Mirri's Guile

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Mirri's Guile Discussion

WagiDreams on The Legend of Abzan

6 hours ago

-1 Bolas's Citadel / +1 Mirri's Guile

Both great cards, but I really want to address the curve in this deck. Given two options, I'll lean toward the cheaper version.

skaterajfst on cEDH Paradox Sisay

16 hours ago

I don’t know your meta but in a blind meta I think that you should play Sphere of Resistance , Static Orb Tangle Wire , Thorn of Amethyst , Trinisphere , Winter Orb and maybe Root Maze . You must add some restriction cards such as Containment Priest , Ethersworn Canonist and Spirit of the Labyrinth . In a graveyard environment you must play at least with Grafdigger's Cage and Rest in Peace . Autumn's Veil and Mirri's Guile are great additions too.

UlamogsChampion on Dino Feeding Frenzy

3 days ago

I don't know exactly what your budget is like but a good way to speed this deck up would be with some artifact ramp, the signets are nice but I don't see a Sol Ring which should be a staple in a deck with this many big baddies. Also, if you can snag a Mana Vault it will really help on the early commander plays. Mana Crypt is insanely expensive now but it is also a very powerful ramp card. This all being said you are running green and because of that you have a huge variety of green ramp available to you as well as cards like Mirri's Guile and Sylvan Library to help set up the triggers from your commander. All of the shock lands were recently reprinted, now would be a good time to pick them up if you are able to before they go back up in price and though they can be rather pricey the fetch lands will make any deck run a lot smoother and more efficient thus making the deck faster. One more land I think you might want to consider is Ancient Tomb . It does damage you but with 40 life and the amount of dinosaurs you have to potentially swing with the game will (hopefully) be over before Tomb is a danger to yourself.

LVL_666 on Slivering Hive

1 week ago

Sweet Chitinous Glee this is one nice deck you have here from the interaction to the manabase - all I can say is wow you are packing some power here. The only real issue I have here is your lack of a description- how do you expect new comers to understand your deck and the strategies you have built within it? Gotta flesh out that description. Also, why do you have Diffusion Sliver ? In EDH, extra mana for removing a particularly problematic Sliver is hardly a deterrent. I'd recommend cutting it- making room for some of the usual suspects when it comes to a combo wincon- specifically Intruder Alarm or Paradox Engine . Or, you could pack in some more topdeck manipulation in the form of Mirri's Guile .

It's the first time I've seen Soothsaying , and is definitely an interesting inclusion. I like it. Definitely a good addition to your top deck manipulation options, and it can even shuffle your library. I honestly don't have too many recommendations past that. Excellent deck, and +1 from me.

Chitinous Approval Ensues

AutomaticFrenzy on Forests^2

2 weeks ago

Working on a budget copy of this deck Forests^2 copy, where I remove Borrowing the East Wind Concordant Crossroads Mirri's Guile Misty Rainforest Oracle of Mul Daya Scroll Rack Sensei's Divining Top Sylvan Library Verdant Catacombs Wooded Foothills Windswept Heath .

Added four normal forests to replace the lands lost, so I also removed Realms Uncharted because I only have 5 different types of lands now, and might draw her after I've pulled a couple to my hand/field.

Also added Nissa, Vastwood Seer  Flip because I like the look of the card and it was in your aquire.

Any advice on what to add? I have some ideas for the 7 slots, but I figured it'd be a good idea to ask you as well.

EDIT: I'd probably be willing to splurge to get one of those $20-$40 if one of them is really good for the deck

bushido_man96 on Bant Hexproof EDH

2 weeks ago

I don't think Brainstorm and Ponder are really great spells for you here. If you want to top-of-the-library manipulation, you'd be better off with cards like Sylvan Library , Mirri's Guile , Sensei's Divining Top , or Soothsaying . You would do alright with just some better card draw spells, though, like Harmonize , Rishkar's Expertise , Beast Whisperer , and Zendikar Resurgent .

dingusdingo on Reki, Kamigawa doing its best

2 weeks ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

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Mirri's Guile occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%