Privileged Position

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the target of spells or abilities your opponents control.)

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Privileged Position Discussion

hkhssweiss on Tuvasa of the Eternal Aeon (Aggro)

3 days ago

KayneMarco Thanks for checking out my deck buddy! I used to run Greater Auramancy but the problem with that is that I can't target Tuvasa when that was on the field and it got a bit weird not able to voltron her. It's better in a Enchantment build version of her.

Privileged Position I also used to run this card, but it got cut out for lower CMC enchantments/aura on the turn I go nuts lol :P

Plea for Guidance, too high of a CMC although it is a tutor. What would you suggest cutting for it?

Mystical Tutor, considered running but don't know what slot to actually take out.

Sometimes I feel I need a Regrowth or a way to shuffle my library that's not based on a artifact/instant/sorcery. Ideally I want something like a Elixir of Immortality on an enchantment but to my knowledge there is nothing like it.

KayneMarco on Tuvasa of the Eternal Aeon (Aggro)

3 days ago

The only thing I would do to this deck is add in either Greater Auramancy or Privileged Position and Plea for Guidance. Use the Plea to tutor for either of these and your sterling grove to protect each other and protection to all enchantments or permanents depending on what you choose. And maybe a Mystical Tutor to find the Plea for Guidance.

babushkasara on Kittens into Lions

3 days ago

Mirari's Wake and Settle the Wreckage are both good cards though Settle does not count as a board wipe since it only hits the attacking creatures of a single player. I'd still look into some wraths and some targeted enchantment/artifact removal.

Regarding some of your changes, I don't know if Ajani's Aid is spectacular. It's mainly designed for use in the planeswalker deck but only prevents damage from a single creature and EDH often has multiple problem creatures at a time. Also, I would ABSOLUTELY remove Steely Resolve. It would give all of your cats shroud and render them untargetable by YOU with things like "Put a +1/+1 counter of each of up to 2 target creatures". While that's a really cool card that I've not seen before, you definitely don't want that in this particular deck. The comparable hexproof card is Privileged Position I believe.

Rhonas' Monument only has 8 targets so it's not as good currently as Oketra's. If you add a few more green cats like Mirri, Cat Warrior, Qasali Slingers (also can be removal), or Generous Stray (meh stats but card draw and look at that flavor text :3) then it would be more worth it. Additionally, take a look at the CMCs of your creatures. Urza's Incubator doesn't help as much as you'd think because very few of the cats actually have 2+ generic mana symbols that could be reduced. I'd remove it for that reason (though normally you'd think it'd be awesome).

Regarding Trostani and populate. I personally don't love populate. And this is coming from someone with a Trostani deck (Trostani, Sisay's Legacy). Populate just lets you copy a single token. The goal of this deck seems to be to make lots of small tokens rather than a few big tokens making populate less attractive.

Oh, I just noticed you have Raksha Golden Cub but only two equipments. I think that makes him one of the weaker cats in the deck since you're not going to cat-equipment route, you're going the cat-token route. Because of that, he's just a 7 mana 3/4 and that's not really great.

SynergyBuild on The Many-Deck Dilema

1 week ago

First off... you are wanting to build the wrong Neheb list...

Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.

Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.

My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.

I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.

Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.

resplendentobscurity on Emmara, Soul of Beauty [enchantress]

1 week ago

Sorry for the late response - I've been overseas.

Thanks for the comment and suggestions!

We've played this a few times, and I would say it plays pretty well. I'm quite happy with my card selections, particularly with going the enchantress route. Given there are so many enchantments that can help tap Emmara, plus the anthems, I think she can naturally lend to that play style. Though, Karametra is probably objectively better?

Earthcraft is NUTS but its also $60 and I don't have one... soooo it's out of the question at the moment ;P.

I've currently opted for Regrowth, E-witness, and Sun Titan for recursion since they they get more than just enchantments - whether or not more is needed, we'll see in time.

Old Emmara fit the 'pretty' build around requirement, and I was curious to see how'd she run. So far not super impressed - that 7 mana is a REAL cost...

My only complaint at the moment is that is has a HEAVY reliance on its commander. She is only 2 cmc, but when you start having to pay 8-10 to recast her it feels bad. I played a game where everyone just kept removing her, and I literally did nothing. Looking at trying to get some redundancy, or more protection via Privileged Position since I have one lying around and Lightning Greaves. Also potentially something like rootborn defences because board wipes are a huge blowout - I just fear having too many cards dedicated to protection...

Divine Visitation has been a HOUSE. On average, we've been making 2 angels the turn it comes out, with a huge potential, especially with Seedborn Muse type effects.There could be an argument for running both, given I'm trying to have some redundancy.

One card I'm running that isn't on this list is Crop Rotation, because we actually have quite a few lands we'd like to go search for -Reliquary Tower if needed, Holdout Settlement/Survivors' Encampment, Wirewood Lodge,Windbrisk Heights, Krosan Verge if we want some ramp - Emeria, The Sky Ruin if we have it online (considering replacing it / adjusting my basic land count to make it more usable). I think when we have 2 or more enchantresses, having essentially two ways to get no hand size is worth it - we'll see, though :).

eliakimras on Estrid, the Masked

1 week ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

Moo on Atraxa's Super F(r)iends

1 week ago

Hey all!

First off, a big apologies for the delay in getting back into this comments section. Work got the better of me for a week and I've hardly had the time to get on here! Thank you all so much though for pitching in :) It's beyond appreciated!

I'll address each of you individually in here as well, but as a bit of general information, v1.1 of the deck is only incorporating changes from hkhssweiss as his suggested cards were the only cards I was able to get my hands on before the work rush. I do have some from other user's suggestions, but I wanted to get my hands on all suggested cards, not just the few I had.

