Mystifying Maze

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
2011 Core Set (M11) Rare

Combos Browse all

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Price & Acquistion Set Price Alerts

M11

Ebay

Recent Decks

Load more

Mystifying Maze Discussion

DrLitebur on Atraxa the Magnificent

1 month ago

Maze of Ith for Mystifying Maze, simply because it doesn't have a mana cost, and won't allow your opponent to get any ETB effects, should it have it.

And I know why Zameck Guildmage is in there, but I honestly think it could be used for a better slot, like Fathom Mage, or Avenger of Zendikar, or Experiment Kraj. All of these are great cards to help out your deck.

Last but not least, a Deepglow Skate is bonkers in any build like this. Also, think Lighthouse Chronologist.

Draw_Wurm on Looking for Experienced EDHers with ...

1 month ago

I want to try an experiment to free up funds for future decks. Can I cut expensive cards by finding functional replacements or by spreading the functionality over multiple cards? Need the keen eyes of some people that can think of good functional replacements or equivalents.


Shoot that Adamaro: Adamaro EDH Primer

Commander / EDH* Draw_Wurm

SCORE: 113 | 101 COMMENTS | 10739 VIEWS | IN 46 FOLDERS


Ideas so far:

Colossus of Akros + Elixir of Immortality for Ulamog, the Infinite Gyre. Indestructible creature + recycleable graveyard shuffling.

Steel Hellkite for Batterskull. Not sure we need the lifegain & adds permanent removal.

Harsh Mentor for Stranglehold. Not sure there is a functional Stranglehold replacement.

Universal Solvent for All Is Dust. Not a wrath, but Nev's disk ant Spine of Ish Shah hit everything else the creature wraths don't. Loses the ability to hit indestructible stuff.

Worn Powerstone for Thran Dynamo. Functionally worse.

arena of ancients for War's Toll. A different slowing effect.

Mystifying Maze for Maze of Ith

geier's reach sanitarium for Mikokoro, Center of the Sea.

Library of Leng for Anvil of Bogardan. Not sure we need the anvil. We want cards in hand, not necessarily card draws.

Anybody got any other ideas?

lagotripha on Oregon Rain

2 months ago

If you've got the playtester open while editing, you'll need to close it and open it again before it updates iirc. I'd consider Storage Matrix in place of emrakul- it feels a lot better here as you only care about untapping lands, and most mixed creature/spell strategies really suffer to it. Conserving your fogs cause they untap lands not creatures will buy you some turns. Rule of Law is super useful if your meta has a meaningful combo component.

Interesting land choices abound- I'm a fan of Mystifying Maze, but its a serious mana hog. Blinkmoth Well can be fun when an opponent is reliant on Grinding Station for their win. Calciform Pools could ease casting those big end-spells, Desert/Grasping Dunes/Sunscorched Desert/ that new one that provides amazing graveyard hate look like they're going to be an interesting package, Flagstones of Trokair is a better plains against all but blood moon (which you fight through well anyway), Forbidding Watchtower as a backup win when there aren't creatures or removal, Nephalia Academy may have utility protecting fogs from thoughtsieze. As a whole set though- tectonic and ghost will see you through most of the meta, with gher/mikokoro to keep things running smoothly- its best not to worry too hard unless you see something that will plug a gap.

jon_hill987 on Competitive Jhoira EDH

2 months ago

There is Mystifying Maze which does tap for mana, but the activation cost is . I prefer Maze of Ith.

ZtheGreat on Ishi-Ishi vs. The Universe

3 months ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

Load more