Primal Command


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Duel Decks: Zendikar vs Eldrazi Rare
Archenemy Rare
Lorwyn Rare

Combos Browse all

Primal Command


Choose two —

  • Target player gains 7 life.
  • Put target noncreature permanent on top of its owner's library.
  • Target player shuffles his or her graveyard into his or her library.
  • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Cardhoarder (MTGO) -12%

0.3 TIX $0.56 Foil


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Primal Command Discussion

onepokepiece on Damia, The Degenerate

1 day ago

Trveheimer I've played my Damia deck for 3 years now, and it is by far my favorite. If you're still interested, I can give you reasons why I prefer Damia over tasigur.

First, Damia doesn't require you to have combo pieces for you to draw. With her, you'll always have 7 cards in hand. But you can still combo her. I like Leyline of Anticipation and Seedborn Muse as you can flash dump your hand on your opponent's turns and always draw back to 7.

Second, she has the weird quirk where you skip your draw step and if you have 7 cards, you don't draw any. Meaning that if someone tries to mil you out, you have the option to not play anything, and therefore not draw, and not lose the game.

Third, Damia doesn't force you to have graveyard recursion. It's still probably a good idea to have something to get cards back (I use Primal Command and Elixir of Immortality myself), but with Tasigur, you're pretty much forced to have cards that bring back important combo pieces from your graveyard (any player who knows what's up will never pick a combo piece for you if they have a choice).

I guess what I'm saying is that Damia is a flexible card. She doesn't force you to have any cards in your deck, no combo pieces, no graveyard recursion, ect., yet she's still BUG and still is a great draw engine. She lets you get away with not having many, if any, draw spells, yet lets you draw a lot without having to sink a ton of mana into her. Plus, she has deathtouch. It doesn't come up often, but having a deathtouch blocker you can play multiple times is worth a look at. Don't forget, commander damage is a way to win too. Few people will block a deathtouch creature unless they have to.

Scorprix on IPlayASadSongOnTheWorld'sSmallestViolin

3 days ago

Play all of them, trust me. When I played Selvala I kid you not that I won more games off of the back of Praetor's Counsel than any other card in my deck.

Primal Command is pretty bad in EDH. It's a fine card overall, but is just generally used for decks on a budget because they can't afford a $50 Survival of the Fittest. I would also cut down on lands and up the ramp count, whether that's with creatures or extra land effects like Exploration and Burgeoning, and that should also allow you to add in Garruk Wildspeaker and Fauna Shaman, in addition to the EDH staple Vedalken Orrery. The card is good, but it is easily best in Blue and Green decks, and your deck happens to be one of those two colors. Genesis Wave is also pretty spicy, but your deck doesn't include filthy amounts of ramp yet so that inclusion is up to you. Staff of Domination also seems pretty weak, as your deck might make mana, but it doesn't make THAT much mana. Staff+Yissan is a 10 mana combo, and overall just isn't worth it imo. Thragtusk is more of a std/mdn/lgc card than an EDH one, and seems pretty underwhelming overall.

Cool deck, just needs some fine tuning.

Moonbar on R/G Ponza

1 week ago

I agree with GeminiSpartanX on this one. Nissa in the MD feels worse than Big Chandra, which has been performing really well for me. Honestly I don't like Primal Command in this deck, and I think you'd be better served by bringing in another Beast Within, a card that just solves almost every problem the deck faces.

GeminiSpartanX on R/G Ponza

1 week ago

If you're looking for something to cut for the 2nd Chandra, I'd go ahead and get rid of the Nissa. In my experience playing the deck, Chandra, Torch of Defiance's -3 swings games much better than creating a chump blocker with Nissa's +1. I don't like making my lands susceptible to all the Fatal Pushes flying around modern right now. I know that you can ramp more since Nissa's +1 untaps a land with a Utopia Sprawl on it, but Chandra's +1 does almost the same thing there as well. Since you're running a Primal Command as a 1-of in the deck, you could go down to 3 titans to find space to move the Thrun to the MD. You'd free up another SB slot doing that, and I would recommend filling that spot with either another Ancient Grudge or Relic of Progenitus, since Affinity and Living End are both pretty tough matchups for this deck.

Also on a side note, running the 4th Windswept Heath (or just any other green fetchland) is preferable to the 2nd basic mountain. Having an opening hand with a basic mountain in it never feels good, since the best start is green source + dork, into second green source + sprawl + LD spell. Basic mountains don't help with your most explosive starts, so building your mana around your best opening hand is preferable to saving some life if you happen to need to fetch an untapped red.

LeoSushi on Sek'Kuar, The Meat Master

2 weeks ago

I am a big fan in my build of running Burning Wish, with a wishboard of Vandalblast, Damnation, Ashes to Ashes, Collective Voyage, Sadistic Sacrament, Cathartic Reunion, Boundless Realms, Fury of the Horde, Pox, and Primal Command. In competitive edh, players are permitted a 10 card "wishboard" that are the cards they are permitted to search up with cards like burning wish and Death Wish (a little too balls-to-the-wall for me, but could be a second burning wish, very versatile sideboard tutors) just think about running them, They can be quite helpful

Kjartan on Gruul Titans Moon

3 weeks ago

Primal Command is actually considered a rather powerful tool in both Ponza and Tooth and Nail decks.

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