Creature — Spirit
Untap all permanents you control during each other player's untap step.
|Have (2)||gildan_bladeborn , metalmagic|
|Want (3)||TheSilverBlade , colind123 , WINRAR|
Printings View all
|Commander Collection: Green (CC1)||Rare|
|Commander 2019 (C19)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Seedborn Muse Discussion
7 hours ago
You might like these too: Black Market, Zulaport Cutthroat, Syr Konrad, the Grim, Neko-Te, Song of Freyalise, Cryptolith Rite, Seedborn Muse, Skullclamp, Species Specialist, Illusionist's Bracers, Second Harvest, Parallel Evolution, Evolutionary Leap, Dictate of Erebos
15 hours ago
Since your commander already has a card-draw engine built-in, some good options for card draw will be ones that take significant advantage of that. Seedborn Muse, Merrow Commerce (which incidentally can be tapped for Kumena's ability), Quest for Renewal, and Murkfiend Liege are the best effects that untap. There's also Intruder Alarm if you want to get a nice combo going. Might as well run Earthcraft at that point so you can play merfolk, untap merfolk, draw cards, untap lands, play more merfolk, and repeat.
20 hours ago
Nice deck! You might like these: Drumhunter, Ohran Frostfang, Druids' Repository, Seedborn Muse, Patron of the Orochi, Leafkin Druid, Somberwald Sage, Garruk's Packleader, Archetype of Endurance, Spearbreaker Behemoth, Soul of New Phyrexia, Colfenor's Urn, Cauldron of Souls, Temur Sabertooth, Thunderfoot Baloth, Keeper of Fables
5 days ago
As for your maybe vs main I don't see why Goblin Cannon is there... maybe I'm missing a combo, not sure. Wilderness Reclamation would be a nice addition though I think especially combined with Seedborn Muse which you have.
1 week ago
1 week ago
Profet93: To be honest, Strip Mine is not that prevalent in cEDH meta, at least in my experience. However, I wouldn't care too much if I lose something to any kind of hate. The deck is modal enough to shift gears. Ashaya, Soul of the Wild comes with its weaknesses, BUT it comes with a buttload strengths that far outweigh its downsides. This card also just supplements Temur Sabertooth by making the deck less reliant on him. Plus, we have Quirion Ranger (soon Scryb Ranger) to bounce it in a pinch.
I didn't know who you were on my discord, or I could've addressed all of these questions for you. Lmk who you are and I'd be happy to address any concerns or questions you might have.
Gemstone Caverns: Helps me EVERY time it's in my opening hand and I'm not first. It's a mild nuisance any other time. That alone is worth it and a VITAL part of the deck. We have a subpar general, we need all the speed we can get to keep up. This slot essential and most definitely optimal.
Blast Zone: The current density of colorless Mana is at the brink of overwhelming me with unusable Mana and I can't risk it for a symmetrical wipe that could hurt me unless I'm comboing out. It has applications and it COULD be useful, but I wouldn't run it in this version. Perhaps the budget version for sure. I'd put in Homeward Path before this though, as Gilded Drake is a constant threat.
Heroic Intervention: Love it, I want it, but I have Veil of Summer in that spot. I can't afford to remove something for a protection piece, even it's that great. However, if you find that your meta warrants this card, then by all means, run it. It's a helluva card and it's bound to help.
Duskwatch Recruiter Flip: Has been absolutely necessary and the second best outlet in the deck. When we get infinite we are in reality trying to assemble: Ulvenwald Tracker, Shaman of Forgotten Ways, and Thousand-Year Elixir. To do this we need Genesis Hydra, but we don't want to draw into the Elixir. Duskwatch Recruiter Flip gets us Genesis Hydra without drawing into it. Also allows me to re order the ENTIRE library to avoid certain pieces. It digs quite effectively and with Seedborn Muse it's insane. The cost reducer is actually quite great in early turns, since we can land drop and not cast anything, since we do it on other turns. It's a digger, outlet, cost reducer, and a fail-safe on a 2 mana creature.
2 weeks ago
One creature that you might want to consider is Seedborn Muse. CMC of 5 might be a little high, though not quite unreasonable. This card is totally broken with Rhys, you can use Rhys to double the amount of tokens you have out not only on your turn, but on everyone else's turns as well. It's insane!
2 weeks ago
I moved Seedborn Muse and Mana Severance to the sideboard. I want to test without them in the deck. I replaced them with Imperial Recruiter to find Chulane, Teller of Tales and Basalt Monolith as another way to cast Morophon, the Boundless more quickly.