Necropotence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
From the Vault: Exiled (V09) Mythic Rare
Masters Edition II (ME2) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Price & Acquistion Set Price Alerts

IMA

EMA

V09

Ebay

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Recent Decks

Necropotence Discussion

jpermar on The Downward Spiral

1 day ago

Sweet changes that already won me a 3-player game!

More discard (anti-control) with Oppression, which works so well in this deck because you're spells have powerful effects, so the cost of discarding a card is payable (relative to the effect). For example, under Oppression, you can cast an Ulamog, the Infinite Gyre and discard a card, but a green player just can't ramp through it. Who's going to play Rampant Growth to fetch a basic land and discard a card? So this card doesn't hurt you much but destroys other decks. Some decks, such as graveyard decks, can actually benefit from it, so obviously you should decide if it's a good idea to cast it.

On another note, this deck needs to play a fast game and finish players off, and Maga, Traitor to Mortals is a fantastic finisher. I just cast a Maga for 11 life loss last night to win a game. Sower of Discord has a higher ceiling, of course, but takes more turns, and turns isn't something you want to give up in this deck.

One more thought about Sower of Discord... note that it mirrors damage done to player A as life loss to player B. So one situation that would be sweet to set up just isn't possible with Sower: mirror your own life loss from draw spells and other downward spiral effects to another player. Bummer. But should they make that card in the future, it would be ridiculous in this deck. And if they already made that card, please let me know!

DRmagic2017 on go ninja go ninja go

2 days ago

I agree with Arc_me_Baby, you really need WinCon. I see Bident of Thassa. Why don't you try Thassa, God of the Sea herself? Just like her grim brother Erebos, God of the Dead. Your commander provides you card draw or you can use something like Necropotence. Your hand is always full and this means that it's time to attack with Kefnet the Mindful. Errata, the Silencer from the upcoming Guilds of Ravnica is very intriguing. And finally: Sheoldred, Whispering One. She is really cruel.

Sargeras on How To Be An MTG Mafioso (Budget Kambal EDH)

3 days ago

Folkhall, Necropotence goes is basically any black deck in commander, since it is a bit pricey, it is in the upgrade area.

Folkhall on How To Be An MTG Mafioso (Budget Kambal EDH)

3 days ago

Awesome deck build! Have you concidered adding Necropotence? it would give you more options on how to utilize that theoretical vault of life gain.

MindAblaze on “I don’t like playing with ...

4 days ago

He’s always like this, B reported considering quitting playing with him and one of the other guys gives him a hard time whenever he starts to get salty because it’s his pattern.

The difficulty I have is I’ve been playing solidly for ten years now, and I came from a meta that was full of guys who have been playing 5-10 years longer than me, and have robust card collections...my “mentor” if you can call him that is a devout spike who now owns/runs a card shop. Most (other than Nekusar and Breya) of my commander decks are in two 1000 card boxes, separated by colour, legends, and lands so that when Tuesday rolls around I can open them up, pick 62 cards and 37 lands, shuffle them up and go. So my 15 minutes to build a deck often results in a formulaic build, that may not be quite optimized but probably includes cards similar in power level to Survival of the Fittest, Necropotence, Swords to Plowshares and 8-10 mana rocks as well as some jank like...anything red. If I’m expected to go back to playing pre-cons exclusively and put up with comments like “you know I build decks with cards I pull right,” and not be able to make constructive comments about efficient ways to spend money and resources to find out about cards like Scryfall or even the gatherer...then I’m not quite sure what I’m going to do. I try to help them make better plays, point out threats that they may have underestimated or just generally be a good sport and/coach.

Gadianten on Divine Machinations (Cleric Tribal)

1 week ago

Thanks for looking the list over SandwichMan007. I have used Westvale Abbey  Flip in other builds of the deck with some success but the short answer why its not here anymore is to increase mulligan consistency. The long answer is that I find it necessary to start with three lands that let me cast Tymna the Weaver and without greens color fixing ability to protect me I find my deck will brutally betray me if I don't have that in my starting hand, like 10 cards till the next land levels of spite and betrayal. The strangest thing is I have seen people play less lands then me and NOT be consistently screwed by it whereas I literally need to fight to need consistent land drops.

So to recap, to strengthen my first five turns, current low creature count, used to have 34 clerics at one point, and poor interactions with my main reanimation loop, typically powered by Mirror Entity as the sacrifice outlet... it feels waaay bad when that happens. To give you an idea how important that meeting necessary colors is I have even toyed with removing Reliquary Tower but its general interaction with Necropotence always stops me. Although with the recent inclusion of Crucible of Worlds I may reevaluate it.

P.S. My meta reaaaally likes their combos and clerics are terrible at beating people down so I find constancy to be VERY important as the best case scenario of me durdling around tends to be dragon tribal value engine to the face and from there it only gets darker and more heinous, where Westvale Abbey tends to be a speed bump at best.

enpc on Vengeful Saskia

1 week ago

Looking at your list, there are two things which stand out to me:

  • The first is that you have too many token doubler/support effects but not enough token production effects. If you want to overwhelm your opponent with tokens, you need more production effects so you can churn them out. Right now the list has a vibe of "a few tokens and then Avenger of Zendikar" which is fine as a strategy, however at that point you should just run a Birthing Pod list.

  • The second point is that you have little to no card advantage for the deck. This means that as an aggro strategy you will run your hand out and then resort to top decking. That's not a place you want to be in. Card advantage provides fuel to keep the beats going. Phyrexian Arena, Necropotence, Sylvan Library, Lifecrafter's Bestiary, Mentor of the Meek, these are all really good. And you can use wheel effects like Reforge the Soul to refill you hand.

Cloudius on edgar markov

1 week ago

Card Draws & Tutors

I think this deck needs card draws and tutors badly. Boros ain't know for both categories but fear not, as we've Black to the rescue!

Mentor of the Meek Hang on, what's a Human doing among the unearthly blood sucking vampires... He actually synergizes very well with the horde of 1/1 tokens that we're putting into play each turn, replenishing our hands as we build an army.

Skullclamp a must play since we're generate tokens turn after turn, we should have enough to go around to crack some skulls and draw some cards.

Necropotence the go to card for card draw in black.

Night's Whisper, Sign in Blood, Painful Lesson, Read the Bones... you get the drift.

Phyrexian Arena and Underworld Connections

Vampiric Rites Sac outlet and card draw, with a mini life gain on the side.

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