Birds of Paradise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Conspiracy: Take the Crown (CN2) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ravnica: City of Guilds (RAV) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare
Promo Set (000) Rare

Combos Browse all

Birds of Paradise

Creature — Bird

Flying

: Gain one mana of any colour.

Set Price Alerts


GK2

CN2

M12

Birds of Paradise Discussion

jaymc1130 on Thrasios/Tymna Paradox Scepter

2 hours ago

You might want to find some room for a handful of mana dorks. The ability to run the best 5 available ( Noble Hierarch , Birds of Paradise , Deathrite Shaman , Avacyn's Pilgrim . and Elves of Deep Shadow ) in addition any others is what really helps make the deck perform at such a consistent level. Even a Llanowar Elves would be a quality inclusion if you lack the funds to go for some of the higher quality dorks.

Jack-Frost on The Spawn

1 day ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

Vlasiax on Who let the Vamps out? (Edgar-Commander)

3 days ago

Falkenrath Noble is actually worse because it hits only one player per trigger and relies too much on your opponents to play many creatures. Stat-wise it might be better because of added evasion in form of flying but I'd actually stick to the ground with Vindictive Vampire dealing 3-4 damage and healing me for 1.

Kalitas, Traitor of Ghet is good but not here - it's place is in some more midrange decks rather than full on aggro. On the other hand Vampire Nocturnus has POTENTIAL to be amazing but... in 3-color deck it has too much % chance to whiff. I've actually counted and there are 41 black cards and it might not be enough to make it worth inclusion.

If I'd make it more similar to my Aggro/Aristocrats deck I'd swap:

  • Sorin, Solemn Visitor --> Vindictive Vampire - I see planeswalkers as sorcery spells because there's a very high chance that they'll be killed during the whole turn cycle. So this Sorin is for +1/+0 and lifelink OR 2/2 token... Is it worth 4 CMC? Unfortunately, I don't think so.
  • Kalitas, Traitor of Ghet --> Quag Vampires - low CMC aggro vampire that has potential to be unblockable with Urborg, Tomb of Yawgmoth and come with a few +1/+1 counters later in the game.
  • Adanto Vanguard --> Bloodthrone Vampire - white vampire for black one and I personally don't see this Vanguard as powerful, while with all those ping abilites on board we can easily machine gun opponents to death (or close enough to be taken down by buffed up vampire lady).
Also some ideas to consider: Springleaf Drum might be considered a ramp spell - tap token and this for a Birds of Paradise effect in non-green deck. For a more combo-oriented build or just pure value I'd maybe add Phyrexian Altar ? Besides combo with Oathsworn Vampire I've already told you about it can just enable Aristocrats effects or act as a ramp card, maybe for instant speed interaction?

Other than that I'm recently questioning the value of Stromkirk Noble since it's not card... What do you think about it?

multimedia on Animar, God Of Hydras

1 week ago

Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .

I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.

Lands to consider adding:


Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?

Upgrades to consider:

Other upgrades to consider:

Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.

tastytaste on R/G beat down

1 week ago

Through very limited play testing, the rituals have allowed me to drop Stormbreath Dragon a turn early in case Hexdrinker gets taken out, or just allows me to pump Hexdrinker early and fast.

In rare cases a Birds of Paradise T1, can turn into a T3 Stormbreath Dragon with a ritual.

multimedia on Lord Windgrace Landfall Matters

1 week ago

Hey, looks good, but consider cutting several of the high CMC creatures for more support? In my opinion you don't need the high CMC creatures such as Thantis, Savageborn, Soul of Innistrad, Whiptongue, Crash, Emissary of Grudges, Guardian, Flameblast, etc. These creatures are all lackluster compared to the other high CMC creature of the same mana costs. If this was a budget deck then sure include several of these creatures, but this isn't a budget deck therefore you don't need them.

Cards to consider adding:

Cards to consider cutting:

  • Crash of Rhino Beetles
  • Emissary of Grudges
  • Flameblast Dragon
  • Loyal Guardian
  • Savageborn Hydra
  • Soul of Innistrad
  • Thantis, the Warweaver
  • Turntimber Sower
  • Whiptongue Hydra
  • Xantcha, Sleeper Agent
  • Yavimaya Elder
  • Darksteel Ingot
  • Lavalanche
  • Savage Twister
  • Ruinous Path
  • Fury Storm
  • Consign to Dust
  • 1x Swamp

Sarkhan420X on Modern CoCo Slivers

1 week ago

Eledain and stylejoker00: its also important to note that the "unearth" ability does not target, and so would not be impeded by "shroud", even if the shroud extended to slivers in the graveyard.

i've been running slivers in modern for a few years now, and noticed a few places in your deck where improvements could be made.

  1. run 24 lands. an easy way to make space for more is cut the Birds of Paradise and Mirror Entity . you won't need them. land drops are more important than a mana dork that is only good early game, and slivers won't need any p/t buffs from the mirror entity. they have plenty. 24 lands ensures you can still usually cast Collected Company without a mana-sliver, and gives more opportunities for color fixing.

  2. cut any sliver outside of Collected Company range. Sliver Hivelord and The First Sliver are good cards, but they don't function well in an aggro vial/coco build. slivers put into play with vial or coco won't trigger cascade.

  3. you need more swamps for Sedge Sliver . yes i see the Urborg, Tomb of Yawgmoth , but you still only have 7 total cards that count as a swamp or go fetch for a swamp.

  4. increase the number of lands that can tap for green for Collected Company . currently, you have 8 lands that can produce green or search for a green source. my recommendation would be to axe the Sliver Hive . yes its a rainbow land, but with proper distribution of fetchlands and shocklands, the Cavern of Souls alone should suffice for rainbow lands.

  5. Phantasmal Image . this guy is great for copying any stackable sliver effect, most notably the power boosts. but it can also come into play copying Harmonic Sliver , and then you get to blow up 2 artifacts/enchantments.

Saljen on Sliver EDH

2 weeks ago

That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.

I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.

Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.

As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.

Anyways, from one Sliver player to another; enjoy losing all your friends!!

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Birds of Paradise occurrence in decks from the last year

Modern:

All decks: 0.42%

Commander / EDH:

All decks: 0.17%

Green: 0.39%

GU (Simic): 0.91%

Golgari: 0.44%

GW (Selesnya): 1.12%

BRG (Jund): 1.04%

BGW (Abzan, Junk): 3.12%

RUG (Temur): 3.13%

GWU (Bant): 0.82%

BUG (Sultai): 1.15%