Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

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Trade

Have (1) metalmagic
Want (5) lridg7 , Blackfire_Phoenix , maddyinc , DrHansVermhat , foramen

Printings View all

Set Rarity
Commander Collection: Green (CC1) Rare
Commander 2019 (C19) Rare
Battlebond (BBD) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Legions (LGN) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Custom Legal
Canadian Highlander Legal
Duel Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Highlander Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Commander / EDH Legal

Seedborn Muse occurrence in decks from the last year

Latest Decks as Commander

Seedborn Muse Discussion

Jack-Frost on Wrath of the Revel

23 hours ago

You make a fair point regarding Greater Good, Bonders' Enclave, and The Great Henge, and I agree with cutting Asceticism, Concordant Crossroads, and Seedborn Muse, even though I really enjoy the card.

Crow-Umbra on Brokkos Buried in this Jungle

5 days ago

Forceofnature1 thank you! I own this deck as listed in paper, and have played it irl about 3-4 times so far in the past 2 months. I haven't won with it (yet), but since it is a more Voltron-y build, I don't really expect it to.

I tend to play this deck as like "Threat Police", I usually only swing at the commanders in our meta that I know can snowball & run away with the game ( Korvold, Mimeoplasm, anything that's really group sluggy & oppressive to the table). I do this in part to try to build some good will, but also let everyone else know what can happen on a crack back.

In the couple games I've played, I've consistently had Cephalid Constable and/or Sawtusk Demolisher in my opening hand, or in the first couple draws. Mutating Sawtusk onto Cephalid on Turn 4, and making someone pick up potentially 6 permanents can be backbreaking and a special kind of filthy.

I haven't pulled it off yet, but I am hoping some future games will give me the opportunity to create some Mutate stack clones with Mist-Syndicate Naga or especially Scute Swarm with 6+ lands on board.

Cards I'm kinda on the fence about after a couple of plays: Drana, the Last Bloodchief and Wilderness Reclamation. The one time I've played Drana, I had a graveyard with Birds of Paradise and 2-3 other smaller, but more threatening creatures. I think of my friends was playing Mogis, God of Slaughter, so I kept saccing Birds of Paradise, would swing with Drana, and my friends would always return Bird to my field instead any of the other creatures. I'm considering replacing Drana with Phyrexian Reclamation, Painful Truths, Spawnwrithe, or even Wash Out. I want to play it a bit more to get a feel for what I really need.

Wilderness Reclamation & Seedborn Muse are more here to help me keep mana open for removal, or to flash in a creature before my turn if I have Leyline out. I pre-ordered a Court of Bounty, so that might take Wilderness Rec's slot.

The last game I played, I had a Cephalid Constable/Sawtusk Mutate stack swinging at my friends playing Mogis, God of Slaughter, God-Eternal Kefnet, and Otrimi, the Ever-Playful. I essentially took Kefnet out with the Cephalid bouncing, and was in a position to continue swinging away and keep everyone's boards clear, but was eventually bled to death from Mogis' various group slug effects. My Mogis friend had a creature that was bigger than my Sawtusk stack, so I couldn't connect to remove his bleeding effect enchantments.

My friends have told me this deck is scary to play against.

KongMing on Sisay's crew

1 week ago

How about Time of Need? Could be useful to throw an opponent off when they don't think you have the mana or speed to play and tap Sisay for another tutor, or when you need two in a turn.

Awakening is a risky play, but you may be able to make better use of it than your opponents. Quest for Renewal has a more limited scope, but you can put it to good use in this deck. And of course, there's Seedborn Muse.

You could also make advantageous use of Crackdown, since so many of your attackers are white.

Gideon, Martial Paragon gets you another tutor and buffs your field, and is also tutorable with Sisay. Nissa, Genesis Mage is similar, but helps you mid-game ramp.

Staff of Domination has many uses. Also, Paradox Engine, because I assume you like winning?

3devils on Shaman Mana Ramp

1 week ago

Took some advice and made some upgrades. Thanks for the tips. Love the potential of Yeva, Nature's Herald and Seedborn Muse.

Omniscience_is_life on Mayael, the Master of Monsters

1 week ago

More stuff!

