|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Birds of Paradise
Creature — Bird
: Add one mana of any color to your mana pool.
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Birds of Paradise Discussion
2 hours ago
I'd like to point out that the color of To Arms! and Silence are irrelevant: you'll imprint them on Isochron Scepter, and pay no matter their printed cost. Or, you'll tap a Birds of Paradise to cast it.
It occurs to me that Remand is probably the best 2-mana counter you could imprint, if you wanted to go all-in on Isochron.
22 hours ago
Cool deck. Like the fact that it has much card draw, something you don't see that often in the selesnya colors. If you want to speed up the game (like a T2 Axbane guardian), you can add some 1-drop dorks like Birds of Paradise or noble hirarch. They also have synergy with Assault Formation.
1 day ago
Your best bet for a stronger mana-base is to upgrade with fetches, filters and shocks as available, and run several land ramp spells as well in the meantime (looks like you could add Rampant Growth, Nature's Lore and Farseek. Picking up a Chromatic Lantern would also be a big plus. Birds of Paradise and Sylvan Caryatid are also really helpful to color fix this deck while you look for the spendy lands.
I have a fairly high-end Atraxa deck, although it focuses more on planeswalkers, but hopefully it can give you some ideas for upgrade options. Loyalty Is Super Atraxive
Best of luck with your build.
1 day ago
2 days ago
The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.
First off, you have a bunch of cards which just feel like wasted slots:
Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.
Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.
Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.
Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.
What will make the deck go faster:
Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.
Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.
4 days ago
That is not a bad idea. Surprising your opponent is key. I am also recommending Electrolyze, Wandering Fumarole and Desolate Lighthouse. Electrolyze is good, 2 dmg divided against creatures or players and then draw a card, taking out things like Birds of Paradise, Noble Hierarch, Dark Confidant and most affinity creatures. But its just good in certain match up. Wandering fumarole is just a land creature, i am really starting to grow on lands that becomes creatures, but it might screw with the tempo and the mana curve. Desolate lighthouse is just good i think in this deck, card draw is essential in decks like this, although you do have a lot of card draw.
6 days ago
So if you want to make this deck more competitive then you want to lean much harder on the ramp aspect. You have 11 so called mana dorks along your curve which isn't bad but you want those dorks to drop early as in turn 1 things like Birds of Paradise, Arbor Elf, Sakura-Tribe Elder. So that you can poop out Thar and win the game off of his back
6 days ago
Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:
This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.