Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

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Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) mythic rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vendilion Clique occurrence in decks from the last year

Modern:

All decks: 0.2%

Legacy:

All decks: 0.17%

Commander / EDH:

All decks: 0.01%

Vendilion Clique Discussion

fragarach97 on The value army of the God Pharaoh

4 days ago

Always love to see a Scab God list that isn't tribal zombies. My build isn't up here yet, so I can't link you to it, but if you're going for a reanimator strategy then two cards that are invaluable are Jin-Gitaxias, Core Augur as a powerful win condition that can fuel further reanimation plays, and Champion of Wits is a phenomenal early body that digs you deeper, fuels reanimation, and has great reach if Scab God himself keeps getting answered with his own Eternalize. Other than that, I can reccomend Venser, Shaper Savant as a strong tempo play that, of course, is a damn fine target to reanimate to get that instant speed disruption twice. I'd also reccomend finding a way to slot in Baleful Strix , as I feel your curve is a bit top-heavy and the Strix is a solid value card (that you can get twice). A personal staple of mine in 90% of the blue decks I play and build is Thada Adel, Acquisitor as she has powerful utility at every point in the game to pur you ahead at virtually no cost in resources to yourself and can stop powerful artifact-based combos before they happen if you happen to find those troubling you over in your playgroup. At the very least, she's a repeatable ramp spell, though I do understand she makes people VERY salty so if you're worried about that feel free to disregard her. One last suggestion I have that isn't exactly budget friendly is Vendilion Clique for a combination reason between Venser and Strix. It's repeatable and powerful interruption in your deck and is lower to the ground, but I understand that they're a bit out of some people's price range. She also works great as a one-two punch with Venser himself to have your opponent "put that thing back where it came from or so help me".

Anyways, +1 from me for the Scab God representation! He's a hell of a fun deck.

Joker4242 on Island Secrets

1 week ago

Honestly. It’s a great card to protect the THINGS without worrying about your opponent playing counterspells and the like to disrupt protection spells. Also nice at bouncing Vendilion Clique or Venser, Shaper Savant .

KongMing on Hey kids, you wanna draw some cards? ( ͡° ͜ʖ ͡°)

1 week ago

Not sure what your budget is, but Vendilion Clique also combos with Tunnel Vision , and could be a handy way to remove a threat an opponent has drawn. Also, why not Telepathy ? I love this card in monoblue control for the power it gives you in deciding when to save your counterspell, and how much it can mislead opponents. Everyone will have big hands, so it'll be good to keep an eye on things, and things will constantly be shifting in and out, which gives people more opportunities to confuse themselves rereading someone else's hand.

Deadpoo111 on Bruna, Light of Absolution

1 week ago

I've found that Flickerform is simply worth it on its own, protection for your commander when you're trying to one-shot somebody is pretty amazing. Vendilion Clique is a cool card and all but I think Flickerform would fill a better role in the deck.

capriom85 on What Are Some Of Your ...

2 weeks ago

My absolute favorite “combo” (it’s really just great synergy) is Vendilion Clique at end of turn, into a Tunnel Vision during my main phase. Works with Spin into Myth as well.

ArekExcelsior on Young Fella is down with the Syggness

1 month ago

So the way I'd go with this is basically a standard Tron commander with a top-end to take advantage of your draws. Chasm Skulker , Consecrated Sphinx , Faerie Vandal , all the Swords (e.g. Sword of Fire and Ice ), Skeleton Key , Colossus Hammer , Fireshrieker , Eel Umbra , Lightning Greaves , Swiftfoot Boots , Shielding Plax , Grafted Exoskeleton , etc. Probably a few counterspells (e.g. Counterspell ), some control like Vendilion Clique , maybe a Thought Sponge . Your higher-end stuff can be Jin-Gitaxias, Core Augur , Sheoldred, the Whispering One, Dragonlord Silumgar , Vilis, Broker of Blood . You want consistent life loss, so Pestilence and similar effects are solid.

Tzefick on Ability challenge

1 month ago

Thanks Boza, having received feedback for too complex mechanics in the past made me dial down to a more simple mechanic.

Considerations for my mechanic and cards Show

And finally... the actual duty of the winner of the challenge, I present to you the new key word:

Covenant

Covenant is the main theme more than the keyword, so if you figure going for pact or contract or similar, I wont mind. Although if you decide to revive mercenaries , I will flunk you.

Hikarumei on Faeries Tribal

1 month ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

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