|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Magic Origins (ORI)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
: Gain .
, : Target creature can't be blocked this turn.
Price & Acquistion Set Price Alerts
|Have (35)||Supremespeed , gildan_bladeborn , Zhorus_The_Bauqret , TheRealPeaches , Spinalripper , duff87 , Fineontheoutside , Wolfninja , Va1mar , Wolfebladeelite , saj0219 , Kleptozaniac , ducttapedeckbox , Notepad95 , AlbinoLion , TheAnnihilator , goodair , Candyman949 , Bluboltar , TheRealSpecialK , Mortiferus_Rosa , orzhov_is_relatively_okay819 , RedSinR , failurechild88 , Lindough , DrPopular , Nemesis , mentor6 , TehDelta , kaikaitanner , thetechzombie , KB2187 , Borg0th , Epidilius , meowCat1234|
|Want (16)||Arcbounder , Liquicitizen , cybertop , Lordaether , cainedipp , king0fclubs , PRO-AUGMANDOO , itskevinmiller , jamiefosternz , flowersofevil , TiredTofu , Epoch5436 , kovellen , arthurxisde , mooseonwhiskey , rco|
Rogue's Passage Discussion
19 hours ago
I totally get that! Sounds like it's a good strategy. Maybe add in a Rogue's Passage for another unblockable choice?
Yeah, Darksteel kinda just popped into my head but it could be a neat experiment to run in this deck.
2 days ago
Some of the Stax pieces seem counter-intuitive. It probably relies more on your playgroup. The cards I feel seem too weak in this deck are colossal might, and howl from beyond. Is colossal enough for a one time use, and is howl too inefficient without trample? Have you considered Rogue's Passage , and Kessig Wolf Run
3 days ago
For the zombie theme, Grave Crawler will also be better for you in this deck than Reassembling Skeleton . You could also include Cover of Darkness and Kindred Dominance . Undead Warchief will help you recast your commander when he is inevitably removed, and powers up your deck, to boot.
As for other removal, Something like Festergloom is going to be low-impact, so you'd be better off running Decree of Pain . Hero's Downfall is an easy upgrade to Murder , and Bojuka Bog and Nihil Spellbomb are easily better than Tormod's Crypt and Vile Rebirth . Gate to Phyrexia is a good card to include in mono-black, especially with the ability to churn out 2/2 zombies.
As for lands, I'm sure you've already considered it, but you've still got room in the budget for Cabal Coffers . It's never going to be a bad investment with the growing popularity of Commander. I would also go for Shizo, Death's Storehouse . It will be better than Rogue's Passage . You should seriously consider how many non-swamps you want, too, with your commander. What do you have that is going to draw you over seven cards to make use of Reliquary Tower ? Temple of the False God is awful. If you have an opening hand of two swamps and Temple, what do you do if you don't draw a third land? Also, if you're running tutors for your Cabal Stronghold , as often as not, you're going to lose that extra mana by having one less swamp out, anyway. Evolving Wilds and Terramorphic Expanse aren't doing you any favors. The deck thinning is negligible in a 99-card deck, and your commander has built-in flood protection.
4 days ago
I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.
That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming
First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable
5 days ago
Also, Rogue's Passage is a pretty decent land if you can't get in easily.
Finally, Sepulchral Primordial can get some value from those discarded cards.
6 days ago
Other people have said a lot, so I'll focus on lands: I'd consider Path of Ancestry . At my count, you're running 11 creatures that trigger it, Also, Command Beacon is a way you can get around how heavily your deck relies on the commander and the risk he gets removed. The same goes for Homeward Path . Also, I noticed you're running Shinka, the Bloodsoaked Keep and Rogue's Passage . Shizo, Death's Storehouse goes very nicely, here. The other land I would seriously consider, especially since it just tanked in price after the reprint is Phyrexian Tower .
The other big thing I noticed here is that you have a LOT going on, which is sweet, but you might want some redundancy. For example, in addition to Grim Haruspex and Harvester of Souls , add Midnight Reaper .
1 week ago
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
2 weeks ago
@Older20 Yeah, this deck was basically designed to be as redundant and consistent as possible to deter my opponents from attacking me. I like how it looks, at least for now.
The Rogue's Passage is an interesting thought for me to consider, though, I must say. I'll most certainly consider it. :)