Vorinclex, Voice of Hunger
Legendary Creature — Praetor
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
|Have (2)||metalmagic ,|
|Want (3)||Mr_Salary_Man , Streyken , MDSW9|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
- Two Vorinclex, voice of hungers.
- how much to add?
- Does having Vorinclex, Voice of Hunger + Zendikar Resurgent give you two extra mana when you tap a land?
- How much mana do you get from a land when having Mana Reflection + Zendikar Resurgent + Vorinclex, Voice of Hunger?
- Vorinclex & Hokori untap land effect question
Recommendations View more recommendations
Latest Decks as Commander
Vorinclex, Voice of Hunger Discussion
22 hours ago
Profet93 I'm glad you gave it a read! Let me dive into your questions.
1) I haven't really given a budget for this deck, the reason being that I play on Tabletop Simulator. Essentially, my group makes decks on Tappedout.net and we "scry" it into the game as is. It's helped tremendously to quell the quarantine boredom over the past several months. I have a few other decks that I'd like to make in real life first before this one (I'm more of a Voltron player) but if I were to make this deck in real life I'd set the limit for about $200. The above deck of course isn't even close to that because we're just playing digitally. The culprits are...
Mana Crypt: I've been thinking of subbing this card for more normal forms of ramp anyway due to it's extreme snowball potential (and my group of friends prefer fun edh over competitive). Sub it with any other form of ramp. Vorinclex, Voice of Hunger and Balefire Dragon: ANy big threat with utility is appreciated in Gruul. These can be substituted for any big green/red creature which fortunately there is an abundance Wooded Foothills and other special lands: With only two colors and a multitude of land searching ramp, you won't find much of a difference if you sub these out for basic lands. However always keep Mosswort Bridge and Spinerock Knoll, they are insanely easy to proc.
2) I've only played this deck in a group of 4 so my feedback will be limited but I will try my best to identify it's weaknesses from the few times I've played (but tested alone many times).
a) Counters and Bouncing: The deck is meant to play big threatening hitters from the hand turn 5 onward (Xenagos out consistently on turn 4). With more than a quarter of the deck consisting of either heavy hitters or card draw into those creatures, you can put on the pressure for quite a bit if you're drawing averagely. But almost always your entire mana will be spent to cast theses big creatures and only a small amount of mana is required to counter or bounce them. Watch our for pesky blue mages. There isn't much protection in the deck for that, I focused instead on consistently slamming a big threat each and every turn and wearing them out.
b) Card Draw: When you're playing with big creatures, sometimes you only need 1 or 2, especially with fairly sticky Xenagos on the field. However in 4's, it's not terribly unreasonable for a combination of 2 or 3 people to lock you out of your crazy burst. Card draw is naturally the best course to get yourself out of this situation (that and patience), but the card draw in here isn't quite up to the speeds of other decks and is creature reliant. I've boiled it down to this: If you do hit upon of the sources of card draw in this deck, you won't ever have to worry about card draw again.
c) You Are a Scary Gruul Player: Everyone will have there eyes on you. After blowing my friends out of the water first time with the deck I was the focus of attention in the next couple EDH games. Be prepared to get ganged up on to prevent you from quickly knocking someone out. You will find that this deck lends little political gain...which isn't so much a deck problem but an individual meta problem with your EDH group haha :) You have been warned.
d) You Build Tall, Not Wide: Your board is very thin and can get overrun by a horde of tokens. With no lifelink in the deck, you will lose a war of attrition if you can't trample or fly over your opponent's boards.
e) Little Opponent Interaction: This deck does one thing well, and that is grabbing the steel chair that Xenagos is offering and slamming Spidey to the ground (cue the name of the deck). It does so consistently. However if your opponent's are able to thwart your initial power spike and builds up a threat of their own, this deck can due little to stop it.
I'm very excited to hear some of your ideas!
4 days ago
Here's a list to consider. Some are expensive, some will make you lose friends, and some are just jank.
Some board control can come in the form of Cyclonic Rift
Some other funny creatures to include might be Archetype of Endurance, Protean Hulk, Progenitor Mimic, Beguiler of Wills (as long as you have enough creatures), and Seedborn Muse (there's more that's just a few)
If you're needing more token generation, Avenger of Zendikar can provide that (however brief), and it has a similar effect to Mycoloth (which you have already), and that gets plain dumb when you pair it with ETB-affected cards like Kapsho Kitefins (and it buffs Ezuri when you have token doublers on field). Also Ezuri gets really happy when you Clone Legion someone with a bunch of tiny tokens on their field
and finally, one of my favourite combos to this day...
1 week ago
I suppose it depends on how often your opponents ramp out quickly vs when you as the combo player do. Think of it like Smothering Tithe. Do you really think people pay it the majority of the time? If you do, you likely haven't seen enough games with it because it warps games. Even Rhystic Study can warp a game in stealing mana from your opponents in a "pay the 1 or I get card advantage" extortion.
It's been a very rare thing where those pieces are a hindrance when drawn. People get caught up not being able to pay the 1 to target you or your things with Unsettled Mariner, or the 2 with Diffusion Sliver. There are also times where players might run out of removal from other threats or might rely on others to assist. Whether they can or not is a different story, but the opponents also have to weigh their tempo loss when fighting a tax effect if it hinders them and the others advance their board states free and clear without the obstacle... no one wants to be the one to get rid of a Vorinclex, Voice of Hunger for the same reason.
Your own experience may vary, and that's also fine. Sticking a tax effect on my board for removal has proven more useful to fight 3+ people than a single counterspell could.
1 week ago
Hey there! Maybe consider some of the following!
