Rogue's Passage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Jace vs Vraska (DDM) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Rogue's Passage


: Add to your mana pool.

, : Target creature can't be blocked this turn.

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Rogue's Passage Discussion

Scion_of_Darkness on Mono green hydra tribal deck

1 day ago

Bad news: Hydra Omnivore and Burgeoning aren't Modern legal.

Good news: I play what I want, too. Moving on.

As long as you're not sticking strictly to Modern, Berserk has been reprinted and can be picked up way cheaper than it used to be. Throw that on a Hydra Omnivore. Or a Blade of Selves!

One thing I see is that you have to many Hydras and not enough mana. I would recommend loosing Primordial Hydra, bring Polukranos, World Eater down to 1 copy, and not use Rishkar, Peema Renegade. You wouldn't want to be tapping huge Hydras for a piece. Consider going with a Elf mana core like Mystic elf, Elvish Archdruid and Priest of Titania. Switch out the 4xTreetop Village for 2xNykthos, Shrine to Nyx and 2xRogue's Passage. Also Genesis Wave (and Genesis Hydra)!

skroes on Yahenni EDH

1 day ago

Check out my Sheoldred list here as I can probably trim down your mana costs with creatures. The expensive part of the deck is the mana base: Mono Black Sheoldred

I agree the land count is too low for casual. Quality lands to add are: Bojuka Bog, Mortuary Mire, Rogue's Passage, Arch of Orazca

Black also has mana doublers and discount cards such as Crypt Ghast, Magus of the Coffers and cards like Bontu's Monument and the before mentioned Jet Medallion that will help your curve.

Definitely want to center more cards around making players sacrifice creatures. Demon of Wailing Agonies is a great compliment to Yahenni and cards like Drana, Kalastria Bloodchief and Reaper from the Abyss are good controlled forms of creature based spot removal.

Hope this helps!

raavus_funkmaster on Aggro Mill 2.0

5 days ago

I have another list which ran Consuming Aberration in addition to Essence Harvest and Rogue's Passage as means of getting the damage through if need be. Damage that got buffed through mill was the primary wincon there with milling them out being a secondary. In this case I was trying to reverse those roles. Thing in the Ice  Flip is a very fun consideration for an aberration list though, I might try to slot it into the other one some time for funzies

chadsansing on Sun Quan, Lord of Draw

5 days ago

Kindred Discovery, as mentioned above, for sure. Maybe Alexi, Zephyr Mage as a back-up Rift. More counter magic. A Rogue's Passage. And probably more rocks + the Dramatic Scepter combo to draw your deck, make infinite mana, and win with Voltron or serially milling out your opponents with Blue Sun's Zenith.

Have fun!

NV_1980 on It's Stompin' Time!

6 days ago

Hi Jacka2813,

Thanks a bunch for your comments and upvote.

Hamletback Goliath is a great idea. What I like most about him, is that he also grows whenever a creature appears on an opponents' side. His most important drawback, is that unless he has support from some sort of trample-enabler, he can be blocked by a 1/1 chump. The deck does contain some of these enablers though. I could even replace a basic land with a Rogue's Passage and make him unblockable that way (as well as a host of other creatures). I'm going to think on this for a bit; also on what I would cut should I decide to add him.

Dragonlord Atarka and Bogardan Hellkite are cool as they sort of double as damage-sorceries. However, I believe the deck currently contains more powerful nukers atm that I'd rather use (Angel of Serenity, Balefire Dragon and the eldrazi's). Still, I'll keep this in mind though in case the deck somehow needs to become more nuke-heavy.

Thanks again.

Delta-117 on Play lands, draw cards

6 days ago

Ulvenwald Hydra perhaps could be useful here. A land I would also include in the deck for this creature would be Rogue's Passage.

Maze of Ith, Eye of Ugin, and Nykthos, Shrine to Nyx are other lands I would consider here.

GrizzL on Rafiq of the Many

1 week ago

Thanks kamelyan for your comment and suggestions.

So first things first. As i said in the description, I actually have played most of the cards you mentioned/suggested. At the very beginning, when I made the deck, I actually ran all the swords and couple of other equipments, such as Loxodon Warhammer. I also had pretty much all of the multicolor enchantments from the cycle, where Shield of the Oversoul is from. Problem only was, that if rafiq got removed, or I drew mix of swords with protections and multicolor enchants, I couldn't use use both of them, since they countered eachother. So eventually I decided to run very specific equipment package, only to support voltron, not to power it up. Also equipments are re-equipable (WOW) compared to kinda one-time-use auras.

Then for the creatures and other cards. I've, again, played all of them. I just found, that with voltron-deck Battlegrace Angel is irrelevant, because lifegain and +1/+1 are too significant buffs, since you want always be ahead on board and thus you will most of the time stay ahead in life aswell (yes, there is Baneslayer Angel in the deck, but that is from pure flavor reasons :D). What comes to the other exalted cards you mentioned, again, I found that you want to be ahead on board and Cathedral of War is just too slow (it produces colorless mana AND becomes into play tapped). Same with Giltspire Avenger, just too slow and interactive. You always want to be the aggressor. Play cards like Trygon Predator or Rhystic Study for 3 mana for instant effects on board and enemy gameplay, be proactive

And to the last card. Shadow Rift is actually pretty sweet surprise effect. It also cantrips, which is huge. It still is only one time use AND still blockable. If you compare it to already 2 existing cards in my deck, Thassa, God of the Sea and Rogue's Passage, which both are effects that carry over multiple turns and Thassa kinda cantrips every turn with scry and has a possibility to be a creature, I just dont see any reason to play less effective unblockable-effects, than already existing ones.

Oh, and considering your suggestions, what cards i should be replacing? I'd like to hear you comment and thoughts about that (you know, i cant have more than 100 cards in CDMR-deck).

But anyways, thanks for your comment. I'll check your deck out just in a moment.

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