Wayfarer's Bauble

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
Fifth Dawn (5DN) Common

Combos Browse all

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Wayfarer's Bauble Discussion

soldier95 on Purphy's Blasta Boys

1 week ago

Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.

First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.

Depending on your meta and budget you should consider follwing cards:

Cards I'd cut:

Hope this is a help.

FizzingCola on Dragons

1 week ago

I would change Evolving Wilds and Wayfarer's Bauble to a land-searching creature or spell such as Rampant Growth. Also, maybe add a shock land like Stomping Ground to keep the land speed going instead of an iffy card like Game Trail. Also, I would remove a couple of the snow lands and replace them with more Rootbound Crag and Cinder Glade

As for aggro, majority of your dragons have high cost, so I would add Dragonspeaker Shaman to get them out quicker. I would replace Sylvan Ranger with Sakura-Tribe Elder or Farhaven Elf to add land directly, increasing tempo.

If it's non-Modern, an Exploration is also a really fun ramp.

Also, I suggest reducing the variety of creatures and instead focusing on copies of key cards. That way, your deck is more stable.

togapolitics on Creatureless Raging Omnath

2 weeks ago

Thor_Naadoh I like Abundance and Staff of Domination. Thanks for the suggestions!

As far as more ramp spells...Wayfarer's Bauble seems good, especially with Trading Post. The others, Rampant Growth and etc., maybe it is a personal preference thing but I always end up cutting them for the three mana and up spells. I think there is a real argument for Skyshroud Claim though.

Thor_Naadoh on Creatureless Raging Omnath

2 weeks ago

Decks with near-50% land probably want Abundance so you don't draw lands when you need gas. Also, it shows a metaphoric middle finger to each Phenax deck you might face.

Also, Staff of Domination can be a nice mana sink. In combination with Omnath, an Altar and Elemental Mastery you can even Lightning Bolt the whole table (in addition to producing any amount of mana you like).

Why not play more actual ramp spells (especially the cheaper ones: Rampant Growth, Wayfarer's Bauble, Nature's Lore and Farseek)?

catrule3564 on KESS, MAYOR OF VALUETOWN

3 weeks ago

I'd add some more value creatures like Baleful Strix and Mulldrifter.

I prefer land ramp to using mana rocks so that your manabase doesn't get wiped away by a Vandalblast or Planar Cleansing effect. I would replace some of your mana rocks with Solemn Simulacrum, Burnished Hart, and Wayfarer's Bauble.

Kolaghan's Command is a card I like to put in all of my RBx commander deck. It is a card in your maybe board that I would put into your deck for sure.

DuneEcho on Ramirez deGray Merchant of Asphodel

1 month ago

Vedalken AEthermage only would tutor for Archaeomancer and Scrivener in this specific build, and just doesn't really warrant a slot.

However, if you're going for the alternative mill kill with Sage's Row Denizen, it's probably an auto-include to bring more consistency. Works well with finding and starting value loops with Trinket Mage too if you run enough Expedition Map/Wayfarer's Bauble/Nihil Spellbomb/Executioner's Capsule-type cards.

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