- Caged Sun
- Extraplanar Lens
- Oracle of Mul Daya
- Gauntlet of Power
- Mana Reflection
- Nyxbloom Ancient
- Patron of the Orochi
- Zendikar Resurgent
- Wilderness Reclamation
- Triumph of the Hordes
- Vorinclex, Voice of Hunger
- Selvala, Heart of the Wilds
Hope this helps, and have a great day!
2 weeks ago
Hello everyone. I’m DeinoStinkus, TappedOut’s resident crocodile and ultimate master of jank and underappreciated strategies. This is the article series Strange Tales, where we’ll be exploring everything custom, from the craziest custom cards and user-made formats to wild speculation and analysis of sets.
Today, I’d like to speculate on the nature of Phyrexia, and what it means for the multiverse in general, as well as give some thoughts on what it could mean as far as set design and returning mechanics. A return to Phyrexia has long been awaited especially by some of Magic’s older players, and I myself find it to be an unique threat in a very unique card game. Let’s begin, shall we?
Evidently, Wizards is going to return to Phyrexia sometime in the next 3-5 years, probably as an arc. It was originally hinted at by Karn, who said he wished to eliminate the Phyrexians next after he finished Bolas. There were alludes to Phyrexia in the set Modern Horizons as well, although these are disputed among the community. Finally, in Double Masters we saw a return of many important Phyrexian reprints, as well as some well-deserved reprints from the Mirrodin blocks, including Mox Opal. We will be discussing the box topper version of Mox Opal later, but the main point is that Double Masters supplied us with glimpses into what New Phyrexia has become: a deeply divided but isolated plane, unable to escape from the bounds of the Blind Eternities due to the multiplanar event known as The Mending of Dominaria.
What is the state of New Phyrexia now? It can be broken down, I believe, into three main points:
Mirrodin is dead. Mirrodin was a dying plane during the New Phyrexia set, so it would not come as a surprise if even the last of the Mirran resistance has been compleated. Many of the original leaders of the Mirran resistance have been corrupted by the glistening oil of Phyrexia, including Glissa and Atraxa. Melira and Koth are known survivors of the Phyrexian corruption and invasion, although it has been a long time since we last saw Phyrexia; therefore we can;t assume anything about their vitality.
There are five Praetors. These Praetors, one for each color, are immensely powerful entities that judge upon the matters of New Phyrexia. They are Elesh Norn, Grand Cenobite, Jin-Gitaxias, Core Augur, Sheoldred, Whispering One, Urabrask the Hidden, and Vorinclex, Voice of Hunger. Out of them all, Elesh Norn has the most authority as the leader of New Phyrexia’s “government”. Jin-Gitaxias is the innovator of Phyrexia, leading a research project to learn how to break the boundaries of the post-Mending universe. More on that later. Sheoldred is most aligned to the old ways of Phyrexia. Urabrask is considered by the other Praetors to be a dangerous threat to Phyrexia, as Urabrask has a much different set of ideals than most Phyrexians. He has on occasion turned a blind eye to the actions of the Mirran refugees. His intolerable actions led to the sabotage of the forge where he lived, causing a massive explosion that supposedly killed Urabrask. Finally, Vorinclex is the least intelligent of the Praetors but by far the strongest. Vorinclex exemplifies the predatory nature of Phyrexia, and wants all to be truly wild once again.
The Phyrexians are trying to escape. Jin-Gitaxias and his league are doing research into ways to escape the bounds of New Phyrexia and invade the Multiverse. This is seen by the flavor text of Elesh Norn, Grand Cenobite: “The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia’s magnificence to them.” With the recent importance of the Planar Bridge, created by Tezzeret, in multiversal events, it would not be surprising if the Phyrexians reengineered it somehow to transport non-living matter across the Blind Eternities. That secret lies with Venser, a planeswalker who gave his life to save his friends on Phyrexia. Venser’s spark holds the secret to universal travel without a spark.
All in all, the possibility is very exciting for a return to Phyrexia and its complex yet very traditional enemy structure. There are traitors, resistors, and a massive looming threat over the universe. Will it be stopped? I don’t know. Personally, I’d like to see a true mutliplanar story set sometime in the future. What do you think will happen? Let me know by commenting!
Thanks for reading my article! Feel free to leave some feedback below or contact me about any ideas you have for future articles, I plan them one in advance. My email is [email protected] if you want to reach me that way. If not, have a good day, be cool and kind to everyone, and GIVE ALL YOUR WORLDLY POSSESSIONS TO EleshNornsFs, who has one of the quirkiest yet funniest usernames on the site and is an amazing deckbuilder and community member that my experience would not be the same without! See you next time where we will talk about something that’s been decided by my twitter friends in a poll. See you then!
4 weeks ago
I definitely second what Metroid_Hybrid says about Xenagos, God of Revels being one of the strongest big stompy commanders. I'm a green player at heart, so I've always searched for a commander to satisfy my Timmy urge to curb-stomp people in a single combat step. Repeatedly if necessary. Xenagod was the only one that did it good enough for me (not even Atarka, World Render dragon tribal was enough).
Xenagos, God of Revels is strong because 1. He gives haste (that's HUGE), 2. He gives +X/+X, 3. Most of cards worth running in this deck have trample anyway. Nyxbloom Ancient, Blightsteel Colossus, Emrakul, the Promised End, Ghalta, Primal Hunger, Pathbreaker Ibex, and Vorinclex, Voice of Hunger to name a few. As for Eldrazi, what more could you ask for than having haste on Kozilek, Butcher of Truth? That's why I love this commander.
1 month ago
FRICK THOUGHT OF MORE:
Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer Flip are value from top to bottom.
Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)
1 month ago
Okay, sorry for the delay. Was in the middle of a move.
So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.
As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.
Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)