Beacon of Tomorrows

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Duel Decks: Mind vs Might (DDS) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

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Beacon of Tomorrows Discussion

JohnnyCRO on KefNOT the Controlfreak [primer]

1 week ago

Polupus, if you like Beacon of Tomorrows, try out combo with.

Assault suit is heavily meta-dependent. I've considered it for a bit, but for me it wasn't justified. And if you take a look at my updates section (which is quite messy and I'm sorry for that), I myself used to play Grafdigger's Cage. It's a decent option you should include if decks like Meren pose a problem to you in your particular meta.

All listed artifacts are cool options and could be tested, although those changes might steer the deck away from general control idea. Which doesn't necessarily have to be bad in itself, but it demands considering further changes to make the most of these.

Polupus on KefNOT the Controlfreak [primer]

1 week ago

Thanks for such a detailed answer! wow

hmm, yeah I see what you mean with edicts being a problem. Especially in the build I'm trying to make where kefnet is the only creature in the deck and I combo off with Proteus Staff and Beacon of Tomorrows.

Assault Suit comes to mind as does Grafdigger's Cage

Also, Oblivion Stone, Nevinyrral's Disk and Worldslayer (clunky one) seem like a perfect fit for kefnet's indestructibility and Academy Ruins

NeonCoral45 on Narset, Enlightened Master

2 weeks ago

Narset deck based around taking a lot of turns or extra combat phases and voltroning up Narset to kill with commander damage. Some things I'm concerned about: not being able to get Narset out fast enough, or not getting the pieces I need to win. Taking a bunch of turns won't do anything if I can't win. For getting Narset out early I have Gilded Lotus, Sol Ring, all of the signets, Chromatic Lantern, and Darksteel Ingot. I feel like I may need more, but I am unsure. I am open to any advice on this!As for winning, my main win is taking a lot of turns, voltroning up Narset and going face to kill my opponent with commander damage. My voltron cards include Eldrazi Conscription, Spectra Ward, Steel of the Godhead, Elspeth, Knight-Errant with her second +1 ability, and Sword of Feast and Famine. I am considering putting in a few more, such as Spirit Mantle. As for extra turns and combat phases, I have Beacon of Tomorrows, Expropriate, Part the Waterveil, Relentless Assault, Seize the Day, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons, Waves of Aggression, World at War, Savage Beating, and Aggravated Assault. There is one infinite combo in this deck, which is Aggravated Assault + Sword of Feast and Famine . I just keep on swinging, keep on getting Narset's triggers, and then hopefully continue voltroning her up!I am open to suggestions, however this deck is already at $400 and I would like to not go above that for now. So please keep recommendations at a somewhat budget range. Also if there are any recommendations for cheaper cards to replace expensive ones, I would love to hear them!

ninjaclevs13 on Cards to Cut for my ...

1 month ago

Funny, I was just looking through my Kruphix deck to see what I could change. In fact, my deck is spread out in front of me right now. I've played quite a few games with it, but I still think it could use some fine-tuning.

What's the purpose of the deck? Mine is more of a control-the-early-game-and-ramp-up-later-to-store-a-ton-of-mana-with-Kruphix-and-kill-someone-with-Blue Sun's Zenith. I also have a few combos in there. Your deck seems to be more of a goodstuff deck, with victory coming through sheer value in the quality of the cards.

First off, the number of lands you have is good. Don't take the easy road out and just say "eh, I'll just take out some lands." It will come back later to bite you.

Counterspells are good, and my deck has plenty of them (around 10 I think), but I think yours has a bit too many. The ones I would take out are Mana Leak (3 mana isn't really relevant in EDH), Condescend, Dissolve (scrying isn't particularly relevant), and either Essence Scatter or Exclude (you don't really need that effect, if at all).

I really like effects on creatures, especially if you have recursion like Artisan of Kozilek. So, I like creatures like Trygon Predator and Mystic Snake. The creatures I don't really like are Horizon Chimera (it doesn't do much), and Murkfiend Liege (other than Arcanis the Omnipotent, the untap ability doesn't have much synergy).

For sorceries, I like the big spells - like Beacon of Tomorrows and Praetor's Counsel - because you hopefully have tons of mana with Kruphix. I don't really like Part the Waterveil (Beacon is almost always better) or Preordain - Brainstorm is usually better, synergizes with Chasm Skulker.

For enchantments, Bounty of the Luxa should be an easy cut, because its effect of either drawing a card or ramping three isn't really worth it. You'd usually be better off doing something else.

For additions, I'd say an auto-include is Doubling Cube. Doubling your mana that Kruphix stores is insane, and it wins me tons of games. Another addition is Blue Sun's Zenith, which either draws you a bunch of cards or kills someone with a ton of mana. Hope this helped!

Pieguy396 on Kruphix Control

1 month ago

Hey there! I would cut the following cards:

  • Brainstorm, as it's really only useful if you care about the top card of your deck, or if you have a lot of shuffle effects.
  • Horizon Chimera, as I don't think it really does that much.
  • Mystic Snake as 4-mana counterspells need to have a good extra effect to be of much use; a 2/2 chump blocker isn't generally that.
  • Sphinx-Bone Wand, as it doesn't generally get that useful until it has several counters, and your opponents will generally kill it before it gets that far.
  • Essence Scatter, as I find that the restriction on only countering creatures is often too restrictive.
  • Mana Leak, as most people have more than 3 mana open when they cast spells you really care about.
  • Bounty of the Luxa, as I find that it almost always does the opposite of what you want it to - drawing cards when you want mana, and vice-versa.
  • Beacon of Tomorrows, as there are much better extra turn spells out there.
  • Artisan of Kozilek, as you don't have all that many great reanimation targets, and you have better finishers.
  • Dissolve, as scry 1 isn't that much of an upside, and 3-mana counterspells aren't that great, either.
  • Probably a land, as you have plenty of card draw and ramp already.

Hope this helps!

Kingdomsteel on Cheating, an Enlightened Commander

1 month ago

Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.

Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.

Once you get narset out, you should be able to swing with her. So haste enablers like Mass Hysteria, Fervor, Generator Servant, Hall of the Bandit Lord or Ashling's Prerogative will definitly help.

The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...

Essentially you want to cast Omniscience with narset and an Enter the Infinite after that. Swing for 21 commander damage total and win.

"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.

Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.

Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.

Go get 'em tiger. You got this.

legojamesboyd1 on Green/Blue Mana-Ramp

3 months ago

Yes you are exactly correct. I use the infinite mana from that combo you described on River Hoopoe to draw the entire deck (if Breeding Pool is enchanted with Utopia Sprawl for blue then both green and blue mana can become infinite) and play and pump Helix Pinnacle. Then cast Beacon of Tomorrows to take the extra turn, which gets shuffled back into the library so I do not lose from having no library.

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