Rogue's Passage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Magic Origins Uncommon
Duel Decks: Jace vs. Vraska Uncommon
Return to Ravnica Uncommon

Combos Browse all

Rogue's Passage

Land

: Add to your mana pool.

, : Target creature can't be blocked this turn.

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Rogue's Passage Discussion

Panzerforge on Kaalia and her baddest servant ...

2 days ago

I've seen this done even worse with Rogue's Passage.

It received a look of disgust from most of the table.

If you're having problems with this kind of thing, Trap Runner is a fantastic card in white to stop nonsense like this.
(best way to fight nonsense is with silliness... Master of Cruelties comes in for the kill, and smacks his head on a tree branch.)

Leagallow on Return to Angel Car: Pimp My Ride Edition

3 days ago

Emeria Shepherd Good value recursionMother of Runes Super powerful protection, but less useful since she can't target your commanderSolemn Simulacrum Pure valueBurnished Hart Ramp, which is important in a mono-white deckSun Titan Strong recursion, particularly for low cost vehiclesThalia, Heretic Cathar Strong disruption on your opponentsEmeria, The Sky Ruin Basically an autorun in mono-whiteHigh Market Useful for preventing exile-removal so that you don't lose creaturesMyriad Landscape RampNykthos, Shrine to Nyx Autorun in mono-color decks (although you may not want it depending on how many artifacts you end up runningReliquary Tower Good value landRogue's Passage More value landTemple of the False God Value landDay of Judgment Cheap boardwipeMartial Coup Token-themed wipeWrath of God Better version of Day of Judgement (recommended to run both though)Path to Exile Autoinclude in all white decksReturn to Dust Very strong removalMartyr's Bond Good in token decks as a deterrent for opponentsOblivion Ring Strong temporary removalSkullclamp Super strong card draw in token decksSol Ring Best card in EDHSwiftfoot Boots Strong protectionSword of the Animist Decent rampElspeth, Sun's Champion Very strong white walkerAngel of Serenity Super strong removalDarien, King of Kjeldor Very strong token generatorElesh Norn, Grand Cenobite One of the best white cards in the game, broken as fuck in token decksHeliod, God of the Sun Token generator with a nice passiveIona, Shield of Emeria Straight BMMikaeus, the Lunarch Fantastic synergy with tokensWeathered Wayfarer Really good land fetching, particularly strong against green playersDarksteel Mutation Fantastic removal against commandersLuminarch Ascension Completely busted token generator, but paints a large target on youCaged Sun Busted mana doubler for mono-colorsGilded Lotus Good colored mana rockHedron Archive Good rockSensei's Divining Top Pure ValueThran Dynamo Strong rockWorn Powerstone Very strong rock (much stronger than it seems)Entreat the Angels Very strong token generatorTerminus Powerful board wipeCrib Swap Off brand swords to plowshares/path to exile, still definitely worth runningWhite Sun's Zenith Strong, re-usable token generatorBuried Ruin Artifact recursion on a landDarksteel Citadel Indestructible artifact landShrine of the Forsaken Gods VERY strong land for artifact decksThespian's Stage Land copierVesuva a different land copierUgin, the Spirit Dragon Best planeswalker in the game, particularly with artifacts

RamaLama on It's Not Easy Being Green

5 days ago

Okay, the_earl_0f_grey and Emzed, I haven't had a chance to playtest this revised deck yet, but as you can see, I've lowered the CMC by quite a bit. Unfortunately, that meant taking out some very good though high costed cards.

The new, faster cards I added are, Lotus Cobra, although I'm still not completely sold on that one, Crop Rotation, which will allow me to go grab the Rogue's Passage or Maze of Ith if the need arises, Bear Umbra, which probably should be here, Hermit Druid, just so I won't miss a land drop, Nature's Lore, which I do like better than Sakura-Tribe Elder, and the return of Mirri's Guile, a low costed favorite of mine that was previously in the deck.

