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Watery Grave

Land — Island Swamp

*({T}: Add {U} or {B} to your mana pool.) *

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Acquire Watery Grave

Tradebinders

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Watery Grave Discussion

ducttapedeckbox on capriom85

1 hour ago

I was thinking something like my Flooded Grove and Fable of Wolf and Owl for your Sunken Ruins , Watery Grave , and Underground River . Do you think we could work with that? I think it's about even within $2 in my favor.

Please note that if we do come to a trade agreement, that my shipping address will be different than last time.

Kravian on capriom85

4 hours ago

I've tracked down the Drowned Catacomb s I needed (waiting for them to come in the mail before I update). I traced down an Expedition Map , if you still want that.

How about Fauna Shaman , Momir Vig, Simic Visionary , and Expedition Map

for Watery Grave , Howling Mine , Quicken and Dragonskull Summit .

Alternatively, we could leave in Sulfur Falls on your end and I could toss in the Whispersilk Cloak and Lightning Greaves I have.

capriom85 on Krayhaft

10 hours ago

Heu, thought I made this offer already but I don't see it on your page. Would you do your Oracle of Mul Daya for my Watery Grave and Howling Mine ?

GlistenerAgent on Modern Temur (GUr) Infect?

12 hours ago

Also, note that the fetchlands you use in Infect do not matter whatsoever, so long as they are green. I will be switching to Wooded Foothills and Windswept Heath because they will be cheaper to acquire, but it does not matter. You should not be playing nongreen shocks (Steam Vents and Watery Grave usually), because they do not cast one-drops or any pump spells. Vines of Vastwood is a heavy requirement.

NinjaBunny01 on Oloro, Eternal & Annoying. Work in progress.

1 day ago

So I have to ask, how budget is this deck? I didn't really give to many suggestions at first because I don't know how much is to much to spend on specific cards, but I guess I will just suggest them now.

Let's start with lands. You have 2 of the 3 painlands. That is pretty good, but we can do better. I would get the W/B pain land to finish the cycle. Then I would add in the 3 shocks (Hallowed Fountain , Watery Grave , Godless Shrine ). After that I would finish your "buddy" land cycle (Isolated Chapel ). Now let's add in another good land Reflecting Pool . That gives you pretty decent mana base, and you should be able to hit your colors pretty well. I would remove the guild gates, Darkslick Shores , your bounce lands, Barren Moor , Jwar Isle Refuge , and Transguild Promenade . Now I would suggest adding in the other 2 vivid lands or remove the one you have.

If you want to just throw budget to the wind, I would suggest adding the ABUR duels (Tundra , Underground Sea , Scrubland ) and some true fetches (Polluted Delta , Marsh Flats , Etc). You don't have to run a large amount, but they will help you further fix your colors (and Khans will make the allied lands more available).

If you want some generally good lands, I would suggest Maze of Ith , Mystifying Maze , Vesuva , and Thespian's Stage .

Now lets move on to regular cards: Sphinx's Revelation , Ob Nixilis, Unshackled , Pact of Negation , Slaughter Pact , Unmake , Austere Command , Merciless Eviction , Liliana Vess , Demonic Tutor , Duplicant , and Solemn Simulacrum are pretty good cards you may want to consider.

If you want some more expensive suggestions, then I would Suggest Cryptic Command , Snapcaster Mage , Force of Will , Karn Liberated , and Jace, the Mind Sculptor .

As for cards to take out, I would say move cards around to see how you like to fell of the deck as you move cards around. That way it will feel more like your own deck, and not like others on the site. I would definitely consider dropping your land count to 38 or 36 as 41 is on the high end, and if you have card draw and tutors you won't need the extra land. And if you are truly having trouble removing things, I will give you one thing I personally don't do. I don't like cards that instantly win me the game, or infinite loops that win me the game.

MajdyBrungus on Queen's Mighty Servants

1 day ago

Ok, so after trying to budget as much as I can to be able to use this, I've changed a decent bit, and I really want to hear what you think! Here's what I replaced to make the deck a bit cheaper, these cards also consisted of what I actually have and of what I thought would be good:

Breeding Pool -->Hinterland Harbor Godless Shrine -->Isolated Chapel Overgrown Tomb -->Woodland Cemetery Steam Vents -->Sulfur Falls Stomping Ground -->Rootbound Crag Temple Garden -->Sunpetal Grove Watery Grave -->Drowned Catacomb Blood Crypt -->Sulfurous Springs Hallowed Fountain -->Seachrome Coast Supreme Verdict -->Martial Coup Kodama's Reach -->Rampant Growth Cultivate -->Peregrination Detention Sphere -->Oblivion Ring Thrummingbird -->Viral Drake Nevinyrral's Disk -->Fracturing Gust

Did I do okay? As I said, I wanted to make this cheaper while considering what you were going for on each card. I will eventually replace them accordingly depending on what you say, but yeah! There ya go.

capriom85 on APPLE01DOJ

2 days ago

I don't see enough value in your binder that I need for the Watery Grave sorry

APPLE01DOJ on capriom85

2 days ago

I am interested in your Watery Grave though..

TCGPlayer.com Price

Low Avg High Foil
$7.73 $10.0 $18.0 $39.97
Color(s) B, U
Cost
Converted cost 0
Avg. draft pick 2.41
Avg. cube pick 9.07

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare
Ravnica: City of Guilds Rare