Bloodghast

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Rare

Combos Browse all

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 4%

3.96 TIX $4.72 Foil

Ebay

Bloodghast Discussion

APPLE01DOJ on Recommendations for Modern Mono- Black ...

1 day ago

So many ways to play mono black, I don't even know where to begin. I'll be happy to help you build a deck but I have to tell you first there are several key factors that hold mono black back.

First, it's most competitive cards are all expensive, Liliana of the Veil, Dark Confidant, Damnation Thoughtseize, Death's Shadow, Bloodghast, Bitterblossom, Phyrexian Obliterator. Additionally, cards like Bloodghast and Fatal Push don't reach their full potential without fetches.

Second, mono black has no way to deal with enchantments or non-creature artifacts.

Third, black stand alone creatures are typically over-costed with drawbacks compared to other colors. Tarmogoyf is a 4/5-5/6 for where Nyxathid is a 5/5-6/6 for . Fleecemane Lion is a 3/3 with an upside compared to black's Sangrophage with a significant downside.

Fourth, mono black uses it's life to gain advantage. This means bad Burn match ups and far more risky plays. Thoughtseize, Dismember, Dark Confidant all assure that you'll typically close games out in single digits.

Finally, there is very little in terms of Ramp in mono black. Crypt Ghast and the above mentioned lands Nykthos, Shrine to Nyx and Crypt of Agadeem are just about it.

All that out of the way. You can build 8Rack, Midrange, Devotion, Aggro, Smallpox. Control can be built on a budget but it'll never be as good without Liliana of the Veil. If you pick an archetype I'll help you flesh it out.

DevoidMage on Recommendations for Modern Mono- Black ...

1 day ago

Modern mono-black:

Geralf's Messenger, Vampire Nighthawk, Gatekeeper of Malakir, Phyrexian Obliterator, Gray Merchant of Asphodel, Gravecrawler, Bloodghast, removal spells, Thoughtseize. That's basically the deck. Link

Or you could play 8 Rack

Or Death cloud

Budget options for all of these archetypes can be found with a quick google search.

xyr0s on Abyssal Torment Deck

4 days ago

Made by an EDH-player, perhaps :)

The deck has some cards that are interesting, and some that have no business being in a modern deck. But the basic question is: what is it you would like to do with this deck? What is the best card, you can imagine playing on turn 1, 2, 3 and 4? If you would like to play a Smallpox on turn 2, then you should bring more Smallpoxes. But then you should bring more cards, that go well with being sac'ed or discarded... like Gravecrawler or Bloodghast.

You have a couple of cards, that care about swamps: Lashwrithe and Mutilate. That's something to work with. How about swamping everything? First, you need more of this theme. so, up to 4 mutilate, and 4 lashwrithe. To make room for that, Nevinyrral's Disk, Will-o'-the-Wisp, and Evil Eye of Urborg has to go. If you want to play "swamps matter", Smallpox is also a bit of a no-go, since it eats one of your own lands. To make sure you get some swamps, you could bring in the worst liliana Liliana of the Dark Realms. Lashwrithe is a piece of equipment, so maybe you can find something to equip it to, that survives sweepers (manlands and manarocks that can be animated) or threats with haste (like Skithiryx, the Blight Dragon.

PookandPie on Tribal Vamps

5 days ago

So, I just have a few suggestions real quick, but they are going to require 10+ cards in the deck to be changed.

First, this deck has a fairly high average mana cost, but only 31 lands. Less than 1/3rd of your deck is mana producing land. You'll want 36 land, at least, plus mana accelerators like Rakdos Signet. Even my more casual decks, like Ghave: Baby Makin' and Alimony, uses 35 lands plus 15 cards that ramp or can function as ramp- for a total of 50 cards that care about mana. This results in a deck that always has the mana to make its strong plays and develop early.

Now, I know what you're thinking. "Pook, don't you flood a lot having half of your deck devoted to mana production?"

No, I don't. Not with a Commander that has an activated ability, not with lots of mana hungry cards that, once they hit the table, I win. Your Commander also has an activated ability. A very powerful one. You're going to want the capacity to activate her throughout the game in order to change the flow of it-- someone not paying attention and swinging a Blightsteel Colossus at you isn't a big deal if you have 7 mana and Olivia on board (stealing creatures during combat is the best). Notwithstanding, you want Olivia to get big because it only takes 21 damage from her to win you the game.

