Mirri's Guile

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Rare

Combos Browse all

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

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Mirri's Guile Discussion

StopShot on Mayael and Her Big Friends

1 week ago

Interesting deck list. Have you thought about running Scroll Rack? I'm sure you end up drawing a lot of the big creatures you'd rather have Mayael the Anima pull up. If you have something in hand you want Mayael to pull into you could probably put that creature on top of your deck and probably pull a non-creature card in return with it.

Have you also considered running Illusionist's Bracers? Equiping it to Mayael the Anima allows her to search through the top 10 cards of your library and let's you put two onto the field per effect.

I believe Mirri's Guile is also another interesting card to consider. It let's you know before activating your commander if you have something worth pulling into, and it can help keep you from drawing a valuable creature or let you draw a non-creature card three turns sooner. Not half bad for 1 mana.

Godspeedly on I'm gonna need a Bigger Playmat

1 week ago

A Burnished Hart and a Mirari's Wake would help and the sun's zenith like White Sun's Zenith are stuff I would look into, also a Mirri's Guile is something I find fun to use if you find ways to shuffle your deck alot. I'm sure if you do some looking around on like Amazon or ebay or some place you can find a Doubling Season for cheep but I don't know.

bushido_man96 on Phelddacombo

2 weeks ago

Some other cards I have to work with are tutors like Worldly Tutor, Mystical Tutor, Natural Order, Enlightened Tutor, and Defense of the Heart. I also have Sylvan Library and Mirri's Guile for draw/library set-up. I think I have another copy of Survival of the Fittest I could run, too.

sepharus30 on Mayael's Bad Hombres

3 weeks ago

Mirri's Guile would be helpful to arrange your top deck even more.

bushido_man96 on Help me choose a non-legendary ...

1 month ago

In green, some fun creature tutors to build around are Call of the Wild, Game Preserve, and Zoologist. Pick a commander you can scry with, and in green you have options like Sylvan Library and Mirri's Guile to help set your library, as well. The Call and Zoologist would probably get targeted, but the Preserve is more group hug, and might stick around. If you run it with a green/blue commander, there would surely be blue spells to protect those cards, and bring out your fatties for all to see. Momir Vig, Simic Visionary would be a good one for those cards.

RamaLama on It's Not Easy Being Green

1 month ago

Okay, the_earl_0f_grey and Emzed, I haven't had a chance to playtest this revised deck yet, but as you can see, I've lowered the CMC by quite a bit. Unfortunately, that meant taking out some very good though high costed cards.

The new, faster cards I added are, Lotus Cobra, although I'm still not completely sold on that one, Crop Rotation, which will allow me to go grab the Rogue's Passage or Maze of Ith if the need arises, Bear Umbra, which probably should be here, Hermit Druid, just so I won't miss a land drop, Nature's Lore, which I do like better than Sakura-Tribe Elder, and the return of Mirri's Guile, a low costed favorite of mine that was previously in the deck.

The CMC for the deck has been lowered significantly, so the odds of me starting the game with a handfull of 7 drops should have been diminished.

If you guys want to critique the changes before I actually play a game with them, I'd be interested in your thoughts. I'm seriously thinking about getting an Azusa, Lost but Seeking, and your thoughts on adding that one would be welcome too.

He_Who_Hungers, I had Helix Pinnacle in the deck for a minute, but I ended up taking it out for a couple of reasons, but mostly because it's not an interactive, feel good way to win.

Eiti3 on If I'm Going to Win, It's Going to be Epic

1 month ago

This deck is missing its key card: Paradox Haze.

I would also recommend Timesifter and Sensei's Divining Top / Scroll Rack to take multiple turns. Mirri's Guile and/or Sylvan Library if you want to have enchantments fix your top instead.

Other suggestions are as follows:

  • Wheel of Sun and Moon: Allows for easier recursion of your enchantments. It's also an enchantment (winky face)
  • Hive Mind: While this is generally a bad idea unless the deck is focused around it, I can safely say that if you cast Enduring Ideal with it out, then they also HAVE to cast it. That can utterly ruin your opponents.
  • Privileged Position / Sterling Grove: With Greater Auramancy, having 2+ of these will make it so only a Cyclonic Rift or Mycosynth Lattice + Hurkyl's Recall or Worldpurge or the general board wipe will truly get rid of your board.
  • Spirit of Resistance: Beats aggro and a lot of combo decks.
  • Gift of Immortality: On Child of Alara for all the fun. Could add in a Necrotic Plague to make it so you constantly board wipe and keep Child of Alara in your graveyard so they have to keep re-picking her.
  • And now, the copy spells you might've missed or didn't have room for:
  • Strionic Resonator, Fork, Twincast, and Wild Ricochet.

    (Strionic Resonator copies the trigger of "At the beginning of the upkeep".)

    As for cutting. That's the area of expertise I am unfortunately horrid. Best of luck!

    slashoom on Captain Stax

    1 month ago

    Thanks for the feedback. Sisay is a ton of fun.

    I run Karmic Guide because for recurring and cheating out fatties early (Similar to Loyal Retainers ). I know about the combo with Reveillark and Saffi but choose not to run in since I'm frankly tired of it and not looking for sac loops.

    I run both Mirri's Guile & Sylvan Library. Mirri's Guile is highly underrated IMO, especially with Sisay since she is a shuffling machine.

    Wildest Dreams is kind of test right now. Witness was in its place. I'm gonna see how it does. But you are probably right.

    I have looked at Recruiter of the Guard a few times. I do like that it hits Academy Rector so it might be worth a spot. Academy Rector is usually the easiest way we get Living Plane online.

    I do run a lot of bombs, but they are in there mainly for utility and I have never had a problem casting things. Usually by turn 5 or 6 I have so much mana I can cast whatever I want. I am not concerned about CMC cause this deck explodes with mana extremely quickly with Crade and Selvala online. Once Paradox Engine goes online, everything comes out, so I'd rather have it be a bomb. But I am interested to know what you would cut.

    I favor legendaries over non-legendaries because I want to be able to get things out reliably and it works. For a creature to be non-leg and in the deck, they have to do something special to earn that spot. I've been wanting to do a deck-tech for awhile now so I may just do it.

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