Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Battlebond (BBD) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Legions (LGN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seedborn Muse occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.56%

GU (Simic): 0.86%

GW (Selesnya): 0.99%

Seedborn Muse Discussion

Heliogabale on Kinnan Brings Us Together!

2 hours ago

Thank you for commenting DadHumanPraetor.

So your version of Kinnan would be infinite combo, but what would you use as a wincon? What would you include in your list that makes it special to you?

We don't play infinite in my group, so I am using Murkfiend Liege or Seedborn Muse along with Leyline of Anticipation or Vivien, Champion of the Wilds to get the advantage.

Benwatts14 on A green-ish blue spaghetti sauce

1 week ago

+1 from me nice build. I have a kruphix deck too that’s similar to this one if you wanna check it out. Have you thought of running Seedborn Muse? It’s insane in a kruphix deck when you can store up like 30 mana per rotation of the table

Sanguinolency on Kinnan, combo prodigy

1 week ago

Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.

Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.

Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.

Elvish Mystic, Fyndhorn Elves, Llanowar Elves are more reliable turn one creatures. Maybe try cutting Silver Myr, Maraleaf Pixie, and Quirion Elves for these.

Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.

Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.

Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.

Chord of Calling - Most of the creatures in your deck are very low cmc, so I don't think the redundancy of a Green Sun's Zenith is needed, especially when it costs 2 additional green mana.

Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.

Ghost Quarter - if you need to get rid of a problematic land, I suggest Strip Mine over this, as it doesn't have the downside of letting the opponent replace the land.

With Tree of Tales and Seat of the Synod it's better off to just run basic lands, in case you encounter Back to Basics or Blood Moon.

There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:

Seedborn Muse to help you use your commander more and acquire an overwhelming board state.

Training Grounds and Biomancer's Familiar to reduce the cost of Kinnan's activation.

Grim Monolith, Mana Vault, and Fellwar Stone as they're some of the best mana rocks in the format.

Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.

Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH

amt1204 on Oviya and the Underdogs

2 weeks ago

Optimator, yes this is a physical deck I built. I enjoy it. Oviya was my first commander deck. It used to be a deck I'd play against any new player at the LGS I go to (before COVID). I have tampered with it since putting it on TappedOut.

I like it, because when you bring it out, she seems underpowered. Then you slap down Awakening or Seedborn Muse and they don't realize it until 8/8's and 9/9's are being made on over player's turns.

Perhaps one of my complaints about this deck is that the mana curve is terribly unbalanced. You won't be doing much for the first few turns, unless you draw great ramp (such as Cryptolith Rite). This means playing possum for a while.

It also may require a lot of dice. I haven't run out of dice yet, but I've come close.

tiagompm on Bring out your dead!

2 weeks ago

HelloAngelDiscarnate!

I am a player who loves my graveyard ... I have more competitive decks: Meren lord of the undead - Gitrog The Bogeyland - Muldrotha Competitive/Stax and others more goodstuff with land-theme Taisigur Lands Matter - Muldrotha Land Power!

There's a card that the commander's guys don't give much value but is stupidly strong on a Meren deck: Skirsdag High Priest! Try matching with Apprentice Necromancer and you have two friends for life!

You can test putting more zombies like Mikaeus, the Unhallowed; Diregraf Colossus; Plague Belcher; Sidisi, Undead Vizier to give more strength to your zombie-combo!

I don't see much use to Seedborn Muse and Underworld Dreams. Be very careful with The Gitrog Monster because you don't have a lans-reanimator like Crucible of Worlds or Ramunap Excavator ... having a Life from the Loam would be a good help ...

I hope I could have been useful! Continue this journey of digging up the dead! Muuuahahah!

Forkbeard on Zaxara, the Exemplary: Hydra Infestation

2 weeks ago

Definitely like the idea of Spell Burst as it's on theme and super rude, especially if I have Seedborn Muse online. Kruphix is decent but perhaps a bit overkill here. Thanks for the suggestions sam171z!

Bahoola on C0mik

2 weeks ago

Hello mate!

Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.

Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial

and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet

plz let me know what changes u think seem right

//Bahoola

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