Profane Command

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Profane Command

Sorcery

Choose two —

  • Target player loses X life.
  • Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
  • Target creature gets -X/-X until end of turn.
  • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Virlym on Death's Playground

11 months ago

@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.

Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.

Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.

Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.

Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.

dacardgabo on Death's Playground

11 months ago

Virlym You are the king!! I have added Sheoldred, the Apocalypse in place of Profane Command- it works well and especially with Necromancy, but I am adding back the Profane Command in place of Necromancy- Necromancy kills with or targeting Horobi, Death's Wail (I think?) and I haven't had consistency with pulling anything from my opponent's graveyards- while Profane Command has a lot more utility the way I've played. What do you usually flash/play Necromancy for?

I'm not sure if your table runs a lot of artifact destruction, but I took out Darksteel Ingot and swapped in Relic of Legends- being able to leave Horobi, Death's Wail or Sheoldred, the Apocalypse untapped and then used as a mana resource during other player's turns has led to some interesting and sneaky opportunities for me (unless I have it wrong and you can't use the creature mana ability as an instant?).

I love the lack of infinite combos in this deck, and I thnk Mikaeus, the Unhallowed offers so much dynamic to that gamestyle, I'll be really curious what you would swap him for... he does not play well with opponent's Mimic Vats I've found :,)

Balaam__ on 101% Mono Black Burn

1 year ago

@sergiodelrio thanks, and thanks for the suggestions too! I went ahead and added Profane Command to the maybeboard for now. That was a card I overlooked back when I built this, and maybe it is worth including. I happen to have a few too, if I recall. I’ll probably eventually give this deck an overhaul, at which point it might find a spot.

sergiodelrio on 101% Mono Black Burn

1 year ago

Just realized I was the first one to comment on this deck and somehow didn't upvote, oops xD Now I did.

Looking at it right now I must say I like this version a lot! Maybe, just maybe, consider Profane Command for the Bond of Agony. Bond looks like a finisher in your deck and really isn't so flexible while costing you life as well. Profane Command can make up for the extra mana by resurrecting a Death Cultist or giving evasion to your dudes for example while otherwise being more flexible and less painful.

Bojuka Bog could go into the deck, but absolutely doesn't have to. It's a tapped land so there's opportunity cost and you already have an on-theme sideboard slot so it don't need to be there either. Just bringing it up for it to be on your radar.

Very nice deck indeed!

NV_1980 on Tergrid Wheels

1 year ago

Nice deck! Have you considered Sheoldred, the Apocalypse? Seems tailor-made for a deck that forces lots of draw. Geth's Grimoire can also be very beneficial for you, to profit from opposing discards even more. Same goes for Tinybones, Trinket Thief. I would also really recommend Torment of Hailfire as it's absolutely devastating in here on multiple levels.

To make room for these changes I would recommend top remove K'rrik, Son of Yawgmoth, Murderous Rider, Profane Command and Worst Fears.

ThisIsMyAccount on 101% Mono Black Burn

1 year ago

Pain's Reward deck? lol

For real though, I think Cast Down not hitting legendary creatures is sort of a big deal because of Ragavan, Nimble Pilferer and Omnath, Locus of Creation seeing so much play. Maybe Bloodchief's Thirst, Murderous Rider, Profane Command, or Dismember fit the budget?

Then, I would say you want a more creature focused deck if you're playing Zulaport Cutthroat or to just drop that card for more spells like Smallpox or something. I think playing more creatures along with Warlock Class could be fun, though. You could throw in Ruthless Ripper, Vicious Conquistador, Spawn of Mayhem, and maybe even Reaper's Talisman to just be really aggro with the creatures.

Finally, I think Soot Imp and/or Killing Wave could work for the sideboard.

freezerboy on Hurling Body Parts

1 year ago

Lhurgyof thanks for the suggestions. I'll definitely look into Profane Command and similar cards since there is a point where if my opponents target Volrath then it makes things a bit harder to accomplish. Unmarked Grave is in, and always useful to fetch and I'm a little hesitant to put in Hatred only because I use it in another deck and wanted to have a different play option with this one. I'll drop it in the maybeboard because it is a really good card to simply destroy someone.

Lhurgyof on Hurling Body Parts

1 year ago

Hatred can be another nice win con for Commander damage.

Profane Command is really flexible, and with Xiahou Dun, the One-Eyed you can drain life an opponent every turn (use him to recur the command, use the command to reanimate him and drain life).

Unmarked Grave, while not at strong as Entomb, can still fetch up Filth or other reanimation

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