|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Mythic Rare|
|Zendikar (ZEN)||Mythic Rare|
Combos Browse all
Planeswalker — Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player's next turn.
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Sorin Markov Discussion
1 week ago
I think it would be ok provided people dont come up with a way to consistently put them in play turn 1. If that happens depending on the walker, I could see it becoming a problem, a turn 1 Tibalt, the Fiend-Blooded is a joke, but a turn 1 Sorin Markov is a little unfair.
1 week ago
After a little analysis, one question comes to mind, isn't Stromkirk Noble better than one of your one drops like Vampire Cutthroat? Because if you can drop it at first turn, it's a pain, since your opponent have to deal with it. That's my opinion :)
1 week ago
With you're description I'm not sure you fully understand how Baron Von Count works. He doesn't care what their converted mana cost is. All he cares about are the numerals printed on the card. For example Nirkana Cutthroat has 1,2,3,4,5 printed somewhere on the card. So no matter where the counter is on the Baron it would go down one. Shriekmaw only has 1,2,3,4 printed on it. Also be careful as the Planeswalker starting count does NOT count as it is not within what Baron looks at. For example Sorin Markov only has 1,2,3 printed on it, and the 4 does not count (yes the numeral 1 counts from the printed "life total becomes 10").
You have a lot of Un-cards that don't really help Baron. If you're just looking to play the cards then they are fine to keep in. You also have a few ok cards in the deck that also only provide a few numbers for the Baron.
Not really useful Un-cards (only provide up to 2 numbers): Show
Not really useful cards (only provide up to 2 numbers): Show
I've tried building my own deck Count from 5. I've also compiled a spreadsheet to help me add cards to my deck counting the numbers 1,2,3,4,5 on different cards: https://docs.google.com/spreadsheets/d/1i77tFtrQXR7FkVuaYcrp-ICaJS_BUzCfbnI6TfwYXTo/edit?usp=sharing
3 weeks ago
Axis of Mortality, Sorin Markov, Tree of Perdition as more possible wincons, Mana Crypt, Thran Dynamo and Mana Vault for more ramp, i also love cramming a Voltaic Key when I have lots of ramp artifacts, Utter End and Anguished Unmaking are the best removals period in Orzhov as well as Path to Exile, Settle the Wreckage is a freakin bomb especially in the typically non basic land heavy games of commander, and Phyrexian Reclamation is hands down the best recursion for creatures, especially ones that are as crucial as they are to this deck!
1 month ago
His -3, you honestly should have your opponent below 10 by turn 6, so that ability is basically moot.
Controlling your opponent's turn is cool, if the game is still going.
2x Captivating Vampire would sweeten that boardstate and gain you some interesting pets along the way.
More stuff to consider! Play on!
1 month ago
I like the idea with Bioshift and Fate Transfer. I'd not seen those before. I think I will be taking out the Ashiok as she doesn't help much with the idea. The Kioras and Jaces work as tutors and creature makers in the deck. Sorin Markov is there to grab with Thalia's Lancers to hit them to 10 early. I appreciate your input!