Mystifying Maze

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Rare

Combos Browse all

Mystifying Maze

Land

Tap: Add 1 to your mana pool.

4, Tap: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

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Mystifying Maze Discussion

lagotripha on Oregon Rain

3 weeks ago

If you've got the playtester open while editing, you'll need to close it and open it again before it updates iirc. I'd consider Storage Matrix in place of emrakul- it feels a lot better here as you only care about untapping lands, and most mixed creature/spell strategies really suffer to it. Conserving your fogs cause they untap lands not creatures will buy you some turns. Rule of Law is super useful if your meta has a meaningful combo component.

Interesting land choices abound- I'm a fan of Mystifying Maze, but its a serious mana hog. Blinkmoth Well can be fun when an opponent is reliant on Grinding Station for their win. Calciform Pools could ease casting those big end-spells, Desert/Grasping Dunes/Sunscorched Desert/ that new one that provides amazing graveyard hate look like they're going to be an interesting package, Flagstones of Trokair is a better plains against all but blood moon (which you fight through well anyway), Forbidding Watchtower as a backup win when there aren't creatures or removal, Nephalia Academy may have utility protecting fogs from thoughtsieze. As a whole set though- tectonic and ghost will see you through most of the meta, with gher/mikokoro to keep things running smoothly- its best not to worry too hard unless you see something that will plug a gap.

jon_hill987 on Competitive Jhoira EDH

3 weeks ago

There is Mystifying Maze which does tap for mana, but the activation cost is . I prefer Maze of Ith.

ZtheGreat on Ishi-Ishi vs. The Universe

4 weeks ago

We're getting into the range of less-budgety things (assuming that's what you were going for) but Price of Glory, War's Toll, Crawlspace, Tangle Wire really slow opponents down.

Caged Sun and Doubling Cube if you want to win with big mana X spells. Also, Demonfire forces the damage through

Rite of the Raging Storm can help lower life totals.

Furnace of Rath, Dictate of the Twin Gods and Gratuitous Violence. I think these really help what you're trying to do here.

Tormenting Voice, Wild Guess, Cathartic Reunion, Staff of Nin, Loreseeker's Stone and Daretti, Scrap Savant. These are all card draw, and red generally needs all the help it can get. Bonus to Staff, Daretti and Stone for being repeatable. Plus, Staff pings. Daretti also does all the artifact goofiness, which generally gets you some value, even if you don't primarily use artifacts.

Divergent Transformations and Indomitable Creativity are spot removal that people won't hate you for, because it gives them something else.

Blasphemous Act is one of red's best sweepers. It always does work for me.

Journeyer's Kite is repeatable "ramp", and also, Deck Thinning is Deck Winning. Armillary Sphere can ramp you as well.

Isochron Scepter + Last Chance/Final Fortune + Sundial of the Infinite = Infinite turns

Chandra, the Firebrand and Pyromancer's Goggles copy instants and sorceries, which ties back into your "blow people out with X spells" subtheme. Mirari does this as well.

Cascading Cataracts and Darksteel Citadel are great in decks that destroy lands.

Mystifying Maze and Maze of Ith are good stall tactics for a creatureless deck. Glacial Chasm as well.

ZtheGreat on Death and Death: The Cycle of Horobi

1 month ago

Desert

Mystifying Maze

Arena

Ice Floe

Rath's Edge

are all repeatable effects that kill when Horobi is on the board, and they're all lands.

In Garruk's Wake

Decree of Pain

Life's Finale

Black Sun's Zenith

Pestilence

These are all under $3 and can help with token struggles.

Scour from Existence hits enchantments.

ZtheGreat on Target Practice with Horobi

1 month ago

Rath's EdgeAnd

Mystifying Maze

Are both lands that kill but also tap for colorless.

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