|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Birds of Paradise
Creature — Bird
: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
Birds of Paradise Discussion
4 hours ago
Rampaging Ferocidon feels like its better in the side.
regisaur alpha if your ramping i think more than 1 would be better
Cherished Hatchling just doesn't do enough. its a 1 turn flash fight.
Raging Regisaur Seems pretty strong think you should give it a test
Reckless Rage Could be a good way to trigger Enrage
Lightning Bolt Just a great card
Garruk Wildspeaker Good if you want to ramp to big dinos also
Kessig Wolf Run just a amazing land to have 1 or 2 of in the deck
Birds of Paradise Just better than Llanowar Elves.
3 days ago
Your problem in trying to go faster is you have a four color commander. I think most of the builds that really "break" her tend to be linked superfriends builds, but I'm not completely sure.
I think what will help you the most is to run serious amounts of card draw and mana ramp, in the forms of both dorks and rocks. Your dorks need to give different colors, so the likes of Birds of Paradise and Utopia Tree are great. Quirion Elves give you the option when you play them to choose what other color you need most at the time. Land tutor spells that work really well with dual lands, like Farseek, Nature's Lore, and Skyshroud Claim give you great fixing ability, along with the fetch lands, if you can afford them. Zendikar Resurgent will give another effect like Mirari's Wake. Rishkar, Peema Renegade also makes any critter with a counter on it into a mana dork. Solid creature in this deck. Also, Cryptolith Rite. Play it.
Pir, Imaginative Rascal gives you another Atraxa-like effect. I'd consider playing with some of the old-school Spike cards to get more critters with counters on them in play.
Solid card draw options include Rhystic Study, Rishkar's Expertise, Shamanic Revelation, and Inspiring Call is a pretty awesome surprise against some board wipes (I see you have this one in your list).
Now, the main way you can speed up Atraxa is by upgrading your mana base, which is the single easiest way to drive up the price of a deck. Old-school duals are the way to go, but not everyone has that option. Barring that, get some cards like City of Brass and Reflecting Pool, and a Gemstone Mine is a card without a drawback if you have Atraxa out. Basically, the fewer lands you have that come into play tapped, then the faster and more efficiently you can utilize your mana. The cheapest way to improve Atraxa, in my opinion, is to build it like an old fashioned "5-Color Green" deck, but in this case it will be 4-Color Green. So green will be your base color, which gives you access to all the mana dorks you'd want, and the sorcery speed cards that let you fetch the lands to fix your mana. Also, you get Zendikar Resurgent, which is card draw and mana ramp in one card, and Cryptolith Rite and Rishkar, Peema Renegade. Green also has good card draw spells, like I mentioned above. So build a green shell for the deck, and sprinkle in what you need from the other colors to focus on your plan.
I hope that helps. I really like taking the precons and molding them into something more my style. They're a great spring board. I hope this helps out some. If not, there are plenty of awesome folks on here that will have some good information to offer.
5 days ago
I was playing Gruul Dragons (Casual / Modern) and did the following:
- T1: Land, Birds of Paradise
- T2: Land, Generator Servant
- T3: Land, sac Generator Servant, tap lands and Birds of Paradise, play Savage Ventmaw, swing for 4, add , play Savage Ventmaw
- T4: Land, play Dragon Tempest swing with both Savage Ventmaws for 8, add , tap out my lands, cast Howl of the Horde, cast See the Unwritten, reveal top 24 cards and bring out 6 more Dragons and deal tons of non-combat damage and win the game.
Reign of Atarka
Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)
Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.
Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.
Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.
1 week ago
Cut Progenitus down to 2 copies. I would throw in Fog and maybe even Avoid Fate or other means to protect your creatures. I might drop Elvish Mystic for Birds of Paradise, worldspine worm for Primeval Titan, utopia sprawl for Beast Within, throw in better lands.
1 week ago
I'd consider upgrading the mana base. Unless your trying to make it extremely budget. A few fetches and shocks would do this deck some good. Cinder Glade might be a good budget alternative. Maybe add a few Birds of Paradise in echchange for the dryads. Really cool idea, I love the thuds, #jankemout
1 week ago
Green and blue don't have much removal but blocking. Bouncing: Repeal replenishes the card you spent. Spell Pierce and Spell Snare are cheap enough to fit (still cast something and leave 1 mana open) but are situational. Green: Prey Upon, Ancient Animus, Setessan Tactics, Epic Confrontation.
1 week ago
Okay, so I understand your plan, but proper support is necessary, I would suggest making the deck more streamined, running more untapped lands, like basics, Tarnished Citadel, City of Brass, Mana Confluence, Forbidden Orchard, Reflecting Pool, etc. as well as more ramp, such as Nature's Lore/Farseek and the shock-lands/og-duals. Additionally, the shock/og-dual+fetch land landbase is a great addition. Birds of Paradise needs a spot as well.
After that, I would attempt to abuse cascade and other effects like it to build up counters on Ramos faster. Grafted Exoskeleton, Inquisitor's Flail, Duelist's Heritage, Lightning Greaves, Swiftfoot Boots, etc. will help the voltron strategy out.