Necropotence

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , abby315 , metalmagic
Want (6) OtakuGamerGeek , Amathos , Chase417 , Shigure77 , manweb , JohnTubaina

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition II (ME2) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
MTGO Legal
2019-10-04 Legal

Necropotence occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Necropotence Discussion

DeinoStinkus on Zur

17 hours ago

Necropotence and Isochron Scepter are Zur staples.

Profet93 on K'rrik's Land of K'ombos

2 days ago

I'm a bit tired so I hope my comments make sense. First of all, +1.

You have a lot of combos, some pieces of the combo provide value on their own, others do not. Defiant bloodlord and Vito are redundancy that IMO are not needed as a wise opponent would just get rid of exquisite blood, rending the other cards you draw to be useless. And by useless, I mean requiring that your commander stay on board and that he connects in some way. Your deck is very very reliant upon your commander, and thus need ways of protecting him. Going back to combos, Bloodchief is decent on its own, mindcrank is not. Remember you need to ensure an opponent loses life for bloodchief.

With little reanimation, Mikeaus + Triskelion doesn't feel too powerful. Mikeaus is great on it's own, but triskelion is not. Magus + Umbral Mantle/Sword of Paruns is cute but not great. Its on a 5 cmc creature with no haste and the sword/mantle are only good with Magus and dead draws in every other situation. If you truly want the infinite black mana route, add the rings in your maybeboard. As an artifact it is less likely to get blown up that a creature and can be used the same turn (not much a difference but true nevertheless). Rings can draw you cards with top, adding in fetches can help ensure smoother draws with top deck filtering and ramp with rings (not to mention bolas citadel synergy), additional activation of aetherflux should you get high life but non-infinite, wishclaw, doubling cube, obelisk ,etc...

Under your description + decklist, you have helm of awakening + leyline = Kill player. I think you mean Helm of Obedience. I don't see torment of exsanguinate in your decklist, I assume you took them out? Given that we are taking out some of the combos, you should add one whose pieces work well on their own. You already have Ashnods, + Grave Titan + Nim Deathmantle = Good times

Single card Discussion....

  1. Blast Zone - Can deal with problematic artifacts/enchantments

  2. Command Beacon - For when people kill your commander a bunch and you're in a tough spot

  3. CUT Cabal Stronghold - Takes too many basics/too long and little payout for what it's worth. Add in one of the above 2

  4. CUT Rogue's passage for Shizo, Death's Storehouse - Upgrade

  5. What is the purpose of Phyrexian Alter? I feel like I'm missing something obvious....?

  6. CUT Dark confidant - Your avg CMC is too high and its too risky IMO. If you want card draw, get burst card draw such as Necropotence (it will make that thought vessel put in more work)

  7. Lightning Greaves - Protect commander and provide haste

  8. Infernal Darkness - If you want to be that guy, gives you a turn or 2. Best played after a mass board wipe to ensure no dorks/rocks can circumvent this. At worst, its counterbait so the blue player has to respond. At best, it time walks them. Worth considering although not necessary.

Does final parting search for Reanimate + Villis? Or something like Mike + Trike when you already have a reanimate on hand?

OVERALL: I like this deck. I've only played against 2-3 Krrik decks but they were all faster/lower to the ground. I feel that by having so many backup wincons, you take away support from the primary wincon. Alternate wincons are good, but not when they circumvent plan A. Since you haven't played this out yet, give it a shot in it's current state, see how it goes and adjust from there + my suggestions. Be sure to let me know what you think of each suggestion.

DemMeowsephs on X games

3 days ago

You can push it pretty dang far that I can tell you XD. I have my own Zaxara deck, so I might have some tips you find useful. First off let's look at your lands. Many of the lands I recommend may be out of budget, so feel free to ignore this comment if you can't use anything I talk about.

Anyways enough about mana! There are a couple cards that might do very well in your deck, and I can't name them all, so I would recommend checking out my deck: The X Files EDH! However I will try to mention as much as I can!

  • First off, did you know that there are two cards that can give you infinite mana with your commander? Yup! Pemmin's Aura and Freed from the Real, both give you infinite mana when you enchant your commander with them. Zaxara adds two mana, you use one of that mana to activate the enchantment and untap Zaxara, and then you can tap her again to add two, and then untap, and do that again and again as much as you want to get INFINITE mana! If you have an X spell in your hand you can cast X for literally infinity and pretty much win! Its cool. Because of these cards I would recommend tutors like Demonic Tutor. If you get the tutor you can search for one of these enchantments and then get infinite mana. These enchantments also give you infinite mana with Bloom Tender and Selvala, Heart of the Wilds which i mentioned before, using the same infinite process as your commander.

