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When Molten Primordial enters the battlefield, for each opponent, take control of up to one target creature that player controls until end of turn. Untap those creatures. They have haste until end of turn.
|Have (3)||sonnet666 , metalmagic , DudeMan1031|
|Want (3)||xyronian , Hirsti , Jdreesman|
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|Commander / EDH||Legal|
Molten Primordial occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Molten Primordial Discussion
1 month ago
finnegang, thanks for the suggestions! Considering your suggestions:
Proteus Staff probably should be an inclusion. But note the downside as well: "put target creature on the bottom if its OWNER'S library. You cannot thieve a creature to polymorph into your own. This would work for your tokens, however.
Evolutionary Leap does not synergize well with the polymorph mechanic. You want your creatures to remain in your deck, and cheat them out directly from there.
Synthetic Destiny is not as "instant-speed" as it first seems. Read the fine print: "at the beginning of the next end step". The downsides are subtle, but the deck would need some tuning: you lose the thief effect of a main phase Molten Primordial, you lose the combat advantage of flipping a Void Winnower before attack phase, you may flip an untimely Terastodon.
2 months ago
Avenger of Zendikar seems like a good include. Lots of fodder for attrition.
Some other options might be Hornet Queen, Sepulchral Primordial, Molten Primordial all create multiple bodies to sac to Ashnod's Altar or any other sac outlet you run.
Also maybe Chandra's Ignition targetting kresh is sure to kill some enemy creatures and make him nice and big.
2 months ago
2 months ago
Cards up for consideration: Getting carried away looking at ETB creatures! Sneak Attack, Dragon Mage, Strionic Resonator, Scourge of the Throne, Balefire Dragon, Combustible Gearhulk, Dockside Extortionist, Fanatic of Mogis, Godo, Bandit Warlord Burning Sun's Avatar, Hoarding Dragon, Molten Primordial, Ox of Agonas, Terror of Mount Velus, Thunder Dragon, Dream Pillager, Grenzo, Havoc Raiser, Hellkite Tyrant, Kiki-Jiki, Mirror Breaker(This one goes infinite with Zealous Conscripts so that may be out...) Ricardo mentioned these ones Cavalier of Flame, Fires of Invention, Purphoros, God of the Forge
3 months ago
Awesome build! I'm a big Purphoros fan and I've been debating about how to find the sweet spot between dragons and artifacts with Purphoros, and I think you've done it (or are close to doing it) here.
I had the following cards that I wanted to point out to you as possibilities, and I'm curious what your thoughts are around them:
Ashnod's Altar: Combos very well with both Myr Battlesphere and Nim Deathmantle, creating infinite ETBs and mana. It also works great as a way to gain mana if you can't keep your big creatures around after sneaking them out. Lastly, you can sacrifice your opponents creatures when you combo with your steal effects, like Molten Primordial
Heirloom Blade: I need to test this more, myself, but this is great in a deck that wants more draw options and, specifically, wants to draw creatures. You can use it to find dragons or artifact creatures in most cases, but can also be used with golems, humans, and goblins.
Zirilan of the Claw: Another card in your maybe board that I think deserves more attention. This can function as another "commander" type card that can get our deck going, easing our reliance on purph-daddy a little bit. I consider this another Sneak Attack card.
Other fun ideas: I like putting a little disruption in my Purph deck, so I've added some of the following cards. I don't know if they can fit in here, but I think they help cover some of Purph's weaknesses while still being "fun" cards to play with and against.
War's Toll: Stop people from countering our Purph-daddy.
Wild Evocation: Great for us, messes with combo players.
Insurrection: Alternate win con that works well against players who like to build wide creature decks.
Pandemonium: A great way to get some additional value from our creatures while, hopefully, helping our opponents board clear one another until we get to our mid-game spike in power (hopefully we don't become the target of this card, though!).
Indomitable Creativity: I'm on the fence about this one, but it's a fun/flexible removal spell that also allows us to trade artifact tokens or mana rocks for stronger things later in the game.
I hope these were at least interesting to read! Again, I love the deck as is, but I wanted to share some other ideas as well.
4 months ago
Honesty not sure if this is a good add (very hit or miss) but I think that knowing of its existence is nice... Mindclaw Shaman.
Lastly, Izoni, Thousand-Eyed will generate a ton of tokens (you have 40+ creatures in your deck) and can be a ok sac outlet.
Hope you found these suggestions insightful! +1
4 months ago
Check out my deck FELDON EDH PRIMER: FELDON NEEDS SOME LOVE. I’ve put a ton of time into polishing this off, so hopefully there will be some good pointers for you. Feldon is my favorite.
Here are the best cards that support Feldon. You’ve already got Illusionist's Bracers. Other great cards are Thousand-Year Elixir, Magewright's Stone, Puppet Strings (I don’t run it though), Sundial of the Infinite, Mirage Mirror, and a card I really want to get my hands on: Rings of Brighthearth. All of these cards allow for multiple activations of Feldon a turn, easily putting you in a dominant position. Mirage Mirror can copy a reanimated creature, a useful enchantment, or turn into a land in response to removal. It’s great. I underestimated it at first.
Some other aces I’ve found are Balefire Dragon, Molten Primordial, Ancient Stone Idol, and any eldrazi. Not the titans that shuffle. The smaller ones. It That Betrays, Pathrazer of Ulamog, Ulamog's Crusher, Breaker of Armies and whatnot.
6 months ago
Nice. A few suggestions, given your new theme:
Hazoret's Favor is built for this deck.
Mogg Cannon is less powerful, but a backup sac outlet and cheap.
Mark of Mutiny is a good threaten for Greven.
Traitorous Instinct is basically Malevolent Whispers v0.9.
Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.
Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.
Goatnap . That is all.