Rogue's Passage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2017 (C17) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rogue's Passage

Land

: Gain .

, : Target creature can't be blocked this turn.

Set Price Alerts


Have (6) orzhov_is_relatively_okay819 , hosshughes , bakeraj4 , PTsmitty , MikeLaserbeam , goodair
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Rogue's Passage Discussion

Master_J on [[Primer]] Karlov's Will

4 days ago

Hey, comment on your latest changes, I'd keep the Swiftfoot Boots and drop the Lightning Greaves , especially if you want to target Karlov with Shizo, Death's Storehouse or Rogue's Passage .

HunterClaise on Karlov the Undying (Life Gain Deck)

1 week ago

Hey Ripwater! Thanks for the kind words. I've been playing Karlov since he was released back in Commander 2015. I've spend the last four years tweaking this deck and editing it, and as you can see from my edit history I still make edits when need be. Let me kind of explain my thought process behind why this deck is the way it is. I've been meaning to put this in yhe description of the deck but I just haven't yet. Then let me give you my thoughts on the cards you suggested to me. Here it goes:

Ever since I got big into magic back in RTR I've loved Orzhov and Life Gain strategies. Up until 2015 I spent a majority of my time playing MTG and hearing about how life gain is a bad strategy. Then Karlov was spoiled and my Obzedat, Ghost Council deck was forever changed! I of course looked at Karlov and thought Voltron. Honestly, who doesn't? Here's one of my problems though, I hate Voltron. I just do. My other problem was that V oltron ISN'T life gain. Yes you're adding life gain to the deck to make Karlov beefy, but you aren't gaining life for the purpose of winning. Celestial Convergence , Felidar Sovereign , and Test of Endurance are all ways I win with life gain. Yes this deck runs Aetherflux Reservoir , and I'd be lying if I said I didn't win with Karlov. Plus I'd be stupid not to try and win with him. That's why I run Rogue's Passage , and Elspeth, Knight-Errant . One makes him unblockable and the other makes him a huge flying boy. I'd also be lying if I said that the orginal version of this deck was good. I first made this deck when I fourteen years old. I didn't know much about previous magic cards. I didn't research cards all that much. The first draft of this deck was AWFUL. It wasn't until about a year after I built the first draft and play tested it and made a ton of changes that this deck kicked ass. I started sitting down at tables in gamestores and have people laugh or scoff of me when I told them it was a life gain deck. Then I'd leave them stunned after I won. In conclusion, Voltron isn't my style and wasn't what I wanted to create when I started building this deck. I wanted to make a Business Casual life gain deck what could win consistently and effectively, and I think that's what I've done. Even if Karlov isn't on the field. I can win. If he is on the field and I can't attack with him I can exile creatures. Karlov is only a resource in this deck. Not the centerpiece.

As for Your suggestions. These cards aren't bad suggestions and may find a way into the deck: Contemplation , Tablet of the Guilds , Archangel of Thune , and Ajani, Caller of the Pride . My only problem is that I have a hard time cutting things from this deck haha. It took me three days to finally decide my last batch of cuts! Let me explain why I dislike the other suggestions.

Let me start with Elspeth, Sun's Champion . Elspeth is my favorite planeswalker, and this card specifically is my favorite planeswalker card ever printed. The original version of this deck actually ran Sun's Champion; however, I found that Elspeth, Knight-Errant 's two plus ones were so much more useful. Making one dude isn't nearly as good as making three, but it can still trigger Soul Warden , Soul's Attendant , Suture Priest , and Auriok Champion . Her other plus one works amazing with Karlov, but also works well with creatures like Serra Ascendant and Divinity of Pride . Nine times out of ten you won't get a Planeswalker's ultimate off, so honestly all the ultimate abilites of the planeswalkers I use are irrelavent. Another thing is that Sun's Champion minus ability had the potential to kill large bombs like Karlov and Serra Ascendant .

As I said earlier, Karlov isn't the centerpiece of this deck so I feel like Mother of Runes and Eight-and-a-Half-Tails would take up space that could be filled by other cards.

I feel like Sunscorch Regent costs to much for an ability that doesn't do much for the deck. There are better turn five plays. This card just isn't that good. I probably would've played this when I was on a budget four years ago.

The fact that Flickering Ward flickers back to your hand is cool, but mono colored EDH decks aren't the most common thing and the fact that this can't be casted at instant speed makes it not worth my time. Yes multicolored cards still cant target whatever creature has this enchantment attached to it, but there are plently of ways to get around this card. There are also other, better one drops I'd rather play in this deck

Lastly we have Whispersilk Cloak this card is decent, but as I said, Karlov isn't the main focus of this deck. I ran this card for a brief period about two years ago, but ultimately cut it for Mana Vault . Whispersilk just wasn't doing what I needed it to do, and the only creature I found it useful on was Karlov.