The CMC for the deck has been lowered significantly, so the odds of me starting the game with a handfull of 7 drops should have been diminished.

If you guys want to critique the changes before I actually play a game with them, I'd be interested in your thoughts. I'm seriously thinking about getting an Azusa, Lost but Seeking, and your thoughts on adding that one would be welcome too.

He_Who_Hungers, I had Helix Pinnacle in the deck for a minute, but I ended up taking it out for a couple of reasons, but mostly because it's not an interactive, feel good way to win.

Revedeka on Generator Angel - Unique deck ...

6 days ago

Hey guys,

For the last 7 years or so I've had a mono-white angel deck which I always had a lot of fun playing with. The deck would change every couple of weeks/months based on if I could think of a better way to run the deck. I know it's not a tier 1 deck by far, and that's not the point, it's just some kind of angel tribal personal deck which I have spend a lot of time on over the years and it has been a lot of fun. Over a year ago I finally got into MTG a bit more seriously and found this site to build deck and do alot of fun stuff like making descriptions as pretty as possible. The latest version of the angel deck is this one:


Defence of the Angels -- (Generator Angel updated)

Modern Revedeka

SCORE: 49 | 47 COMMENTS | 18582 VIEWS | IN 43 FOLDERS


This version is pretty much pure control focussed, the base of the deck (which I would like to keep) is Extraplanar Lens together with mana cost cards. Originally I started using Extraplanar Lens because angels just costed so much mana generally. After a while I understood that it was a card you had to pretty much build a deck around, since it also costs a lot to play. I liked this version of the deck a lot, but I think it can definetely improve a lot. Again, it's an angel tribal so no tier 1, but it still needs to win as much a possible. Budget isn't that much of an issue.

For the new version of this deck I wanted it to be less focussed on control and more focussed on fighting and ending the game sooner. For the new deck, Cards I want to remove are:

-2 Avacyn, Guardian Angel

-2 Emancipation Angel (probably to sideboard)

-3 Wall of Omens

-2 Tower of Fortunes - Not sure yet, maybe I will keep this since I want the card draw

-3 Ghostly Prison

-1 Sphere of Safety

-2 Admonition Angel - Not sure yet

The deck without these cards is pretty much the core of the deck. I don't think I can remove much more, maybe Archangel of Tithes but I think that card is very powerful.

Now for the difficult part, the card which all seem really good and powerful, but I just don't know what to pick to keep it at 60 cards. These cards are:

Plains +4 - I would like to up the land total to 24 to ensure I will always have Plains

Admonition Angel - Im not sure If I want to keep this card, if I do I think I want to add 4 copies. Its very efficient, has great devotion and exiles creatures!

Baneslayer Angel - Would like to add 4 if im adding any at all, one of the most powerful and cost-efficient 5 CMC white cards ever printed, I think this would help the deck a lot, but it's very susceptible to removal.

Angelic Overseer - This card is much like Baneslayer Angel in certain ways. 5 Damage 5CMC flyer. Sure, Baneslayer Angel has lifelink and first strike and protection from 2 types that don't really matter, but I am only planning on running Angelic Overseer if im running at least 10 humans, meaning that the hexproof and indestructible are pretty much guaranteed. And if you ask me, I will always take a 5/3 hexproof indestructible flyer over a 5/5 lifelink firststrike flyer in the 5CMC spot, or am I wrong here?

