Watery Grave

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Gain or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Watery Grave Discussion

canyonrp on Life in the Fast Gain

1 day ago

Your deck already looks miserable to play against, so I would recommend Expropriate . That card makes people want to die. The one thing is that your deck has 12 lands that come in tapped. I think shock lands or the ones from battlebond ( Watery Grave and Morphic Pool ) could be nice for getting a faster start. It all depends on your budget. Also, your deck seems kind of control-y, so maybe a slower ramp that is stopped less easily could be good. Dreamscape Artist 's ability basically just says, "once per turn cycle, one of the cards in your hand becomes Harrow ." Land based mana ramp is harder to stop because most people don't play land removal ( Armageddon ) but Artifact removal is common ( Vandalblast ). Another possible wincon for your deck is Test of Endurance , or just Fabricate as a tutor for Aetherflux Reservoir as well as any of your other artifacts. I hate lifegain. But yeah. Those cards are pretty good in my opinion.

multimedia on Scarab's Army

1 week ago

Hey, nice first Commander deck, lots of good cards here :)

My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.

I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:

Other ways to help to get blue mana are by adding some mana rocks:

Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.

Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.

Jayd0nlink on Oh, You Wanted to Play Magic?

3 weeks ago

Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:

Cards I put in:

Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?

Vlasiax on The Ur-Dragon

1 month ago

Hmm, I'd like to hear from you how this version performs since I don't want to cut Dragonlord Kolaghan . Also what are your thoughts after playing with Urza's Incubator ? Is this kind of ramp we need?

For land fetching - you have 6 forests and only 2 cards that look specifically for those so I guess that skillful play will fix any problem that would occur. In my build I have both forest duals from BFZ and additional Forest besides 4 forest shocklands and 1 Snow-Covered Forest just in case and to buff a little my chances of having source in opening hand to play dorks.

Lately I'm thinking about cutting lands that ETB tapped so Path of Ancestry might get cut despite being 5-color land and in my opinion you don't need Urborg, Tomb of Yawgmoth for fixing since you aren't going for Cabal Coffers combo or casting intense spells. On a side note, if you have Rootbound Crag and i.e. Watery Grave then you're forced one turn behind when we discussed how early turns actually get us ahead and allow to keep up with stronger decks.

Taiga might be an option but for now I have similar concern regaring overall deck price so Spire Garden or Cinder Glade might be an option.

Sarios254 on Mill

1 month ago

I would include fetch lands they work perfect with Hedron Crab 1 fetch means 2 landfall trigger :D :

4x Polluted Delta and maybe a few Flooded Strand 's.

ur actually dont need the shock lands but they are a improvement, but simply not the first think I would change: Watery Grave

Thoughtseize if to pricey here is a cheaper alternative Inquisition of Kozilek Thought Scour better so u don´t generate card advantage for ur opponent.

I would include a removal like Cast Down , etc. and more counterspells like Spell Pierce , Mana Leak , etc.

miracleHat on LF 1x Watery Grave 1x ...

2 months ago

Looking for one of each shockland specified. Condition must be good (lp+). My binder. Only interested in trading other shocks. Would prefer to get both at once. Thank you for your interest.

Watery Grave Godless Shrine

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Watery Grave occurrence in decks from the last year

Standard:

All decks: 0.89%

Modern:

All decks: 0.58%

U/B (Dimir): 51.83%

Legacy:

All decks: 0.35%

Commander / EDH:

All decks: 0.19%

U/B (Dimir): 3.02%

W/U/B (Esper): 1.74%

U/B/R (Grixis): 1.69%

BUG (Sultai): 1.92%