it.

You totally have a theme going and I dig it, just tossing some thoughts out there.

TheNightWolfRS on Mayael the Chubby Chaser

1 week ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

Philigan87 on BANTer

2 weeks ago

I know the mana is more for casting, but I think you'd get more play-value from Privileged Position instead of Greater Auramancy, that is, if you have to chose between them. You may want to include both... in which case Sterling Grove also is a valid choice for replacing g/a... or just have all 3... =)

DemonDragonJ on Masters 25 Speculation and Wishlist

4 weeks ago

With the release of Masters 25 being not very far away from the present, I wish to begin speculation about what cards may be reprinted in it and encourage others to do so, as well.

Some of my choices for reprints are Akroma's Memorial, Bitterblossom, Chromatic Lantern, Doubling Season, Privileged Position, and Rhystic Study, all of which are far more expensive than they should be, in my mind. Mirari's Wake has been reprinted a sufficient number of times in the recent past, so it does not need another reprint in this set.

I would very much like to see some actually good dual lands in this set, preferably the shocklands or filter lands, but reprints of the enemy-colored checklands, preferably with new art, would be very nice, as well.

A reprint of Atraxa, Praetors' Voice would be great, considering how much more expensive she is than the other four generals from Commander 2016. Reprints of both Countersquall and Voidslime would be nice, to lower their prices, and Absorb, to have it in the new card frame.

I shall add further cards to my list as I think of them.

What does everyone else say about this? What card would you like to be reprinted in Masters 25?

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