Cryptic Command

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Modern Masters Rare
Lorwyn Rare
Promo Set Rare

Combos Browse all

Cryptic Command

Instant

Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

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Cryptic Command Discussion

TheAlexGnan on [Community Discussion]: Modern Chat

21 hours ago

You are absolutely right.

I posted this here though in connection to what i posted on ToolmasterOfBrainerds wall.

The point i was trying to make there is that after lengthy analysis, Thoughtseize is one of the few cards that actually efficiently trades 1-for-1 with eldrazi. I weighed all the optinos modern generally has against eldrazi. you can check it out there if you want.

Practically every removal spell fails to do that, and counter magic is blocked by Cavern of Souls in bant eldrazi.

The conclusion was that besides extreme measures that also hurt ourselves (like Blood Moon), Thoughtseize is practically the ONLY card grixis has at its disposal to achieve efficient trades with eldrazi while grixis has multiple ways to combat other decks effectively.

Since yesterday I also faced Eldrazi Tron a few times, and the big difference is that they generally dont run Cavern of Souls. The result was that i won several of those matches off Mana Leak, Snapcaster Mage and Cryptic Command.

I apologize for the many posts, but eldrazi are bumming me out, because I feel like i can beat them, but only if i use the right cards. and seeing as eldrazi is wildly popular right now, i think its totally appropriate to devote some sideboard slots to that matchup. In the case of Thoughtseize, that card is extremely good against some other decks anyway.

gerudoking on Orchard Massacre

2 days ago

Interesting combo. I might actually try playing it. My changes on the decklist would be on the mana base, with some shocks and fetches, and maybe I would splash black for hand control. I would also use Path to Exile and depending on the mana base Cryptic Command. It's important to defend your combo, so other counters like Spell Snare could do nice. Of course, these would be some changes that require money. Have you tested this deck already against some meta deck? If so, what are the results? Thanks!

AtomicEmpire on ToolmasterOfBrainerd

3 days ago

It's more of a cost thing is why I'm still on Jeskai, I'm two Snapcaster Mage, a Cryptic Command, and a few expensive lands like Scalding Tarn away from a full deck. I'd much rather be on Grixis.

CeleryZed on The Empyr Strikes Back

4 days ago

Personally i prefer Thoughtseize simply because it can grab anything, which can be useful, some cards of note you can grab with only thoughtseize are Siege Rhino, Cryptic Command, and most planeswalkers, on top of the cards that you can take with inquisition. this of course depends on your local meta, if you find you only need inquisition, then use those instead.

I feel like Grim Haruspex offers card draw only during the infinite combo, and thats about it, and considering that's about the one time you don't need card draw, cutting them and replacing them with Inquisition of Kozilek would likely be your best bet.

As for more removal mainboard, I would say it entirely depends on your local meta, if you find yourself facing problem creatures often, then put more in mainboard, but if you're facing off against mostly control, keep it in the sideboard.

Daedalus19876 on The Deckwatch [Home Base]

5 days ago

Megalomania: Depends on the deck and budget and meta. Also, that's a LOT of countermagic, haha.

But in general, I would certainly pick: Force of Will, Daze, Pact of Negation, Counterspell, Mana Drain, Flusterstorm.

The remaining 6 get more marginal: Spell Pierce, Rewind, Disallow, Voidslime, Arcane Denial, and Cryptic Command if your mana base can handle it?

Declaration of Naught can also be cute if you know beforehand what you want to counter. Or Mindbreak Trap if you play against Storm frequently.

NiceThings on Yidris, Fury of the Maelstrom

5 days ago

Wizno Glad to hear you like my suggestions. I like you've got a really solid deck here, and I'm looking to balance it out between having ways to end the game with combo, AND being a very goodstuff deck, because I feel Yidris especially being both 4 colors AND based around Cascade lends itself well to a goodstuff shell.

I realize because of this you may be less interested in what I'm removing but if you'll indulge me.

