Veteran Explorer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

IHATENAMES on Dina Lifedrain

1 year ago

I like a lot of what I see here. I had a 50 dollar budget dina deck. Currently a little more expensive and irl I've upgraded it as I enjoyed playing it. deck:Dina v3 50d budget feel free to take a look.

A few notes. Veteran explorer + veinwitch coven + create etb or die gain life effect + free sac is essentially everyone put all your basics on the field.

I'd go more creature ramp based. Your commander can sac a creature at worst. Veteran Explorer is the funniest example. But there are others. Like Sakura-Tribe Elder which is missing and much better then farseek here I think.

Wall of Blood + dina lose 20 life sac it win the game.

Mausoleum Secrets budget tutor that is good

Dread Return reanimate 2ce. 2nd is *free well kinda.

IHATENAMES on Ballroom Blitz

1 year ago

A few ideas.

Living Death or other mass reanimation may help win/value from certain boardstates not a

Mazirek, Kraul Death Priest pump commander and boost board from sacrifice treasure and creatures

Bolas's Citadel wins games.

Veteran Explorer fun cheap ramp

Swap cultivate effect in sorcerys for equivalent creatures that ramp.

seshiro_of_the_orochi on Of Man & Spirit, Thy Legion Is Sent Forth.

1 year ago

This looks really interesting, but I think there are some general problems. The most important is that your curve is very high, but you have somewhat expensive ramp, too. I have some ideas for you.

First thing first, you can have your companion show up as a card similarly to how your commander ist shown. Just write * CMPN * (without the spaces between the asterisk and the letters) behind your companion in the sideboard.

Green has all these version of Llanowar Elves, and I think adding some of those instead of your MV3 or 4 ramp creatures is important. Sakura-Tribe Elder is a great ramp card. These changes could already solve the mana problem.

More removal seems important, as well. Reclamation Sage and Manglehorn would be fine additions. Massacre Girl is a good boardwipe on legs. Cataclysmic Gearhulk could work for you if you were to add in some enchantment creatures. Vona, Butcher of Magan can solve many problems. Noxious Gearhulk, Nekrataal and especially Ravenous Chupacabra would be useful to deal with creatures.

Archon of Absolution and Windborn Muse are additional pillowforts.

Now to some other cards to maybe add.

Genesis is a powerhouse recursion engine. Eternal Witness and also maybe Timeless Witness would be great, too.

Veteran Explorer is a great ramp card, though it might be hard here to use him multiple times due to your low basic land count. What a shame ;)

With your legendary sub-theme, Thalia's Lancers might be a pretty great addition.

seshiro_of_the_orochi on Scute^10

1 year ago

The general idea is pretty cool, but I have some thoghts:

Generally speaking, 21 lands is far too few. You have multiple ways to tutor for lands, and you still want to play one per turn. 25 or 26 is the minimum amount to play here, and I could argue for more.

Rootweaver Druid is great in 4-player games because you get three lands while everybody else gets two. In a 1v1 game, it's simply a terrible card. If your opponent takes the deal, they get two lands, while you get one. If they don't take the deal, you just played a really bad creature. Both options are bad. Maybe play woodelves instead?

Veteran Explorer is powerful, but you have no way of killing it on purpose, so it's up to your opponent to kill it. Sakura-Tribe Elder is worlds better here.

Lastly, Champion of Lambholt and Sylvan Primordial surely work here, but these would be the first I'd kick for more lands, with the next being Migratory Greathorn. It's a fine card, but due to your low creature count, you propably won't have too many chances of using its mutate ability.

Lastly: You already ramp like hell, so why not use more landfall? Rampaging Baloths is one hell of a card, a great curve topper, and can bd redundancy for your swarm in case somewhat has Night of Souls' Betrayal.

To summarize: You should kick Rootweaver Druid, Migratory Greathorn, Veteran Explorer, Champion of Lambholt and Sylvan Primordial. You should add in woodelves (or something comparable), Sakura-Tribe Elder, Rampaging Baloths, and something between five and nine forests.

MTGBurgeoning on Gods, Shrines & Weatherlight Sisay

2 years ago

Thank you very much for your feedback! I really appreciate the acknowledgement! The deck runs smoothly and is very formidable. If my opponents do not interact with Sisay, Weatherlight Captain early, or if she is well-protected, then the game ends very soon. I have not cast Enduring Ideal yet, so I can't comment on its effectiveness. However, as predicted during the UP & UP installment and subsequent deck tech, rarely do opponents pack enchantment-specific removal, and never any Tranquility-like effects. Removal is slanted more to creatures and artifacts. Win for Sisay! Admittedly, I fear Merciless Eviction or Farewell. I am unsure how the deck recovers, but we shall see through game-play experience. I have perused through the deck that you shared:

1) Your mana base is solid. For me, I would worry a little bit about only two basic lands. I never want to miss the opportunity for a free basic land off of a Path to Exile, Field of Ruin or Veteran Explorer effect.

