Watery Grave

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Watery Grave Discussion

Massaru on 2016-02-05 update of Vintage Mill ...

18 hours ago

Grantley91 mentioned:
"Mirko Vosk, Mind Drinker and Traumatize"

Yes, Mirko's "mill until 4 lands shows up" is better than Aberration's "mill until 1 land shows up".
On the other hand, Aberration's text says "each opponent", and that's great in multiplayer.
Also, I often have to deal with Ensnaring Bridge or even Maze of Ith, so I can't rely on Mirko dealing combat damage.
Considering that Consuming Aberration has the same casting cost and only asks me to cast a spell, I think I'll stick with it.

About Traumatize: if everything is going good on the game so far, it won't mill a lot of cards.
If everything is going bad, I'll be stuck with a heavy card in my hand.
Please don't get me wrong: I do understand your thoughts about efficiency, but we also gotta think about speed.
I can't afford to keep a card in my hand as one of my opponents runs a Discard Deck, including Wistful Thinking and Burning Inquiry
combined with Liliana's Caress, Megrim and even Waste Not. Do you feel my nightmare?!?
I appreciate your thoughts, though.



Darkmagi1131 mentioned:
"Brain Freeze"

Now that's a very interesting card. I like the storm effect possibility, but that raises some questions:
If one of my opponents have cast a lot of spells, this card can be brutal, but I'm not sure if its effect can match that guy's turn.
Maybe if there were some counters clashing around... but I'm not sure yet.
Being an instant for just is great, though. I'll keep this card in my mind. Thanks for that!


TheSurgeon mentioned:
"Run control, counters, and perhaps some graveyard hate..."

I'd add Archive Trap to your epiphany as my opponents have lots of fetchlands (for dual lands) and tutors.
On the other hand, Ghost Quarter won't work because there's not a single basic land on our decks. Maybe on or two, tops.

I'm not a fan of either Sphinx's Tutelage or Jace's Erasure.
I'm skeptical about passive-milling. It doesn't feel fast enough.
The first one is too slow to cast and the second creates a very limited effect.
I'm getting the feeling that Mill Decks must be more pro-active. More straightforward. There's no time for passive effects.
Maybe this observation can help you with your deck.

We usually don't run specific cards against each other. I have a affinity deck, but nobody runs a Hurkyl's Recall.
A friend of mine uses Oath of Druids to get Emrakul, the Aeons Torn, but nobody runs a Grafdigger's Cage.
As you can see, I don't really need to worry about losecons, but I get your point. Thanks for the tip.

I'll probably create another panel breaking the deck down later, but let's see what we got so far:

MILL (20)
4x Archive Trap 4x13=52
4x Breaking / Entering 4x8=32
4x Glimpse the Unthinkable 4x10=40
4x Mind Funeral 4x7=28
4x Mind Sculpt 4x7=28

DRAWING & LIBRARY CONTROL (9)
1x Ancestral Recall
1x Brainstorm
1x Dig Through Time
1x Impulse
1x Memory Jar
1x Ponder
1x Preordain
1x Time Walk
1x Treasure Cruise

CREATURE (4)
4x Consuming Aberration

MANA SOURCE (25)
1x Black Lotus
2x Drowned Catacomb
1x Mana Crypt
1x Mox Jet
1x Mox Sapphire
4x Polluted Delta
2x Seat of the Synod
1x Sol Ring
1x Tolarian Academy
4x Underground Sea
1x Urborg, Tomb of Yawgmoth
2x Vault of Whispers
4x Watery Grave

REPLAY EFFECT (2)
1x Psychic Spiral
1x Yawgmoth's Will

With those first 20 spells, I can mill 180 cards. That would virtually allow me to mill all 60 cards from my three opponents.
I'm not even considering Consuming Aberration's ability, the first hand draw or the turn-based drawing.
Also, I'm expecting Mind Funeral to mill at least 7 cards (I got 23 once).
Is that good enough? I'm not being sarcastic; that's a genuine question. How do you see the deck now?

Yeah, I'll add this spell breakdown to the description. It's very useful.
Thanks for the epiphany!


Sergal mentioned:
"Consuming Aberration (...) will NEVER see play"

Thanks for your comment. I really need this kind of critic.
It's very good to have a different point of view. That approach makes me question this deck a lot.
Again, I'm not being sarcastic. I really appreciate your thoughts. After all, I think you're right!
Aberration's casting cost is a genuine concern of mine, but I'm very tempted by its ability.
That's why I'm thinking about Animate Dead. Maybe that could help me. Maybe. What do you think about that?

I've tried Bloodghast with Skullclamp 'cause I've seen this combo working beautifully,
but I think I figured out why it didn't work here: I don't run a lot of lands.
Instead I have Black Lotus, Mox Jet, Mox Sapphire, Mana Crypt, Sol Ring and Tolarian Academy.
For Hedron Crab to work, I'd have to get rid of those artifacts and slow down the deck's pace.
I see your point, but I don't think it would work.

