Necropotence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition II (ME2) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Price & Acquistion Set Price Alerts

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Recent Decks

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Necropotence Discussion

MizzMizz on Altered Sworn to Darkness

2 hours ago

Deffinitrly like the commander switch to Gisa.

Since you're running pretty land intensive spells, more Mana rocks with help smooth out the curve.

Mana Vault and Thran Dynamo are two good ones and I think your deck could do with a Dark Ritual as well.

I think this deck would benefit from removal like Damnation Grasp of Darkness Toxic Deluge and Go for the ThroatSince alot of your removal is focused towards non black, they will be good replacements.

This deck is begging for a few lands. Nykthos, Shrine to Nyx as well as Cabal Coffers and Urborg, Tomb of Yawgmoth will deffinitely help this deck out.

I might remove one of your card draw spells to make room for Necropotence because it's literally the best card draw in black and you can decide how much or how little you want to draw.

Grave Pact or Dictate of Erebos needs to be in here because they will be that much sweeter with your sac outlets. And while I'm on that topic, you might want to run some more sac outlets like Phyrexian Altar and Attrition

Vampiric Tutor and Demonic Tutor should go in to set up your combos.

Some maybe's for consideration could be Exquisite Blood and Torment of Hailfire I think torment would be extra sweet in this deck because of how much Mana you could push into it.

Going to add more suggestions a bit later.

ynot000 on Danny's Oloro

1 day ago

And here are nonland suggestions, as well as thought process. Pick and choose which ones you like.

1x Alhammarret's Archive - makes Oloro even better at what he does: drawing cards and gaining life

1x Austere Command - a staple board wipe that's very cheap right now and very good against every deck in our meta

1x Azorius Signet - ramp

1x Blind Obedience - lifegain and it's very good against gishath and inalla

1x Boon Reflection - doubles lifegain

1x Chasm Skulker - tokens and combos with all the card draw you have

1x Chromatic Lantern - ramp and fixing, basically a must-have in every 3+ color deck. It is expensive though, so if you skip out on it I can't blame you

1x Crested Sunmare - triggers at the end of every turn, so it won't be long before you have an army of 5/5 indestructible horses

1x Cyclonic Rift - the best blue card in the format

1x Dimir Signet - ramp

1x Drogskol Reaver - it's like an Oloro that doesn't make you pay mana!

1x Enlightened Tutor - tutors up either half of Sanguine Bond/Exquisite Blood, or you can use it to grab Sol Ring or Chromatic Lantern or even Aetherflux Reservoir to get your kills quick

1x Exsanguinate - this can easily gain you 20-25 life, and in that case it's only for 7 mana. Flexible enough to be a small spell to get you a bit of life or a kill spell

1x Fabricate - tutors up ramp or Aetherflux Reservoir

1x Fact or Fiction - More card draw!

1x Fellwar Stone - ramp, can be switched out for Thought Vessel if you find yourself needing that effect

1x Luminarch Ascension - I know how much you love angels, and this is also a very viable win condition. Also good for Zur

1x Merciless Eviction - probably the best board wipe. It's good against K+T, it's good against Inalla, it's good against Meren.

1x Necropotence - this card is gross and at its cheapest ever right now. The "downside" of paying life doesn't even matter in your deck. Just make sure you don't overdraw! Which is why I suggested Thought Vessel as a replacement for some other ramp pieces just in case

1x Orzhov Signet - ramp

1x Rhox Faithmender - doubling effect. Imagine you have this out and 50 life and you cast Beacon of Immortality, you'd go straight to 150. And that's conservative for the amount of life you'll have by the time you can cast Beacon.

1x Solemn Simulacrum - all-around good card, but it can be switched out for Thought Vessel if you find you need the effect and don't want to switch out Fellwar Stone.

1x Sphinx's Revelation - draws cards and gains life

1x Swords to Plowshares - you have a lot of removal, but sometimes you need something for one mana

1x Test of Endurance - another Felidar Sovereign-esque effect

lukas96 on Papa Rakdos

1 day ago

Hey, looks not bad for me. but i have a few things to mention.

