Profane Command

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
Duel Decks: Ajani vs. Nicol Bolas (DDH) Rare
Planechase (HOP) Rare
Lorwyn (LRW) Rare

Combos Browse all

Profane Command

Sorcery

Choose two Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Price & Acquistion Set Price Alerts

MM2

C14

DDH

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Recent Decks

Profane Command Discussion

javiergodas on EDH Profane Pox

5 days ago

Thanks for the suggestion, but the problem of this deck is not about card advantage, it's about getting burned out in single player or getting the focus in multiplayer, since it's control it's bound to get the hate fast. Kokusho is one of the few black commanders that can give a reason to the opponents not to attack you, and if you keep sacrificing and returning it, Kokusho turns into a win condition too, leaving room for Profane Command and other X life loss kills.

Lumek on Modern Korlash Ramp

2 weeks ago

Lashwrithe is must in this deck. Thanks to living weapon it's kind of similar to 2 for 1 (you get creature and equipment in one card). Synergy with lifelink. Synergy with Mutilate (equiped creature survives). As game continues, it's more powerful and every creature becomes huge.
You should also try Rite of Consumption, in sideboard maybe. Korlash, Heir to Blackblade, Lashwrithe could be handled by chumpblocking. Some decks can prevent you from attacking, Rite of Consumption solves both.
Last suggestion is Profane Command instead of Sorin's Vengeance. Is 2 for 1 naturally, can kill small creature early game, similar to Lashwrithe is more powerful as game continues and with really big creatures fear mode could come pretty handy too.

Lagaffe212 on Enchanted horde

3 weeks ago

-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber

Cards to cut :Grim Guardian , Heliod's Emissary, Leafcrown Dryad : not impactfull enoughHermit of the Natterknolls  Flip : Not an enchantement, does not do a lot for the deck

Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.

Bear Umbra, Curse of Bounty -> What do you do with the untaps ???

Exsanguinate, Genesis Wave, Profane Command -> You dont have mana to make those game-ending, would replace with fixed cost spell or creatures

Overwhelming Stampede -> Quite situationnal, Craterhoof will do a better job beeing a creature you can bring back. If you are looking for a lethal finished, Triumph of the Hordes is more effective

Candidate to add :

Aegis of the Gods

Celestial Archon

Doomwake Giant

Skybind -> retrigger ETB

Strength from the Fallen

Celestial Ancient

Helm of the Gods

Punishment

Rofellos's Gift

Starfield of Nyx

ellie-is on

4 weeks ago

@skoobysnackz Haha, yeah, you pretty much suggested all that was already in here. xD

Marrow-Gnawer is definitely out of my budget, I'm afraid.

I used to run both Ogre Slumlord and Ratcatcher in my old Pack Rat build, but over time they proved themselves to be waaay too slow against most decks, Ratcatcher even more so (since you don't get anything out of him until turn 7). I might throw the slumlord back in, see how it works with this build, but I just can't see Ratcatcher working for me.

I like Claim a lot because most of the time it's a Pack Rat for , and though it certainly doesn't have the power of Immortal Servitude, it's just one mana, and Immortal Servitude takes five. Claim can also play Tetsuko Umezawa, Fugitive without having blue mana available. So I'm keeping it not as a reanimator, but as an additional copy of a two mana creature for one (including, now, Rat Colony), if that makes sense.

You make a good point on Profane Command not being ideal as a 4-of. Though it can end the game or get rid of pesky blockers, it takes a lot of mana to do that and I'm probably better off running just a couple. Don't want to have it in my hand all the time.

PS: I really like your deck's inclusion of Urborg, Tomb of Yawgmoth! A lot of the time I find myself annoyed that I'm lacking a necessary due to one of my lands being a Swarmyard xD Wish I had the money to put one in this as well.

PPS: One card I'm unsure of is Rotting Rats. Self-discard is nice if you build around it, but it still feels a bit counterproductive, and I no longer have any madness spells, and though it's great to reanimate things, I don't really need to be discarding them first just for that. If I were to get rid of it, I could probably use the slot for some removal spells, and that might be better. Any thoughts on that?

PPPS: Almost forgot to comment on Duress. It's nice, yeah. I could probably use something else to do on turn 1 besides playing a Typhoid Rats. I'll play around and see if I can find a spot for it!

skoobysnackz on

4 weeks ago

Hey there, I posted on your forum not long ago and figured I'd take a look at what you have. Looks great, a lot like what I suggested so far and I really like the idea of using tetsuko as a budget Marrow-Gnawer, though if possible, I would still try to fit him in. If you decide to change your list at all, I would suggest dropping Claim altogether, and maybe a couple copies of Profane Command to make room. Claim only brings back one rat, which is not terrible, but I think it makes too little of an impact on the board state to be worth more than even Duress or something similar that you can play on turn 1 and that gives you insight on what your opponent is planning. Profane Command is a great inclusion I hadn't though of, but 4-of seems like too much for something that, again only brings back one creature. Sure, it also does something else that's a huge bonus, but in most situations I would just rather have Immortal Servitude. Anyways, sweet brew, keep it up!

Pure_Insanity on Nightmares of Grixis

1 month ago

I've always found Kolaghan's Command to be an overperformer, so much so, that I prefer it over Cryptic Command. I like it's instant speed ability to put snapcaster back into your hand, or a wincon Creature. I've never had a instance where 2 of the modes weren't at least relevent.

What I don't like about Profane Command is that it is a mana sink. You have to put alot into it to get value. Worth a playtest but, comparison to Kolaghan's Command, they both are used for very different situations

Lumek on Monoblack lifeFling

1 month ago

Soot Imp isn't good enough in terms of cost/power. Against combo i have already discard and Lost Legacy.
Bloodsoaked Champion can't block and i want the game go long. It is good for more aggro decks. Also doesn't synergize with Murderous Cut and Profane Command (which is btw very good card, natural 2 for 1 and won me few games already:).
Slitherhead can be good to buy some time and boosting creature can be very useful especially for Gifted Aetherborn against Lightning Bolts. But bolt could be played in response to scavenge as kind of 2 for 1. Discard or Ruthless Ripper seems as better turn1 play to buy some time. In future i plan to play Thoughtseize instead of Duress in nonbudget version.
Regarding Bile Blight agree, that instant is way more better than sorcery and i should play it. You are second in suggesting it, will buy it and find some place for it (instead of Disfigure maybe).
Note: my friend have two Fatal Pushes and borrowed them to me, currently playing one instead of Disfigure and one instead of Victim of Night. But with some way to easily trigger revolt would be better, equip Lashwrithe away from 0/0 Germ is one way (fetch land is obvious, but don't own any).

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