At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
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Mirri's Guile Discussion
1 week ago
Hi there.. our deck are allot different, i see you use some land tutors so i might suggest you could also add Crop Rotation because you dont have to choose a basic land but any land you want..
there are many different ways to go with a deck like this.
The base tactic always is to get the best sliver out asap en win the game.
Winged Sliver is a must have in the mainbord.If you want to play Descendants' Path you should play it in combo with Sensei's Divining Top or Mirri's Guile for example, or you might end up putting cards you need on the bottom.Or you could replace it with Lurking Predators so you ''may'' put them on the bottem.
I dont know if you are on a budget, but this is a deck you should definitely should continue to build on.. yeah... SLivers are king.You could go more controll or destruction or what have you..
My deck also isn't finnished yet. i want to improve the mana base like with more fetch.I still have allot more suggestions for you but its a matter of taste how you like to play your deck..I'll follow the progress of this deck if you dont mind and if you got some suggestions for me dont be shy:)
1 week ago
I think you have enough synnergistic things in here. You want more draw/get there cards. I'd suggest replacing the cheesy/unlikely combos (ie Tree) with things like Vampiric Tutor, Sylvan Library, Mirri's Guile, Nature's Lore, Skyshroud Claim, Phyrexian Altar etc.
Here are some (in my opinion) strict upgrades:
Kamahl, Fist of Krosa --> one of the above suggestions
Harmonize --> There are much better of these two, and I think you have enough effects that do these two.
Other than that, I like it a lot. You have a good shell here. Make sure you know your game plan - you're playing a very midgame board state reliant stax/control deck, where you can basically control what's on the board. You have a lot of awesome early game that transitions well into the mid/late. You have a handful of wonderful outs late game.
I might throw in an Exsanguinate as a really awesome finisher. If you're unafraid of countermagic/have a Boseiju, Who Shelters All untapped - you can sac your entire board into ashnod's and just blow up the game with exsanguinate.
2 weeks ago
I like it, and hope to put together a Sliver EDH deck in the near future. The bulk of your cost here is caught up in your mana base, which you could fudge a little to get the cost down. But hey, its fun to dream (and while we're dreaming, why no Gaea's Cradle?).
I see you have library manipulation cards Sylvan Library, Mirri's Guile, and Sensei's Divining Top (but no Soothsaying...). I like them here, and I think they do ok, but you might want more straight draw as opposed to looking and putting back. I think you want to be a bit more aggressive with slivers. Rhystic Study is great, and other good options would be Dictate of Kruphix, Howling Mine, and Phyrexian Arena, and maybe even Greed.
Along with these, I think more tutoring would help, too. Demonic Tutor, Diabolic Tutor, and Diabolic Intent to go along with Vampiric Tutor. The tutors are nice, too, and plentiful as we discussed in other threads, but Worldly Tutor would be good for getting to Gemhide Sliver and Manaweft Sliver early on. Natural Order as well, but to a lesser extent, as the sacrifice requires a green creature. Survival of the Fittest would be a judgment call, but worth a playtest. Defense of the Heart might be the best one for this deck, as you can then tutor for the Legendary slivers right away.
Anyways, those aren't changes that I think have to be made, just some other options to consider in a different build.
I like what you've got here!
2 weeks ago
I don't know if you can get one or not, but as for lands, a Gaea's Cradle should definitely have a home in this deck, especially since you've got opportunities to abuse Palinchron and Great Whale with Sakashima the Impostor.
You've got some nice cards that take advantage of creatures being the top card of your library, so some library manipulation would be good. I think you might benefit from Sylvan Library, Mirri's Guile, and Soothsaying.
Anger might work better for you than Concordant Crossroads, but either way, to make room for it, I think I'd cut Hardened Scales. Yeah, you've got some creatures that do some nice things with counters, but I'm not sure its going to do that much more for you.
I really like cards like Lurking Predators, and other options like it are Call of the Wild, Zoologist, and to a lesser extent, Game Preserve. If you really wanted to stomp some heads, you'd use the Gaea's Cradle to activate Soothsaying's second ability, get some fatties on the top of your library, and then start bouncing your Palinchron to untap the Cradle to pay for Call of the Wild's ability, and pretty soon, you'll be drawing out the fatties in your library and really messing stuff up.
Cuts: Woodland Bellower - it seems and expensive critter to tutor for a mana-dork or Man-o'-War or something like that. Draining Whelk - not sure it fits well here. I can see how it could be useful, but if there are other options more useful for what you want the deck to do, it could be cut. Maybe that's the spot for Deadeye Navigator. Decimator of the Provinces - I like him, but I'm not sure he's necessary.
These are just my thoughts, so take them for what they are worth there. Remember, I'm recently back into Magic, so I'm relearning a lot, and there's a lot I still don't know about that I missed out on.
