|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Mythic Edition (RNAMED)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|Zendikar (ZEN)||Mythic Rare|
Combos Browse all
Legendary Planeswalker — Sorin
+2: Sorin Markov deals 2 damage to target creature, player or planeswalker and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.
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Latest as Commander
Sorin Markov Discussion
1 day ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
6 days ago
Really, I don't think any of the Moxen/Mana Vault/Lotus Petal/etc. are worthwhile to run over more the more stable ramp I'm already running.
Getting Shirei out turn 2 with protection is nearly impossible, even with those cards. Getting him out without protection is just a bad idea, frankly.
Desecrated Tomb is interesting, though--but things like Bitter Ordeal and Revel in Riches aren't any better of a win condition than Sorin Markov , frankly, and he has at least a little bit more utility.
1 week ago
Oh, you want examples? Heap Doll is the type of stuff this deck runs. 1 mana watses of a card that only occasionally could give value with the 5 mana commander with no immediate impact on the board.
Oh, but at least the numerous 1 mana do nothings are at least only 1 mana, right? Workhorse has something to show you.
Do you want to actually know what 'control' it has? No countermagic in mono-black (Unless Dash Hopes or Withering Boon are going be your fancy) so it has to have serious removal, yep, this list runs all of the cEDH classics like Fume Spitter , the mana efficient card draw in the form of Harvester of Souls , yep, and hate pieces like Sorceress Queen .
Also, Tasigur, as Mighty_Darknut said does have some very efficient interactions, but I am still going to stick by my word that Divergent Control is the best permission control list in the format, a link is at BUGR Divergent Control. It uses Notion Thief and Whirlpool Warrior as its combo target, and I while am more a fan of Kiki-Exarch it it's place, it does do work.
Other powerful permission control lists are Tasigur, GAAIV, Baral, and Rashmi.
1 week ago
Enchament - Saga
: Create 4 2/1 red Imp creatures with haste.
: Discard your hand and draw seven cards.
: Target opponent gains control of your next turn. Each opponent may destroy up to 3 permanents of their choice. Each opponent may put any number of permanents in their graveyard onto the battlefield under their control.
The first two abilities are aggressive and powerful, and reminiscent Tibalt, the Fiend-Blooded's final and first ability, but the third combines two of Sorin's Ultimates, Sorin Markov and Sorin, Lord of Innistrad.
2 weeks ago
Sparrowfan101, thank you for your comments and suggestions. I've been playing commander for over 6 years now and played with this deck countless times against other extremely competitive decks such as Teferi, Temporal Archmage, Thrasios, Triton Hero, and Narset, Enlightened Master.
Surprisingly, this deck holds up very well, and will win by a large margin. Most competitive decks win by abusing their commander's ability early game. My deck prevents them from doing so.
In general, I would agree with you that the avg. CMC does need to be heavily considered and be on the low end of the scale. But for this deck, I would make an exception. A lot of the high CMC cards in this deck are for mid-late game control/wincons. And I never have any issues with that, since this deck likes to shut down early game strategies.
I'm not considering this deck to be a tier one deck, but I do think its pretty high up there. In regards to my win combos, they happen almost every game. I have enough draw/searches whereby it is very consistent in how it wins/functions. The win cons specifically are actually not that complicated. The infinite turn combo is, at minimum, a three card combo. And using Omniscience + Enter the Infinite is just a two card combo. Most of the time, I will draw/search for a Pact of Negation and other counterspells to prevent others from shutting down the combo. This pretty much always assures the win.
Once I can play the entire deck (using either of the combos), I can use the infinite turns to deal infinite damage by either hitting players with creatures every turn (if they have creatures I could always board wipe and refresh the board) or by dealing damage everyturn with one of the following cards:
Sorin Markov's +2
Build up Nicol Bolas, Planeswalker and keep using his -9
Flayer of the Hatebound + Sac Outlet + Marchesa
Also, you mentioned that using Jace would kill him within three turns. That would be true if I needed to bounce Archaeomancer EVERY turn. But since I am using Time Stretch, I don't need to bounce Archaeomancer every turn. So I can simply use Jace's -1 ability every OTHER turn, making sure to use his +2 ability between those turns.
Just based on my experience, and what this deck has been through, I'm still willing to call this a competitive deck.
1 month ago
So I have this deck : The Revenge of the Titans.
This is my baby and I've been working for weeks (on paper) and now I've started to build it here. My problem was that I had way to much cards on my paper build (over 250) and I've decided to restart from scratch.
Like you can see it's an Eldrazi tribal with jodah the cheater as my general. I'm stuck here and I don't know what else to add and I could really use some help to finish it.
Most of the win cons here either involve Sorin Markov's -3 or Master of Cruelties and swing in with something super huge (either the same turn or a turn later in the case of the master),or to use Debt to the Deathless instead of attacking is also an option here.
Also a sort of win con is to mill them as much as I can so they waste their resources with Sword of Body and Mind (this one stays in the deck because A. it's one of my fav card in the game and B. it's a masterpiece) and use Ulamog, the Ceaseless Hunger's skill.
This deck has cEDH in mind for the future but for now I'm only competing at my LGS.
If you guys can think of any card that could be good for the deck (Main focus of this post) or that shouldn't be in the deck and you have a suggestion for a replacement (don't post a ''this card shoudldn't be there'' type of comment and not list a replacement please) feel free to comment ON THE DECK page.
Thanks in advance.
1 month ago
Good day everyone!
I'm having difficulties with this lazav deck and it also my first grave oriented deck.
Obviously the main goal is either to get Phage the Untouchable out or get one of the lazav to copy her + Blade of Selves for an auto win, second goal is sort of the same but with Blightsteel Colossus, other win cons are stuff like Sorin Markov ad use his second ability and swing with one or 2 creatures for game or to use boardwhipes with Revel in Riches on bord to win or any bordwhipes with an Eldrazi to go for kills.
What I need is to
Cut to 100 cards
Some tips on what to take out and some suggestions to perfect the deck (no 200$ cards, please be reasonable, I have 2 kids and a mortgage and I'm not Bill Gates.)
PS: If you have any good combos (infinite or not) please make sure to explain them step by step (ooh, baby, gonna get to you, giiiiirl)
1 month ago
Just some quick suggestions:
I would recommend more card draw so you're not top-decking all the time. (The more cards you draw, the more answers you have.)
I like to aim for around 12 total:
Decree of Pain
Erebos, God of the Dead
Promise of Power
Disciple of Bolas is especially good if you sac a big rat.
I would also recommend more removal cards, I typically aim around 20 give or take (which includes both noncreature and creature removal).
Decree of Pain
Archfiend of Depravity
Butcher of Malakir
I also recommend good return spells including:
Mikaeus, the Unhallowed
Sheoldred, Whispering One