Land — Island Swamp
(: Add or to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Price & Acquistion Set Price Alerts
|Have (26)||rockleemyhero , Mousemke , RealityShock , phillyfan , ruflescl , mmdw34 , mowery32 , CastleSiege , afumblez , Viaggro , RubyStrings , TheDevicer , Ragnarorc , NoisyPotato , georgeegroeg2013 , humanbean , Galdelonian , Goombill , Dadaman11 , Wiggins , Lightning_Collectors , ibraJG84 , brakerock , tabbyrippin , astorre , hound77|
|Want (21)||Kravian , Spinalripper , Yomasta152 , DudeMan1031 , Inces_Velus , ericalt91 , Ashy , zachi , TheAnnihilator , Viaggro , CampbellStev , the.beanpole , saj0219 , Alphyn , TheHelvault , KrowKing , chaosrealmdreams , Nightdragon779 , thirdcherry , thedoctor42stormcrow , deividmirom|
Watery Grave Discussion
6 hours ago
Elixir of Immortality is basically a must in any of my commander decks. Serra Ascendant, Soul Warden, and Soul's Attendant would be great. Reliquary Tower, Polluted Delta, Flooded Strand, Marsh Flats, Hallowed Fountain, Godless Shrine, Watery Grave, Drowned Catacomb, Glacial Fortress, and Isolated Chapel would all be great. You may want to try Consecrated Sphinx and Notion Thief. You look like you're missing some draw; Ponder, Preordain, Brainstorm, Serum Visions, Gitaxian Probe, Blue Sun's Zenith, Sphinx's Revelation, and even Esper Charm and Azorius Charm. Jace, the Mind Sculptor, Jace, Architect of Thought, Jace Beleren, Liliana Vess, Liliana of the Veil, Tamiyo, the Moon Sage, Narset Transcendent, Elspeth, Sun's Champion, Sorin Markov, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Teferi, Temporal Archmage, and even Venser, the Sojourner could all help. You may want to look into more instant speed removal like Go for the Throat, Doom Blade, Path to Exile, and Swords to Plowshares. Counter spells could help a lot. When I play esper I tend to play a more controlling version so that's how I would change the deck. Keep the Signets but drop the cluestones, borderpost, and obelisk.
1 day ago
Answer: Sarkhan_Dragonclaw348 elementary my dear Dragonclaw348: With Misty Rainforest and the like, I am able to tutor for just about any single dual land of my choosing. If you read the card, it says "Search your Library for a Forest or Island card..." That doesn't restrict my tutoring for a BASIC land. It means any card that is a "Forest" or an "Island" type. Hence I could tutor for Tropical Island, Breeding Pool, Volcanic Island, Bayou, Overgrown Tomb, Hallowed Fountain, Steam Vents, Stomping Ground, Temple Garden, Tundra, Underground Sea, or Watery Grave. I could almost get any kind of mana I need at a moment's notice with one of those tutors. Again, read the card. It doesn't specify basic lands. If you look at something like a Bant Panorama that explicitly states that I am restricted to Basic lands.
1 day ago
Just working on a new list. I've become very interested in a creature based control decks where many of my control spells come with bodies. The final push to finish this idea off came from Boza who pointed out that Delay feeds Wasteland Strangler. Apologies for format - am on phone. The decks actually on my profile. The esper one.
1x Esper Charm
4x Mana Leak
2x Marsh Flats
1x Spell Pierce
3x Spell Snare
1x Watery Grave
Delay, path, tidehollow sculler, spell queller and relic of progenitus all feed wasteland strangler and ulamog's nullifier.
Placed around this internal synergy is a package of counterspells and snapcaster mage.
2 days ago
my opening hand is see hand
there are a few others but i will get back to you latter on those to answer your other question it is for both 1 on 1 and mutiliplayer thanks for your comment!
6 days ago
Psychic Possession seems to be counterproductive since most of the extra cards say at the beginning of your draw step draw an extra card but Psychic Possession says to skip your draw step. Just wasn't sure if you noticed that or not. I would think maybe Sphinx's Tutelage for another win condition and Spiteful Visions will do a lot of damage to you. I would go up to 4 Underworld Dreams and 4 Sphinx's Tutelage. Watery Grave would be great and so would Drowned Catacomb and even a couple Crumbling Necropolis. This is your deck though so just be happy with it, just trying to give some advice with what I would change. Although, budget can always be a problem. Interesting deck I would try this at an FNM if you haven't already.
1 week ago
AwesomeDude, that's interesting, I clearly misinterpreted the direction of this deck if you see it as primarily winning through damage. That's interesting, but if so then I feel like it has the opposite problem of playing slightly too many dedicated mill cards that do nothing but enable your creatures. It's probably closer to correct as-is though than if you were just trying to win through mill most of the time. In that case, I might cut the thought scours for visions of beyond. I'd also consider playing Hedron Crab still, as they mill for enough to enable your other creatures and can trade off after milling a few against aggressive decks. Again, for enabling crabs and for improving the manabase, I'd probably play 4-8 fetches (Marsh flats is the cheapest that fetches for either U or B) and 4 Watery Grave. That being said, I don't actually think this deck's manabase looks particularly bad for the cards it's playing. I might cut 4 of the 12 dedicated mill cards (so the Mind Sculpts) to play a utility card that will help you interact/get to the late-game. Again, if budget is no issue, I would have this be Snapcaster.
One other obscure recommendation: I'd at least consider playing Undead Alchemist, though I'm not at all sure if it's worth it. But especially against creature-heavy decks, 1/3-1/2 of the cards you're milling will be creature cards, meaning a breaking might translate into 2-3 zombies as well. Maybe just sideboard against creature-heavy decks, i'm not sure? They at least block well at that point.
Side note: I've always been unsure about if mind funeral is worth it vs. the normal 'mill x' cards. I ran a hypergeometric calculator just now. Imagine you're milling a typical, say 22-land deck on turn 3. They'll have 51 cards in their library and say 3 lands in play/hand. That means 19/51 are lands. The expected value of cards you get to mill the first time is around 9.5 this way. So you're slightly overpaying for the first at 3 mana, and honestly the chances of hitting more lands as you cast more aren't much higher. So it's unclear to me if 3 mana for maybe 10 cards is better than 2 mana for 8...I'd say that's a judgment call based on how much you need to curve out (it may be that since you have other 2 drops, it's fine to run mind funeral).
1 week ago
I changed up my binder quite a bit. I currently HAVE for trade:
3xVoice of Resurgence
2xNahiri, the Harbinger
4xChord of Calling
2xStomping Ground 1 signed
4xPath to Exile FNM promos
1xFire-Lit Thicket signed foil
Lots of Kiki-Jiki stuff
1 week ago
Tasigur, the Golden Fang is perfect for sultai clots as well.
That is a good start I think for things to think about.