Blue Sun's Zenith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Price & Acquistion Set Price Alerts

A25

CM1

C15

Ebay

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Blue Sun's Zenith Discussion

Omgawall on Cloudy With a Chance of Elves

1 week ago

Interesting. Not 100% sure how useful it'll be by giving only colorless mana, but I certainly wouldn't say no to a dork that taps for 40+ mana. It could feed Blue Sun's Zenith or Damnable Pact for sure. I'll pick one up and play with it.

hkhssweiss on Niv-Mizzet, Supreme Ruler

1 week ago

Snuggruble That's actually plenty to go on about! So essentially you want a control deck and using Niv Mizzie as CA. Yeah he is essentially known as a wheel commander due to his infamous combo involving Curiosity/Ophidian Eye. If you are going for a spell slinger/control route I would recommend a win-con with either Paradox Engine using in conjunction with Bonus Round and Aetherflux Reservoir or the more budget friendly alternative in Isochron Scepter/Dramatic Reversal. The former is a more fun way to play imo, while the latter is straight up an easier to assemble piece.

Now here might be some budget cards that are under $5 that can be quite helpful and efficient.

Interaction:

Card Draw/Tutor:

Synergy:

These are just some suggestions that can be considered, let me know if ya have any questions!

eliakimras on Mizzix

1 week ago

With Mizzix's discount, you probably will only be paying colored mana costs, so Temple of Epiphany is a better inclusion than Temple of the False God. A Reliquary Tower wouldn't hurt either. I would replace Mind Stone (since it doesn't produce colored mana) and Commander's Sphere (Mizzix costs 4 mana, so you should be aiming for mana rocks that cost and provide colors). // Does Dispel, Spell Burst and Fuel for the Cause perform well? // Scour from Existence is really versatile and it can potentially cost . Maybe it should replace Fall of the Titans. // Blue Sun's Zenith is repeatable card draw, since it shuffles into the library.

multimedia on is-it?

1 week ago

Hey, nice start for a budget Commander deck. All my card suggestions are budget, no card over $4 and most are less than $1.

Consider Curiosity and Ophidian Eye? Either one goes infinite when Niv is enchanted by one of them. When Niv is enchanted do attack damage to an opponent or draw a card to do 1 damage to opponent this then draws you a card thanks to Curiosity or Eye. When you draw a card Niv does 1 damage to opponent and it now loops because doing any amount of damage to your opponent with Niv lets you draw a card thanks to Curisoity or Eye and when you draw a card you then do 1 damage to an opponent thanks to Niv.

Niv-Mizzet's mana cost is very difficult to make with the current manabase. To help to cast Niv consider more mana fixing and ramp?

Mana rocks to consider adding:

Cheap mana cost draw is great with Niv, there's already a few a good cards here that draw, but consider more draw?

Draw to consider adding:

Other cards to consider adding:


Cards to consider cutting:

  • Fire Urchin
  • Firebrand Archer
  • Jhoira of the Ghitu
  • Kiln Fiend
  • Mercurial Geists
  • Narcomoeba
  • Nivmagus Elemental
  • Scribe of the Mindful
  • Wall of Mist
  • Chandra, Pyrogenius
  • Dragon's Claw
  • Blazing Salvo
  • Cancel
  • Countervailing Winds
  • Rakshasa's Disdain
  • Rift Bolt
  • Sinister Sabotage
  • Unsummon
  • Blazing Volley
  • Drowned Secrets

Good luck with your deck.


hkhssweiss on Oloro for life

2 weeks ago

Mike3zt

Here might be some suggestions and budget cards that can be considered, they should be less than $3 at most. If they are in your maybe board already than I feel like it should definitely earn a spot in your build :P

Kambal, Consul of Allocation - This is an amazing hate card, the life gain and damage dealt stacks over time. He will likely stay on the battlefield for a long time as well, due to people really not classifying him as a "threat."

Merciless Eviction - Exile is important, I'm unsure how relevant this might be for your meta. But this permanently gets rid of things.

Approach of the Second Sun - This is a win con bomb card. Perfect in the Esper colors. If you want to switch to a different way of winning, I would highly recommend this one.

Blind Obedience - A staple in holding down the fort, slows down mana rock accelerants as well as aggro voltron creatures.

Anguished Unmaking - A great removal spell all around should be auto included.

Sphinx's Revelation - Burst draw and life gain, no downsides.

Pull from Tomorrow - A great version that's better than Stroke of Genius or Blue Sun's Zenith.

Swords to Plowshares - Staple removal should be in all decks.

Silence - The biggest FU you can say to someone ready to chain spells :P

Mystic Remora - Great card all around, good for early game. A less expensive Rhystic Study.

As I am unsure of how your playstyle is and what your meta is like. I would like to offer help in refining your deck! Feel free to ask anything else and I hope these suggestions help!

landofMordor on Giving you a RAFF Time

1 month ago

Hey friend. You are definitely on the right track -- I see very few cards in this list that can't be cast at flash speed. That's exactly where you wanna be in this deck -- flash in Raff before your 5th turn, draw a card, pass turn, and continue to play during other peoples' end steps! The perfect way to keep your opponents off balance.

Mostly, what needs work in this deck is winning. You're gonna be plenty disruptive, but the real trick is accruing enough card advantage to win without resorting to big beaters.

To that end, I'd recommend Oketra's Monument, (Kefnet's Monument), Inspiring Statuary. Isperia, Supreme Judge is great at flash speed. And finally, add more card draw! It will make this list much more consistent. Try Bident of Thassa, Spear of Heliod, The Antiquities War, Blue Sun's Zenith, etc.

On the other hand, I'd cut Approach of the Second Sun. It's a sorcery and will just make you a target. I'd also cut the generic beatdown plan, like Zetalpa, Daxos, etc, since it's not quite as strong in EDH.

Feel free to mention me if I can help more! Cheers, friend, and good luck!

MillersEdge on Atraxa, Queen of Counters

1 month ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

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