I'd cut Gruul Ragebeast as it isn't a may ability--so it can be a bit risky if, say, you play a Seedborn Muse or recast your Commander after you get it into play. I'd replace it with an Apex Altisaur, a pseudo-boardwipe on a massive body.

I'd also consider cutting Champion of Rhonas--all of your other <5 power creatures are POWERHOUSES, but the Champion is subject to being blocked out and only being able to be activated once. My suggestion is a Sneak Attack: it can allow for turns where you drop 3 beaters out of your hand in one turn, and kill someone so you don't care that they are sacrificed. Apropos of your creatures being sacrificed... do you want more recursion? Paleoloth would be your best bet for that, I think it's even better than the Greenwarden.

TetrAggressive on Zaxara, Nightmare Hydra

2 weeks ago

Hey I also recently built a Zaxara deck. I'm opting not to run the infinite mana enchantments so my deck differs from yours in power level but I still have a couple suggestions you might like:

  • Ertai's Meddling not only is it on theme but in a pinch (in a scenario where your opponent could easily pay the mana, or maybe you only have 3 mana leftover after a turn) you can use it as a hard counter even if the suspend counters aren't that high. Any other X spell counter in that scenario would be dead so I think it's a solid include (it's also hilarious to suspend someone's spell for like 10 turns).

  • On the topic of counterspells, Mana Drain and Plasm Capture are very on theme for gorging a huge amount of mana off someone else to not only offset tempo but also funnel it into an even bigger X-spell/hydra. Drain is pricey for sure so Spell Swindle could be another option as it accomplished the same thing.

  • Since you're running Protean Hydra I cannot recommend Retribution of the Ancients enough. This card has been an all-star in my deck on its own with by turning all your hydras into removal, but with Protean Hydra specifically it can be used to abuse the second clause of its ability, netting massive amounts of counters alongside the removal. Say for instance you have some leftover mana and an 8/8 Protean Hydra, as long as there is any valid target on the board, right before EoT you can remove all but one counter to hit the creature with -X/-X and then add twice that many back growing the hydra. It's very powerful.

  • Wilderness Reclamation is a worse Seedborn Muse but does allow you to do one trick that can be pretty powerful. Once the trigger to untap your lands at endstep goes on the stack you can float all your mana, then also use all the mana that just untapped and sink it into a big instant speed X spell which can catch people off-guard. This also works well with flash-enablers like Alchemist's Refuge and/or Winding Canyons which I also recommend.

Lastly here's some cards I'd look into that are pretty self-explanatory: Hadana's Climb  Flip, Greater Good and Mana Reflection.

If you want to check out my list it's here: X Spell Tribal?

Good luck in your games with it!

Omniscience_is_life on Mayael the anima: Big stomp

2 weeks ago

Oh come one, we have better card draw in Naya than Bonders' Enclave! Garruk's Packleader, Soul of the Harvest, etc. Colorless sources just aren't worth the ability to sometimes pay essentially 4 mana to draw one card, sometimes.

Chromatic Lantern isn't needed in a deck that can search out the right mana with Cultivate effects, so I'd replace it with a Three Visits. I'm going to keep my eye on the Commander Collection: Green as I definitely need a Worldly Tutor and Sylvan Library and Seedborn Muse, and I love the new arts too much to get the old ones. So I'm waiting on those

Lord_0f_chaos on Might Morphing Sultai Rangers

3 weeks ago

Hey DrValium, first let me say thanks for giving me the suggestions. I have actually have been debating whether to a Illusionary Mask. It is very janky and to me, it seems better to sneak in cards like Seedborn Muse or Thieving Amalgam. I can see that seems to be good for what I need, it is Colourless so works with a lot of the support I have in place I think I need to read all of the oracle rules to have a better understanding of it. As for Muraganda Petroglyphs I do believe Forsaken Monument is better for the card slot. Both give my morphed creatures +2/+2 (Muraganda with creatures with out abbilties and forsaken for colourless). However for an extra mana and no colour requirment forsaken does a little bit more. Forsaken gives Life gain whenever I cast a morph spell which I can do quite often in theory and for the 7 lands and soul ring it gives me an extra for those mana sources.

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