2) Does your removal seem a little light...? I see Meathook Massacre as the only mass removal spell and Assassin's Trophy as the only spot-removal spell...? How has this worked for you? I'd guess that a lot of your removal comes from Shrines...?

3) Lithoform Engine is a great addition to the 99! Should be game-ending when paired with Weaver of Harmony!

4) Tell me about Starfield of Nyx. That card worries me. One of the benefits of playing enchantment-heavy decks is dodging removal. Has Starfield of Nyx been beneficial? It seems so risky to me. I have Dance of the Manse in the 99 of my Sisay, Weatherlight Captain enchantments-matter deck, and never pay more than 5 for X for fear of creature removal/exile. Tell me your experiences with this card!

5) LOVE the flavor of the deck! This is an enchantment-matters build that enchantment-fans would love!

Great deck! Love it. It seems like an absolute blast to play!!

Kamerot on The crushing jaws of a howling slaybeast

2 years ago

Hey there, I'm a big fan of the premise of your deck. I've always liked goreclaw, she's a fun card. With that said, I do have some suggestions:

  • Prowling Serpopard -> Allosaurus Shepherd/Destiny Spinner - if your budget allows, shepherd is the better choice, but both are upgrades to serpopard.
  • Veteran Explorer -> Arbor Elf - without a dedicated sac outlet, there is no guarantee you can get explorer in the graveyard in a timely manner, plus it helps all of your opponents. Since you're running both ashaya and yavimaya, arbor elf can potentially untap all of your big mana engines, plus it's an elf and benefits Priest of Titania.
  • Myojin of Life's Web -> Argothian Elder - myojin was always lackluster for me, plus you can't cheat it out. The elder is an elf which again will help priests, plus with ashaya, It goes infinite which is great with all the big fatties you're running.
  • See the Unwritten -> Selvala's Stampede - for the same cmc, you get a much better spell that doesn't make you pitch anything to the graveyard. And what's great about Stampede, it gets better with the more opponents you have. Just make sure you keep a couple of permanents in your hand to cover any way your opponents vote.
  • Those are the big suggestions I have to make at first glance. Here's some other good options for card advantage if you ever find yourself running out of steam.

  • Beast Whisperer
  • Guardian Project
  • Rishkar's Expertise
  • Hope this all helps, and good luck!

    Dete on Borborygmos Enraged EDH

    2 years ago

    le podria Field of the Dead cambiando una basica o Cinder Glade por q no tiene tantas basicas.

    si le ponemos Vesuva podriai ponerle tmb Dark Depths+ otra pa copiar Thespian's Stage, en volada pa hacer mas mana rapido ponerle tierras locus.

    The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.

    Ash Barrens, Crop Rotation, Expedition Map, Elvish Reclaimer, Evolution Charm, Realms Uncharted son todos buenos pa el enfoque en tierras y 4 son buenos pa buscar las de arriba.

    Druid Class, Khalni Heart Expedition,, Azusa's Many Journeys  Flip, Rites of Flourishing, Summer Bloom, cualquiera es buena pa esto.

    ponerle otra copia del kruphix podria estar weno Augur of Autumn/Wayward Swordtooth

    Scute Swarm hmm es muy weno jajaja,Tireless Provisioner, Veteran Explorer en volada son buenos tmb. Splendid Reclamation+ScapeshiftThe Mending of Dominaria, dependiendo q tanrapido lo queri hacer.

    Dosan the Falling Leaf/Vexing Shusher/City of Solitude/Defense Grid pa tener un poco de defensa contra counters y otras cosas.

    en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java

    podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map  Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.

    KBK7101 on Multani, Maro-Sorcerer - Growth Spiral (v2.0)

    2 years ago

    Ended up going with this (https://scryfall.com/card/usg/349/forest) and that (https://scryfall.com/card/usg/348/forest) as my new basics. Card Kingdom had enough in stock so that I could grab them all in one package. Am legitimately excited for swapping those out. Picking out basic land art is honestly one of my favorite parts of deckbuilding and finding some that "match" my commander gives me the same feeling as finding a cool combo or synergy. Thanks for the heads up on those!!

    Ashaya is for target/all "nonland permanent" protection. Cyclonic Rift and stuff like that. Not something I have to deal with in games here at home, but something I'm sure I'd see in public games. Veteran Explorer is a bit weak, I agree. It was mainly a politics/group hug thing anyway. Debating cutting Spore Frog and Zendikar Resurgent as well due to it's high cost and the fact that Vernal Bloom and Nissa, Who Shakes the World do the same thing but for cheaper (the ramp part, anyway. Not worried about the draw part).

    Cards that I have here at home that are probably going in are Thought Vessel (Which I swore was already in the deck lol), Grothama, All-Devouring (again), Crop Rotation and Akroma's Memorial.

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