Mishra's Workshop

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Rare

Combos Browse all

Mishra's Workshop

Land

: Add to your mana pool. Spend this mana only to play artifact spells.

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Mishra's Workshop Discussion

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

1 week ago

To search for... what? Thespian's Stage and Dark Depths? Seems like you're suggesting not bad but unnecessary cards to feel like you've contributed.

None of the nonbasics are powerful enough to warrant a slot dedicated to searching them and only them out. When I get a Mishra's Workshop, maybe. As it stands, it's frivolous.

elfric on Brago CEDH

2 weeks ago

so you are looking for suggestion.

  1. create a custom category grouping for the decklist. even though one can go over the deck multiple times to look for all kinds of different numbers of cardroles you play it would be much easier to get the deck more accessible served.

  2. Ichor Wellspring can replace Wall of Omens to make tabernacle not hit you hard. Thorn of Amethyst could replace Thalia, Guardian of Thraben for the same matter even though that makes Recruiter of the Guard worse. then you cut Psychic Surgery because it does (near)nothing and put in Mishra's Workshop. now you have a slightly better earlygame on average.

  3. why do you run Voltaic Key? it does so little in this list.

  4. Reality Acid is a slooow engine. but on the other hand your removal is really not that much cards.

  5. venser cmc4 flash dude could be a good engine because he impacts emediately and can be found with recruiter of the guard.

  6. you could experiment with more sol lands to make your earlygame come online even with fewer cards from bad mulligans. Saprazzan Skerry & Remote Farm play like mana elves. they cost you a mana once but give you an additional the next turns. yes your elf will get lighning bolded and your land strip mined but you had that package within just 1 card while being good under winter orb.

  7. Kismet is a card to consider as it gives you tempo the moment it hits and can later on be a lock with winter orb. i also think it is important to not only play enough cards to turn in an engine via brago but also to run enough cards to get you that tempo and sustain it. if the new thalia is good enough in your meta even that could be a big improvement because ofrecuiter of the guard.

c ya

spleen on Is a colourless Commander deck ...

3 weeks ago

I recently put together a colourless Kozilek, Butcher of Truth deck for less than $200 and it is great fun. With some mana rocks and a bit of luck you can get Kozilek out around turn 4-5 pretty consistently and start swinging. The annihilator mechanic will disrupt your opponents' board state and a Strionic Resonator will make it twice as painful.

If you have no budget then cards such as Mana Crypt, Metalworker and Mishra's Workshop enable turn 2 Kozileks, which is filthy and will probably result in mass scooping in your playgroup. Average CMC was around 5.something but can be brought down to mid 4s if you try. As for removal, the Ulamogs will blow up cards when you cast them, Ugin, the Spirit Dragon is a usually a boardwipe for opponents with its -X, Karn Liberated will exile stuff before they enter the battlefield and Scour from Existence can remove nasty enchantments. Also goes without saying that All Is Dust is a disgustingly good board wipe that leaves all our stuff intact, plus it causes creatures to be sacrificed, getting around any annoying indestructible things

The deck will be very artifact heavy and probably won't have too many creatures, but it's up to you how you want to adjust it for your playgroup. I've ended up cutting some creatures and replacing them with ones that have the annihilator mechanic on it because I like watching opponents decide whether they sacrifice their lands or mana rocks

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 month ago

The results where pretty decent. Played against Kydele+Thrasios three games. This guy plays with cards like Mishra's Workshop. Usual amount of mana available on turn 3 is 10+. I still went 2-1 in my favor.

I have serious doubts about Paradox Engine. It just feels not in place. I am pretty sure that tonight I will remove him and perhaps a few other limping cards...

sylvannos on Tronfinity deck help

1 month ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

Profet93 on Combo vs. Synergy

2 months ago

K34

They didn't "let" me. It was a 6 player EDH game and my mono black deck has like 8 tutors (capitalizing on my color's strengths). But yeah, I know what you mean.

Qolorful

Yesterday I lost a 4 player game so I went to grab food. Came back 10 minutes later and one person said to the complainer that he complains a lot. So I know I'm not the only one who feels this way, regardless of who actually voices their opinion in the public playgroup.

greyninja

You're right, it is good synergy with some luck. I consider that AMAZING magic. I would do it (although not in this playgroup) and I wouldn't mind if someone did it to me (even in the same playgroup, which as been done before). The reason I don't mind is because if 1 of the 3 players plays archenemy, then it's fun regardless if I'm the 1 of the 4 who is attacking, or the 1 of the 4 who is being attacked by the rest. It's fun to me. Then when the archenemy is weakened enough, you guys attack each other until he builds himself up. Or, you could kill the archenemy entirely (that is extremely frowned upon by the playgroup since no one wants to get hated out of a game).

enpc

You're right, I should definitely talk to all the players outside the playgroup to get their opinion. It would work better, thank you. I will take that advice. I have been thinking about that, there is another meta I could go to (No combos allowed which sucks, but their playstyle is more cuthroat which could help I guess).

