Necropotence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition II (ME2) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Price & Acquistion Set Price Alerts

IMA

EMA

V09

Ebay

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Necropotence Discussion

David_H18 on Orzhov Phyrexian Altar Combo

22 hours ago

That's exactly right. However, right now your deck is labeled Standard on the website. You can fix this by clicking edit, then changing the format. If you are looking for removal, then in black you can go with Dismember, which you can reliably cast for 1 cmc. At two cmc, I am a big fan of playing a mix of Go for the Throat and Victim of Night (although with your split you may find Victim tough to cast on turn two). White gives you access to some of the best removal in modern with Path to Exile. May I also recommend Spawning Pit. It gives you a chance to go infinite combo with Darkest Hour, Blood Artist, Tesya and any other black creature the moment it goes down. Killing Wave could also be fun. As far as card draw goes Phyrexian Arena, Necropotence, and Dark Confidant are all options (the confidant would also give you a black creature to sacrifice, and would probably do much better for you than Doomed Dissenter). Unfortunately these all add to your price tag as well. Either way, this looks like a fun deck when it goes off! You'll have to let me know how it ends up playing.

hkhssweiss on Ayli Clerics

1 day ago

Blacksagres

Since you are playing with a lot of life gain, here might be some cards that might be of use and definitely abuse-able with mass life.

Aetherflux Reservoir, Necropotence, Necrologia, Ad Nauseam

Some ways to get that extra mana:

Crypt Ghast, Urborg, Tomb of Yawgmoth, Cabal Coffers, Dark Ritual, Cabal Ritual

Hope that helps!

LordTsukune on Phenax, God of Deception EDH (Commander Mill)

2 days ago

yeah i was wondering why Necropotence was in here as well also theirs some new dimir cards you can use as well like Fraying Sanity, Psychic Corrosion, Drowned Secrets, Thief of Sanity, Mnemonic Betrayal these would really boost your mill possibility

Gadianten on Ayli Clerics

3 days ago

I have made cleric deck my self with Ayli, Eternal Pilgrim as the original commander but generally found Ravos and Tymna better due to card draw. That said there are some recommendations I have found from personal experience with Ayli you may find helpful. I generally found I had two main issues with the deck and it was gaining enough life quickly to bring Ayli online and then having enough bodies to act as fodder for said ability. With that in mind I will try and make suggestions that generally forward those causes.

Lifeline, I cant recommend this enough it does EVERYTHING your commander wants, while it may allow for opponents to benefit at first, reaching the magical 50 life exile enabler for your commander is easy then you can start exiling the problems. As an added note you can use things like Fiend Hunter or Containment Priest to keep your opponents from taking advantage of it, just sac Containment Priest in response to the Lifeline triggers to prevent your self from getting hosed.

Patriarch's Bidding and Living End are also pretty good recursion.

I assume your exclusion of Exquisite Blood with Sanguine Bond in the deck is intentional, if its not I would add it as its a win combo. If you choose to not add in Exquisite Blood then Beacon of Immortality can be quite funny when added to Sanguine Bond.

Exsanguinate is an excellent addition alongside the Debt to the Deathless you have in there and will help make it easier to bring your commanders removal online while weakening others.

Heliod's Pilgrim with Gift of Immortality is a nice way to fuel your commander and generally helpful.

Remorseful Cleric Excellent graveyard removal and in tribe.

Conspiracy should be added to go with Rotlung Reanimator as all your creatures become clerics including tokens. This means you can sac tokens to make more tokens, in short its one of the holy grail's your commander wants for sacrificial fodder.

Custodi Soulcaller decent aggressive in tribe low cmc reanimation. I would also consider Sun Titan as the reanimation is very useful even if its not in tribe.

Skirsdag High Priest, sacrifice something make a 5/5 flyer once a turn seems helpful.

Evangel of Heliod I have had missed results in the past but it does provide tokens, though including an Elspeth, Sun's Champion is probably a better idea.

Also, as you are gaining a lot of life you might consider things such as Greed and Necropotence to synergize with your strategy and get you cards.

Guerte on [[Primer]] Gonti - Night Market Shenanigans

3 days ago

SurpriZe: I recently replaced Arch of Orazca with Arcane Lighthouse. Haven't gotten to use it yet, but I'm sure I will.

========================================

I played my first two games of commander in over a year tonight, and by first, I mean with physical cards.

