Rogue's Passage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rogue's Passage

Land

: Add to your mana pool.

, : Target creature can't be blocked this turn.

Price & Acquistion Set Price Alerts

C17

CN2

C15

Ebay

Recent Decks

Rogue's Passage Discussion

t3hdarkness on Silas & Akiri - artifact rage

19 hours ago

I think you've gone overboard on mana rocks. From what I see, if you just want to deliver command damage, how about more treasure token producers and cards that make cheap artifact tokens. Deadeye Plunderers, Revel in Riches, Ruthless Knave, and Treasure Map  Flip would provide the tokens while making another victory condition. Mechanized Production works with those tokens too. Key to the City, Rogue's Passage, Whispersilk Cloak, and Trailblazer's Boots let you hit with Silas and Akiri.

If you'd prefer tokens that can block there's also Genesis Chamber and Myr Turbine. (For extra Fun, Genesis Chamber + Norin the Wary )

Kyrinoz on Politics Schmolitics

3 days ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

6 days ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

Kilrane on Life of the Party

1 week ago

plasmor99 I don't know if this deck suffers from a lack of enchantments as they are over >20% of my non-land cards. I'd love to have Moat but that is way, way out of my budget. I'll probably never own a copy. If anything I'd have to go with the baby Magus of the Moat. Thank you for the critique of my deck it has made it a lot more sustainable in the late game. The first card that I notice is under performing is getting replaced with Mana Tithe.

TheRedGoat I don't mind being a prison deck with life gain shenanigans I think that'd be pretty sweet. We're lacking a control player in our meta. Evra, Halcyon Witness would be crazy good. I'll have to figure out what to take out and maybe put in some stuff like Rogue's Passage. Commander damage isn't "rare" but most people rely upon comboing out. Congregate was added because of the prevalence of tokens in my meta.

Kingtalk on RG - Xenagos, God of Revels

1 week ago

Maybe consider Dragon Throne of Tarkir and Mage Slayer as equipment. I'm also a fan of Siege Behemoth and Archetype of Endurance. Also maybe Prey Upon instead of Pit Fight, I have rubblebelt raider in my tech as well and it does a lot of work. Also maybe worth throwing a Whispersilk Cloak or Key to the City in there as well as a Rogue's Passage

raborj on Flip Yourself

1 week ago

Really cool concept and I look forward to playing against this.

Chance Encounter is awesome, and thats a quick wincon. But I think Frenetic Efreet is a must have as well.

Some cards to stay alive and keep your deck competitive in the meantime: Cyclonic Rift , Hour of Devastation , Spell Swindle

Rogue's Passage , Aqueous Form, Cloak of Mists , Hot Soup , Whispersilk Cloak are some options to get in if you get Okaun, Eye of Chaos huge.

The Locust God is a good option to take advantage of Zndrsplt, Eye of Wisdom on drawing a card.

Zndrsplt's Judgment , Goblin Game , Creepy Doll for flavor.

And 3-5 more bounce cards and counterspells to keep yourself viable.

Disrupt Decorum , Tide of War Puppet's Verdict

Sol Ring , Izzet Signet , Swiftfoot Boots , Rhystic Study to ensure viability .

I'll try to take another look later.

Paranoiac on EDH: Balan & the Worldslayer! *RETIRED*

1 week ago

Point taken :). I do like the idea of including Gift of Immortality. How well/consistently does the deck ramp mana? What do you think about a Weathered Wayfarer to help tutor out a land like Rogue's Passage?

Torpor Orb seems like a good include since artifacts generally tend to stick around longer than creatures.

I also like Austere Command for the flexibility it might offer you when up against decks with things like Grave Pact effects. Then there is Scourglass and the expensive Soulscour.

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