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- berryjon addresses the mechanic that raises these questions, and why it is both good and bad.
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21 minutes ago
I love your take on the deck and have been working on many variants of alesha in fact I need to update my list again I've been changing and testing so much I do like the way your version plays out but was trying to adjust kinda what u have done in a different approach to deal with control decks and all the mass drawon power others in my meta run. I still haven't found the sweet spot I'm am looking for but I will say it takes usually 3 people ganging up on me to deal with me.this is the only reason I'm experimenting with for the most part your deck but adjusting it to try to keep everyone's hands empty. And with us being the graveyard deck that alone is another way to have card advantage over trying to make marduk keep up with drawing with blue decks. I guess my thoughts our strengths isn't drawing quite like blue but we can make what they draw useless with some of our own draw abilities.and still have access to our cards where they do not.
36 minutes ago
and thank you for your feedback. You're absolutly right about my slow lands.
I instantly replaced:
- Simic Growth Chamber with Misty Rainforest
- Gruul Turf with Stomping Ground
- Izzet Boilerworks with Temple of Epiphany which commes tapped, but the scry is even better in this deck than usually because of Intet, the Dreamers ability.
I will give my lands a another close look, and decide if I can spare/afford some more of the good Fetchlands like Wooded Foothills and the like.
Just yesterday, when I played Commander FNM in the store I got kind of run over by Arahbo, Roar of the World who in a 6-player-game somehow thought than only I needed savage beating of 7+ damage starting from turn 3. With faster lands maybe I will in the future have a quicker response...
Thanks again for your feedback!!
Also I'm not quite happy with the really big creatures in my deck. The Preators especially Jin-Gitaxias, Core Augur are good but draw a lot of hate in multiplayer games an don't kill the oppoments. I need some real finishers. If anyone has some good suggestions besides Craterhoof Behemoth, which I already plan to aquire, please let me know.
1 hour ago
Interesting idea, seems stupid, but should work.
I wouldn't use so many walls, because there are too much this card can't be blocked by a wall type of cards moving.So I would pick some other good defenders.
Why grool turf and izzet bolierworks? I suggest Wandering Fumarole, Izzet Guildmage, Shivan Reef,Rootbound Grag, Copperline Gorge. See more yourself from: