Chord of Calling


Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Chord of Calling


Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

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Chord of Calling Discussion

GreeceLightning on Tentacle Porn

10 hours ago

The_Epic_Dog I found when playtesting the deck was a tad slow at times, so the Elvish Mystic could be a good addition. What do you suggest swapping it for? Another thing I noticed when playtesting was that I sometimes had big creatures in my hand without a way to play them so there's a possible swap there.

For Yisan, the Wanderer Bard, do you think it would be too slow? I could definitely see it being useful as once the verse counters get high enough I could play a juicy creature every turn. I could speed it up by sacrificing spawns, which I'll be doing anyway with Deathrender, but in my deck it won't do much until ~10 turns after it's cast. All things considered it's not an expensive card so worth the risk to buy and try.

Funkydiscogod Vengeful Rebirth could do a ton of damage in this deck, thanks for that suggestion. I don't like the idea of removing Brood Birthing because playing 3 spawns is key in this deck. What about ditching a Spawning Breath?

I like Chord of Calling but at that price I think I'll hold off on that purchase for now.

Thanks guys

Funkydiscogod on Tentacle Porn

1 day ago

Random thought: suppose I have 6 Eldrazi Spawn, and 3 Forest. Can I tap all of them, and sac all of them, to find a It That Betrays with my Chord of Calling?

Also, what about Vengeful Rebirth for the insane damage it can do to an opponent?

ScrOuch on Wrath of Nature - Infinite Combo Edition

3 days ago

I'll try the deathmantle then and report you how it performs. I also understand your thoughts about beast vs rec sage but on the other hand is it also possible to tutor AND cast rec sage at instant speed with Chord of Calling (which also doubles the chance to be able to use the needed removal). Not that easy. I'll just try both.

The amulet is actually an awesome card! Besides comboing off with Perilous Forays it also works with Gruul Turf which I can put into play, tap for mana and return to hand several times. Same counts for every land that enters the battlefield tapped like Myriad Landscape or nearly every land I get through ramp spells. That way I'm also able to chain my ramp spells even more effectively which significantly accelerates the deck in the early game.

Neotrup on Spellskite Targeting Effects

3 days ago

Harnellas is correct about Spellskite's ability not doing anything, however it can still be activated. To activate the ability you need only be able to target a spell or ability, not necessarily one that actually has a target. With something that doesn't target like Chord of Calling you simply won't change the target, but you can still spend 2 life if you wanted to lose life for whatever reason.

Aorosco14 on Spellskite Targeting Effects

4 days ago

I understand that Spellskite can redirect the target of a spell to itself such as a Lightning Bolt. Bolt deals damage which is then transferred to SSkite rather than its original target. But what happens if SSkite trys to redirect a spell that effects a players deck like Chord of Calling. Does the effect just not happen?

discipleofgary73 on Justice, At Any Cost | Sigarda Enchantress Voltron

6 days ago

Another tutor option if you randomly need it could be Academy Rector, but without a reliable way to get him off like Animal Boneyard, probably not worth the time. There's also Time of Need and Chord of Calling.
Land Tax is great for ramp, though I'm sure it's already been recommended. Primal Growth is also an option, as is Traverse the Ulvenwald
Spectra Ward is nice, though the cost is probably prohibitive for this deck. Speaking of costs, Herald of the Pantheon could help, though the build wouldn't leverage it that well. If against high defense that Sigarda can't break, Bonds of Mortality could be another option besides the exile you already run.
If against high destruction, there's always Karmic Justice, but that probably will never be necessary in duel. Another possible bit of extra insurance, is Greater Auramancy. I know you mentioned countering as a concern. Prowling Serpopard might be a good response.
Only other thing that comes to mind is Nature's Will
Really nice deck!

Davidjameskeenan on Marath (Toolbox) Revenge of the Dorks

1 week ago

MrFertilid Thank you for your suggestions! I realized after reading your comments that 99% of the time when I play Marath, Will of the Wild I don't use his ability to move counters. Normally I fire damage at creatures or players and make 1/1 tokens. I need to think outside the box more.

I love your suggestion of Archangel of Thune and Spike Weaver. I'm so glad the former is getting a reprint so that I can hopefully afford one. I have a Ghave, Guru of Spores deck I have been tweaking which has a focus on going wide with tokens so I know it'll find a home! I will definitely make use of Illusionist's Bracers too!

I think I will hold off on the Shinewend and Stingmoggie only because I want the creature to have an ETB effect for use with my tutor cards like Green Sun's Zenith, Natural Order, Eldritch Evolution, and Chord of Calling. A lot of my stuff dies as soon as it comes down so I need to get some value off an ETB. Thank you so much for looking at my deck and making suggestions.

I will check out some of your decks, cheers!

othermax on HELP ME PLZ

1 week ago

First and foremost. This deck is missing some of the key components that are very very neccesary for commander:

  1. Ramp

You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.

  1. Card Draw/Card Advantage

This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.

  1. Landbase

I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.

  1. Removal

Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.

Sidenote: Play Eternal Witness if you are playing green. Period.

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