|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Chord of Calling
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
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Chord of Calling Discussion
20 hours ago
This is a great start. Here are some suggestions from a Trostani deck that I use, organized by pricing tiers to help keep this deck budget:
3/3 Tokens and another way to populate
Alternate Win Condition. Probably works better with Trostani as commander due to the increased life gain, but there's quite a bit of life gain in this deck regardless, so it may work.
Some token protection
Get a variety of tokens out quick
Advent of the Wurm
Just a decent token to populate later
Fog with populate. Optional, but not too bad
White Sun's Zenith
Utilize that mana and go wide
Speaking of going wide, mega populate
Just get some dudes on the board
Board wipe with a token upside
Go wide with a little extra damage, and still have some blockers left
Tamiyo's Journal A slow tutor, but might draw you some cards if you can't get to the tutor
$1 - $5
Potentially double your board, with 4/4 fliers!
Another mass token maker, but with 1/1 fliers (evasion is nice)
Alternate win condition. Probably better with Trostani as commander as you need to be able to absorb a loss of 50 life, but even in commander, most other people won't be able to say the same.
Win condition. With a wide board, +5/+5 is huge. Also creatures enter the battlefield with the +5/+5, so with Trostani out that's some good extra life gain.
Consistent way to get some decent tokens. Also protection from flying
Life gain, removal, mill protection, and tutor? This card just has value.
Again, designed for Trostani to double up on life gain, but helps with any ETB effects you have, of which there are a couple
Should be in any white token deck
Elspeth, Sun's Champion
Create creatures, get rid of big threats, maybe get your team in the air
Often a one-sided boardwipe, makes a ton ot tokens, and will sometime just win the game
Chord of Calling
Green tutor with convoke. You have a bunch of tokens, why not?
Green Sun's Zenith
Potentially reusable creature tutor. have to have the mana available, but it will find answers for you.
Not exactly budget, but valuable in a token deck
Artifact and Enchantment Tutor. Again, not really budget, but likely worth it in your deck
2 days ago
This looks good so far. Aggro creature decks are some of my favorites (looking at you, elves), and this looks like fun. However, there are still some tweaks I would recommend.
DISCLAIMER: I play modern mostly, not standard, but I still keep up with and watch the standard meta. Some of these choices may not be optimal, and they are all my opinion, so take what I say with a grain of salt.
Firstly, the cards I really like:
Goblin Chainwhirler: Very good choice. Almost never bad, no matter the match-up, I really like the four-of here.
Siege-Gang Commander: I like this as well. Self-propelled burn, pressure, mentor targets: this just fits very well in this deck.
Legion Warboss: I think this card in underrated. Especially in this deck that has creatures to be pumped, this fits well. It's just good, immediate, self-propelled pressure. I like the four of.
Next, the choices I think you should modify:
Manabase: You do not need 24 lands in a deck with this low of a curve. I think 22 or even 21 would be sufficient, especially with the Skirk Prospector.
Goblin Cratermaker: While this is a good card in its own right, I think it's much better suited for the sideboard. Maybe a couple in the mainboard would be fine, but it is a very flexible sideboard card that is good to board in in many situations.
Volley Veteran: This card is definitely good enough to mainboard. If you drop Skirk Prospector on one, Goblin Instigator on two, Legion Warboss or another Goblin Instigator on three, and then Volley Veteran on four, that's six damage to face and a 4/2 body for a meager four mana! The thing about goblins is that it's fast enough to avoid most of the early removal other decks may have, and Volley Veteran can likely come down before a sweeper, if they're even running a sweeper game one. That being said, if they do get a sweeper or keep your minions under control, this does close to nothing. Very good when ahead, kind of bad when behind. Consider a couple in the mainboard, just don't get too crazy.
Next, the cards I think you should cut:
Squee, the Immortal: This one stands out immediately to me. I think it's just too slow to get by in such an otherwise fast deck. It just makes the deck more unfocused in my opinion, unless I'm missing something (Skirk Prospector combo I think is too slow, if that's what you were thinking.)
Goblin Barrage: Put simply, I just don't think this has enough of an effect. One body on the board is worth a lot, and because you have to use this pre-combat for it to be good, that means one less attacking body. Minions are recurring damage, while this is a one-shot four to the face and a creature. Also, it is a little high on the curve and there are cards that do effectively the same thing for a lower cost. Consider running Lava Spikes or other burn instead (I talk more about it below).
Rummaging Goblin: Too slow. The goal of this deck doesn't include card filtering, it's just jamming a ton of creatures and swinging face. While I appreciate that this could be good in control or other grindy match-ups, I don't think you need it. There are other, more impactful cards for this, like Experimental Frenzy (see below).
Rigging Runner: I don't think this is quite impactful enough to mainboard, and I don't think it's quite flexible enough to sideboard.
