|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Uncommon|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
Creature — Dragon Wizard
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
Dragon Mage Discussion
1 week ago
I have been seeing a lot more hype generate around Tibalt, the Fiend-Blooded for Oathbreaker. This seems like the format he as inevitably designed for as he allows you to burn through your library at a rapid pace while having both the consistency of being in the Command Zone and the tempo of costing merely . In fact, you can quite literally T1 him.
Actually, I'm seeing a LOT of cards find a new power curve in Oathbreaker.
Now I'm not entirely sure how viable he truly is, but if someone can find a way to force opponents to get cards in red, he can actually be quite a threat. It may seem silly to pair him up with The Rack , but if you also run Wheel of Fortune , Howling Mine , Dragon Mage , Memory Jar , etc you can ensure your opponent has the biggest hand size possible.
It's an odd way to play, but it hits them from multiple angles:
2 weeks ago
Hey, I think Olivia, Mobilized for War is an underrated Rakdos Commander. Don't have to necessarily play Vampires with her, she can be good with reanimation strategies since she's an enabler from the Command Zone to get a creature into your graveyard. She gives a creature haste that's good with big creatures such as Grave Titan and Demons when you cheat them onto the battlefield with reanimation.
Support creatures who can keep coming back to the battlefield or your hand to trigger Olivia: Bloodghast , Squee, Goblin Nabob , Bloodsoaked Champion , Reassembling Skeleton . Cards that create tokens can trigger Olivia with/without needing to use mana: Bitterblossom , Dreadhorde Invasion , Kher Keep . Feldon of the Third Path is like repeatable reanimation as he can make a token copy of a creature in your graveyard.
Refill your hand with wheels especially Dragon Mage as a creature to reanimate and repeatable wheel. Also Magus of the Wheel who can be reanimated or recurred. As well as many other wheel spells. Azra Oddsmaker is another underrated card in Commander for reanimation strategies and he interacts well with Olivia to draw cards since she has flying.
Could build Olivia in a way that you don't have to rely on Olivia for the deck to function since reanimation is great and flexible in the Rakdos colors.
2 weeks ago
Drakorya Thanks so much for the feedback, these are all my paper decks and funnily enough, Dragon Mage and Hellkite Tyrant are in my Kaalia of the Vast deck. Balefire Dragon has been on my buy list for ages, so not available. Hellkite Charger unfortunately I wouldn't get to use the ability because It's already declared as attacking if I cheat it in off Ilharg's attack. I know, Its a bit weird, but its the same reason there are no annihilator Eldrazi in the deck. Thanks for your feedback though because Dragon Tyrant is EXACTLY the type of stupidity I want to drop out with the spicy pork chop! Thanks for your input!
2 weeks ago
I think some of the mono-red beaters usually found in Kaalia of the Vast decks could fit in here. Cards like:
Balefire Dragon - Wrath opponents board
Dragon Mage - Refuel your hand (and possibly disrupt opponents hands)
Dragon Tyrant - Big beatstick
Hellkite Tyrant - Only if your opponents tend to play artifacts
2 weeks ago
3 weeks ago
One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:
Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.
Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.
Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.
Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.
Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.
Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.
Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)
Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.
Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.
Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.
Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.
Mind's Eye ; a higher initial investment, but it has a solid effect.
Seer's Sundial ; great for a deck dependent on always playing land.
Journeyer's Kite ; Repeatable land search. Perfect for the deck.
Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.
Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.
Kher Keep ; mostly for defense.
I don't recommend necessarily all of these, rather, browse through them and see which ones you like.
Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.
Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.
1 month ago
Now the deck is really complete! Keep up the good work Arkheid!
I'd also suggest to add some of the available Wheel effects for compensating lack of draw spells in Boros. These also synergize perfectly with Smothering Tithe , allowing for explosive turns. These cards are:
- Wheel of Fortune
- Magus of the Wheel
- Dragon Mage
- Runehorn Hellkite
- Wheel of Fate
- Reforge the Soul
- Chandra, Fire Artisan
- Chandra, Torch of Defiance
- Chandra, Pyromaster
A question. Why do you have Twinflame ? It doesn't seem to be a good card in this deck, as copying your commander, albeit rebuying you the spell, is then shut down by the Legend Rule, thus having you sacrifice one of the two between original or copy of Feather as a state-base action.
I would kindly advise Hall of the Bandit Lord , as it allows for very good plays you otherwise would miss: its only problem is that it can work only if you are casting for the second time or more your commander and use its mana for commander tax. On the other hand, I would also suggest Lightning Greaves , as you could cast all your instants on the commander and at last equip the Greaves: it can be more of a nonbo than anything else, as it also cuts off combat tricks you could cast and is not removable from the commander unless you control another creature. You have a low creature count, so IDK, maybe not worth including.
At last, one kindof good card for ramp in not green: Explorer's Scope .
Dragon Mage occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%