Creature — Dragon Wizard
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
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Dragon Mage Discussion
1 day ago
I've been thinking about putting Dragon Mage into the deck but it's only really good if my hand is empty or if i only have lands in hand. I'm still considering it though.
1 day ago
Maybe Wheel of Fortune, Wheel of Fate, Magus of the Wheel, and Dragon Mage are all good to keep fuel on the fire in a mono red. I like your decklist though. I tried making an EDH deck with little Chandra but it didn't work for me, but you have a much better decklist than I ever did.
5 days ago
I'm guessing this is more from a duel commander (since it's called 1v1)? Does it seem to control a 4-pod as well, or just nope?
Griselbrand is banned for Commander play.
Reanimate is a CMC 1 unburial, would be superstar with this deck if you discard let's say a Gisela, Blade of Goldnight or something on turn 1 with a turn 2 Sol Ring + Lightning Greaves + Reanimate, could think of other nastiness there too, Sire Of Insanity turn 2?
Just some ideas.
1 week ago
Demonic Tutor gives you whatever card you need, Highly recommended.
Where's the Master of Cruelties your being WAY to nice to your opponents :)
1 week ago
Araganor: Oh my, that is quite a list. Here's my breakdown:
Ancestral Knowledge: The card is even better than I gave it credit for. I'll add it.
Soothsaying: It's good but the price tag means that it's not likely to make it. I'll try but I have no guarantees.
Darksteel Pendant: You're the first person to heap praises on the card. I'll add it.
Orcish Librarian: No thanks.
Sigiled Starfish: Sure.
Temporal Aperture: I'll try it out.
Djinn of Wishes: Always welcome.
Riptide Shapeshifter: This seems a bit slow but I like its implications.
Thank you for all of these suggestions. Any advice on what to remove?
1 week ago
Nice build! I have been struggling to create an Intet list that I can call finished for a while now, there are just so many different ways to take it. Dragons, Spells, Big Creatures, Control, the possibilities are endless.
With the budget in mind, there are actually some pretty playable lesser-known library manipulation cards out there you can run. You don't need to add all of them, but even just adding one or two could make a big difference in the games they are out.
The prices I am listing are what you can get them for on tcgplayer right now.
Cream of the Crop $5 - While not having an impact on its own, it has a low cmc and ensures that once you start dropping gas you will not miss your Intet flips ever again.
Ancestral Knowledge $1 - Extremely underrated. Few cards let you dig this deep with so little mana invested, and when you're done with it you get a free shuffle to get rid of the unwanted garbage. I'll usually only pay for the cumulative upkeep once or twice, or even not at all if there's nothing good in the top 10. It gets even better if you have ways to blink/return it to hand. Just don't make the mistake of sitting there for 5 minutes thinking about how to stack the 10 cards, keeping in mind that you probably will only draw 1-3 cards before you sac it.
Crystal Ball $0.30 - If you aren't running fetchlands this is honestly better than Sensei's Divining Top in how many cards it lets you see. I find myself running this in decks that don't even need the library manipulation just because of how sweet scry 2 every turn is.
Halimar Depths $0.50 - Helps with deck stacking, with the added bonus of not taking up a spell slot.
Soothsaying $2 - While it is more mana intensive than some of the other options, it comes down early and gives you something to do with mana when you're running out of gas or holding up an instant end of turn.
Darksteel Pendant 8 frickin cents - It's cheap, it lets you scry every turn, and thanks to indestructible it's not going anywhere (screw you Aura Shards). Pretty much any budget deck should at least consider this card in my opinion.
Sigiled Starfish $0.21 - No, this is Patrick. Blocks stuff and gives you more scry, yay!
Orcish Librarian - I'm not gonna lie this one is kinda bad. But you gotta admit it's kind of hilarious.
Hopefully some of those help you out!
All in all, this is very impressive given the budget. Some other cards you might consider:
Insidious Will $0.15 - The flexibility is great, and holding this under Intet is delightfully evil. Copy or redirection when you want it, a counter when you need it.
See the Unwritten $0.64 - You have big creatures. This gives you more big creatures.
Dragon Mage $0.22 - People will literally let you swing at them with this to get the hand refill, and sometimes it screws over the blue mages at the table. Plus it's a Dragon Wizard, which is a win.
Djinn of Wishes $0.29 - It kind of acts as a backup Intet, except you don't even need to connect to activate. I wouldn't run this without some of the library manipulation I suggested earlier though.
Riptide Shapeshifter $0.15 - It's a big mana investment, but he can act as a kind of silver bullet if you build around him. For example, if you name "Ooze", you can go grab Acidic Slime. Other ideas: Elephant - Terastodon, Illusion - Draining Whelk, Wurm - Worldspine Wurm. Have fun with it!
There are loads of other cards I suggest but I think I've already thrown enough out there as it is. I wish you the best of luck piloting the coolest and definitely underrated RUG commander!
2 weeks ago
I feel like the flavour could be pushed up a notch or two. Throw in some looting/rummaging effects Academy Raider, Curse of Chaos, Daretti, Scrap Savant, Vaultbreaker, Dragon Mage, Wild Guess, to name a few. Prophetic Flamespeaker to get cards off the top, Grenzo, Havoc Raiser to get cards off the top of others' decks.