Dragon Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Scourge (SCG) Rare

Combos Browse all

Dragon Mage

Creature — Dragon Wizard

Flying

Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

Price & Acquistion Set Price Alerts

C16

C15

SCG

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Recent Decks

Dragon Mage Discussion

Sizorninja77 on Mind Razor

4 days ago

Rapid Hybridization is a cheaper Pongify and I have onenill give to you. Cerebral Vortex is good, not sure how Elixir of Immortality synergizes unless I’m missing some sort of graveyard shenanigans. Rooftop Storm let’s you play nekusar for free besides commander tax, but I’m not sure how well it fits in the deck. Check out Magus of the Wheel, Dragon Mage andWhirlpool Warrior. Btw I noticed the guy from mox was running Dragon Mage. Library of Leng. That’s all I got for now but I’ll let you know if I find anything else when I take a better look later

hookedonkronix on Daretti's Dragons

1 month ago

Thanks for stopping in with some suggestions GoblinsBeatElves. Teeka's Dragon / Dragon Mage are pretty interesting cards that might fit into the build. A lot of those however wouldn't add much to the design of the deck. The two dragons that I'd like to add to the board are Scourge of Valkas and Skyline Despot. Skyline Despot would potentially help generate dragon token swarms with Utvara and Scourge of Valkas would be a useful burn when the swarm starts developing. I'm not one hundred percent sure on what I plan on cutting which is what I'd like some input on. Thanks again for the comment and suggestions

GoblinsBeatElves on Daretti's Dragons

1 month ago

Hmmm... Daretti’s Dragons. When I first saw this name, I didn’t think the deck would work very well, considering that most dragons do not work with artifacts. However, this actually seems like a pretty strong deck, with the artifacts doing all the cool stuff and the dragons coming in late game for lots of damage. Now, I don’t particularly like to play artifacts. I’m sure that many people do, but I just prefer creatures and spells. However, I have experience with dragons, and should be able to give you some good suggestions for that bit of the deck. I would guess that you probably want dragons that interact with artifacts, so here’s what I have for you:

Dragons that do artifact stuff: Covetous Dragon

Freejam Regent

Furnace Dragon

Hoard-Smelter Dragon

Moltensteel Dragon

Other cool dragons you could use:

Scourge of the Throne

Furyborn Hellkite

Dragon Mage

Bogardan Hellkite

Ancient Hellkite

And some more artifact dragons:

Henge Guardian

Teeka's Dragon

Clockwork Dragon

Lotus Guardian

Now, you might use a or a f these, or you might use none of them. I am just giving ideas that you COULD use. So try them out if you want, keep experimenting. Hope this helps! Good luck!

ThallionDarkshine on

2 months ago

Currently you've got so many cards that I'm not sure what you want to be mainly focusing on, so I'll just talk about some cards that I feel are somewhat mediocre in this type of deck.

Icy Manipulator feels very low impact, and much more suited to a deck that can abuse artifacts in some way. I'm also not a huge fan of all the mass land destruction effects. You spend a lot of your time ramping, so I feel like they would probably set you back more than everyone else.

Next, some of the ramp options that I don't really like. Farhaven Elf and Wood Elves, while good cards, are usually just worse than 2-cmc ramp spells in this deck. You don't have a whole lot of payoff from having creatures, so some of the cheaper or higher impact ramp spells are usually just better. Elvish Pioneer feels fairly bad in here, while you can use it to ramp out Mina and Denn early, it comes at the cost of a land, which actually limits the effectiveness of your commander.

I think the main thing you need to focus on going forward is deciding what the main thing is that you are looking for in your threats. You've got a lot of options for curve toppers, and even with a ton of ramp there's a limit to how many 6+ drops you can run. Personally, I really like cards that have some utility besides simply being a beater, like Balefire Dragon (serves as removal), Dragon Mage (serves as draw), or Multani, Yavimaya's Avatar (can recur itself).

One thing I really like about this deck so far is the amount of low-cmc threats you've included. Things like Managorger Hydra, Scute Mob, or War Elemental all allow you to be very flexible, letting you squeeze them into a turn while ramping, or just developing them in the early game and letting them grow.

One powerful piece of draw I like in pretty much any green deck is Lifecrafter's Bestiary. It lets you filter your draws early on, and once you have tons of mana it becomes a powerful draw engine. In addition, you seem to have forgotten one of the most powerful landfall threats: Avenger of Zendikar. Not only does it create a ton of tokens, your commander's extra land drop lets you pump up the plants very quickly.

chadsansing on Ramos Engine Domination

2 months ago

I love dragon decks.

I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.

You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.

Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):

The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.

All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.

Here is my Temur list in case it's of any help.

Happy brewing!

chadsansing on Rakdos Uprising

3 months ago

This seems like a strong Rakdos good-stuff deck with plenty of cards to trigger Rakdos's additional casting cost and lots of "each player" effects.

I wonder about sub-themes and combos that might take even more advantage of what's there now.

For example, you could focus on discard effects and cards like Megrim, Waste Not, Words of Waste, and wheels like Wheel of Fortune and Dragon Mage.

You could include Exquisite Blood + Sanguine Bond or Bloodchief Ascension + Mindcrank. Combos like these will speed up your game plan and force opponents to choose between disrupting your combos and fighting off your creatures and recurring triggers.

You could complement Grave Pact and your current sac outlets with Dictate of Erebos and cards like Blood Pet, Soldevi Adnate, Burnt Offering, Disciple of Bolas, Merciless Executioner, and Fleshbag Marauder and maybe both Kalitas cards.

You could add more cards like Vexing Devil, Dash Hopes, and Eidolon of the Great Revel and tax more life. You could add all of the double-damage enchantments, as well.

(And I would run Chromatic Lantern over Commander's Sphere.)

My big piece of advice is this: pick 2 sub-themes in addition to everyone takes damage all the time from recurring triggers, maximize the interactions between those themes, and then replace all the cards that don't contribute to one or more of those lines of play, especially cards that target a single opponent.

Happy brewing!

TheCrimsonKing101 on The Hordes of Keld

3 months ago

Mana dumps that come to mind: Ant Queen, Hydras like Hydra Broodmaster, Kamahl, Fist of Krosa, Moonveil Dragon, Commune with Lava, Wurmcalling ,Sprout Swarm

Other potential adds: Champion of Lambholt, Dragon Mage (You should be able to dump your hand with all the mana), Fierce Empath (to grab hellkite charger), Pyreheart Wolf, Vigor, Disrupt Decorum , Dolmen Gate, Growing Rites of Itlimoc , Arachnogenesis, Artifact Mutation

Safe attacking. Sometimes you want to attack, but they got too much stuffs Winds of Qal Sisma, Soul of New Phyrexia//Stonehoof Chieftain

"Out of combat" wincons. Assuming you can go infinite with Aggravated Assault there is still a chance they have they can block you and not die. So add some of those safe attacking cards plus creatures like Hellrider

kamelyan on Norin EDH

3 months ago

Runehorn Hellkite can be a nice companion to Dragon Mage.

And if you'd like to see a Norin-Chaos deck, please check out my first red EDH build:


Norin's Gambit

Commander / EDH kamelyan

SCORE: 1 | 71 VIEWS | IN 1 FOLDER


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