Vendilion Clique

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Mythic Rare
Modern Masters mythic rare
Morningtide Rare
Promo Set Rare

Combos Browse all

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

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Vendilion Clique Discussion

pbharris3 on Budget Mono U Faeries

4 days ago

I had been tweaking the decklist for a while and have a couple of different versions on XMage. I did have a list with Favorable Winds and I actually think the card is pretty good. Faeries need a bit of help in closing out the game -- especially in a budget build without Vendilion Clique or Creeping Tar Pit -- and Favorable Winds is a decent, harder-to-remove-than-Scion of Oona way to beef up the 1/1s

Attack_of_Mogis on Jace of the Gatewatch

1 week ago

Hey, it's me again. A brief glance over the list, and I feel that you have a little too much card draw in here, and not enough threatening stuff. I understand the need for him to be a support character, but what if the Archenemy eliminates everyone else? Jace doesn't have any threats to defend himself with. Things like Frost Titan, Errant Ephemeron (for flying), and Chasm Skulker seem like stuff to defend yourself with.

With the increased amount of planeswalkers Oath of Jace might be helpful to you. For card draw, I might recommend Vendilion Clique and Sapphire Charm because there are multiple options with them, although I understand that V-Clique might be a bit out of budget. But those are my recommendations.

Turtle338872 on Retreat to the Reliquary

1 week ago

I've been playing Bant CoCo/Knightfall for a while, and I can tell you that you want more bang for your buck in a deck like this. Rhox War Monk seems great, but really falls short in most decks since it just ends up being a beater. A better life-regen option is adding 1 more Courser of Kruphix, which is more consistent with it's life-regen and gives you unexpected utility.

As for Geist of Saint Traft, it's best not to run more than 2 copies, 1 preferred. It being legendary makes it awkward especially in a CoCo deck and it's also just a beater. Good replacements are more Voice of Resurgences (likely just 1 more), Vendilion Clique (depending on your budget), or more mana dorks (which are incredibly necessary in a CoCo deck because of the 3CMC majority and because you're also running Thalia, Guardian of Thraben.


Also consider adding:

Spellskite

Scavenging Ooze

Selfless Spirit

Tireless Tracker

Horizon Canopy (if it's too expensive, I understand)

Misty Rainforest (try going closer to 9 or 10 fetches) (also the price thing)

1 more Path to Exile


And consider removing or moving to the sideboard:

Meddling Mage

Thalia, Guardian of Thraben


Also, I enjoy this card: Ramunap Excavator

Most decks don't run it though.


I understand if you're trying to make a 'variant' of the deck, I'm just giving options to make it more consistent which is the key to this type of deck. Otherwise, I enjoy your originality!

OOBS on Knightfall

2 weeks ago

I feel like I'd rather have the 2 drop that can perform as a 3 drop with its mana sink to an actual 3 drop for curve purposes. I'm not a fan of Geist of Saint Traft, I've tried Vendilion Clique main and it isn't worth the mana problems. This would leave Spellskite, and Spellskite just doesn't perform as well as it used to. It also isn't as good ever since Kolaghan's Command and Fatal Push were introduced to the format. It helps against Burn, but so does Scooze, but in addition to gaining you a little life back, it is also mainboard graveyard hate which can help against Death's Shadow and Abzan Midrange, among many other decks.

Justin_Bop on Bant Doc Ock

2 weeks ago

Just wanted to pop in and give a couple of my recommendations, as I love what you have made here. Elder Deep-Fiend is a pet card of mine to be honest (if you care to see my brew I'll put it below), so I was naturally inclined to check out your deck.

What you want to include in your sideboard entirely depends on what you expect to face when playing (or just testing) the deck. With Affinity, Grixis Death's Shadow, Eldrazi Tron, Dredge, and Collected Company prominent in the format, many hate cards are available (especially in White) to improve these specific matchups. Rest in Peace works well when facing Dredge and Death's Shadow, Stony Silence hoses Affinity and Lantern Control, land destruction (which Bant colors lack) breaks down Eldrazi Tron. Simple counterspells can help with Collected Company, as well as board wipes like Supreme Verdict. Personally, I would start with 3x Rest in Peace, 2x Stony Silence, 3x Ceremonious Rejection (strong against Tron), 1x Selfless Spirit, 1x Thrun, the Last Troll (for UWx control) and a Vendilion Clique or two. The last couple of slots can be whatever shores up your 50/50 matchups, you'll have to test that one.

Another suggestion I have, and I will certainly be trying this out on my own, is to make the deck a bit more toolbox-y with either Fauna Shaman, Chord of Calling, and/or Traverse the Ulvenwald. Switching up your deck this way gives you access to many of your sideboard hate cards in the mainboard easier (and more consistently gives you Elder Deep-Fiend.

One final idea I have, and this may not be best for this deck as you manabase is already a bit stressed as is, but, I have tested splashing black for Fatal Push in another Bant deck I made (here is the deck). The splash worked amazing to be honest, as in a tempo-ish build, Fatal Push seems better than Path to Exile (or you could play it alongside it). Probably not right for your deck, but could work with testing, who knows.

Finally, adding in some more Eldrazi and making you deck more similar to Bant Eldrazi could help you out here. Matter Reshaper is nearly the perfect Elder Deep-Fiend target, and Thought-Knot Seer is sweet to play against many decks. This is what I've been doing for awhile with the deck, but you may be onto something with Bant. Hope my suggestions helped a bit, keep me updated with your testing or developments with the list, good luck improving the deck!

sylvannos on GW Humans

3 weeks ago

The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.

I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).

You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.

Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.

You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.

That leaves us with the rest of your creatures. Doomed Traveler and Thraben Inspector are kind of "meh" because they don't get damage going fast the way Goblin Guide or Wild Nacatl do.

So what are the replacement options for all of this?

Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.

Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.

Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.

Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.

Kytheon, Hero of Akros  Flip, Boros Elite, and Soldier of the Pantheon can fill out your 1-drop slots to speed up your deck.

For some utility, there's Saffi Eriksdotter, Eiganjo Castle, and Okina, Temple to the Grandfathers. These will help keep various elements of your deck alive.

Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.

All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck  Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).

You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.

I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.

As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.

What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?

None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."

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