Three Dreams

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Three Dreams

Sorcery

Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

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Three Dreams Discussion

cdkime on Pinball Wizard - Karona, False God EDH

2 days ago

Bezter

Thanks for your help and suggestions. Greater Auramancy ultimately does not fit in this deck, as it also gives Karona shroud. As such, I cannot play it prior to Karona (as I cannot then place a vow on her). Even after she is on the field, giving her shroud is counterproductive, as it makes adding additional auras difficult.

Regarding artifacts, a prior version of this deck was more artifact heavy, and used cards such as Chromatic Lantern. Overall, I was disappointed with how that version of the deck handled. There was not a significant improvement to the mana ramp, and these artifacts did not interact with the numerous enchantment synergies in this deck. Overall, I found the slight improvement did not justify the slight reduction in card draw.

Assault Suit is another card I played around with in the past, and cut because it was a tad slow--there were better uses of 4 mana in the ramp stage, and seven mana, even if that mana is split between two turns, can generally be put to better use after she is cast. I'll sub it in if my meta becomes more sacrifice heavy.

Copy Enchantment is a great card for this deck, and I love the flexibility it provides. I've cut Three Dreams--which was quite helpful when I could cast it, but I never seemed to have the free mana--for it.

Joumba on Staring Into the Sun

1 week ago

Another superb deck sir, with the ever-so-mighty choice of art! +1

Did you consider some tutoring? It all depend on your philosophy and playgroup, but Idyllic Tutor and Three Dreams could both get you a win con or any situational enchantment. By wincon, I'm thinking the likes of Eldrazi Conscription. (ouch)

Costly suggestion, yes, but your deck is quite well tuned as it is in my humble opinion, so those are the powerups I could think off hehe.

Have a great one!

Joumba on Grand Augustin, Tax Collector

2 weeks ago

Honnestly, your deck seem quite good to me as it is.

However, if you are playing Solemnity, maybe you could make more use of it with card like Phyrexian Unlife and Dark Depths----those are quite powerful combos. A Zur the Enchanter can help you bring them out or maybe Three Dreams.

Good luck!

gateway71 on Fuck You

1 month ago

I'd run daxos as the commander, better synergy

also, use Three Dreams

hecklefeckle on Commander 2018 Precon - Enchanting Asendancy

2 months ago

Shirkhan92

I was considering most of those, and had some of them in as well. I'm a bit wary of adding the tutors, especially Three Dreams - could be too powerful. Same deal with the likes of Spectra Ward, as Bruna is already hella good and has evasion. I'll put in the land and probably Cyclonic Rift as well, at least.

Thanks for the feedback!

CommanderAdventures on Commander 2018 Precon - Enchanting Asendancy

2 months ago

Would love to match up against this deck with one of mine :D

Some suggestions that would fit if you want to go deeper into the aura theme:

and Glacial Fortress (Since you can have up to 2 Rare Lands)

a must-have for blue decks:- Cyclonic Rift

I have a Azorius Deck too, but I focused more on the blink-theme



drohack on Voltron, False God

2 months ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

AestheticMana on Commanders Playground

3 months ago

Curse of Misfortunes seems like an auto-include in here. Trespasser's Curse could mess with people playing decks that go wide or loop ETB effects. Aura Gnarlid grows from your Curses. Ironclad Slayer is another way to recur the Curses. Open the Armory, Heliod's Pilgrim and Three Dreams are great tutor effects for your deck. Replenish and Open the Vaults can be crazy spells in here, and great blowouts after a boardwipe/against mill. Hero of Iroas makes your Curses cheaper. Sram, Senior Edificer gives you some more draw power. The deck looks fun, and like it'd be a blast to play against.

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