Play Chaos Warp thats one op Reds best cards for the format. Id also recommend Vandalblast its always usefull to get rid of all the artifact your opponents control.

Im not happy with the board clears you've chosen Blasphemous Act is perfect and along with the other two cards ive mentioned one of the best of its color. In Garruk's Wake is a bit costly but fine I think. But i wouldnt play Jokulhaups and Apocalypse. First of all land wipes are one of the most nasty things you can do in Commander and they dont help your gameplan in any way so id get rid of those two.

You dont have much card advantage in your deck. I wouldnt rely on one time effects like Read the Bones repeatable card draw is much better. Id recommend cards such as Phyrexian Arena, Ob Nixilis Reignited and Necropotence

Your mana Curve seems a little odd because you have a lot of 6 and 7 drops which might be ok in a Rakdos deck but you dont have a lot of ways to make your opponents loose life so its relativley hard to cast your commander and to reduce the costs of your high cmc creatures.

volttrememaster on Nath Discardable Army

2 days ago

These are all not too expansive (I hope), there are some more expansive variants or single time variants but I am not a fan of those.

Painful Quandary (It hurts if it costs 5 life or a discard per spell for your oppponents) Cunning Lethemancer (This will give you a lot of tokens per turn) Myojin of Night's Reach (Single time only though, great when your opponent just drew a full hand) Mindslicer (Play it when you have no more useful cards in your hand) Anvil of Bogardan (Not the cheapest card money wise) Bottomless Pit Necropotence (You want to draw a lot of cards, losing some life is worth drawing your hand back to 7 every turn) Quest for the Nihil Stone (If you make them discard enough this is a heavy clock to death) Creeping Dread (It's a discard that can deal damage) Larceny (Full swing with all your nath elves, get some through and make up for those that died by discards)

StonedJesus on The Mogis That Cares

4 days ago

Nice start, if you want more fun and games, try putting in some mass-removal like Damnation, Decree of Pain, Crux of Fate, and stuff like that. Also, if you want even more slowing-stuff, take out the land-removal and put in some more Stax cards like Smokestack, Tangle Wire, Omen Machine, Possessed Portal, and stuff. As far as spot removal, I'd advise putting in some stuff like Innocent Blood, Dismember, Geth's Verdict, Unlicensed Disintegration, Profane Command, Torment of Hailfire, Doomsday, Infernal Tribute, Kolaghan's Command, Necropotence, Tainted AEther, Void, Charmbreaker Devils, and you see I gave up on whatever I was saying and just started listing good cards. Anyway, good luck. You might want more creatures.

AlwaysSleepy on Zur Doomsday

4 days ago

acorlew

I actually have lots of stax in my meta. The deck plays quite well into it, even without Power Artifact. I feel like Power Artifact is overall just not what I want.

My game plan is more or less Zur or tutor and cast Doomsday with some protection. Zur's great into stax since you can search out removal and Necropotence gives you a really good long game. Additionally, normal Doomsday cast is not bad since you can pile your answers or pick a pile which plays through stax since they don't have a ton of stack interaction. I haven't really needed anything beyond that. Also, Ad Nauseam + Angel's Grace is just a flat out good win-condition, and generally fights through almost anything.

multimedia on zur the enchanter

5 days ago

Hey, I know your going for combo here, but one of the most broken interactions with Zur is tutoring for and putting Necropotence right into play. Necro can help to find combo pieces since you can draw a ton of cards to find them. Consider cutting Cancel for Necro? What makes Necro even better is Reliquary Tower and Thought Vessel since then all the cards you draw can remain in your hand.

Another strong enchantment to tutor for with Zur is Grasp of Fate. It's by far the best Oblivion Ring effect since it lets you exile something from each of your opponents not just one. Consider cutting Imprisoned in the Moon for it?

When playing combo and blue, cards like Brainstorm, Ponder and Preordain become quite important to help to find tutors or combo pieces. I suggest adding all three cutting Behold the Beyond, Razaketh's Rite and Planar Bridge.

Good luck with your deck.


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