Profane Command

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
Duel Decks: Ajani vs. Nicol Bolas (DDH) Rare
Planechase (HOP) Rare
Lorwyn (LRW) Rare

Combos Browse all

Profane Command

Sorcery

Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Price & Acquistion Set Price Alerts

MM2

C14

DDH

Ebay

Recent Decks

Profane Command Discussion

lagotripha on Upcycling

2 weeks ago

Dark deal has a bigger, better brother- Delirium Skeins. It crushes combo and control if it resolves, and while it hits your own hand thats usually ok with a waste-not out there. Run both. I'd go with a 4/3 split, as that and waste not are your deck's 'thing'.

Maindeck sangromancer is definitely the right kind of idea, trying to take the edges off of those aggro matchups. That said, its a four drop, and you'll hopefully have already emptied their hand. A bigger ETB is worth looking for, I'd go with Gifted Aetherborn or even Vampire Cutthroat over nighthawk- it costing less mana matters so much when you need it as fast as you can for burn.

Remember that your opponent is likely to have at least some creature removal in all but the most aggressive matchups, so you want creatures that either naturally resist that (hexproof, protection, etbs, etc) or only matter against the aggro matchups that are removal-light, so that you can spend your hand disruption on their threats. Night's Whisper and Sign in Blood will serve you better than asylum visitor.

Shrieking Affliction or Profane Command in place of attempting to finish your opponent off with creatures is a good option, and the other is to cheat creatures out of the graveyard so that they are less valuable. You can do a lot with sac triggers to dodge removal if you stay on the creature plan- an Indulgent Aristocrat and a Call the Bloodline is surprisingly functional if you run stuff like Call to the Netherworld. It effectively blanks a lot of removal, and killing their hand quality by leaving them with dead cards is great.

The idea of t1 disruption, t2 enchant, t3 big discard is solid, play heavily into that. Once the game is stalling out and you're both in topdeck mode, you want to be sure that you maintain the advantage. Ok, so the classic lili plan is out of the window because its stupid expensive, but Ob Nixilis Reignited will be castable most of the time you want it, and with a lot of maindeck discard has basically the same abilities.

Remember, black's main advantage is flexiblity- feel free to grab something out of my big list Mono black deckbuilder's toolbox to find something that hates on your metagame.

lagotripha on DoC and PO

1 month ago

Heres my big list of playable cards for mono black Mono black deckbuilder's toolbox - It hasn't been updated in a while mind, so theres some stuff in the most recent sets worth a look.

I reccomend cutting urborg and stronghold for more swamps or utility - you don't have anything like Profane Command that calls for tons of mana. If you want to go that direction, Korlash, Heir to Blackblade and Liliana of the Dark Realms with a bunch of ramp and X cost spells.

Without that though, Lashwrithe or Geralf's Messenger/Gray Merchant of Asphodel will do a lot.

Mono blacks big advantage is a huge number of versatile answers in the sideboard- from Infinite Obliteration to Storage Matrix, there is a card for pretty much any situation. The battle is having it in-hand when you need it. Its a fun deck with a lot of versatility- have fun with the builds.

lagotripha on Dark Souls (Mardu Soul Sisters)

2 months ago

I'd consider cutting red entirely for a set of Sign in Blood/Night's Whisper, possibly still running martyr of sands, using black for cardraw to maintain the value of martyr. Although with all the token tools, an aristocrats package might work too.

I like the idea of making sisters super card advantagy and grindy. Something like Thoughtpicker Witch serving as a lock peice alongside some 1 drop spam and graveyard recursion perhaps, with ranger of eos keeping it running.

Still, I'll be interested in seeing what you come up with, black has some interesting tools like Plunge into Darkness, Arguel's Blood Fast  Flip, Athreos, God of Passage, Garza's Assassin and Profane Command.

javiergodas on EDH Necro Pox

3 months ago

Thanks for the suggestion, but the problem of this deck is not about card advantage, it's about getting burned out in single player or getting the focus in multiplayer, since it's control it's bound to get the hate fast. Kokusho is one of the few black commanders that can give a reason to the opponents not to attack you, and if you keep sacrificing and returning it, Kokusho turns into a win condition too, leaving room for Profane Command and other X life loss kills.

Lumek on Modern Korlash Ramp

3 months ago

Lashwrithe is must in this deck. Thanks to living weapon it's kind of similar to 2 for 1 (you get creature and equipment in one card). Synergy with lifelink. Synergy with Mutilate (equiped creature survives). As game continues, it's more powerful and every creature becomes huge.
You should also try Rite of Consumption, in sideboard maybe. Korlash, Heir to Blackblade, Lashwrithe could be handled by chumpblocking. Some decks can prevent you from attacking, Rite of Consumption solves both.
Last suggestion is Profane Command instead of Sorin's Vengeance. Is 2 for 1 naturally, can kill small creature early game, similar to Lashwrithe is more powerful as game continues and with really big creatures fear mode could come pretty handy too.

Lagaffe212 on Enchanted horde

3 months ago

-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber

Cards to cut :Grim Guardian , Heliod's Emissary, Leafcrown Dryad : not impactfull enoughHermit of the Natterknolls  Flip : Not an enchantement, does not do a lot for the deck

Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.

Bear Umbra, Curse of Bounty -> What do you do with the untaps ???

Exsanguinate, Genesis Wave, Profane Command -> You dont have mana to make those game-ending, would replace with fixed cost spell or creatures

Overwhelming Stampede -> Quite situationnal, Craterhoof will do a better job beeing a creature you can bring back. If you are looking for a lethal finished, Triumph of the Hordes is more effective

Candidate to add :

Aegis of the Gods

Celestial Archon

Doomwake Giant

Skybind -> retrigger ETB

Strength from the Fallen

Celestial Ancient

Helm of the Gods

Punishment

Rofellos's Gift

Starfield of Nyx

ellie-is on

4 months ago

@skoobysnackz Haha, yeah, you pretty much suggested all that was already in here. xD

Marrow-Gnawer is definitely out of my budget, I'm afraid.

I used to run both Ogre Slumlord and Ratcatcher in my old Pack Rat build, but over time they proved themselves to be waaay too slow against most decks, Ratcatcher even more so (since you don't get anything out of him until turn 7). I might throw the slumlord back in, see how it works with this build, but I just can't see Ratcatcher working for me.

I like Claim a lot because most of the time it's a Pack Rat for , and though it certainly doesn't have the power of Immortal Servitude, it's just one mana, and Immortal Servitude takes five. Claim can also play Tetsuko Umezawa, Fugitive without having blue mana available. So I'm keeping it not as a reanimator, but as an additional copy of a two mana creature for one (including, now, Rat Colony), if that makes sense.

You make a good point on Profane Command not being ideal as a 4-of. Though it can end the game or get rid of pesky blockers, it takes a lot of mana to do that and I'm probably better off running just a couple. Don't want to have it in my hand all the time.

PS: I really like your deck's inclusion of Urborg, Tomb of Yawgmoth! A lot of the time I find myself annoyed that I'm lacking a necessary due to one of my lands being a Swarmyard xD Wish I had the money to put one in this as well.

PPS: One card I'm unsure of is Rotting Rats. Self-discard is nice if you build around it, but it still feels a bit counterproductive, and I no longer have any madness spells, and though it's great to reanimate things, I don't really need to be discarding them first just for that. If I were to get rid of it, I could probably use the slot for some removal spells, and that might be better. Any thoughts on that?

PPPS: Almost forgot to comment on Duress. It's nice, yeah. I could probably use something else to do on turn 1 besides playing a Typhoid Rats. I'll play around and see if I can find a spot for it!

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