JWiley129 Possibly it didn't help because rulings in Congregate
don't specify that it's a single life gain event. Since you get counters for each creature with lifelink even though all damage is dealt simultaneously and the life is gained simultaneously with the damage dealt it is perfectly reasonable for a person to assume that "gaining 2 life for each creature on the battlefield" could mean "X gain life events occur where X is the number of creatures on the battlefield". It doesn't mean that but that's besides the point when it comes to asking questions.
Hostile tone against people who just ask questions is not a good practice.
I like it. +1 ill suggest Seeker of the Way . Even with only 10 triggers atm, its a great way to power through.
NebulaSpiral yes, the general idea is to sacrifice creatures for power, then regenerate them. Overrun looks like a great win con, and with a Fog would at least protect me from one person after going in for the kill. First time I've heard of Grimoire of the Dead too, an interesting card that keeps to a zombie theme. Thanks for the suggestions.
I love this idea, it seems great, though from experience playing Heroic, your creature/trick count is a little off. For a good hand you need a few creature, enough tricks to pump the and lands to play those. I'd return the Lagonna-Band Trailblazer , since its a good early 1drop blocker, and instead cut one Solidarity of Heroes and one Hardened Scales , since with17 creatures and 23 tricks, you'll be drawing to many for no creatures to pump.
If you could, you should consider splashing black with Temple of Silence or Llanowar Wastes (I'd go the pain land over the scry land, cause the scry is a little slow for what seems to be an aggressive deck) for an Abzan Charm . It provides you with a removal and a card draw for when you need those extra tricks/creatures, and it gives you 2 +1/+1 counters to distribute for more versatility, since you can either get both on one or on 2 creatures.
I'm sure the meta will adjust to it once it becomes more popular. Doesn't seem broken. Weirdstorm can win on turn 2 also (probably more often that this deck), and it even gains some more consistency with Dig Through Time , but it probably won't be a T1 deck