Finally, the cards I think you should consider:
Experimental Frenzy: One problem fast creature decks have is running out of gas too quickly. One of the reasons I love modern Elves is that you get to run cards like Collected Company, Lead the Stampede, and Chord of Calling so you have less of a chance of not getting in those last few points of damage. I don't know if this is good mainboard, but it could be a really fun (and useful) sideboard card. In games you know are going to go long, you can slap this down and just pop off, given the right opportunity.
Some burn/removal: Cards like Lightning Strike, Shock, and Lava Spike could be good additions to the sideboard. All are good in creature match-ups to clear the way for the alpha strike, and the Lightning Strikes and Shocks are good for pressuring planeswalkers or getting that last 5 or so damage.
Risk Factor: This card is good in decks that have a lot of early pressure. It offers both burn and gas, depending on the situation, and in a fast deck like goblins, both are almost always useful. While maybe too unfocused for the mainboard, this would be a good choice for sideboard, I think. It is good into control or grindy-er games.
Anthems: While slower, anthem effects like Vanquisher's Banner can be very powerful. Vanquisher's Banner is especially powerful because of the card draw effect. Like I said above about running out of gas, incidental card draw is great for keeping this from happening. Also, this very good for dropping on turn five and alpha striking for the win. I would consider maindecking up to four of these.
Fanatical Firebrand: It's almost necessary to run four of these in the mainboard. It's early damage and a ping if you need it. Also, one drops are very good for fast decks (every point of damage matters!).
Banefire: Good as maybe a one or two of in the sideboard, this will win you games against control. If you rush them down early but they have a sweeper, this will get you your last few points of uncounterable damage.
I hope what I've said is useful for you. All in all, I think you're doing fine with your deck. Just tweak a little (biggest thing is adding removal to the sideboard) and you're well on your way to winning an FNM!
1 week ago
1 week ago
Inkmoth_: So, I thought about adding Chord of Calling. Especially, since it is a instant speed tutor. But! It fell short, I don't have anything crazy to sneak in that wouldn't just jack all my mana for that turn in the deck. Now, granted I could add Elesh Norn, Grand Cenobite to have a sudo board wipe, although I am still on the edge of bringing her in.
The other two options you bring up are fine choices. First, Great Oak Guardian is neat, but I dont have a need to just untap all my guys and the pump ability I would think we both would rather play the Norn for sure. Unless we have a need for a lot of mana or abusing it some how.
The second card Citanul Hierophants is tutorable, but since it is a creature we tend to see board wipes a lot sadly. Which makes it in a vulnerable spot for us. Thats why we use the enchantment versions.
Thanks for the card suggestions! It does put some insight into what I can possibly add to this deck. Hopefully, you end up figuring out where you want to take your deck :).
1 week ago
I would suggest a sub-elf tribal theme along with the tokens you produce, because some of the best advantage for Rhys lies within the elves. Priest of Titania does wonders when you have mana dorks like Elvish Mystic, Llanowar Elves, Fyndhorn Elves, and Joraga Treespeaker. In addition Elvish Guidance is a beast of a card. Regal Force can help you draw plenty of cards and can work really well if you decide to add in Green Sun's Zenith or Chord of Calling, they also have additional use aside and are great cards by themselves! Natural Order is a great card that can be used to grab your big creatures for the price of your token. The last one I would recommend would be Craterhoof Behemoth which is a huge game ender.
Hope that helps!
2 weeks ago
eltonsu999 I would really recommend the card Wargate my number one favorite Bant card of all time! You can use it to grab any of your creatures, or use it to start a looping chain like grabbing -> Eternal Witness than blinking E-Wit to grab it again to grab another creature than rinse and repeat ad infinitum!
Another card I would recommend would be Chord of Calling since your going a more token based route, you would be able to tap it for it's convoke cost and pull any creature from the deck! Green Sun's Zenith does the same but only for green creatures. Opposition can also be very mean if you have a huge board presence, and tapping down people's land on their upkeep is just plain cruel!
Hope that gives some insight!
2 weeks ago
Have you thought about using cards like Wargate? It's a card that can be useful at any point of the game. Especially if you use a lot of flicker effects you can pay x=3 grab it back with Eternal Witness, grab it back with E-Wit, use it again to tutor out for something else. Favorite Bant card of all time.
Some additional cards that can be cosidered:
- Mystic Snake
- Felidar Sovereign
- Peregrine Drake
- Eldrazi Displacer
- Karmic Guide
- Reflector Mage
- Aura Shards
- Venser, Shaper Savant
- Chord of Calling
- Brago, King Eternal
- Aid from the Cowl
Hope these help!
2 weeks ago
Hey, you don't really need more card draw you have the best draw for green tokens already in Regal Force. What you want to consider are ways to tutor for Force. Green has a lot of creature tutors this makes Force a far superior draw option than Shamanic Revelation and Collective Unconscious.
Consider these tutors:
- Fierce Empath
- Green Sun's Zenith
- Summoner's Pact
- Eladamri's Call
- Fauna Shaman
- Woodland Bellower: tutor for Empath then tutor for Force.
Expensive tutors to consider: