|Commander / EDH||Legal|
Printings View all
|Eternal Masters||Mythic Rare|
|Vintage Masters||Mythic Rare|
|From the Vault: Exiled||Mythic Rare|
|Masters Edition II||Rare|
|Deckmasters: Garfield vs. Finkel||Rare|
Combos Browse all
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Price & Acquistion Set Price Alerts
16 hours ago
Honestly people I play with use the Idea of "Pick a commander". If you enjoy the commander you're just more likely to play the deck. Playing the colors you want and tacking on a commander can be alright. But running a deck that actually takes your commander into consideration helps make the deck be more focused. The combos can be cool and sway the game but you have to find and properly theory craft a real gameplan. Otherwise you just end up with a mess. It's for this reason that the Yidris Pre-con isn't the greatest. Its ok and kinda strong, but it's a mess and can be a huge dud.
Now in terms of constructing one. I just recently started playing EDH myself and had this issue. Edhrec.com can be your best friend here, I mostly use it to find a commander, think of the colours you want. Each kinda have the same Ideas as their modern counterparts, but some kinda almost always lean in particular directions. For example Selesnya Leans around Creatures, tokens and Lifegain. Black towards Sac, draw power and ressurection. (this goes for almost everything that even dabbles in black) Just kinda check out their signature cards and see if it's up an alley you may wanna run.
Now Recursion and removal are all great getting more than a 1 for 1 is the best. Having stuff like Ancient Grudge Sylvan Reclamation Hull Breach Phyrexian Reclamation Dictate of Erebos Getting more than one use is just really handy.
Boardwipes are great, having many players can lead to a pretty hectic boardstate. Especially with ally/elf/zombie decks where they can get really out of hand. Having at least two or so is pretty normal.
Synergy is one of the keys to having a deck be strong. Allies and elves are one of the clearest examples of this. they boost each other and effects that reward you for just being tribal. Now you can use some pretty sweet combos without being tribal. Hence why picking a commander is important, having a commander that compliments the strategy is great. The trick is picking a commander that isn't your deck, Unless your running a Voltron deck (which is debatable) your deck should be able to function and win without the commander. For example Alesha, Who Smiles at Death it's an aggressive deck that uses and abuses the ETB effect and resurrection. But thanks to things like Reveillark + Karmic Guide you can run the deck without Alesha. Of course it's stronger with her, but it can still win.
Draw power, Having low cmc is Worthless if you run out of gas, you have a board state and nothing to follow it up with. This is where a number of people lose, Your opponents just catch up and throw down something bigger and badder. You gotta run things like Phyrexian Arena Necropotence Harmonize Rhystic Study
And Another thing to remember due to the more "casual" nature of EDH winning in turn 4 is uncommon unless you've essentially jam packed the deck to do so. A $100-$200 deck can actually beat a $1000 and up deck,especially when it's a multiplayer match. So take that with a grain of salt, understand that a price tag doesn't automatically mean you win.
Side Note-> Group hug is a relatively EDH exclusive strategy which involves being political and helping some/all of your opponents so they leave you alone until you can pull the rug out from under them. (in case you didn't know)
I hope my ravings helped, Just remember it's a Relatively casual multiplayer format. The point is to have fun.
21 hours ago
Hey this is Ben, the deck looks great! Twisted Abomination, Unbreathing Horde, Wight of Precinct Six, and Victim of Night aren't good enough IMO for EDH. I can tell you're committed to the straight zombies line, but Crypt Ghast and/or Nirkana Revenant are really strong ramp. The same goes for Gauntlet of Power. Considering that your general is Sidisi, Lifeline seems like an auto-include, along with Leyline of the Void to hate out your opponents' creatures (just a good strategy anyways too). I would add more card draw in the form of Dark Prophecy and Necropotence too, which are extra good with Nykthos. Really, everything is open to you since you have a tutor as your general. Lastly, I would suggest Xiahou Dun, the One-Eyed because he's amazing for recursion of anything, including your bomb sorceries, and also Phyrexian Reclamation for the most flexible recursion available. Can't wait to see it in real life!
1 day ago
Whip of Erebos for life-gain and utility reanimation in a pinch.
I give all of these suggestions knowing I don't have to face it for a while, haha, but when I do it'll be a fun challenge to overcome!
1 day ago
The other thing is you can cut Fact or Fiction and Merchant Scroll. You already have enough tutors and Zur gives you access to Necropotence. ANd you don't need Trinket Mage, you only have mana rocks as targets for him. Also, Darksteel Ingot is too slow here.
Unless you're coming up against a lot of storm decks or decks with haste, Blind Obedience feels to ineffective here.
1 day ago
Hello, so my meta has turned into control and combo decks so im looking for some help in refining and making my zur list better.
im looking to go the voltron route, instead of the combo build. Although i do still intend on doing nasty things such as Bitterblossom + Contamination, Solitary Confinement + Necropotence + lifegain and so on.
i need 30 cards cut and im a little hopeless at this any and all help would be appreciated.
2 days ago
Archangel of Thune would be the single best thing you could add to this deck.
Your commander makes Deathpact Angel even more durable and tricky. True Conviction is almost always a wincon and actually stacks with the Noble Purpose and consider adding Exalted Angel (Neither are considered Lifelink when applying the abilities).
Well of Lost Dreams would help card draw immensely.
Also consider cutting some of the subpar lifegain and auras like Angel's Mercy for removal like Path to Exile/Swords to Plowshares/Return to Dust/Aura of Silence and upgrading your current removal. For example instead of Oblivion Strike a Gild. Or moving your removal onto creatures like Angel of Despair and Angel of Serenity.
All in all though you need to either improve the card draw/ramp or lower the CMC for this one.
2 days ago
There are a lot of odd card choices here, no offense intended - I assume that's just because this is composed from cards you had laying around? Regardless, I'd eventually end up removing most of the cards unless they 1) aid in making opponents discard, 2) give you enough resources to justify their inclusion, or 3) help you make the opponent dead. I can give a more complete list of cards that I find subpar here if you want :)
Of your maybeboard, I'd add Animate Dead, Beacon of Unrest, Cabal Coffers, Cunning Lethemancer, Demonic Tutor, Expedition Map, Extraplanar Lens, Geth's Grimoire, Hypnotic Specter, Larceny, Memory Jar, Mind Slash, Mind Sludge, Necromancy, Noetic Scales, Stronghold Rats, Syphon Mind, Thousand-Year Elixir (Magewright's Stone works too), and Words of Waste
Hope that helps a bit!
2 days ago
Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:
Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.
First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.
You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.
The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.
If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.
For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.
And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).
And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.
Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!