Golgari Rot Farm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C16

C15

MM2

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Recent Decks

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Golgari Rot Farm Discussion

Delta-117 on Super Friends Commander/EDH

3 weeks ago

Hey there as promised earlier, here are my suggestions. I will suggest what to take out and possible replacements for each.

(Take out these)Nissa, Voice of Zendikar, Kiora, Master of the Depths,Mystic Barrier, Isperia, Supreme Judge, Dictate of Karametra, Jace, the Living Guildpact, Creeping Renaissance, Garruk Relentless, Praetor's Counsel, Spreading Plague, Ob Nixilis of the Black Oath, Sorin, Grim Nemesis, Primal Surge, Citadel Siege, Jace, Memory Adept.

Also in terms of lands remove: Elfhame Palace, Orzhov Guildgate, Selesnya Guildgate, Tranquil Expanse, Golgari Rot Farm, Selesnya Sanctuary, Azorius Chancery. I could suggest a lot more like Thornwood Falls among others but I feel your wanting to keep the land base fairly budget still correct?

Now let me suggest some replacements...

Cyclonic Rift, Teferi, Temporal Archmage, Supreme Verdict, Anguished Unmaking, Sphere of Safety, Norn's Annex, No Mercy, Sol Ring, Astral Cornucopia, Fellwar Stone, Gilded Lotus, Spike Weaver, Exploration / Burgeoning, Venser, the Sojourner, Merciless Eviction, Skyshroud Claim, Mana Reflection, Rhystic Study, Sylvan Library, City of Brass, Reflecting Pool, Forbidden Orchard, Mana Confluence, Murmuring Bosk, Path to Exile, Swan Song, Disallow, Catastrophe, Mystical Tutor, and Demonic Tutor.

I better cut this to an end here, as I still got to look at your other decklists. But if you are wondering about any of my suggestions here / and or what to add if any from among my suggestions then just let me know!

Shadowz6677 on Nath's Palace of Stax [cEDH]

4 weeks ago

Permafrost Orb of Dreams is a huge play maker in this deck with Amulet of Vigor effectively slowing the game to where i gain massive advantages. Sidisi was originally in my list of cards to add to this deck and may still get into the deck. I may remove Thoughtseize as it has done its job in the prototype of this deck, and can now be removed. Amulet/Orb is something that helps me out with the placing of a Golgari Rot Farm in the deck (to be announced). This weekend I'll be implementing a new card or two into the deck, mainly from my sideboard into mainboard. The Abyss and Nether Void make there way into the deck now. Along with this, I'm throwing in Torment of Hailfire as a win condition. Hymn to Tourach is extremely beneficial when playing the political game (like my LGS does) but I definitely see where it can come out. Especially if I want to play cards like Mind Twist some time in the future. Mind Shatter will be hitting this decks mainboard tonight as well to cripple big threat decks.Garruk Wildspeaker or Nissa, Worldwaker? I think Nissa wins a place in this deck over Garruk as she can fetch the basics (If i dont already have all my basics in play) I find that I should be adding an effect like Seedborn Muse into the deck as well to gain advantage over the board in stacking.I did consider Epic Struggle for this deck, however felt it would be too slow. With the mana acceleration, I also considered Omnath, Locus of Mana as a hard beater but determined that he was more of a situational card that does nothing for the mana that he hordes. It's been determined that this kind of deck does not like to leave mana open during players turns.
Arbor Elf why remove Arbor? It untaps a forest that may be needed to get pieces. It actually helped me win a game last night. lol (I was land screwed)

arkstudios on Meren of Clan Nel Toth

1 month ago

Evolving Wilds and Golgari Rot Farm can both be swapped out for normal basic lands.

Apprentice Necromancer is one of the best 2 drops for Meren, he is only like $1.75 or something.

Protean Hulk is I am sure you are aware, extremely broken in Meren.

Green Sun's Zenith is a great fetch card and shouldn't be to much.

Let me know if you like some of these ideas and I can help you fill out some other places. My Meren deck is mainly a combo deck and I started out with a bunch of creatures like you, then lowered it down to only 24. Hit me up anytime!

arkstudios on [EDH] Paper Meren

1 month ago

Evolving Wilds & Terramorphic Expanse can go. Just switch them out for a swamp and forest. They offer nothing but a delay in Mana drop in a 2 color deck. Golgari Rot Farm is another mana card that simply isn't that great. Consider swapping this one out as well. Golgari Signet can be replaced with something else.

I see you run Doomed Necromancer, I love this card in Meren but Apprentice Necromancer is actually better in just about every way. I actually think Apprentice Necro is in the top 5 creatures in this style of play.

Winding Constrictor

Lastly; next time you go out to pick up some new cards for this deck, try to scoop a Necropotence. Another one of those cards that's only a few dollars but offers so much power.

Hit me up anytime if you need help!
Dungeon Keeper (Semi-Competitive Meren EDH)

Moby_Copperfield on Welcome to Jundland

1 month ago

Hall of the Bandit Lord can give haste to the few creatures you have and can be enchanted with Abundant Growth or other enchantments like Underworld Connections

Ramunap Ruins, Hashep Oasis and Ifnir Deadlands utilises the deserts for extra damage.

Urban Burgeoning untaps various utility or enchanted lands.

You could include the Amulet Bloom combo (Summer Bloom and Amulet of Vigor) which allows for shenigans with the bounce lands such as Golgari Rot Farm. Amulet also untaps all those landfolk.

ClockworkSwordfish on Gitrog Consumes the World

2 months ago

I was always a big fan of Lotus Vale and Scorched Ruins; those are flat-out cool cards. But you got me thinking. Why not include some way to untap lands - say, Voyaging Satyr or Garruk Wildspeaker - to make the most of them? Getting four mana out of Scorched Ruins is good, but eight is even better. You could also find room for Golgari Rot Farm that way, which has its drawback lessened by The Gitrog Monster anyway.

I think you'd also love Dust Bowl - it gives you a way to repeatedly put lands from both you and your opponent in the graveyard!

MassiveZelly on Retreat to Oboro

2 months ago

Oboro costs one mana to bounce right? wouldn't that nullify the infinite combo? Playtesting it a few times though brought me to a possibly more consistent option, all the combo pieces are here, and oboro can stay, but you can do this same loop actually infinitely with two bounce lands. Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm for these colors. I also think Commune with the Gods should be replaced with Seek the Wilds as it grabs lands and creatures, I find that hitting an Oboro with Commune is an extreme non-bo, and that seek or Vessel of Nascency as mentioned above will do the job more efficiently. I think this is a very creative landfall deck that does a combo I never would've seen until now! I kind of want to make my own build of this and see how it works out! Take care, keep up the nifty things

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