: Add to your mana pool. Spend this mana only to play artifact spells.
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Mishra's Workshop Discussion
2 days ago
Is it worth it to buy cards that I will actually use from the reserved list? From what I understand, the cards won't be reprinted so they should retain their value. These are not just cards to keep and hope they increase in price, but also cards that I will be using in EDH decks as well.
The specific cards in question I am looking to purchase are...
5 days ago
While I would like to get some cards cheaper than they are now (who doesn't want to buy things cheap?) I would definitely not likee that cards I have already paid for suddenly lose a lot of value. I would also not like that cards I have bought like 10 years ago and which got me all excited with a huge price rise over the past years (like Mishra's Workshop or The Tabernacle at Pendrell Vale) suddenly go back to the price I have bought them for.
Magic, especially the reserved list, is a sort of investment and as long as people enjoy playing eternal formats, it's a reliable investment. I would like to see more reprints that do not hurt the prices of the original cards though. Different artwork and frame obviously do the job well, people still want the old version of Force of Will or Mana Crypt for example. A masters set with normal booster prices instead of the 10 Euro per pack would be great imo. Masterpieces showing up on average in every two displays instead of every 4...stuff like that.
In general I think cards should definitely hold some value but reprints of powerful non-standard cards shouldn't be so ultra rare that you might buy 3 or 4 displays and still get none of them. Wizards did a good job with the modern masters fetchlands for example but the masterpieces are definitely too rare to be useful reprints.
1 week ago
Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.
The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P
There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.
I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.
It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.
Argent Sphinx is actually great in here I'm just realising. Neat.
There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.
There are a lot of great sphinxes actually, whew.
Anywho, good luck with it!
2 weeks ago
Gosse I definitely recommend getting fast mana. It is not very noticeable at times (like when they're not in your hand), but they are VERY worth it. The explosiveness of the deck just hits a new and really dumb level. It will be very well worth it! I even may have a few of these pieces that you're looking for as extras. ;)
1 month ago
Absolutely aggree with you AlexoBn (except I'd love to Play Tezzeret/Time Vault myself lol)...the only problem with black lotus and moxen is that they would be extrmely expensive must plays though, not the power itself. Everything else is not that expensive that it forces people to pay or lose or at least it's never such a universally good card that you have to play it in every deck. For example it's cool that I can Play Mishra's Workshop and The Tabernacle at Pendrell Vale but no one is forced to buy these cards to have a chance against someone playing them because they aren't good in every deck.
Boza I didn't know about canadian highlander and had a look at the rules yesterday. I don't think that this format is really for people who want to play most of their powerful stuff, because the point system is very restrictive. If it was 20 Points or 25, then maybe. I rather have no access to tolarian academy or tinker than having to add up points for every stupid tutor and end up having nothing left for acceleration. Or use one random black lotus and be left with a wildly inconsistent rest of the deck. Without having a look at popular decks for that format I guess that the point system and the 2 starting life probably favour aggro decks a lot while the EDH rules enable great combo strategies and make it very hard to win with a simple "in your face with creatures" approach.
1 month ago
Also, if you ever get a hold of a Mishra's Workshop that'd be sweet!
1 month ago
Well you have three lands that don't produce any mana and bojuka bog, which you don't just want to play without a reason. This leaves you with 31 lands...and I meant if you don't count sol ring and mana crypt (because that's an auto include anyway) there is no accelerating mana artifact in the deck. Signets, Talismans and everything, that's all just color fixing but not acceleration because they cost more than they produce.
There are 4 cards in the whole deck, which you can possibly play on turn 1: sol ring, mana crypt, swan song, force of will (you don't Need angel's grace on turn 1). I don't think I have overlooked anything. Chances are high that you play absolutely nothing on turn 1.
You have 7 Cards for turn 2 plus 3 mana rocks for 2 mana, so that's 10 Cards in total of which 3 do nothing besides getting 4 mana on turn 3.
As you have no lands that produce more than one mana (such as Ancient Tomb, City of Traitors, Mishra's Workshop, Crystal Vein) this means that you have not even 15 Cards to play in the first two turns and some of these cards are counterspells, so you need a useful target for these as well. The conclusion: you won't play anything of interest before turn 3 at best, which is definitely too slow for stax.
If you Need to get Cards back from your graveyard, stuff like Academy Ruins or Sun Titan is fine as well. There's also Timetwister and the cheap Version Day's Undoing and they also fill the Hand again. I'd even play the colorless planeswalkers karn and ugin over a big eldrazi in a stax deck, simply because you get more for your mana. The Situation you described with cataclysm and kozilek can be achieved with World Queller too, just for less mana.
Why I argue for cutting damping Matrix is because it prevents you from adding a good Combo to the deck. like landofMordor already said, you have no way of quickly ending the game, unless the oppoents concede (which is only realistic when a lock seems to be unbreakable), your creatures and token producing Cards could be useless because of humility (and there are situations in which you can't just bounce or remove humility again if you don't want to lose on the spot) and then you can try to overrun everyone with 1/1s. A noncreature Combo would be perfect in such a deck, but most Options Need an activation of an artifact. Mechanized Production is a reasonable choice if you want to Keep the Matrix, but for everything else it would be stronger to Exchange that one disruptive Card in favour of a Combo.
It also has to be noted that if you play in a meta in which People have a similar Budget available, you won't be able to create anything near a hardlock with this deck. you'd rather think of the strategy as slowing everyone else down so much that you can set up your kill, whatever it is then. forcing the Opponent to concede with this build is not going to happen, unless you either have an extremely lucky draw, or your Opponent has a deck that is several power Levels below yours. tutoring up a Combo after putting some obstacles on the board is definitely going to work, just that you don't have a Combo in the deck yet
1 month ago
It was time for yet another pretty big update after many runs I had with this build.
I have reviewed all suggestions since then, if you need explanation of how I came to my choices, then please speak up in here.
I am happy to answer your questions. I believe this is a pretty tuned Voltron deck for Sram.
One card that I still have on my wishlist: Mishra's Workshop