Wayfarer's Bauble

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
Fifth Dawn (5DN) Common

Combos Browse all

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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C17

C15

MM2

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Wayfarer's Bauble Discussion

WargRave on Rats all the way down

22 hours ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

Strangelove on Muldrotha Recursion-Prototype

4 days ago

Definitely needs Wayfarer's Bauble and Voidmage Prodigy.

Move Nezahal, Primal Tide to Draw. The draw makes him good more than anything... Like another Sphinx.

Glacial Chasm Count it as a land and take a land out. Downsides: Requires Muldrotha in play; Pricey Fog that requires players to run MLD or recurring land removal to answer; Probably not fun/healthy. Idk... I would play it competively, but you might regret having it in casuals.

13 Cuts:

  • Yavimaya Elder I bet you the is going to be annoying and he's 5 mana to run. Muldrotha is going to be under a lot of pressure to get things out when she's alive so he's by himself, really, and blue has good draw... so more baubles imo.

  • World Shaper If the gimmick isn't fun, out with him.

  • Ramunap Excavator I think Muldrotha covers both of these and only good if you hit the dinosaur or oracle.

  • Perpetual Timepiece > Dreamborn Muse > Frantic Search. I would pick one. Probably the one that is worth and easy to cast with Muldrotha.
  • Sultai Charm Versatile, but also conditional. I think we just wheel/loot into the removal we need.

So... we have enough cards that are good when Muldrotha is in play. Lets pretend she's dead (indefinitely)...

  • Compulsive Research "Draw 2"
  • Dark Bargain "Draw 2, lose 2 life"
  • Birthing Pod < Sidisi, Undead Vizier < Final Parting cut two of these. Pod needs you to be creature based and to be built around... I think it interferes too much with the plan and is better with Elves and tokens. The latter two are close. Both want Muldrotha in play, but I think fetching Mimeoplasm or Ooze (or Dark Depths/Hexmage!) with Parting is stronger and less conditional. I love Sidisi though ;(
  • Swan Song and/or Pact of Negation Negation is better if you have lots of counterspells or have to storm. If someone can tap your lands, gg. Sub in Voidmage Prodigy (same thing but reusable).
  • Vedalken Orrery I don't think its worth when it doesn't interact with Muldrotha. You're running ramp and, again, not a lot of counterspells so you can just leave the mana open and spend it elsewhere instead of dumping into Orrery.

Also consider subbing more enchantment removal just to even the slots.

TheGeneralAdvisor on Bleach

5 days ago

You dont need a ton of wastes, but having them can be very useful. Solemn Simulacrum can grab them, extraplanar lens if thats your thing. Wayfarer's Bauble, Burnished Hart both solid as well.

PedroMarcello on Gisela, Drawer of Ramp

1 week ago

You can actually ramp with Wayfarer's Bauble and Treasure Map  Flip.

Treasure Map filters your draws and provides draw/ramp.Actually, most of Ixalan fliplands are a good choice.As you are only playing 2 Planeswalkers, you could go with The Immortal Sun.

kenbaumann on Blue ETB Wizards

1 week ago

I'm building a very similar deck. I'm considering running Enter the Infinite and Laboratory Maniac (and Leveler) as a floating win con, in case the ETB effects can't keep up. Though Rite of Replication and Clone Legion seem a lot more fun.

I have more Merfolk than you, so Stonybrook Banneret is key. Particularly since Blue ramp is mediocre.

Re: card draw, I've got Brainstorm, Opt, Arcane Denial, and Open Into Wonder. Rhystic Study seems hard to beat.

Other creatures you might like: Sower of Temptation, Identity Thief, Vendilion Clique, Merfolk Trickster, Aven Fogbringer, and various shapeshifters like Clone and Phyrexian Metamorph.

Overall, I'd add more creatures and cut some of the artifacts, so that you have at least 3225 creatures. I'd cut Meekstone and Wayfarer's Bauble.

Feyamius on Indulgent Tormentor PDH

1 week ago

Hey there and welcome to the PDH home base.

Here are some ideas for your deck.

Removal: Ghastly Demise over Serrated Arrows, Vendetta over Chill to the Bone

Discard: more "each opponent discards" over the "target player discards" stuff

Draw: there is Vulturous Aven as well (can exploit itself)

Recover: Urborg Uprising over Gravedigger or Cadaver Imp

Stuff: Wayfarer's Bauble over Armillary Sphere. More ramp, like Thought Vessel, Leaden Myr, Bog Witch, Kozilek's Translator

Mcabe on Emeria Boros

1 week ago

Wayfarer's Bauble should be replaced with Pilgrim's Eye or Skittering Surveyor for use with your recursion I also don't think Mana Tithe is good in a deck so grindy, Dire Fleet Daredevil doesn't really seem necessary in this kind of deck and is match up dependent, Oblivion Ring is too slow for the deck so maybe cut a few for Path to Exile though it is less flexible, it is much cheaper, helps turn on emeria and can't be hit by Abrupt Decay, Fiend Hunter is one of your only cheap creatures and will consistently get killed, though it does have sac tricks in the late game I believe it should be trimmed. Pia and Kiran Nalaar are a decent roadblock and repeatable etb trigger, Flickerwisp reuses an etb and can be free off of titan, Wrath of God and Day of Judgment could also have a place. Overall the list looks super sweet.

SirSh4ggy on Muldrotha - This is Metal

1 week ago

Some neat artifacts you might consider are Sword of the Meek, Wayfarer's Bauble, and Deathrender. They're all pretty different, but they could be good utility for you.

Lifeline is an old one that's pretty neat, since you can sac your stuff with no consequences!

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