Swiftfoot Boots

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Masters 25 (A25) None
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip

Swiftfoot Boots Discussion

Coletrain69 on Red/Black Control/Discard

13 hours ago

I don't think that Deathbringer Thoctar is worth it. He is simply to slow and isn't on the same page with what the rest of the deck is trying to do.

I also don't think that Whispersilk Cloak or Swiftfoot Boots are worth it. The likely hood that you are going to draw them is slim and for little reward. If you remove all of what I have mentioned you have room to add either (or any combination of) Shrieking Affliction or Black Vise . Since you are making them discard, hopefully they will eventually not have a hand and these will be a huge win condition in a single and multiplayer game.

I'm not sure that Mind Slash is worth it either, as the only card you have that you can freely sacrifice is Reassembling Skeleton . Instead I would recommend adding 2 Waste Not as he will help you strengthen your board or hand. I realize this is in your maybe board, but I think your main board could very much so benefit form having at least 2 Waste Not . It might even be worth it to remove ravens crime if you replace it with Shrieking Affliction or Black Vise .

I also so that you have removed Slaughter Games and I don't think that was good.I think that this deck would very heavily benefit from 3 Slaughter Games in your sideboard. If you lose the first game, sideboard them in and take out something important.

It might also be worth it to try to squeeze in some Raven's Crime .

A few other cards I think could work well here: Inquisition of Kozilek Surgical Extraction Dash Hopes

Sprinklshine on Competitive Ur-Dragon Deck: Flying Lizards v4.0

2 days ago

May want to consider more cards that help you survive until late game and deal with opponents threats without hurting your own. Cards like Earthquake can be a one sided board wipe in many situations, and it ca be used as early as turn 2. Would also recommend cards like Lightning Greaves and Swiftfoot Boots for protection and possibly haste to get a combo out early. Also, a card like Fist of Suns could work to help with your mana issues seeing as mana selection doesn't seem to be a huge problem, and if you're having trouble getting the right mana, playing Curse of Opulence on the most dangerous player or even yourself if you are being targeted can make casting your spells for almost free incredibly easy. Lemme know whatcha think of these suggestions :).

KibaAlpha on A girl has to make sacrifices

2 days ago

Swiftfoot Boots You need to be able to protect her or she is just going to get hated off the field before you can build her up and sac her.

Cathars' Crusade It goes so well with Elenda when you sac her.

Vedalken Orrery So you can drop Cathars' Crusade last minute to help avoid it being targeted for removal.

xaarvaxus on Birds of a feather...

3 days ago

Not sure I understand the inclusion of Worn Powerstone over Sol Ring unless its just a placeholder until you get another copy. For scrying power Crystal Ball is strictly superior to Seer's Lantern , [though I would add the Crystal Ball to replace the Manalith as pretty much any mana rock is better here]. My understanding is that despite the low CMC of the deck, Feather is actually fairly mana hungry so perhaps more artifact ramp may be in order to get the engines going sooner.

While I haven't played with or against Feather yet, I watched a few videos and Feather dies a lot even with the instant speed protections so my feeling is you'll really miss not having Swiftfoot Boots , Darksteel Plate , etc. to free up your mana to just buff and draw cards.

Tom_Shackles on Best Way to Protect Commander ...

4 days ago


Goblinpalooza

Commander / EDH Tom_Shackles

SCORE: 13 | 10 COMMENTS | 1900 VIEWS | IN 5 FOLDERS


Hello, all. This Krenko decks runs pretty smoothly in most games; however, I have found that it is very susceptible to removal or other interactions. Other than Swiftfoot Boots , how can I better protect Krenko, Mob Boss and my goblin horde?

SynergyBuild on Tezzeret/Thoughtcast Affinity

4 days ago

Fatal Push, Underground River, and Mental Misstep are under $5 dollars, so I'm not going to give replacements on those, but for Ancient Tomb , City of Traitors , Glimmervoid , Inkmoth Nexus , Mox Opal , and Mox Diamond , I'd replace those with 3 Islands and a Swamp and add a River of Tears and Spire of Industry .

BTW, did you mean Underground Sea when you typed Underground River ? In which case I'd add Underground River over Underground Sea anyway.

For Force of Will , I'd use Steel Sabotage , it acts as an occasional counter and protection for your artifacts if you bounce them in response to removal, or to reuse them in case of Renaming a new card with Revoker or getting another cast trigger on Sai, etc.

Spellskite is harder, for this Lightning Greaves would be my pick, but Swiftfoot Boots additionally works for budgetary reasons.

Arcbound Ravager is the hardest. Any other artifact based finisher you'd like can work, but Mirrodin Besieged is my favorite.

JKRice on colossus hammer

6 days ago

Open the Armory

Lightning Greaves or Swiftfoot Boots so you can play all your stuff and win in the same turn

Goblin Engineer grabs hammer from your deck and gets it on the field by turn 3

Load more

Swiftfoot Boots occurrence in decks from the last year

Commander / EDH:

All decks: 0.35%

Blue: 0.72%

Black: 0.72%

White: 1.33%

Green: 0.56%

Red: 0.91%

Golgari: 0.44%

GU (Simic): 0.98%

WU (Azorius): 1.55%

UB (Dimir): 1.26%

UR (Izzet): 0.88%

RW (Boros): 2.69%

GW (Selesnya): 1.08%

Rakdos: 0.51%

WB (Orzhov): 0.56%

RBW (Mardu): 0.82%

WUB (Esper): 0.5%

UBR (Grixis): 0.61%

GWU (Bant): 0.8%