|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Chord of Calling
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
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Chord of Calling Discussion
1 day ago
1 day ago
Creatures: (Maybe do an elves sub-theme? they seem really good for your deck) Beast Whisperer, Book Devourer, District Guide, Acidic Slime, Reclamation Sage, Llanowar Elves, Elvish Mystic, Scavenging Ooze, Arbor Elf, Inferno Titan, Hornet Queen, Genesis Hydra, Elvish Rejuvenator, Satyr Wayfinder, Primordial Sage, Garruk's Horde, Nullmage Shepherd, Protean Hulk, Dryad Greenseeker
Enchantment Sarkhan's Unsealing
Primeval Titan is banned
1 day ago
Remove the scry land and get horizons canopy, put some more recursion in here... like Noxious Revival type cards. Removal in the deck needs to be better streamlined.... like get rid of return to dust...just put in Nature's Claim. You should also be running literally the best removal in the game in green color.. Beast Within. You have no way to deal with their lands.... and that will give you flexibility to do so... or other stuff. You might want to honestly play Seasons Past in this deck. Late game especially it will do more for you to get back some stuff. Yes I know you run bow... but that isn't enough.
Untaidake, the Cloud Keeper is literally a worse Ancient Tomb in every possible way... it's also dmg... versus paying the cost of life. That does matter in some situations. While we are on the topic of lands... get rid of riftstone portal... you shouldn't ever be having issues getting the land needed for what you do need. Yes I know it lets your fetch lands tap for green or white.... but just get a Strip Mine or Wasteland
You can remove lotus petal as you aren't a fast combo deck... it's unnecessary.... also remove mirari... you again aren't a combo deck... and even combo decks aren't using it. It's more of a good value feel card.. and you only have 9 cards that can use it... it's a wasted slot beyond necessary. You can put something else in there of value...maybe more good ramp? maybe... the Chord of Calling... which should be in here. You should probably have Crop Rotation in here... you have 2 very powerful lands in here that I'm sure you want out. Just because you have sisay doesn't mean you can't have other good tutors. Gaea's is a good sisay tutor... but why do that... when you can get rid of a fetch land that you don't need to fetch any more stuff... and get gaeas with it.
These are just a few things too look at. You have a lot of things that don't belong in here, or stuff that literally is just better to replace it. You can generally tell if a deck is optimized by looking at certain card choices. If it is because of money... then fine I get it, but most of these cards I mentioned are not expensive.
2 days ago
Here're some of my suggestions:
Mentor of the Meek - Cause we don't have that many good consistent draw spells in Selesnya colors, so Mentor fills the role well.
Triumph of the Hordes - Wins me many games, even allowing me to come back from behind, when am in a seemingly dire situation.
Gaea's Cradle - Highly recommended but the price may be daunting for most folks.
You mentioned that a perfect draw would include Enlightened Tutor so you can fetch Defense of the Heart to bring out Witness and Sabertooth. Why not add in more redundancies for Tutor, in the form of Idyllic Tutor and Sterling Grove.
2 days ago
+1 for a Selesnya Deck helmed by Shalai!
I've been running a similar themed deck:
Commander / EDH
SCORE: 24 | 30 COMMENTS | 1907 VIEWS | IN 3 FOLDERS
I spent quite a few card slots on Board Wipe protection as the last thing I want, is for my tokens to be vanquished with a well timed Wrath. Many times, surviving the board wipe means certain victory, being the only one with creatures online to do some serious damage.
Let's trade pointers going forward. Will come back with more inputs after I digest your deck. Cheers!
3 days ago
Hi there! Sweet deck! I have a few suggestions: Colossus of Akros, Heroic Intervention, Lightning Greaves, and Aegis of the Heavens all look a little too cute to me. Sure, there are situations in which they're pretty powerful, but I just think they're generally not good enough. Despite what AbysmalSpecter said, I think 3 copies of Arcades is perfectly reasonable. I also think you want a 4th Wall of Denial, perhaps a 3rd Chord of Calling, and definitely 3 or 4 Path to Exile (removal is very important in Modern).
4 days ago
Gotta agree with @IlGuale's suggestions of running the same list as Jeff Hoogland, I play Elves as well, and I've found Jeff's list to be the most consistently good.
The main reason for Elves of Deep Shadow is that Nettle Sentinel only helps your nut draw, and doesn't do much of anything useful other games. Your nut draw is already good enough to win 9/10 times, and having more mana dorks helps you to be much more consistent in the hands you can keep.
As for Lead the Stampede over Chord of Calling and Ezuri, Renegade Leader, Chord is kinda mediocre in this deck, as we don't generally care which little green men we find, just that we have lots of them. Ezuri is fine as a two-of, but three will mean you're more likely to find multiples off Collected Company and Lead the Stampede, making them worse. Lead the Stampede is just more efficient, usually getting at least 3 dorks for 1 card.
The reason you want more two or three for ones is because the hardest thing for elves to beat is board wipes. Lead helps to beat a board wipe or two much more than Chord
5 days ago
Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.
Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.
as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.