Angel of Serenity - A 5/6 flyer that exiles 3 creatures when it ETB is great. However, the 7 CMC is not great, with the Extraplanar Lenses this deck runs, I could produce 6 mana at turn 4, so a 7 CMC card is just outside that peak. This is a shame, as I really like the card. However, in previous iterations of this deck, I always favoured Admonition Angel over Angel of Serenity since this deck was all about ensuring I would get Plains every turn. Now the deck still can do that even though I removed cards like Endless Horizons a long time ago, im still not sure if Admonition Angel is better. Admonition Angel is slow, but with an incredebily strong body, a 6CMC which means I can play it at turn 4, and it exiles all non-land premanents instead of just creatures. Im really unsure which one of these 2 is better. Maybe serenity' instant exiling is better, it can also target creatures in my graveyard to get them back in my hand, or vs some graveyard decks its great. However Admonition Angel will immedeatly return the cards back onto the field, while Angel of Serenity sends them back to your hand, which is better most of the time. Im not even sure if this deck needs and additional exiling effects, since it also runs 4 Path to Exile and 4 Quarantine Field.

Iona, Shield of Emeria - I would like to add 2 of these to the mainboard. Sure, it's kinda anti-fun to run it, but it's just so strong! I can play it at turn 6, or earlier if I can fetch or draw Nykthos, Shrine to Nyx and you win when you play her in uhm i dunno 90% of your games? This deck can produce insane amounts of mana, and I think I should use that even more to my advantage and play these insanely powerful cards that normally people would only play in some graveyard fetching strategy.

Emeria Shepherd - I'm thinking of adding 1 more to this deck, since together with Emeria, The Sky Ruin it's pretty good in this deck. The main reason why I would like to run 2 in total is that I was thinking of adding Smuggler's Copter as some early to mid game power, and card advantage. Then, If I discard some strong permanents, I can get them back easily. Not sure about this stratetgy yet though.

Student of Warfare - Were finally done with the angels im thinking about adding, so now the other creatures. These are all humans, which work well with Angelic Overseer. That was not on purpose, just all good early game cards in white seem to be human. Student of warfare is a great early game card, and can be a real threat in turn 2, as you can make it a 3/3 with first strike in that turn. I really love that this card can scale with how much mana this deck can make, it is both a strong early game as well as strong late game. Attracts removal so my angels can't get hit, great with Rogue's Passage and almost just as strong as one of the big angels late game. It also combo's well with another card I wanted to add, Smuggler's Copter. It can crew it easily. If im gonna run this, im thinking of 4.

Transcendent Master - One problem I ran into when thinking about changing this deck, and what made the selection of new cards very difficult, was that I was removing almost every early-mid game card in my deck. All 3 CMC cards that helped buy time for big creatures were lost, and after searching for a while, I thought this might be the perfect replacement. For 3 mana with two devotion to white, it is a normal 3/3 creature, which is.. ok I guess... But after spending 6 mana, which might be turn 4, it becomes a 6/6 with lifelink and with 12 mana, a 9/9 with lifelink and indestructible. This card gives me mid game protection, and becomes one of the strongest late game creatures in the deck. Attracts removal, which is ok, less removal for the other big creatures. Im not sure how many of these I should run if any at all.

Smuggler's Copter - I talked about this card a lot already, but I think this might also be some very good early to mid game presence that this deck needs. It also give me some form of card draw, which I really need. Can be crewed by cards like Weathered Wayfarer and Student of Warfare.

Ghirapur Orrery - Origianlly I had this card in mind as replacement for Tower of Fortunes. This deck has so much mana, it needs A LOT of card draw power to fully use it to its advantage. I eventually went with Tower of Fortunes for lack of a better alternative, as it could get me a lot of card for mana which I normally had enough of. However, with the deck' focus changed to be more dependant on lands, I thought Ghirapur Orrery might be good, 2 land every turn with Admonition Angel seems good on paper. However it comes with a lot of disadvantages. You have to play all your cards in order to get the card draw the next turn, and it also affects your opponent(s). Right now, I have no idea whether to take Ghirapur Orrery or Tower of Fortunes.

