Chord of Calling

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Chord of Calling

Instant

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Price & Acquistion Set Price Alerts

M15

RAV

Ebay

Chord of Calling Discussion

sylvannos on BBE in modern Elves?

1 day ago

The problem with Bloodbraid Elf in Elves is that you don't really cascade into anything exciting. Best case scenario? You hit Elvish Archdruid or Shaman of the Pack. What's more likely to happen? You cascade into Llanowar Elves/Nettle Sentinel or some other mana dork.

I'd rather use Summoner's Pact, Collected Company, Chord of Calling, Lead the Stampede, a strong artifact (Staff of Domination for instance), or a planeswalker.

ninjasquirrl on Hippy Elfball

5 days ago

Thank for the feedback ticksam. I see your point that the mana wouldnt be of much use without say Chord of Calling or Craterhoof Behemoth. In addition to Ezuri, Renegade Leader not really being a focal point.

Ill bring in Arbor Elf, Jagged-Scar Archers and Elvish Archdruid. That should help bolster my board presence. I could do Elvish Champion but I have a Bogles hesitation there.

The thought behind Blood Sun was to drop it or cascade down into it after my lands were situated. Though it is probably better out of the sideboard. My main goal with it is to shut down creature lands.

chadsansing on Green Elves Ramp: 59 Mana on Turn 4

6 days ago

I played against a similar mono-G devotion list a few standard rotations back, and it was beast.

A few suggestions from that experience:

  • Always keep a 2nd Nykthos in-hand to play for turn whenever you you have enough devotion to warrant an activation, but don't have an untap effect in play. It's only dead when you don't have the devotion or mana to activate it early game.

  • You probably want Craterhoof listed in the mainboard along with Chord of Calling. Only play CoCo if you make the list a more traditional elves list, but definitely play Chord.

  • You can go in 2 directions: elf tribal or mono-G devotion/mid-range. Play Heritage Druid and other elves from stock lists to make Chord-for-Craterhoof better if you go in that direction. If you go towards mid-range, back-up your Craterhoof plan with a few Polukranos, World Eater, and use its Monstrous ability with your devotion mana to clear the board.

  • If you go mid-range/devotion, add a few Eidolon of Blossoms and green enchantments and creatures to trigger it like Courser of Kruphix and Boon Satyr in addition to Nylea.

  • Garruk, Caller of Beasts, may be the better Garruk here.

  • Consider adding a few Bow of Nylea and dropping your sorceries (except for Genesis Wave?) to put more permanents and devotion into play.

  • Sideboard a few Mistcutter Hydra, some graveyard hate (Relic of Progenitus) and artifact hate (Reclamation Sage), and maybe a Choke or two.

I think the big choice here is elves or mid-range.

Happy playing!

TheNightWolfRS on Mayael the Chubby Chaser

1 week ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

Swamy on sonnet666

1 week ago

Sorry about not responding back to you about the trade. I am very interested in the trade for Woodfall Primus but I am currently using the Chord of Calling. Was there anything else you might be interested in?

Snapdisastermage on 3 drops in Abzan

1 week ago

Toolbox decks play Chord of Calling and sometimes Collected Company Avacyn is a good toolbox card because she she does something unique and situational. Toolbox decks are also more creature focused. they play alot of one of things like Qasali Pridemage Selfless Spirit Spellskite. This why people are confused about what you want. Toolbox decks don't play stuff like Liliana of the Veil Thoughtseize and Siege Rhino

Geoffercake on Experiment Kraj: Blob of Activated Abilities

1 week ago

Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.

Combo

Viridian Joiner

Triskelion

Sage of Hours

Pili-Pala

Knacksaw Clique

Gyre Sage

Devoted Druid

Karametra's Acolyte

Walking Ballista

Bloom Tender

Doubling Season

All of these I would 100% want in the deck

Value

Jodah's Avenger

Fathom Mage*** 100% want

Quest for Renewal

Rampant Growth

Farseek* good with a breeding pool

Nature's Lore

Regrowth

Praetor's Counsel

Llanowar Reborn

Simic Manipulator

Chord of Calling

Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege

Sage of Fables

Heroic Intervention* better than some of the janky +1 counter regen stuff

Nissa, Voice of Zendikar

Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj

The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.

chadsansing on Mayael and her BIG Army

2 weeks ago

Some other good cheats: Defense of the Heart, Pattern of Rebirth, Green Sun's Zenith or a Chord of Calling off of Mycoloth tokens, Sunbird's Invocation, Wild Pair, and Tooth and Nail.

Rimescale Dragon + snow-covered basics and a Scourge of the Throne might also be fun to test here.

Happy brewing!

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