Bloodghast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar (ZEN) Rare

Combos Browse all

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall -— Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Bloodghast Discussion

saturn999 on

3 days ago

Ender666666 Chasmolinker what do you guys think of this build? foregoing the addition of Ensnaring Bridge in the build and instead adding a little more removal also the addition of Bloodghast to help fuel our Cabal Therapist and Spark Harvest . game 2 we can always side in Bontu's Last Reckoning and Bitterblossom to help with adding extra bodies or killing things. thoughts?

Xica on Tribal Snapcaster

4 days ago

If you have probem with phoenix, humans, spirits, hollow one, or similar decks that are best when they draw multiples of the same card (stuff like multiple hollow ones, bloodghasts, meddling mages... etc.), use Declaration in Stone .

It kills everything - i mean it totally unmakes them - with not questions asked, so its not dead against threats that are not hit by Fatal Push , and it sweeps clean degenerate boardstates involving things like multiple Arclight Phoenix , Bloodghast , and other hard to remove recursive threats.

(Imho modern is not broken, people are simply dismissing the right answers)

darkslaughter on Manaless Dredge (Modern)

6 days ago

Have you considered running Bloodghast with Dakmor Salvage ? Unfortunately dredge 2 kinda sucks but it gives you another set of creatures to get back to trigger the amalgams. It's technically not manaless at that point but at least you still aren't using the mana for anything... Unless you need to go really deep and play Darkblast for some reason...

Chasmolinker on Mono-Black Devotion

6 days ago

How has Relentless Dead been performing? Is it better than Bloodghast ?
Also, you have enough lifelink to warrant Thoughtseize over Inquisition of Kozilek . +1

Chasmolinker on Nodes of Insanity (Pox Control)

1 week ago

Funny you should say that hungry000. I was thinking about Bitterblossom earlier today. I think Bloodghast would probably be the better cut as I could always crew Smuggler's Copter with the tokens if needed.

channelfireball12345 on Nodes of Insanity (Pox Control)

1 week ago

I'd remove Smuggler's Copter , as the only creatures in the deck that can crew it are your four copies of Bloodghast , which want to be getting in on their own. In fact, I'd remove that too, as you don't have any real way of milling it over into your graveyard, so a 2/1 with occasional haste that can't block isn't too good for BB. I'd add Declaration in Stone and Path to Exile in their stead, and maybe even Thraben Inspector . Path should be the priority, however, as it is a true modern staple.

multimedia on Vaaaaamps

1 week ago

Hey, you're welcome.

If you have it or can afford it Cavern of Souls is another rainbow land to consider. It's nice because it can make colorless mana to cast other nonVamp spells. Making Vamps especially Edgar uncounterable for a huge swing with haste is also great. Goblin Bombardment is a better sac outlet here than Phyrexian Altar because Bombardment is damage output when you sac and that's more important for your strategy then making mana. Bloodghast is good with Bombardment, Skullclamp, Artist, Highborn, Cutthroat, etc. he's one resilient Vamp.

Blood Seeker is good to punish your opponents creature token creation strategies. Being able to tutor for this guy when your against opponents making tokens is pretty helpful. For some opponents they must remove Seeker before they can do much of anything.

There's a lot of infinite game winning combos that require creatures to repeatably ETB (Lark + Guide, Kiki + Angel, Animar + Statue, Aurelia + Helm, etc.) opponent has to remove Seeker before they can do these combos. There's a lot of Commanders who rely on creatures to ETB for strategy (Prossh, Animar, Krenko, etc.). Even if not against token strategies Seeker still puts in work, repeatable life loss for an opponent when they play a creature and just about all Commander decks play creatures.

Mirror Entity is a Vamp and it can pump all your Vamps including all 1/1 tokens, but as far as three drops go it's slow. Hellrider is not a Vamp, but he's more damage output and has haste. Unfortunately, he can only hit one player with damage, but 1 damage for each attacking creature is still very good with aggro. Armageddon is a way to combat green's annoying land ramp. Establish a bigger army of creatures faster than your opponents and then Geddon the table.

lithiumbrigadebait on RazaBridge Reanimator

3 weeks ago

Bunch of cuts, bunch of additions! Notably, Meteor Golem gives us a not-completely-embarrassing out to Stony Silence/Null Rod effects, which otherwise shut down Phyrexian Altar , treasure tokens from Pitiless Plunderer , and Walking Ballista (in other words, all of our win conditions) as well as Rest in Peace and Leyline of the Void , meaning the stupid Rings/Monolith combo is no longer relevant!

Main theme of many of the changes is maxing out on redundant effects for recursive creatures and interchangeable pieces for the end win condition, as well as the full suite of 'draw cards on death' triggers to go with our recursive dorks.

Recursive dorks: Gravecrawler , Nether Spirit , Bloodghast , Bloodsoaked Champion

Gravecrawler and Nether Spirit are obvious, as the cleanest win conditions. Bloodghast is largely for value, or for a free body to come in alongside a Buried Alive fetching Razaketh. Bloodsoaked Champion is a cheaper alternative to Reassembling Skeleton , which I hate paying the upfront 2 mana for. (It also has the fringe benefit of being a Warrior, which plays nicely with Mindblade Render !)

Draw-on-death triggers: Grim Haruspex , Midnight Reaper , Harvester of Souls

Replaced the one-shot card draw like Night's Whisper with more engines. Particularly nice if you have Walking Ballista + Mikaeus, the Unhallowed with no sac outlet (Ballista can kill itself repeatedly to draw into an unrestricted sac outlet) or Gravecrawler + Phyrexian Altar / Pitiless Plunderer + sac outlet without a source of extra bodies or mana.

Other miscellaneous additions:

Pitiless Plunderer -- Excellent addition, reanimate-able Altar as long as you have a sac outlet on board. Can even stockpile Treasures for burst turns or casting fat.

Diregraf Colossus -- Not super useful on its own, but it does serve fairly cleanly as a castable/reanimate-able Bridge from Below while also being a Zombie for Gravecrawler. Major downside is that it does absolutely nothing with Nether Spirit or any other card combinations, so I'm on the fence but excited to give it a shot.

Priest of Forgotten Gods -- Came in to accompany the greater focus on recursive dorks and death draw triggers. Very, very good with Pawn of Ulamog/Diregraf Colossus tokens.

Stitcher's Supplier -- Little dude does SO MUCH WORK. Liliana -1 to bring him back is a fairly common play, and often very strong. It's even a zombie!

Songs of the Damned -- I was worried this would be dead too often, but it's crazy explosive, and I'm tempted to try Crypt of Agadeem .

As soon as War of the Spark is released, Liliana's Triumph is slotting RIGHT in; card is nuts.

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Bloodghast occurrence in decks from the last year

Modern:

All decks: 0.17%

Rakdos: 2.77%

Commander / EDH:

All decks: 0.02%

Black: 0.17%