|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
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: Add to your mana pool. Spend this mana only to play artifact spells.
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Mishra's Workshop Discussion
1 month ago
I reviewed your deck and I found that there is nothing to add. I run a Xiahou Dun deck too called The Descent Into Darkness, although mine is more friendly, less stax, more overall goodstuff.
1 month ago
1 month ago
It's really hard to do because you don't have Cloudpost, City of Traitors, Mishra's Workshop, and so on. Part of the reason artifact Prison is possible in older formats is because you have a "symmetrical" effect that isn't symmetrical because one side has more mana than the other.
We also don't have anything close to Wasteland (or even Rishadan Port) in Modern. The closest thing is Ghost Quarter'ing your opponent and them failing to find after you've done it to them over and over via something like Crucible of Worlds or Life from the Loam.
Maybe we'll have a prison deck viable if WotC goes nuts and unbans Cloudpost or prints something that makes turn 2 Tron consistent. Or if we get some sort of new mox/Lotus Petal-style card that allows for a turn 1 Trinisphere.
1 month ago
Thanks for the comment elfric!
Scrap Trawler and Myr Retriever were better when I had the artifact lands in the list. I think they could possibly become Serra Ascendant, Shimmer Myr and/Or Sun Titan. They are still great value though so I'm going to test my options before choosing. Trading Post is a great card for once you establish board control, I think it is worth the slot as every ability is relevant. Killing myself with Mana Crypt has happened and the life gain can be crucial late game.
Entomb is fantastic here, it finds combo or stax pieces and can be cast in response to Silas's trigger or at the end of my opponent's turn. Imperial Seal I considered, but at sorcery speed I had 5+ better options in esper and I went with those.
The deck has 2 tutor lands, 7 tutors, 3 fetches and Artificer's Intuition. I don't think that would be considered light on shuffle effects? Tolaria West might be better as a basic but tutoring for ramp/shuffle or more importantly Pact of Negation is worth the slot if it stops an opponent from winning next turn imo. Artificer's Intuition is one of the best cards in the deck, discarding stax pieces into ramp or finding Aether Spellbomb/Nihil Spellbomb/Pithing Needle wins games. I have beat some fairly tuned decks to death with aether spellbomb especially.
Chain of Vapor is great imo. cEDH deck at trying to go off T2-T4, one CC disruption is necessary . Generally I don't see people sac a land but if they did and returned a stax piece to my hand unless they are still winning that turn they are either helping the other two players on their turns or passing to me and I will replay the card and they will still be one more land behind if I put out a tax card.
Hope of Ghirapur seems really slow/bad to me. I mean T2 it might stop on player from casting spells but there are better cards imo. I'd rather run something like Orim's Chant personally which can stop a multitude of decks from going off.
Mishra's Workshop would be great here if we had the 2cc ramp package of signets/talismans. Colorless mana is a non issue from my experience with the deck as it is and it's extremely important to fix colors by T2. Inventors' Fair will probably come out for the same reason.
Board wipes seem useless against most of the cEDH decks I'm seeing, I'd rather run more single target removal that will take out a combo piece without destroying my board. Cataclysm is the closest thing to a board wipe in the deck, but it allows me to save Silas and Tymna which creates a good spot to win from.
Dunno about ravager yet, it's a test more than anything but it does get turned off by Cursed Totem which is one of the strongest cards in the deck. So we will see.
1 month ago
hi there - a couple of questions and suggestions:
are scrap trawler and myr retriever good enough? or are you depending on recursion so much?
what do you want to entomb? i mean yes your commander...artifacts... but thats durdling so much. imperial seal is the better choice here imo.
trading post and divining top cost lots of mana. in stax i would rather have some impact spells instead of durdling too much. i mean top atleast combos with counterbalance but you are also light on shuffle effects. on the fly i have no cards to recommend in that spot but i guess the should be better manasinks to abuse under rule of law effects.
on the good side though as you play more basics intead of all fetches for b2b its very good spot to play Leonin Arbiter. even most singlecolordecks play all 4 fetches and you only play the best 3.
i dont like chain of vapor as it can turnout to lose a card you cannot afford to lose as a trade.
artificers intuition is another manahungry "do (nearly) nothing" but some rare times hit the toolbox hatebutton. same with tolaria west. you tutor at 3 mana for ramp? or is toolboxing between hatecards or slow durdle profit you that much. imo if you tutor in stax you want to make it a bomb. otherwise spending mana to do what you want to do anyway isnt the ost manaefficient way. sometimes its better to come with redundancy and just draw the cards, cast em and your good. combo needs specific cards but they win if they resolve those. if you tutor for combos that dont even win you should probably not tutored for them but played some card like that instead of bad tutors.
have you thought about Hope of Ghirapur?
and now the thing that sprung to mind the first when i saw your deck: where is Mishra's Workshop?
and last question : is ravager really good here?
btw i came for the Mana Vortex. have a nice day.
Boza on The List...
2 months ago
Additionally, no-one has a problem with the list, only a few cards on it (couldn't finish this point earlier); besides duals and power 9, there are few cards that are needed in more copies and are more than 100 dollars:
- Transmute Artifact - more tutors in commander.
- Wheel of Fortune - more wheels in commander. (really, more than 100?)
- City of Traitors - bought out after eldrazi realese, needed in legacy.
- Lion's Eye Diamond - key piece of any Eternal storm deck.
- Mox Diamond - not a bad mox, but few applications in Legacy. 150+ range:
- Gaea's Cradle - elves in Legacy and commander applications.
- Natural Selection - really? some commander stuff I guess.
300+ range (aka more expensive than blue duals):
- Eureka - bad Hypergenesis is still a thing in a single Legacy deck. Could be good for Commander.
- Copy Artifact - Commander stuff and fringe Vintage applications.
Holy sheet range:
- Mishra's Workshop - 1 vintage deck.
- Candelabra of Tawnos - 1 legacy deck.
- The Tabernacle at Pendrell Vale - a couple of legacy decks.
- Bazaar of Baghdad - 1 vintage deck.
So, including power 9 and duals there are a total of 32 cards (and Eureka is quite suspect it should be on the list) I could identify that could have any applications. Most of them are limited to 1-2 decks in any format they are currently legal in.
The reserved list has 500+ cards. If more widely available, these cards would likely be banned or restricted even further.
Tl;DR Less than 30 out of 550 cards on the RL are actually prohibitively expensive, and of those most are playable now in any format in 1 or less copies.
2 months ago
TheDevicer I know that Lost Vale is legal but it doesn't become a land until it is transformed so therefore it wouldn't fit within their playgroup rules, Mishra's Workshop however, does. once again, it doesn't matter to me, I figured I would just throw in my two cents regarding special rules that Ive heard about as my own personal games only follow tournament specific rules and I usually only play modern or pauper. just thought it was an interesting idea that fit within the forum. I am glad that it could spark such conversation!