|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
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|Have (11)||rebelteddybear , mcstang1986 , aeonstoremyliver , bradyofportdetroit , Dr.Jackel , plof , theilluminaire , frederiklw , MattN7498 , golgarigirl , Supremespeed|
Three Dreams Discussion
1 week ago
I was considering most of those, and had some of them in as well. I'm a bit wary of adding the tutors, especially Three Dreams - could be too powerful. Same deal with the likes of Spectra Ward, as Bruna is already hella good and has evasion. I'll put in the land and probably Cyclonic Rift as well, at least.
Thanks for the feedback!
1 week ago
Would love to match up against this deck with one of mine :D
Some suggestions that would fit if you want to go deeper into the aura theme:
and Glacial Fortress (Since you can have up to 2 Rare Lands)
a must-have for blue decks:- Cyclonic Rift
I have a Azorius Deck too, but I focused more on the blink-theme
Commander / EDH
2 weeks ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
1 month ago
Curse of Misfortunes seems like an auto-include in here. Trespasser's Curse could mess with people playing decks that go wide or loop ETB effects. Aura Gnarlid grows from your Curses. Ironclad Slayer is another way to recur the Curses. Open the Armory, Heliod's Pilgrim and Three Dreams are great tutor effects for your deck. Replenish and Open the Vaults can be crazy spells in here, and great blowouts after a boardwipe/against mill. Hero of Iroas makes your Curses cheaper. Sram, Senior Edificer gives you some more draw power. The deck looks fun, and like it'd be a blast to play against.
1 month ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
1 month ago
Phasing is a must because ut keeps all the enchantments on her
2 months ago
3 months ago
I think these are all great suggestions, but they aren't for this deck. I'm starting to create an aura deck with Bruna, Light of Alabaster as it's commander, so these are great suggestions for that one. I will probably keep in most of the cards that you think I should get rid of because of their uses later on. I have some crazy large cards in there like Serra Avatar, and I think that buffing them up isn't as important as either protecting myself, or dying while Exquisite Archangel is on the battlefield. Kami of False Hope is there as some early protection until I can get out some walls, Pariah is there more for Stuffy Doll than anything else. Ordeal of Heliod is there for me to get some early extra health and get some more power to a creature for a bit. Nevermore is a good suggestion for a card to get rid of. It doesn't really do much other than stall a commander for a bit. Moonsilver Spear is there for token generation because I don't have many creatures, same with Hanweir Militia Captain Flip and Ajani's Chosen. Mirror Entity is a card that I haven't been sure about for a bit, so I may get rid of it unless I want to use it to buff up my tokens decently high, and use Odric, Master Tactician to make my opponent not block. Orim, Samite Healer is meant for early protection too. Sun Droplet allows me to regain health slowly, so I can take 3 or 4 damage (Which I do a lot) and not need to worry about my health being chipped away as much. Silence is there for more late game when I want to nuke to prevent them from countering as easily, if not Grand Abolisher is there. Dazzling Reflection is just kinda there for my theme of people trying to hurt me, but ultimately helping me. It isn't a crazy good card for early game and getting it early is kind of a waste of space in my hand, but late game it could be extremely good, especially if my opponent has an unblockable creature that is super buffed up. Walking Atlas is there to just help me get land faster, and if I put Land Tax in the deck, it will help me not have to discard if I don't have Reliquary Tower. Celestial Mantle is an insane card for Serra Avatar and Three Dreams is helpful to get it out and also a few others. Thank you so much for helping me with the deck. You've helped me out a ton and I can't thank you enough.