Birds of Paradise

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Birds of Paradise

Creature — Bird

Flying

: Add one mana of any colour.

Caerwyn on How Can I Put Ziatora, …

1 week ago

Frenzied Tilling is a terrible card. Five mana to destroy one land and get one tapped basic? Yikes.

Why don’t you start with the basics before doing anything weird. Cultivate gets you one untapped land, possibly a second if you do not have a land to play for turn, basically making it cost one or two mana. You have your classic dorks, like Birds of Paradise. Delighted Halfling would be particularly good for you, given your high prevalence of legendary cards. You could cut your three-mana rocks and go with the many two-mana options available.

Ramp should not be fancy - it should be efficient. You want to play it early so you can start playing big things faster - that means you really want to focus on mana ramp which costs one or two mana (or functionally costs one or two mana because it gives you untapped lands).

euqinU on Improve my Magus Lucea Kane …

1 week ago

This is my currently only one deck, I plan to add a Birds of Paradise Poison Dart Frog Delighted Halfling but I don't know if I have enough. Lucea Kane X-Spells

NV_1980 on 5 Paths, Infinite Destinations.

4 months ago

In its current state, this deck has a problem: its average CMC is too high for its mana-fixing/ramping/rock or dork capabilities. I know this is supposed to be fixed by casting Jodah, but during play-testing on average this took me at least 4 turns; usually 5 or 6. I think your best bet in solving this would be to include some cheap-to-cast mana dorks like Birds of Paradise or Bloom Tender and maybe some more ramp spells.

DemonDragonJ on Should I Replace Arcane Signet …

4 months ago

I have a copy of Arcane Signet in nearly all of my EDH decks, but several of my EDH decks, most notably my Chulane deck and my Ghired deck, have a strong emphasis on creatures, so I am contemplating replacing the signet in those decks with a mana dork (i.e., a creature that generates mana), most likely Birds of Paradise, but I would like to ask everyone else here for advice on that subject.

What does everyone else say about this? Should I replace Arcane Signet in some of my EDH decks with a mana dork?

Darb_the_Bard on Buttercup: Princess Bride

4 months ago

I think The World Tree would be a fine include. We're obviously not using its ability, and since it comes into play tapped it's worse than a basic forest until we play our 6th land. I think I normally have all 5 colors available by the time I get my 6th land, so I don't know how helpful this is. Obviously, there will be some games where we are missing colors and we would be happy to see this. And we are relying on creatures to produce some of our colored mana (most notably with Jegantha, but also Birds of Paradise, Ornithopter of Paradise, and others), so a board wipe could also really hurt our ability to hit all the colored pips we need. For now, I don't want to pay $3 or $4 for a tapped land. However, I could see myself putting this card in later if, after playing it against actual opponents, I find it difficult to create all my colors. Again, from my playtesting I find I normally have all the colors, but I also don't have opponents messing with my stuff...

Darb_the_Bard on Buttercup: Princess Bride

5 months ago

rwn1971 I was thinking the same thing. Even before your last comment, I had added Spark Double. As you said, we should hopefully have enough deathouch creatues that we can copy one if we feel we need another (or we can tutor for Westley and then copy him). I took out Deathbloom Gardener as I felt that 3 mana to ramp only 1 turn ahead was too awkard with a 3-mana commander and a companion. Plus if we really need more ramp or color fixing, we can also potentially copy Jegantha or another mana producer like Birds of Paradise or Faeburrow Elder.

I also added Legion Loyalist and swapped out Bilious Skulldweller. I'm just afraid that without evasion the Skulldweller will too often not able to get in and thus the toxic won't matter. Plus, with the budget mana base I am often playing a tapped land on turn 1 to ensure I have an untapped land to play on turn 2 (so we can ramp). I left in Wasteland Viper as I like the versatility and surprise factor too much. Of course, this is based on individual preference, so feel free to do something different with your list.

Chasmolinker on Fake Jund

5 months ago

This definitely needs some direction. While running 1-ofs isn't necessarily a bad thing, this deck has more of a "NEED LANDS" restriction more than advantage. Straight-up ramp is probably what you are after here. Something like Llanowar Elves, Birds of Paradise, Ignoble Hierarch, or Deathcap Cultivator. In this case, I would most certainly run 4 total, whether that's 1 of each or 4 of 1. You could run more than 4 but late game mana dorks are game losers.

There are some creatures that can search for lands, but you want those to be ETB abilities not activated abilities. Or perhaps something that adds treasures. Keep in mind that if you don't play this T1/T2, you are not getting the value that they are intended to provide so running 4+ is crucial.

I'm not seeing the cheap spells to control the early game. In modern, early game is T1 and T2. By T3 you should be looking to stabilize and/or begin applying pressure to the opponent's life/board. You have a few 2 mana removal spells, but you won't get the chance to cast them in time in Modern without some early interaction. Your removal spells are also falling short of the majority of creatures. 3 damage won't remove most creatures in Modern. Doom Blade or Infernal Grasp will serve you better.

As for your creatures, they seem to be over-costed. 4 mana for a 3/3 and 3 mana for a 2/2 are not what you want to be doing in Modern. Unless it will win you the game on the spot or give you a serious advantage, you don't want creatures that fall into this category of costing more than they put out.

This is just my 2 cents after playing a couple testplays. I'd suggest checking out scryfall.com for a list of all the creatures that fit your building needs.

wallisface on Rampaging Hydras & Elves Deck

5 months ago

This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)

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