Mystifying Maze

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Rare

Combos Browse all

Mystifying Maze

Land

Tap: Add 1 to your mana pool.

4, Tap: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

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Mystifying Maze Discussion

Museless on A Queen Needs No Crown

2 days ago

precociousapprentice - Mystifying Maze can also screw around with Control Magic variants or kill a bothersome token, like a Voice of Resurgence token or the one remaining after someone Phyrexian Rebirths the table.

greatdevourer on Human Soldier deck

4 weeks ago

Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.

Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran

The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.

I'll start with your maybe board and then some cards you may have over looked.

+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.

Other creatures to consider:
Doomed Traveler, Loyal Cathar  Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.

Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.

Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.

There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.

Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

poorpinkus on How to Have Fun in EDH - Phelddagrif Surprise

1 month ago

Those cards would all be great additions to the deck, however I am trying to keep the deck fairly budget so I didn't include Kor Haven or Maze of Ith. Mystifying Maze seems like a pretty great addition as well, however I have been having mana fixing problems recently and I think I might benefit more from having more multi-colour lands than having a cool politics-style land. It's a great addition though! I'll try to get one and playtest with it to see how it works. Thanks!

Rzepkanut on How to Have Fun in EDH - Phelddagrif Surprise

1 month ago

I imagine it was suggested already but Kor Haven, Maze of Ith & Mystifying Maze are great ways to keep people alive. Nice deck its a wonderful example of group hug. Happy gathering :)

theindigoeffect on Need Help Compiling a List ...

1 month ago

Examples of lands I already use include Kor Haven, Boseiju, Who Shelters All, Maze of Ith and Mystifying Maze.

I use Uril, Miststalker as my general, but feel free to list lands outside of red, white, green and colorless as well.

entheogeneral on youwillcomply

1 month ago

First off: neat deck, I'll be using a lot of your cards to run in my Baral deck. Mine's also Eldrazi though... Anyway, I would suggest putting in Mystifying Maze, it's like the other maze but worse. Worth it though. Also, why do you run Runechanter's Pike? I think you could use something more effective (and protective) like Darksteel Plate or Swiftfoot Boots. I hate giving too much suggestions but (if possible) put a few more Jace's in there, Jace, Architect of Thought would be my go-to Jace for this deck. Well, I hope you found this worth reading, love your deck, peace out.

icekiller on The hope of Tiny Leaders

1 month ago

dont use 21 Wastes use a few because ghost quarter and so on, these are better options yes tron is just a waste with only upside. Ash Barrens, Blasted Landscape, Blinkmoth Nexus, Buried Ruin, Darksteel Citadel, Zoetic Cavern, Wasteland, Urza's Tower, Urza's Mine, Urza's Power Plant Rogue's Passage, Mutavault, Mishra's Factory, Geier Reach Sanitarium, Ghost Quarter, Homeward Path, Inkmoth Nexus, Tectonic Edge, Shrine of the Forsaken Gods, Sea Gate Wreckage, Reliquary Tower, Nephalia Academy, Mystifying Maze, Ghost Town, Dust Bowl, Drownyard Temple, Deserted Temple, Arcane Lighthouse, there are more, all of these are strictly better Wastes make sure to have few in your deck, weird stuff happens it's a multiplayer format.

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