Mirri's Guile

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

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Trade

Have (2) lorddarkstar , Azdranax
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Printings View all

Set Rarity
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Mirri's Guile occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Mirri's Guile Discussion

Hi_diddly_ho_neighbor on Mayael’s Overwhelming Stampede

17 hours ago

Hi there,

Mayael the Anima was my first commander deck. I no longer run her, but there are a few things that I learned while playing her:

1) Protection is key: Because of her ability, Mayael is a lightning rod for removal. I'd think about including cards like Swiftfoot Boots, Lightning Greaves, Dense Foliage (you aren't running much targeted removal anyways), Aspect of Mongoose, or some Umbras.

2) You need a back-up plan: You've already have a few ways besides Mayael to cheat creatures in, but I would highly recommend Hunting Grounds, as well as more ramp/mana doublers like Mirari's Wake

3) Top deck manipulation is the most important thing: In addition to Mirri's Guile, consider adding Sensei's Divining Top, Crystal Ball, Congregation at Dawn, and Scroll Rack (if you have the budget)

Also, some haste enablers like Rhythm of the Wild would be good. And I see that the pair of Avacyn, Angel of Hope/Sigarda, Host of Herons have already been suggested. I would consider the third member of the holy trinity, Archetype of Endurance, for complete protection.

Mortlocke on The Queen's Egg

1 week ago

"Question: why no Heartstone or Zirda, the Dawnwaker?"

Zhugo12, thanks for asking that - I've already got an answer pre-baked in my head regarding Heartstone, and that's an easy one to answer - because if you read the card closely, it awards the cost reduction of abilities to all creatures on the board. Let me be clear - in cEDH you do not help your opponents under any circumstances - doing so is akin to either forfeiting or playing kingmaker. Before you even think "Oh, but you can use it with..." No. I'm not going to have a card in this deck that is essentially dead until I get Sliver Queen and Basal Sliver on the board.

As for Zirda...the short answer is that I would essentially have to cripple my deck in order to fit Zirda in as a companion. There's a sizable number of permanents in the deck that do not have activated abilities, namely Mana Echoes, Training Grounds, Mirri's Guile, Mystic Remora, Sentinel Sliver, Sliver Overlord (the list goes on, you get the idea) would have to be removed or substituted for just one card that provides a nominal boon at best. What's amusing is that even the other card that you mentioned Heartstone can't even be included alongside Zirda. Heartstone is a static ability (it's always on), not an activated one (which requires some sort of payment to activate - , pay , etc)

Additionally, Zirda is a filthy non-sliver. Yeah. I said it. I don't like non-slivers in my Sliver Tribal deck. I can't even tutor for it using the Commander's first ability. I'd have to waste a tutor to fetching it as opposed to getting a Mana Dork or an actual Wincon. Zirda doesn't contribute in anyway to the cohesive strategy that Slivers bring - not awarding any special abilities tha

Omniscience_is_life on She Likes 'em T H I C C | EDH Primer

2 weeks ago

A well-oiled Mayael the Anima deck runs like a machine, and this fits the bill. Love the use of Mirri's Guile, might have to use that in my Atla Palani, Nest Tender deck!

Azeworai on Idoneity's Deliverance

3 weeks ago

Dragonsteak - Ah, thank you very much!

The main point of the deck is to merely get value off of the top of the library. Future Sight and Vivien, Monsters' Advocate offer powerful engines whilst Mirri's Guile and Scroll Rack, or effects of that ilk, manipulate said top for consistency.

The deck has two combos, but are for the late-game when combat options no longer exist. God-Eternal Kefnet, Scroll Rack, and Temporal Mastery grants infinite turns, whiles Omniscience and Momir Vig, Simic Visionary, given other chicanery, can win around 60% of the time.

Thassa's Oracle wins sometimes with Omniscience, but exists primarily as a value creature.

SynergyBuild on Gishath, Sun's Avatar Question/Concern

1 month ago

I mean I guess you just want to run tutors? They let you access your entire deck, which seems to be the issue, but fetchlands shuffling cards you didn't want to the bottom can help too. Scroll Rack can filter the top of your deck so you know what you are going to be putting on the bottom before you do, getting out more dinos as well as getting access to more cards.

Other good effects in Gishath's colors for that are Sensei's Divining Top, Mirri's Guile, and Sylvan Library, then Enlightened Tutor, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith type effects are good tutors for accessing those cards!

RecklessFable on the Hateful Sol of the format [cEDH]

1 month ago

The opportunity to shuffle is the real benefit. Granted you have to have Top in play for this deck, but I find the effect useful for decks where I also use Mirri's Guile and Sylvan Library

enpc on Why fetch lands for mono?

1 month ago

TriusMalarky: Having fetches in the graveyard is not a bad thing.

Every colour has access to Crucible of Worlds and Sensei's Divining Top and being able to shuffle unwanted cards from the top of your library is nice.

Green has Ramunap Excavator in addition to Crucible. It also has Mirri's Guile and Sylvan Library which act similar to Sensei's. And then there's all of the landfall effects and cards like Titania, Protector of Argoth and Splendid Reclamation.

White has cards like Sun Titan which, if you're playing mono white then you want as much ability to consistently hit land drops as possible.

Black and Blue both have a slew of delve cards and eating a land to play Dig Through Time seems like a solid play.

Not every mono colour deck wants to run fetches, if you're running stax yourself or are used to playing against it, then it seems bad to crack a fetch into an Aven Mindcensor where you don't have to. Or to play an early fetch into a Blood Moon. But that doesn't mean that they don't have their place.

As for the reason we don't see a lot of fetches in mono colour decks (which aren't mono green lands based decks) is that typically the fetches sit in a price point between casual where stax isn't generally a thing and competitive where stax and even one shot stax effects like Aven Mindcensor very much are a thing. i.e. casuals don't want to pay for them and competitive decks don't want to be hit by stax. Yes, this is an overgeneralisation however I also don't think it's wrong (though I'm sure there are other factors than just this).

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