Molten Primordial

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Molten Primordial

Creature — Avatar

Haste

When Molten Primordial enters the battlefield, for each opponent, take control of up to one target creature that player controls until end of turn. Untap those creatures. They have haste until end of turn.

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Molten Primordial Discussion

elgosu1337 on Gallery of Deceivers

8 hours ago

Thanks for your suggestions griffstick. I looked at Elvish Piper for the first draft of this deck, but I don't usually have that many creatures stuck in hand to play. The way this deck is built most of the creatures synergize with themselves, so they are good when I have multiple of them, but are usually not very powerful even when cheated in.

Deceiver of Form is the main way this deck cheats creatures in without paying mana costs, so it only has to reach 7 or 8 mana most of the time, which happens quite consistently by turn 5 or 6 since there's a good amount of ramp. I don't usually cast the other big creatures but put them back on top of the library for Deceiver to turn all my creatures into copies of that big creature. Defense of the Heart also cheats them in early, and Tooth and Nail is still a 50% discount on 2 creatures that cost 8 mana.

The only other big creature I cast usually is Razaketh, the Foulblooded, which can start sacrificing creatures and paying back the mana by finding mana rocks, Natural Affinity, and Gaea's Cradle, and just set up a win. I only cast Tidespout Tyrant if I have a cheap artifact in hand that I can immediately use to bounce Mana Crypt and produce infinite mana.

The Kiki-Jiki, Mirror Breaker and Zealous Conscripts combo is a good way to generate an infinite number of creatures, but then having such a strong infinite combo takes away focus from the Deceiver combos in the deck.

Keiga, the Tide Star is definitely on the radar since it works quite well with Deceiver.

I usually win after casting Insurrection so there isn't a need for sac outlets, but I might consider Greater Good since I often make big creatures and need card draw. I did consider Molten Primordial but it's only one mana cheaper than Insurrection and steals a lot fewer creatures.

I should definitely consider Bringer of the Black Dawn since I can cast it for 5 mana and free tutors every turn are pretty good for this deck. The only downside is that having more than one Bringer isn't helpful because each tutor shuffles away the previous one.

griffstick on Gallery of Deceivers

9 hours ago

I think your deck needs Elvish Piper and Champion of Rhonas to cheat in those really expensive cards like Tidespout Tyrant so you can cast a spell after it comes in play.

Keiga, the Tide Star goes really good with Rite of Replication. Another cool combo with Keiga, the Tide Star is having it in the graveyard and Feldon of the Third Path in play. It gets better with Seedborn Muse allowing you to do it every turn.

You got Alot of really big spells I think you should consider more cheating of mana cost stuff like Quicksilver Amulet, Dragon Arch, Selvala's Stampede, Lure of Prey, Believe, and Hunting Grounds these are good for cheating of mana cost. Now for stealing of stuff. You need Zealous Conscripts and Kiki-Jiki, Mirror Breaker combo because some of your tutors that get more then 1 creature. I'd throw in Splinter Twin too that works with Alot of things like Zealous Conscripts, Keiga, the Tide Star, Omnath, Locust of Rage and so on.

So Insurrection is a great way to win the game out of nowhere but it also doubles as removal giving you have the ways to do that. I really like Demonmail Hauberk and Grafted Wargear. But some times its good to be able to instantly sad Your Own stuff in response to someone else. Phyrexian Altar or Food Chain is good for that.

Molten Primordial, can be another good Insurrection if you have Rite of Replication too.

Bringer of the Black Dawn is a good one to cheat in.

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Totally agree with Disrupt Decorum and Word of Seizing being top two favourite. The 5 CMC is annoying on Word of Seizing but the split second is surprisingly often relevant.

For YOUR deck, I think I would suggest trying out Blind with Anger. You focus on instants and the Sunforger Package more than I do and it would be great for you to have a threaten effect you could tutor for with Sunforger. See how much the "non-legendary" downside comes into play. It is a fairly steep downside not being able to steal people's Commanders, but maybe the instant speed/Sunforger ability is still worth it.

My next highest suggestion for a threaten effect if you are forgoing a Sunforger target would be return to Besmirch. It forces opponents to do what you want them to do, become aggressive against each other.

I probably wouldn't go Molten Primordial or Mob Rule in this deck. I know you've allowed a little more higher CMC creatures, but I think one strength of your deck is that overall it is still low CMC and flexible. Putting in another 6-7 drop may be tilting the balance a bit too much.

Just my thoughts and good luck! :)

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

wisegreenbean on Archangeldor

1 month ago

It looks like you're going for a light sweep/reanimator strat, so I'll recommend cards based on thatBurnished Hart, Oreskos Explorer. Dualcaster Mage brings a lot of versatility. Fiend Hunter if you pursue a few more sac outlets. Palace Jailer might be ok regardless. Skullclamp is great in any deck that wants its creatures to die. Stonecloaker for the blink/recursion value, maybe Cranial Archive to also cover the graveyard base without messing you up too badly. Archon of Justice.

If you want blink engines, there's Conjurer's Closet and Angel of Condemnation. Eldrazi Displacer is SUPER close to the price.

Vizier of Deferment is kind of cute, though maybe too situational.

For some hot reanimate/blink targets, Molten Primordial and Luminate Primordial are both pretty nifty.

You have 2 karmic guides.

SlavicGhaespar on Thief

3 months ago

Bribery is out of price range, but Knowledge Exploitation is right there under 1$ :)Also, Molten Primordial can come in handy when finishing game.

Zinrius on To com depressão

4 months ago

Humble Defector draws cards, if brought back with Feldon, opponents don't get to use him, as the token will be sacrificed in the end step (before he can untap)

Sandstone Oracle draws cards, and punishes blue players for hoarding cards

As creatures you put in play with feldon are going to die anyways, you can get extra value off them for free with cards such as Phyrexian Altar, Ashnod's Altar, Altar of Dementia - they also combo with threaten effect cards you already have such as Zealous Conscripts, Molten Primordial. You can add Conquering Manticore, also, if you find these combos worthy

You can add Generator Servant to throw Feldon faster, while also being able to tap him for his ability the turn he came in - though he doesn't do much late game, other than helping cast a creature spell faster and with haste

I think Burnished Hart is bad

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