Golgari Rot Farm

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Gain .

Price & Acquistion Set Price Alerts

C18

CM2

IMA

Ebay

Golgari Rot Farm Discussion

PartyJ on Guilt-Leaf (Needs Suggestions)

1 week ago

Your mana base could be improved. The cards I would seiously consider:

I would drop these for them:

More lands could be nominated, but this is a good start if you would ask me.

BlackoutX on

1 week ago

Ok so i like the concept of the deck and over all the cards are good in it but simply put you need more land. I'd remove both of the Sakura-Tribe Elder and one of the Aphotic Wisps. I'd also drop 2 Golgari Rot Farm and 2 Jungle Hollow in place of 4 Forest and 3 Swamp.

multimedia on ::Izoni::

4 weeks ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


the__odysseus on I'll infect you

4 weeks ago

Also, Golgari Rot Farm is a bit too slow fora deck as fast as infect. I would put in Blooming Marsh or Overgrown Tomb

Vash13 on Reduce, Reuse, Recycle

4 weeks ago

Great deck, im currently building a Meren of Clan Nel Toth deck and found yours in related decks, i got some great ideas, THANK YOU! +1from me for sure, one question why no Golgari Rot Farm to free up one extra slot? Other than that any suggestions on mine would be apriciated,Merens risen, thank you

Jagd_Tallgeese on

1 month ago

The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.

DrowZgam3r on Lamb of Meren

1 month ago

my favorite version of meren uses a heavy elf package with Arbor Elf,Boreal Druid,Deathrite Shaman,Devoted Druid,Elves of Deep Shadow,Elvish Mystic,Fyndhorn Elves,Llanowar Elves, Sylvan Ranger and Priest of Titania. Of course you dont have to go this in depth with mana dorks but I would definitely consider running a fair number of any of these cards.

As far as what I'd cut, its tough to say since you seem to be split between a reanimator and a aristocrats theme. But regardless I think these are easy drops:

  • Solemn Simulacrum: Its a good card but since you are in green and already have access to better ramp I think he would be a easy cut
  • Mortician Beetle: Strong in 1v1 but not really all that great in multiplayer
  • Golgari Signet: good ramp piece but if you are going to be using lots of mana dorks then its unnecessary.
But other than that I can't make any solid recommendations for what to cut because I'm afraid I'd be destroying the deck identity you have worked to build. So its really up to you to decide to cut based off of how you want this deck to function. Although as general deckbuilding advice, you only need a few big flashy creatures to finish a game and right now you seem to have a excess of large and hard to cast creatures.

On a side note I'd also recommend shelling out a few bucks to upgrade your manabase. Lands may not be the most glamorous purchase, but when it comes straight down to it a solid mana base will help you win more games than you would think. Even if you dont want to shell out a small fortune I'd still recommend any of these lands

K1ngMars on Shrek Fottimadre Jones

1 month ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

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