Destroy all nonbasic lands.
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4 days ago
Added Ruination to the mix. Trying to keep the mana curve a little on the low side to give myself some early momentum. Hoping that Ruination will give me some breathing room against players that get greedy with their mana bases.
5 days ago
If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.
I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.
Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.
I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:
- Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
- Forge + Disk: this combo is already backbreaking even without Lattice.
- Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
- Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
- Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
- Vandalblast: this is gross, and you already want Vandalblast in your deck.
- Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
- Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.
So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.
*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.
1 week ago
Thanks! I forgot about that... I think that to keep the price as low as possible, I'd put in a mountain, but Valakut obviously can be sweet ;)
1 week ago
I think there are some issues with consistency in this deck, but damn if it isn't a hell of a lot of fun to storm off with. I think the Wish Board could use some improvement with cards like Pyroclasm, Burst of Speed for a quick kill (but that one is kinda marginal/win more), Shattering Spree, Ruination.
2 weeks ago
@Archwizard: I see. Well, is he at least useful for stuff regarding deck boxes, sleeves, etc? I plan to run Enter the Infinite, Omniscience, Beacon of Tomorrows chronolock, even two equipment that works especially well on an emergency commander damage ordeal. I don't suppose the 30 lands of choice need to have basics? We do have Ruination you know... ;). Though I am considering Mind's Desire as a last ditch effort to win a game; But wouldn't just 30 lands merely mean mana starvation? This I actually want answered as this is going to be tough to make IF I include ABU Duals... Oh, and Eye of the Storm seems promising...
2 weeks ago
@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod
P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!
P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?
2 weeks ago
Cyrialis Hey! Thanks for the shoutout dude. I totally agree that is a sick card. I do like the lifelink, but I hate the exile. I have been thinking of putting Sneak Attack in there as a second Kaalia and it doesn't hose my reanimate stuff. Just haven't gotten ahold of a copy.
If I get the tutors early enough in the game I immediately tutor for Lightning Greaves and make sure Kaalia sticks. My playgroup has been pretty merciless with her. But if I get them late game I tutor for Quicksilver Amulet to amp up my creature drops or Whispersilk Cloak to make sure I'm dealing damage and getting those triggers. Nothing like a Hellkite Tyrant or Lord of the Void getting their triggers reliably.
I do really agree about the wraths. They have circulated in and out a few times, they're just a little situational. I think you're absolutely right though.
I've been toying with the idea of land destruction like Armageddon or Ruination. It's a wincon when Kaalia is up and running and it can buy me necessary time if she's being picked on. Do you see anything specifically weak you'd get rid of?
Thanks again for the advice and comment.
3 weeks ago
Really cool deck! You have a good mass of the most important stax and LD pieces but I think the biggest think you can do now to up the competitiveness of the deck is to really drop you mean CMC. At the moment it is quite high, dropping it would allow you play more stuff in a single turn getting to your lock pieces quicker and reducing the number of dead draws in the early game.
Trimming your curve is pretty time consuming, it's something I have been working on over a long time with my decks - but it's really worth it! Looking at your list briefly I have a few suggestions (caveat: I don't play Daretti personally so these won't be the most informed).
Things i would consider cutting:Nullstone Gargoyle - this is very expensive for a fairly mediocre effect. Would swap this out for Myr Retriever.Magus of the Wheel - not sure you need any more wheel effects than you already have.Chandra Ablaze - I think Chandra, Torch of Defiance is just much better.Outpost Siege - I appreciate the pseudo card advantage but I think you are better served playing a few more card selection spells like Cathartic Reunion, Tormenting Voice, Faithless Looting.Stranglehold - This might be a meta call, if you are playing against Narset turns or something it seems good but in most situations i think it's a bit too specific. Stopping players from searching libraries is good but if you achieve a faster lock they won't be casting anything anyway...Crucible of Worlds - don't think you get enough value out of this to be worthy of the include. Goblin Charbelcher - I think there are definitely more synergistic things you can be doing at this slot. Mirrorworks - I think instead of copying what you already have these slots are better dedicated to getting to the things you need quicker. Prototype Portal - I think this is just a bit slow, also same thing as for Mirrorworks.
In terms of what to put in i think Paradox Engine is an auto include. It makesThe Chain Veil even better besides allowing you to generate absurd amounts of mana - particularly good after you have wiped the board of lands leaving your mana artifacts behind. I would also definitely try and squeeze in Possessed Portal this is a super hard lock if you can keep it around. As I said, more card selection so I would think about the suite of Faithless, Tormenting and Cathartic. Ruination is noticeably absent, this card is great here. I didn't notice and graveyard hate? Maybe Grafdigger's Cage is worth a shot?
Anyway I am not sure if my suggestions are of any use but I stand by the lowering the mean CMC argument. It may just take a lot of play testing and time to figure out!