|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Rare|
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Destroy all nonbasic lands.
Price & Acquistion Set Price Alerts
|Have (10)||Justinaut , Spinalripper , rainbowofdeath , rockleemyhero , ZombieFood , switchkill65 , Kravian , pokemate0 , sonnet666 , ironax|
18 hours ago
Nice list, I'm also a fan of building on a budget. Here are some cards you may be interested in:
Ankh of Mishra - lets you double up on Zo-zu's effect
Gratuitous Violence - increases the punishment from Zo-zu, but might not be at it's best here since you are fairly creature-light
Ruination - devastating against many decks
Sulfuric Vortex - shuts down lifegain while helping you burn people out
Storm Cauldron - helps with your land denial and landfall punishing plans
Heartless Hidetsugu - helps quickly bring opponents within reach of your burn
1 week ago
Id drop Outpost Siege for Purphoros, God of the Forge. Dreamstone Hedron seems a bit expensive. I would replace it with literally any 1-2 CC mana rock (Sol Ring, perhaps?). Ruination seems like it might hurt you a bit. If you wanted to really keep Outpost Siege, you could take out Ruination instead, although where is Shared Animosity?I would also include one, "oops, i win!" combo in there. I've been running Kiki-Jiki, Mirror Breaker + Zealous Conscripts. You could run either of the Bushwhackers instead though.
Some additional cards I'd consider removing- Battle Squadron - To expensive! Lightning Crafter - Expensive and why? Blighted Gorge - I think Ramunap Ruins might be a bit better or maybe Scavenger Grounds.
Those are my thoughts for now.
1 week ago
Hey, thanks for checking out my deck. I had been thinking about including Blood Moon in this list since it relies so much on stalling out my opponents. But I didn't fit it in with the other land removal that I had in there. Ruination is more to my liking as a sorcery but land removal can be pretty frustrating to play against, so I hadn't made it a focus of the control aspect. Fissure Vent, Volcanic Offering and Structural Distortion all have alternate targets or do more than just land removal providing a bit of utility.
1 week ago
I'm not sure what your meta is like, but Blood Moon is a wonderful piece of preventative disruption :) Also, cards like Ruination can obliterate opponents' mana bases. Also, have you considered Cathartic Reunion over Tormenting Voice? :)
2 weeks ago
Comparing this list to mine has got me thinking about quite a few things.
-All the fetch lands that work on mountains
-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)
What Id (maybe) cut:
-Reckless Bushwhacker Ive never had any luck with it.
-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.
-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.
What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!
3 weeks ago
Hello! I saw your post in the MTG EDH COMMANDER group.
This is my Zada list (with a linked budget version):
Commander / EDH
SCORE: 152 | 209 COMMENTS | 23698 VIEWS | IN 67 FOLDERS
I've had a great deal of success with this list (although it can be fragile). I know it's significantly less budget than your list, but it still might have some good pointers for you :)
Particularly, in terms of pump spells, I'd add Downhill Charge and Blazing Shoal. Otherworldly Outburst is good boardwipe protection stapled to a marginal power boost. You could also use as much ramp as you can get your hands on, such as Iron Myr, Mana Geyser, Ruby Medallion, etc. You could probably cut most of your 3-mana rocks and replace them with 2-mana rocks (such as Fellwar Stone, Coldsteel Heart, etc) so that you can cast Zada T3 if needed :) Other than that, depending on meta, you could play effects like Ruination or Price of Progress to take advantage of your reliance on basic lands. Hope that helps!
1 month ago
Good point about land destruction. Personally I'm going more heavily into sorcery-based basic land ramp, with things like Traverse the Outlands and doublers like Mirari's Wake, Zendikar Resurgent and Regal Behemoth and including non-basic hate like Ruination and Wave of Vitriol.