Rogue's Passage

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Magic Origins Uncommon
Duel Decks: Jace vs Vraska Uncommon
Return to Ravnica Uncommon

Combos Browse all

Rogue's Passage

Land

: Add to your mana pool.

, : Target creature can't be blocked this turn.

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Rogue's Passage Discussion

KillerBandGeek on Vraska Assassins

4 days ago

Rogue's Passage combos really well with Vraska's assassins

seshiro_of_the_orochi on Vraska Assassins

4 days ago

Rogue's Passage to definitely get vraska's tokens in?

jkolb712 on Wheel or No Wheel with Mizzix and the Locust God

6 days ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

DarkMagician on Help Explaining

6 days ago

dbpunk They're all alternate ways to lock my opponents out of the game. Linvala has the advantage of shutting down opposing creatures activated abilities (including preventing my opponents from tapping their land) but Elesh leaves them in a worse state should they find a way to break the combo and nurfs attacking creatures pretty well. I like the Avacyn combo with Rogue's Passage, one hit and the game is practically sealed.

TheHamster on Fun with morph

1 week ago

I'd throw in a Kessig Wolf Run to give trample for when you cant find your Rogue's Passage since chances are you'll have enough counters on animar to do lethal anyways by the time you want to voltron also run a Tolaria West to beable to grab which one you need since you arn't really in tutor colors. if you want a budget tutor option you can run Guided Passage for the tree worst cards in your deck on average. which is still netting you three cards for 3 mana + you wont draw into them later. In multiplayer as well you can kind of politic your way with it as well like "hey, i've got a card in here that will deal with this situation"

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