|Commander / EDH||Legal|
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Creature — Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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|Have (8)||Wolfebladeelite , awalloftext , cklise , tragic_slip , Roadhog , Lindough , fireborne1986 , TheDuggernaught|
|Want (8)||Zhorus_The_Bauqret , mazrimtaim , sneferie , Turtlelover73 , pauldiamond64 , Dadaman11 , AAHFI , Va1mar|
1 hour ago
dropped Goblin Bombardment, Reverberate, and some Vamps. You've got plenty of other great Sac Outlets and no way to go infinite with Bombardment and Reverb is just ok until an opponent plays some giant late game spell. Those cuts made room for a small Madness package (Asylum Visitor, Falkenrath Gorger, Insolent Neonate & Faithless Looting) which works great with Bloodghast & Olivia, Mobilized for War and speeds things up also.
3 hours ago
Malakir Bloodwitch, Mirror Entity, Pulse Tracker, Bloodghast, Kalitas, Traitor of Ghet, Impact Tremors, Hellrider, Brutal Hordechief, Zulaport Cutthroat, Carrier Thrall, Westvale Abbey Flip, Shadow Alley Denizen, Vampiric Fury
4 hours ago
20 hours ago
Yes I agree, if you really want to play this deck, then save up for the Mutavaults and Urborgs. You need Mutavaults just because you need more win-cons. I'm personally trying 1 each of Tomb of Urami (although this might not work as well without Mutavault and Urborg, which both mitigate its drawback) and Phyrexian Totem as additional win-cons. Other creatures that various iterations of 8rack have tried before include Bloodghast, Pack Rat and Delve creatures such as Tombstalker and Gurmag Angler in low numbers. If you have any black fetchlands at all, you can throw 1 or 2 in in case you want Fatal Push to hit something bigger. You can also try Delirium Skeins in your sideboard against control or decks that sandbag cards - should be quite good. Lastly, the deck's curve is pretty low, but if you are playing Smallpox, you'd probably need more than 21 lands. Most people go with 24, and like you said, it's not that bad because you can pitch it to Raven's Crime.
1 day ago
Your mana base is pretty even. I think I would change to feature more swamp and dual lands that tap for the or with . Check this page for some of those: All the lands in a sorted list. Makes it WAY easier haha.
Not knowing where you are playing this or how competitive you are aiming to be, I want to say that signets are faster, yes, but I always find when someone says "Turn 1: Plains for Sol Ring into Rakdos Signet" that it's underwhelming. That is the best you can hope for, sure. But I never count on that play. I find when I draw signets later in the game, it's not really a card I want to have. I will use it, yes. I'd rather cycle the card, if you will, and get something else.
But to each their own of course. I don't want this to sound like I'm putting down any ideas. That's what is so great about this community, the different viewpoints on things. Everyone sees things a different way and that's how you can really break a game wide open.
In the interest of lifegain (and again not knowing your play group), I disagree with cutting Sangromancer. Any time someone board wipes with that out, it's going to be a huge swing in life for you. I tend to always have a lifelink theme in my vampire decks. And with the amount of decks running token producers, it can easily be like 30+ life in a turn.
I do like Mentor of the Meek in this deck so if I was going to suggest something to come out it would probably be Tithe Drinker. Not that I don't like that card, because I really like using that card, but I think it's easier to cut than the rest of your creatures. Bloodghast would probably be my number one cut, but since he has the recursion that could interact with Mentor of the Meek and you just like it, it makes sense to leave him in.
2 days ago
It looks pretty solid to be honest. If you are having trouble pist the match ups you are struggling with and the community will be happy to help you work through them. I think burn is going to be problematic since it can deal so much damage so fast. If this is the case for you things like Essence Extraction Tribute to Hunger and Tendrils of Corruption are all ways to stem the bleeding. You could toss in fetch lands to thin your library, and it would help you run Skeletal Scrying intead of Sign in Blood. Also fetch lands help a ton with Bloodghast. Get a pair of Urborg, Tomb of Yawgmoth so your Mutavault can tap for black too. This would also help with fetch lands since they could just tap for black instead of causing you life loss. I wouldnt go overboard with fetchs either 8 to 6 would be more than enough. Instead of Victim of Night Go for the Throat is about as good as it gets, with things like Grasp of Darkness and Tragic Slip being pretty good too.
2 days ago
2 days ago
Hi, Sethian23. Hmm, I looked at your deck and I don't see Bloodghast needed in there. Firstly, he won't make your commander's ability react, and secondly, unless you already have him, he's $20! For draw, Staff of Nin and for mana advantage Ashnod's Altar to ramp with all the vampire tokens you don't need. Distress isn't really worth it. Torment of Hailfire affects all of your opponents. Big game changer.