Cryptic Command


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) Rare

Combos Browse all

Cryptic Command


Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

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Recent Decks

Cryptic Command Discussion

Cereal_Killer on Unlife Control

8 hours ago

Thanks for all the advices, I've really appreciated them!

As for Avacyn, Angel of Hope I think you are right; most of the times it wasn't so easy to cast, due to it's mana cost. So it has been cut.

I have also replaced Blinkmoth Nexus with Celestial Colonnade (I don't care so much about prices, since where I usally play they let me use some proxies). It's very strong and as you said, in terms of later game evasive threats, could be very helpfull.

As for the counters: Negate or Mana Leak are surely better than Dawn Charm, I just need to choose one of them (maybe one could replace it and the other could take the spot of Angel's Grace). Cryptic Command also could be an alternative, especially now that Celestial Colonnade is in and Blinkmoth Nexus is out.

Ixalan's Binding has pros and cons, since it needs a target (cons: what if opponent is playing storm or burn?; cons: against all the rest is good), while Gideon's Intervention is really a good card that needs to be playtested and could replace Nevermore or Meddling Mage even if it costs a bit more.

I'll playtest it and see how the deck will work with this changes.
As said at the beginning: Thanks a lot for the advices.

Firebones675 on Unlife Control

10 hours ago

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

As avacyn, while strong, is an 8 drop in a deck with no ramp and will likely sty trapped in your hand for most of the game. In terms of later game evasive threats, Celestial Colonnade is generally better as it takes up a land slot and helps fix your mana.

Also while nevermore and meddling mage can be strong, game one when you don't know your opponents deck, waiting for them to play a threat so you know what to name is not ideal since you still have something in play beating you down. If you cast them while you losing, you still haven't dealt with the current problem. As a result, these types of cards tend to be for the sideboard and then usually not 6 of that effect. (i'd probably only have 3-4) If you did want to keep a meddling mage type effect in the mainboard, i'd recommend either Ixalan's Binding or Gideon's Intervention as they have an impact on the board state immediately.

Another potential cut is Dawn Charm. It's versatile but the modes aren't always helpful. If you're using the first ability, you're already in trouble and preventing damage for a turn gives you time to draw a card, but had you not had the charm, it would have been a different card anyways. The second only can target your mages since giddeon and avacyn are both indestructible. The last one is extremely likely something that you could have used Negate on for the same mana and can be used on a wider variety of cards. (Mana Leak is also a decent option. Cryptic Command is the king of counterspells in modern right now but that might be pushing your mana base too far since you have 4 lands that produce colorless)

Angels grace is guilty of this as well. Generally when it or unlife is played in modern it's with Ad Nauseam which actively kills the user and thus you need a way to stay alive the turn you combo off and draw your entire deck. Here it buys you a turn but if you can't win with the one turn it gets you, you are likely still dead.

Hope i didn't come across as too harsh. It's a neat deck idea and just wanted to suggest a few places you could cut down on cards. A lot of the ones that i suggested removing tend to look really good on paper but in game don't do as much as expected.

C--8CLARK8--D on Things that make me happy

1 day ago

alright so here are a few options, i will go through this by card type.

Creatures - so you have two ways to go here. if you want to be aggressive you want 4Snapcaster Mage 4Spell Queller and 3 Geist of Saint Traft. or if you want to go slow and fight mostly with none-creature spells just 4Snapcaster Mage is fine.

artifacts/enchantments - just get rid of all the ones you have there bad. if you want some enchantments for a slower build try 2 Search for Azcanta  Flip this card is amazing in control.

Land- so again this changes with how aggressive you want to be. if you want to be aggressive don't change your lands are fine, if you want to go longer and more controlling up the count to 25 by adding 2 Field of Ruin and switch 1 Hallowed Fountain for another Celestial Colonnade.

instants/Sorcerys- alright you want to get rid of Concentrate Tidings Vapor Snag Raise the Alarm Boros Charm Boomerang Azorius Charm.

what to add? so you always want 4 Path to Exile and 4 Lightning Bolt. next add 4 Cryptic Command this is the best card you can have in control it does everything, if its out of your budget range try Ojutai's Command. you want some board wipes if you going for the more controlling rout 2 Supreme Verdict and a Settle the Wreckage or Wrath of God is good. you also want 2-4 Electrolyze depending on how many small creature decks you play against. if people are playing bigger creatures go with 1-2Condemn. you also want 2-3 Mana Leak and 2-3 Logic Knot along with a Negate. lastly if you want some card draw go with some Think Twice.

planes-walkers - if your going aggressive you don't want any planeswalkers. if your going more controlling 2-3 Jace, the Mind Sculptor or if you budget doesn't have room for this try 1Ajani Vengeant 1Gideon Jura and 1Nahiri, the Harbinger.

