Mirri's Guile

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Rare

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Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

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Mirri's Guile Discussion

bushido_man96 on Yidris, Dragonportal

2 hours ago

I've only played with Ydris a little bit, in the Wizards precon. I'd say if you want to play with some card draw, playing with , , and , there are lots of good card draw options that aren't single spells. Rhystic Study, Necropotence, and Phyrexian Arena are all better draw engines in my opinion. I love Soothsaying, and Sylvan Library or Mirri's Guile are great similar options in . I think those would be great for the deck. But, with that said, if you are running the other spells you have instead and trying to cascade into them, then I could be blowing smoke here.

Another tip is to remember the 7x9 rule. I just picked up on this the other day, and I like it. Basically, it says that 7-ofs in Commander is the equivalent of 4-ofs you'd play in 60 card decks. So, if you want card draw spells, go with 7. If you want top-decking spells, go with 7. You've got 9 "slots" to work with, so figure what you want the deck to do, and then fill in those slots with the cards that do what you want. You probably know all this, so I apologize if this is not new to you, and it looks like you've stayed close to that format.

I'm rambling now, but I hope I've helped some.

theovermind on We Revere the Skyraider (Clone Decklist)

16 hours ago

Enchantments:

  • Impact tremors - it's not tutorable, therefore cannot reliably win you the game. I'd remove it.
  • Attrition
  • Fecundity
  • Doubling Season
  • Parallel Lives
  • Pattern of Rebirth
  • Price of Glory
  • Choke

I see an argument for the last two, I suppose they're meta calls - if blue is really dominant, leave them but we'll include more hate later

Pheardemons on Brilliant Crafter

5 days ago

Mirri's Guile so you can set up your draws. Plus a lot of cards that let you scry.

abby315 on WELCOME to VALUE TOWN [AKH BUG Delirium]

1 week ago

Geo67 Thanks for the comment! Kefnet looks like a LOT of fun, but I think he should only come in against controlly and other midrange strategies where he just acts as an enchantment type thing that just draws us cards--we want to play out our hand, so he's rarely a creature I'm sure. You may be right about Grapple, but Traverse is really useful manafixing in this color intensive deck, and I don't anticipate many Aven Mindcensors running around yet as there aren't many good targets (like fetches). Time will tell.

idiotbane: I respectfully but completely disagree. Long response below the cut for courtesy on the eyes! I talk about my conception of a midrange strategy & why I don't commit to a full on delirium-ASAP strategy.

block of text ahoy Show

I hope that helps make sense of my choices & thanks for your comment!

MrHighscore on Dehydrated Hydras

1 week ago

Notes for a revision, and some replies

There are some really good suggestions to the deck, but I know I am going to have a hard time cutting for them.

@Dreno33

@beakedbard

@BlueScope

@canterlotguardian

@Phaetion

@vibrabones

I should also make room for / consider

Cheers

jdbmd2236 on Fantastic Beasts and how to play them. Mayael EDH

1 week ago

I would suggest Mirri's Guile. You already run Sensei's Divining Top, Library, and Rack, and Mirri's Guile gives you another opportunity to manipulate the top of the library to keep from drawing the huge creatures that you'd rather Mayael into play.

Lost_Ascendant on A Spark Awakens

2 weeks ago

Ok to answer the last few comments:

Forceofnature1 my early game usually consists of ramping into mana doublers or dropping the 3-4 mana planeswalkers and creating a token wall or drawing into advantage.

Mirri's Guile is eclipsed by Sylvan Library and Sensei's Divining Top. With the top in particular giving both top deck manipulation and a replacement draw.

Austere Command is too useful. Being able to wipe the Artifact deck's ridiculous boardstate and any large creature or all the creatures or all enchantments gives too much value.

Diabolic Intent has been on my radar but only having 3 creatures make it less interesting. Although the majority of my 'walkers make tokens so that's kinda mute.

Jace Beleren is always on the chopping block and will likely be replaced by the Amonkhet Gideon or something of the like.

Forceofnature1 on A Spark Awakens

2 weeks ago

All great ideas! I run Sylvan Library and Sensei's Divining Top but now I definitely want a Mirri's Guile. til then I think I'll see if I can find a place for Thassa and see if scrying every turn will help move things along.

I just updated the list and put some more fetchlands in, as well as Brainstorm and Thada Adel, Acquisitor as ways to help move things along. I find that pretty much everyone plays blue so the islandwalk is great evasion, and I can snag their mana rocks for my own helping me boost myself along. I am definitely running creature light and sac outlet light so diabolic intent is an interesting choice. I was looking at Austere Command versus Damnation and went with damnation for the exact same reason- AC woulda decimated me. The only problem is, how else do I mass remove enchantments and artifacts?

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