|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Price & Acquistion Set Price Alerts
|Have (21)||bakunet , dexxter7 , LTmiller , MattN7498 , KingMathoro , Vasbear1 , rebelteddybear , Fullmetalmage , EdenGardenz , ZombieFood , robbnoble , Roadhog , Poptartz95 , Nemesis , TehDelta , Willis1994 , CAPTAINxCOOKIES , awalloftext , CastleSiege , mziter501 , Justinaut|
|Want (10)||ericalt91 , Wiggins , Tiddilywinkus , xpsychovampx , pauldiamond64 , samuelianstorm , sonnet666 , Desol4tion , fireborne1986 , Malachy_|
1 day ago
Hi! Nice deck, I see a lot of potential +1
These sac outlets are also great to exploit (and necessary if you want to keep Endrek alive) :
There are a ton of ways to utilize Endrek's ability.
2 days ago
For a wincon, this deck LOVES to run a bunch of creatures death triggers and then drop Blowfly Infestation for infinite deaths, and game. A few cards you might want for this include Blood Artist, Grave Pact (not game but it certainly sways the game in your favor), and Zulaport Cutthroat. Obelisk Spider does that too, which you already have.
Also, Beseech the Queen is a wonderful tutor and Necropotence is arguably the best draw engine you have available to you, Id suggest adding those, not to mention maybe an Oracle of Mul Daya, just because its that good.
3 days ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
3 days ago
If you're going to run Maralen of the Mornsong as your commander, then I don't see why you'd want to keep all of your draw spells and enchantments in there. You can't draw the cards, either. You need to run Necropotence, because its effect isn't a draw, so you get the cards. Scroll Rack would be another good addition. You may also want to consider creatures like Hypnotic Specter and Abyssal Specter.
6 days ago
I love tribal, that's pretty much all I will play. I know its tough to stray from the theme, but I would add a Rhystic Study as card draw will probably be an issue. Or if life is really no problem, Necropotence.
As well, Patriarch's Bidding. You run the risk of someone playing Dragon tribal bringing back all of theirs too, but it would be nice after a board wipe.
And if you want to stay on Theme, you could also consider Changelings like Cairn Wanderer or Changeling Hero, as they would count as walls without Defender. Or the artifact anthem creatures like Brass Herald, Adaptive Automaton, or even Metallic Mimic if you are made of money :)
Love the idea of a wall deck, good luck with it.
6 days ago
The key thing to know is that damage and life loss are two different things. Losing life is the most common result of taking damage, but it's also possible to lose life without taking any damage (Phyrexian Arena, Bump in the Night, etc.) and there are even some situations where damage doesn't actually cause life loss (the Infect ability on Glistener Elf and friends is the best example).
6 days ago
I look at a lot of decks and see this combo, but when I see it Necropotence the life is a cost, not actual damage. So Solitary Confinement shouldn't stop that damage, correct? I feel like I'm missing something. Maybe with Phyrexian Arena where it says lose 1 life might be different?
1 week ago
How has Necropotence been working for you, I remember you and Dan saying in the Kess High Tide video that your're not a big fan of the card because of the inconsistency of summing up a win after drawing 20~ cards