Cryptic Command

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) Rare

Combos Browse all

Cryptic Command

Instant

Choose two —

  • Counter target spell.

  • Return target permanent to its owner's hand.

  • Tap all creatures your opponents control.

  • Draw a card.

Cryptic Command Discussion

TristanTaylorsVoice on Vannifar Pod

5 days ago

Thrun, the Last Troll has lost a lot of luster against UW in my opinion. Terminus and Settle the Wreckage are both clean ways to get around Hexproof and regenerate, it feels so good to resolve against Cryptic Command mana, but he doesn't seal the opponent's fate on the spot anymore.

I prefer Obstinate Baloth as another generic threat against aggro decks, black midrange decks and Burning Inquiry decks. It also still supplements the post board Tireless Tracker midrange plan.

A more janky suggestion is if you're considering Jace, the Mind Sculptor to tuck your pod targets back in the deck, Riverwise Augur is much lower power level, but it is poddable. I don't know how often this would come up, I would personally say either aren't worth it.

triproberts12 on Psychic Strike or Thought Collapse?

1 week ago

Personally, I don't run Disallow in any of my 3 blue decks. It's probably the 5th or 6th Counterspell I would run, in most cases, and it would be even farther down the list if I owned Cryptic Command or Mana Drain . The color restriction on Voidslime is brutal, so unless your meta is overflowing with Planeswalkers or something, I don't see why you would want it.

captainamerica on Esper Control

1 week ago

ArchonBlue I am glad that you are looking into Esper as your control build. I believe it is a criminally underplayed archetype. I would play Spell Queller since it's just a good card. I would definitely play one less Cryptic Command , as a three-color deck would depend on a very painful mana base to assemble that triple color commitment. Since you have specified an aggressive meta, I think that may be warranted.

Something I urge you to consider is that Jeskai Control is good because at the right time, it can function as a burn deck. The burn appears in Lightning Bolt , Lightning Helix , and the occasional Ionize . I think that you might be able to get away with running a really cool Esper Death's Shadow deck.

DemonDragonJ on Psychic Strike or Thought Collapse?

1 week ago

triproberts12, Mystic Confluence costs too much mana, and I wish to keep the mana curve of my deck low; Cryptic Command and Mana Drain are too expensive in terms of money. Dissipate is nice, but only truly useful if one's opponent has a dedicated recurrence theme in their deck.

Your explanation was very nice, so I now am deciding between Dissolve and Dream Fracture ; I considered Arcane Denial , but I cannot take the chance that I shall miss the triggered ability (which, regrettably, has happened to me; not far that particular card, but for others cards).

triproberts12 on Psychic Strike or Thought Collapse?

1 week ago

The thing about Dream Fracture and Arcane Denial is that they aren't card advantage for opponents. If you're in a 4-player game, countering a spell, costs you a card, and one opponent a card. So, you're at -1, and the table is at an average of -1/3, meaning you're at 2/3 of a card's worth of disadvantage. If you Dream Fracture , you're down no cards, the owner of the target spell is down no cards, meaning you and the table are at parity. If you Arcane Denial , you end up down no cards, the owner of the target spell is up one card, and the other two players are unaffected, meaning you're at 1/3 of a card's worth of disadvantage relative to the table. A few life isn't worth card advantage in Commander. Countersquall only makes the list because it's a second copy of Negate , which is good because it's 2 mana. Undermine is bad, since to cost 3 mana, you need to get some utility. A lot of people compare scry in 60-card formats to half a card, since lands are useless in the late game, but it's more like a third of a card in Commander, but even with that adjustment, Dissolve and Sinister Sabotage only put you down a third of a card relative to the table. The others I mentioned are all more circumstantial, but to get much better, you'll have to drop big bucks on Mana Drain and Cryptic Command .

saluma on Bolas competative control

2 weeks ago

Chasmolinker In my experience 4x Cryptic Command ain't overkill (I will admit my experience from the past 2.5 mounth is quit limited).

In my thread "how to deal with Emrakul, the Aeons Torn you said my deck is to slow for modern. Do you have any cards in mind tp help with the issue?

Chasmolinker on Bolas competative control

2 weeks ago

4 Cryptic Command seems like overkill. No Delver of Secrets  Flip??



edit: Ignore the Delver comment. :)

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Cryptic Command occurrence in decks from the last year

Modern:

All decks: 6.28%

Blue: 0.97%

W/U (Azorius): 1.63%

U/R (Izzet): 0.59%

U/B (Dimir): 0.52%

W/U/B (Esper): 0.78%

RUW (Jeskai, America): 1.48%

U/B/R (Grixis): 0.74%

Commander / EDH:

All decks: 0.64%

Blue: 0.34%

U/R (Izzet): 0.15%

U/B (Dimir): 0.09%

W/U (Azorius): 0.2%

G/U (Simic): 0.11%

W/U/B (Esper): 0.09%

U/B/R (Grixis): 0.08%