I'll definetly take a look at your deck. Thanks for the help!


nartin9 mentioned:
"Jace, the Mind Sculptor"

Hehe, calm down. I see you're a big fan of this Jace, and I can see why.
He is great, alright, but there are other planeswalkers too. It's all about being perfect for an specific deck.
You said "Mind Sculptor's +2 is nothing like any other planeswalker has", but I beg to differ.
Tezzeret, Agent of Bolas's ultimate (which happens the very next turn he is played) is a winning move on my Affinity Agggro.
Anyway, here's the three main reasons why I can't use Jace, the Mind Sculptor:
- He's too heavy. Sorry, but is too much.
- I'll never get to use his ultimate, even if I drop him on first turn and nobody kills him.
- His +2 works better in 1-on-1 games, but not so much in multiplayer.
Sorry, but that's it. I appreciate your help, though.

Also, I explained why I don't use Increasing Confusion in the "The Spells" panel. Please check it out.


Cringe mentioned:
"Jace, Memory Adept"

He's a great planeswalker that fits the strategy, but Sergal said it all:
(He) "cannot hold its weight in Vintage. Potentially Modern, if you play around it, but not Vintage."
Maybe one less colorless mana and I would seriously think about him. Two less and he'd be a staple. Too bad.
Thanks anyway.


Wizard_of_the_Broke on You Brew Competition - Your ...

1 day ago

Fairly certain this comes in around the $60 mark, but you could actually come out ahead by selling 2X Watery Grave and 2X Blood Crypt, and replacing with 2X Steam Vents, which would work better for the deck anyway:


FNM You Brew Snap-less Grixis Delver

Modern* Wizard_of_the_Broke

SCORE: 0 | 0 COMMENTS | 1 VIEWS


It's pretty straightforward Grixis Delver, just with no Snapcaster Mage and the land base is slightly off.

ExReverie93 on 2016-02-03 update of Oloro: The ...

3 days ago

Suggested cards to add:

Lands:

Includes Lands from manabasecrafter.com that are Retail Price $0 to $10

NuBByThuMB on IN DUNGEONS DEEP AND CAVERNS OLD

3 days ago

Consider cutting your Gurmag Anglers maybe in favor of Vendilion Clique. Vendilion Clique at it's very worst eats a Lightning Bolt which is the only real defining difference between it and Amgler as competitors for that slot. It enters and can take out a card in your opponent's hand or, if you're having bad draws, you can even use it on yourself. It's much more versatile than Angler, here. But that conversion might also mean switching a couple your Bloodstained Mire into Scalding Tarns.
You've already got Snapcaster Mage and Goblin Dark-Dwellers that care about seeing cards in your graveyard, and Angler takes that away from them. In this case, he's just a big beater that gobbles up opportunities for your Snaps and Goblins.

Also, Try Cutting your Mountain and playing another Steam Vents or Watery Grave. If you're running Main Board Blood Moon you really have no use for it. And, in converse, a Swamp for Urborg, Tomb of Yawgmoth because it makes casting your black spells easier. Provided, of course, that you don't have Blood Moon on board already.

NuBByThuMB on IN DUNGEONS DEEP AND CAVERNS OLD

3 days ago

I'd also consider cutting your Gurmag Anglers maybe in favor of Vendilion Clique. Vendilion Clique at it's very worst eats a Lightning Bolt which is the only real defining difference between it and Amgler as competitors for that slot. It enters and can take out a card in your opponent's hand or, if you're having bad draws, you can even use it on yourself. It's much more versatile than Angler, here. But that conversion might also mean switching a couple your Bloodstained Mire into Scalding Tarns.
You've already got Snapcaster Mage and Goblin Dark-Dwellers that care about seeing cards in your graveyard, and Angler takes that away from them. In this case, he's just a big beater that gobbles up opportunities for your Snaps and Goblins.

Also, Try Cutting your Mountain and playing another Steam Vents or Watery Grave. If you're running Main Board Blood Moon you really have no use for it. And, in converse, a Swamp for Urborg, Tomb of Yawgmoth because it makes casting your black spells easier. Provided, of course, that you don't have Blood Moon on board already.

DivineGrace on Trading Sealed Products for Singles

5 days ago

So, which pile would you take

Pile A:4 Green C14 Decks

Pile B:1x Breeding Pool (Gatecrash)1x Steam Vents (Guildpact)1x Maze of Ith (The Dark)2x Watery Grave (Ravnica)1x Scroll Rack (Tempest)

Would you?

Basically is it common sense to trade useless sealed products for for sure good legacy/modern staples?

Ghosthunter39 on W: Blue/Green EDH Cards H: ...

5 days ago

You still can't use Watery Grave in u/g for edh. did you mean Breeding Pool?

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Ravnica: City of Guilds Rare

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