Blue Sun's Zenith


Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

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Blue Sun's Zenith Discussion

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 days ago

So I was thinking about Panharmonicon as well in place of Rings of Brighthearth, but in the end rings are just too good to leave out considering all the things they work with. After I added it all up, there were only around 5-6 cards that Panharmonicon really interacts well with in the deck and given how lean the deck is otherwise it just felt like it would end up being a dead draw most times EVEN with how good it is with Purphoros, God of the Forge and Breya, Etherium Shaper alone.

In terms of the infinite mana situation, I don't have Mana Echoes yet... and it has spiked up on tcgplayer, so it'll probably be a few weeks before I look to pick it up (It went from $10 on low to $25 on low because there were no longer any in stock so I'm not sure if it popped up in legacy or vintage recently and spiked in popularity or if it's just EDH players buying them up). Anyway, I decided to add Blue Sun's Zenith to the deck as someone suggested above, because if you draw it and need a combo piece it's a reusable draw spell... if you already have infinite mana set up, it's a reusable way to deck out another player at the table. It seemed really good.

Silber on the locust god edh

4 days ago

Hey, just commenting like I said I would on facebook. An easy cut here is Sulfur Falls because you have two :) Next I'd say Blue Sun's Zenith, Niv-Mizzet, the Firemind, Coat of Arms and Think Twice. The first three are win-more, and I believe that your goal for winning is fairly straightforward, it also involves a lot of mana, not infinte, which these often look for. Coat of Arms helps your opponents, do not reccommend. Running Rapid Hybridization, Pongify and Reality Shift may be overkill, I'd drop one, your choice. In an effort to avoid fluff, I also believe that either Vedalken Shackles or Helm of Possession can get the boot. It may be personal preference, but I don't like Mystic Confluence much, if you don't agree just drop one of my adds. In place of it, I'd add Muddle the Mixture to counter and search, as well as Merchant Scroll for more search, and Fabricate for you guessed it, more search. That's 8 cuts, 3 additions, which bring you to 100. Let me know what you think.

Deepstriker29 on A +1/+1 Counter A Day Keeps The Weenies Away

5 days ago

Following up to this:

Cold-Eyed Selkie, Blue Sun's Zenith and Bident of Thassa all slot well into the deck and provide reliable draw. Archaeomancer and Eternal Witness provide prudent access to the wide variety of noncreature spells you'll be using to turn Kraj on. Ugin's Insight is a card that I will admit I have a bit of bias for, but it still provides excellent filtering for itself in the overwhelming majority of situations. This deck would enjoy scrying away "win more" cards like Crowned Ceratok enough that I believe you could also make use of Lifecrafter's Bestiary and even Aqueous Form, especially if you're copying enemy abilities that want Kraj to attack.

And above all else, Sekki, Seasons' Guide, because memes.

izzetkid987 on MoBlu Spellspam

1 week ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

abby315 on Thoughts on this Mono-U Budget ...

1 week ago

I know next to nothing about mono U in EDH, but there's really no reason not to run Isochron Scepter + Dramatic Reversal infinite mana combo (with any mana rock). Especially when you already have Capsize and Blue Sun's Zenith to use with the inf. mana. And it's budget!

My first thoughts for cuts would be Future Sight unless it plays some role I'm not seeing and maybe Rewind as your worst permission, though you could perhaps cut a land since the higher land count is mostly to hedge against poor opening hands.

Also, not interested in running Mindslaver even though you have Treasure Mage and Academy Ruins?

EDIT: To answer your question, I think it looks fine. My suggestions reflect that mono- combo/control is more effective in EDH, to my knowledge, since is a fragile stand-alone control color.

If you want to make it more resilient in a multiplayer group, I'd add the above combos to quickly take care of threatening players. If you want to make it faster in 1v1, I'd streamline the deck to be a High Tide combo build, which you can also do on a budget like this.

Force_of_Willb on Why Did It Have To Be Dragons

2 weeks ago

some cheap cards to draw lots of cards at once Windfall, Whirlpool Rider, Whirlpool Drake, Whirlpool Warrior, Jace's Archivist, Teferi's Puzzle Box, Winds of Change, and Blue Sun's Zenith

I would remove Blistercoil Weird, Stuff Doll, Electrostatic Bolt, Remove, Blast of Genius, Urza's Incubator & Belbe's Portal. What creature types do name use to make those cards worthwhile? - Dragon? I don't think Belbe lets you cast your commander.... Lastly Heartstone besides Pili-Pala I don't think you have a creature this effects

Scranton1 on Azami, lady of scrolls

2 weeks ago

I think that Blue Sun's Zenith is better because it doesn't rely on surviving summoning sickeness. Plus you csn funnel the infinite colorless into drawing your deck then playing colored rocks and blue sunning the table to death. Although if your meta isn't stealing/exiling your laboratory maniac consistently I don't think the extra wincon is necessary

Decrepit_Angel on The Tax Man's Paradox

3 weeks ago

As someone who used to run GAAIV as my primary deck, I appreciate the fact that you genuinely mixed up the old formula of the deck into a more interesting, and quite frankly, better version from the looks of it. Helm+RIP was a decent combo but I felt that it was too weak to hold the deck on its own which is why in my list I started to move closer to the Scepter/Reversal/Engine combo as you have. Unfortunately, I played in a very casual environment which meant that I was targeted by the entire table before the game even started which convinced me to move on from GAAIV to my current deck which can actually survive the entire table targeting me whereas the Arbiter would struggle in that scenario.

As a side note, how has Blue Sun's Zenith been for you? In testing, the 3xU cost made it almost uncastable for me due to the constraints of a Back to Basics land base. I would actually consider the new one from AKH over it just because it only costs 2xU, even if it makes you discard a card and doesn't shuffle itself back into library.

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