Golgari Rot Farm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2015 Common
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Duel Decks: Izzet vs. Golgari Common
MTG: Commander Common
Ravnica: City of Guilds Common

Combos Browse all

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

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Have (3) PTsmitty , Grantley91 , 2austin5
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Golgari Rot Farm Discussion

PookandPie on White Power

1 week ago

Drop Karoo (which is actually disadvantageous for you, unlike the Ravnica bounce lands like Golgari Rot Farm, because the land has to specifically be untapped) for Myriad Landscape. Kor Haven is a Maze of Ith that actually produces mana- so that should be worth a look- perhaps over New Benalia.

You could easily remove a couple of lands, going down to 39 or 38, and include more mana rocks and ways to find lands. This would smooth out your early game a little bit and let you establish more quickly in the games you draw multiple rocks (Marble Diamond and Coldsteel Heart aren't bad options, but Mind Stone is good too since you can crack it later on for a card when you feel you no longer need it).

Teufell on Is it possible to add ...

2 weeks ago

Hello, I built a deck focused on placing +1/+1 counters on my creatures. Recently I came across Corpsejack Menace, i think this might make my deck stronger, and maybe a little bit faster. The question is, will it work? i have some ideas, maybe i should cut some weaker cards and add it, while adding something like Golgari Rot Farm

Here's my deck: BIIIIRRLLLLLLL! Yeah..It has a stupid name...considering the fact that the idea for this deck came from a stupid video...

PTsmitty on orzhov_is_relatively_okay819

3 weeks ago

Hey, that trade looks good to me. I do want to warn you that the Putrefy and Golgari Rot Farm having a few edges due to being played without sleeves. I can provide pictures if needed. I also adjusted set of the cards to represent which ones I have. This is Tainted Wood is the dual decks version, which is a little higher in price. Since the other cards show signs of being played I am not worried about the price being higher than the other versions you found. Just let me know how you would like to progress further. Also, just wanted to verify you life in the US, right?

hyperlocke on Experiences With Temples

1 month ago

@Spatialdebris: Golgari Rot Farm and the rest of this cycle are sometimes referred to as "Karoo lands".

Dreyvor on Make Like a Tree and Leaf

1 month ago

-1 Doom Blade +1 Putrefy : Much more flexible single target removal slot.

-1 Grim Contest +1 Mortify : Same idea as Putrefy, much more flexible card that ensures the creature you want to die does so.

-1 Ayli, Eternal Pilgrim +1 Ikra Shidiqi, the Usurper : If the idea is to get as aggressive as possible than Ikra is a much better option for life gain than Ayli. Ayli thins your board to gain life and Ikra just needs to connect with a player to allow you not to have to worry about the crack back from other players.

-1 Wrath of God +1 Retribution of the Meek : This could be a better option for your deck to leave the board state not only more manageable if in a bad position, it costs one less white and misses most of your creatures.

+1 Lignify Would be a cool include for spot removal that stays on theme. The other benefit is that you can lock someones commander out of the game until they find enchantment removal, this can be better than just allowing them to put the card back to the command zone.

Lands:

-1 Blossoming Sands OR -1 Selesnya Sanctuary +1 Sunpetal Grove : The tempo loss is real with these lands when there is a better alternative.

Also -1 Scoured Barrens for +1 Isolated Chapel : The tempo loss is real with these lands when there is a better alternative.

-1 Jungle Hollow OR -1 Golgari Rot Farm +1 Woodland Cemetery : The tempo loss is real with these lands when there is a better alternative.

I would also consider putting in +1 Windswept Heath for -1 Krosan Verge. The tempo loss from Verge coming in tapped can hurt while the fixing of Windswept can be nice being able to go grab an off color fetch if you are missing a black source.

-1 Reliquary Tower for +1 Arcane Lighthouse You could also consider putting in if you are having problems with Shroud or Hexproof. It can also be used as a political bargaining piece around the table. Functionally you could replace it with

Matthew_Minor91 on So I heard you like counters

1 month ago

also, bounce lands like Golgari Rot Farm are no good with the amount of land destruction seen in edh.

shocks are fun. if you got the money for them, get fetches. If not, the temple lands are nice, along with buddy lands.

Watch your quantity of tap lands. Though curve usually permits for ~5 tap lands, I wouldn't go above ten.

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