Beacon of Tomorrows

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Might vs Mind Rare
Fifth Dawn Rare

Combos Browse all

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

1.1 TIX $1.16 Foil

Ebay

Recent Decks

Load more

Beacon of Tomorrows Discussion

Spirits on Mizzix, the Storm EDH

3 days ago

Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.

Do you have a base deck build started yet? Didn't see it on your profile. Are you planning on running Mizzix of the Izmagnus as your commander or Arjun, the Shifting Flame?

Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.

Some recommendations might be:

Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).

Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.

Sorry if I duplicated any there, a couple good combos in there.

I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .

Teleshar on Who Needs Creatures Anyways?

1 week ago

I'm in love with this deck. I played it for the first time with Selvala (grouphug), Depala (never saw that one, it was a very aggressive Vehicle deck) and Erebos.

Selvala made a deal with Depala, who was attacking Erebos early, to finish me off after Erebos and before her. And so she helped her out with Archangel of Strife, Selvala, Explorer Returned, and so on. The Vehicle deck got so much fuel it eliminated Erebos around turn 6 with a Speedway Fanatic and Heart of Kiran, buffed by the Archangel, then Depala turned to attack me.

Fortunately, on my turn 6, I attacked Depala (who was tapped out) with Narset and was that a great trigger. I put Indestructibility on Narset, as well as Steel of the Godhead, I put Strionic Resonator onto the battlefield and cast Temporal Mastery.

Next turn, I cast Oblivion Ring from my hand and copy it with Strionic Resonator, exiling two potential blockers of Depala. Then, I use my Scroll Rack (which helped me immensely after being cast turn 5... thankfully it survived a full circle), and put very good spells on top. And Narset allows me to cast them for free as she swings for lethal commander damage - I cast Expropriate, stealing the biggest creature of Depala and the Archangel of Strife, then I cast Waves of Aggression followed by Izzet Signet and Beacon of Tomorrows. In the next combat, I put Elspeth, Knight-Errant onto the battlefield and cast Fury of the Horde as I attack, allowing me to buff Narset and kill Selvala with commander damage next combat.

I'm certain I will face a lot more hate the next time I play, but this deck can have such explosive turns it's ridiculous. Even if you attack just once, you can win the game off of that one attack. And I love it. I really do.

Anything special from Amonkhet you're considering for this deck?

CrazyPumuckl on Competitive Mizzix

3 weeks ago

I don't know your meta, but for it seems there are too much counterspells included. May aim for 8 to 9. Also i would reduce the lands from 39 to 34 or 35 and add card draw for them. Personally, i would neither run Call the Skybreaker nor Omniscience, because they are very expensive for what they do - first one is only 5/5 and when you can cast Omniscience you should won the game due to Mizzix cost reduction. Also Galvanoth is not working with all the x spells, because x will be equal 0. May add Beacon of Tomorrows, Gut Shot or Fall of the Titans for fetchability and some draw spells.

Duhphlates on Medomai the Ageless

1 month ago

One of my friends runs Medomai as their commander and it's one of my favorite decks to play with and against. I have a few suggestions to better your deck.

  1. You have two Etherium Sculptors

  2. One of my favorite combos in a Medomai the Ageless deck is the ability to take as many extra turns as you want with Identity Thief

  3. You have a ton of mana in the deck so I can suggest cutting it down a little and replacing with a few tutors or other cards maybe? Enlightened Tutor, Idyllic Tutor, and Mystical Tutor.

  4. Who doesn't like taking extra turns outside of combat? Things like Beacon of Tomorrows, Part the Waterveil, and even Lighthouse Chronologist.

  5. Maybe some control/anti-aggro stuff like Ghostly Prison and Propaganda

  6. Who doesn't like to play Telepathy.

I know these may not be the most budget friendly suggestions but I'm sure you can find some nice things with effects similar to the cards mentioned..

also, +1 because <3 Medomai

Peanut3181 on

2 months ago

I also want to say, that melek is a side piece in my deck. He isn't necessary because he can't protect himself. Everything kills him.

I would maybe take out Beacon of Tomorrows because it's too expensive, Time Warp is ideal but for budget you could go Walk the Aeons because they both stay in your yard. I guess you could cast enter the infinite and put the beacon as a card in your library but you should win the next turn anyways by casting Inner Fire and Comet Storm plus with any mana you have left over you could copy it with Increasing Vengeance in response to a counter and get the same effect.

Show and Tell I would also take out because you aren't running any crazy permanents and you don't want all the players putting permanents into play that can possibly kill you.

Spirits on

2 months ago

Hey Peanut3181 thanks for the comments.

I agree, it's possible, but it's not really working. I'm building (separately) a prototype of this deck, which I'll import. I'm re-evaluating each card for it's 1) Mana Production value and 2) It's storm count interaction. I feel without the Storm there is not enough consistent win-con. Trying to figure out which ones are the best, haven't done a full analysis yet. It feels like Ignite Memories is good, and Grape Shot. Mind's Desire is kind of interesting too.

Any idea which one, or which couple I should be running? There all Sorcery. Grapeshot feels like it may not have enough power to eliminate all opponents in 1 shot, where Ignite Memories has some potential? I do play spells which is why Mind's Desire can be a big concerning.

Once I have my analysis done I'll update it. Removing a bunch of creatures, and only using combos and synergy that also aid in my storm counts as well. I'm going to get the red ramping Mana Geyser and probably Seething Song in there too.

Another issue I'm having with the deck is with getting going. I'm used to my Kaalia of the Vast where I'm setup on turn 2, 3, 4 and winning on turn 6. Playing Melek, Izzet Paragon I feel like turn 9 I'm still waiting and somewhat defenseless. I've had some success defending with Cyclonic Rift and Snap with some flashback and copy early on, but I feel it needs to ramp faster.

I think this is because of your recommendation that I need more drawing, but not sure which way to go, Visions of Beyond, Gitaxian Probe or larger draws. I'm going to pull a list to list comparison with your build and see which ones I'm missing. Telling Time maybe?

Show and Tell + Omniscience + Enter the Infinite + Laboratory Maniac or Beacon of Tomorrows is a possibility if it can meet my storm count requirements, but creatures feel bad.

What's your opinion on Izzet Charm, I find it nice because it's modular, but a few games now none of the modes helped me in so many situations. Scrub it?

Sensei's Divining Top has been great at utilizing Melek, Izzet Paragon once he is out, but what other good options are there? Deranged Assistant was kind of like hmm because he helps with mana production, but the isn't that awesome, would be better.

Any other ways to keep my top decking going smoothly?

CptSgtGovLtMaj on Jeskai Abuse

2 months ago

Volcanic Vision, Spelltwine, Mind's Dilation, and Metallurgic Summonings instead of Enter the Infinite and the bad creatures unless you run Beacon of Tomorrows instead of Temporal Mastery for the infinite combo. In which case either don't put in Mind's Dilation or replace it with one land or something since you have so many.

Surrak_and_Roll on Atraxa Supa

2 months ago

I'm surprised to see nobody has recommended any extra turn spells. Some of the best ones are Temporal Mastery, Savor the Moment, Beacon of Tomorrows, and of course Time Walk. If you're on a tighter budget there are still some good, cheap ones like Sage of Hours, and Temporal Extortion. (The creature having great synergy with Atraxa)

Load more