Birds of Paradise

Creature — Bird

Flying

: Add one mana of any color to your mana pool.

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Birds of Paradise Discussion

Pal00ka on Wanderlust

7 hours ago

Why Embodiment of Spring? Sakura-Tribe Elder is better. Same with Birds of Paradise instead of Rattleclaw Mystic.

Atarka, World Render is fun but you only have 3 dragons. More (immediate) impactful drops in the 7 slot could be Avenger of Zendikar or Hornet Queen.

Panharmonicon would be bonkers in here.

Shamanic Revelation, Elemental Bond, and Mouth are great mass draw spells that complement what you are doing.

Soul of New Phyrexia plays well with most of your guys being big and combos nicely with Boompile for a one-sided board wipe.

Archetype of Endurance goes nicely wth cascade and protects your team. Same with Asceticism to a degree.

Eldritch Evolution could pair well mid/late game on a mana-dork to snag Reclamation Sage, etc. for a nice toolbox effect.

ellie-is on Unstoppable Hydra

14 hours ago

Fun! Since you don't do much early game, might I suggest Rampant Growth to get those lands into play earlier? Fyndhorn Elves isn't really modern legal, so why not Llanowar Elves? And, judging by how this already costs 300 dollars, money is not a problem, so I'd say Birds of Paradise is better than Druid of the Cowl. And Khalni Hydra is a great hydra you can play early on with all those mana dorks in play - it would also let you play around with devotion and use things like Karametra's Acolyte.

JaceTheSwagSculptor on Uril's Revenge

1 day ago

I run a similar voltron deck with Sigarda, Host of Herons at the helm. I started with a similar mindset to yourself in that I thought "big payoff" ramp like Cultivate and Kodama's Reach were the only way to go but in truth you want faster cards like Carpet of Flowers, Birds of Paradise,Devoted Druid, as well as the fast mana artifacts (I.e. Mana Crypt, Sol Ring, etc). Essentially if your goal is to have Uril out by turn three, you're going to need immaculate mana and ramp that costs < 3 cmc.

I 100% agree with cklise. I use the enchantress engine to maintain card advantage and can confirm that it works wonders for the deck.

Next, cut the group hug cards. Voltron should never be looking to make allies at the table. More people means more chances to lose your general to a board wipe or Arcane Lighthouse.

Your curve is ~2.5 with your highest cmc card being 6. You do not need 41 lands!

Another common mistake I see with decks that are trying to go faster in an this style deck is the inclusion of Serra's Sanctum. A majority of your permanents are aura's. Sanctum does nothing to help get Uril out and is most of the time going to produce no mana before you have him on board. Sure it's great late game, but to get a faster start early mana production is crucial. Nykthos, Shrine to Nyx will work better if you're just looking to do things like cast Three Dreams and play all the aura's you fetch during later turns.

Lastly, design the deck such that your enchantments cater to the way you win - getting to 11 power + double strike or Ancestral Mask with a plethora of enchantments. In Uril's case you are most likely going to need some evasion as well.

I could essentially sit here all day and spout all the things I've learned from playing and improving a voltron enchantress deck for the past 6 months, but this is your this is your deck to design not mine.

Nevertheless, if you have the time or will take a look at my Sigarda list. I'm not saying my deck is perfect, but hopefully it will reinforce what myself as well as others in the comments are suggesting.

Gakros on Lo-Amp oX

1 day ago

if you wanna go for more T1 plays then you should consider more 1mana creatures.
more Student of Warfare
Caravan Escort
Birds of Paradise
Gravecrawler / Bloodsoaked Champion / Dread Wanderer
Greenseeker
War Falcon
to name a few.
that is the aggro-ish midrange way to go.If you are interested in full control yeah Duress effects ARE the way to go for 1.


Just Consider this: you do have a generally strong finisher(Knight of the Reliquary) but it is a "finisher" either focus on completely stop their actions before that or trade creatures with them that you can summon back.
either Duress their Rest in Peace from hand or go so much aggro that they regret even bringing them to the game.
For me Cryptbreaker + Gravecrawler is the way to punish my opponent when they mullied to 5 to play Rest in Peace agaisnt me.
(of course i always play 4x Ratchet Bomb vs Grave Hate but still i punish them).
Finally at least keep 1 Crib Swap in sb for those Goyf's / Death's Shadows.
Hope i helped.

xyr0s on A Modern Take on Kiora

1 day ago

In order to make the most of garruk, a small change:

-4 Birds of Paradise-3 Elvish Mystic

+4 Utopia Sprawl

+3 Arbor Elf

Much more stable kind of ramp - survives pyroclasm a bit better.

Other than that, I think you need some big value creatures rather than Prophet of Kruphix and Master Biomancer. Make use of being a ramp deck - play something big, hard to kill, and game-turning.

xaerusblade on Puck out! (Flicker deck)

1 day ago

xyr0s rothgar13

Well the thing is I hardly cast any red mana in this deck. The dual reds are just there just in case i would need to summon Kiki-Jiki, Mirror Breaker.

And the plan is usually to fetch some dual with reds on it. Usually Stomping Ground to cast my mana dorks.

That is also 1 reason I opted for 4 Birds of Paradise rather than 4 Noble Hierarch to lessen the mana stress if i need to cast my Kiki-Jiki, Mirror Breaker

However,most of the time, I would just tutor it with chord of calling through tapping some creature + mana.

Also to activate Eldrazi Displacer's abilty i only need 1 Eldrazi Temple to activate it twice if i have 4 other random mana source.

And another thing with a single Eldrazi Temple, I could also cast a turn 2 Thought-Knot Seer if i have my mana dorks out at turn 1.

So the only time i will have a dead hand is that i get my Thought-Knot Seer without any to cast it. I have 4 Thought-Knot Seer and 8 sources.

However, If i opt for Flickerwisp, I would rather go for the saheeli combo.

TheHelvault on H: HUGE DISCOUNTS!!!! W: EDH ...

1 day ago

Hello all! this is my update on what's available plus PRICE DROP!!.

So what I have here are cards from my binder that I'm trying to get rid of. I'm building Karametra EDH and I need some expensive cards for it (listed below cards for sale), and I can't afford them. I will take trades or cash in the price listed below:

So, here's the cards!

All cards are NM/LP unless otherwise specified.

Cards I Need! 1 of Each!

If you're still reading by the time you get here, thanks! You're the best! :D

I will update this daily with what is and isnt available. Again, I will take cash or trades for the second list of cards

Nukulargear on Modern Abzan Liege

2 days ago

@ODDIOBLENDER, not to sound rude or anything, but Wrath of God and Damnation explicitly say creatures can't be regenerated, so I don't think Loxodon Hierarch would be very helpful against those specific board wipes.

@Memphismaymagic5, is Heroic Intervention better than Selfless Spirit? The added hexproof and instant speed seem a little better than a 2/1 flyer for the same converted mana cost.

@GeminiSpartanX, thanks for all the advice. I do already have a playset of Birds of Paradise in the mainboard already. With the more creature centric play style you're suggesting, would leaving the Inquisition of Kozilek playset in the sideboard be reasonable? And I know now is probably the cheapest enemy fetches will be for a very long time, but I am definitely not in the financial situation to be buying a playset of any of them.

@Hades_Shadow, yeah that's the mentality I usually have. Like my burn deck runs Searing Blaze without fetches

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