|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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|Want (4)||Turtlelover73 , moonmonster , Portwood , georgehades|
Golgari Rot Farm Discussion
on Elven Ooze
1 week ago
Why do you have Golgari Rot Farm? Seems really bad here. I'd think you want all for your lands to enter in untapped, as you want to cast all of your spells in time (otherwise you significantly fall back). I suggest going to the full 4 Blooming Marsh, and some amount of Overgrown Tomb. You need that mana to be untapped.
In addition, you have too many black cards in your sideboard for your current Mana base. As it is now, you only have 5 black mana sources. That is way too few. For what you have, you should honestly be at 12 black sources. For example, keep Cavern, add Gilt-Leaf Palace, keep Blooming Marsh, and then probably 2-3 fetches and 1-2 Overgrown Tomb, have the rest as Forest and maybe a copy of Unclaimed Territory . There is a potential good mana base.
If you have any questions, let me know.
1 month ago
Yes you can play it on turn 1- The trigger happens when it enters the battlefield; that means you have 1 land on the battlefield, A Golgari Rot Farm so it would bounce itself.
1 month ago
Golgari Rot Farm requires you to return a land you control to it's owner's hand. If I do not control another land, can I still play this card? Any help is appreciated.
1 month ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
1 month ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
2 months ago
Hey there as promised earlier, here are my suggestions. I will suggest what to take out and possible replacements for each.
(Take out these)Nissa, Voice of Zendikar, Kiora, Master of the Depths,Mystic Barrier, Isperia, Supreme Judge, Dictate of Karametra, Jace, the Living Guildpact, Creeping Renaissance, Garruk Relentless, Praetor's Counsel, Spreading Plague, Ob Nixilis of the Black Oath, Sorin, Grim Nemesis, Primal Surge, Citadel Siege, Jace, Memory Adept.
Also in terms of lands remove: Elfhame Palace, Orzhov Guildgate, Selesnya Guildgate, Tranquil Expanse, Golgari Rot Farm, Selesnya Sanctuary, Azorius Chancery. I could suggest a lot more like Thornwood Falls among others but I feel your wanting to keep the land base fairly budget still correct?
Now let me suggest some replacements...
Cyclonic Rift, Teferi, Temporal Archmage, Supreme Verdict, Anguished Unmaking, Sphere of Safety, Norn's Annex, No Mercy, Sol Ring, Astral Cornucopia, Fellwar Stone, Gilded Lotus, Spike Weaver, Exploration / Burgeoning, Venser, the Sojourner, Merciless Eviction, Skyshroud Claim, Mana Reflection, Rhystic Study, Sylvan Library, City of Brass, Reflecting Pool, Forbidden Orchard, Mana Confluence, Murmuring Bosk, Path to Exile, Swan Song, Disallow, Catastrophe, Mystical Tutor, and Demonic Tutor.
I better cut this to an end here, as I still got to look at your other decklists. But if you are wondering about any of my suggestions here / and or what to add if any from among my suggestions then just let me know!
2 months ago
Permafrost Orb of Dreams is a huge play maker in this deck with Amulet of Vigor effectively slowing the game to where i gain massive advantages. Sidisi was originally in my list of cards to add to this deck and may still get into the deck. I may remove Thoughtseize as it has done its job in the prototype of this deck, and can now be removed. Amulet/Orb is something that helps me out with the placing of a Golgari Rot Farm in the deck (to be announced). This weekend I'll be implementing a new card or two into the deck, mainly from my sideboard into mainboard. The Abyss and Nether Void make there way into the deck now. Along with this, I'm throwing in Torment of Hailfire as a win condition. Hymn to Tourach is extremely beneficial when playing the political game (like my LGS does) but I definitely see where it can come out. Especially if I want to play cards like Mind Twist some time in the future. Mind Shatter will be hitting this decks mainboard tonight as well to cripple big threat decks.Garruk Wildspeaker or Nissa, Worldwaker? I think Nissa wins a place in this deck over Garruk as she can fetch the basics (If i dont already have all my basics in play) I find that I should be adding an effect like Seedborn Muse into the deck as well to gain advantage over the board in stacking.I did consider Epic Struggle for this deck, however felt it would be too slow. With the mana acceleration, I also considered Omnath, Locus of Mana as a hard beater but determined that he was more of a situational card that does nothing for the mana that he hordes. It's been determined that this kind of deck does not like to leave mana open during players turns.
Arbor Elf why remove Arbor? It untaps a forest that may be needed to get pieces. It actually helped me win a game last night. lol (I was land screwed)
3 months ago
Evolving Wilds and Golgari Rot Farm can both be swapped out for normal basic lands.
Apprentice Necromancer is one of the best 2 drops for Meren, he is only like $1.75 or something.
Protean Hulk is I am sure you are aware, extremely broken in Meren.
Green Sun's Zenith is a great fetch card and shouldn't be to much.
Let me know if you like some of these ideas and I can help you fill out some other places. My Meren deck is mainly a combo deck and I started out with a bunch of creatures like you, then lowered it down to only 24. Hit me up anytime!