Mishra's Workshop

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Rare

Combos Browse all

Mishra's Workshop

Land

: Add to your mana pool. Spend this mana only to play artifact spells.

Price & Acquistion Set Price Alerts

ATQ

Ebay

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Mishra's Workshop Discussion

chromiumthemutable on

3 weeks ago

This deck is kind of expensive. I don't know why all your basic lands and so many other cards are full-art foils, but try replacing Badlands and Mishra's Workshop with Rakdos Carnarium and Dowsing Dagger  Flip.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago

Wurwilf: Trading Post was in the list for quite a while but it is just so slow and most of the time it just made goats for a few turns and got hit by removal. It is great as a tool to loop cards when you have infinite mana and untaps, but Kozilek already does that if there isn't a Rest in Peace effect lying around. I think Trading Post is far better in lists like Karn, Silver Golem where you are more dedicated to combos and don't really have to option of just Annihilator 4'ing away whatever/whoever is causing you problems. And as bizarre as it sounds, Candelabra of Tawnos replaced Trading Post as a sacrifice outlet for my deck by allowing me to untap my High Market/Miren, the Moaning Well. It may not be as consistent at guaranteeing said effects, but I have cast Kozilek, Butcher of Truth on turn one before because of Candelabra of Tawnos so I think the tradeoff is acceptable. There is always Mirage Mirror if I need the extra sacrifice effect too (copy Kozilek, keep the clone) and Mirage Mirror also has really high upsides that Trading Post did not.

Haunted Cloak is definitely on the cutting board but given that the plan is almost always to cast Kozilek really fast, giving him haste is very relevant so that you can cripple/entirely knock someone out of the game the turn you cast him. And in the situation that you do not need it, it is 3 mana, which lines up well with cost discounters like Semblance Anvil to still work as a Dark Ritual effect with Krark-Clan Ironworks (a hidden, but surprisingly relevant theme of the deck, as is the theme of costing 3 mana for Mishra's Workshop shenanigans).

As for Static Orb, I absolutely love the card. An early Kozilek + a stax effect almost always kills off at least 1 player, and if you have good threat assessment, can win the game outright. Static Orb is not my favorite stax piece that the deck runs (that has to go to Tangle Wire) but when it is good, it is absurdly good. Also, it has the best phrase a stax effect could ever have for this deck: "As long as (insert name) is untapped..." meaning that Clock of Omens (or Blinkmoth Well) makes it one sided by tapping it down on your opponent's end step. Given that Clock of Omens is one of the best cards in the deck anyway and almost always my first tutor from a Kuldotha Forgemaster/Inventors' Fair, this is definitely a plus.

BMHKain on Kozilek, Spatial Render

3 weeks ago

@griffstick: The last deck I need help w/ for you. I dunno if the meter is off or not, but this is Artifact based, for the most part. Since such things either have big costs, or mediocre stats, maybe you have any ideas for replacements? Oh, & NO, Mishra's Workshop is forbidden here; the cost is too steep for me...

Winterblast on what constitutes a spike in ...

1 month ago

cdkime I think we had a misunderstanding here. When reading through the comments, this statement of Rzepkanut got stuck: Like you could just draw your infinite combo and not cast it. I don't always choose the "most optimal" line on purpose, just to make games more interesting.

This is what I meant with intentionally playing worse than you could with your available cards. Someone knows what the best available Play is, chooses not to make it because he assumes the opponents can't stop him anyway and would not want the game to end yet. That's a really awful behaviour imo, it's essentially saying "wait, let me kill you in a more complicated way. that's more fun (for me) but I could win anyway if I only wanted"

That's something completely different than pubstomping, where you already outrace the opponents in deckbuilding because of more monetary and strategic investment. Pubstomping doesn't create fun games (you pretty much addressed that in your comments), but playing intentionally worse than you could does as well. What I meant is that "spike" behaviour is something different than pubstomping and can be done on every power level...it's trying to play optimally within your means and that shouldn't be discouraged imo.


On the topic of proxies: I'm personally in the lucky position of not needing proxies in general. I have started playing early enough (6th Edition) to have purchased lots of legacy and vintage staples (which are now also EDH staples) for cheap prices. In my local meta we are mostly players around the age of 30 and most have either started playing early or have enough money to buy at least some of the staples for the deck of their choice. Now, we are playing competitively, which means there are cards needed for certain strategies that you definitely won't just buy with pocket money if you don't already own them today. Timetwister, The Tabernacle at Pendrell Vale, Mishra's Workshop, Underground Sea...you know what I mean. Again, I don't even need proxies for these cards because of my playing history but the newer players with well paying jobs are already not able or willing to just invest that much at once into their deck(s). They might miss like 5 cards max then, which is still fine in order to keep up but if some younger guys want to play along with us there's absolutely no chance they could do so if we didn't allow proxies.