REMOVING:

Scourge of the ThroneWorld at WarTwo of the untap cards, I feel like if you're going for the combo these are fine since they get you there quicker, but in the build I feel like putting together, I'm happier with just the ones which end the game. I could be wrong, feel free to disagree.

Panharmonicon I liked your reasoning for adding it, but I feel like 6 cards out of 99 isn't enough reason to run something that doesn't end the game, It's good for sure but unless your deck is built around it. It'll sit on the battlefield doing nothing and paint a huge target on you, since people expect it to do some random broken things.

Darksteel Ingot

Rattleclaw Mystic and Birds of ParadiseThis is just my own personal opinion but outside of elves, I really don't like creature based ramp, seing as it get's accidentally killed by everything.

Unexpected Results

Gonti, Lord of Luxury

Vial Smasher the FierceI'm probably wrong about vial smasher, HOWEVER, I think she doesn't do enough. This deck seems like the kind that doesn't want to be a target, until it ends the game, Vial Smasher is free damage yes, but you're already so consistent in comboing, is it worth adding in a few points of damage, AND painting a massive target on your back.

Xenagos, God of Revels

Bloodgift Demon This could easily be Phyrexian Arena the two are basically interchangeable. Bloodgift can deal combat damage but costs more, and arena can be cascaded into easier, and is more difficult to interact with.

City of Brass

Mind's Dilation You already have plenty of you do a thing for free, adding a symmetrical effect that's so powerful seems counter intuitive

ADDITIONS:

Aetherflux ReservoirBloodbraid Elf

Exploration or Burgeoning You can fun both, but if you had to pick between them, I'd say it's Burgeoning, since at it's worst it's exploration on their turns for you, and at it's best you drop 4 lands in a turn cycle

Ancestral Vision

Kozilek, Butcher of Truth

Mystic Confluence Since you're a cascade deck counterspells are risky. Confluence is one of the low risk high reward spells that do well with cascade. Could also be Cryptic Command but I like confluence more.

Rishkar's Expertise DO YOU LIKE DRAWING CARDS? I LIKE DRAWING CARDS. Could also Easily be Baral's Expertise depending on what the deck want's more

Some number of Signets, I personally er on the side of playing ALL the ones you can but I could be wrong, just so you don't have to look it up I'll list your choices bellow.

Golgari Signet

Simic Signet

Dimir Signet

Izzet Signet

Rakdos Signet

Gruul Signet

Since Green is your primary color, I'd prioritize Golgari, Simic, Gruul, and then Izzet, Rakdos, Personally my split would be

Simic, Gruul, Izzet, Rakdos.

Hope you like where I'm coming from. I know I'm diluting the combo, but this is just how I'd build Yidris, I think you've got something great here though.

TheDuggernaught on ITS NOT A TUMOR! (Temur Control)

1 week ago

tazleon7

Well the combo with Cryptic Command and Eternal Witness is that you can use it far more than twice or three times. Using Cryptic Command's bounce ability, you return Eternal Witness back to your hand, and then use the tap or counter ability to then lock down your opponent. Cryptic Command can then be brought back to your hand by playing the Eternal Witness you just bounced and you can do it every turn. That is why the list from Toronto plays the Aether Vials -- to not only be able to play Eternal Witness on your opponent's turn, but to do so at instant speed. You also only have to pay for the Cryptic Command, as Aether Vial will play Eternal Witness for free. I do not play Aether Vials (as I think they can be fragile -- and is just another permanent that I need to protect for three turns before it becomes a win con), but that is where Alchemist's Refuge plays a role. It obviously requires a much higher mana investment -- but is not beyond the question with how controlling this list can be. I also find the alchemist's refuge interaction also plays nice with Huntmaster of the Fells  Flip as the spells I play off of it count as a cast (Eternal Witness + Cryptic Command = 2 spells to flip Huntmaster of the Fells  Flip) -- whereas playing Eternal Witness off of Aether Vial does not count as a cast.

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