Necropotence

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Mythic Rare
Vintage Masters Mythic Rare
From the Vault: Exiled Mythic Rare
Masters Edition II Rare
Deckmasters: Garfield vs. Finkel Rare
Fifth Edition Rare
Ice Age Rare

Combos Browse all

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

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Necropotence Discussion

IAmTheWraith on Lord of the Lies

1 day ago

Have you considered Necropotence For card draw?

DarthNekros on Shirei, Shizo's Caretaker

1 day ago

You don't really need Black Market, Nykthos, Shrine to Nyx, Tendrils of Agony, Darksteel Plate, Extraplanar Lens, the Swiftfoot Boots, then probably one Swamp and Shadowborn Apostle. That's eight, should help you to not be super overflowing with a ton of mana and not enough cards to play. The cards Ad Nauseam and Necropotence may also be good additions to help you draw more, if you so like

Entrei on Who needs friends when you're running Grixis?

1 day ago

NarejED first off: whoah, long comment. A couple thoughts on what you said though. First off: Necropotence: I tried running it for a while... But it exiling what I ended up discarding from wheels often ended up killing me later on.As for taking out ulamog... This deck has a combo with mind over matter and otherworld atlas that infinitely mills the table except for anyone running a Titan .

Other than that... Thanks! I will look into your suggestions!

NarejED on Who needs friends when you're running Grixis?

1 day ago

I have been summoned.

Thanks for all the nice things you said about me on my wall!

First, let's talk lands. I'm guessing there's a budget based on the lack of ABUR dual lands, so I'll try to keep my suggestions cheat. Luckily this will mostly focus on cuts rather than additions. You're currently running a lot of lands that are actually worse than basics overall. arcane lighthouse, Bojuka Bog, Boseiju, Who Shelters All, Creeping Tar Pit, Ghost Quarter, Lavaclaw Reaches, Myriad Landscape, Spinerock Knoll, and Vivid Creek would all be better as basic lands, preferably islands. For (relatively) cheap additions, I'd recommend picking up a Flooded Strand, Wooded Foothills, Urborg, Tomb of Yawgmoth, Mana Confluence, City of Brass, and Ancient Tomb.

If you do end up deciding to increase your island count significantly, I would highly recommend putting in a High Tide package consisting of Tide, Frantic Search, and possibly Snap. Tide is one the best reasons to play Blue, especially in UBx builds like Grixis, which can fully capitalize on it. If you

I would also recommend adding more early-game fuel. You're missing all three of the Signets, Talisman of Indulgence, Fellwar Stone, Lotus Petal, Grim Monolith, and a lot of the great cantrips like Ponder, Brainstorm, and Preordain. Ad Nauseam, Cabal Ritual, Mystic Remora, Necropotence, Gamble, Gitaxian Probe, Windfall, Chain of Vapor, and several powerful low-cost counterspells like Pyroblast are also notably amiss. For Nekusar-specific suggestions, I see a lot of lists running Reforge the Soul, Winds of Change, and Geth's Grimoire.

For cuts to make room for some of these suggestions, I recommend the following:

Gilded Lotus, Elder Mastery, life's Finale, Mind Over Matter, Time Stop, Necromantic Selection, Decree of Pain, Ugin, the Spirit Dragon, Ulamog, the Infinite Gyre, Illusionist's Gambit, Leyline of Anticipation, Nevinyrral's Disk, No Mercy, Thran Dynamo, Burnished Hart, Darksteel Ingot, Black Sun's Zenith, otherworld atlas, and Smelt. All of these cards cost too much mana, don't impact the game in a significant way, are almost strictly worse than another card, or some combination of the three.

Hope I was able to help!

pin_tar_soap on Yahenni Control EDH

2 days ago

I really like this deck! Now I want to build control with this aetherborn vampire too.

Couple of suggestions, you should probably add more card draw. Something like Phyrexian Arena, Necropotence, Vampiric Rites and/or on-demand draw such as Promise of Power, Succumb to Temptation. Skullclamp is really good with your Bitterblossom and Reassembling Skeleton. Even without them it's nice to have since Yahenni is a free sac outlet.

I'd also add more recursion. Chainer, Dementia Master and newcomer Demon of Dark Schemes can grab things from all graveyards. Or Coffin Queen and/or Corpse Dance - my all time favourite cards.

In time Yahenni should grow to a reasonable size and Toxic Deluge can be quite one-sized.

Maybe add some lifegain effects other than Loxodon Warhammer because monoblack decks are very liberal with their life totals. Kokusho, the Evening Star and Gray Merchant of Asphodel are good for this.

