Swiftfoot Boots


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.


Price & Acquistion Set Price Alerts





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Swiftfoot Boots Discussion

Mitrian on Nobody has the intention of building a Wall

58 minutes ago

I’ve been playing a similar list to this and it’s been much better than I expected. Arcades does draw a ton of hate, and as a result I’ve tweaked it to include Swiftfoot Boots and Lightning Greaves along with Enlightened Tutor.

Another couple additions I made were Angelic Chorus and Trostani, Selesnya's Voice. Both of those have done some amazing work. And then, due to their success, I also added Feed the Pack and Phyrexian Processor. Those last two may not stay, but I’m testing them now. I have once gotten the Feed the Pack and Tree of Redemption combo with Angelic Chorus on the battlefield, effectively doubling my life total and creating a ton of wolves. They were board wiped but the lifegain remained and I ended up winning largely because of it. I am also considering Aetherflux Reservoir as an alternate wincon simply because those two life gainers above synergize so well with all the cheap defenders. This does start to take the deck in another direction, but it works really well for only an investment of a couple cards.

I second the recommendation for Muddle the Mixture and would also recommend Enlightened Tutor, Mystical Tutor, and Worldly Tutor.

What to take out for all these? Always the hard part, right? It’s hard to say because everyone has different preferences, but I’m not a fan of the cards that pump defense, especially at sorcery speed. So that’s a couple of spots to start. There’s also a couple defenders in your list that I think are just a bit too weak or too much mana for their body. I think Hobby mentioned a couple of those...

I’ll try to get my full list posted here soon for more ideas if you’re interested.

HobbyGamer007 on Nobody has the intention of building a Wall

1 day ago

Sorry for the many comments, I can't seem to focus today xD

If you are worried for Arcedes drawing too much hate, there is Command Beacon that can help. One of the strongest protectors out there is Sylvan Safekeeper. Sure sacrificing a land sucks, but if your opponents see that their removal will be for naught, they will use it on something else. Assault Formation works and can be tutored by Muddle the Mixture. Other than that there's still Lightning Greaves and Swiftfoot Boots and if you wanna be really aggressive about it and your playgroup is slow enough Asceticism

RedUndead40 on Speeding up Rhys/Selvala

1 day ago

I'm seeing two main problems with the deck. The first and easily fixable thing is to shift away from ramp options like Llanowar Elves and move more towards land-based ramp such as Rampant Growth, Cultivate, and Kodama's Reach. Lands in general are much less susceptible to removal so your investment will be more secure. The first time someone casts a board wipe your creature-based ramp is gone, so it's better to stick with land or artifact ramp when possible because board wipes happen often in commander.

The second and largest issue is that I see almost zero ways to protect your board. Any deck that focuses largely on permanents (creatures in particular) needs to have at least 5-7 cards dedicated to making sure your permanents stick around. Simple things like Lightning Greaves and Swiftfoot Boots can protect your commander, but I strongly recommend cards like Heroic Intervention, Rootborn Defenses, Eerie Interlude, Teferi's Protection, and similar cards that can save your board from a massive wipe or a relevant spot removal spell. These cards can and will make the difference between conceding to control and making the control player rethink their decisions.

Hope this helps!

paradigmknight on some humans and a dragon

3 days ago

For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.

Reshaper on Waifus Tribal theme brainstorm

3 days ago

Ill try to keep budget low, I dont know how good you want this deck to be, but we can definitely make it pretty nasty on a budget aside from mana base. I personally think you should focus on B/W/R This gives you good draw, good stax peices, and extra combat turns. Some of these cards have alternate prints that are a bit cheaper. But i think this is a good start

Alesha, Who Smiles at Death Hidden commander

Creature based card draw Mentor of the Meek Mindblade Render

Looting Faithless Looting Cathartic Reunion

Add in a reanimate package Animate Dead Life are some very inexpensive ones.

Combat turns Combat Celebrant Breath of FuryAggravated Assault maybe Relentless Assault Savage Beating World at War Seize the Day

Hate bear Warriors Ash Zealot Aven Mindcensor Tymaret, the Murder KingShisato, Whispering Hunter

Other hate bears Grand Abolisher Harsh Mentor Hope of Ghirapur

Removal Swords to Plowshares Nature's Claim add in more once you find color pie focus

Mana Fellwar Stone Sol Ring Chromatic Lantern Maybe some signets when you figure out what colors your'e focusing on

Artifacts Swiftfoot Boots Lightning Greaves for sure, since you care about attacking, you want to be able to attack as quickly as possible, and be able to protect your most useful attack triggers

Meekstone Since you get untap effects, should really help slow others down. Add in some other stax peices as you get budget if you want to keep tuning it, but alot of good stax cards are a little higher costed

Sporkity on Boomstick

3 days ago

Just a small suggestion, I know you have Swiftfoot Boots and Lightning Greaves but Whispersilk Cloak can be good as well!

Also Cyclonic Rift is busted in multiplayer games, if you're blue in EDH you should probably be playing it.

Deck looks fun and best of luck!

theemptyquiver on Shalai, Voice of Many

5 days ago

I would personally cut Swiftfoot Boots and Harmonize But sometimes you get a card in your hand while playing and you are thinking, "I wish I didn't have this card right now." If that's ever happened that's a card to consider cutting.

jpsuchecki on Light up the knight

1 week ago

Well, welcome to the community. I hope you like it as much as i do. Let me start by asking some questions. Are you on a budget? Are you just using cards you have? Cause not counting your lands, I would keep about 25% of this deck and mostly start over.

Anointed Procession and Coat of Arms would both be awesome with this commander and theme, but they run about $8-10 each. Command Tower should be in every EDH deck (the price isn't too bad).

Some cheaper options: Benalish Marshal is a good knight lord. Radiant Destiny could act as another knight lord and give all your knights vigilance with the city's blessing. Spear of Heliod is another nice and cheap one that also gives you a to destroy things. Swiftfoot Boots would be amazing on your Knight Exemplar.

So these are just some ideas. I have more if you can give me a little bit more to work with. Also look at some board wipes. Black and white have plenty of those and even some where it doesn't target you.

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