Rogue's Passage


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Magic Origins Uncommon
Duel Decks: Jace vs Vraska Uncommon
Return to Ravnica Uncommon

Combos Browse all

Rogue's Passage


: Add to your mana pool.

, : Target creature can't be blocked this turn.

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0.01 TIX $0.7 Foil


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Rogue's Passage Discussion

Argy on Gods, Fish, Swords, and Dreams

8 hours ago

If you like to make things Unblockable then you might want Rogue's Passage.

Rhystic Study helps with draw.

I don't really understand why you are running As Foretold, when you only have one Instant.

The whole idea of that card is to let you play Instants for no cost on each turn your Opponents turns.

Speaking of, since you're in Blue I would highly recommend some Counter spells. My favourites are Counterspell, Deprive, Force of Will, and Mana Drain, although that last one is very pricey.

There are lots of cheaper ones such as Dissolve.

I think you are running WAY too many Artifacts, and hardly any of them help you Ramp.

I would remove all but a couple of the better Swords, and replace them with Worn Powerstone, Thran Dynamo, and some of the Counter spells I mentioned.

Another fun Commander Creature is Pearl Lake Ancient. It is quite easy to protect in the late stage.

Of course I don't know your play group. This deck may be perfect against them if it is quite casual.

Chandrian on Casting Spells

2 days ago

Coming back after having looked at the deck a bit more.

I think you can cut on the hate cards. You have a lot of counterspells, I'd cut the ones that aren't as good in EDH as in other formats. For example Clash of Wills, in EDH players usually tend to have more mana, so most of the time they'll be able to play that "x" cost without trouble.

Your manabase could use some help. I'd play some duals and utility lands. For example Thornwood Falls, Botanical Sanctum, Simic Guildgate, they'll help you to easier reach your requirements for double of the same manacost. Utilitylands like Rogue's Passage help your creatures get through or in the case of Arcane Lighthouse allow you to get around some protection on your opponent's creatures.

To really take advantage of Rashmi, Eternities Crafter without having to make the deck too much instant-based, I'd play Alchemist's Refuge, this will allow you to cast non-instants at instant speed.

You should run some more manaramp, for example Cultivate and Kodama's Reach place lands into play and in your hand, advancing you easily. This is the biggest problem I have with Attune with Aether in EDH as it puts the lamd in your hand and so doesn't ramp you. Most lists aslo play Sol Ring in EDH because it makes for a nice jump in available mana.

Containment Membrane isn't good in EDH as there are enough ways to untap or blink permanents and enchantment hate is out there too.

Alcarin on Melek, Izzet Voltron

2 days ago

Very creative deck! I love Izzet, and this seems like an unexpected way to run it. The downside I think would be that everyone would probably gun for you right from the start. Do you find that?

Really like your idea of Djinn Illuminatus and Prescient Chimera.

Here are a few suggestions:

Triton on Tromokratis is CRACKIN' Skulls!

2 days ago

Nykthos, Shrine to Nyx and Rogue's Passage for more ramp, and a means of making Tromo unblockable. Sword of the Animist is equipment and ramp, and Strata Scythe provides a nice boost of power. Thassa, God of the Sea is pretty good in the deck for unblockable. Hope this helps!

NV_1980 on Rakdos the Defiler

2 days ago

I like this deck. It's straightforward, has some nasty surprises for opponents and therefore scores high on what I would call my 'fun-index' :) I particularly like the cards you've added to make sure your creatures have haste.

All I would recommend is adding some more recursion (besides Phyrexian Reclamation, or is this what you meant with 'Kamikaze style'? :)). You don't want to run out of cards as fast as your opponents do. At least something like Elixir of Immortality would help. Ow, and before I forget, add something that makes Master of Cruelties unblockable, like Rogue's Passage.

Anyways, a deserved +1! I'd appreciate it if you could take look at one of my decks and tell me your opinion :)

golgariizzet on Mizzix Theft and Spellslinging

2 days ago

Kraum, Ludevic's Opus would be good for card draw, Melek, Izzet Paragon for spell copying,Nivix, Aerie of the Firemind, Rogue's Passage are solid lands for this kind of deck, Arjun, the Shifting Flame could be good i like it, Spellheart Chimera is another good one, Arcanis the Omnipotent is amazing so is Dominus of Fealty, Satyr Firedancer,Uyo, Silent Prophet and Sakashima the Impostor. i think your land count is a little high i would go more like 33-35 and i personally don't think you need izzet signet so many or your spells are going to be free or super cheap. i turned my mizzix deck into a board wipe piss everyone off deck. Destroy Joy

Teufell on Looking for a a way ...

4 days ago

Hell, so I recently finished a hapatra EDH deck. I am looking for ways to protect her from harm while allowing her to attack without being blocked.

So far I cam up with Rogue's Passage, Whispersilk Cloak and Prowler's Helm. Anyone else got any other cards that fit this description?

I am also trying to think of a way to use Darkest Hour with some permanent protection from black. But I have no cards to cast that protection, nor do i know nay...

Chandrian on Gruul Smash

4 days ago

Nice list, definitely +1 from me.

As recommendations, I recommend Arlinn Kord  Flip, because all her abilities are interesting. Another Gruul Planeswalker that's very good is Xenagos, God of Revels.

You could trim down the land count to 37 lands I think, also you're playing 2 colors, so unless a land that ETB tapped grants you some nice ability, I would try to avoid them as you shouldn't really have mana issues (I am not a fan of the hideaway lands).

Maybe play something like Kodama's Reach and Cultivate to increase early game ramp.

You could play some utility lands like Kessig Wolf Run and/or Rogue's Passage.

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