Rogue's Passage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Magic Origins Uncommon
Duel Decks: Jace vs. Vraska Uncommon
Return to Ravnica Uncommon

Combos Browse all

Rogue's Passage

Land

: Add to your mana pool.

, : Target creature can't be blocked this turn.

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Rogue's Passage Discussion

lefty117 on Lords of Ultimus

8 hours ago

I would add Pili-Pala since you have the other half of the combo. Rogue's Passage might be helpful to push damage threw

Grand Architect + Pili-Pala makes infinite mana and untaps for Wake Thrasher

shaistyone on Omnath the Giant Green Light

1 day ago

Some all-stars for me in my Omnath:
Tiger Claws - surprise trample is very nice
Rogue's Passage
Vorrac Battlehorns
Hall of Gemstone - so brutal in most matches
Avoid Fate - no one ever sees this coming
Heroic Intervention - all-purpose defense
Reincarnation - works well, even with sac effects

Delta-117 on Black Infect... $90 deck!

3 days ago

You should also add Rogue's Passage to get those last few poison counters :)

StopShot on Alesha, Who Smiles at Infinity

4 days ago

I see you're running Key to the City, Whispersilk Cloak, and Rogue's Passage. With this much evasion producing effects your deck could easily run the Sword of Feast and Famine + Aggravated Assault combo. So long as any equipped creature deals combat damage with the sword to an opponent you can untap all your lands, take another combat step and repeat the process all over again until your opponents are thoroughly dead. You're also running Sun Titan which can recur both pieces if they're removed, and Shizo, Death's Storehouse and Nim Deathmantle also give near-unblockable since fear plus protection from black is nearly unblockable in of itself. Also as the last person mentioned Break Through the Line would not only give unblockable but haste as well. Your deck seems like it would be best suited to running this infinite combo. If you do run this combo I'd also suggest using Nether Traitor for having haste, shadow, cheap recursion, and being a cute draw engine with Skullclamp.

rox5tar on The Common Kor

5 days ago

I will try to suggest recent cards as to help with the low prices. (All cards are recommended for the sideboard unless stated otherwise):


Fragmentize: Good for the sideboard as your super-secret-anti-artifact-tactic.

Trepanation Blade: A decent piece of equipment. Don't rely on this one card to much, but it's nice to have.

Rogue's Passage: If your opponent has a decent meat-shield, you can try stacking most of your equipment on one creature (Kor Duelist???) and make him unblockable. It still produces mana, so even if you are unable to use the trigger, it is still a mana producer.

Brass Squire: This card may seem a bit unorthodox at a first glance, but stick with me here. During your early game, you will mostly be trying to spend your mana on your creatures, and trying to get your equipment on the board. You will have very little (if any) mana to cast your equip costs, especially if you decide to transition to equipment with a higher equip cost. This little myr may not be of very much help late game, but during the early game this creature is a workhorse. Also, have you seen how cute he looks?!

Sword of Vengeance: This card fits so much in your deck, I would just try to mainboard it. I can see that because of your mana curve you are trying to stick along the lines of 1-2 CMC, so you are not required to put in four copies of it, but this is a nice card to add in for those punchy-punchy games.

Tormod's Crypt: Anti-Graveyard tactic for 0 mana. Not much else to say about it.

Mask of Memory: Out of all the cards in my list, this is the card I recommend the most. You deck's extremely low CMC means that you are going to pour out the majority of your hand early game. This card allows you to keep your hand somewhat filled, while allowing you to filter out what you do and don't need at the present moment.


I hope my short list helped you. I hope you have great games with this deck!

COUGARMEAT on G/W Double Strike

5 days ago

Rogue's Passage wouldn't be good in your opening hand at all, but it has good payoff late game. Maybe a 1 of? Falconer has good enough evasion that it isn't an auto include.

Aragornbromsson on G/W Double Strike

5 days ago

COUGARMEAT Thanks:) That is pretty much why I decided on the 4thAnafenza rather than the 4th Falconer, because she makes my double-strikers bigger and without her it is harder for the Falconer to make my double-strikers flying.

While Rogue's Passage would make it easier to get my creature through, my biggest issue is mana as I have a lot of double white costs, that it might slow me down a turn or two. I think I may need one more plains, as it is sometimes hard to get my Foremost and Recruit out on time, but I will give it a shot by taking out 3 forests for a plains and 2 Rogue's Passage and then play test it a couple times.

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