( can be paid with either or .)
Other permanents you control have hexproof. (They can't be the target of spells or abilities your opponents control.)
|Want (4)||davegarza7 , bi9jed , Mr.Bubbles11 , CodeGorilla|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Privileged Position occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GW (Selesnya): 0.81%
GWU (Bant): 0.55%
Privileged Position Discussion
1 month ago
Recommended additions and reasoning:
Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.
Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...
Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.
Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.
Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.
Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...
Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.
Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.
Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.
Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.
Gisela, Blade of Goldnight: Amazing for both extra damage and protection.
Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.
Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.
Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.
Recommended cuts and the reasoning:
Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.
Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.
Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.
Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.
Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.
Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.
Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.
Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.
Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.
1 month ago
Making a creature that is identical to an existing enchantment is one of the easiest methods in this game for making new creatures, because creatures are much easier to exploit than are enchantments, so I have created several creatures that are inspired by existing enchantments, as seen, here.
Dark Prophet Show
Creature - human wizard
Whenever dark prophet or another creature that you control dies, you lose 1 life and draw a card.
This creature is modeled after Dark Prophecy, which is a great card, but cannot do anything on its own. It has a higher mana cost, but one that is more lenient about its color requirements. I was contemplating making it either a zombie or a vampire, but I then decided that those types do not need to have every awesome effect that black has to offer.
Spidersilk Shaman Show
Creature - human shaman
Other creatures that you control get +1/+1 and have reach.
This creature is modeled after Spidersilk Armor, which, as with the previous enchantment, is useless without at least one creature on the battlefield. It has one minor yet important difference in that it also increases the power of other creatures on the battlefield, not only their toughness, since I feel that creatures in recent years have improved sufficiently that that is now acceptable. Again, I feel that a mere 1 mana more over its predecessor is acceptable.
Sylvan Librarian Show
Creature - elf druid
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
This creature is clearly inspired by Sylvan Library, which I actually feel is out of green's domain by today's standards; black would make much more sense for this effect, but I could not miss an opportunity to use that name. Unlike the previous two creatures, this one costs 2 mana more than its predecessor, because I personally feel that a mere 2 mana is far too low of a cost for such a powerful effect. I was planning to make this creature only a 2/2, but I felt that that would be too low for a creature that costs 4 mana, but a 3/3 would have been too powerful, so I made it a 2/3.
Privileged Princess Show
Creature - human noble
Each other permanent that you control has hexproof.
"I have lived a life of luxury, but that does not mean that I can ignore those who are less fortunate than myself."
This creature is inspired by Privileged Position, which, again, cannot do anything on its own. I kept the same mana cost, because I feel that that is the perfect cost for such an effect. The flavor text is to explain how this card makes sense: a princess is using her wealth and position of authority to assist others who are in need. Her low power is to show that she is not accustomed to a life of hardship, but her high toughness shows that she can afford protection (and also to prevent her from being destroyed by a single Lightning Bolt).
What does everyone else think of these cards? Did I do well with them?
1 month ago
2 months ago
Recursion will generally go under utility in my mind. I get that you can call it card advantage, however I would say that you're getting access to a card that you already had, but not helping you dig for new stuff. Thus utility.
Protection can be one of two things. It can either be utility for stuff like Privileged Position or can be win condition if you're using a Mother of Runes to connect commander damage (for example). It just comes down to how you are actually using the cards.
As I said, if you feel like you must use custom categories, you don't need a lot. A the end of the day, either a player will know enough cards to know the difference between a boardwipe and single target removal and will probably know the key ones (Wrath of God, Cyclonic Rift, Toxic Deluge, etc.) and so you don't need to spell out the different between single target and mass removal, or the player will know barely any cards and so they need to read all of the cards anyway. And that that point they should be able to figure out the differnece between "kill thing" and "kill everything".
And that principle kind of goes with all of it, either a plyer will knwo most of the cards and what they do so there's not a huge value add in putting cards in custom categories, or the player will have no idea and have a bunch of reading ahead of them. And that's honestly why a good description is much more valuable than a bunch of custom categories.
Not to mention, I actually think it's really important to see how much of your deck is permanents, how much is lands, how many instants you're playing, etc more than ech of the user defined categories. I can generally count the ramp in a deck pretty quickly (it seriously only takes 30 seconds to go through the categories), but knowing how creature heavy the deck is is generally more useful. And look, that's my opinion on it - others might like custom categories more but in my experience of deck building, the spread of card types has been very important.
But yes, if you do want to use custom categories, stick to the philosophy of less is more.
2 months ago
The are a few reasons why I removed Primordial Hydra the first being that far too often I would pull it off of the top of my library when activating Golos, Tireless Pilgrim which means I cast him for 0 on "X".
Lastly, I feel like the deck does not interact with Primordial Hydra as well as other decks that abuse "X" costs do. It felt like I was trying to keep the hydra in the deck to stay on upkeep theme.
Now that I have Privileged Position in the deck, I can now better protect cards like Solitary Confinement, Form of the Dragon, and Paradox Haze which are all very big targets for removal for my opponents.
3 months ago
Oh, whoops, forgot to reply soz.
Yep, I have an old Ink-Treader deck that was really fun to pilot, but either you need to go all-in on being prepared to have the board wiped a lot with any single-target removal spell, or go all-in on things like Privileged Position or Asceticism to make sure that you're the only one that can partake in the shenanigans.
3 months ago
Well. Here's what I got on white.
Sigarda's Aid is terrific if you have a lot of auras. Ethereal Armor also gets better the more enchantments you have. Technically, there are 3 more enchantress cards: Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress.
Alseid of Life's Bounty adds to the enchantments on the field and can be used to save a creature or get damage through. Hyena Umbra is good if they aren't running exile or -1/-1 effects. Pentarch Ward can be good as well. Shield of the Oversoul will make a Bogle indestructible. Privileged Position protects everything else.
Deafening Silence can slow down your opponents (Eidolon of Rhetoric and Rule of Law are a higher cmc versions) and Shapers' Sanctuary can at least let you draw. Ghostly Prison can be used against aggro decks.
Cards I didn't mention before: Rancor = Amazing, Unbridled Growth is mana fixing but not ramp like Utopia Sprawl. Hydra's Growth is strong but you have to slow them down a lot for it to work. Sixth Sense is card draw if you consistently hit.
In the end you can play whatever colors, I just think red offers the least and isn't necessary due to the hybrid mana of Obosh, the Preypiercer.
3 months ago
ChronoCyrus Thank you so much for your feedback :)
Avacyn, Angel of Hope is a tad out of my price range sadly.
And yeah tutors need to be added bad. As well as an upgrade to the land package