Golgari Rot Farm

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Commander 2015 Common
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Duel Decks: Izzet vs. Golgari Common
MTG: Commander Common
Ravnica: City of Guilds Common

Combos Browse all

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Golgari Rot Farm Discussion

ClockworkSwordfish on Gitrog Consumes the World

3 days ago

I was always a big fan of Lotus Vale and Scorched Ruins; those are flat-out cool cards. But you got me thinking. Why not include some way to untap lands - say, Voyaging Satyr or Garruk Wildspeaker - to make the most of them? Getting four mana out of Scorched Ruins is good, but eight is even better. You could also find room for Golgari Rot Farm that way, which has its drawback lessened by The Gitrog Monster anyway.

I think you'd also love Dust Bowl - it gives you a way to repeatedly put lands from both you and your opponent in the graveyard!

MassiveZelly on Retreat to Oboro

4 days ago

Oboro costs one mana to bounce right? wouldn't that nullify the infinite combo? Playtesting it a few times though brought me to a possibly more consistent option, all the combo pieces are here, and oboro can stay, but you can do this same loop actually infinitely with two bounce lands. Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm for these colors. I also think Commune with the Gods should be replaced with Seek the Wilds as it grabs lands and creatures, I find that hitting an Oboro with Commune is an extreme non-bo, and that seek or Vessel of Nascency as mentioned above will do the job more efficiently. I think this is a very creative landfall deck that does a combo I never would've seen until now! I kind of want to make my own build of this and see how it works out! Take care, keep up the nifty things

enpc on *Sigh* D.C.

6 days ago

You have too many lands - 37 is enough. Cut Simic Growth Chamber, Golgari Rot Farm and Dimir Aqueduct for Cultivate, Kodama's Reach and Sakura-Tribe Elder.

You should also be running at a minimum Command Tower and Sol Ring (these have been printed into the ground thanks to all the commander product out there), however you also have cards like Drowned Catacomb, Hinterland Harbor and Woodland Cemetery which aren't expensive. Terramorphic Expanse, Evolving Wilds, Jund Panorama, Esper Panorama and Bant Panorama all act as budget fetches and work well with Splendid Reclamation. That will help your mana base.

smiffdemon on Ishkanah Stuff

4 weeks ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

IlGuale on Bounce Lands

1 month ago

So, Golgari Rot Farm , Boros Garrison... Why do they exist? Even as a budget player, i see the only reason to play them being the possibility of bouncing back an already tapped land, becoming a situationally better Tap-Land. Are they really horrible or am i missing something?

Tsaan_de_Malice on Demons of the Forest

1 month ago

I really like seeing decks on here that people have thought "Y'know i just wanna try that" instead of their take on tournament placing decks. So mad props to you mate!

This deck follows a similar vein to one that I used to run so heres a couple of my suggestions:

I like how you are adding demons for creature or card advantage, double down on that! I would drop both Reaper from the Abyss for either two more Indulgent Tormentor or a pair of Bloodgift Demon. Why Bloodgift? Because its another card with a draw effect but can also be used to deal a critical 1 damage to the opponent. Plus if someone uses Sever the Bloodline on your Tormentor then Bloodgift wont die as well :)

Elves and other token decks make big showings in most casual or non-competition modern gamedays. Sideboarding a Demon of Dark Schemes or 2 could make all the difference against those decks if you can play him before 2 or 3 lords pump on the little guys.

Vraska the Unseen always looks like a fun planeswalker to run, but unless you can keep her alive AND hit with the token she is just a good defense as your opponent spends a turn killing her. Playing big stompy creatures means you arent likely to have too many little blockers to save her life so I would have to say drop her and add Garruk Wildspeaker. This Garruk can untap lands, notably the ones enchanted with Weirding Wood or a Golgari Rot Farm. He also gives you a chance to trample some big damage at your opponent.

If you do decide to keep Vraska the Unseen in this deck then i would suggest adding a Rogue's Passage as an inabler for her tokens. Adding it mainboard means that you can also let a few cheeky demons through.

Griselbrand is a powerful demon. Not neccessary or particularly powerful in this deck, but if your opponent knows your playing it then they will at least be trying to take it out. So its up to you about its use as a bluff/powerhouse. I personally wouldnt play him though.

However Lord of the Void is a BEAST if he goes well. I would add one to sideboard to play if your opponent is also playing a slow deck.

Both Ob Nixilis, the Fallen and Ob Nixilis, Unshackled deserve play in your deck, fallen most of all. The more lands you get the more he hurts! And Unshackled is a good sideboard card against particularly tutor-y decks.

As far as the rest of the support goes you have put heaps of thought into the balance! Its real nice! I would switch Explosive Vegetation for Harrow personally, as I have an attachment to the card and also because it means you can follow it with a Farseek or Sakura-Tribe Elder. It ends up being slightly faster than Explosive vegetation in this sense, but maybe you dont like the waste, and thats reasonable. Also seeing as you arent playing any dual lands (by the way if you get a chance, play some dual lands) Farseek is worse than Rampant Growth. So definitly switch them :)

I LOVE Fungal Sprouting. It just so fun to be playing a stompy creature deck and suddenly have a spawn fest. But because this deck is a little slower, Fog might be more valuable as it can save your life earlier.

Black kill spells are the center of all my real life decks so looking at them in conjuction In Garruk's Wake, Doom Blade and Putrefy are worth less than they are individually.

What do i mean by that? Well Both Doom Blade and Putrefy are good at what they do for sure! But In Garruk's Wake is just too slow for modern, as by turn 3 or 4 you will need to clear your opponents board. However it does kill creatures. so i would break In Garruk's Wake into two parts, the board wipe Damnation (or equivalent) and the planeswalker slaying Hero's Downfall. You could use Ruinous Path for its awaken bonus but i think its too slow at sorcery speed. With that, Doom Blade has its downside as you noted about not hitting black creatures; Ta-Da! Hero's Downfall hits them :)

SO my suggestion are

Sideboard- +2 Demon of Dark Schemes- +1 Lord of the Void- +2 Ob Nixilis, Unshackled- +2 Ob Nixilis, the Fallen- +3 Fungal Sprouting (Why lose a fun card?)

I realise this a lot of text, but I didnt just want to throw card names at you, i wanted to let you know why I would suggest things. This ends up being nothing like what i play but all my suggestions are based on what i saw you thinking about, and my practices as a Black dominant player. Hope i helped or gave you ideas :)

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