Wayfarer's Bauble

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
Fifth Dawn (5DN) Common

Combos Browse all

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Set Price Alerts


Wayfarer's Bauble Discussion

gdemay on JumboCommander

4 days ago

I eagerly want your opinion!

Teferi & Knowledge Pool Deck

Instant (20) 4x AEtherspouts 4x Pongify 4x Rapid Hybridization 4x Reality Shift 4x Vapor Snag Creature (12) 4x Delver of Secrets  Flip 4x Talrand, Sky Summoner 4x Teferi, Mage of Zhalfir Sorcery (4) 4x Serum Visions Artifact (8) 4x Knowledge Pool 4x Wayfarer's Bauble Land (20) 16x Island 4x Polluted Delta

Farycane on ArtiFacts of Life and Death

1 week ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

Jaypay1994 on Marchesa, the Black Rose

2 weeks ago

The lands don't have to be expensive. Not every deck has to have shocks and fetches (though they certainly help).

The battle lands are cheap Sunken Hollow and Smoldering Marsh . Check lands are a little more expensive Sulfur Falls , Dragonskull Summit , and Drowned Catacomb , so i could understand that those may not be in your immediate budget, but there's nothing wrong with saving up over time to invest in your deck. I build tons of decks, but only ever actually assemble them months at a time because i don't want to break my bank by investing all of my money into the game.

At the very least, you'll probably benefit more from having basics in your deck rather than tapped lands. but don't cut the cycle lands. Sure they come in tapped, but late game being able to cycle them away is important.

But yeah, just like the previous comment said, the signets, fellwar stone, and the talismans are a great starting point. Keep sol ring, but then consider including Wayfarer's Bauble and Burnished Hart as well.

Master_J on

2 weeks ago

After a couple rounds of play testing 1v1, and a few multiplayer games, I've made the following changes:

IN: Chromatic Lantern Urborg, Tomb of Yawgmoth Wayfarer's Bauble Commander's Sphere Toxic Deluge

OUT:

Deathrite Shaman Desecrated Tomb Glowspore Shaman Shriekmaw Swamp

hellhole3927 on Dragonlord Ojutai Voltron EDH

2 weeks ago

With the deck manipulation granted from Dragonlord Ojutai you should add Devastation Tide and Terminus for board wipes. Maybe even Entreat the Angels as a game finisher.

Card Draw:

1) Sensei's Divining Top

2) Scroll Rack

3) Rhystic Study

4) Mystic Remora

BTW, some of the following mana base suggestions are somewhat expensive and are not necessary, but would be helpful:

1) The rest of the Fetchlands: Arid Mesa , Scalding Tarn , Misty Rainforest , Polluted Delta , Windswept Heath , and Marsh Flats .

2) Cavern of Souls

3) Ancient Tomb

4) cut all the tap lands for previous suggestions or Basic Lands (trust me on this, they just hurt the mana base)

5) maybe if you add Cavern of Souls : Expedition Map and Tolaria West

6) Wayfarer's Bauble

7) Mana Vault , Mana Crypt , Fellwar Stone

Next cut every single planeswalker from the deck except Ugin, the Spirit Dragon

Maybe, Austere Command and/or Cleansing Nova

Spot Removal:

1) Condemn

2) Pongify

3) Rapid Hybridization

4) Grasp of Fate

5) Oblivion Ring

"MAYBES:"

1) Grafted Exoskeleton

2) Teferi's Veil

FINALLY... In my opinion the better way to build Dragonlord Ojutai would be a "voltron" control based deck. Simply beat face with a flying 5/5 which you can occasionally make stronger, but devote most of the deck to control to utilize Ojutai's deck manipulation ability to grant you a way to always find answers to opposing threats.

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Wayfarer's Bauble occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Black: 0.3%

White: 0.35%

Red: 0.29%

Blue: 0.26%

Rakdos: 0.31%