Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip

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Printings View all

Set Rarity
Commander Legends (CMR) Uncommon
Commander 2020 (C20) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Masters 25 (A25) None
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Swiftfoot Boots occurrence in decks from the last year

Latest Decks as Commander

Swiftfoot Boots Discussion

plakjekaas on NOT Tribal

1 day ago

Do note that Lightning Greaves is kinda awkward in this combo, Shroud prevents your Jegantha from being targeted by your Retreiver to untap it. Swiftfoot Boots will do the trick, but the Greaves need to be shuffled around all the time to be able to untap.

Brews_Willis on Cazur, Ruthless Puncher

1 day ago

Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.

As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.

Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.

I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.

I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!

Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.

As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.

Anyhow, thanks again for your kind words and suggestions!

ps. MapPsycho thanks for your flattering words as well! :)

Elmoisamac on dmereel

1 day ago

Great start! There are a few categories of stuff I would add, I will start with budget options:

Ramp - Cultivate, Kodama's Reach, Farseek, Rampant Growth will fix your colors.

Removal - Reclamation Sage, Swords to Plowshares, Austere Command, Wrath of God, Wear / Tear, Sundering Growth

Card Draw - Guardian Project, Shamanic Revelation, Beast Whisperer. Lifecrafter's Bestiary

Lands - Cinder Glade, Canopy Vista

Win Conditions: Overwhelming Stampede, Chord of Calling to tutor out a win

Other good cards: Swiftfoot Boots, Lightning Greaves, Rootborn Defenses

Other good cards, but not as budge

Xenagos, God of Revels, Token Doublers Anointed Procession, Coat of Arms, Heroic Intervention,

Cards to Consider Cutting:

Veteran Warleader, Shanna, Sisay's Legacy, Gruul War Plow, Ajani, Inspiring Leader

That is all for now, but I can suggest more later.

Bobs_Army on Cazur, Ruthless Puncher

2 days ago

What if you were to add cards such as Curse of Predation. Overall Curse of Predation is actually better than your commander because you don't need to deal combat damage to the opponent.

I agree The Great Henge would be perfect for this deck so I recommend it.

Consider cards such as Lightning Greaves or Swiftfoot Boots would be great for this deck as they can give you haste and protect your creatures.

Increasing Savagery is an amazing card for green decks that focus on +1+1 counters. Really do add more trample into your deck so that you always get the +1+1 counters.

Anyway good luck. Your deck has a lot of great stuff going for it.

seshiro_of_the_orochi on Yarok, Landlubber

5 days ago

I just realized you left that great comment on my Archelos list and I didn't look at your deck yet. I've done it now. This is awesome, I took some more inspiration from here. I really like Groundskeeper, I might add it if I manage to find a slot.

There are two cards I think you might like: Trench Behemoth and Meloku the Clouded Mirror are possible finishers that enable additional land drops once you've out of lands to play.

A card I don't understand here is Ring of Evos Isle. Is it there for giving Yarok hexproof? If so, I think Lightning Greaves and/or Swiftfoot Boots would do a better job at that. I don't think the +1/+1 on Yarok is worth it.

Vash13 on Arcades' Moving Castle

2 weeks ago

This rocks I've always been a fan of arcades, it a fun commander, iv considered building a deck with him many times, one thing to consider tho is that his play style revolves around building up walls then bringing him out to swing with said walls, so this means everyone that starts seing you cast 7/7's for effectively 3 mana or so are going to start targeting your commander first so adding in some extra protection for him is key, some cards to consider are staples like Swiftfoot Boots, or Lightning Greaves, your in white and green so Shalai, Voice of Plenty is a great option or if your not concerned about mana costs Avacyn, Angel of Hope is also great, another thing to consider is that your in blue as well so some countermagic could come in handy like classic Counterspell, or something a little more broad like Counterbalance, just some food for thought :), good luck

Optimator on Giant's Deck

2 weeks ago

Oh, I like Chained to the Rocks a fair amount. Keep that one in.


As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.

I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!

I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!

Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.

I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.

Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.

Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.

You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.

Optimator on Giant's Deck

2 weeks ago

Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.

I have a Feldon of the Third Path and Mimic Vat, both of which are extremely good in Brion decks. I also have a Adarkar Valkyrie, which can be good too.

Gift of Immortality is extremely good with Brion. I don't have one though.

Sigil of the New Dawn isn't the most efficient, but can be good.

I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.

Flameshadow Conjuring can be good with Brion too. I don't think I have one though.

Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.

Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.


Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.

That said, I have Whispersilk Cloak and Mask of Avacyn in my collection.

Another option on a budget is Mirror Shield. Darksteel Plate is pricey but fantastic when you want to stick a huge beater and keep it around.

I have a Cradle of Vitality on-hand. Might be really good!


If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery  Flip is cool because it's a land too!

I own: Hijack - Grab the Reins - Mass Mutiny - Traitorous Blood - Traitorous Instinct - Portent of Betrayal - Word of Seizing - Harness by Force

There are many more.


Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.

I think Minion Reflector won't be good--too expensive. Seance is decent but probably won't be reliable often enough to make it worth a slot.

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