Choose two Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Price & Acquistion Set Price Alerts
|Have (13)||raymaverick97 , SamCre1993 , rikertchu , tragic_slip , Dr.Jackel , Tribor , awalloftext , golgarigirl , Sparky41 , philktoken8998 , pskinn01 , firemind12 , Tiddilywinkus|
|Want (2)||meowCat1234 , Ariumlegion|
Profane Command Discussion
1 week ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
2 weeks ago
GS10 you are absolutely correct in my avoidance of combo pieces. I want it to be a fun deck that relies on the power of breya and etb effects. My main problem right now is I have very few win condition's outside of just draining them to death with Marionette Master after having Panharmonicon say, enter with 3 counters and 3 dudes. I am currently thinking about adding in Profane Command as a utility card, along with another possible win condition through Ashnod's Altar and sacrificing all of my token guys for the kill. Disciple of the Vault sort of fits this theme and might make it in, once I find a card to take out for it...Thanks for the suggestions!
2 weeks ago
I'll throw it n my 2 cents on some black that will fortify your deck as well as agree you have too many creatures and not enough land.
When building commander you need to think about how impactful the cards you use will be after you play them. One time casts need to have real omph, mana needs versatility or ramped in quickly, board presence is key but you need to think on how the deck will work. It is easier to start with a theme or play style before you even pick a commander. I would recommend browsing EdHrec.com as it will tell you literally everything you need to know about commonly used strategies for chosen commanders and tribes.
2 weeks ago
Also I got some more ideas here for you, Liliana's Influence, Tree of Perdition (I'm sure it's easy to figure out why. I know you are against infect for this deck, but you could use this alongside something like Glistening Oil). Besides that however, you could try things like Battle at the Bridge, Profane Command etc on it.
I hope some of these are of some use, too me like 30 minutes to either think of/find these in gatherer lol. I know I gave a bunch of suggestions here worth consideration, and so feel free to ask if your having trouble finding something to swap out for some of these potentially later on.
2 weeks ago
Training Grounds discounts tasigur activations. In my tasigur deck i employ a combo to finish the games. Deadeye Navigator + Peregrine Drake gives you infinite mana then with tasigur you can activate it infinite times to put every non land in the deck in hand and every land in the graveyard at which time i either use Stroke of Genius, Profane Command, or the last resort Seasons Past + Time Warp. Happy gathering!
1 month ago
Thanks for the suggestions! You brought up an interesting point about reach. I've included some Profane Command to fill that role.
Honestly, I have 8 reusable sac outlets and between those and combat casualties, I don't think I need anymore.
Pumping power is fine but pumping toughness is not so good here. If I gave all my creatures x/+1 it would turn off my Desert as a way of getting bodies in the grave. Thanks for the thought though.
1 month ago
Interesting list, so +1, this is the list I ran a little while ago for Sultai
4 Abrupt Decay1 Breeding Pool3 Courser of Kruphix2 Creeping Tar Pit3 Darkslick Shores1 Dismember2 Forest3 Inquisition of Kozilek1 Island4 Jace, Vryn's Prodigy Flip3 Liliana of the Veil1 Maelstrom Pulse2 Misty Rainforest1 Murderous Cut2 Overgrown Tomb2 Polluted Delta2 Profane Command2 Scavenging Ooze4 Serum Visions2 Swamp4 Tarmogoyf2 Tasigur, the Golden Fang3 Thoughtseize1 Twilight Mire4 Verdant Catacombs1 Watery Grave
1 month ago
I dig this.
My suggestions are Abyssal Persecutor or Master of the Feast. Desecration Demon's thing where the opponent can tap him is maddening sometimes. Percy suffers from no such problem, and is Trample. You've got a fair number of ways to get him off the board, too. Master of the Feast is so huge, and so early that people usually wind up using those extra cards to kill him, and if he does whack them once or twice, great!