Once again I thank you for your suggestions, and if I do end up adding the cards I liked from your suggestions making cuts will be very hard! Also thank you for the engaging comment, and for the upvote. My opinion on your deck is this: I personally think it could use more tuning, but it's a grrat start. Here's the other thing I have to say, it's not my deck. It's yours. You built it. If you like it then good. What I think is irrelevant. There's no right or wrong way to build your deck. Voltorn is your deck's main style, and mine is using Life Gain to win. We all have our own ways to play, so as long as you enjoy your deck that's what matters!

mountdelicious on Mono White Angel & Human Commander Deck

2 weeks ago

Etoilebane yeah i see what you mean. i took that and a plains out and added Reliquary Tower and Rogue's Passage to the deck

eliakimras on Nikya of the Oldways, 10$ and under

2 weeks ago

You might replace Gruul Signet with Wood Elves (that can search Cinder Glade and Sheltered Thicket ). Blighted Woodland and Myriad Landscape are ramp on a land, really worth with Nikya. Game Trail and Rogue's Passage are really cheap and useful. Reliquary Tower is good if you keep going over 7 cards in hand. I recommend against Temple of the False God in this deck, since you have only 33 lands and it can be a dead land before 5 lands. Also, TotFG only produces 2+1 colorless with Nikya, not 2+2.

BlackDeegs on Infected Planet

2 weeks ago

That is true, I may sideboard it. I'm just not sure what to take out in its place if I go back to running Sejiri Steppe .

I do have Reliquary in the sideboard. I have been playing without it and doing better tbh. The issue with that is if I keep all the lands in my hand I can't drop them until my end-step the following turn which is after attacking phase again. So I would have to play lands one at a time in that case which is counterproductive to the deck's speed.

It has been good with Tolaria West and Crop Rotation in the past. I miss that color protection from a land, but because it is a come into play effect It just wasn't hitting for me often. I'm thinking maybe I should add it into the sideboard though so I can still play two if I need them. Hopefully, even if I pull one into a Manabond drop, I can still tutor into the second one. Would definitely be useful against decks running early game instant answers to creatures like Path to Exile and Swords to Plowshares . I could sideboard them in for Rogue's Passage against burn decks or any or decks running early game removal.

BlackDeegs on Infected Planet

2 weeks ago

heckproof

Hey thanks!! It has been a work in progress/theory deck ever since Inkmoth Nexus came out. I've finally gotten most of the physical copies to play it except for the few noted cards above!

I have considered Sejiri Steppe , I like that it can give me protection before I activate creature mode on the Inkmoth Nexus , and it actually has the added ability to make Inkmoth Nexus unblockable if their only blocking creatures are of that color. Where it falls short is when I was playing matches in which I put Sejiri Steppe into the deck I kept getting it with the first Treasure Hunt which means Manabond was dropping it into play on turn two during my end step and using up its effect before turn 3 when I attack.

If you have any other suggestions though I am all ears! I have scoured through so many land cards trying to debate the best lands to use without breaking the bank on cards like The Tabernacle at Pendrell Vale . I literally just found and added Rogue's Passage today which had never occurred to me so I'm sure there are some lands out there I could use (or hopeful wizards of the coast is about to drop some land that makes this deck even wilder.

Metroid_Hybrid on The Haunt of High Tower

3 weeks ago

I like it.. Have you considered something like Dauthi Embrace and/or Rogue's Passage for when you’re ready to start taking players out?

I have my own salt-farming Mono-Black Voltron deck that I’m in the process of foiling out, if you wanted to take a look.. Nasty Nate

goldlion on The Homosexual Agenda

3 weeks ago

Sweet! I always wanted to build a multicolour using creature stealing/sac/graveyard strategy with Ghave, Guru of Spores , Marchesa, the Black Rose , Lazav, etc. I like the interactive approach you took here, it looks like a fun multiplayer deck.

When I get home tomorrow night, I'm going to look through my binder cause I know I have some cards that could fit with this.

Why not a Rogue's Passage to get your Kagachi attacks through?

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Rogue's Passage occurrence in decks from the last year

Commander / EDH:

All decks: 0.22%

Black: 0.47%

Green: 0.54%

White: 0.63%

Red: 0.29%

Blue: 0.29%

Golgari: 0.31%

G/U (Simic): 0.79%

GW (Selesnya): 0.83%

U/B (Dimir): 1.23%

RG (Gruul): 1.25%

Rakdos: 0.36%

RGW (Naya): 1.76%

RBW (Mardu): 0.66%