|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
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Creature — Spirit
Untap all permanents you control during each other player's untap step.
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Seedborn Muse Discussion
3 days ago
So, just to give some context from where my advice stems: I've played Ghave for 6 years now and it's easily one of my favorite decks. I play full-on combo Ghave, but I used to play fair token overrun Ghave. My deck list is here if you need a reference for any combos I mention today: Ghave: Baby Makin' and Alimony
Ghave works as a fantastic token generation engine, where 1 mana = 1 token. You don't normally get that much benefit out of your token producers, with basically all of the saproling makers take so many turns that they're too slow to overrun efficiently. Things like Mazirek are great if you have doublers down, but Cathars' Crusade is missing and it requires you jump through fewer hoops- make 1 token, make everything but 1 creature on your side of the board huge. Cathars' Crusade is one of the best cards in the archetype, I strongly suggest running it.
In similar vein, Ivy Lane Denizen, Bloodspore Thrinax, Juniper Order Ranger, among other cards, also go infinite with Ashnod's Altar for infinite mana and tokens (you make 1 token, get a new counter. Pay another to remove that counter, make a new token, obtaining another counter. Sac the first creature to get your 2 mana back and have a new token. Repeat this for infinite colorless mana, and because you have infinite colorless mana and 1 mana = 1 token, you now have infinite tokens), not to mention the aforementioned cards are just good in the deck because they let you generate tokens more efficiently.
Undying creatures are also phenomenal at producing Saproling tokens with Ghave. While not saprolings themselves, you'll be able to produce tons of them efficiently using cards like Young Wolf, Butcher Ghoul, Geralf's Messenger, and the like. Again, Ashnod's Altar + any of those + Ghave = infinite tokens too (you sac the Undying creature for mana in this loop, then pay 1 of the 2 mana you get to remove the counter from it, resetting the Undying creature).
For fair Ghave, there's nothing better than Seedborn Muse. Ivorytusk Fortress isn't bad, but Muse untaps all of your lands which lets you make more tokens on opponents turns, effectively becoming a Gaea's Cradle if you have a counters source on field (because if you have 5 mana, you obtain 15 extra tokens if you have 3 opponents. Not to mention you can cast instants on opposing turns as well).
Growing Rites of Itlimoc Flip should probably be in here as well. It's not a bad card at all, and it and Cryptolith Rite can help you make absurd amounts of mana so you can go from 10 tokens to 20, then to 40, then to 80 in just a couple of turns without even needing Doubling Season.
I recommend cutting the following for some of the above cards:
Life and Limb is just worse Cryptolith Rite, now, in that it lets your opponents board wipe your lands. Cryptolith lets your tokens tap for any color of mana at half the mana cost, so it seems like a reasonable swap without the downside of losing lands to a Wrath of God.
Dark Heart of the Wood isn't great, especially without Life and Limb. Cutting that for Growing Rites or any of the aforementioned cards would help a lot. I don't feel it necessary to run all of Gravity Well, Raking Canopy, and Downdraft. I'd at least cut Downdraft. Druidic Satchel isn't the greatest, and practically any card above will make tokens better.
Flash Foliage should probably be Beast Within or Anguished Unmaking, as blocking a big creature once isn't that great, but being able to remove literally any troublesome permanent (and 3/3 beasts aren't a big deal) or being able to exile a troublesome nonland permanent is pretty awesome.
Anyway, hope this helps. I tried not recommending you cut any of your spore counter guys because they're probably your theme, but the above cards will definitely help you along quite well, so try to squeeze them in where you can (and small confession: I have a bit of a soft spot for Thallid, Sporesower Thallid, and Sporoloth Ancient. One of my first Magic decks was a spore counters deck using all of those guys from Time Spiral block + Opposition to lock my opponents down, lol). On the subject of opposition, though, maybe Glare of Subdual might be a card you like to swap out Flash Foliage for? If you regularly have the most creatures at the table, just tap everybody down so no one gets to attack but you. That's always fun.
Anyway, I'm out, have fun!