Game 1 vs Atraxa Superfriends:

I got stomped pretty hard in this one. Kiora, the Crashing Wave emblem with Ugin, the Spirit Dragon closed out the game on that one.

Game 2 vs Atraxa Superfriends and Breya Artifacts:

This game was awesome. There was a lot of back and forth interactions throughout the game. Atraxa was able to ultimate a Jace, Unraveler of Secrets and Tezzeret, Artifice Master, and we were also under an Ensnaring Bridge.

I'm sitting at 14, Breya at 34, and Atraxa at 35. Atraxa has a Karn Liberated, Teferi, Temporal Archmage, and Atraxa out, along with a couple thopters. My turn, I cast Kokusho, the Evening Star to bait out the emblem counter. I then cast Living Death and bring back Duplicant, Vulturous Aven, Ravenous Chupacabra, Sidisi, Undead Vizier, Rune-Scarred Demon, Kokusho, the Evening Star, Sheoldred, Whispering One, and Gray Merchant of Asphodel. I drain each for 16 (I also have a Necropotence out), putting them at 18 and 19 and gain 32 to go to 46. I exploit Gary from Aven, draw 2 and lose 2 down to 44, and then exploit Kokusho from Sidisi, bringing them down to 13 and 14 and me up to 54. I use my two tutors to go grab Ashnod's Altar and Lifeline (the two creature removal effects didn't matter). I then dump 10 life into Necro, sculpt my hand to contain Ancient Tomb, Cabal Coffers, Lifeline, Ashnod's Altar, Go for the Throat, Animate Dead, and Reanimate, and pass.

It's Breya's turn, and he casts Merciless Eviction naming Planeswalkers, and states he's more nervous about them than my creatures, and he didn't want to lose what creatures he had.

Atraxa goes, can't do much, and EOT brings out Teferi, Hero of Dominaria.

On my turn, Sheoldred triggers, and I bring back Gary for the win.

Had Breya chose to exile creatures, my line of play would have been GftT to bait out the emblem counter, made enormous mana with Coffers, then drop Lifeline, Ashnod's Altar, and Meteor Golem, followed by Animate Dead and Reanimate on Kokusho and Gary, and then loop with Lifeline/Altar to close out the game.

========================================

I definitely had a blast tonight. I played against two people I never met, made some good friendships, and I'm looking forward to playing more. I'm really glad the second game went the way it did. It played out beautifully.

Avacidal_maniac on Oloro is dece

4 days ago

Some really good cards for Oloro are Test of Endurance and Felidar Sovereign since Oloro just kinda sits his lazy ass in the command zone forever, you'll be gaining a heap of life and these cards make you win if you have a certain amount of life, a combo that is good for any life gain oriented decks is the Exquisite Blood and Sanguine Bond combo as all it takes to trigger is your gain 2 life at upkeep trigger and you win.

Not got enough card draw? fret not as cards like Greed and Necropotence can provide you with it at a cheap one life per card. if your creatures are killed, use Phyrexian Reclamation. Want even more life? try Paradox Haze to give you not one upkeep, BUT TWO.

I would also recommend a few tutors as black is by far the strongest colour for tutors. I would recommend Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Diabolic Revelation, Increasing Ambition, Lim-Dul's Vault and anything else.

The usual win condition I see with Oloro decks is they combo off and win that way, some combos that work well with Oloro other than the Exquisite/bond combo is probably the following Reveillark/Karmic Guide+ any sac outlet and something dumb like Blood Artist or Zulaport Cutthroat

Aetherflux Reservoir+Children of Korlis Nuke two players with one stone.

create infinite mana somehow and then play Debt to the Deathless to drain everyone to death.

overall I would say this deserves an upvote because as much as I hate Oloro decks, I'll admit they are effective at what they do.

scumbling1 on Devourer

5 days ago

Platinum Angel is the obvious omission here. Have you considered it?

I think Necropotence is also worth consideration here. You can dig for cards, or tank your life total to draw off of Lich’s Mirror or Stunning Reversal.

I LOVE that you’re using Lich’s Mirror! I want to build a deck that uses theft effects with it, but I am getting off topic...

SynergyBuild on you don't need your life or your cards do you?

5 days ago

Necropotence is one of the most powerful cards in the game, as life is just another resource. Paying about 10 life, putting yourself to 10, leaving yourself with the best 7 cards, the untapping and casting your combo isn't uncommon. It is one of the most broken cards in the game, but should be used with Dark Ritual to cast it turn one, leaving yourself with enough card advantage to go off with ease.

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