ibstudent2200 you do make some really good suggestions and iv put some of them into the deck, thank you :D Il go through each of your points and tell you my thinking.
Power artifact is mainly in there for the Chain Veil as it does allow me to do infinite activation's, however unless i'm reading it wrong Rings of Brighthearth is an activated ability which an allow me to to copy planeswalkers abilities for an infinite amount. At the moment I am considering the mage as it does also allow me to fetch up Sensei's Divining Top which will help with card draw.
Most of the time when I play this deck I usually have doubling season out so with Assemble the legion out it really helps me defend my self as well as combined with the Elspeth, Sun's Champion emblem they can also win me the game.
Taking extra turn is a mechanic I am heavily considering, but if I was to have that in I would have to make a large chunk of my cards take an extra turn abilities which raises the question, if I was to do this what would I take out? I would not be able to take the ramp spells out because if I were to play some of the time walk spells I would have to find a way to ramp up there. However if I don't end up making this mechanic a large chunk of my deck I am still considering Beacon of Tomorrows as it does get me multiple uses.
At the moment I believe I have enough mass removal and granted that the spells you mention are great in planeswalker decks I feel that they are a good finisher and don't really help me when I'm behind and even put me in a worse situation.
Wont lie I clean forgot about Proliferation and I thank you for reminding me :D Iv decided to just put Inexorable Tide in as it allows me to Proliferate for free where the others require a secondary cost and unfortunately in this deck you don't get much free mana.
Mainly money for Kharn but pft screw it hes going in XD. With regards to Elspeth Tirel she is not great in this deck mainly because her +2 I will not be getting much out of, her -2 is the same as sun's champions +1 and her -5 will hit other planeswalkers as well as some of my key enchantments.
The Spreading Plague something that is going into the deck as it it would discourage others from playing creatures, but I kind of prefer using Child as my commander as by its self its a board wipe when it dies where as the sliver is not great by itself.
In past experiences where I have used Maelstrom Angel she has really good its not very often she dies right away so I will usually get 1 or 2 activation's. As well as this she is a 5/5 flyer that does help defend myself and my planeswalkers.
Cluestones in this deck really help with mana fixing when I do not have access to something like prismatic omen so in the early game they are great. In the late game when I have all the lands I need I do sac them to draw cards which gives them an edge over something like the signets.
mdunham - as much as Aspect of Hydra is a very powerful card, I don't feel comfortable with removing my 3x Reverent Hunter for it. Mostly because I want this mono-green deck to be all about creatures, and a lot of them, but it also doesn't really go too far if I don't have Nylea, God of the Hunt to give whatever I play it on trample. But thanks for the suggestion! :) If you run a mono-green deck similar to this one tell me how Aspect of Hydra works for you! ;)
1: you may cast the card once it comes out of suspense for the alternate cost of free. Please consider that you cannot pay other alternate costs like Overload, so do not suspend Mizzium Mortars . also:
6/7/2013: Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2: Whenever the last counter is removed, the card is may be cast.
6/7/2013: When the last time counter is removed, the second triggered ability of suspend will trigger. It doesn't matter why the last time counter was removed or what effect removed it.6/7/2013: As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the card's type are ignored.
6/7/2013: You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it (such as flash) and any other effects that could stop you from casting it (such as Meddling Mage's effect) to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or requires a target even if no legal targets are available at that time.
I literally copied Gatherer info for a suspend card. You can check Gatherer first before asking the question.
Wow, thank you all for your insight and upvotes! I will update the decklist following your advice and post a preliminary sideboard too. I am tight on budget too, Programmer_112 :<, so the list will be more a wishlist than a current one, but as I said, I will focus on slowly acquiring a pool of Infect-related cards, to have many different simultaneous Infect flavors... My current goal of going GU from my monogreen Infect deck is not at odds with also building this list as no red requirements are affecting budget, save maybe for the Stomping Ground s. I will purchase allied green 4xRG and 4xWG fetchlands as GlistenerAgent advised instead of Zendikar enemy ones, which are also suitable for this deck.
I am linking the original forum thread since it contains more information on Temur Infect and might be useful for other Infect newcomers.