|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Mythic Rare|
Combos Browse all
Planeswalker — Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player's next turn.
Price & Acquistion Set Price Alerts
|Have (9)||mcstang1986 , ibraJG84 , ironax , gildan_bladeborn , orzhov_is_relatively_okay819 , awalloftext , warcry02 , Ellyreia ,|
|Want (7)||AlucardZain , CoolBeansBrattah , Ariumlegion , LoneCrusader399 , MouseyWolf , KB2187 , Grantley91|
Sorin Markov Discussion
3 hours ago
the way to know how many of a card you need is the following:
if you have 60 cards and 20 of them are mana, every third card is a mana card. (1/3)
Turns | cards drawn
| 1, 2, 3, 4, 5, 6, 7
the fat numbers are mana (1/3) so you will have 2 mana on start hand, the third mana in turn 3, the fourth mana in turn 6 ....
5th, 6th and 7th mana will be available in turn 9, 12 and 15. (this is a very simple example and the real % are a bit different, but it shows what i mean)
so if you want to play a 6mana card (Sorin Markov) you mostly have to reach turn 12... and thats difficult!
from that point you know about your mana-level.
and than you may look how many cards of "mala-cost-XYZ" you should have.
you want to put 4mana cards into your deck. 4 mana are mostly available at turn 6. untill turn 6, you draw 12 cards. so if you want to play with 4mana cards, you need at least 1 of 12 cards with mana-cost-4!
(1/12 = 8,333%)
8,333% of 60 cards are 5 cards.
so if you want to play with 4mana cards, you should have about 5 of those cards to have them on your hand when you need them =)
i hope this is helpfull for you =)
3 days ago
Hello, I've just seen this and I run the same deck so I thought I would give you some ideas that seem to be crazy in my deck. Omniscience is brilliant and so is Humility . Put this with Academy Rector can be so funny! I also quite like Planar Bridge. Sorin Markov is brilliant fun (for you at least). My build does win, but I tend to get hated on so I kinda need to work on that myself ha.
5 days ago
5 days ago
Speaking of unfair cards, Sorin Markov's minus ability is pretty brutal on your opponent. I'd recommend him in your deck.
6 days ago
This is my first time building and I need help
I picked Queen Marchesa for my commander (love the art) but I have no idea what direction to take with the deck
I went on edhrec.com to check what cards I could use with her and I found out I have a few cards from the list but I don't know what else to add in
there's 3 cards that weren't in the list but I will keep in here for sentimental value
If it's possible I would like to stay in a ''budget'' version of the deck because I can't spend a lot on cardgames right now (I own every cards in the list so I didn't have to buy any of them) but right now my budget would be around 100$ to finish the deck
1 week ago
Some cards I found that could be useful are, Sorin Markov, Furnace of Rath, Dictate of the Twin Gods, Vial Smasher the Fierce, Heartstone, Goblin Assault, Flameshadow Conjuring, Grafted Exoskeleton, Havoc Festival, and Everlasting Torment. Again these are things I found that could be useful. Hope this helps in some way
1 week ago
I hope not. If it's true, then there will be some nasty implications...looking at you, Sorin Markov.
1 week ago
Cards to consider:Sorin Markov: Setting life totals is pretty good. Triple Black is annoying.
Gideon of the Trials: Not sure. Could help vs some combo stuff, nonthreatening.
Jace Beleren: Because 3 mana draw 3 is pretty good?
Dovin Baan: Ulting him is amazing. Negates activated abilities and can blunt attacks. Not sure though.
Daretti, Ingenious Iconoclast: Removal, chumps.
Time Spiral: Because wheeling for free is pretty good.
Yawgmoth's Will: Paying 3 to cast things from grave is pretty good.
Skyshroud Claim: 4 mana ramp that helps fix mana is pretty good.
Vindicate: Kills anything for only three mana.
Enlightened Tutor: Grabs things that we like.
Naya Charm: because 2/3 modes are nice.
Moat: if i win the lottery
Ensnaring Bridge a bit more reasonable than Moat
The Abyss: see above
Tainted AEther: a more reasonable card
Mana Crypt: in case of crypt, break glass
Mana Vault: more restrictive, can untap
Sensei's Divining Top: because sometimes you just gotta spin.
Urborg, Tomb of Yawgmoth: get this you fool
The Tabernacle at Pendrell Vale: /me dreams
Mirari's Wake: yay double mana. boo it got exploded right away
Nevinyrral's Disk: possibly too slow?
Evacuation: I'm not sure about this. Can't remember the last time I loved this card.
Kiora, the Crashing Wave: why is this card still here