Watery Grave

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Gain or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Watery Grave Discussion

saturn999 on Pioneer Budget U/B tassigur control (HELP)

3 days ago

Looks like a fun list but it might be tough playing your instants when you want because all your dual lands etb tapped. If you’re able to save up and invest in the deck, a play set of Watery Grave and Drowned Catacomb could really help you out. Also, I agree with the above post that a 1 or 2 or Tasigur at most is good and then making space for Gurkha angler would be better. Another problem, getting him out fast enough will be tough considering we don’t have a lot of fetch lands in pioneer.

abbatromebone on Blue Black Mill - Maralen Trap 1.2

2 weeks ago

MegaCereal on Zombie bois, the Jack Of All Trades.

1 month ago

Trying to accommodate so many mechanics in a deck can be a hindrance. In my opinion, mill is pretty weak in multiplayer EDH because there are a ton of cards that can recover cards from the yard or just shuffle back in. On top of that, most mill cards only target one player. If I were you I would tune the deck to be mostly mill or take out most of the mill cards aside from maybe Undead Alchemist . If you want to go into mill, it is a go big or don't go at all kind of thing. If you want to go mill you should add cards like Mindcrank , Mind Funeral , Sire of Stagnation , Jace, Memory Adept , Nephalia Drownyard , Duskmantle, House of Shadow , and Jin-Gitaxias, Core Augur as well as cards that can copy spells on the stack as to target multiple players similar to Naru Meha, Master Wizard , Echo Mage , and Meletis Charlatan .

I'm also not a big fan of Doubling Cube in this deck as I don't see it being very useful most of the time. I think it could be replaced by a better mana rock or mana multiplier like Chromatic Lantern , Thran Dynamo , Caged Sun , Gauntlet of Power or just a different card all together if mana isn't usually an issue. The same goes for Fabricate . It is definitely a good card, but you do not have enough targets to justify running it to me. I would run Diabolic Tutor over it as it only costs 1 more mana and can tutor for anything. I don't see a lot of recursion to be running Entomb . If you are just trying to thin your deck then run Buried Alive , though, again, none of your creatures benefit from sitting in your graveyard and you only a couple of ways to get them back out.

The land base looks pretty solid. I would suggest you try to pick up a Watery Grave .

Not sure how you or your play group feel about infinite combos, but adding Triskelion to the deck along side the Mikaeus, the Unhallowed you have is infinite damage to everyone provided no one has a way to interrupt it.

If running all these mechanics are fun for you then keep it as is; I'm not trying to tell you how to have fun. My suggestion to you is that you try to focus your deck to do only a few things because when you run all these mechanics you spread yourself pretty thin and maybe you are trying to get a bunch of zombies and you draw something you don't need as it is for a different mechanic. Running multiple cards that do the same thing is very advantageous in EDH for consistency. An example is if you want to run Animate Dead , you should also run Dance of the Dead and Necromancy . They do the same thing and increase your chance of getting a card that has that effect.

If you want, you can check out my UB Zombie deck, Zombies for days. It creates and recycles zombies. It might give you some ideas. There are also a lot of other decks you can find on this site or can google and take inspiration from.

Sorin_Markov_1947 on Lochmere Hard Control

1 month ago

As an extreme budget player, I understand not having the money for Watery Grave , but if you can you should put those in. They are islands/swamps and you can shock yourself to keep them untapped.

I would recommend taking out Eye Collector and Blood for Bones (which don't seem to be doing much for you on paper) in exchange for either some 2-3 CMC high power creatures, or some more counterspells or even Revenge of Ravens for help against aggro/go-wide strats. And probably a fourth Lochmere Serpent , since your gameplan seems to revolve around him.

Skyler1776 on Nicol Bolas, the Original

1 month ago

Alright. After looking through, I have a few ideas. 1. Instead of stealing other’s artifacts for 4+ mana, perhaps running things like Abrade , Artifact Possession , Copy Artifact , or Bedevil to either create copies of other’s artifacts, or destroy them with more options than what you currently have.

