Cryptic Command

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) Rare

Combos Browse all

Cryptic Command

Instant

Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

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Cryptic Command Discussion

sylvannos on Azorius U/W Control on a ...

1 day ago

Serum Visions is better than both in a control shell because it looks at 3 cards. Its only downside, as you mention, is that it's a sorcery vs. an instant.

I suggested Opt for budget reasons. If you're limited to what you can buy, saving ~$8 so you can buy a Flooded Strand or something is likely better, as the superiority of Serum Visions over Opt isn't as big a difference between, say, Cryptic Command and Ojutai's Command.

If you have the budget, definitely go for Serum Visions over anything else. Sleight of Hand is better in combo decks when you're playing every 1-drop, blue cantrip in the format.

Pieguy396 on Azorious Sanity

1 day ago

Hey there! I haven't seen a Blue/White mill deck before, and I love what you've done with this!

I'm going to be completely honest here, I just don't think this deck - where it is now - has what it takes to play at a fully competitive level in Modern. For starters, it looks like you're only playing White for one card (Open the Armory), and a bunch of sideboard cards, so you're basically working with mono-Blue mill here. The problem with this is that Black is almost absolutely necessary for a mill deck. You get the newly-reprinted Glimpse the Unthinkable, you get Mind Grind, and you get access to powerful discard spells like Inquisition of Kozilek and Thoughtseize if you want to go that route. If you want to play a pure mill deck, Blue/Black is leagues better.

That said, I do think that Fraying Sanity has the potential to be a powerful finisher in a Blue/White control deck. For that, I think you would have to make some major changes to your game plan, mainly converting it to a typical Blue/White control deck (which is a top-tier Modern deck). I would start by cutting all 12 bounce spells for 4 Serum Visions, 4 Path to Exile, and 4 Snapcaster Mage. From there, I would add in some Wall of Omens, some Mana Leaks, some Cryptic Commands, some Supreme Verdicts, etc. You can even play Thought Scours to mill your opponent for a lot while also drawing you cards.

In any case, I really hope I didn't scare you out of playing this deck - if it's fun for you, by all means play it! I just don't want to tell you that you can expect to win every FNM you take this to, because I don't think that's the case. If you'd like some more advice, feel free to leave another comment on my profile. Enjoy!

sylvannos on Azorius U/W Control on a ...

1 day ago

Condescend is much better in big mana decks like Tron, as APPLE01DOJ suggested. In order for Condescend to counter something for , you have to pay , versus the of Mana Leak. That lower cost is what buys time until you can cast something like Cryptic Command or Venser, Shaper Savant.

The other thing is that you will also get into counter wars frequently as the control player. Oftentimes, your opponent will do something like Might of Old Krosa on their Glistener Elf. You respond with Dispel, they respond with Apostle's Blessing, and so on. Eventually, it gets to the point where Mana Leak comes in when they have and you counter their threat anyway.

In such situations, you're trying to have as much mana as possible to avoid tapping out. If you Condescend for the Might of Old Krosa right away, you walk right into their Apostle's Blessing. Having lower CMC spells in multiples helps you more in these situations.

redace10 on Grand Arbiter Casual

2 days ago

I really like this deck, Grand Arbiter was my first commander and remember him fondly.

You run quite a few lands in this deck, considering your commander is a champ cost reducer. Consider going down to 37 or even 36 lands.

Some cards to consider:

Supreme Will just seems like it would be an excellent card in this deck, modal counter cards are my favorite magic cards. Mystic Confluence and Cryptic Command would be awesome too, but I assume you're not including those for a reason. Reality Shift is a staple removal spell in all my blue decks, especially awesome if someone plays mystical tutor or taps their sensei's top.

Wrath effects should be something this deck can do frequently, consider Fumigate or the even more broken Retribution of the Meek. The former's life gain can be tremendously beneficial, and the latter can by asymmetric for you in its effect on the board. I strongly recommend them.

Really awesome deck, looks really strong and resilient. +1 from me :)

lithium142 on Ula's Quest Combo

2 days ago

I'll do some research for you. This is a deck style I've tried to work with before. I like Kraken Hatchling. A couple copies of Spellskite or Kira, the Great Glass-Spinner would make your endgame only stoppable via a board wipe.

I'll look into it more later, but Vapor Snag, Cryptic Command, and I comepletely forgot about Reality Shift.

sylvannos on Wouldn't mind some advice on ...

2 days ago

You're already playing what's basically a Delver deck. You only need to make a few changes to have a pretty solid list. I'd change the following:

-4x Temple of Epiphany

We need to cut some lands to improve the speed of the deck and lower the curve. Temple of Epiphany always comes into play tapped, so it's the most obvious candidate.

-2x Cryptic Command
-2x Disallow
-3x Enigma Drake

These just cost too much mana in comparison to some more efficient cards you could be using.

-2x Goblin Electromancer
-2x Guttersnipe

These don't help you fast enough and get nuked by every removal spell in the format, not to mention their mana cost.

-1x Mana Leak
-1x Magma Spray

These are good cards, but not necessarily stuff you want in excess. Mana Leak falls off after turn 3 or 4. Magma Spray is useful for dealing with Kitchen Finks, but 2 maindeck gets clunky when facing off midrange and control. As a side note, you may want to swap out Magma Spray completely for Pillar of Flame. You lose the ability to play it as an instant, but it means you can shoot planeswalkers or just burn people to death.

So what do we add?

+2x Thing in the Ice  Flip
+1x Delver of Secrets
+2x Opt

You'll want multiple copies of each of these every game, so we should bump the number of each to 4.

+3x Young Pyromancer

This helps with the game plan of building up incremental value vs. your opponent's spells. Counter something? Get a 1/1. Draw a card? Get a 1/1. Unfortunately, Gitaxian Probe got banned, so this isn't a 4-of anymore like it was. Still, a really solid card.

+4x Monastery Swiftspear

This is probably stronger than Delver of Secrets as far as turn 1 plays go.

+4x Vapor Snag

Gets rid of big threats so you can counter them back on the way down. Alternatively, can be used to save one of your creatures from getting bamboozeled.

+1x Dispel

Really powerful to have in the main, whether it's protecting your creatures or stopping your opponent from killing you via Lightning Bolt. We don't want too many, however, because some decks it can be really clunky against.

-1x Mountain
+1x Desolate Lighthouse

Desolate Lighthouse is really good if the game starts to drag on and you need a specific win condition. It dumps extra lands, Mana Leaks, etc. to help find threats/answers to close out the game.

As for your sideboard, I'd switch it around to look more like:

2x Ceremonious Rejection
1x Deprive
2x Dispel
2x Grafdigger's Cage
1x Izzet Staticaster
3x Molten Rain/Blood Moon
1x Negate
1x Squelch
2x Vandalblast

If you have the budget, you may find Snapcaster Mage + Thought Scour is better than Thing in the Ice  Flip + Opt. Adding another color also goes a long way.

Hope this helps!

Brandamn on

3 days ago

For control you want about 25 lands with atleast 8 being fetches if you have them, honestly I would run 4x Opt 2x Serum Visions 1 or 2 Think Twice you also need some type of wipe, Anger of the Gods is probably your best bet I would run 4, mass bounce maybe Cyclonic Rift 2-3, and your missing the best card for any blue deck Snapcaster Mage also you should be running 4 Cryptic Command

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