To address your 6 points above:

  1. If you establish proxy use in the local meta, people coming into that meta have to accept it or choose to play somewhere else. If you go somewhere else, it's the other way round obviously. It probably depends on how dominant your local group is in a larger area...for example where I play we have the only actually competitive EDH meta within an hour by car in all directions. If we didn't allow proxies, people who want to play at that power level would have to spend more money or they wouldn't be able to play because there's no other place nearby to play competitively. If we go somewhere else to play (we've recently visited a shop in another town to check if there are potentially competitive players to connect with) we don't change our decks and switch out proxies if there are some and in the beginning we would play among ourselves, letting other people watch, before we have games with strangers. It's rather unrealistic that anyone will have objections to a few proxies when the value of the real cards involved at the table would buy a nice car.

  2. Buying cards often happens online, especially when the LGS has higher prices on average. You can buy a whole deck and not automatically support the LGS with that

  3. Respecting wotc these days is a lot to ask for. Just look at their newest money grab with the new masters set...on a side note, buying eternal staples on the secondary market is something that wotc doesn't profit from anyway. The company doesn't care if you buy your timetwister from another player or print it on a piece of paper instead, the unlimited booster packs have been sold 25 years ago and wotc doesn't sell singles.

  4. Absolutely true and it's the reason why I still buy cards today. I like to have the deck look nice, with exclusive versions of cards, foils, foreign cards, alters...that's a good reason for buying real cards imo, apart from the investment aspect. That's everyone's personal choice though and it shouldn't have an effect on the gameplay. having original and fancy cards is just for the feel and looks imo.

  5. Obvious. Proxies shouldn't obscure what the card is. Writing on another card really sucks for gameplay and shouldn't be done imo...print the card out and put it in the sleeve in front of another card, so that it covers completely what is behind. Using a hqcp is debatable since they might be passed off as originals in sales and trades, which is definitely not ok. If you don't plan on selling anything out of your decks, chances you could confuse them accidentially are basically zero though.

  6. Power 9 is banned in EDH (except timetwister), so that's not a reason against proxies. Obviously, someone proxying Time Walk for EDH wouldn't be ok - just like using the real card. Proxies can only be used for legal cards anyway and that creates an even playing field despite budget differences within a meta. If the fully original decks aren't budgetless yet, proxies could be a problem if the proxy decks become better. A possible solution for bringing the newer players up to the level of the established players might be to check the price of the most expensive original deck in the meta and allow everyone to proxy up to that total deck price. That way you could keep the maximum level at the deck price that the most invested player owns. I much rather prefer to have completely budgetless builds for everyone, but this is because we play cEDH. In my own meta that suggestion wouldn't cap the power level because there are fully original decks in our arsenal with tabernacle and workshop and stuff...For casual groups that want to cap the power level at what is "realistic", orienting everyone at the most expensive real deck might be a trick though.

Ediited on Chain Veil Teferi

1 month ago

What is the oppinion on Mishra's Workshop ?

Profet93 on Black Vanilla..

1 month ago

Whats good Nate the great? For this deck I got no hate, nothing but positivity. I hope you consider these comments with creativity :)

Ancient Tomb over temple of false - Tomb is actual early game ramp which is when you need it. You wanna voltron out so speed is key.

Phyrexian Arena for sustained draw is key to keep answers and sustain threats.

Basilisk Collar - Cheap on play and equip, only expensive to buy. 2 useful abilities. Likelink to help against selflife loss and death touch to deter blocking.

How are you dealing with artifact and enchantments? Someone uses stoney silence or null rod and ur done. I'd recomend an Ugin, the Spirit Dragon, Karn Liberated. There are other budget options as well such as nev disk and spine of ish shah

Maybe even a Trading Post as an artifact sac outlet to prevent exiling effects. Gains life in a pinch. Could sustain contamination should you choose to add it. Also synergizes with spine of ish shah

A card i recomend to all black players is Imp's Mischief. It redirects targets so some extra turn cards, removal, and is a surprise no one expects from black. Once they do, you can bluff with 2 mana just like the blue player ;)

Now your back up plan, ramp into x spells. Deserted Temple is useful to untap coffers and for politics. Vesuva usually as coffers. Mirage Mirror for utiltiy/coffers (or in my last game, an Ulamog)

No Mana Crypt or Mana Vault? Mishra's Workshop is very useful if u can get one.

I have a couple ideas of what to take out but I want to get more ideas from you and what your plans for the deck are.

Daedalus19876 on Commanders by Power Level [EDH Tier List]

2 months ago

I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:


The Ten Plagues: Locust God EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS


This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.

Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.

I would like to argue that The Locust God should be moved up to the new Tier 1. If Jodah, Archmage Eternal and Tishana, Voice of Thunder merited that placement, so does The Locust God.

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