|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Common|
|Duel Decks: Venser vs. Koth||Common|
Combos Browse all
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Wayfarer's Bauble Discussion
4 days ago
You're playing a really heavy number of lands here with no way to thin, and limited draw power. At this point i'd go down one or two basics, and then cut more to add easy ways to thin. Ash Barrens, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Thawing Glaciers, and cost permitting: Polluted Delta, Marsh Flats, Verdant Catacombs, and Bloodstained Mire. Also Urborg, Tomb of Yawgmoth to turn all your utility lands into swamps. Cards like Journeyer's Kite, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Armillary Sphere, and Renegade Map can help thin early so you won't see so many lands late game.
Also, Liliana of the Dark Realms has to be in here. She is the mono-Blackest of Black walkers.
1 week ago
Did you consider switching Wayfarer's Bauble for Expedition Map? You have a lot of non-basic lands, but I could see how the bauble can have its benefits. Just wondering your thinking for it over the map. Otherwise, I love the deck, I'm using it as a guideline for my Ayli deck :)
1 week ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.
2 weeks ago
KingOfZendikar I could definitely see those cards working, but I do have a little to say for each of them:
Don't get me wrong, except for Muddle the Mixture mix-up, these are pretty solid recommendations that I would consider if I wanted to improve efficiency while greatly improving the price tag. I'll put your suggestions in the maybe-board.
2 weeks ago
I highly recommend Muddle the Mixture. You can use this card to search up your Biovisionary. I would add in 4 Collected Companys and swap Mercurial Pretender for Phyrexian Metamorph and swap Clone for Phantasmal Image. Some ramp would do good here, maybe Birds of Paradise or Wayfarer's Bauble. Simic Charm could be good protection and Beast Within or Pongify for removal. Over all great deck!
2 weeks ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
2 weeks ago
Not sure if it's faster or more competitive with these changes, but here are the initial changes I would make.
CUTS:Homing SliverPsionic SliverGroundshaker SliverChameleon ColossusToxin SliverDarksteel IngotWayfarer's BaubleThran DynamoGilded LotusCommander's SphereKarmic JusticeExpedition MapUtter EndAnguished UnmakingDiabolic TutorSylvan TutorUgin, the Spirit DragonPhyrexian Arena
ADDS:VindicateCouncil's JudgmentGlobal RuinDemonic TutorGreen Sun's ZenithBring to LightCoalition RelicChromatic LanternRampant GrowthFarseekSakura-Tribe ElderSearch for TomorrowCryptolith RiteNecrotic SliverLightning GreavesWild PairHibernation SliverDormant SliverMana Reflection