Bloodghast

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar (ZEN) Rare

Combos Browse all

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall -— Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

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Bloodghast Discussion

DTMsandwich on Modern Sarkhan Reanimate Prison COMBO - NEW! M19!!

15 hours ago

Feltrix - When Emrakul, the Aeons Torn hits you hold priority and cast Goryo's Vengeance targeting the Emrakul, the Aeons Torn.

Magic_Aids - Did you ever think of cutting Bloodghast for Griselbrand? Also after watching your video for like 12th time, is there anyway to fit another Swamp in or just always fetch for it first? Seemed like that was keeping you back some games. I plan on running this at an upcoming PPTQ because I like spicy stuff, and you got the goods sir!

MarvelousHavel on Josu Vess Pain and Suffering (semi competitive)

2 days ago

I might just be missing something here, but I see a bunch of ways to put your own stuff into the graveyard, but no way besides Mikaeus, the Unhallowed, and cards like Bloodghast that get themselves back into play, to get any of them back. I do very much enjoy the combo between Mikaeus, the Unhallowed and Triskelion though.

JoeBob21 on Vampires & Angels

3 days ago

This is my first impression. 1x Sorin, Lord of Innistrad should be switched out with a different Sorin like a Sorin Markov or something. Also I think you should take out at least on Call to the Feast. And switch the two Duress's from your sideboard for two Thoughtseize's. One or two of the Serra Avenger's should go as well, the chances of picking one up on turn 1 2 or 3 are just to high. One Indulgent Aristocrat as well they are pretty good but you could switch it for something better. All of the Child of Night's have to go. And MAYBE one high cost card to balance the mana base a bit more. Okay. Now for the add-ins. Captivating Vampire is a must have for a vampire deck, but seeing how this mostly angels I could see why if you said no. Sangromancer is terrific lifegain. Bloodghast. New Blood. Blood Artist. And definetly Whip of Erebos if your going for lifelink. Also Heirloom Blade is a good tribal card too. All in all I really like this deck you've mixed up two of my favorite tribes and make a great deck with it!

Darth_Savage on Zombie Hollow One

4 days ago

Xica, cheers for the comment and upvote.

To address your concerns about sacrifice fodder, essentially Bloodghast and Flamewake Phoenix are one (or zero) mana creatures so I don't mind sacrificing them, infact it is preferential compared to the menace that is Flameblade Adept.

Gurmag Angler, is obviously a faster play, but it also lacks the evasion of Tombstalker. I'm already invested in having to pay for other cards, so see that as less of a restriction. I have a playset of Gurmag Angler and it is what appears in most deck lists, but it's lack of evasion does trouble me since most of the deck can be chump blocked easily. Then again that lack of evasion is why I keep looking at Barrage of Boulders...

Anyway thanks for looking and taking the time to comment.

Valzasaurus on The night is dark, and full of terrors

1 week ago

Bloodghast is a really good two drop with a reoccurring effect. Also Stromkirk Noble and Vampire Cutthroat are decent enough 1 drops.

Only reason I offer these cards, you have quite a bit of 3 and 4 drops and if you don't have the land/Mana generators down fast enough, you sit with these in your hand. Up to you though, still like the deck

Ryjo on Would Steppe Lynx be strong ...

1 week ago

Hollow One decks currently have around 18 lands, 8 of which are fetches. Given that a game of modern can usually be decided by turn 4, you're unlikely get Steppe Lynx to a 4/5 more than a couple times. It would also be a target that easily dies to things like Lightning Bolt, Anger of the Gods, and Fatal Push. Steppe Lynx just isn't as resilient (Bloodghast/Flamewake Phoenix), or powerful (Gurmag Angler/Hollow One/Tasigur, the Golden Fang), or synergistic (Flameblade Adept/Street Wraith) enough to warrant the deck branching into white for it.

mahdik on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Is it me or there's actually no reliable and (more importantly) easy way to go infinite mana? Sure Necrotic Ooze shenanigans, and there's a bunch of crazy mana enabler don't get me wrong, but with all the tutor you have you can easily integrate easy and cheap combo in your deck (Basalt Monolith + Rings of Brighthearth to name a few) as plan B. A cute Swords to Plowshares and you're down for some turns in other cases. You should diversifies your combos.

I suggest Umbral Mantle; on ANY of your heavy mana producer is an infinite combo (works with Priest of Titania, Arbor Elf, or even Necrotic Ooze in some extend). That's mostly if you stay with the enchanted land plan (which I wouldn't do but we're all different player, do what you like).

If money isn't your problem (I don't think it is), you should also consider Doubling Season, or even Parallel Lives, or moreover Primal Vigor if you don't mind helping others. They are just crazy unabler for token decks. Any of these with Ashnod's Altar (I'll talk about that card in a minute) is infinite mana with your commander in play; don't need Necrotic Ooze, don't need Devoted Druid, just an easy infinite combo that wins the game.

But the important part; play some sac outlet. Relaying on others board wipes is just dangerous (relaying on others at all is). I know the deck has A LOT of tutors and way to get your combo out; Protean Hulk and Razaketh, the Foulblooded are crazy tutor target/combo unabler, but a Path to Exile can kill the deck if you can't protect them .Spawning Pit, Viscera Seer, Ashnod's Altar will work (the 2 last ones are my favorite). Protects your saprolings against mass-bounce/exile/flicker which would make them disappear without killing them (Evacuation and Cyclonic Rift will kill your combo). You can also kill your board in response to a Decree of Pain or even a Living Death for max value. I can't say it too much, you NEED sac outlet for your combo, it's necessary.

And just because I love this card: Conspiracy. It changes the creature type of all your board to saproling (in your case); gives a lot of reach to your deck. But it might be underwhelming. Arcane Adaptation is all around way better, but ya know... blue.

There's some card that just wouldn't make the cut if I was you. Dark Confidant, Reassembling Skeleton, Bloodghast and Abrupt Decay are just underwhelming in commander IMO. Cabal Therapy and Collective Brutality (unless you intend to target yourself as a way to discard prematurely for a surprise win) are just REALLY underwhelming. Target discard in commander is no legacy.

All the cards I proposed don't go out there way off of your play style, so I hope you take it greatly :D

lagotripha on Esper Spirits (Budget)

1 week ago

I like the list. Have you considered cutting the curious obsession and swapping in Thoughtseize and a negate/alliance to net three sideboard slots?

Black also has some notable spirits to look at- Bloodghast, Nether Traitor and Demigod of Revenge from the graveyard, Dimir Infiltrator for transmute, and Will-o'-the-Wisp as a resilient chump blocker. I've tried to get a mardu Shared Animosity spirits list working with Eidolon of the Great Revel, but it needs a particular meta to run smoothly. This has a lot more resillience.

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