|Commander / EDH||Legal|
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|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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( can be paid with either or .)
Other permanents you control have hexproof. (They can't be the target of spells or abilities your opponents control.)
Privileged Position Discussion
1 week ago
3 weeks ago
No Greater Good ?
Saffi Eriksdotter works well with Sun Titan or just brings backs a utility creature like E-wt. Not a serious suggestion, just interesting.
I don't have much experience with enchantress, but make sure you have every "play enchantment, draw spell" to ensure gas
What is revelark's purpose if there is no karmic guide or sac outlet or even tutors to put them in the yard, recursion? If so, might I recomend Emeria Shepherd . It's continuous recursion (albeit more expensive). Notably, it interacts with Sakura-Tribe Elder . Sacking steve to get a plains, shepehered to bring back steve, rinse and repeat. Survival of the Fittest can find both pieces (is an enchantment itself). Also works with Reverlark too.
Is Wind's of abandon better than Swords to Plowshares ? Overload is cool for sure, but thats an expensive wipe that ramps your opponents. Why not get cheaper, instant speed removal that doesn't? Even path IMO is better.
Yavimaya Hollow - For additional protection
Hall of the Bandit Lord - Haste? Not sold on this one, just an idea.
Once you get the strip mine (I know you're still waiting on some), replace field of ruin. The additional land names can fuel field of the dead.
Hell, maybe even consider a Command Beacon (after playtesting) if your commander dies too often, you can get a quick reset.
Cut Sigil of the Empty Throne for Privileged Position . Sigil is win-more. Doesn't provide any immediate impact and angels are nice, but eh IMO. Position works immediately and becomes a BITCH to deal with, with sterling grove on the field.
Heroic Intervention is probably better than position an sigil. Intervention gives you a 2nd form of instant speed response protection (only have teferi at moment)
3 weeks ago
I think that you should slot in Seedborn Muse , Shalai, Voice of Plenty , Asceticism , and/or Privileged Position for Hate Mirage , Advent of the Wurm and Armada Wurm . I think that the protection and power that the first four cards present to your deck are more important overall than what the latter three cards present. Hate Mirage is a cool card and can have some really cool interactions in your deck, but it requires too much to be all that good. Advent of the Wurm and Armada Wurm are very similar cards and I feel that there are enough token producers (of both large and small tokens) to warrant their removal from the deck. As for which of the four cards you should put in for the now three empty slots in your deck if you choose to take these three out, I feel that Seedborn Muse and Shalai, Voice of Plenty are auto-includes, and that Asceticism provides more overall for the deck than Privileged Position does. I hope this helps, this deck looks super sweet. Have fun!
3 weeks ago
I got a couple responses on reddit but like to here what more/different people think.
I'm feeling close to done modifying my Ghired Populate deck, but am looking for advice on the last couple cards:
Seedborn Muse: I'd like to try slotting this card in and at the very least see how it goes. I can see it helping create tokens 4x faster by untapping all my permanents, helping cards like Kiki Jiki, Godsire, Selesnya Eulogist, Trostani, Idol of Oblivion, Feldon, Rhys, and Shalai and Asceticism, if I add them, create a large army before my next turn (assuming 4-person pod). Also it would mean that I can spend all my mana and not have to save any to cast protection instants like Heroic Intervention and will also mean I can play other instants (like advent of the wurm and some removal spells) on other players' turns.
Shalai, Voice of Plenty and/or Asceticism (or Privileged Position?): I'd like to add these to help protect my creatures. Shalai adds some additional protection for planeswalkers and against spells that target me. She also cost cmc 4 instead of 5, but is a creature which makes her easier to kill than an enchantment. Her bonus ability, while expensive, can be a mana sink if nothing else (esp with seedborn muse). Asceticism is cmc 5, which is slightly annoying. But it's an enchantment which is generally a little harder to kill and lasts longer, and can regenerate my creatures (esp with Seedborn Muse) in the event of a board wipe/Wrath effect. Privileged Position obviously has greater hexproofing, but can't help against board wipes at all.
I'd Ideally like to add 3 of the above 4 cards mentioned, but can't decide on where to slot them in and really looking for advice on that. Possibly Song of the Worldsoul since it's expensive? Maybe Mimic Vat, Hate Mirage, or Ohran? Something else? I'm not sure; they all have a role in the deck. Here is my deck: Ghired Gargantuan Genesis
Thanks for any and all help/suggestions!
1 month ago
You are probably missing the Top End token producers like Avenger of Zendikar or Tendershoot Dryad . Another alternative is Mycoloth to get a ton of tokens on the field. Another thing would be to include stuff that ends the game in one swing. You have Ojutai that grows bigger and bigger why not include a Overwhelming Stampede to give all your tokens his power and toughness and trample. Another thing would be Beastmaster Ascension or End-Raze Forerunners . A more hated variant of this would be Triumph of the Hordes .
Protection is also needed so i would include Heroic Intervention Rootborn Defenses that save your board the most scary thing for a token deck: Board Wipes. Asceticism and Privileged Position saves you spot removal trouble. If you don't like enchantments Archetype of Endurance is an alternative.
Card Draw should also not be neglected. I would play around your commanders and your win conditions. Ojutai gets huge pretty quickly so stuff like Rishkar's Expertise and Soul's Majesty or Garruk, Primal Hunter should give you the explosiveness to draw into your win conditions. Another thing to consider would be Huatli, Radiant Champion , easily the best Planeswalker you can put into a token deck and draws you cards for every creature that enters the battlefield. Exactly what we want for deck like this.
I also would cut Helm of the Host and rather play Bramble Sovereign cause helm is really scary and fragile too. You can easily waste 2 turns paying 9 mana only for your creature you want to equip it too being destroyed. Another thing i see is Entreat the Angels as a problem. It is a super good card but you have not much top of the library manipulation so i would cut it for Divine Visitation , does exactly what you want create 4/4 angels for every token you make. Also another thing to include and that is easily on of the best win condition if it hits turn 2 is Luminarch Ascension .
That's all for now from me, if you have any more questions just hit me up with them!
2 months ago
Changes made on 9/26/19:
Further refined the mana base by removing some basics. Removed Traverse the Outlands in favor of Gilded Lotus since the lotus makes mana the turn it is played, and we can play less basics this way.
Even though I would love to see it shine, Kavu Predator got the axe. I just don't see him having much of an impact.
2 months ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
3 months ago
Hello! I liked the idea, I got some mana ramp with a close mechanic(I´m based in genesis wave, I could edit my list based on yours) but I have to admit some things of this deck squeak(at least for me).
- I think you should get some kind of naturalize in your main or something, I mean, if they put blood moon or some chalice from one(1), It could be a hard time since you got just 6 basic lands.
- One of your 4 main win condition is not true at all, or at least that´s what I got: Xenagos can not target a creature with "protection from everything", due to the fact that is followed by DEBT system:
Damage Equipment/enchantment Blocked Target I think the idea is truly good. I have been a big fan of ramp decks since I got memories(probably because they can do many things). I would put some creature that can act like hexdrinker too(I´m talking about xenago's mechanic) like Predator Ooze + Alpha Authority , which is an indestructible creature that gets counter and can´t be removed so easily. Blossoming Defense could be also an alternative card for hexproof, I don´t want to recommend Privileged Position or Asceticism for their cmc. Keep the good job up!
Privileged Position occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GW (Selesnya): 0.81%
GWU (Bant): 0.55%