Dragon Mage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Scourge (SCG) Rare

Combos Browse all

Dragon Mage

Creature — Dragon Wizard


Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

Price & Acquistion Set Price Alerts





Recent Decks

Dragon Mage Discussion

Demarge on Kaalia: Beacon Of Aggro

20 hours ago

Dragon Mage could be pretty sweet being a wheel on a body kaalia can sneak out. I've also found myself with some other odd choices with my Heavenly Rakdos, mainly odd lands and a build that makes Possibility Storm just give me what I want out of the spell I cast anyway.

FTWinchester on Lathliss, Dragon Queen [FTWinchester]

4 days ago

I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.

The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.

Other cards I'm brainstorming about: Feldon of the Third Path, Kiki-Jiki, Mirror Breaker, Goblin Welder, Combustible Gearhulk, Spit Flame, Knollspine Dragon, Mind's Eye.

EventuallyClassy on Dark Alley w/ Mr. Rakdos and His Eldrazi

4 weeks ago

Thanks for the suggestions, OZENOZENOZEN (no worries about the card-link)

Disciple of Bolas was in a previous build, but he came out for cards like Dragon Mage and Knollspine Dragon. The problem came from having creatures I just didn’t want to sacrifice. This is also why I removed Sidisi, Undead Visier.

Endless One gets huge in this deck, but that’s all, just huge. I ended up needing more than just huge. So, Walking Ballista took its spot.

I know the combo between those two cards is massive, I just ended up happier with cards like Dragon Mage+Void Winnower or Knollspine Dragon+Walking Ballista.

surielxv on Scion of the Ur-Dragon

4 weeks ago

Hey there. I like Scion decks so +1 from me.

I was looking over it and I was wondering how well you get by with mana ramp/fixing. I see you run more artifact ramp than i do and you seem to only run 2 ramp sorcery Farseek and Skyshroud Claim. I realize you run a lot of fetch lands which i totally agree with as i run all of them in my deck as well but i have a heavier focus on land based ramp over artifact ramp because i feel it is safer in the long run with the low amounts of land based hate in the format.

I like the comment in your description about using reanimation spells to make the most of constantly chucking dragons into the graveyard, however, i feel that you have a vastly underwhelming amount of recursion in the deck. I count only 4 sources: Unburial Rites, Animate Dead, Teneb, the Harvester and Bladewing the Risen. I would strongly suggest using more reanimation spells as i believe that you are missing out on some really good ones. Necromancy is like animate dead but for 1 more mana, though, it gives you the flexibility the cast it as an instant in a pinch. Patriarch's Bidding is fantastic for getting all of your dragons out the yard in one go, though, be mindful of using this when playing against other tribal decks. The list goes on but im not sure of what your budget for the deck is so i will post a link to my deck at the end and you can take a look at what i have in there. I think i am running about 13 reanimation sources because i do not do a lot of hard casting my dragons.

I have strong reservations against using Karrthus, Tyrant of Jund in a dragon tribal deck. I used to use him and even had a deck built around him until i ran into many instances of people stealing of cloning him and taking my board. It gets really expensive to undo that and recover so I opted to remove him.

Have you thought about using Dragon Mage? I placed him in my deck instead of Nicol Bolas. sure everyone gets to draw cards but really i use him either after a Cyclonic Rift or just when i need new cards in hand. Since i run so much reanimation spells i dont feel bad about just tossing a hand full of dragons into the yard.

Dragonlord Dromoka is amazing for protecting your dragon spells if you are hard casting them plus the lifelink is nice when running a bunch of fetches and shocks. Also consider Taigam, Ojutai Master for his anti counter ability and the rebound on removal and reanimation is very useful as well.

Just some of my thoughts and suggestions. let me know what you think and here is the link to my deck if you want to check it out and maybe leave me some of your thoughts on mine.

Flying Zombie Lizards - Scion Reanimator

EventuallyClassy on Neheb, the Eternal: Big Red EDH

1 month ago

Nice deck. Have you thought about Dragon Mage? Refill your hand stuff.

jdreilly95 on Everyone Loves to Draw, Right?

1 month ago

Sort your stuff using "#" + "

Titus78 on Kaalia of the Vast

1 month ago

cdkime I would REALLY like to put Price of Glory but I can't decide what to cut. I was thinking possibly for Disciple of Bolas but I know it would go well with Utvara Hellkite. I have decided to cut Tariel, Reckoner of Souls for Iona, Shield of Emeria and then Mordant Dragon for Utvara Hellkite next is Thunder Dragon for Balefire Dragon next is Wrath of God for Akroma's Vengeance next is Sire Of Insanity for Dragon Mage. do those seem reasonable?

cdkime on Kaalia of the Vast

1 month ago

I am going to respond to your questions here to help keep things together.

  • Regarding Dragon Mage: Yes, I think you should run this card. You get to both cast a card and cheat out a card in the same turn, meaning you are going to quickly empty your hand--Dragon Mage ensures you have plenty of cards to utilize, as well as helps you draw into the other cards you need. Besides, if you have a good hand, you do not need to attack with it, giving you some flexibility.

Regarding Razia's Purification: The problem with this card is that it costs a lot of mana and gives your opponents choices as well. By the time you are likely to cast this, your opponents are also likely to have some powerful permanents in play. You get to keep your commander and best two other permanents, but so do each of your enemies.

Regarding Animate Dead and its ilk: I just do not think you have the space for these cards, and think they do not add as much as some of your other proposed cards would.

Regarding creature ranking: I do not think I can do this--they're all just too good. If you can only pick a couple, you should make the choice based on your particular meta. Here's a brief look at what makes each of these cards so great:

  • Balefire Dragon is an absolute nightmare against creature-based decks. With 6 power, Balefire Dragon can take a decent chunk out of most creatures, and will completely obliterate most token decks. Against creature-light decks, or decks with very, very powerful creatures (or creatures with indestructible), its utility is lessened, but you'll usually have at least one enemy this thing can ruin.

  • Iona, Shield of Emeria completely locks out mono-coloured decks, puts a huge damper on duel coloured decks. It even decks with three or more colours are greatly hindered, as, not only must they draw removal, they must draw their removal in the right colour. If there is an enemy commander in the command zone (either because it has been removed or never cast), you can choose that creature's colour and prevent it from being cast. With this single creature you will always greatly hamper one deck, and are likely to hobble multiples.

  • Linvala, Keeper of Silence is a bit more situational than the other two, but not horrifically so. Almost every deck will have creatures with activated abilities. What makes this card particularly special? Kaalia does not rely on activated abilities--she prefers enter the battlefield effects and abilities that trigger on combat damage. If your meta is light on activated abilities, and you have to cut one of these cards, this would probably be the one I would choose.

Also, not to lecture again on TappedOut formatting, but here is another tip!

If you want to draw a particular person's attention to your post (such is if you are responding to them on a thread), you do not need to post on their wall--you can just link them in the post. This will send the other player a notification that you mentioned their name. Here's the code for linking a user:



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