One more thing I'll add; with here, you've got access to the best creature tutors available: Worldly Tutor, Natural Order, Defense of the Heart, Survival of the Fittest, Pattern of Rebirth, etc. If you can find some slots to fit tutors into, it can really help to speed you up if you find the deck needing it.
I really like the build here. If I had access to all those sweet Eldrazi, I'd consider it. +1, and let me know how this plays out for you.
I hope all this helped!
2 weeks ago
I use Steely Resolve as redundancy with Crystalline Sliver and same goes for Unnatural Selection with Amoeboid Changeling. Enchantments are harder to destroy. Also, when people see slivers they want to search or hold their board wipes until I star tto get a board. The Enchantments allow me to keep important effects even after a Supreme Verdict or Merciless Eviction naming creatures.
I've actually never been the biggest fan of Lurking Predators even though I totally acknowledge the usefullness in here. While six mana is a lot, Descendants' Path combos EXTREMELY well with Mirri's Guile. I guess Lurking Predators could also be there, but that one is situational past the first couple of spells. I will definitely consider it though.
As far as Living Death goes I prefer Patriarch's Bidding since it has to name a creature type. Instead of my opponents getting all of their creatures back, they only get a couple (unless I am playing against another tribal). It may be worth playing as a redundancy piece. Thanks for bringing that back to my attention.
Thanks for the comment man!
2 weeks ago
Triton: I'll definitely grab a Temple of Malady for the deck! I'm not too much of a fan of Tainted Wood, though, because it's backfired for me too many times. Grave Pact and Dictate of Erebos are great cards, but I didn't want to make this deck too similar to my Yahenni build :( And thank you for your comment and upvote, as always! ;)
Wolfrage76: I wish I owned an Earthcraft, it would be perfect here :( I need to get another copy of Demonic Tutor and Vampiric Tutor for this deck, agreed. Thank you for your comment and upvote too! :)
gdm1989: While Vigor is a great card, it doesn't fit into this build very well :( Walking Ballista is a very conditional card, and Mirri's Guile/Sensei's Divining Top do very little without shuffle effects (of which there are relatively few). Also, all four of those cards are a lot of money for pretty weak effects in this deck...Thank you for your comment anyway though! :)
2 weeks ago
Have you thought about using Vigor, Sensei's Divining Top, and Walking Ballista a friend informed me that vigor can work well with the tokens. So I was thinking, why not also use walking ballista to machine gun the snakes when vigor is out and buff them to high heaven? It could be a infinite combo or I could be wrong.Mirri's Guile and the top can also fix your draws plus they only cost 1 mana to bring out
3 weeks ago
Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)
- Verduran Enchantress
- Mesa Enchantress
- Argothian Enchantress
- Eidolon of Blossoms
- Enchantress's Presence
- Aura Shards
- Mirri's Guile
- Heliod, God of the Sun
- Quarantine Field
- Prison Term
- Faith's Fetters
- Darksteel Mutation
- Aura of Silence
- Karmic Justice
- Sterling Grove
- Abundant Growth
- Wild Growth
- Utopia Sprawl
- Mirari's Wake
- Debtors' Knell
- Nyx-Fleece Ram
- Bear Umbra
- Luminarch Ascension
- Awakening Zone
- Grasp of Fate
- Suppression Field
- Holistic Wisdom
- Sacred Mesa
- Limited Resources (I realize this card is extremely oppressive)
- Fertile Ground
- Trace of Abundance
- Mana Bloom
- Dovescape (Im just curious about this card. Cant tell if its good or not. Certainly interesting!)
- Earthcraft (theres a cute combo with Squirrel Nest if we decide we wanna do that)
- Privileged Position
- Glare of Subdual (This gets pretty brutal with Seedborn Muse and Prophet of Kruphix in the format. Just something to think about.)
- Khalni Heart Expedition
- Oath of Druids (Finally a card we can break lol)
- Evolutionary Leap
- Primeval Bounty (is this good enough? Seems interesting at least.)
- Bounty of the Luxa
- As Foretold (Yeah boi)
- Golgari Germination (works across archetypes)
- Necrogenesis (a few decks might want this)
More stuff for Orzhov Drain:
- Trade Secrets (cards cards cards)
- Treasure Cruise (fuck it)
- Dig Through Time (fuck it twice)
- Metallurgic Summonings (Spells payoff that packs a punch)
- Mizzix's Mastery (without payoffs like storm or turnabout I think this is safe)
- Jori En, Ruin Diver (maybe not good enough)
- Melek, Izzet Paragon
- Kolaghan's Command (must include now that artifacts is an archetype)
Notes on Enchantress:
First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?
Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.