1 week ago
so Your recommendation is to go more on the life side of the deck. And while I will add the Spike Feeder Since that's a cheep easy combo, I was thinking of getting rid of most of lifelink cards, I was thinking of removing: Loxodon Hierarch and Celestial Mantle, also removing some of the other redundant/less useful cards such as Overrun and Palisade Giant.
the cards I was planning on adding would help deck ramp/control Elfhame Sanctuary, Sylvan Library*,Seedborn Muse,Azusa, Lost but Seeking,Aura Shards. Those cards also total about how much I was planning on spending. I would like for you to recommend other Lifelink cards, So I can decided whether to go Lifelink or go ahead with more ramp/control.
Sylvan Library is a card that I'm sure I want for the deck.
1 week ago
I'm making a Momir Vig, Simic Visionary deck and I'm looking for fun value engines and win conditions/locks. I am playing a LOT of elves and the hack combo, but I am going to use the combo to play most of the creatures in my deck, but I am not going all-in on the combo. I am probably going to go also in the direction of "build you're own Prophet of Kruphix" rout, with teferi, yeva, and Seedborn Muse. I've thought about the pickles lock, as well as winning with eldrazi like Ulumog, the cesceless hunger, but i'm wondering about other fun ways to win and value engines after iv'e gotten 90% of the creatures out of my deck or before i've comboed off. I do not want to buy createrhoof btw. Also what are all the Progenitor Mimic locks and synergies. Also i'm not sure if Deadeye Navigator would be nesesary, what are your thoughts on urban evelution and Bounty of the Luxa
BTW this is my meta: Krenko, a mono black discard deck, locust god, combo animar, kaalia, SAI thopters, phenax, ur dragon, rith tokens, soon-to-be sen triplets, GW bad humans, mill god, slivers, and kambal are the usual suspects.
I'm mostly worried about creatures.
for those who do not know what the hack combo is, here is a link to a primer. I would think most people know this but creatures that are green and blue trigger both of momir's abilities.
1 week ago
I always love the big beastie style decks, and this one looks fun too! Two cards immediately come to mind as I’m reading through your list:
- Yeva, Nature's Herald - another way to abuse Seedborn Muse.
- Quicksilver Amulet - an alternative to the Elvish Piper.
They don’t necessarily bring anything new, but they give you more coverage for some of the most powerful elements of the deck.
As for what to replace, a lot of that is personal preference. I’ve never been a fan of Greater Good outside of reanimator decks. And maybe between Mirri's Guile, Sensei's Divining Top, Scroll Rack, and Sylvan Library, just pick three of those four. Top deck manipulation and extra draw is excellent, but might be too much redundancy, maybe? You do have a LOT of good draw effects included already.
2 weeks ago
Hi there, you seem to be an eager deckbuilder ^^
This deck seems to rely heavily on Tatyova. How do you protect her? Do you even care about protection? You seem to rather invest in the ramp slot and recast her, than to invest in drawing cards and protection spells, am I right? My personal playstyle is to protect my commander therefore I'd add Swiftfoot Boots.
If you are in the unlucky position to be able to play your wincon, but you would die as well, you would like to have Zuran Orb in your deck.
Mana Breach might give you an advantage for your landfall and slow down everyone else.
You said you don't like symmetrical effects. However Horn of Greed will become asymmetrical as you are likely to be the player with the most landfall.
Words of Wind is not a good removal, because you cannot chose what to remove. How about Broken Bond? Grow from the Ashes might be better than Rampant Growth as the lands come in play untapped or go for Nissa's Pilgrimage as it is likely that you will have spell mastery.
Depending on you meta, you might want to play Carpet of Flowers. I usually have blue opponents and it ramps me like nothing else.
Regarding your argument for Stroke of Genius over Blue Sun's Zenith: Baral reduces also the X cost. If you blue sun for two ( you will draw three cards. Blue sun is therefore better, because you will shuffle it in your deck after casting it, draw it again and mill the next opponent out of the game.
Sylvan Library might be good for card selection in combination with your fetchlands.
I might have overlooked it, but where is your combo? I only see synergy.
Btw, are you around in Germany? I'd like to play against you sometime.
3 weeks ago
3 weeks ago
I currently dont own a Rhystic Study which is why I am running Skullclamp. However, your reasoning does make sense as Derevi triggers are important. I am also testing Sprout Swarm at the moment as something to do with all the creatures that Seedborn Muse and Awakening allows me to untap along with the lands.
I would also like to know the purpose of Reins of Power in your deck.
3 weeks ago
Seedborn Muse would allow you to play your hand on other players turns with vadalken orrery.