  1. Mana fixing Drowned Catacomb , Dragonskull Summit , Watery Grave , Command Tower , Arcane Signet , Grixis Obelisk, and Grixis Panorama would all help in your ability to cast Bolas on curve.
  2. Holding off the other players.

Wrath of God , Vraska's Contempt , Bontu's Last Reckoning , Cast Down , and Cavalier of Night all keep the board clear while you set up for the victory!

  1. Creatures. Zahid, Djinn of the Lamp , Wall of Stone , Norritt , Chainwhip Cyclops , and Vraska's Finisher are all bad cards. I suggest cards like Nicol Bolas, the Ravager  Flip, Sheoldred, Whispering One , Notion Thief , Archfiend of Depravity , and Massacre Girl could be more beneficial than the current ones you have.

K1ngMars on "Library.exe has stopped working" | Phenax Primer

1 month ago

Ok, let's go THCue!

As far as lands go, I completely agree with you. One of my (very) long term plans is to replace all slow lands with more efficient duals. I guess it'll happen over time, otherwise I'll just put in some basics instead. My main concern is that "good" duals like Watery Grave , Morphic Pool etc. are very pricy and I don't think they'll go down any time soon.

  • I have a Crawlspace in my binder, I might as well try it myself. I wanted to stray from pillowforting, but it's a bit of a necessity in deck's like these after all.
  • Mask of Avacyn is good protection, but doesn't grant haste. Actually, only Swiftfoot Boots and Lightning Greaves do such double function and I'm happy with them, as of now.
  • Mind Grind is very powerful, but needs a lot of mana to be useful, something I'm sometimes struggling to get to. I have it in the binder, I might try it again sometime.
  • Ritual of Soot is a good selective wrath, but I feel like it might not impact the board enough to be really useful, at least in my meta.
  • Regarding the fact of having tapped creatures, I must tell you that it's not a problem actually. When a creature is not affected by summoning sickness anymore, you can tap it for Phenax's ability. This doesn't mean that you have to do it right away. I usually keep the creature/s untapped for the whole rotation and tap them to mill only in response at my last opponent's end step (right before the start of my next turn). This means they stay untapped for the whole rotation!

THCue on "Library.exe has stopped working" | Phenax Primer

1 month ago

Extended Update. I hope this helps And I love hearing what you think, if you hate the card let me know we are all here to brew and make it great right.

Lands Removed

Barren Moor Tapped....

Lonely Sandbar Tapped...

Reliquary Tower Not really Needed..

Temple of Deceit Tapped but... not sold on it.. Might put it in again who knows only land on the list that I simi-like

Terramorphic Expanse Bleh I hate comes in Tapped...

Evolving Wilds Bleh I hate comes in Tapped...

ADDED LANDS

Drowned Catacomb

Watery Grave

Field of Ruin Land Removal Just in case!

Exotic Orchard Poor mans Commander

Prismatic Vista Why not and it's fast!

MORE ADDED

Crawlspace More Protection Our guys are going to be tapped alot we don't DMG we MILL

Mask of Avacyn More Protection

Mind Grind To good to toss away

Ritual of Soot Ours are mostly high costing

xenosapien on May the gods of chaos praise the thieves

2 months ago

Nice idea, I love Dimir!

Have you looked at Agent of Treachery from M20 ? it is one more than Keiga, the Tide Star , but it can steal any permanent - plus it eventually doubles as card-draw!

Other than that, look at Hero's Downfall over Murder , maybe even just Doom Blade or Go for the Throat for the Sideboard if you're not up against other black or artifact decks.

And you should invest in a playset each of Watery Grave and Drowned Catacomb - I know they´re expensive, but the decks just play so much smoother with less taplands.

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Watery Grave occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

UB (Dimir): 3.02%

WUB (Esper): 1.74%

UBR (Grixis): 1.69%

BUG (Sultai): 1.92%

Modern:

All decks: 0.58%

UB (Dimir): 51.83%

Legacy:

All decks: 0.35%

Standard:

All decks: 0.89%