|Commander / EDH||Legal|
Printings View all
|Eternal Masters||Mythic Rare|
|Vintage Masters||Mythic Rare|
|From the Vault: Exiled||Mythic Rare|
|Masters Edition II||Rare|
|Deckmasters: Garfield vs. Finkel||Rare|
Combos Browse all
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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|Have (12)||LTmiller , rebelteddybear , EdenGardenz , Nemesis , ZombieFood , robbnoble , pskinn01 , Roadhog , dexxter7 , Poptartz95 , MoJoMiXuP , awalloftext|
|Want (6)||Tiddilywinkus , , fireborne1986 , xpsychovampx , sonnet666 , pauldiamond64|
2 days ago
LeoSushi More awesome suggestions. A few of them will get included as I'm able to. I think the hardest part of fine tuning this deck, is that I've developed favorite cards over the course of having played the deck. I know that my 5 CMC curve is too high...I just need to make some tough calls.
One of the things I kept in mind while building this was: Go off, then win or die. That let me free up space for more fuel by leaving out card draw and ramp that would only help after I've gone and sac'd my lands.
I kinda forgot about Necropotence - I've got that one laying around, and it'll probably go in as well, although the can be tough.
2 days ago
So, proposed edit list
I ran a list with a similar number of ramp spells to make Sen Triplets work, and 3-drop artifacts are really hard on your early game. 2-drops curve out so nicely in comparison. Here are a few changes on that note:
Lose: Tormenting Voice for Cathartic Reunion. I've run both and if your hand is sad enough to want to blow mana on card advantage, you probably want to cycle as much hand as possible. If budget allows, Wheel of Fortune is oodles better, or the "miracle" wheel the name of which I cannot remember.
Lightning Reaver because awesome for multiplayer.
Coldsteel Heart Is a great rock for 2 mana. Take a look at your artifact base when all the edits are done and see where/if you can fit it.
Scorched Ruins is an amazing way to hedge mana against Rakdos if your meta isn't blowing up targeted lands. Or if you have a crucible... ;)
Grenzo, Havoc Raiser is so incredibly badass when you're connecting with demons. No backswing to worry about, and more damage to your opponents. In multiplayer this guy is king.
Necropotence suits the suicidey theme and refills your hand better than any card in the game.
Rakdos, Lord of Riots I think is really good in this deck.
Give Larceny some consideration after playing the deck a bit. See how much your demons are actually connecting. Great value.
Pain Magnification is a solid include given all your flying shenanigans.
2 days ago
VesuvanDoppelbanger, Another suggestion to help out the deck is to smooth out the curve on the 2 drop slot, cards I would suggest for that slot is Zulaport Cutthroat, Blood Artist, Impact Tremors and Cryptolith Rite (as a backup plan). There have been troubles against hardcore token decks with chump blockers, so I added Khenra Charioteer as a trample outlet that's tutorable with all the creature tutors, and Grave Pact as well as Dictate of Erebos to clear the board. The other trouble is that this deck is a durtling ramp deck in jund with out very much to do with the mana, so I added Skullclamp (useful with Bitterblossom and Ophiomancer), Phyrexian Arena, and Necropotence as card draw, and the deck can use 'rattlesnake cards' such as Rumbling Crescendo, and Nevinyrral's Disk to discourage people messing with us.
2 days ago
MRDOOM3, thanks for the suggestions! :D Let's take a look at these suggestions with mah nub eyes. >: D
Plunge into Darkness seems like it will let me sac a ton of creatures in one sweep and will trigger Defiant Bloodlord and Sanguine Bond when doing so, which could be a surprise blowout when done at the right time, being six damage per sac with both on the field, and its other effect works well with Bontu's constant scrying. It can be copied with Isochron Scepter and reused as well. Excellent suggestion, I probably would have passed this over without a second thought! :D
Urborg Justice I had on my list of cards earlier, but I ended up cutting it for Dictate of Erebos, as that has a better multiplayer version of the effect and lasts for more than one turn, although Urborg Justice does imprint on Isochron Scepter for multiple uses. Is there another unique interaction I'm missing here that could push it ahead?
Eliminate the Competition seems like a combination of Urborg Justice and Plunge into Darkness, with the former's effect and the latter's ability to let me mass sac creatures. :o It is a bit pricey and I can't imprint it, but it might work as a mini-boardwipe and has excellent synergy with Overseer of the Damned, making a token to replace each spent one! :D Not sure what I'd replace, though. Hrmmmm : '
Bitter Ordeal looks like another card I'd have passed right over at first glance, but it looks awesome now! :D I was having problems dealing with an indestructible artifact deck last night, but if I can just exile key pieces from a deck before they come into play that gets around the problem completely! Guaranteed for, at the very least, my sideboard. :D Thank you again! \ O /
Out of curiosity, is there a monoblack card I could combo this with that would somehow allow me to play the cards I pull from my opponents library before they exile? :o
Reprocess is another multi-sac outlet for card draw that would let me bounce Spine of Ish Sah, which could be super useful as I only recall one other way I have to return that at the moment. I have been looking at other options for card draw to replace Sign in Blood and Cemetery Recruitment (though I might still keep the latter for recursion purposes) as well, and this could fit here, though I'll have to analyze it a bit further against Graveborn Muse, Necropotence, and Yawgmoth's Bargain, which were three of my recent additions into the category.
Thanks again for the additions (and making trimming this even harder!) ;p
2 days ago
@SigmaLamda747, I have not real reason for the amount of lands, I'll check other mono black decks to see how much they run and adjust it.
@SSJ_Weegee, I don't get how Necropotence works, I'll check it out! Gray Merchant of Asphodel sounds good and yeah I'll include Sheoldred, Whispering One asap.I'll try the other 2 also if I feel like I can spend extra life!
@both, Good call on Platinum Emperion, he was there because I used him in my now dismantled legacy reanimator deck, thanks for the help!
2 days ago
Necropotence is AMAZING in commander. If you're playing any card in mono black, it should be that.
I would consider Sheoldred, Whispering One for this deck for the constant recursion/sac loop with Gisa, but you'll probably get targeted quickly because of the sacing your opponents have to do.
I would also take the advice of the above comment and remove Platinum Emperion. It'll attract a lot of unnecessary hate and no-bos with some of your cards.
Nice deck overall though. You have a decent curve, good amount of mana rocks, and a honed strategy. +1
3 days ago
4 days ago
In my opinion, you've got a good start. Mardu needs draw, lots of it.
- Reforge the Soul
- Sensei's Divining Top a must in every deck.
- Wheel of Fortune cheaper than Reforge the Force.
- Magus of the Wheel can be recurred with Alesha.
- Necropotence, the black draw engine.
Hope this works. Best of luck to you.