|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature has hexproof and haste.
Price & Acquistion Set Price Alerts
Swiftfoot Boots Discussion
2 days ago
Love this dude--haven't played against anyone with this deck yet. This looks pretty solid.
Off the top of my head I think you could add some commander protection (not sure if he gets targeted very much), but on the chance that he does, Swiftfoot Boots , Whispersilk Cloak , Archetype of Endurance , Asceticism , and something really interesting in Darksteel Garrison since your dude comes out as a land (I would assume it would pop off as soon as he becomes a creature, but still.)
Defense of the Heart could be a game-changer for you as well.
Hope some of that helps! +1
3 days ago
As a fellow fan of Feldon I had a couple recommendations if you care to test out different cards. Dualcaster Mage : I'm a big fan of Reverberate effects when playing red in EDH. There always seems to be that one player at each game that is just waiting to cast a huge Genesis Wave or similarly bonkers X spell. Or at a more practical level, it can copy ramp spells, kill spells, and even counter counterspells. Most people never expect the copy spell effect. And having the effect on a creature is perfect with Feldon since he can reanimate at instant speed. And as a bonus, if you enjoy combos, if you cast Twinflame and copy it with Dualcaster Mage you end up with an infinite army of hasty 2/2's.
Goblin Bombardment A true all-star in my Feldon deck and probably the best sacrifice outlet red has to offer in my opinion. Being able to sac creatures on the board for free at instant speed to avoid exile removal or to set up a reanimate sequence is always useful. And worse case you sac your Feldon tokens to it to squeeze out some extra value before they sacrifice themselves.
Godo, Bandit Warlord One of the newest additions to my current list and so far he hasn't disappointed. Being able to tutor an equipment directly to the battlefield is some sweet value. Even if it's just to grab Skullclamp seems to be worth the effort. My current build runs a few different equipment for a variety of effects. Sword of the Animist for ramp, Swiftfoot Boots for protection, and Illusionist's Bracers for Feldon copy enabling. If you happen to have 5 open mana after Godo hits the field, you could try fetching Helm of the Host for the well known infinite combat win with Godo.
Hope some of these suggestions sounded interesting!
4 days ago
Super interesting version of Numot! How does this play? It looks like you run a lot of blink effects whih doesn't seem like a natural path to building something with Numot at the helm.
I like how you have ~4 lands that can do some sort of pump to Numot (or make unblockable). Based on that I would say you should take a few lands out to put more lands like that in--things that pump Numot or even protect him.
Other than a few land swaps the only thing that really sticks out to me as "weak" is Oath of Teferi--since you are only running 4 planeswalkers, but that obviously depends on how you like it and how the deck plays.
Very unique though! I would be intrigued to play against this.
1 week ago
Really cool build, +1!!!
Lightning Greaves awesome protection, Swiftfoot Boots also good, to protect not only Shalai but key combo pieces. Privileged Position good back up for when Shalai not on board. Heroic Intervention will save you from non-target board wipes, would be great with Sceptor.
You could definitely mix up the manabase to get some utility lands and accelerants, hard to justify just basics with so many non-basic options.
Really good stuff, looks super fun
1 week ago
I like what you've done with Shu Yun. I've been building him for a few years now as well, and it's always run the middle ground between voltron and spellslinger/other cards that care about spells, since I haven't built an izzet deck, as well as a place to play some unique jeskai gems (I like having flavorful additions in my EDH decks alongside the 'best' picks). I've always found it hard to strike the right balance though, and make sure it's doing the right things well and consistently, and one lesson I'm picking up from your list is to cut some of the 'slow' spellslinger staples.
What went into your decision to move away from the token generators? How do you find it's been playing without them?
How do you personally ensure you've got the right balance between pump spells, protection, and evasion? That's one numbers games I've never been able to crack. Veilstone Amulet was a protection option that I rediscovered recently and thought about adding in, but I saw that you cut it. How did you find it performed? On paper it seems like a great source of hexproof if you don't draw Swiftfoot Boots or other. If you didn't have Mother of Runes, would you have kept some more of your protection/indestructibility enablers? Thanks!
1 week ago
Might I suggest Swiftfoot Boots over Lightning Greaves? Yes, the equip cost is 0 on greavea but that's at sorcery speed so it doesn't respond to removal and honestly if it doesn't do that what's the point of the equip cost? It stops you from using abilities you control to tap the equipped creature, where the boots do not.
2 weeks ago
Thanks for the comments!
I've seen Phyrexian Ingester and Duplicant, and they certainly do work. The reason they aren't in is because I already have 7 removal cards which can only affect creatures, 3.5 of which kill all of them anyway (Luminate Primordial is the .5).
Stonehorn Dignitary is definitely powerful. It's maybe one to try out, I'm worried about maybe it being too powerful.
I was originally designing the deck to be mostly functional without relying on Roon, so I left out his specific enablers like Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Illusionist's Bracers. Some of these may find a way in if there are blink cards that don't pan out (I'm looking at you Mistmeadow Witch).
I tried to get a mix of green land ramp and artifacts, since there are some possible synergies with the artifacts (Brago, King Eternal especially, but also Felidar Guardian, Flickerwisp, Glimmerpoint Stag, Ghostly Flicker might rarely untap a signet). Maybe Explosive Vegetation/Circuitous Route might make it in later with Azorius Guildgate.
I wish I could play Soul of the Harvest, Sphinx of Uthuun, AND Prime Speaker Zegana. But then I start to worry about consistency and curve, 1 out of 3 sounds like a fair compromise. And you've changed my mind about which one, I'll put Prime Speaker in and pull Soul out.
Planar Guide is very unique. One shot telegraphed instant speed delay flicker for ALL creatures. Can work like a fog. Can backfire against other ETB creatures. Also does Homeward Path. Wraths tokens. Undoes Ixidron. I'm having a hard time evaluating this, cool card.
Mnemonic Wall is what I would consider a core card in the deck *facepalm. Now I just have to make room. I'm very surprised it does not appear on the EDHREC page.
Minion Reflector I like, and also the new Bramble Sovereign. Sort of like Panharmonicon, but for 2 mana each time. It's just unclear how to make room (and also I'm already over budget, sorry Bramble Sovereign).
Thanks again for the kind words :)
2 weeks ago
Hi there, I'm from the advertise your commander thread.
I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.
I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:
Other cards that fit the theme of the deck: Clone, Stunt Double, Phyrexian Metamorph, Clever Impersonator, Roil Elemental, Vesuvan Doppelganger, Cackling Counterpart & Rite of Replication (Non budget: Bribery & Gilded Drake)
I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)
I hope this helps and good luck with deckbuilding!
PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)