And last, I am on the fence about Chill to the Bone and Cruel Edict. I believe something like Eyeblight's Ending, Victim of Night or Merciless Executioner will be better.

Karns_Pyromancer on Deny the queen at your own risk

2 days ago

Looks interesting. The amount of artifacts is uncommon/unique to say the least. Have you considered the Mikaeus, the Unhallowed/Mephidross Vampire+Triskelion/Walking Ballista package?

Main issues I see are the lack of Ancient Den, Darksteel Citadel, Great Furnace, Temple of the False God & Vault of Whispers. Also, consider Spire of Industry, Glimmervoid & Mana Confluence.

Your creatures look OK, Inferno Titan should be a Combustible Gearhulk or Skysovereign, Consul Flagship; Cataclysmic Gearhulk wouldn't hurt either. You're a little light on draw effects; Phyrexian Arena is good, as are a number of similar effects or even some walkers.

Removal I'd suggest a Hero's Downfall &/or Chaos Warp (you can hit yourself) along with abother wipe or two. Jokulhaups, Damnation, Day of Judgment, Armageddon & Yahenni's Expertise come to mind.

Stuff I think you're better without are Chrome Mox (it's a bad land); Mindcrank (you don't have enough redundency for it & it can really help graveyard decks); Wheel of Fortune (Teferi's Puzzle Box is better, creating a weird lock with Necropotence); Grim Monolith I'm not a fan of. Commander's Sphere is better because of color fixing + draw. If you think you really need the extra , try Ancient Tomb; Urrabrask I found to be pretty underperformed. Thalia was much better; Finally, Innocent Blood is a bad Smallpox, which is an amazing card that should not be overlooked or underestimated.

As always, these are just suggestions. Feel free to disregard or accept them as you feel you need to. O, I almost forgot to mention the allstar: Sword of Feast and Famine. Basically, it gives you an extra turn every turn. So, have fun with that.

JA14732 on Mill or Not to Mill...that is the question...

4 days ago

Alright, so I'll take a look here. I'm actually kind of a fan of mill in EDH, even if I don't enjoy playing it, but the problem is that Oloro isn't really set up for mill, and you're running a number of cards that are inefficient. So, how do we fix this? Well, there's a couple of ways.

First, if you want to keep your commander as Oloro, by all means, do so. Oloro's the most generic Esper commander, well, ever, and can be the head of basically every deck out there. If you want to have a commander better suiting for mill, however, Szadek, Lord of Secrets, Mirko Vosk, Mind Drinker or even Phenax, God of Deception are all good for mill in EDH. This isn't necessary, however.

Alright, so now you're milling people. How do you punish people for getting milled? Well, there happens to be Leyline of the Void and Rest in Peace in your colors! (Keep in mind, that this does Nonbo 100% with Keening Stone, which I will be recommending later.) These cards force your opponents to play YOUR game, and not their own.

Now then, how do we improve efficiency? There's a couple of cards that are noticeably lacking in your list, cards like Mind Grind, Consuming Aberration, Keening Stone, Archive Trap, Glimpse the Unthinkable, Mesmeric Orb, Traumatize, Increasing Confusion, Memory Erosion, Dreamborn Muse, Altar of Dementia, Sands of Delirium, Mindcrank + Bloodchief Ascension, Hinder + Tunnel Vision , Bitter Ordeal, Praetor's Grasp, Sadistic Sacrament, Eater of the Dead (can go infinite really easily with Phenax) and, I guess, just run Helm of Obedience. It goes infinite with either Leyline of the Void or Rest in Peace. Some of these are pretty expensive; I'd recommend just looking for whatever looks good and fits in your budget.

Finally, now that you've improved your efficiency, you need to keep your hand full. Necropotence, Mind's Eye, Howling Mine, etc. to just keep your hand full whilst milling your opponents out.

Anyways, I hope this helps you to improve your deck. It's a bit of a long statement, so let me know what works for you.

Grind on The Very Hungry Aetherborn: Yahenni EDH

5 days ago

cool deck! saw it on the commander thread, here are some quick suggestions.
some of these might just be good stuff suggestions.
Demonic Tutor and Vampiric Tutor are good;
Whip of Erebos is great.
if you want a token generator, Myr Turbine is good but im not sure if it is what you want.
you're running Necropotence so you could consider Reliquary Tower and Zombie Infestation to make tokens.
Overseer of the Damned is good. also Phyrexian Reclamation is one of my favorite black cards, really good recursion.
other than those short ideas, really nice deck. you could maybe run a little more ramp like Burnished Hart or Myriad Landscape.
hope this helps have fun!!

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