Vendilion Clique


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) mythic rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Vendilion Clique

Legendary Creature — Faerie Wizard



When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Price & Acquistion Set Price Alerts





Recent Decks

Vendilion Clique Discussion

HelixSnapHelix on Jhoira Staxx/Storm

2 hours ago

Sorry, I'm commenting again because I used to play Baral storm and I really want a storm deck to be good in duel commander. I think Dack Fayden is also super good just for his +1, and his -2 is synergistic with your concept. Peek helps the storm count and lets you see if you can go off. Vendilion Clique is also just so good for decks that want to combo. Search for Azcanta  Flip helps you find all the pieces you need quicker. I know it's supposed to be semi-budget, so Jace, the Mind Sculptor isn't always worth the price tag, but Academy Ruins absolutely is. Frantic Search/Snap are good filter/storm count cards. If nothing else though, Turnabout is an absolute house for this kind of deck.

SeekerofSecrets on PyroSnapThing

1 week ago

So this is my version of the vieren brothers UR Pyromancer, you can find their list here.

I put my own twist with a main board Vendilion Clique and Disrupting Shoal. Shoal is a very build around me card and limits the amount of red spells we can play BUT being able to interact with our opponents after slamming TiTi or young peezy is huge and throws our opponents game plan way off. Hovering free counters over there head slows the game quite a bit.

This is also kind of a mix of Arthur Fusco's SnapDelverThing found Here.

I'll build my mono U version first (Mono U Delver) and then later test variants.

But the reason we dont play delver, or other burn spells in this variant that this is a very reactive list. It sits backs and takes it time and then explodes. It's not quite control or tempo but something in the middle.

Also imo Faithless Looting fits in grixis delver to fuel your delve threats but in UR the card disadvantage is just not worth it. Especially with the printing of Opt.

Funkydiscogod on Wicked Wizards

3 weeks ago

What about Mistmeadow Witch? It's ability is a little expensive compared to Eldrazi Displacer, but might be at least worth considering for the extra ETB effects.

Since all your critters are pretty cheap, Crystal Shard can accomplish something similar, just decline to pay whenever you target your own critters (bonus points for the chance to mess with opponents that tap out). I can't think of many things more obnoxious than bouncing your Vendilion Clique every turn during their draw step, then replaying it for a Lantern of Insight-like lock down.

Chasmolinker on The Angry Insect (Grixis Delver)

1 month ago

Against Jund Engineered Explosives can wipe a lot of cards off the table. However, Vendilion Clique and Ancestral Vision are more versatile against Control/Jund. If you only have one slot left a single Vendilion Clique is what I would run. Ancestral Vision is something you want mainboard and more than one generally.

neosapien on Do It Again, Naban

1 month ago

I personally think Master of Waves would be cool, Vendilion Clique as well.

Xica on MonoR Demigod Hollow One

1 month ago

Depends on what you expect to go up against...

  • I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.

  • If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)

  • Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.

I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)

If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).

Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.

In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....

If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.

TheDevicer on Ojutai Burn

1 month ago


Modern is a very unfair format. What people mean by that is that if you're simply casting creatures on curve while occasionally interacting with your opponent, you'll have a hard time. For example, your opponent might assemble Urza's Mine, Urza's Tower, and Urza's Power Plant to power out cards like Wurmcoil Engine and Karn Liberated as early as turn three. Alternatively, they could use the combination of Ad Nauseam and Angel's Grace to draw their entire deck and throw it at you with Lightning Storm. Or they might use Through the Breach to cheat in an Emrakul, the Aeons Torn. None of these decks care much about you casting a Guttersnipe or throwing a few Lightning Bolts at their face. You simply don't have a fast enough clock to kill them before they get to do some truly busted things.

There are some traditional fair decks in the format. Jund, for example, combines some of the most powerful cheap cards in the format with efficient removal and discard spells. This gives them a fairly even spread against many of the format's decks wile never really attaining stellar matchups. A large reason this works is that they have access to great discard spells like Thoughtseize, Inquisition of Kozilek, Collective Brutality, and Liliana of the Veil. Without those cards, jund would be easy pickings for many of the format's combo decks.

I'm telling you all of this because I want you to understand that there are some real disadvantages for playing fair and interactive magic in modern. Still, it's very much doable. If you're super into the idea of playing a burn, you should likely ditch blue and just play Red White burn if you're interested in making the best burn deck. It's still possible to play Jeskai Burn, but the payoffs just don't line up with the costs you incur by fucking with your mana.

If you insist on Jeskai, you could play more lands and try to leverage a midrange strategy revolving around some decent creatures like Mantis Rider, Lightning Angel/Restoration Angel, Thundermaw Hellkite, etc. Or you could try to use leaner creatures like Geist of Saint Traft, Spell Queller, Vendilion Clique, etc. It's also possible for you to play straight up Jeskai Control. That's a very real deck that consistently does ok in the format.

I will warn you, however, that going three colors on budget sucks.

The way I see it, you have three choices:

  1. Take one of your current deck and slowly optimize it for Modern by acquiring things relevant to the format. This allows you to play your current deck and have fun with it but it will likely never be on the same powerlevel as the competitive decks at your shop.

  2. Buy a budget modern deck. It's possible to build some really fun budget decks that are sometimes even pretty high in power. A good example is a hyper aggressive goblin tribal deck called 8-whack. The upside is that you get a relatively powerful deck for a medium investment of money. The downside is that these cards might not be modern staples, so if you grow tired of the deck or want to try something else, you're going to have a hard time selling and trading those cards.

  3. Build one of the accepted strong decks in the format on budget. This approach gets you started toward getting a real competitive modern deck and helps ensure you can easily get rid of your cards later if you want, but it's likely going to give you a less powerful deck than a fully optimized budget brew. When I was getting into the format, I knew I wanted to play control, but that requires cards like Celestial Colonnade, Snapcaster Mage, Cryptic Command, etc. all of which cost serious money. Instead, I built this UW midrange list with cards like Wall of Omens, Blade Splicer, Restoration Angel, and so on while buying important staples in the UW control list like Path to Exile in addition to the land base I would need later on. Playing control on budget straight up sucks, so I chose to play a more tempo-based approach while still maintain some countermagic and removal. It was fun, allowed me to begin building a modern collection, and got me started on what I wanted to play at about 30% of the price of my main list.

nlidmaster on Budget Faeries

1 month ago

mikeb388 I understand your point, but a typical faerie deck, complete with Bitterblossom, Vendilion Clique, and Glen Elendra Archmage will themselves cost you $200. That doesn’t include fetchlands, mutavsultsand creeping tar pits. So in total it’s looking like $500 at least. This deck costs about $70 and if you use tcg,you can get it for about $60.

However, I’ll make some less pricey changes and see how they work. Thanks for your input!

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