Necropotence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition II (ME2) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

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IMA

EMA

V09

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Necropotence Discussion

hkhssweiss on Zur's Glimpse of Abyss

9 hours ago

Mmm okay DrkNinja, I'll explain it to the best of my ability.

This whole brew is based upon the card Shimmer Myr , the way we storm off is flashing in artifacts for our storm count. The reason why Zur is used at the helm of our deck is because he is a guaranteed tutor for Necropotence . This is a high risk/high reward type of deck that you will pay pretty much all your life to grab what you need. Same with Ad Nauseam , we utilize that card as well as Angel's Grace to draw our whole library.

From here after we do one of the two ways I mentioned above, we have an arbitrary large amount of cards in our hand there are two main lines. Typically we go for the storm way to win, by using Aetherflux Reservoir and casting all our mana rocks, Helm of Awakening makes all our spells cost one less, so it makes us net positive or even when we play them. We can further up the storm count by using Hurkyl's Recall or Chain of Vapor to bounce our own rocks to recast them again. Finally there is another way and that is Yawgmoth's Will (It's not in the deck yet as my friend is picking one up for me in Japan), but it lets me reuse cards all in my yard all over again. By then we should already have enough life to laser beam everyone to death.

Shimmer Myr is essential in this build as we can do this all at instant speed. We can do this in a end step Necropotence before we have to discard all our cards as well as doing it after an Ad Nauseam . Cards like Quicken , allows us to use sorcery speed cards like Yawgmoth's Will at instant speed.

The other way to win is as you mentioned, Laboratory Maniac . Doomsday (DD) is the enabler for these piles, but there are certain requirements for it before you cast DD. First you always need an pile opener, whether it be Opt , Brainstorm , Ponder , Preordain , etc. as long it draws you one card. From there you have to know how much mana you have available and how much cards you need to draw to design your pile. Here is an example of a classic pile without Lion's Eye Diamond and Yawgmoth's Will using Ponder as an opener.

  1. Gush
  2. Laboratory Maniac
  3. Brainstorm
  4. Gitaxian Probe
  5. Opt

That is also the order you will put your library in. The requirements for this pile is + as well as two Islands available. Cast Ponder to draw into Gush , bounce two Islands into your hand to free cast Gush . Draw Labman and Brainstorm . Cast Labman, than cast Brainstorm to draw out your library and win the game.

There are a lot of variations you can do with the piles, as a more protected one as well as faster ones to net you mana. It's a very hard deck to play but also one that is super satisfying to play once you learn how to. There is so much synergy between the cards, but you have to know your deck inside out.

I hope I did a good job explaining how it works to you, if not lemme know what you are still confused about!

hkhssweiss on Zur's Glimpse of Abyss

1 day ago

Ahhhh I see your point where you coming from, this is a cEDH deck that is based on storm and using Zur as a guaranteed engine for grabbing Necropotence and going using him to go balls deep to either storm instant speed with Shimmer Myr or Doomsday .

I'm also missing Grasp of Fate for one of my cards, if you want more idea on how the deck is run check out the Shimmer Zur deck list which it was based on!

DRmagic2017 on Etrata, the Silencer (First EDH)

1 day ago

Based on my own experience in multi-player format I can say that you definitely need more board wipes: Damnation , Languish , Ritual of Soot , Cyclonic Rift (one of my favorite), Evacuation , Toxic Deluge or Black Sun's Zenith (to deal with indestructible creatures) etc. The choice depends on your meta. You also need tutors: Vampiric Tutor , Demonic Tutor , Diabolic Tutor etc. Dimir Signet , Dimir Keyrune - for mana stabilizing. I recommend to take out Unmoored Ego - it seems useless in EDH. Some ideas for card draw: Phyrexian Arena (classic!), Necropotence (a great card believe me), Twilight Prophet (I'm crazy about this card in Standard and I think it has a great potential in EDH), Doom Whisperer (another great card from Guilds of Ravnica). Good luck in brewing!

SynergyBuild on Commanders by Power Level [EDH Tier List]

3 days ago

NoOneOfConsequence I honestly don't think that the mine, wasteland, or command beacon are good cards.

The Mine/Wasteland are for very different reasons than the beacon however, but one issue is with all of these colorless lands. Your deck wants to cast cards like Necropotence and double-devotion cards like Grasp of Fate . A colorless land does nothing but the 1 mana on the Grasp, and nothing on Necro. Since your landbase didn't even run Command Tower or much fixing at all, it would be relatively often you get a hand like Temple of Silence , Wasteland , and Swamp , with Necro or Grasp you couldn't cast either. Running the maximal amount of fixing, especially for the high-devotion deck you put together is key.

Wasteland/Mine's abilities are also really weak, to a 1v1 they are amazing, but in 4 player, you use 1 card to get rid of 1 card, and 2 opponents suddenly have advantage over you. It is card disadvantage, and that along with your deck's reliance on having good mana makes those cards nearly impossible to justify.

