Golgari Rot Farm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

IMA

C16

C15

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Recent Decks

Golgari Rot Farm Discussion

multimedia on Fungal Toe

5 days ago

Hey, spells that make Saps at instant with convoke are very good: Sprout Swarm and Scatter the Seeds. Sprout Swarm also has buyback with enough Saps or other green creatures you can continuously make Saps at instant speed. Because convoke works with creatures who first ETB you can tap Saps who are created the same turn their created to pay for a spell with convoke. This can be borderline busted with cards that double tokens like Doubling Season. It's a very strong mechanic with token strategies.

Chord of Calling is the best spell in Commander with convoke, but it's not budget, but if you're willing to splurge a little than I also recommend it. Yavimaya Sapherd is a good three drop with Saps. It's a Fungus and it creates a Sap when it ETB. Regal Force is great budget green draw especially with tokens or other creature heavy strategies like Elves.

There are several budget Golgari dual lands in Commander and even though some ETB tapped that's still better than playing 28x basic lands in the manabase. These dual lands can give you more color fixing to make sure you can consistently make both green and black.

Consider these dual lands:

Good luck with your deck.


Tape_Deck on Black and Green Weenie Swarm

2 weeks ago

you'll probably like Symbiotic Wurm, Nantuko Husk, Scute Mob, Skylasher, and Mazirek, Kraul Death Priest since they all fit the theme, colors, and synergize well with your other cards. As for budget lands, I suggest Evolving Wilds, Jungle Hollow, Terramorphic Expanse, and Golgari Rot Farm. Good luck finding all the cards you need and welcome back to magic!

lml4571 on Mazirek, My Love

1 month ago

So, funny enough ive already tried every single one of those cards except Phyrexian Arena. I personally like bigger bodies so that is why im running Thrashing Brontodon and Sylvok Replica. I find it more useful for late game and theyre abilities only cost 1 to activate. Im currently seeing if Zulaport Cutthroat or Falkenrath Noble performs better. In my meta, Blood Artisttype effects are vastly superior. I definitely agree that Golgari Rot Farm could probably come out and that would be a good replacement for the Sol Ring that i decided to stop running. Im always testing cards out so in this current version Walking Ballista and Whispersilk Cloak are being tested and they could be replaced with Wayfarer's Bauble and Rampant Growth. Thanks for the reply

tylorlilley on Mirri's Mazes (Mirri, Weatherlight Duelist EDH)

1 month ago

For future reference: these are the dual lands I try to run in my two color decks, in case you decide you want to cut all those comes-into-play-tapped guildgates and such you still have listed from the precon. This goes for Slimefoot too; basically this is the "secret sauce" for the starting point for any two color deck I use:

1x Shockland Temple Garden, Overgrown Tomb

1x Bounceland Selesnya Sanctuary, Golgari Rot Farm

1x Painland Brushland, Llanowar Wastes

1x Scryland Temple of Plenty, Temple of Malady

1x Fetchland Windswept Heath, Verdant Catacombs

1x Filterland Wooded Bastion, Twilight Mire

And also:

If the deck is "fast", 1x Fastland Razorverge Thicket, Blooming Marsh

or

If the deck is "Slow", 1x Manland Stirring Wildwood, Hissing Quagmire

And then the rest is basics and a few colorless utility lands. I pretty much always run an Exotic Orchard and a City of Brass/Mana Confluence as well, but those are less necessary in a two color deck so I wouldn't prioritize it. There will still be special exceptions; for example, I also run Krosan Verge anywhere I can stick it, but that land only exists for the GW color pairing. A good mana base can go a long way to making your deck run smoother! So be sure to put some thought into that aspect of things as well.

Wubyxx on Shaman of the Pack Elves

1 month ago

I play Abzan Elvish Throne I would change the 2 Golgari Rot Farm and Llanowar Wastes for x4 Blooming Marsh. The Sylvan Messenger are too slow since they just add the elves to your hand and cost 3g Lead the Stampede cost 2g put let's u look at 5 cards and add them to your hand or rock Collected Company 3g look at 6 put 2 in the battle field flipping 2 shaman of the pack for 4 mana at instant speed is a game changer Heritage Druid is amazing play it turn 1 Dwynen's Elite turn 2 gives you another 3 mana for Elvish Archdruid speeding you up and buffing your guys for consistent turn 4 kills

enpc on Mazirek, My Love

1 month ago

A few budget improvements you could make to help with the speed of the deck:

Flooremoji on Shaman of the Pack Elves

1 month ago

The Golgari Rot Farm can slow you down early, but I guess it gives you a extra land in your hand. Heritage Druid is good for tokens. Hope this helps!

Feyamius on Hapatra & The Attack of the Snakes!

2 months ago

I really like the Bloodspore Thrinax in this deck. But I'd cut kind of every other +1/+1 counter card. The Thrinax lets your new snakes come into play bigger and lets every creature neutralize some -1/-1 counters put on them to get more snakes, which is awesome. But the other +1/+1 enablers aren't strong enough to keep up with the -1/-1 synergy of this deck.

You could find a way to get Hapatra through, e.g. Whispersilk Cloak or Key to the City. Some ramp will be useful as well, the usual suspects would be Fellwar Stone, Golgari Signet, Golgari Cluestone, Commander's Sphere, Cultivate, Kodama's Reach, Rampant Growth.

Rupture Spire and Transguild Promenade are strictly better than Survivors' Encampment and Unknown Shores, but you really don't even need them in a two-color deck. Try Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady. Terramorphic Expanse is a second Evolving Wilds, Opal Palace and Path of Ancestry should be auto-includes in a budget deck.

Oran-Rief, the Vastwood and Grim Backwoods should be nice functional lands in this deck as well. And speaking of dying snakes for card draw: Skullclamp.

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