Land — Island Swamp
(: Add or to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
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Watery Grave Discussion
15 hours ago
I like the concept of the deck, but it seems to slow to play efectivelly. I would remove some of the high cost creatures that you have, and focus on smaller ones, like Desecration Demon. So, I would suugest Daze and this is because you'll be mana hungry and you want to play fast, so Daze is a fast counter that can stall your opponents. Having that in mind, you may not have money for Underground Sea, but Watery Grave is a really good card to combo with Daze. I would also use some more spot removal Doomblade or Diabolic Edict. Also, to speed up the game, there is Lotus Petal, a very good card.
Besides, how is your budget for the deck? Do you mind take fetches?
These are only my suggestions and feel free to argue. I would like to hear your thoughts about this.
16 hours ago
Flatso, you don't need them, but they sure do help. They are the best lands there. Gaea's cradle is prob the land I would give highest priority on that list, but would prob not get specifically for this deck. Just because it is reserve list, and will prob be insane soon. Boseiju is very enabling, and duals are some of the most powerful cards ever. All comes down to your preference. On 700 budget for the deck you can not do them all though, so you will have to prioritize.
Def get the 3 shocks Breeding Pool, Watery Grave, Overgrown Tomb, 3 fetches Polluted Delta, Verdant Catacombs, Misty Rainforest, and you can also use things like Wooded Foothills if the Zen fetches price out of the budget.
Fast lands like Darkslick Shores
There are many good comes into play untapped lands that you can choose. Look around at some decks that are in the 700 dollar range so you know what to expect. It is a pretty good budget, but you will have to leave out some of the more powerful lands. My esper deck is 1k, and does not have duals.
5 days ago
Maybe you meant to say Legacy/Vintage with the ABUR duals?
5 days ago
I would like to move my Playset of Blood Moon 's all together in one trade, sorry. I also already have a playset of Scalding Tarn 's but if you had say a Verdant Catacombs as well I could probably work it into a trade with the Scalding.
Other Cards that I am looking for consist of:
6 days ago
You'll never be at the point in the game where you'll be activating 2 Nephalia Drownyards in the same turn. Id either remove them completely or go down to 1 copy. I'd replace those, some basics and the Crumbling Necropolis with some Polluted Deltas (to activate Crabs more times), Watery Graves and/or Darkslick Shores. If you are able to add fetchlands, Manic Scribe becomes a good source of repeatable mill instead of the Wights or the 5 cmc creatures. I'd also try to finish the sets of Breaking / Entering, Archive Trap, and Mind Funeral (you wouldn't play a burn deck without sets of all 4 of the various bolts, would you? ;)
1 week ago
Major Manabase overhaul
Im also expecting changes next week.
1 week ago
Also, why are you running 4 Tainted lands with only 2 Swamps? You don't even have shocks so that you're more easily able to get something other than colorless out of those lands. Unless there's something I'm missing, you only have 2 lands that actually have the subtype swamp, meaning that those Tainted lands will, more often than not, produce colorless mana. In your five color deck. Either get better lands to support them (which could be expensive, depending on how you go about it. Obviously Overgrown Tomb, Godless Shrine, Blood Crypt, Watery Grave, etc., would be perfect for these, but the most optimal would be to use the shocks alongside fetchlands, even if they're the bad ones like Flood Plain and Grasslands), or ditch them and add things like Exotic Orchard, Reflecting Pool, Forbidden Orchard, City of Brass and the like in their place. 2 Swamp isn't enough-- I drew a Tainted land while playtesting this and had no way of getting green or black off of it, despite needing those colors. They're a liability without better lands to support them, is what I'm saying.
Even though they're not allies, consider Reveillark, Karmic Guide and/or Body Double. Why? Because you're already running Mirror Entity, who is great here, but Mirror Entity + Reveillark + Karmic Guide/Body Double form an infinite recursion combo (that, and Body Double/Karmic Guide + Reveillark is great recursion anyway since a deck like this has a massive weakness to sweepers, and these help circumvent that even by themselves). Hagra Diabolist or Halimar Excavator + this combo = you win, and the best part is that all of these cards are reasonably good together, but just let you flat-out win when all are assembled.
Also, obvious, "Demonic Tutor would be good" comment.
2 weeks ago
Anytime that it's been close to an issue with one stuck in my hand, I've found that I found a way to discard it in a turn or two, or found that it ultimately wouldn't have made a huge difference. That being said, were I to sub in a blue source, I'd cut down to 2x Overgrown Tomb and swap in a single Watery Grave or Steam Vents.
I do have a Grixis build of the deck I'm working on that relies more heavily on blue creatures like Drowned Rusalka, Narcomoeba, and Prized Amalgam with potentially Glimpse the Unthinkable for early graveyard dumping and Jace, Vryn's Prodigy Flip to flashback the glimpses as a secondary mill win-con.