Beacon of Tomorrows
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Beacon of Tomorrows occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Beacon of Tomorrows Discussion
5 days ago
I just came up with a pretty janky Tooth and Nail combo that works with Arixmethes, Slumbering Isle untapped, 6 other lands - or even fewer if you have mana doublers, and one additional mana (so 9 altogether). However, it requires at least 3 blue mana sources in your lands (including arixmethes) and at least 3 green ones (also including him). So no additional mana but T&N's casting cost is required (in contrast to the Palinchron/Eternal Witness combo).
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Step 5b: Instead of searching Craterhoof Behemoth with the Finale, just get yourself a Selvala, Heart of the Wilds onto the battlefield, saying the x from the finale is 100. Selvala gains haste and can tap for 100 mana of any color immediately. From this point on, mana doesn't matter.
Step 6 Show
Altogether, you will need to "build around" this combo a bit, but I'll try it myself when I switch from Vorel of the Hull Clade to Arixmethes.
3 weeks ago
I love that name, very fitting!
As you don't seem to have problems with including infinite combos, how about Beacon of Tomorrows to take infinite turns?
1 month ago
Sabzei, the Dead Alchemist
Legendary Creature - Zombie Shaman
As long as Sabzei, the Dead Alchemist is in your command zone or graveyard, each instant and sorcery in your graveyard has Flashback , where X is that card's converted mana cost minus the number of Zombies in your graveyard.
Deathtouch, first strike, afflict 1 (Whenever this creature becomes blocked, the defending player loses 1 life.)
When Sabzei, the Dead Alchemist enters the battlefield from the command zone, its controller sacrifices it unless that player sacrifices another Zombie.
3 / 4
I wanted a creature that wasn't merely a lord, but would make deckbuilding really challenging. For this deck, you'd need zombie creatures and high CMC instants/sorcs that you'd like to cast for cheap (Beacon of Tomorrows and such). You need self-mill (easy for dimir) to put the cards you want to play into your graveyard. Yet, his ability only works while he's in the graveyard or command zone, so you can't have access to both his ability and his high stats.
Let's have another low CMC commander with a command zone ability.
1 month ago
(if your rocks produce more than 2 mana, you'll also get infinite mana)
4 months ago
Looks good! Melek is really cool. What do you think of these? Mana Geyser , Turnabout , Snap , Spellseeker , Spark Double , Sensei's Divining Top , Scroll Rack , Serum Visions , Beacon of Tomorrows , Temporal Mastery , Bloodwater Entity , Shenanigans
4 months ago
If I may I'd suggest a couple of cards for a broken combo: Nexus of Fate / Beacon of Tomorrows and Thought Vessel (you can go even with Reliquary Tower but I find it powerful). I explain it here Betrayal for the Almighty [Primer] by Jhoira you can check for more ideas
4 months ago
I like the different take. This seems more like a 75% version and a lot less like a cEDH deck. A card you might have fun with is Wirewood Hivemaster . Came across it digging through a box lol. How are Rhonas's Monument Presence of Gond treating you? Do you feel like Nexus of Fate or Beacon of Tomorrows would be too degen of a wincon?
4 months ago
Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?
I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.
Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.
Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:
- Shivan Reef
- Ash Barrens
- Grixis Panorama
- Mystic Sanctuary
- Cephalid Coliseum
- Castle Vantress
- Fiery Islet
- City of Brass
- Reflecting Pool
Other cards to consider adding:
- Narset, Parter of Veils : busted with wheels because your opponents discard their hands and don't get to draw, only you draw.
- Trinket Mage : tutor for Skullclamp, Sol, or Leng. Gets you a win condition, ramp or no max hand size.
- Mystic Remora : one drop, one of the best sources of repeatable draw in multiplayer Commander.
- Brainstorm : one drop, draw three.
- Ponder : one drop draw.
- Preordain : one drop draw.
- Faithless Looting : one drop, draw two, flashback good with wheels.
- Winds of Change : one drop wheel.
- Treasure Cruise : delve is good with wheels, one drop, draw three.
- Molten Psyche : wheel.
- Arcane Signet
- Talisman of Creativity
- Shared Animosity : repeatable pump the power of all attacking Insects.
- Bident of Thassa : repeatable draw, draw a card for each Insect that does damage to a player.
- Narset's Reversal
- Chain of Vapor
- Chaos Warp
- Mystic Retrieval : flashback good with wheels.
Cards to consider cutting:
- Temple of the False God: can't tap for mana until you have five lands in play.
- Venser's Journal
- Arcanis the Omnipotent
- Time Stretch
- Warstorm Surge
- Mana Flare
- Jushi Apprentice / Tomoya the Revealer
- Psychic Spiral
- Windreader Sphinx
- Jin-Gitaxias, Core Augur
- Gilded Lotus
- Darksteel Ingot
- Keep Watch
- Enter the Infinite
- Thought Reflection
- Fateful Showdown