|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
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Choose two —
- Target player gains 7 life.
- Put target noncreature permanent on top of its owner's library.
- Target player shuffles his or her graveyard into his or her library.
- Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Primal Command Discussion
2 days ago
You've got some great ideas here. I think you're spreading yourself a little thin with your game plan though. Perhaps, as you mentioned in your comment, stick to a counter strategy.
Zur's Weirding is a wacky card, but I'm not sure I agree it really works with this build - not win more, just kind of unnecessary. I think, if I were to approach it, I would build it with a primary focus on disruption:
Familiar's Ruse is hilarious in this build as it basically is a Counterspell that nets you another Counterspell when you bounce pretty much any of your creatures back to your hand so you can replay your Mystic Snake, Snapcaster Mage or any other of the creatures that have a pretty brutal disruptive effect.
I love the primal witness soft lock - I just don't think it fits here.
1 week ago
These cards might interest you too: Green Sun's Zenith, Primal Command, Signal the Clans, Ivy Lane Denizen, Eldritch Evolution, Aura Mutation, Grand Warlord Radha, Druids' Repository, Tendershoot Dryad, and Death's Presence.
You got me thinking... a Sek'Kuar, Deathkeeper (Thromok) deck might be cool. Could run things like Lightning Coils, Grim Haruspex, Smothering Abomination, Mikaeus, the Unhallowed, Endrek Sahr, Master Breeder, Abhorrent Overlord, and all those nice black tutors for grabbing the hidden general.
2 weeks ago
6x Rain effects is mostly just a playstyle call, but it's a little bit of a meta call too. LD is a ton of fun of course, but it's not a wincon, so I usually run a little lighter than the average. And that's especially true whenever decks which don't require much mana to operate (e.g., Humans, Hollow One) are on the rise.
Yeah, I'm a big fan of Courser of Kruphix. Playstyle-wise, I just love the synergy between her, Tireless Tracker, and Chandra, Torch of Defiance. And meta-wise, I'e been facing more opps on Burn lately than on Flyers.
The versatility of Primal Command is just unbelievable. I probably tutor just the right Creature 90%, gain life 60%, bounce a land or pesky thing 40%, nuke a Graveyard 9%, and give an opponent life to kill their Death's Shadows 1% (but priceless). All that said, a one-of is plenty, and it's the weakest card in the deck for sure. But I even like that, because it's a great litmus test when I'm testing new cards: "Would I rather see the Primal Command?" So far, the answer's been yes.
2 weeks ago
BlazingAbsol, thanks for the suggestion, but I'm trying to make the deck as competitiva as possible without breaking the bank or turning the deck into plain old titan-shift. The goal of my deck is a ramp deck that can also gring with some of the best, with cards like Primal Command, that help switch gears between ramp and just value. As you can see, the deck has, along with the aforementioned Primal Command, many efficient threats that cost 2 or 3 mana that can run away with the game if unchecked, and I also have removal and more creatures in the deck in order to turn it into a pseudo-midrange deck post-board. I guess it's my bad for not being specific in the description of the deck the direction I was going with it, but I will soon change that.
Thanks nevertheless, and you're welcome to make any other suggestions with the "theme" of deck in mind.
2 weeks ago
I would possibly add one more land
have you considered these cards?
Polukranos, World Eater can add some removal
Kitchen Finks would a couple in the side
Primeval Titan big body with trample and more ramp. 1-2 would be good in this deck
Hornet Queen a lot of decks can't deal with her
Courser of Kruphix helps hit land drops with abig butt.
Primal Command good card with heavy ramp decks. Does a lot of things you need
Garruk Wildspeaker can help with devotion ramp and buff
Chameleon Colossus amazing in the size
3 weeks ago
My recommendations for cuts are as follows:
- Captivating Crew
- Grove Rumbler
- Scute Mob
- Seismic Elemental
- Woodland Wanderer
- Natural Connection
- Scour from Existence
- Crash Through
- Gaea's Blessing
- Hellion Eruption
- Mob Rule
- Nissa's Renewal
- Primal Command
- Seek the Horizon
- Warp World
- 2x Forest
- 1x Mountain
- Domri Rade
- Blood Rites
- Bonds of Mortality
- Explorer's Scope
- Gruul Cluestone
- Hedron Archive
- Nevinyrral's Disk
- Slab Hammer
There are other recommendations I have for changes. For now I’ll start you off with that and if you want more suggestions, let me know.
3 weeks ago
One costs 5 mana at sorcery speed and can do a bit more than find you a creature. The other can find you a creature at instant speed and delay the payment of its 4 mana cost until your next upkeep. In a deck such as Amulet Titan, the latter is much preferable - you rarely have use for the extra abilities provided by Command.
Additionally, if you cast Pact during your main phase, you can play titan if you have six mana available. To do the same with Command, you need 11 mana. This is the main reason Pact is preffered - it is essentially 4 extra copies of Titan at no extra cost.
1 month ago
There are some interesting tools in the monogreen enchantment toolbox- Asceticism is undoubtably my favourite, but you might like Bow of Nylea Crop Sigil, Rancor, Cream of the Crop, Wreath of Geists, Oath of the Ancient Wood,
I reccomend focussing a little on ramping into higher cost cards- 5 drops are a lot less expensive money-wise than 4 drops in modern, and a lot of them are game changing- a well placed Plow Under or Primal Command, stacking up a Gigantiform, Gutter Grime, Lost in the Woods etc.