Wayfarer's Bauble

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Modern Masters 2015 Edition Common
Commander 2014 Common
Commander 2013 Common
Duel Decks: Venser vs. Koth Common
Fifth Dawn Common

Combos Browse all

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Wayfarer's Bauble Discussion

oliveoilonyaasscureshemorrhoid on Counting Counters

1 day ago

Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.

The_Traitor on Angel Tribal

2 days ago

You definitely need more Lands (about 38 are required). Then I would add Urza's Incubator and Cards like Kodama's Reach. Wayfarer's Bauble and Explosive Vegetation are nice too. I think Quicksilver Amulet, Belbe's Portal, Selvala's Stampede, See the Unwritten and other cheat-in stuff would be great. Oh and an Avacyn, Angel of Hope would be dope, if you want to spend so much Money. And Archangel Avacyn  Flip is nice too.

JaysomeDecks on Fae of Saint Traft

5 days ago

Lastly, you could do to cut back on some of your lands. 36-38 is the standard for most EDH decks. You should, however, run more ramp. Wayfarer's Bauble and Knight of the White Orchid are the best to get extra lands onto the battlefield fast. Burnished Hart and Solemn Simulacrum, (an EDH staple), are also quite good. Mana rocks such as Azorius Signet, Talisman of Progress, and lets not forget Sol Ring, can really increase the speed with which your deck starts to function.

JaysomeDecks on Kambal's Advisory Board

1 week ago

One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.

Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.

Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.

bushido_man96 on Old Fogey would be proud!

1 week ago

I'm not sure Predator Ooze is doing much for you. It looks like a good creature, but would probably fit better in a spike themed deck, or something that likes to proliferate. Boundless Realms seems like its good, but by the time yo can pay 7 CMC for it, you've probably got plenty of options available. I think those two could go. Does Tower of Fortunes play well for you? It seems a bit pricey to utilize well. I think I'd cut Wayfarer's Bauble, too. I think I would replace Hedron Archive with Sol Ring.

joshuaizac on Sidar and Tana

1 week ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Vedalken Orrery in for Wayfarer's Bauble. Not a straight trade, just Wayfarer's was my weakest extra land mechanic.

Goblin King back in! With the addition of Vedalken Orrery I like the thought of running the King a lot more. If at any point he is hurting me (when Coat of Arms isn't out), I can always sac him.

Outpost Siege in. Need that extra draw.

Null Brooch in. I've been wanting a good counterspell for a long time, and couldn't bring myself to bring in the anti-blue counterspells, or things like Shunt. Brooch fits pretty well, even with the high cost. Can even protect against things that would remove itself.

Claws of Gix in for Shivan Harvest. Shivan didn't get used that much, and as a sac outlet with a high cost, it wasn't as streamlined as I wanted. Real land destruction cards will go in for FNM. For now just Strip Mine and bouncing is good.

Impact Tremors in for Purphoros, God of the Forge. I really can't decide which one I like more... Knowing me this will probably go back and forth a lot until I find a good way to run both.

Now Ib just needs to sac two cards out of the deck and we are good to go!

JaysomeDecks on Gisela Multiplier

1 week ago

With such a high cost commander, I would recommend some more hard (land, as opposed to mana rocks) ramp. You already have 39 lands, so you could easily cut back to 36-37 to throw in a bit more acceleration. The ones I'd suggest would be Wayfarer's Bauble and Knight of the White Orchid. Kor Cartographer isn't a bad card either, if you find yourself needing more.

Devoted Caretaker is also an interesting card for protection, as it can save not only a high-value creature, but one of your damage enchantments as well.

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