Some other fun cards are:

  • Parallel Lives and Doubling Season! You can get double the tokens Zaxara makes and put DOUBLE counters on them! Very fun!
  • Sylvan Library, Rhystic Study, Necropotence for card draw
  • Unbound Flourishing for obvious reasons.
  • and many more which you can find under my decklist here

  • Anyways though, sorry to make you read all this, I hope it was helpful, and if you don't want/like any of the cards feel free to completely ignore this! If it does help though, be sure to check out and support my main deck, Double Trouble EDH, I would appreciate it! Any suggestions are also welcome. If you have any questions about the cards I mentioned or want more help with a deck feel free to post on my wall, I'd love to help! Anyways though, Hope this helps, good luck on your deck, and have a great day!

SynergyBuild on You ever win under the ...

6 days ago

GhostChieftain as someone who has played TNT and Najeela and every other cEDH deck, even Jeleva when it was relevant like before Commander 2017 (Kess messed that deck up, I haven't seen it in over a year, it's more jank than Korvold, in fact korvold looks meta in comparison imo) it's often a rule of many better cEDH players that you finish off the least threatening player first.

It does a few things, and as the most powerful player, expanding resources to hurt someone else in specific, rather than to protect yourself or stop a win scenario is best done in only two situations. Either someone has an overwhelming advantage, or someone is about to die. If you can end a player, it removes the chance that if you get to the overwhelming advantage stage, you would have as many players teaming up on you, while also removing the chance you would later need to expend resources worrying about that player.

If I saw someone with an uncommon commander, especially with decks like TNT or Najeela, the first target if I had extra resources to spend on solely hurting another player (a common scenario in a few cases, such as on the end step of a Necropotence turn) it would be the jankier commander, as though they may not immediately be as threatening, the more unknown a problem is, the more it should be assumed to fight on an axis your deck needs time to compete or pivot on.

That's a sentiment spread throughout much of the online cEDH communities I've spoken to, so while I agree it is incredibly interesting to try to go under the radar with those sorts of commanders, I think for the vast majority of new cEDH players joining during the quarantine without a dedicated playgroup, that an older powerhouse or underestimated, yet known threat, it makes the idea that you are playing on another axis less obvious, and much easier to coast.

Jeleva being mostly a worss Kess is an great example, as it still is a decent commander. Tossing her on a Kess shell and you could easily grind a few turned heads as long as you have the play patterns and aura of someone who is just nostalgic for old cEDH, rather than a secret ninja trying to usurp the balance of powers in EDH xD!

I think Narset, mono-black Sidisi, Selvala, etc. Could all work. They were strong decks who just have been replaced by better ones, but everyone knows that they do, or at least think they do. Making a modern equivalent is sure to spook them, or at least stir things up!

MrKillStar on Volrath - There's no School, like Old School.

6 days ago

One thing I forgot to mention... Tortured Existence doesnt like Necropotence that much, thats why I had to cut Necropotence from my deck.. but I guess it should be fine here, drawing a ton of cards with it anyway, then swing for lethal. But just in case, watchout for that... And pretty much with any discard card in a deck with Necropotence, unless you dont care about your own graveyard. :D
But again, really amazing "themed" deck!

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

stinkybot and Daveslab2022, y’all are welcome!

And thank you for your comment SynergyBuild, great points! I’m conflicted with Dark Confidant. This is the thought process I used when deciding whether to run Bob:

Pros: Increased draw potential. Bob can be cast turn 1 and immediately helps dig for more lands. If Bob’s life-loss gets out of hand, you can kill him via board wipes. With less 5+ CMC cards, the deck will be more consistent if you don’t draw ramp.

Cons: I think the handful of 5+ CMC cards in this build are important for it to function properly. I worry that all the life-loss from Tinybones, Bob, Necropotence, etc. may be excessive. Asylum Visitor is Bob-lite with Madness. The deck has the potential to generate so much mana that’s it’s a shame to not run at least a few 5-6 CMC cards. Plus Necro lets me draw what I need at the cost of 1 life per card and is harder to remove.

Based on this analysis I decided not to run Bob. But since you suggested it, I will make a parallel list which runs Bob and fewer high CMC cards to test it out.

Cling to Dust is a great suggestion, I will consider what to cut for it. And Mikokoro, Center of the Sea is a card I overlooked since it gives your opponent a card, but you bring up an excellent point about Thassa's Oracle, so I’m cutting a Swamp for it.

And 0rc, go for it! The Magus/Mantle combo has been around for a while. :)

Teh_Mammoth on Oops, All Apostles!

1 week ago

I see a distinct lack of card draw so I'd personally look to improve that area so you can dig through the deck to find cards you need, whether that's using

Luminous Broodmoth is always a fun one to chuck in with Athreos as well.

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