|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
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Creature — Human Soldier Scout
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
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Veteran Explorer Discussion
3 weeks ago
I gotta say, this set looks like a blast and the reprints are on point. Doubling Season, Greater Good, Seedborn Muse, Vigor, Beast Within, Veteran Explorer, Skyshroud Claim, War's Toll, Magmatic Force, Nirkana Revenant, Diabolic Intent, Mystic Confluence, Sower of Temptation, Land Tax, Mycosynth Lattice, and Mind's Eye are all commander staples in need of reprints. Plus we even got some other great commander goodies with these awesome partner legends and Arena Rector.
And we were blessed with this amazing card/artwork:
This set is a solid 'A' in my book, but then again, multi-player formats are my jam so I may be biased.
3 weeks ago
1 month ago
1 month ago
It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...
First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.
And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?
I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.
Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.
How much are you usually casting Walking Ballista for? Is it enough?
Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?
And how many swings does Grave Titan get in?
Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.
It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.
For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.
Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.
Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.
2 months ago
I dig the comment above and might offer a few more suggestions.
Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!
Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.
You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:
- Steely Resolve
- Genesis Wave
- Sunbird's Invocation
- Oath of Druids
- Survival of the Fittest
- Kindred Summons
- Defense of the Heart
- Pattern of Rebirth
- Descendants' Path
- Wild Pair
- Tooth and Nail
- Garruk, Caller of Beasts
- Xenagos, the Reveler
- Fewer lands; more dinos.
- More cards that cheat dinos into play.
- More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
- More ramp.
If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.
Have fun playing!
2 months ago
Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)
Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.
Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)
Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.
Primal Druid will be tested. Seems pretty solid.
Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.
Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough
Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon
Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.
Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment
2 months ago
Like most of your comments, this is about to be a long one.
I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..
So, here is a list of cards to consider:
Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.
Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!
Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.
2 months ago
@GALVANIZER I've never tried a deck like this in Legacy, but I'd say your best bet if you want to play a similar strategy would either be Maverick or Lands. You could also go with Nic Fit and try and ramp out turn three Gitrogs with Veteran Explorers.