|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Chord of Calling
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
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Chord of Calling Discussion
3 days ago
I think Nissa Revane should be in the side if your looking to use her. Kind of slow for the main deck. I also don't know your meta but I face a lot with no green makes Elvish Champion weaker than others
What's your opinion on Lead the Stampede vs Chord of Calling? I feel lead is better in black. Helps with recovery after board doe wipes and wedon't have the silver bullets white does so just felt stronger to me
4 days ago
24 lands is not too much. its really not. you can't rely solely on your creatures to mana ramp you. 24 lands HELPS your ability to swarm. if you're constantly tapping your own elves for mana or Chord of Calling when you should be attacking, you're going to lose. 18 lands isn't even really enough to support spells with cmc 3, let alone 4 for Collected Company.
let me math it out for you. you want to play Collected Company on turn 4, you need 4 lands. by turn 4 you'll have seen 10 cards (7 opening hand + 3 draws) if you're on the play. if you want 4/10 of those cards to be lands, 4/10 of your deck needs to be lands. 4/10 of 60 is 24.
18 isn't even enough to reliably ensure a 3rd land by turn 3.
4 days ago
1 week ago
Are any of the degenerate combos cat tribal specific. I'm trying to find some cat-centric combos for my Arahbo, Xenagos... for Cats EDH Deck but haven't found anything good yet.
All I've been able to come-up with so far, but are really janky are:
Temur Sabertooth + Karametra's Acolyte + Swiftfoot Boots + 4 Devotion | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or + 1 Devotion Infinite Mana. No clue what I would do with this mana even if I made it.
Cryptolith Rite + Leonin Battlemage + Oketra's Monument + Whitemane Lion | Infinite 1/1 Warrior Tokens. Who doesn't love 4-card combos that involve 2 cats to make 1/1 warriors that don't even have haste. On the plus side Oketra's Monument looks cat-ish.
Aluren + Fleetfoot Panther or Whitemane Lion | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. Aluren terrifies me, none of the cats are ultimately good on their own either.
Changeling Hero + Changeling Titan | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. They may not look like cats but they are... I guess.
Leonin Relic-Warder + Oblivion Ring or Journey to Nowhere + Sun Titan or Karmic Guide or Reveillark + Greater Good | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. Soon as you say Sun Titan or Karmic Guide or Reveillark which is Saffi Eriksdotter so why would I waste time with Cats.
If you have anything please let me know!
Whats your Tooth and Nail combo, any cats?
Any help very much appreciated.
1 week ago
Just go selesnya and spend the extra money on Chord of Calling.
1 week ago
I really like this list. I'd give a little consideration to Druid's Deliverance Sundering Growth Alive // Well Rhys the Redeemed Second Harvest Wayfaring Temple and Hooded Hydra and Triumph of the Hordes but you have most of the good stuff there.
When you choose to run green, you need to look at the tools and synergies it opens up- Most G/W token lists I've seen have been splinter-twin esque Village Bell-Ringer/Presence of Gond combo lists ruinning Glittering Wish. Certainly, a light combo subtheme is very much an option with the variety of token-combo tools in green, taking advantage of Chord of Calling and Sprout Swarm
1 week ago
When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?
Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):
As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).
It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)
In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.
2 weeks ago
I'm honestly struggling a bit. I'm really not familiar with the deck.
The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.
Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.
I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.
Anyways, off to bed. Hope I helped, and good luck.