Thankfully, I do now have a decent amount of spare time on my hands and will be visiting my LGS to purchase and try out all card suggestions within the next couple of days.

@MillersEdge - Wow, dude, what an effort you put into that, thank you ever so much! It's quite clear you know your stuff :)

Regarding ramp, I can certainly appreciate your observation. The lack of mana rocks in this deck is definitely a big thing. I really like the idea of Coalition Relic, Astral Cornucopia and Everflowing Chalice and believe all 3 of these will make it into v1.2. Forest retrieval cards are nice but can become dud draws fairly quickly in the game. I've added both Nature's Lore and Three Visits to the MaybeBoard anyway and will play-test with them as well. I want to get both Birds of Paradise and Noble Hierarch in somehow too.

Phyrexian Scriptures has also made it onto the MaybeBoard. It's certainly an eye-catcher with all 3 abilities having relevance, and I do like the idea of Saga's (never played them before). In saying that, one of the common players at my playgroup has both a Sharuum the Hegemon deck and a Breya, Etherium Shaper deck. We'll see how it goes.

In terms of the prison related cards, I'm actually probably going to move away from this plan, as to do it effectively you do seem to dedicate a large amount of slots. However, Spike Weaver genuinely looks amazing. I've no doubts that he'll see some MainBoard action in the future.

Privileged Position is currently in for a late game pillow fort strat involving Privileged Position, Sterling Grove and Avacyn, Angel of Hope. To be honest though, the three of these cards might be swapped later for others anyway as they really only hold relevance to themselves. Or I'll simply add Shalai, Voice of Plenty as well as Privileged Position as quite a few other users are also recommending it. Armageddon is hated at my playgroup, but I don't mind being 'that-guy' every so-often ;) I'll play test it this week and see what the general reaction is.

The walkers got a pretty big shuffle around since you might have last seen the deck, but I do see the relevance of Tezzeret the Seeker and Garruk Wildspeaker. Tezzeret the Seeker could come in handy if I can increase my mana rock amount, and I think I prefer the idea of him over Garruk Wildspeaker. Will get back to you with results.

Leyline of Anticipation has landed in the MaybeBoard with high chances of being MainBoarded. I genuinely forgot all about this badboy!

Really really like the idea of Nexus of Fate, looking forward to seeing what sort of shenanigans I might be able to pull off with that. Savor the Moment is definitely competitive, but the late game appeal of Nexus of Fate is striking me more.

I'll definitely jump onto your list as well and have a fish around :) As well as throwing in my own 2 cents! Thanks again.

@Aragon_Neotrix - Thank you! Definitely hearing you regarding proliferate-able targets. I'm hoping to improve on that in the next iteration with counter based mana rocks etc.

Aetherworks Marvel is amazing, hardly surprising it was banned in standard eh?! I did admittedly forget about energy and experience counters. I'm sure this is going to make it onto the MainBoard.

I'll take a closer look over your own version over the next day or two for some more proliferation ideas, and will throw in any suggestions I have myself :)

@ManSauce - Man, every suggestion here is on point. Thank you so much!

Captain Sisay is a card that wouldn't have occurred to me. Very likely become one of the main tutors in the deck. Mox Amber and Noble Hierarch - Yep. Definitely keen on both. Ramp is becoming the main concern of the next update.

Plaxcaster Frogling is another one that I don't think I ever would have found. Interested to see how I can use it. Shalai, Voice of Plenty has received a few recommendations now. I'll be likely to find a spot for this too. Llanowar Reborn could pretty much be an auto-include.

I'm interested whether Finest Hour has held enough use other than when used in conjunction with Savor the Moment or Thrummingbird. Attacking just doesn't seem to happen very often for me.

I've jumped onto your profile and bookmarked your own version to go over in more depth. Thanks heaps for the suggestions :)

@DangoDaikazoku and @lifemtg - Thank you both! ^.^

@Jimmy_Chinchila Man I've been spamming Search for Azcanta  Flip in Magic Arena lately and for whatever reason it didn't even occur to me here! Thalia's Lancers is indeed solid but I think it might lack by comparison to some other tutors. Regardless it's been added to play testing.

Definitely hearing you regarding Doubling Season. Both Enlightened Tutor and Idyllic Tutor are likely to be MainBoarded after this next round of play testing.

Forgive me for the bulk of cards sitting in the MaybeBoard, my worst ability is choosing what has to come out! Aha. As mentioned earlier though, I've setup a large chunk of time to go through all current suggestions over the next couple of days and look forwards to coming back to cull the list :)

Thanks heaps for the suggestions, I've also bookmarked yours to go over in more depth!

@hkhssweiss - You're more than welcome my man! :) Thanks heaps for coming back again! Aha.

Not to worry regarding the planeswalker suggestions. I may be a little rash with my initial judgement of Vraska, Golgari Queen but admittedly the current objective has me focused on getting other utility spells in over planeswalkers.

Assassin's Trophy is amazing. I'd expect to see this in just about every G/B deck moving forward! Likely to make it in, just need to allocate a spot. Djeru, With Eyes Open is definitely one I hadn't seen before! His second ability might just make him a prime tutor candidate. Windgrace's Judgment is also phenomenal. Most of my games have 5+ people making this awfully attractive.

Shalai, Voice of Plenty has popped up 3 times now making her impossible to ignore! xD Pir, Imaginative Rascal is beyond amazing and as the more important part of Doubling Season is almost guaranteed a spot.

Thanks heaps yet again my dude! I do more than appreciate you sticking around :)

Ty all! Now to testing, woo!

Admos on Tall Wall Roll Call (Trumps wet dream)

2 weeks ago

You need to include Nissa. She's clearly racist enough for this deck. Privileged Position

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