Blue Sun's Zenith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Price & Acquistion Set Price Alerts

A25

CM1

C15

Ebay

Recent Decks

Blue Sun's Zenith Discussion

BWoodmtg on Elder Dragons: Chromium Deck Manipulation

2 days ago

To start with, welcome to the edh community, I'm new to it as well but I've build a pretty strong deck according to my playgroup Kydele & Thrasios EDH and if you're trying to build a control shell with a dragon sub theme then I would up the amount counter spells you have, Arcane Denial, Counterspell, Cryptic Command, and Force of Will if you have it or the money for it. Counterspell is strictly better than Silumgar's Scorn. Another tip for a control build is to add planewalkers, the consistent advantage they provide really helps you jump ahead of the competition and stay there. A few cards I would simply take out would be Gudul Lurker because a 1-drop unblock able isn't really that strong. Updraft Elemental cause a 1/4 flyer isn't gonna be strong at any stage of the game and it isn't even a dragon. Encase in Ice cause there is usually every color at a 4 player game and limiting yourself just feels bad if your opponents have a threat in red, white, or black. Big thing that is missing from your deck is card draw. I think there are 3 cards in it that draw a single card which doesn't do much in edh where people are gonna be casting Recurring Insight for 5-7 cards and then rebounding it the next turn. Rhystic Study, Consecrated Sphinx, Sphinx's Revelation, Blue Sun's Zenith(can even be a wincon if you get infinite) and Kindred Discovery would all be great includes. Being in black and blue you have access to the best tutors around and it would be a good way to increase the power and consistency of the deck if you want but not everyone is a spike. A few key things about edh in general, single target removal usually isn't great unless it's Path to Exile/Swords to Plowshares for creatures and Vindicate/Anguished Unmaking for nonland permanents, redundancycough Vedalken Orrery cough is strong, gotta be flexible and adaptable. This is a link to a great, indepth guide on building edh decks and has helped me https://www.mtgsalvation.com/forums/the-game/commander-edh/202751-big-guide-to-building-your-edh-commander-deck, another great resource is the youtube commander scene, just about every mtg channel has done some video regarding commander, one of the best channels is the command zone who do a weekly podcast and post some high quality gameplay videos. Hope this helps :).

RumbleFeature on Personal deck

1 week ago

ToxicMoonlight I actually play a fair amount of infinite Mana combos in the deck already. A close friend of mine thinks I should actually cut down on a few of the combos and add more counter magic, but he is also a control player who either plays 100% control or no control.

Power Artifact plus either Basalt Monolith or Grim Monolith makes infinite colorless mana that I can use either with Blue Sun's Zenith, Stroke of Genius, or Staff of Domination to draw my deck, then loop Blue Sun's Zenith at my opponents to deck them or even use Gilded Lotus and Voltaic Key with Rings of Brighthearth to make infinite blue mana and steal every permanent on the board which usually causes my opponents to scoop. Rings of Brighthearth also has the ability to combo with Basalt Monolith to make infinite mana if you copy the untap trigger. So infinite mana definitely isn't an issue in the deck, it just seems to always be the consistency.

There are very few artifacts in my meta other than the fast mana rocks, so I may drop Padeem, Consul of Innovation back in as a way of protection and card draw. Plus it helps if I use Phyrexian Metamorph to copy him and give itself hexproof.

mtg_mykeg on [[DEK.TEK v2]] Tatyova, Landz A Make Her Dance

1 week ago

greel70 Homeless and I had this talk before I added Laboratory Maniac to the deck. The initial way I had was to Blue Sun's Zenith yourself, and then play lands or find ways to draw spells to keep getting BSZ back so that you could cast it on your opponents.

DrukenReaps on deathly group hug.

1 week ago

Blue Sun's Zenith and Braingeyser with infinite or a lot of mana will draw someone out of the game. Most group hug decks tend towards infinite combos to win.

Hi_diddly_ho_neighbor on Rx (Meth is)

2 weeks ago

First of all, love it! Arixmethis is probably my favorite legend from the new commander set. Secondly, here are some suggestions to consider:

Selvala, Heart of the Wilds. She is pricey, but her ramping ability is ridiculous and you should be packing the biggest creatures which will net you more cards.

Kruphix, God of Horizons allows you to store all that mana for later use.

Fireshrieker, Grafted Exoskeleton, Corrupted Conscience, or Rancor as additional win-cons.

Some big mana card draw like Stroke of Genius, Pull from Tomorrow, or Blue Sun's Zenith could be great.

Lurking Predators as a way to cheat fatties out.

Heroic Intervention, or Pact of Negation and a couple other counterspells for more protection might by worthwhile since you are investing so much into your threats.

Cyclonic Rift because Cyclonic Rift

Amulet of Vigor will allow Arixmethis to enter untapped though I didn't realize it has shot up that high in price.

Another pricey, but great card would be Akroma's Memorial

Some spot removal from Beast Within, Reality Shift, Rapid Hybridization, Pir's Whim (also ramp), Nature's Claim, Krosan Grip, or Pongify.

Good luck deck building!

Dizzlebomb on Brago, Stax Eternal [Competitive]

2 weeks ago

Control_Train thanks for your thoughtful remarks, it has all been super helpful.

Right now I'm sort of ironing out the kill conditions a bit. I am currently playing Helm & RIP, I like RIP in the deck generally speaking because of it's versatility and effectiveness against other archetypes. That said I still don't own Rings of Brighthearth or Walking Ballista. I have the ability to Blue Sun's Zenith from the infinite mana on the stack, but without Rings I lack infinite mana in the second half of the attack phase (assuming Basalt Monolith is out). Seems like Rings as an alternate way to get infinite mana is almost mandatory if I think about this tech operating at top tier meta. Would you agree? Thanks in advance.

LumpyMilk on In response... - Budget ($17) Mono-Blue Control

3 weeks ago

lagotripha - More card draw was one thing I was considering, but idk if I should just add some more Divination or add new cards. I was maybe thinking Blue Sun's Zenith. Tidings is also obviously really good value for its cost, but 5 mana sorcery doesn't look appealing to me. I like Opportunity better. As for Think Twice, I really don't know how I feel about this card. It seems odd to me, and when I look at it, I don't think it's amazing. But I do know that people run it, and I can see why. The split mana cost can be very good, but then I look at it again, and see a 5 mana draw 2. But then I see synergy with Mana Leak and Dissolve, as they share mana costs. I've never tried the card before, but I'll definitely try it out now.

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