Vorinclex, Voice of Hunger

Legendary Creature — Praetor

Trample

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

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2.54 TIX $4.37 Foil

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Vorinclex, Voice of Hunger Discussion

Gaurdian_Angel on Kruphix, God of Eldrazi

11 hours ago

I'm not too sure about Omnath, Locus of Mana you may want to try using Vorinclex, Voice of Hunger instead.

joaoguaxinim on Trial of Knowledge

1 week ago

Silber, Thank you for the suggestions! I think that Drift of Phantasms can be a really good addition to the deck, along with fabricate and desertion. The Mindstone and Commander's Sphere, I personally dislike due to the need of getting more mana doublers than mana rocks. Also, I think that the cards you'd cut off the deck are important to the strategy that the deck implies, see... using Overwhelming Intellect on a Vorinclex, Voice of Hunger can get you enough draw to get some combo pieces to win the game, Sword of Feast and Famine can let me cast at the first main phase a Consecrated Sphinx then hit someone for commander damage, and letting mana available to counter stuff. Counterlash I agree that can be exchanged for Desertion, as there are few high cmc cards at the deck, and Winds of Rebuke is more an flavor card than usage one, as you can see that I also have Into the Roil to bounce permanents... probably gonna exchange for Boomerang sooner or later. Finally... Thank you so much for the suggestions! :D

SkipYourDrawStep on Fantastic Beasts and How to Get Stomped By Them

1 week ago

D1beast: I pretty much just went to my binders for your request for a budget version. I haven't looked for much card interaction, mostly just trying to help this deck capitalize on Mayael's ability to cheat cards while keeping the price tag low.

Unfoil Blazing Archon.
Sideboard Omnath, Locus of Rage, Akroma, Angel of Wrath, Dragonlord Atarka, Dromoka, the Eternal and Dragonlord Dromoka - put these in as you please.
Remove Avacyn, Angel of Hope, Sigarda, Host of Herons, Ulamog, the Ceaseless Hunger, Vorinclex, Voice of Hunger, Scourge of the Throne, Vigor, Sword of Feast and Famine, Thran Dynamo, Rings of Brighthearth, Defense of the Heart, and all non-basic lands except for Command Tower and Reflecting Pool.
Adjust basic lands to 15 Forest, 11 Mountain, 10 Plains.
Add Aegis Angel, Bane of Bala Ged, Elderscale Wurm, Essence of the Wild, Krond the Dawn-Clad, Scaled Behemoth, Stoneshock Giant, Tyrant of Discord, Green Sun's Zenith, Primeval Bounty.
Total Cost of Mainboard as of 5/15 (TCG): ~$169. Sideboard adjustments above total ~$16-$17.

Again, this probably isn't optimal and needs tweaking to make all the removals and additions work together, but these are some ideas to take the deck if you wanted a unified theme.

shadowkass on Mayael, the "no dick moves" friendly deck

1 week ago

@PhotogenicParasympathetic Stonehoof Chieftain, Angel of Serenity, and Terastodon will now be added.

Spearbreaker Behemoth is a maybe at this time as im not sure what to take out for it.

I feel as if Dragonlord Dromoka is better than Spellbreaker Behemoth.

Land wise, i do need to look at my lands and fix them so i thank you for the suggestions.

Omnath, Locus of Rage, Mayael's Aria and Martyr's Bond have now been removed.

Blightsteel Colossus is a strong card, in our play group we use the following rule for infect: Infect damage is 20 for a kill on a player.

Vorinclex, Voice of Hunger is a card i offerd to take out but it was classed as ok.

I've now added Hateflayer and Decimate and i'm looking at some other cards now listed on the Maybeboard.

Thank you for you help on this.

McKremlin on SAMUT competitive

1 week ago

I agree with what EmmaMuu said, focus on ramp and not mana rock. (Except Sol Ring)I love Gisela, Blade of Goldnight it's an auto-include in my decks with W and R, alongside Aurelia, the Warleader, that you already have. Arlinn Kord  Flip is sweet aswell. Since this is a creature heavy deck I also recommend Reclamation Sage.

Also if you have the means, why not the other preators?: Urabrask the Hidden and Vorinclex, Voice of Hunger.

PhotogenicParasympathetic on Mayael, the "no dick moves" friendly deck

1 week ago

I agree with the above comment, Stonehoof Chieftain, Angel of Serenity, and Terastodon are all fantastic cards. I'd also advise adding Spearbreaker Behemoth and Spellbreaker Behemoth, as well as Summoner's Pact.

I'd also add some lands like Sunhome, Fortress of the Legion, Gavony Township, Slayers' Stronghold, Kessig Wolf Run, and Rogue's Passage. Without them, Tempt with Discovery just isn't very good.

I'd cut Protean Hulk - you can't get more than one creature off him, and while there are some choice cards to get... do you really need a seven mana tutor? Omnath, Locus of Rage is great, but you can't really abuse his landfall, so I'd cut him. If you're looking to make the deck "no dick moves," then Blightsteel Colossus and Vorinclex, Voice of Hunger are both out of place. I'm not sure how effective Mayael's Aria and Martyr's Bond have been for you, but they seem slow and generally less effective than you'd like.

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

1 week ago

In this latest iteration I have made a few more changes switching out Somberwald Sage for Vorinclex, Voice of Hunger, and some basic lands for Overgrown Tomb, Cabal Coffers, and Phyrexian Tower. These tweaks are for efficiency which adds a lot to the price of the deck but it makes it work a little faster. Overall it is the same deck it has always been out of the box but changing it to a Stax variant instead of Dredge like most other players will slow the game to a crawl until about turn 8-10. At that point you should have enough mana, experience counters, and board presence to toy with most opponents making them hate life. There are much faster decks out there and by no means is this an end all beat all deck...but it is a lot of fun and has some crazy combos for infinate life gain and damage as well as making opponents discard their hands regularly, not be able to use their mana, keep creatures on the board, or generally do anything productive. It has stood up in a competitive games with our local gaming club in a 5 vs 1 match and won...With all of that being said it can still be made better and I am always looking for ways to do such as this is my main commander deck and I will continue to play it as long as I can :)

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