|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature has hexproof and haste.
Price & Acquistion Set Price Alerts
|Have (34)||raymaverick97 , tragic_slip , JamesArget , maR2307 , xXThormentXx , Falte , plof , mentor6 , Friedrice24 , dplerner , TehDelta , cryptoplasm , frederiklw , mziter501 , darthnuchi , MattN7498 , PTsmitty , Oskani , ironax , Lucretian , DarkMagician , HR19 , aeonstoremyliver , gildan_bladeborn , SpaghettiToastBook , sonnet666 , Mousemke , bustinchops , Sparky41 , bakunet , DudeMan1031 , saj0219 , rockleemyhero , LegendDeer|
|Want (10)||Turtlelover73 , Pylioz , Ariumlegion , accioali , Desol4tion , Jose_Arrogantio , georgehades , The_Munchkin , mlouden03 , sneferie|
Swiftfoot Boots Discussion
13 hours ago
hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.
I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.
But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?
Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.
I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one
Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.
1 day ago
Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?
Maybe adding Sylvan Scrying could be good?
Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.
Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.
2 days ago
Goblin Warchief, Goblin Chieftain, Goblin King, Throne of the God-Pharaoh, Goblin Bombardment, Goblin Ringleader, Skullclamp, Massive Raid, Goblin Grenade, Mogg Infestation, Swiftfoot Boots, Lightning Greaves, Shared Animosity, Blood Moon, Mana Echoes, Outpost Siege, Raid Bombardment
4 days ago
So to give you an update I did run a small 3 way game tonight with some changes done to my Meren deck against Nazahn, Revered Bladesmith and Phenax, God of Deception It came down to what I feel was a bad call where Nazahn was equipted with a bunch of equipment at the same time and I missed being able to activate my Icy Manipulator to keep it from attacking for 22 points of commander damage with Myriad which won the game. The person playing it had equipped Swiftfoot Boots as part of it's equiptment along with 4 other pieces of equiptment at the same time so it had Shroud and I couldn't tap it. Normally I would have been able to tap it in response to the equipment being equipped but due to a timing snafu and how the payer equipped everything at once I just let it go but I gotta admint I'm a little salty about it..Phenax on the other hand was completely shut out and was just collecting mana and watching the battle between me and Nazahn. The deck definately plays a lot different than it use to with the changes I made however I am still missing some of the key pieces I want to have in it to make it really speed up. I didn't get a single mana dork as a drop or Cryptolith Rite and found that the biggest amount of damage I was doing was by using Entomb + Eternal Witness + Phyrexian Altar and was constantly pulling things into my graveyard to pull them back with Meren. I was constantly running some sort of - counters to kill indestructible creatures this way which kept things at a stalemate for roughly 4 hours...for 1 match..I was just getting things really under control and could have pulled ahead within the next few rounds as I started cycling Army of the Damned + Dictate of Erebos + Phyrexian Altar and was keeping the board whiped clean...In fact I was going to tron myslef with Vorinclex, Voice of Hunger who was in my graveyard and would have been put into the battlefield on my next turn. Instead of being a tool about it though I just told the other player that next time they equip a bunch of things all a once they should instead equip them one at a time and ask if they resolve or if there are responses at each stage as a courtesy. But anyhow that was tonight's showing and I will have to continue with the changes and let you know how it evolves....I gotta say though it still seems a little clunky to me...and like it's always fighting from behind against faster decks...but maybe its just that I'm not playing it right or that it just needs more streamlining from where it is now...Here is the current list. http://tappedout.net/mtg-decks/plunder-the-graves-upgrade-30-stax/
4 days ago
This deck seems really fun, and I love the idea! Definitely gets a +1 from me! If you're going for a rat-tribal like deck there are some great cards, like Door of Destinies, Marrow-Gnawer and maybe Ogre Slumlord. I would also definitely throw in Elemental Bond(in your maybe board).
I also noticed a few commander staples that you're not playing like Sol Ring, Lightning Greaves, Swiftfoot Boots and Command Tower etc. that are basically must-plays. You should also work on the mana-base a bit, as I was having a bit of troubles getting enough mana to play some key cards.
5 days ago
Oh, I don't want to wait a whole turn to counter stuff with Ertai, so I run Swiftfoot Boots (not Lightning Greaves, I have to be able to target Ertai too much) and of course Thousand-Year Elixir, that can untap him once in addition.
6 days ago
wyatt0781 Honestly your best bet for upgrades would be packing in better mana rocks/acceleration(Things like Sol Ring or more/faster dual lands(Watery Grave et. all)) and some expensive but good equipment/auras(Loxodon Warhammer, Swiftfoot Boots, Lightning Greaves etc.) to help her come out faster and worry less about removal. Mass removal or mass bounce like Damnation would be good to put in too. Standard Voltron tricks + removal/blue combat tricks would be the best route.
I'm glad you liked it!
1 week ago
Welcome to the jungle! That's one pretty badass deck, man. How does she play?