I think that about sums it up, if you have more questions please ask!

SynergyBuild on Cleric Deck [~$40]

1 day ago

I like it, I haven't seen either of those cards, but it certainly seems good. If you want to hit on early game disruption (usually in the form of Thoughtseize or Inquisition of Kozilek), cards Loxodon Smiter are a suprise, and if you want to mess with aggro decks, Cryptic Commands and Supreme Verdicts are how control decks deal with many of them. I suggest Day of Judgment for a budget boardwipe.

If you really want to abuse Acolyte's Reward, I suggest using a Boros (Red-White) deck that answer the opponent and comboes off to win. Blasphemous Act is both a Board wipe and a win-con. Stuffy Doll, Spitemare, and Boros Reckoner are your creatures, and you blow up your own creatures to win. Possibly Pariah for the laughs as they attack themselves.

crk90 on Grixis Faeries

1 day ago

Have you considered Dreadbore over Terminate? Also, have you experienced with any Lightning Bolt instead of Opt or Cryptic Command?

GeeksterPlays on NecroZenith Tempo

2 days ago

Ancestral Vision - yes

Black Sun's Zenith - Damnation

Despise - Thoughtseize or Inquisition of Kozilek

Duress - bad

Profane Command - Cryptic Command

Sign in Blood - Serum Visions or Opt

Countersquall - ok

Dismember - decent

Rune Snag - Mana Leak, Remand, Spell Snare (you'll be suprised how much that counters)

Fume Spitter - bad

Necroskitter - bad

Pona's Gatewarden - bad

Skaab Ruinator - conditional casting, no protection, removed with most of the popular choices of Modern removal Fatal Push Path to Exile etc.

Spellskite - good in certain matchups

Lashwrithe - only good if you have tons of land and Urborg out - Batterskull

Ashiok, Nightmare Weaver - why?

Jace Beleren - pretty bad... don't give you opponent extra cards! - Jace, Vryn's Prodigy  Flip Jace, Architect of Thought

Snapcaster Mage and Torrential Gearhulk are your some of your best friends as a control player.

If you local meta is quite slow, Cyclonic Rift and then being able to re-cast it in Overload form via a flipped Jace, Vryn's Prodigy  Flip is fun.

For control you need to be more Instant speed and more variety of answers. Your deck has so many creatures it's more like Tempo at best; but there's no way you're going to consistently control what the opponent is doing with a splash of -1/-1 counters and a few conditional counterspells.

Modern is a diverse format, and you need diverse responses - currently top-tier control decks even mainboard ways to disrupt opponents lands via Spreading Seas... because there's no "soft" way to do control. If you're gonna play, you have to play the best (re: nastiest!) spells to keep the opponent shut down.

UB Prison 'control' seems decent currently, maybe take a look here:

DEER on Bug Stuff

4 days ago

As much as I love Tasigur, the Golden Fang, I don't think he or any other delve threats are viable right not, simply due to Jace, the Mind Sculptor's minus 1. Also, the delve threats are a non-bo with your own Tarmogoyf. If Thought Scour was in the deck, and you had the turn two Tasigur option, then maybe. I think your list could benefit from Logic Knot, Torrential Gearhulk, or more Cryptic Commands, even though they're not fantastic with Liliana of the Veil. Also, more manlands, be they Creeping Tar Pit or even Treetop Village would make the deck much more resilient to the new Jund matchup. Otherwise I love the list!! Looks really sweet and fun to play!

HARDsofty on Comment your best packs opened

4 days ago

Best four packs opened of Iconic Masters were today! First pack: Glimpse the Unthinkable. Second pack: Aether Vial. Third pack: Cryptic Command. Fourth pack: Thoughtseize.

Glimpse the Unthinkable was the worst of the bunch, but at least it got better from there.

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