Rogue's Passage


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Magic Origins Uncommon
Duel Decks: Jace vs. Vraska Uncommon
Return to Ravnica Uncommon

Combos Browse all

Rogue's Passage


: Add to your mana pool.

, : Target creature can't be blocked this turn.

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0.01 TIX $0.49 Foil


Rogue's Passage Discussion

HybridPK on Don't Rafiq Me

1 day ago

Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.

With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.

Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.

Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.

Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.


CARDS TO CONSIDER (largely based on EDHrec)

Emzed on Competitive Uril: Just Let Me Win!

2 days ago

Sure, you have "only" 22 enchantments, so this isn't the perfect home for Serra's Sanctum. But that doesn't mean it's bad, it's probably still pretty good and worth a slot. If it reliably taps for 1 mana, and sometimes for 2 or occasionally more, that's a solid deal in my eyes.
Even if you are usually fine on mana, isn't some extra mana welcome when you are playing cards like Sunhome, Fortress of the Legion, Rogue's Passage and Aggravated Assault? Also, it seems quite useful when facing a stax deck that taxes your mana.
I honestly have never played with the specific card Serra's Sanctum myself, but i've been surprised by similar cards time and time again. "That one point of extra mana" - sometimes it makes a huge difference. Have you played with the card before? If not, why not test it out with a proxy and see if you like it?

Faukken on Kaalia the slayer

4 days ago

I feel Rogue's Passage would be more useful than Whispersilk Cloak in the idea that you makes creatures coming into play off of Kaalia's ability unblockable that turn.

Example: Swing Kaalia of the Vast, cheat in Master of Cruelties, activate Rogue's Passage targeting Master of Cruelties. GG

KeelHaul10 on It's Either My Way or The Hydra Way

4 days ago

Rogue's Passage to slip a big hydra by?

Demonspooks on OTK

6 days ago

Darksteel Axe, Rogue's Passage,Stoneforge Mystic both are nice cards

Deepstriker29 on Yidris Tacos al Pastor

1 week ago

How'd you get that image as your thumbnail?

You might want to consider Rogue's Passage as a reliable way to get damage through if you get hosed down by an artifact wipe.

ArthurNaletto on Edric, the Mastermind - Rogues and Beasts EDH

1 week ago

Hey man, here i am to give feedback on your deck.

First of all, i think very few of your creatures have evasion. I counted 12 of them. And the fact that they are at the 3 and 4 curve might make them easy targets for your opponents, and very hard to recover after some of them are destroyed.

If you run all these rogues just for Prowl, well, worry not, i see you use some evasion like Whispersilk Cloak, Quietus Spike, and Rogue's Passage, but always remember that edric is a rogue too. You don't need so much of them in your deck, because you have one at your disposal at all times! So i might suggest cutting some of the heavier creatures, and putting some small flyers or unblockables

If you want to keep it that way, i would suggest some ramp like i use Burgeoning and Exploration

For your evasion, you might like Archetype of Imagination or Wonder

And i don't understand why you are running Assault Suit, Cultural Exchange, Squallmonger and Hurricane seem like they hurt you more than they hurt your enemies

You should also consider using some other wincons, Garruk Wildspeaker seems weak at first, but he is absurd. Craterhoof Behemoth is a killing machine, and Beastmaster Ascension can take your opponents by surprise.

And, in my opinion, your counterspells are too much mana heavy, try switching some of them for 2 mana counters, they are narrower, but they work better.

Well, i think that is all i can say about the deck without seeing it working. Your build is so different than mine, and i would love to see it in a game!

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