Chord of Calling

Chord of Calling

Instant

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (6) Avvvina , tarnash , akhsim , cliqueatnightvandal , NMJohn , Omegarvb

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chord of Calling occurrence in decks from the last year

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.06%

Green: 0.56%

Golgari: 0.14%

GW (Selesnya): 0.91%

Chord of Calling Discussion

smilodex on Kalamax cEDH

2 days ago

I really like your list but why you don't play Oakhame Adversary, Dockside Extortionist, Ral, Storm Conduit and a Chord of Calling-winning line?

I think the Chord of Calling-line is pretty important and pretty strong, because you can win with instant speed if you want.

Fatboy26105 on Rhys Token Insanity

1 week ago

ripka82 what kind of meta do you play in? I have a similar Rhys the Redeemed deck that has a large elf undertone but it is doing terrible in my meta because everyone focuses so much on control.

Check mine out if you dont mind: Rhys and the Selesnya Army (Assistance Welcome)

As for some of your possible cards:

How is your land base typically? Do you have mana issues only running 32 lands? I know you are running a ton of elves but I tend to get mana screwed if I go this low.

  1. Huatli, Radiant Champion: I am testing this out but havent had much luck with it yet

  2. Chord of Calling and Natural Order are strong and can help find the right card at the right time.

  3. Path to Exile: If I run white I run Path. You always need removal in the form of exile.

tyrion4rda on Kalamax cEDH

2 weeks ago

I like the Prismite idea. Will keep it for another deck.

So the payout spells that let you win with infinite colorless are (5): Chord of Calling, Comet Storm, Expansion / Explosion, Finale of Devastation, Prophet of Distortion

I don't disagree with you about Thrasios, Triton Hero. Will probably cut Rattleclaw Mystic and add Thrasios, Triton Hero to bring the outlet count to (6).

Sanguinolency on Kinnan, combo prodigy

2 weeks ago

Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.

Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.

Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.

Elvish Mystic, Fyndhorn Elves, Llanowar Elves are more reliable turn one creatures. Maybe try cutting Silver Myr, Maraleaf Pixie, and Quirion Elves for these.

Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.

Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.

Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.

Chord of Calling - Most of the creatures in your deck are very low cmc, so I don't think the redundancy of a Green Sun's Zenith is needed, especially when it costs 2 additional green mana.

Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.

Ghost Quarter - if you need to get rid of a problematic land, I suggest Strip Mine over this, as it doesn't have the downside of letting the opponent replace the land.

With Tree of Tales and Seat of the Synod it's better off to just run basic lands, in case you encounter Back to Basics or Blood Moon.

There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:

Seedborn Muse to help you use your commander more and acquire an overwhelming board state.

Training Grounds and Biomancer's Familiar to reduce the cost of Kinnan's activation.

Grim Monolith, Mana Vault, and Fellwar Stone as they're some of the best mana rocks in the format.

Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.

Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH

Bahoola on C0mik

3 weeks ago

Hello mate!

Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.

Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial

and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet

plz let me know what changes u think seem right

//Bahoola

Snowmen1 on Undying Aggro 2.0

3 weeks ago

Hey, thanks for the feedback. while these decks are very similar, This deck tries to leverage Retribution of the Ancients with undying creatures and sac outlets. Because of this, these decks have a few key differences:

  • This deck tries to get more value from undying creatures, so much so that it plays other sac outlets. This gives the deck more mobility as an aggro deck than GB Yawgmoth.

  • Yawgmoth you can see plays more mana dorks because it has the space, and it allows the deck to play cards like Chord of Calling and Finale of Devastation. This approach may be better because it lets the deck effectively have more undying creatures in addition to finding the combo/silver bullet cards, but it is slower than this deck. Because this deck does not run mana dorks like GB Yawgmoth, tutors do not make much sense because you cannot find say your Yawgmoth until you draw 6 or 7 lands.

  • This deck is not a combo deck first. Value from Retribution of the Ancients is often overlooked.

In short, GB Yawgmoth is more of a combo value deck with the ability to be a toolbox deck while this deck is more of an aggro tempo style deck with the ability to combo. While GB Yawgmoth is centered around getting value with Yawgmoth, this deck is focused on attacking always having a good board state. Just because the decks have similar cards and can do similar things, they are just different decks in the end.

Thanks for the feedback, its greatly appreciated!

Destroyerbirb on Undying Aggro 2.0

3 weeks ago

Nice deck!

This looks pretty similar to a regular Yawgmoth, Thran Physician combo deck.

Maybe add some Blood Artists or some Zulaport Cutthroats, and maybe even Chord of Calling or Finale of Devastation?

Load more