Veteran Explorer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Commander 2016 (C16) Uncommon
MTG: Commander (CMD) Uncommon
Weatherlight (WTH) Uncommon

Combos Browse all

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

Price & Acquistion Set Price Alerts

BBD

C16

CMD

Ebay

Veteran Explorer Discussion

ToxicMoonlight on Momir Vig, Topdeck Visionary

1 week ago

Hi Unas! I like the deck list you have here. I think they theme of manipulating the top card of your deck is a good idea that you should stick with. However, I do think that if you have too many creatures that have the same effect on the board, it makes them useless when you only really just need one. Not to mention the redundancy that even your Commander has essentially the same effect. If I were to make some small changes, I would take out any of the underwhelming and redundant cards like Veteran Explorer and Oracle's Vault for cards like Rashmi, Eternities Crafter, Coiling Oracle, and Altered Ego. All of which are multicolored, so when you cast them you will get both of Momir Vig, Simic Visionary's triggers. I also have a Momir Vig, Simic Visionary Commander deck that has the same general theme as yours does. If you'd ever want to take a look at it for some card examples, you're more than welcome to do so anytime!



Prehcise on Seasons' Approach: How season go by...

1 month ago

I don't think I would use Veteran Explorer unless you're playing in a free-for-all or something. One on one, depending on the deck it could help accelerate the other deck more than yours, plus they could just kill it at the end of your turn to benefit them on the next one.

seshiro_of_the_orochi on Seasons' Approach: How season go by...

1 month ago

Prehcise: many interesting suggestions here.

I like harmonize, abundance, the walls, yavimaya elder and fertile ground. Of the removal you mentioned i mostly have better versions in here, e.g. vraska's contempt > hero's downfall. I do have putrefy in the side, oblivion ring isn't too great as it can't be used more than once with seasons past, and i definitely won't play beast within when i have access to black and white. Tyrant, gearhulk and titan are indeed very cool, but overcosted for what they bring to the deck. I still put them to maybe in case i can get them cheap-ish. Tooth and nail would need a totally different deck.

Thoughts on Veteran Explorer?

Hi_diddly_ho_neighbor on Battlebond Spoilers Threaad

2 months ago

I gotta say, this set looks like a blast and the reprints are on point. Doubling Season, Greater Good, Seedborn Muse, Vigor, Beast Within, Veteran Explorer, Skyshroud Claim, War's Toll, Magmatic Force, Nirkana Revenant, Diabolic Intent, Mystic Confluence, Sower of Temptation, Land Tax, Mycosynth Lattice, and Mind's Eye are all commander staples in need of reprints. Plus we even got some other great commander goodies with these awesome partner legends and Arena Rector.

And we were blessed with this amazing card/artwork:

This set is a solid 'A' in my book, but then again, multi-player formats are my jam so I may be biased.

SteelSentry on Sac-able ramp for Muldrotha

2 months ago

Something that's not exactly what you're looking for but worth running is Dreamscape Artist. Veteran Explorer is possibly worth running, depending on how worried you are about giving opponents lands.

RobertButler23 on Nic-Fit I guess.

3 months ago

In my opinion you should use Birds of Paradise instead of veteran explorer. It makes much better mana fixing because Veteran Explorer is very hard to trigger.

ZendikariWol on Death Pits of Nel Toth

3 months ago

It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...

First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.

And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?

I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.

Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.

Maybe Deathrite Shaman doesn't do enough compared to Viridian Emissary, Primal Druid, or even Veteran Explorer (if you feel like having the table on your side).

How much are you usually casting Walking Ballista for? Is it enough?

Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?

And how many swings does Grave Titan get in?

Xiahou Dun, the One-Eyed is maybe not as good as Baloth Null. More on why a little lower down.

Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.

It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.

For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.

Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.

Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.

chadsansing on Gishath, Sun's Avatar EDH

4 months ago

I dig the comment above and might offer a few more suggestions.

Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!

Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.

You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:

Xenagos, God of Revels and Pathbreaker Ibex and Craterhoof Behemoth and Shared Animosity and Elemental Bond and Fires of Yavimaya and Shamanic Revelation are also excellent in your colors.

Big ideas:

  1. Fewer lands; more dinos.
  2. More cards that cheat dinos into play.
  3. More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
  4. More ramp.

If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.

Have fun playing!

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