Necropotence

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , rockleemyhero , metalmagic
Want (4) thebarbaron , Protagonist33 , Birdman1 , Pyrezz

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition II (ME2) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Necropotence occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Black: 0.68%

WB (Orzhov): 0.56%

Golgari: 0.24%

Rakdos: 0.36%

WUB (Esper): 0.69%

RBW (Mardu): 0.63%

UBR (Grixis): 0.54%

Necropotence Discussion

CBBA on Edgar Markov [Turbo Aggro]

1 day ago

Mabye you need some more anthem cards to pump up your little dudes. But it depends a bit of your play style. Here are some more of good cards for Edgar aggro decks.

This is what i would change:

  • Drana, Liberator of Malakir for Grasp of Fate. Grasp is a very good card but 3 Mana is very heavy for "just" 3 permanents. I rather take a early "anthem" effect before your other creatures deals or get damage (a bit like Edgar second ability).

  • Anje's Ravager for Necropotence. Necropotence is a absoulte broken card but it has the same problem as Grasp of Fate. It refresh your hand every turn, but you play a aggro deck, you don't really need a full hand every turn. Necropotence is a very good combo fishing card, and with 3 black pips isn't that easy. Anje's Ravager works very well in my deck, because your hand is like 2-4 cards nearly all the time, what is more than enough. ;-)

  • Throne of the God-Pharaoh for Smothering Tithe. Smothering Tithe is one of the best white cards in EDH, but with a lower CMC you will sit on a lot of treasures or a stax effects rather to kill your opponents. Throne to double your damage in nearly each of your turns for only 2 mana.

But that's just my opinion. Have a nice day :-) Feel free, mabye you finde some inspirations 99 problems but Edgar ain't one (Edgar-Commander)

Roo182 on Karlov/Sorin Blessed

1 day ago

Okay fellas LordBlackblade multimedia - I've made another big update. A few followup questions but I think I'm close

Here's what I've decided/sacrificed out for now:

  1. Deathgreeter - Already have blood artist added, decided to cut for now

  2. Divinity of Pride - Left it out as I added Serra & Walking Ballista, also very high CMC

  3. Generous Gift - Better removals in the deck, so did not add

  4. Necropotence - Pure $ call, deck is already getting up there

  5. Extort Cards (i.e. Thrull Parasite, Basilica Screecher, Tithe Drinker) - I want to keep these for now as I like having that as an additional source of LG, especially because I've added more low CMC in this update

  6. Spirit Loop - I think too much value and makes Karlov too scary, the return to hand is delicious.

  7. Swords to Plowshares - Left this out purely to make sure I have enough mana.

I think now what I am gonna do is play test this a LOT to see if it balances well before I cough up the $

P.S. Guys - I can't thank you enough. This has been such a cool experience. You guys have put so much effort into this.

If you'd like to catch a remote game, I have been playing games on the PlayEDH server on Discord, my username is RageRoo182#8105, feel free to add me if you'd like to play a game!

Drakeown on Korvold, Devourer of Tokens

2 days ago

You know I built this deck myself and had the exact same problem. The thing is with Korvold, you want to do two things. You want to sacrifice things so you can draw cards for advantage, and you want to, of course, win. The problem being the amount of pieces it takes to create tokens to sac is simply... Too much. By the time you have your draw engine in the deck you hardly have enough room for, yeknow, your win con that you need.

When the deck does go off, it gets to going pretty quick. The problem is, in that power level, by the time it does get to going off, or when it's getting close, all your opponents have already done went and finished the race. There's some weird aspect about Korvold that just makes him too slow. Believe you me, I had a hell of a time with this deck. Unless you go just straight combo win, it can be really difficult to get a deck build that's cohesive, just because, or at least I felt this way, it's hard to find good cards to create a sustainable amount of tokens for a sustainable amount of card draw quickly and easily.

So I think you have two options. Do what I failed to do and make this deck better, or consider some different avenues for Korvold. Jund Card Draw Advantage is... Well it's a thing that shouldn't exist. I mean it's JUND! Tokens toolbox win, right? Surely if someone tries hard enough they can make a viable deck. Maybe it's missing the Lurking Predators alongside your Aid from the Cowl. Perhaps some additional top deck cards would help. There are a few others that do this although none of them would probably fit the needs of this deck. Try some stax cards to slow the game down? Defense Grid is a bad example. If you can get to drawing enough cards, I'm sure you can get the value engine you need going. Necropotence could be good, help get that extra card draw in until your engine is up and running.

Other than that? Maybe consider a Landfall Deck. Korvold LOVES lands. Creating Jund Landfall could be an interesting spin, although it would play on a less loved playstyle in commander, big creature beatdown. Play lands, sac them, draw off of them, get two landfall triggers, create tokens, perhaps that you can sac on combat step if need be, sac some lands here and there with Korvold, create 5/3's off of Titania, Protector of Argoth and just go ham. Sorry, I know recommending an entirely different deck build is hardly a good recommendation but the trouble is...

The problem with Korvold is, he either wants to be a casual deck, and I mean SUPER casual, orrrrr infinite combo win turn 4, super competitive. He doesn't transition well in between those points in my experience, and it makes me very sad, as Jund Card Advantage just sounds like something that should be so good! But the package you have to include in the deck to take advantage of that card draw is just too large. I hope this helped :/ hopefully someone else will come along that has some ideas for this deck and can pull off the thing that I could not.

hkhssweiss on hkhssweiss

2 days ago

SirChris39 I would recommend adding in Twilight Prophet, usually with Orzhov decks they have a distinct lack of card advantage and any card advantage engine is useful. Even adding in a Phyrexian Arena or Necropotence would be very helpful.

