Choose two Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Profane Command Discussion
3 weeks ago
Mono black deckbuilder's toolbox is my big list of cards. I'd take a look at Blade of the Bloodchief, Genesis Chamber, Profane Command, Lashwrithe, Indulgent Aristocrat/Bloodthrone Vampire, Dark Prophecy, Grave Pact, Yahenni, Undying Partisan Jinxed Idol and Spawning Pit and mix and match to try and get maximum value from that sweet graveyard recursion.
3 weeks ago
Relentless Dead is too slow on too small of a body in modern. I could see keeping 1, but personally I would rather run 2x Bile Blight and 1 Tasigur, the Golden Fang/Gurmag Angler/Bontu the Glorified/Erebos, God of the Dead/Kolaghan's Command instead.
Profane Command is a waste of sideboard space. I really don't think Tragic Slip warrants additional space either. If it's within your budget I would suggest 1x Sword of Fire and Ice or 1x Sword of Light and Shadow.
Crumble to Dust, Blood Moon, Fulminator Mage, Deathmark, Demon's Horn, Lifebane Zombie, Damnation, Phyrexian Crusader, Phyrexian Arena, Pithing Needle, Boil, Flashfires, Terminate/Dreadbore (in place of Go for the Throat) are all viable options as well.
3 weeks ago
Some card suggestions:
I would remove Black Sun's Zenith, since if you use your general to cast it it kills Rosheen. I would replace with one sided wraths like: Bonfire of the Damned
Bond of Agony --> Ribbons Exsanguinate #2
Profane Command - versatility
Green Sun's Zenith - shuffle tutor
Subterranean Tremors - if your going to kill ROsheen you might as well destroy all artifacts or get a 8/8 lizard
Apocalypse Hydra - 3 mana + general for a 10/10 creature, yes please
Indomitable Creativity --> By Force removes the artifact polymoprh unless you use that on your own artifacts.
1 month ago
I built this thing for black deck constructionMono black deckbuilder's toolbox. Playtesting should tell you a lot about how to go about things. If you have trouble with tokens (and in a pinch, artifacts and enchantments), Ratchet Bomb. Planeswalkers Pithing Needle. Staying into the midgame, Whip of Erebos. Profane Command and Lashwrithe are more situational, but awesome.
Good luck, and happy testing.
1 month ago
2 months ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
2 months ago
GS10 you are absolutely correct in my avoidance of combo pieces. I want it to be a fun deck that relies on the power of breya and etb effects. My main problem right now is I have very few win condition's outside of just draining them to death with Marionette Master after having Panharmonicon say, enter with 3 counters and 3 dudes. I am currently thinking about adding in Profane Command as a utility card, along with another possible win condition through Ashnod's Altar and sacrificing all of my token guys for the kill. Disciple of the Vault sort of fits this theme and might make it in, once I find a card to take out for it...Thanks for the suggestions!
2 months ago
I'll throw it n my 2 cents on some black that will fortify your deck as well as agree you have too many creatures and not enough land.
When building commander you need to think about how impactful the cards you use will be after you play them. One time casts need to have real omph, mana needs versatility or ramped in quickly, board presence is key but you need to think on how the deck will work. It is easier to start with a theme or play style before you even pick a commander. I would recommend browsing EdHrec.com as it will tell you literally everything you need to know about commonly used strategies for chosen commanders and tribes.