Vorinclex, Voice of Hunger

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Vorinclex, Voice of Hunger

Legendary Creature — Praetor

Trample

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

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Vorinclex, Voice of Hunger Discussion

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v3

2 days ago

Mycosynthlithium, let me know which deck plays out better.

Balaroth, I use to run both cards in a previous version. I think I cut Vorinclex, Voice of Hunger for Rampaging Baloths for other ways to produce large amounts of tokens, in case Omnath was being shutdown. I cut Green Sun's Zenith for Worldly Tutor to get a turn 2 Lotus Cobra out, so I can get an early turn Omnath.

NoNeedToBragoBoutIt, I use to run Chandra's Ignition, but cut it for Descent of the Dragons to give myself some 4/4 fliers for protection from the unfriendly skies.

feyn_do_alduin, If only Tyrant of Discord was all opponents rather than target opponent then it would be an auto-include for me.

Crawarc, I would include both Mind's Eye and Seer's Sundial if you have the room for both. The more draw engine cards you have the better for Omnath. I would advise against cutting Elemental Bond, it is such an easy card to abuse draw from with the many elemental tokens being produced.

DefinitelyNotJoe on Karametra, God of Harvests EDH

5 days ago

Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!

After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.

Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.

Temple Garden and Scattered Groves will be added, thanks! (This used to be a budget deck, so I strayed from improving the land base first).

Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.

I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.

If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.

If you get the chance, please play test it! Focus on ramping with Whitemane Lion, Greenbelt Rampager with Amulet of Vigor for an easy 6+ lands on turn, and play Vorinclex, Voice of Hunger to win.

Tosk on [[Primer]] Selvala, Heart of Timmy Eldrazi Smash

5 days ago

Have you considered testing on whether or not Vorinclex, Voice of Hunger would be a good card? It helps you make more mana and can also stunt your opponent

GrayAlchemyst on Sidisi, Brood Tyrant

5 days ago

May I recommend putting in one silly stupid bomb to win the game for use with Corpse Connoisseur like Vorinclex, Voice of Hunger. Also the cards with value from the graveyard are automatically much better. May I reccomend putting in Meren of Clan Nel Toth because she is at least really good yard to hand recursion, and at best very very good reanimation.

MoonTurtle7 on First deck help please

1 week ago

Phyrexian... Idk I guess infect may be something worth looking into. But honestly certain voltron commanders are really awesome for kitchen table.Uril, the Miststalker is fun and some fantastic colors for aura-based voltron. he can even get an enchantress draw engine that really gets things going, with vigilance trample and haste being very available to him.

Bruna, Light of Alabaster is pretty sweet, you can self-mill or group mill to your advantage. she has access to unblockable and/or Corrupted Conscience which is makes her a very sudden threat.

Sigarda, Host of Herons is by-far one of the better Voltron options due to the innate issue with most voltron decks is that group sacrifice and targeted sacrifice are the bane of your existence

Sram, Senior Edificer is a great one. White has some of the best auras and equipment support. He's cheap to play (and bring back) and is an engine on his own, drawing cards just for trying to do what you're gonna do anyway. Not to mention, your mana base is SUPER easy on your budget.

Shu Yun, the Silent Tempest is one of the most explosive decks out there. having a pump and control base is extremely strong as long as you grab card draw to keep him going, he's quite the powerhouse. Just Distortion Strike + Titan's Strength and you have 18 unblockable damage launching at someone. That was 2 cards you played and 4 mana used. (if he's already on the field) There is a reason some people call him "One Punch Man"

Now if you want the obvious ones, here they are...

Rafiq of the Many is the grand daddy of Voltron as a strategy. Using his own ability to buff himself then having some really solid aura and artifact support. Though, he's got a reputation as a huge powerhouse making you the target almost always.

Narset, Enlightened Master You want to do all the things all the time once your commander hits the field? Narset is pretty much just swing to do what ever the fuck you want. The downside is that you will either use no other creatures, or almost none. She's downright broken, but has so many options open to her. So you could make her a "take so many turns until your opponents die of old age" or "lets make a weird artifact canon cause I can" to "lets play a storm deck" her power and threat level is entirely based on what you intend to do and how you build/imagine the deck.

Finally Zur the Enchanter more like "Zur who gives cancer". this guy most of the time is an enchantment based control deck. where your opponents do nothing while you tutor for any and everything you might need. This guy is super powerful and is banned in 1v1 for a lot of reasons. Just imagine a tutor on a stick to some of the most powerful enchantments. Ethereal Armor, Imprisoned in the Moon, Darksteel Mutation, Karmic Justice, Authority of the Consuls, Phyresis, Stasis, Land Tax Nevermore, Rest in Peace, Propaganda, Solemnity, even Necropotence. Any of these can just be grabbed if needed to answer any threat. while you either kill with commander dmg or stall into a combo. The deck is very rarely not gonna do what it intends to do.

These are some of the better voltron commanders. Personally if you want to use a commander from the Phyrexian blocks.

Urabrask the Hidden can do it.

Vorinclex, Voice of Hunger is expensive but a for a reason.

Thrun, the Last Troll is from new phyrexia I'm pretty sure. very safe and regenerate saves auras from falling off of him, makes him a solid pick.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

2 weeks ago

goblinguiderevealpls

Long story short, that's because this deck is alarmingly different from the herd and that is the whole reason I've gone about writing this primer :)

Virtually every other Meren primer is some blend of midrange / goodstuff with most of what you've listed. I've tested and tried out all of those options and I just don't think this is the strongest way to build her... it results in a slow and slogging list without much potential to tango with fast combo. But, Meren can be so much faster and more potent if you are willing to step out of the comfort zone of "normal" and try this list out!

In regards to the recommendations - most of those options are just not fast enough. Turns 1-4 are where CEDH games are largely set, and focusing on accelerating hard, locking down those turns, and transitioning reliably out of them, is what I've found to win games - much more than goodstuff. The "standard" Meren staples (Bane of Progress, Vorinclex, Voice of Hunger, Sidisi, Undead Vizier, etc) are strong in theory but they just don't land quickly enough and you simply lose a lot of games because of it. Even The Abyss falls into this category - it hurt me to unsleeve it, but at this point the CEDH format and the rest of this list outpaces it so much that it's just not worth the 4cmc and long payoff period. Regarding Damnation specifically, it isn't there because Yahenni's Expertise is often the more efficient choice vs. the lists I see (i.e. Yisan swarm, etc).

Typical Meren lists are lucky to break an average 3.5 CMC, or 3.0 if they're lucky. Compare this to fast combo in CEDH which often hovers right around 2.0 or even lower - it's no wonder conventional Meren lists have a hard time keeping up! With the list in this Primer we're hovering right around 2.2, which means we're actually fast enough to keep pace with combo but still have the card quality and value engines to give us great control in the mid to late game.

It looks different because it is, I encourage you to give it a shot!

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