You don't have to go that far into it, though. Simply having 36 lands + some number of mana rocks to smooth your draws so you are forced to mulligan less would be ideal. For this reason, I suggest these cuts:

Your worst creatures, like Twins of Mauer Estate, Falkenrath Reaver, Furyblade Vampire (he's not good. Spending a card for a minor damage boost isn't great in a multiplayer-centric format where life totals are 40), etc.. Put lands in their places, dropping at least 5 cards.

Other cards that can be cut because they're not great in Commander- Eliminate the Competition (Hex exists for 1 mana more, and doesn't make you sacrifice 6 creatures to play it. Also, it's not very good and no one runs it, so EtC is even worse in comparison). Fiery Temper is meh, 3 for 3 damage isn't exactly great in 40 life formats. Sure Strike (Loxodon Warhammer is better because it sticks around for longer than 1 turn and gives evasion, for example). Voldaren Duelist. Ravenous Bloodseeker. Markov Crusader.... honestly, there's a lot of creatures that could probably be dropped for more efficient ones, but dropping about 6-10 cards for the following will help:

Sol Ring, Rakdos Signet, Talisman of Indulgence, Worn Powerstone, Darksteel Ingot, Commander's Sphere, etc., would be a good start. Ones like Coldsteel Heart, Charcoal Diamond, Fire Diamond, could be useful if you needed even more mana rocks.

Once you get your mana base settled, the deck should start rolling more smoothly and you can see what you're able to do with it. Adding more draw (Phyrexian Arena, Skullclamp) would be important, more tutors are always helpful, and fun stuff like Contamination and Bloodghast could keep your opponents from interacting with you while you beat them down, etc., but I'll save that for another time once your mana situation is sorted, as that's a far larger issue right now (not having mana = you can't do anything, after all).

PeeBee on Mono Black Blood Moon

6 days ago

I like the deck and want to create something like this eventually however I feel there are a few changes that could make this deck better.

First, Bloodghast looks like hes in the deck solely for the extra devotion and doesnt have any other synchronicity (except +1 on Lili to discard it), and I think there would be a better creature for this slot. - Gifted Aetherborn maybe.

Second, I would put in 4 Demigod of Revenge so that you have more chance to utilise his ability which really makes him a threat in the games.

Third, I am not sure about x3 Relentless Dead's and I would drop him down to 1 or 2, and use him as a way to recur a creature you like from your graveyard, although you currently only have 2 other zombies to hit. x3 may mean you see him more than you want and without targets in the graveyard, he becomes a bit worse. Either that or add another utility zombie creature into the deck.

Finally you may want to add a single Nykthos, Shrine to Nyx as if your opponent can remove your blood moons then you will get a lot of mana, and if not its a red source anyway. However you may need to test this out, as you will be looking for black mana on the first 3 turns and a colourless mana may hold you back a turn.

Although a lot of comments above, I like the deck already and think its pretty solid +1

Callmegkill on Life Leech

1 week ago

I'd say drop the Sign in Bloods and Extirpate. Both aren't doing much for you in the mainboard. You could always add Surgical Extraction into your sideboard later one. With the 4 extra spaces I'd add 2x Bloodghast and 2x Bloodline Keeper  Flip. You also may want to consider Captivating Vampire, he's pretty great in aggro vampire decks.

eXDonut on Sidisi Dredge/Reanimator

1 week ago

Baconcube- Right? My friend pointed it out to me a while ago, and I fell in love ever since. It's hard to pull off in my playgroup because everyone knows about it, but since I added top, it's amazing.

Tremblayk19- To me, entomb isn't worth the slot. If this was mimeoplasm or Karador, Ghost Chieftain, then grabbing key creatures for my deck would be different. I may try it later, but for the moment, the deck feels more than fine with Buried Alive and Jarad's Orders. Both which are often casted after sidisi is out anyway and I started the mill train. Skullclamp and Bloodghast don't do enough in the deck at all. Skullclamp doesn't warrant enough draw on it's own for me to run it, as there's not many 1 toughness guys that I'd want to sac to it and not just Birthing Pod away. Bloodghast runs into the same issue that Prized Amalgam does for me. They both don't impact the board, or give me the utility I need. When I look at a creature, I want it to ramp, impact the board, or provide utility. The only creature that doesn't do that for me is Nightveil Specter, but that card is sentimental to me.

TheDuggernaught on Tweety Bird of Alcatraz

1 week ago

Flaying Tendrils over Drown in Sorrow in the side? Obviously still does exile Prized Amalgam, but it can exile Gravecrawler and Bloodghast.

Load more