|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
Creature — Spirit
Untap all permanents you control during each other player's untap step.
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Seedborn Muse Discussion
1 day ago
I am currently constructing an EDH deck with Atraxa, Praetors' Voice as the general, and that deck contains Anafenza, Kin-Tree Spirit, but I plan to replace her with either Juniper Order Ranger or Mikaeus, the Lunarch, but I need to decide which card is better, so I shall compare them in this thread.
Juniper Order ranger
+Ability does not require any mana or tapping the creature.
+Ability also makes the ranger more powerful.
-Ability is reliant upon creatures entering the battlefield.
Mikaeus, the lunarch
+Lower mana cost.
+Ability can be used at any time, regardless of when creatures enter the battlefield.
-Ability requires that Mikaeus be tapped, limiting it to once per turn (although my deck shall also contain a Seedborn Muse, enabling the ability to be used multiple times).
-Ability weakens Mikaeus (but, with this deck, there shall be no shortage of methods for placing additional +1/+1 counters on him).
What does everyone else say about this? Which creature should I choose?
BlueStar220 on Roon
3 days ago
SynergyBuild, I appreciate your comment. But I would have to disagree with some of the things you mentioned.
A: Wining turns 1-4 may be consistent in formats like modern, legacy, or vintage, but it ISN'T very consistent in commander. Heavy control decks specifically require a few turns to get their combos going. I have played with multiple tier one decks (including Teferi, Temporal Archmage), and I don't recall hardly ANY winning by turn 4. NOTE: I am not saying it's impossible, I'm saying it's not very consistent even for a tier one deck. In a 100 singleton format, there will always be hiccups that will prevent a strategy from working all the time. At best I would say a good Zur the Enchanter deck is the closest thing to consistency as you can get early game.
B and C: I do have ways to lock my opponents decks by using Palinchron + Deadeye Navigator or the equivalent + Any ETB removal creature. (Epsecially with Acidic Slime, I can simply say that I am the only one that plays lands). I also have an infinite turn combo with Time Stretch + Deadeye Navigator or the equivalent + Archaeomancer. I can also somewhat lock down my opponents lands with Hokori, Dust Drinker + Seedborn Muse.
In regards to only having 18 removal cards, I went through the decks you linked, and most of them had under 20 removal cards. Only one had a few more than 20, but non of them were even close to 30+. (And that was with me being somewhat generous.)
And in regards to competitive decks, Roon qualifies as being a 2.5 Tier deck. (At least according to this list: http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/).
I am not saying that this deck I made is the best version there is. If you look at the settings, I specifically say that it needs improvement. But the goal is to make this a competitive as possible. If you don't think it's competitive as of right now, do you have any suggestions as to what to put in/take out?
3 days ago
I like the way you 'tactically' pilot Derevi as I've seen it on Muddstah's channel and I admire it even more with your no stax & no infinite combos rule for your deck. The artwork of Derevi perfectly shows drama of your games: 'always under fire' :)
Have you ever tested Surgespanner? I think the wizard fits your playstyle and works great with Derevi, Empyrial Tactician. Apart from Derevi, Azami, Lady of Scrolls or Galecaster Colossus are enablers for Surgespanner and they are already in your decklist.
I think I don't have to mention synergy with your no. 1 star: Seedborn Muse
1 question: Why Willbreaker was removed from you decklist? Is the card too slow or your playgroup doesn't like it in Derevi deck? :)
4 days ago
4 days ago
5 days ago
Hey, guys. If any of you see this, I got my hands on Seedborn Muse and need some help figuring out what to move out of the deck to slide this in.
6 days ago
Oh gotcha. Yeah for that Lands will be rough. Since I am not rolling with cEDH I can deal with the taplands and not take much issue with it. I imagine that taplands are difficult to deal with in cEDH for that budget. I mean you could grab a Seedborn Muse cheap these days and maybe pull some shenanigans with that, but besides that I got nothing. Sorry friend
1 week ago
- Some nice lands to run:
- Mosswort Bridge
- Nykthos, Shrine to Nyx
- Some good Mana sinks:
- Kamahl, Fist of Krosa
- Scavenging Ooze
- Duskwatch Recruiter Flip
- Ant Queen
- Other fun stuff:
- Vizier of the Menagerie
- Tireless Tracker
- Seedborn Muse
- Traverse the Outlands
- Omnath staple:
- Genesis Wave
- If you would like you could can check out my Omnath deck at: Focused Omnath