So as a little Summary, you can see the deck for yourself here:


Defence of the Angels -- (Generator Angel updated)

Modern Revedeka

SCORE: 49 | 47 COMMENTS | 18582 VIEWS | IN 43 FOLDERS


I was thinking of removing:

-2 Avacyn, Guardian Angel

-2 Emancipation Angel

-3 Wall of Omens

-2 Tower of Fortunes

-3 Ghostly Prison

-1 Sphere of Safety

-2 Admonition Angel

However, there are a lot of very good alternatives which all push the deck in different directions, and I would really appriciate how other people think about them:

Admonition Angel

Baneslayer Angel

Angel of Serenity

Student of Warfare

Transcendent Master

Iona, Shield of Emeria

Emeria Shepherd

Smuggler's Copter

Ghirapur Orrery vs Tower of Fortunes

Angelic Overseer

4 additional Plains

I undestand that this must be very difficult for other people to help with since it's such a personal and pretty unique deck, but any help, thoughts, suggestions, whatever are greatly appriciated!

DasTree on Your Loss is my Gain

1 week ago

Thank you all for the suggestions. I will have to pass on the Ajani, Caller of the Pride. I could just use his -3 ability off the bat to do slap some face around. One of the easiest things to do with this deck are drop Kokusho, the Evening Star and keep recurring him. I do like Tymna the Weaver. Will defiantly need to fit in here somewhere. Thanks.

I'm digging Blind Obedience. Hell yes. Why isn't Rogue's Passage already in here? Kind of like another EDH staple to me. Good call on Palace Siege. I'll make that swap. Thanks again for the comments.

dr3amsnatcher on Cavalry is on the way ($15)

1 week ago

This deck is pretty cool but knowing my friends they will just run past me with flying also a Rogue's Passage could work wonders in this deck in terms of win conditions

Holtzman on Cry, Havoc!, and let slip the Gobs of war

1 week ago

@MunchingAberration I started a list like that. Doublestrike and Menace value was the focus.

Assassin and Sharpshooter are higher cmc than I'd want to pay for in this deck.

Rogue's Passage is an auto-include. I'd add Kher Keep but I really need to hit on turn 2.

I like Widespread Panic I will add it . A friend has a Captain Sisay deck that this would annihilate. And it does surprisingly good against green too. All that land Search. Only drawback is Stranglehold nonbo, but there are no tutors so chances of getting both and having nothing else to play is slim.

Planar Chaos seems like a good chaos card. But it's really just a Red control card. I don't like cards that just stop/slow the game.

I LOVE Grip of Chaos but 6 cmc is really steep for this deck. I'm even considering taking Caged Sun out for that same reason.

Price of Glory is good, but War's Toll and Possibility Storm fill the same role and I prefer them.

I see the value of Word of Seizing. Grabbing their piece split second and stopping them for a turn sounds like an awesome play, but I don't foresee that opportunity presenting itself often enough to include it. Though i do think an Insurrection theme'd Grenzo deck would also be totally legit.

Thank you for the Input.

Holtzman on Cry, Havoc!, and let slip the Gobs of war

1 week ago

@MunchingAberration I started a list like that. Doublestrike and Menace value was the focus.

Assassin and Sharpshooter are higher cmc than I'd want to pay for in this deck.

Rogue's Passage is an auto-include. I'd add Kher Keep but I really need to hit on turn 2.

I like Widespread Panic I will add it . A friend has a Captain Sisay deck that this would annihilate. And it does surprisingly good against green too. All that land Search. Only drawback is Stranglehold nonbo, but there are no tutors so chances of getting both and having nothing else to play is slim.

Planar Chaos seems like a good chaos card. But it's really just a Red control card. I don't like cards that just stop/slow the game.

I LOVE Grip of Chaos but 6 cmc is really steep for this deck. I'm even considering taking Caged Sun out for that same reason.

Price of Glory is good, but War's Toll and Possibility Storm fill the same role and I prefer them.

I see the value of Word of Seizing. Grabbing their piece split second and stopping them for a turn sounds like an awesome play, but I don't foresee that opportunity presenting itself often enough to include it. Though i do think an Insurrection theme'd Grenzo deck would also be totally legit.

Thank you for the Input.

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