Cryptic Command


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) Rare

Combos Browse all

Cryptic Command


Choose two —

  • Counter target spell.

  • Return target permanent to its owner's hand.

  • Tap all creatures your opponents control.

  • Draw a card.

Cryptic Command Discussion

wallisface on Winter Wonderland (Modern Snow Deck)

15 hours ago

I mean, i’d be in favour of dropping both to strengthen your control over the game. At the moment it feels like your interaction options are good, but limited - and once your opponent gets a footing in you’ll be in trouble.

I’d replace the 2 pre-mentioned cards with Dead of Winter and Cryptic Command . DoW will help give you good card advantage against creature decks, and will help to make Goyf more relevant a play after the wipe. Cryptic is also great for controlling your opponents options.

Both these cards should buy you enough extra turns to get more snow permies down for Marit, and do more to help your gameplan also.

zacharyrtz on Kykar aristocrat/storm

1 week ago

Pretty interesting list! Curious as to if you think that the triple blue from Cryptic Command is worth it? Wonder if something like Mystic Confluence might feel a little better. Same with Cancel , wondering if something like Arcane Denial might fit the bill better. Feel free to take a look at my list! Kykar Goes America All Over Everybody's Ass

Iron_eye2 on U/R control

1 week ago

Thanks for the feedback! i will try to make some changes to make baral's discount more meaningful. in the meantime, i really appreciate your ideas and i have moved Negate over and got rid of Deprive . replaced it with Void Shatter , which can benefit from discount. Did not feel like cutting Archmage's Charm , as it is simply too flexible. I could not afford any copies of Cryptic Command , as they are too expensive. Mana Leak is good early game, but it isnt good in the late game. I am looking for suggestions for any cuts.

GizmoXon on Mono Green Stompy

1 week ago

no problem from top to bottom on my list Collector Ouphe : the hardest match ups for this match up are Hardened Scales affinity tron infect and Goryo's Vengeance this cards hits the first two

Damping Sphere : storm, some tron decks, amulet titan, and finally, RU Phoenix

Dismember : when two doesnt cut it against Thing in the Ice  Flip or hallow one decks. you can also use it against Grislebrand to make their math harder

Force of Vigor : this or Creeping Corrosion was tried to contain affinity or hardened scales just testing force of vigor

Guttural Response : it was between this and Autumn's Veil and the defining factor was the tap all ability on Cryptic Command i might change it back though because of control match-ups

Scavenging Ooze :this is a hit all card for me its used in all burn aggro and mid-range deck match ups

Seal of Primordium :eight words Chalice of the Void on one or Worship

Zoinz on Bolas Wills It

1 week ago

Hello there Senomar, I really appreciate the response! :)

Yeah i have been on the fence of Nicol Bolas, Planeswalker and hes definetly gonna go at some point!

I feel like languish is fine in MY meta, not that often that it will kill any of my own creatures as i run so few and it also kills Meren of Clan Nel Toth and other 4 toughness creatures in my meta :) As for Fiery Confluence theres not alot of artifacts that it would kill so i would go with radiant flames instead of it :P

If i go with the reasoning that Counterspell is bad in 3 colours then i should probably take out Cryptic Command aswell, but my manabase is trying to accomedate the color intensive spells i play, reason for not alot of utility lands. Except for Tectonic Edge which i want to be a wasteland later :)

Recently cut Go for the Throat and i know its kinda controversial with me just saying that theres not alot of artifacts in the format but had to try cutting a spot removal for Thought Erasure . Tho now i think about it i should probably have cut Terminate instead.

Maze of Ith , is definetly a card some people play, but i really dont like it even tho it can save you alot of damage.

As for the more expensive suggestions, i really want them all... Snapcaster Mage , Liliana, the Last Hope , Wasteland but money ;) Force of Will is a card im really not that big a fan of getting 1. because of the price 2. Don't like the card disadvantage it can give as my meta can be quite grindy. (Ofc i know its a amazing card) Force of Negation or Negate are considerations instead :)

Iron_eye2 on Esper Control

2 weeks ago

I am surprised to see no Cryptic Command in your list. It is such a staple and fits almost any senario

sleeper_agent007 on Budget: Ninja The Domination

2 weeks ago

Thanks! I preordered the missing cards. The base, I think, is strong for a budget deck. Money updates would go into the manabase and I would probably replace Skullsnatcher with two copies of Cryptic Command and Tetsuko with a a single Snapcaster Mage .

I will keep tweaking but the current build is playtesting nicely.

ToolmasterOfBrainerd on Chasmolinker

2 weeks ago

I don't think there are enough good snow permanents to play Marit Lage's Slumber . Maybe for a casual FNM deck but I think snow can be better than that.

With Prismatic Vista and Arcum's Astrolabe , the manabase works. You can't get too greedy with color requirements. Cryptic Command is out of the question. But it works. I like the idea of playing 2 or 3 shocklands, 2ish of each basic, 4 Vista, and a bunch of fetchlands. The splash into shocks helps the colors without cutting off the snow permanents too much. The tragic loss is that manlands become somewhere between risky and unplayable.

I think my main question at the moment is: what else should be played that can turn sideways? Having a clock is more important now than ever. UW Control has essentially become superfriends, and planeswalkers are most easily killed by creatures in combat. In addition, it's easy to throw an opponent off balance with Force of Negation and Thoughtseize , but without a clock they can draw out of it. Tarmogoyf is obviously a clock, but only 4 copies isn't enough.

Coatl is a beautiful grindy card, but it's not an offensive threat.

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Cryptic Command occurrence in decks from the last year


All decks: 0.48%

Commander / EDH:

All decks: 0.05%

Blue: 0.51%