Command Beacon is only good in decks when it is using its commander as a key piece that can easily be removed and if it is it cannot easily come back. Think Prossh, Skyraider of Kher , where you cast and sacrifice it infinitely to get infinite mana, but if your outlet to win is countered, and you have to pass, it will never be able to be gotten back again, Beacon doesn't help a ton, as going infinite is nearly impossible at that point with Prossh, but it does make about 13 extra mana with Food Chain, to be spent trying to find another wincon.

MillionLittleE on 5 Digit Glissa

3 days ago

muse99 CyborgAeon patronmacabre

Adventurous Impulse is pretty much a worse Ancient Stirrings as it digs 5 and gets lands and colorless card (which includes most of my creatures), that being said i dislike theses cards because of being limited to only a select few cards. Both of these miss important cards like Ad Nauseam , and creature removal like Toxic Deluge .

Exploration is better than you are giving it credit for. A turn 1 exploration, allows me to potentially have 4 mana on turn two, which lets me cast my relevant spells ahead of time. Using it twice is enough of a bonus. Plus it helps for some locks later in the game. Example having a Smokestack on 2 and a loam lets me keep up with sacrificing, or even with Life from the Loam and fetches or Wasteland / Strip Mine lock.

Necropotence verses Night's Whisper Is cheaper 1 time draw better than slower recuring draw? The amount of time that Necropotence does nothing in my years of playing this deck was limited to one time ( Reanimate Sire Of Insanity ). I prefer the ability get my hand to seven multiple turns in a row, which is how i use it. (first turn is usually 10-cards in hand, onward is 7-minus cards in hand+ dead cards in hand)

Defense Grid stops counter spells, which is great for combo turns, but does nothing to stop others from winning on their turns, in fact it helps them because they don't have to worry about counter spells.

Last_Laugh on Edgar, Markov

3 days ago

I'd slot Shared Animosity in over Door of Destinies. Door does nothing when it comes down and needs gas to essentially feed it to get it to do anything. I have the same opinion of Cathar's Crusade here actually Instead for finishers I ran Shared Animosity, Mirror Entity , and Reconnaissance (I'll make a 2nd post just for this card to explain how busted it is).

I'd also run more card draw, this deck can end up with no hand in topdeck mode pretty fast. Drop your 1 time draw like read the bones and syphon mind and consider Greed , Dark Prophecy , Herald's Horn , Twilight Prophet , and if you feel your manabase can handle it, Necropotence . I literally ran all of those + skullclamp and Dusk Legion Zealot because this deck needs draw power to not fold to the first boardwipe you see.

On the note of folding to boardwipes... consider Boros Charm to protect your entire board instead of just creatures like Rootborn Defenses. (Or both, you run a lot of boardwipes yourself. Consider Last One Standing instead of Phyrexian Rebirth)

For your mana rocks, I'd run Fellwar Stone and Talisman of Indulgence in addition to what you already run.

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

5 days ago

Ummm....calm the fuck down dude, holy shit.

You clearly don't know how useful Shirei's ability actually is. You do realize you can use cards like Fume Spitter every single turn, right? You can Heap Doll every single turn to keep anyone else from having a graveyard? You do realize that Workhorse is a ramp spell, right? Oh, and, do excuse me for running Damnation when I'm already running Necropotence .

Sorceress Queen isn't a hate piece. It's so that I can recur guys in my deck that are bigger than 1 power. Like, say, Harvester of Souls , who can draw me, say, 5 cards each turn. Not each of my turns, each turn. While I'm also applying stax effects to people with the creatures I'm sacrificing.

Mindslaver is a fine wincon when the game is already locked down. There's no rush to cast it, and it can also save you from dying earlier.

Please stop bashing cards you've never actually played with. You clearly took one look at the list, gave no thought to any of the synergies involved, saw some apparently janky cards, and concluded that it was bad. Good job.

Needless to say, I'm pretty insulted. There are far worse commanders in tier 3.

nerva90 on The Price of Blood

6 days ago

LordTsukune, thank you! This deck is my pride and joy so it's awesome seeing it be appreciated.

If you like that combo then don't sleep on Atherflux Reservoir + Children of Korlis which often is enough to get there for less mana investment. Also Tainted Sigil is in the mail and will be added soon and will be a instant win against 3 opponents as well with the Reservoir (Pay 50, dome one and then gain 100 life from Sigil). Both cards work really well with cards like Necropotence , Fault Line and Treasonous Ogre and just the overall deck strategy.

I also saw that you're cutting Wurmcoil Engine and I can respect that, it's definitely not weak but also nothing crazy in the deck, I'll probably put Bruse, Tarl into the deck instead. If you want more tokens then Kalitas, Traitor of Ghet and Elenda, the Dusk Rose might be nice inclusions.

Hope the deck will treat you well!

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