|Commander / EDH||Legal|
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|Duel Decks: Mind vs. Might (DDS)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
Beacon of Tomorrows
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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|Have (13)||Nemesis , Atroxreaper , dplerner , kpral , Wolfebladeelite , vishnarg , Reliva , duff87 , Fineontheoutside , Duct-Tape-Guardian , Esquire_ , itheoryz , TheRealSpecialK|
|Want (12)||chucklebot , matt.angelle , Gryffix , Hootiequack , CaptianClueless , Zazzocalypse , GrandeKhan , Galdelonian , DeifiedExile , Fairseas , Brissan , NobleSlay3r|
Beacon of Tomorrows Discussion
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
1 week ago
Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.
Let's start with permanents:
Now for instants and sorceries:
Now to recommend some cards to cut:
2 weeks ago
Sorcery-Speed Fling for looks pretty nice. No idea how useful it will actually be but hey, it's interesting.
Generic Demon is generic, but that's exactly why I like it. It does exactly the thing that demons do, and it does it well (hopefully).
Entirely Normal Bookcase is a huge flavor win imo. Doesn't seem particularly powerful, but I'd love to put together something with this and Haunted Plate Mail and similar such things. Thematic haunted mansion deck sounds like some casual fun.
1 month ago
Beacon of Tomorrows debuted in Fifth Dawn all the way back in 2004. Mind you, this was when Disciple of the Vault, Arcbound Ravager, Skullclamp, Thoughtcast, Shrapnel Blast AND artifact lands tore through standard. During that time, you either played artifacts or played something targeting them. After Fifth Dawn, we got the Kamigawa block, notorious for its lack of power and parasitic mechanics. Beacon is an ok card, but it realistically had no hope of seeing play during that Standard Era. Today, it's mostly played in EDH as the Nth extra turn spell and occasionally is used to combo with something like Mystical Tutor and Isochron Scepter.
In comparison, Nexus costs one fewer mana to cast and is an instant. That alone is notable as it's usually pretty darn hard to get that kind of effect. This naturally makes Nexus a card that's highly desirable in EDH.
At the moment, we don't know if Nexus will see Standard constructed play. Still, it's worth noting that a lot of people are eager to try it out. If it ends up seeing notable play, Nexus could become the most expensive card in Standard history.
I'd like to point out that Expropriate was recently printed in a heavily opened set and still commands a high price tag because it offers something a little bit different than most turn spells. EDh demand alone will make this card command a pretty high price. Finally, because the community is aware of these expectations, I'd wager that people will be mostly hanging on to their B-a-B promos, thus creating artificial scarcity for an already rare card.
Dick move by WotC.
1 month ago
There’s a card called Beacon of Tomorrows that’s never had an issue or been a real factor in competitive play
1 month ago
Full disclosure, I don't have a Vorosh deck, but I've been theory crafting and looking into it. Hakim is one of my main decks. Please factor this accordingly.
In the case of Vorosh, I think people underestimate that color combination substantially. It has access to cards like Vanishing or Diplomatic Immunity allowing it to dodge and preserve counters, as well as counterspells and tutors. Black and blue have a ton of ways to make creatures unblockable, as well as ways to deal with threats. I would by no means call a Vorosh deck fast. But with ramp and a good set of answers I wouldn't call it tier 5 either. After it lands an attack once, it can drop any player within 2 turns via unblockable commander. And again, it's color combo lends itself well to biding its time and riding out threats. Not to mention a late Beacon of Tomorrows or Time Stretch is a guaranteed kill if cast at the right time.
Hakim is definitely one I personally use so pls no bully. But the ability to recur enchantments without having to expose yourself by attacking means you can make a resilient one man control platform. All the pieces it needs to come online and become a threat are recurrable. Enchants due to his ability, and equipment due to being able to be fetched from the graveyard by blue. Charisma, Psionic Gift, Neko-Te, Vanishing, Grafted Exoskeleton, Pemmin's Aura, Quietus Spike, Drake Umbra and other totems, Freed from the Real, Eldrazi Conscription, Illusionist's Bracers, Hermetic Study, Diplomatic Immunity, Sword of Kaldra, Corrupted Conscience, Blight Sickle, Sigil of Sleep, Oracle's Insight. The overlapping cards fulfilling the same role combined with the fact you can comfortably dump to graveyard(by overdrawing or other effects) means you can quickly dig for what you need. It's somewhat mana greedy but once it spools up its very hard to deal with. You've gotta get past counterspells, phasing out to dodge, recurring umbras, and hexproof. Usually multiple of those are online by like turn 7 or 8. And once it is online you can start trading mana 1 for 1 to get devastating effects. 1 blue mana can get you: destroy or exile target creature, put a poison counter on target player, "permanently" tap target creature, gain control of target creature, half target player's life, draw a card, etc. And if bumped up with helm of the gods or enchant stacking buffs all of this can be done while going full aggro on someone to proc annihilator or punch their face for damage. Finally, he can use recurring mass sacrifice effects to wear down enemies. Smokestack presents a somewhat mana inefficient option lategame to limit enemy's board state. For example, if you have a pemmin's aura, psionic gift, Diplomatic immunity combo online, you can run a smokestack at 3 charges indefinitely. Sacrifice the 3 Enchants during your upkeep, then pay 6 blue to rebuild them leaving the rest open for counterspells. Enemies are losing 3 permanents a turn while you keep enough mana open to counterspell or ping as needed. If brought online lategame after a board wipe your enemies will be completely unable to rebuild while you can continue building up your combo pieces.
In the case of both of these decks, they lend themselves to a decently strong voltron option. But they also both have access to some of the best ways to keep a creature alive through board wipes and preserve their bonuses they've been accruing.
With Vorosh, in theory a bit of biding your time combined with an Unblockable enchant(of which blue has tons) can build up to a time walk effect wherein you kill a player before they can even react. With Hakim, he turns into a controltron that is highly resistant to most answers against voltron decks, while also being able to rebuild extremely fast unless someone can punch through those multiple lines of defense AND wipe the graveyard out quickly.
Keep in mind, I HAVE NOT USED VOROSH, but I do play decks that operate in a similar manner. In theory Vorosh has a great deal of potential as a lategame sweeper with low time to kill aided by time walk effects.
I DO HAVE A HAKIM DECK AND AM THEREFORE BIASED. But hakim is(after some costly spool up) an absurdly efficient controltron commander. He can singlehandedly kill multiple players in a single turn via poison counters and Illusionist's bracers. Or permanently detain an entire board. And the fact all of these are instant speed means he can save his effects til end of turn on his enemy's turn leaving mana open to counterspell threats he can't deal with.
1 month ago
Awesome deck! I love Narset.
First of all, if you are going to run Narset, you 100% need to run Beacon of Tomorrows, Enter the Infinite and Omniscience. These cards win you the game on the spot by giving you infinite turns. Speaking of extra turns, get as many extra turn spells as you can. Usually 6-7.
I would also recommend that you ditch the creatures in the deck, as they don't work with Narset at all. Instead, run planeswalkers like Elspeth, Jace, and Tamiyo (any variants you like). This allows you to run my next suggestion: Proteus Staff. With Narset out, it allows you to basically rearrange your entire deck and just win.
Finally, I would recommend adding some more mana rocks. All the signets, maybe Crypt, its up to you. But you definitely was to get Narset out ahead of curve, or you will get hated out of the game before she hits the board if people know what she is capable of.
I have a Narset deck of my own if you want to check it out. The description isn't quite done yet, but feel free to check it out:
Commander / EDH
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