On an unrelated note, 1 year ago I went to a random LGS and this guy used Enchanted Evening and Cleansing Meditation to wipe out 3 of the 5 players. He would have then beat me next turn had I not tutored for Living Plane when I had Elesh Norn, Grand Cenobite on the field to blow his lands and he got mad. He blows up the ENTIRE board (except my field since I had indestructible) and he gets mad that I only blew up his lands, not his mana producing artifacts. See the irony? Lol

shaistyone

I get that. I made weaker decks. I had Grand Arbiter Augustin IV combo control that I took apart since no one liked it. Then I had a Captain Sisay deck whose win con was Paradox Engine or LD or attacking with infinite P/T creatures. I took that apart too. I made a Norin the Wary deck with ETB triggers off of Impact Tremors and Genesis Chamber and similar cards they got SO SALTY (there was no MLD or anything like that despite running mono red). I even made a mono blue shitty clone deck that SUCKS and I play it from time to time against their most casual decks and that seems to work I guess (since I never win with that deck).

Also, yeah...I have been called names similar to that. The deck (according to tapped out) is like 5.6k or something realistically more like 4k with cards like The Tabernacle at Pendrell Vale, Candelabra of Tawnos, Mishra's Workshop and the like. It's a lot of money, I get it. But I'm not going to let others make me feel bad that I spend $ on my decks. They choose to spend all their time at a game store instead of trying to find a job (maybe they tried to find one and failed, idk), doing focus groups, or many other things that can help them. So whenever they see my expensive cards, I downplay it like "yeah, it's just cardboard" or when shit gets super salty I say "it's just a game, why are you getting mad at something that is supposed to help you relax?" I try not to say it in a rude way, but more so in a caring nature.

MindAblaze

It's both. Some are opposed to combo and EVERYONE has their own definition of what a combo is. Yes it is a very slippery slope. But it's not one individual person that has power, but the group. And yes, that broad definition (or lack thereof) makes things like this happen all the time. Yes, that would be frowned upon as well (although not completely disallowed) since that example in particular isn't devastating in and of itself. Not sure if I made it clear but I am "Mr. Money Bags" according to them. House stance is divided since everyone has their own opinion. Percentage of people is hard to say, but a rough estimate is 30%-40% depending on who is in the group at the time. I tried having 2 adult conversations, so far, nothing worked since as someone else said, you can't really use logic with those type of people.

Other options are different LGS (definitely considering 2 others at the moment), building more timmy decks (working on Xenagos and Freyalise as my next projects), or just avoiding that player in general. Option 1 is definitely viable, I have 2 other places 2 try out. Option 2 is most viable, as it is a simple and straightforward deck, although this still doesn't get rid of the larger issue at hand. Option 3 is difficult/impossible because there isn't always enough wiggle room at out meta to say "no" to this person when either you want to play or they want to play with the group. Then IF the group sides with one person, the other would get left out and feel pain (look up psychological studies of "Cyberball")

oo7x7oo on Competitive Sharuum Combos: Infinite Possibilities

2 months ago

My paper version of this deck is non-foiled without Mishra's Workshop which costs about $1000. Or if you like, you may build a budget version based on Construction Complete!

Rabid_Wombat on DRACARYS!

2 months ago

Saharez those Zero cost artifacts fuel a massive Dragonstorm mid to late game in my Ur-Dragon Draconic Dollar Bill Domination deck...so they are never dead draws :) . My problem with the Top in Ur-Dragon lists is that it uses mana that you don't have spare and there isn't really the need to 'see what's next' as there are no big combos. Sure, it's a must in most EDH decks but I'd rather just draw a big dragon in the first place. In my experience Chromatic Lantern is a must for fixing the mana base in any 5 color deck, it simply wins games. Have you played an Ur-Dragon list? If No is the answer you really should score the Pre-con...it's a real blast. Good call on the Kilnmouth Dragon, I just ordered one! Will drop a couple of dragons out of my list and try out your Signet suggestion...I'm running Mishra's Workshop so the Signets should ramp _and_mana fix -w00t!!

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