Cryptic Command

Instant

Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

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Cryptic Command Discussion

lefty117 on Teferi Control

1 hour ago

you know that the hard lock will NOT win you the game. Combat based commanders can kill you. Knowledge Pool states:

"Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost."

The Wording allows players to still cast Commanders like Prossh, Skyraider of Kher or other nasty commanders that can put you on a faster clock. The Knowledge Pool lock I only use to slow down my opponents so that I may gain the upper hand.

Now for suggestions First off I would take Omen Machine out you don't need redundancy in the lock and strictly worse to because it stops you from digging to end the game fast and promotes scooping. I would then put Mystical Tutor back in because you never know when you need an extra turn or to Evacuation or Cyclonic Rift the table

Insidious Will, Cryptic Command, Disallow should all be used because of the utility they offer.

Perilous Vault to deal with pesky gods and and indestructible things

Let me know what you think

GeminiSpartanX on Grixis Delver

11 hours ago

Since you're not worried about casting Cryptic Command through a Blood Moon with this deck, would cutting the 3rd basic island for a Bloodstained Mire be reasonable for additional consistent GY filling? It feels like the more fetches the better when trying to delve as much as possible. It also helps Fatal Push with more chances for 'free' revolt triggers.

Enral on My Disgusting Arcum Daggson Combo Deck

1 day ago

Hi cool deck, if your budget permits I would streamline your permission suite into the following:

Generally you want to keep your permission as low cmc as possible to be able to more effectively leave the least mana open to protect your board.

ConnerDee on Modern Budget Prowess <$10

1 day ago

Super cool deck. +1 from me. Although it's hard to call it a prowess deck considering you don't have a single creature with the prowess keyword ability. Although a Stormchaser Mage would fix that :) Also, Cryptic Command, Smash to Smithereens, Tormod's Crypt, Anger of the Gods, Crumble to Dust, and Monastery Siege are a couple solid sideboard cards that come to mind.

corythackston on Harmless Pact

3 days ago

Cryptic Command would make a lot of sense in this deck, both for the raw card quality and to help you reset a pact.

SempuEkler on Jank Night!

4 days ago

Easiest way to put 4 Squadron Hawk is instead of 4 Serum Visions since this card purpuse is to be cycled into another card ;) . Or you can cut of most expensive cards like Elspeth, Sun's Champion , Supreme Verdict , Cryptic Command so your deck will be faster. It's up to you whether you like your cards or consistency.

zamiero on A Michael Bay Film, Omnath: Age of Explosions! v2

6 days ago

Since you say you're the early threat and one opponent holds countermagic for you, may I suggest Autumn's Veil? Playing my Titania, Protector of Argoth deck I win countermagic wars with it... they always keep just enough mana open for Cryptic Command or Mystic Confluence. They never expect it!

I have the same problem with Titania, Protector of Argoth in that I attract early attention and the attention of the table. I have yet to find an appropriate solution (either with cards or politics).

I approached Omnath (with little success, so please take this advice with caution) using free or super-cheap ramp spells that can be activated the turn I cast Omnath: Sakura-Tribe Elder, Dawntreader Elk, and Perilous Forays. I noticed you already have the Forays in the deck. If you want more Landfall triggers and the ability to find Homeward Path at a moment's notice, then Crop Rotation is for you. I'm waiting for the day I can settle on a R/G commander, then pull out an instant-speed Kessig Wolf Run or Winding Canyons.

Speaking of which, if you have the extra mana then Winding Canyons allows you to force the control deck to react at a time of YOUR choice (instead of the other way around). Yeva, Nature's Herald also allows the same, but in a much more limited fashion.

However I don't know if any suggestion I've made is as good as the card it would replace in your deck.

Sgtpopnfreash on Kruphix, God of the big and the dumb

1 week ago

If you add cards like these you could take out like 3-4 lands that come in tapped. Vivid Creek, Crumbling Vestige, Simic Growth Chamber and Simic Guildgate from what I see should go and you wont need more than 33 land if you have the proper mana ramp. You should get cheaper counterspells for your blue apells as well. Cryptic Command does everything but for double what every other spell is. Run things like Chain of Vapor, Delay, Spell Pierce, Mental Misstep

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