Primal Command


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Archenemy (ARC) Rare
Lorwyn (LRW) Rare

Combos Browse all

Primal Command


Choose two —

  • Target player gains 7 life.
  • Put target noncreature permanent on top of its owner's library.
  • Target player shuffles his or her graveyard into his or her library.
  • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

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Recent Decks

Primal Command Discussion

foxinsox on Slimmy ponza

2 days ago

Hey mate,

You've got some great ideas here. I think you're spreading yourself a little thin with your game plan though. Perhaps, as you mentioned in your comment, stick to a counter strategy.

Zur's Weirding is a wacky card, but I'm not sure I agree it really works with this build - not win more, just kind of unnecessary. I think, if I were to approach it, I would build it with a primary focus on disruption:

OUT: 3x Zur's Weirding 4x Tireless Tracker 3x Mwonvuli Acid-Moss 2x Primal Command 2x Eternal Witness 1x Torrential Gearhulk

IN: 3x Mystic Snake 2x Birds of Paradise 2x Voidslime 4x Snapcaster Mage 3x Familiar's Ruse

Familiar's Ruse is hilarious in this build as it basically is a Counterspell that nets you another Counterspell when you bounce pretty much any of your creatures back to your hand so you can replay your Mystic Snake, Snapcaster Mage or any other of the creatures that have a pretty brutal disruptive effect.

I love the primal witness soft lock - I just don't think it fits here.

Nice work!

onehitterquiter on Crouching Reindeer, Hidden Thromok *OLD*

1 week ago

Ever thought about using Tana and Bruse as generals? They might be more effective token generators than Marath.

These cards might interest you too: Green Sun's Zenith, Primal Command, Signal the Clans, Ivy Lane Denizen, Eldritch Evolution, Aura Mutation, Grand Warlord Radha, Druids' Repository, Tendershoot Dryad, and Death's Presence.

You got me thinking... a Sek'Kuar, Deathkeeper (Thromok) deck might be cool. Could run things like Lightning Coils, Grim Haruspex, Smothering Abomination, Mikaeus, the Unhallowed, Endrek Sahr, Master Breeder, Abhorrent Overlord, and all those nice black tutors for grabbing the hidden general.

clayperce on Serious Ponza

2 weeks ago

6x Rain effects is mostly just a playstyle call, but it's a little bit of a meta call too. LD is a ton of fun of course, but it's not a wincon, so I usually run a little lighter than the average. And that's especially true whenever decks which don't require much mana to operate (e.g., Humans, Hollow One) are on the rise.

Yeah, I'm a big fan of Courser of Kruphix. Playstyle-wise, I just love the synergy between her, Tireless Tracker, and Chandra, Torch of Defiance. And meta-wise, I'e been facing more opps on Burn lately than on Flyers.

The versatility of Primal Command is just unbelievable. I probably tutor just the right Creature 90%, gain life 60%, bounce a land or pesky thing 40%, nuke a Graveyard 9%, and give an opponent life to kill their Death's Shadows 1% (but priceless). All that said, a one-of is plenty, and it's the weakest card in the deck for sure. But I even like that, because it's a great litmus test when I'm testing new cards: "Would I rather see the Primal Command?" So far, the answer's been yes.

rupertmarquez on Gruul Landfall

2 weeks ago

BlazingAbsol, thanks for the suggestion, but I'm trying to make the deck as competitiva as possible without breaking the bank or turning the deck into plain old titan-shift. The goal of my deck is a ramp deck that can also gring with some of the best, with cards like Primal Command, that help switch gears between ramp and just value. As you can see, the deck has, along with the aforementioned Primal Command, many efficient threats that cost 2 or 3 mana that can run away with the game if unchecked, and I also have removal and more creatures in the deck in order to turn it into a pseudo-midrange deck post-board. I guess it's my bad for not being specific in the description of the deck the direction I was going with it, but I will soon change that.

Thanks nevertheless, and you're welcome to make any other suggestions with the "theme" of deck in mind.

ZorrosRage on Go Green

2 weeks ago

I would possibly add one more land

have you considered these cards?

Polukranos, World Eater can add some removal

Kitchen Finks would a couple in the side

Primeval Titan big body with trample and more ramp. 1-2 would be good in this deck

Hornet Queen a lot of decks can't deal with her

Courser of Kruphix helps hit land drops with abig butt.

Primal Command good card with heavy ramp decks. Does a lot of things you need

Garruk Wildspeaker can help with devotion ramp and buff

Chameleon Colossus amazing in the size

Boza on Primal Command vs Summoners Pact

3 weeks ago

Primal Command and Summoner's Pact.

One costs 5 mana at sorcery speed and can do a bit more than find you a creature. The other can find you a creature at instant speed and delay the payment of its 4 mana cost until your next upkeep. In a deck such as Amulet Titan, the latter is much preferable - you rarely have use for the extra abilities provided by Command.

Additionally, if you cast Pact during your main phase, you can play titan if you have six mana available. To do the same with Command, you need 11 mana. This is the main reason Pact is preffered - it is essentially 4 extra copies of Titan at no extra cost.

lagotripha on Monogreen Constellation

1 month ago

Benefaction of Rhonas is a slightly better Kruphix's Insight- I'd consider running both.

There are some interesting tools in the monogreen enchantment toolbox- Asceticism is undoubtably my favourite, but you might like Bow of Nylea Crop Sigil, Rancor, Cream of the Crop, Wreath of Geists, Oath of the Ancient Wood,

Impromptu Raid/Call of the Wild are an interesting pairing for mono-green ramp lists, but rarely run well.

I reccomend focussing a little on ramping into higher cost cards- 5 drops are a lot less expensive money-wise than 4 drops in modern, and a lot of them are game changing- a well placed Plow Under or Primal Command, stacking up a Gigantiform, Gutter Grime, Lost in the Woods etc.

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