|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
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Creature — Dragon Wizard
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
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Dragon Mage Discussion
4 days ago
Pretty good for your first go! Here are some cards that can be considered that aren't too expensive!
- Mystic Remora
- Mission Briefing
- Insidious Dreams
- Thought Vessel
- Bonus Round
- Whirlpool Warrior
- Notion Thief
- Baral, Chief of Compliance
- Commit / Memory
- Day's Undoing
- Time Reversal
- Mystical Tutor
Cards I would recommend cutting:
- Archfiend of Depravity
- Archfiend of Ifnir
- Dragon Mage
- Jushi Apprentice
- Nightscape Familiar
- Nin, the Pain Artist
- Niv-Mizzet, the Firemind
- Nivix Guildmage
- Fated Return
- Diabolic Revelation
- Venser's Journal
Hope that helps!
1 week ago
Can confirm that Lightning Shrieker feels really good in this deck. Especially if you have Illusionist's Bracers on Zirilan to tutor for two dragons at a time in the event that you only have Stylus on the field for example. You can recur it every turn to get potential ETBs and combat triggers in conjunction with lots of your other dragons, and this is really nice because you don't have to worry about potentially removing a dragon from the game that you feel might be useful later. Lightning Shrieker is useful throughout the game for early game pressure to late game recurring triggers when you get to set up a board state, on top of effects like Scourge of Valkas and Utvara Hellkite (Both of these guys combo off well together by the way. With enough of a board state, moving to combat sets off a chain of tokens entering the battlefield, and they all trigger Scourge's ability and you can nuke a player with those ETBs before even shifting to the block step of the combat phase).
I dig the changes too. Hedron Archive is nice in mono-red decks for the draw, but I feel like you have a solid amount of draw already with nice reset wheel effects like Dragon Mage and Knollspine Dragon. With Knollspine you just have to be careful not to target a player who had too much damage dealt to them so you don't end up overdrawing haha. Good stuff all around though, I'm liking the list more and more.
1 month ago
I'm not surprised you would have trouble with Zendikar Resurgent, enchantments are the #1 problem permanent for this color combination. Your premium removal will be Chaos Warp, with other sweeper effects like Nevinyrral's Disk or Oblivion Stone being necessary. Other staple sweepers include All Is Dust and Ugin, the Spirit Dragon, but these are not budget-friendly.
As for madness cards, I used to try to lean into them, but I found them all to underperform. This led me to go towards a reanimator-style approach, using Olivia's trigger to easily ditch a fatty into the graveyard. This strategy is further supplemented by her ability to give haste. The deck's nut draw is to go Olivia, pass turn, next turn cast Doomed Necromancer, pitch a fatty to Olivia's trigger, sacrifice the hasty necromancer, reanimate said fatty, and optionally give it haste and attack. Personal favorite reanimation targets are Sire Of Insanity if opponents are tapped out and unlikely to kill it, Void Winnower for those pesky interactive opponents, Massacre Wurm for those darn token strategies, Dragon Mage if your hand needs a reload, Rune-Scarred Demon or Sidisi, Undead Vizier if I have part of the Dark Depths combo in hand....there's just so much you can do with a reanimation package. The best part is, even if you do want to continue with a vampire tribal theme, Olivia makes your creatures vampires, so you can build your own vampires! You can even run Olivia Voldaren for further synergy. My favorite thing about the new printing of Olivia is that there are so many different directions in which to build the deck.
As I mentioned, here is my list. Many of the interactive elements (i.e. removal) are useful no matter what style of deck you run, but the reanimation packages and Dark Depths engines are specific to the build. Hope this helps!
1 month ago
Thanks for the comment cascadien. I'm glad you liked the deck! :)
Shana42 thank you for the suggestions. I used to run Magus of the Wheel, but it's too easy to remove a 3/3 creature. Dragon Mage is just too heavy, I think there are better 7+ CMC cards. And Wheel of Fate is too slow, you'll have 3 people preparing themselves 4 turns. Nevertheless those cards are great in a budget list!
1 month ago
You really are not making suggestions easy with this deck. It seems very close to optimized, and I am pretty sure you have much more experience then I do so any suggestion I have will probably be of little help. Every time I think of a card I check your list and you already have it. Wheel of Fate seems alright but it is slow also Magus of the Wheel these wheel cards could add to your strategy or maybe Dragon Mage which is a wheel on a flying beater. the problem with all three of these suggestions they are slow taking at least 1 turn each without haste affects.
1 month ago
As i was first brewing around I quickly realized I'm not too keen on cards with "when it deals damage" effects, and I much prefer etb or attack triggers. The exceptions to that is Dragon Mage, Hellkite Tyrant, and Master of Cruelties for the rare cases I need to wheel to refill my hand or if I need to outright kill an opponent. Hellkite Tyrant is in there for the Mycosynth Lattice combo, and Stony Silence is in there for the other version of that combo.
If you take a look at my selected creatures, they all fill one of three specific roles: Protecting my stuff (recursion counts here), helping me lose life/other enablers/generic value, or aggro helpers.
Instead of having a recurring threat on the board like Balefire Dragon, I decided to go with a one-off etb trigger because I potentially will only need one turn to attack to be in a winning position. (if an opponent goes to <5 life, cast repay in kind, then I go in for the win next turn because now everyone is at <5 life.) If I don't then it isn't a threat anymore because it is a one-off effect, painting less of a target on my back. And just by playing Kaalia there is a huuge target on your back already. I chose Subjugator Angel because if it is put into play during attacks, no blocks can be made. Same effect if I cast it during main phase one, or if I want to be political and play it during second main. I feel it's just more versatile.
Thanks for the suggestion though! If you have questions about specific cards feel free to ask!
1 month ago
if your goal is getting to that 80% range I'd suggest trading out a lot of your dragons mostly there to beat for even more mana rocks and ramp, maybe also try out some cheap counterspells and some tutor spells, at 80% you're expected to have a chance vs 100% which are usually full of fast mana, cheap spells, and combos, so being able to interact with them is needed.
1 month ago
Yo looks like you're having fun with this, I like it! +1 mate! I count 7.5 draw (though less, really, because some discard), but what you have doesn't give you many options. -This is commander! Draw like crazy so you can actually play!