Destroy all nonbasic lands.
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|MTG: Commander (CMD)||Rare|
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|Commander / EDH||Legal|
Ruination occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 month ago
Have you thought about running only basics, the basic land fetched like Terramorphic Expanse , Evolving Wilds , Fabled Passage , Myriad Landscape , and Prismatic Vista alongside a Ruination to break parity on a creature light board, allowing Greven to really develop as a huge threat?
1 month ago
Really like this first draft, I'm hugely interested in Klothys as a group slug commander! Kudos for including Mindcrank , that's a great piece of synergy.
Including stuff to sacrifice your lands like Myriad Landscape and Springbloom Druid could help ramp you through Klothys' ability, especially if there's no budget for the full suite of fetch lands. More wheel effects would also fill graveyards and disrupt your opponents, like Wheel of Fate or Magus of the Wheel
As far as ramp goes, I would suggest throwing in Wild Growth and Utopia Sprawl . If they are in your opening hand, they can allow you to get Klothys out on turn two and they would turn into card draw later if you have an Enchantress out.
I'm just throwing a ton of suggestions now, but for more artifact hate, Collector Ouphe and Vandalblast are worth a look IMO. Storage Matrix is also a pretty hateful piece of slug if your opponents use artifact mana. Crawlspace can be pretty effective against opponents that want to attack with creatures.
I would consider cutting Keen Sense and Snake Umbra , since you don't have a lot of creatures and generally speaking I would want Klothys to stay an enchantement as that makes her much more resilient to removal.
Sorry if I don't suggest cuts to make room for these, those are just some first impressions but I'm glad to see a deck like this. Will definitely check it again to see how it evolves!
1 month ago
Feldon of the Third Path is great with Purphoros. They're best friends. I actually have a Feldon deck. He plays really similarly to Purphoros. The key differences are Purphoros is indestructible, but Feldon can reuse what he makes. You can check out my deck here: FELDON EDH PRIMER: FELDON NEEDS SOME LOVE.
Worldgorger Dragon will be great. Just hear me out. It works like Conjurer's Closet . You can blink your creatures that would've been sacrificed at end of turn. That's more of a little trick. The actual best part is flashing this guy in with Purphoros in response to any boardwipe (or your own Ruination ).
Keldon Firebombers sets everyone back, but leaves you with just the right number of lands to keep using Purphoros.
Mirage Mirror is magnificent. I never realized how great it was until I used it. You can make it into a dragon, you can make it into Warstorm Surge , you can turn it into a land in response to any artifact removal targeted at it. It's just a jack of all trades.
2 months ago
My first thought was that you clearly know how to build a deck, and my second was that some of the choices are a bit subpar, which is to be expected when filling 99-slots, rather than the 10ish cards you'd select for a 60-card deck. I would lose low-impact cards like Spellbook, The Royal Scions, and Sentinel Tower. Thought Vessel , Dack Fayden , and a 36th land are the first 3 swaps I would make. If you're building on a budget versus friends who have the budget for better manabases, take advantage of that with Blood Moon , Ruination , and Back to Basics . If not, then I would use Niv-Mizzet, Parun as the commander and shore up the manabase. Also, no Ophidian Eye and Curiosity ? Finally, take a look at the EDHREC page for Niv. It's really the best tool for building EDH decks. I'd also check out Saffron Olive's 3 Biggest Commmander Deck Building Mistakes.
3 months ago
You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.
Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.
I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .
Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)
The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.
I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.
Thanks for your suggestions! I'll get looking at what I can slot in and where :D
This deck to sort of be my love-child. It's everything I love in Magic:
- Big-ass stupid plays
- Ramp / Reduction
- Massive amounts of damage
- Archenemy style gameplay
- Giant boardstates
- And did I mention MOTHER F***ING DRAGONS?!
I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!
3 months ago
Also, no instants or sorceries? You really went all-in on the theme haha. Still, I'd test out Ruination and Winter Orb here, to lock things down once you drop some powerful dragons and prevent board wipes.
Have you considered Sneak Attack and the Bacon God? Both let you cheat in some powerful dragons ahead of curve ;)
3 months ago
You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.
Now, some ways to negate the drawback
- Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
- Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
- Permanent untap effects -> Seedborn Muse and similar
- Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.
Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire
Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation
Add some lands matter cards, some ramp, and some good beaters, and you have a deck.
4 months ago
@DespairFaction: You cannot compare geddon effects to Cataclysm and Jokulhaups . The latter are late-game combo pieces with Teferi's Protection , Boros Charm and now, Brought Back . They're our go-to spells when the game gets out of control. As you correctly pointed out, geddon effects are proactive--they're resource denial spells, much like Ruination , Blood Moon and Magus of the Moon . I've talked about them before and why I do not play them. I prefer the one-sided nature of Ruination and because it doesn't require us to have a board presence to hurt players with high-tiered, 3-, 4- or 5-color decks. In addition, my experience is that moon effects will accomplish the same thing (resource denial) more effectively (they don't require board presence to take high-tiered decks out of the game).
Regarding Smothering Tithe , here's the reply that I gave to another user who asked me the same question: "The card ramps like crazy because no one ever pays for it (unless 1v1'ing or 2v1'ing) and has pretty good synergy with Akiri (each treasure is a +1/+0). That said, unless you have a reliable way of spending the mana it generates, the card is only okay. Say, if our commanders had an activated ability like Thrasios, Triton Hero , this card would be very good because it would allow us to use the mana to generate card advantage. However, that's not the case and this makes me very reluctant to play smothering tithe here. I've no doubt that frenzy takes precedence over smothering tithe in any boros list. Our main issue is card advantage and we need all the help we can get to generate card advantage, not necessarily ramp. However, it also works pretty well with jokulhaups, so that might be something to consider. I guess I'll have to test it at some point." I've not tested it yet. The option you mentioned to find it with the enchant tutors is unrealistic. If you can search for enchantment, your priority will usually be something like (1) Blood Moon (resource denial) or (2) Grasp of Fate (removal) or (3) Land Tax (land tutor for card draw engines) or (4) Outpost Siege (card draw) or if none of that matters, (5) Smothering Tithe (ramp / combo with draw seven).
Chaos Warp is garbage. Please do not play it.
I do not play Orim's Chant . Think you were trying to say Orim's Thunder , which is an instant speed 2-for-1 spell. Highly undervalued and underplayed in multiplayer edh. That's quite far from being an odd card choice in a RW list.
I agree with your observation about how the deck should be changed depending on the meta. This was pointed out in the description and in previous comments.
Let me know if you put together a proper alternative version of this akiri-bruse, aggro-control list. I'd gladly mention it in my description.