Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Stronghold (STH) Rare

Combos Browse all



Destroy all nonbasic lands.

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Recent Decks

Ruination Discussion

kamelyan on Ramos, The Sunburst Dragon

6 days ago

Absolutely gyoper357, and that's part of the fun. Having a Prismatic Omen before that Blood Moon, or dropping Chromatic Lantern after the fact.

But Ruination, now that's a different story.

doozerISF on Kaalia Angel Tribal

1 month ago

Warstorm Surge, Iona, Shield of Emeria, Avacyn, Angel of Hope, Blinding Angel, Heroes' Podium, Armageddon, Ravages of War, Ruination are all Staples in a Kaalia deck. You're going to get hated out super fast everytime you flip your commander over because she does awful things to people so you need to be ready to do degenerate things right back like blowing up all lands on turn 4-5 after Kaalia hits the board.

Haste enablers like Anger, Swiftfoot Boots and Lightning Greaves are also must have cards to get her attacking immediately before Kaalia gets picked off and stuffed back into the commandzone.

You could cut a lot of stuff like Basandra/Serra Angel/Firemane for anything listed above.

Zhaed on Goblin Horde

1 month ago

Krenko got foiled.

34 lands with no rocks just wasn't cutting it. Made room for more mana sources.

Removed: - Goblin Ruinblaster - Eldrazi Monument - Umbral Mantle- Sword of the Paruns- Ruination

Added: - Sol Ring - Fire Diamond - Path of Ancestry - Mountain x 2

Zauk on Transient Currents

1 month ago

I already have Savage Beating in the deck. I have considered the other extra comabt options you mentioned but had to cut most of them to keep the Hellkite Charger/Aggravated Assault combos alive.

Rimescale Dragon I do like. The issue would be finding the room while keeping the deck sturdy enough to play in multiplayer.

Ultimately I decided on Ruination over Magus of the Moon.

Boros Charm is not legal in the deck.

I have been avoiding ay X cost spells due to Etali, Primal Storm's effect.

shub on Transient Currents

2 months ago

You've got lots of basics: Ruination is a powerful card. Caged Sun and/or Gauntlet of Power would help your mana a lot. I like Sword of the Animist more than Journeyer's Kite for ramp on a budget.

Azdranax on Krenko, Combo Boss

2 months ago


My responses above were to confirm the incorrect assertions that have been made in this comment section, and regardless if you think you know how a card is "supposed" to be read, your original assertions were and still are wrong. The DCI gets to decide how a card should be read, so feel free to refer to judge rulings available online when someone challenges your assertions. Just so the above scenarios are clear, though, let me clarify further and make it unequivocal.

1) Blood Moon does NOT turn non-basic lands into basic mountains - period. It turns the land-only sub-type into mountain, and the card name and super type is unaffected. Ruination will destroy non-basics even if a Blood Moon is in play - end of story. If you need to confirm this, and you still think I'm wrong, please feel free to run the google machine and look at any response on this question from a DCI judge.

2) Skullclamp will trigger the draw effect when equipped to a token creature that dies, UNLESS that creature was instead exiled, which is the one exception I pointed out to begin with via my initial response. Token creatures do go to the graveyard when they die, but never exist in the graveyard (as previously noted), and cannot move between zones under any circumstances. In a deck built to exploit creature tokens and sacrifice abilities, Skullclamp then provides the ability to draw two cards for one mana based on something you plan to do anyway - sacrifice and kill tokens. As far as comparable spells in Magic go, drawing two cards for one mana and no other costs or effects other than the token death, there is exactly one spell that is better, that being Ancestral Recall. So in this type of build, skullclamp is a reusable 2/3 of an Ancestral Recall, which is insanely good.

Take this comment thread as a teachable moment if you can, as going into defense mode to assert that you are right, when multiple other players are confirming that you are, in fact, wrong doesn't do much for your persona within the TappedOut community. This is a community after all - we all enjoy playing this game, and for the most part, players are here to help when they can, and sometimes correct mistakes when necessary. It's ok to be mistaken - everyone is from time to time, but it's not ok to continue to make the same mistake because you decide the rest of the community needs to listen to you.

And one last thing, if you haven't already, at least upvote this guy's deck now that we've hijacked his comment section for the last two's the least we can do for him, plus it's a pretty damn good deck.

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