Gray Merchant of Asphodel is also a good card in general for multiplayer, especially since there are some ways you can recur it back over and over again. Tymna the Weaver gives you additional card draw with all the spirit tokens you will be making. I am however curious to why you are running Painter's Servant, I see the synergy with OG Teysa, but is that all your using it for?

dingusdingo on Sultai Bloom combo in competitive ...

3 days ago

Azusa not as a commander but as a card for value inside a Sultai deck running this. Azusa is better than Dryad of the Ilysian Grove. Mana fixing has not been a problem in the format due to the inclusion of all the fetches. Dryad has mana fixing powers, but they don't outweigh the speed benefit of 2 extra lands a turn instead of 1. The Island land type is nice for memeing with Mystic Sanctuary, but fully teched decks are looking at 2 island ABU duals and 2 island shocks, more than plenty to hit 3. Azusa certainly shouldn't be the commander but when you are in Sultai and have options like Rhystic Study and Mystic Remora and Necropotence to fill your hand, it becomes much more appealing for grinding. It also functions fully with Ramunap Excavator and Crucible of Worlds, meaning a single fetch in your graveyard guarantees 3 lands/turn. If you aren't running some funtastic Dryad of the Ilysian Grove + Crypt Ghast/Cabal Coffers combo, Azusa is going to outperform.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

3 days ago

DarthParkarius: Glad you like the deck! In answer to your questions...

1) Necroskitter was always a little... winmore here. It's cute, and is very helpful in a meta with a lot of mana dorks, but in general it kinda just sits there. It's a nice thing to slot in, if you have an extra slot, but... Not necessary to the deck's function.

2) Spidersilk Armor is in here for two reasons. First, this deck has always had issues with flying attackers. We spend our life somewhat aggressively, with cards like Necropotence, but almost nothing in the deck has flying. We have little trouble with attackers on the ground, since we get a lot of expendable deathtouching blockers, but Spidersilk helps patch that issue. Second, with Spidersilk out, we can loop with Yawgmoth, since each snake can survive a counter and still be sacrificed to Yawgmoth.

3) For now, Heroic Intervention and Veil of Summer have been sufficient so far. I may add Autumn's Veil and/or Imp's Mischief eventually, if I continue to have this issue.

Megalomania on Pay-to-Play

6 days ago

Have you looked into using cards with the Extort mechanic?

Adding non-creature hate pieces like Thalia, Guardian of Thraben, mana hosers like Infernal Darkness and additional draw engines like Necropotence are also some things you might want to consider.

multimedia on Karlov/Sorin Blessed

6 days ago

Hey, currently your deck doesn't have an official Commander. In the deck editor after 1x Karlov of the Ghost Council text put the CMDR tag.

1x Karlov of the Ghost Council *CMDR*

Doing this shows Karlov card in the deck list and officially makes Karlov the Commander of your deck. I also suggest turning off the competitive meter. Which can be done in the deck editor by unchecking show competitive meter. The meter is not an accurate gage of how competitive your deck is. It's currently at 22% competitive which if it was accurate is not good, but it being false low is a distraction right now for your deck building. The lands in the manabase are a big reason for the low % of competitive.


I like your version of Karlov and you've decided to go the extort direction which is unique, good choice.

The first thing I do when building budget decks is allocate enough of the budget for good lands in the manabase. Sometimes this requires using more of the budget than I would like, but I figure I need good lands to actually consistently cast cards. For $25 you can make big upgrades to the manabase. Dual lands that can ETB untapped are wanted with Karlov because he's a two drop and you want to be able to consistently curve white one drop into white/black Karlov which will be difficult without more good dual lands.

Consider a few more low CMC creatures who have interaction with Karlov?


I see Exquisite Blood and if you're wanting to add an expensive price card for a combo then Walking Ballista with Heliod, Sun-Crowned is a combo with cards that are individually better. In my opinion Exquisite is not worth $32 and Ballista can have many more scenarios where it's good outside of the combo. Ballista can also be more easily recurred with Phyrexian Reclamation which is in the Mystery Booster set, that version is $1. Good source of repeatable value using life for some resiliency.

Reclamation can help to keep Karlov out of the Command Zone since you can recur him and cast him from your hand instead of the Zone. Ayli, Eternal Pilgrim + Karlov is good with Reclamation and life gain being able to recur the creature, Karlov, you sac. Karlov can exile creatures with his ability, but Ayli as long as you have 50 life can exile a nonland permanent which as a repeatable ability is powerful in multiplayer Commander.

Another expensive price combo option is Necropotence which is a combo with Bolas's Citadel. Necro can exile lands on the top of your library to allow you to keep casting cards with Citadel. Necro is a great way to use life for value and is one of the best sources of repeatable pseudo draw in Commander. It's definitely worth $17, it's good with Krrik's Phyrexian mana ability and Aetherflux. For $32 instead of Exquisite you could get Necro and dual lands or Serra Ascendant. Ascendant is a one drop 6/6 flying/lifelink creature in 40 starting life Commander.

Ruin Raider and Dark Tutelage are cards to consider adding since they're repeatable draw sources for no mana cost and give you value using life. Swords to Plowshares and Generous Gift are budget removal spell upgrades.

I haven't given any suggestions of cards to consider cutting. I can in another comment if you would like?

Good luck with your deck.

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