Watery Grave

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Ravnica: City of Guilds Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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4.25 TIX $4.85 Foil

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Watery Grave Discussion

the.beanpole on pskinn01

2 days ago

Sorry for delay! That all sounds pretty good to me, though if you have a second Wooded Foothills available, I would prefer it over the Polluted Delta. I would also prefer a Godless Shrine over the Watery Grave. If you don't have these, that's cool. Just thought I'd ask in case.

pskinn01 on the.beanpole

3 days ago

Authority of the Consuls, Viridian Corrupter, Skyshroud Elf, Profaner of the Dead, Mana Vault, Vampiric Tutor, and Sliver Queen = about 82.04

for

Cloud Key, Kruphix, God of Horizons, Sol Ring, Thousand-Year Elixir, Polluted Delta, Wooded Foothills, Blood Crypt, Steam Vents, and Watery Grave = about 81.07 which is slightly less than $1 difference.

let me know your thoughts and if you seen anything else in my binder you would like as there are some other cards I will trade for, just not priorities. ie, it depends on what else you would want.

Omeros on Grixis Blitz Delver

3 days ago

As a budget list you should still definitely be playing Tasigur. He represents a hard to remove beater and late game card advantage. I recommend cutting both Reveler and 1 Stormchaser for 3 Tasigur.

I don't know why people are telling you to cut Fatal Push, but they're about as objectively wrong as you can get when evaluating cards for Modern. Go up to 4 if possible.

Cut both Vapor Snag for the 4th Push and 2nd Kolaghan's Command.

Cut both Harsh Scrutiny for Duress (Inquisition of Kozilek or Thoughtseize if your list weren't budget). Your removal handles creatures while counters and Duress deal with noncreature.

Lands are expensive, I know, but they're what make the deck run. Look into slowly acquiring Bloodstained Mire and Polluted Delta. You want 4 of each. You may also want 1-3 Darkslick Shores. Spirebluff Canal is a good land but your early plays tend to need B or U, not R.

Once you've got some of the fetchlands you should look for at least one each of Blood Crypt, Watery Grave, and Steam Vents. These are dramatic improvements on your current painland mana base because right now the longer a game goes the more likely you are to ping yourself to death.

Delta-117 on Aether Revolt Spoilers!

3 days ago

You have never opened one GeminiSpartanX? Oh well that's unfortunate, I myself have opened 4 in the 2 years almost. Got a Windswept Heath after opening 2 BFZ packs, a Prairie Stream + Fetid Heath literally back to back in two out of three of my packs during a Fnm draft, and then more recently a Sword of Feast and Famine from one of my 3 Kaladesh prerelease kits.

More recently I almost got a fifth, for standard showdown there was a raffle for the remaining showdown packs as we had a few extra, and I won the raffle among two others for the 3 remaining packs, and so I went to take the third one on the right being held out towards me when I at the last moment changed my mind and went with the second middle showdown pack, and as a result it turned out the pack I changed my mind on grabbing had a Watery Grave while mine had a foil Reckless Bushwhacker. But at the very least that pack went towards someone who never yet managed to open an expedition either.

Runaller on Need help on starting an ...

1 week ago

Infect Atraxa absolutely requires Ichor Rats since it can give everyone poison counters instantly and then you can begin proliferation. Blighted Agent is another amazing infect card as it has unblockable. Already said above, if budget isn't a problem, Doubling Season belongs in every Atraxa deck regardless of the build.

As for the land base, it is heavily based on how you build the deck. the four red-less Tricolor taplands included in the precon are amazing, as is the any color lands or Command Tower -esque cards, also including Fellwar Stone and Exotic Orchard.
Also good, go for some of the Fast lands from Scars of Mirrodin and Kaladesh. (Example: Darkslick Shores) Shock lands are always great if you run fetch lands. (Example: Watery Grave) I personally love the Check (Example: Drowned Catacomb) and Bounce Lands (Example: Dimir Aqueduct)

Artifacts can be helpful as well. Contagion Engine and its little brother Contagion Clasp are great proliferators each turn. Mana rocks are always helpful, and Sol Ring belongs in every single deck in the entirety of Magic: the Gathering. Lightning Greaves is an extremely powerful equipment. Akroma's Memorial is great to make it almost impossible to not get at least some damage through. Blightsteel Colossus makes it so people will always block him and let your smaller infects in, followed by proliferation.

Apakakuta on Jesse V BUG Control

1 week ago

A lot of players look to me on how to build sultai.

As a veteran sultai player I'd have a few suggestions.

You want 1 filter land in the mana base.Dual color man lands will serve better than Treetop Village.You also would want shocklands Overgrown Tomb Watery Grave Breeding Pool

As for the number of Liliana's I'd do 3 LotV and 1 Last Hope. I personally run a 2-2 split currently.

Also you want some number of answers for the creatures and stuff Abrupt Decay & Fatal Push can't hit. Maelstrom Pulse and Murderous Cut are great options.

Also another thing to look at is graveyard management. Grim Flayer Delve Snapcaster Mage (even Tarmogoyf to an extent) tax your graveyard in different ways. So be mindful of that.

megonia on How About A Magic Trick?

2 weeks ago

I would play around 10 Fetches since they are the best manafixing (w/ 2 Watery Grave and 3 Basics) and probably 4 Darkslick Shores and Shelldock Isle/Ghost Quarter

Then also 4 Ensnaring Bridge main

mtmx4290 on Grixis Delver

3 weeks ago

Seems good. Look at Electrolyze and a copy of Dreadbore for creature/planeswalker removal if you want to cut down to 1 Murderous Cut. I would do 4 of Serum Visions and Thought Scour. I second adding a playset of Snapcaster Mage too. You can always cut down on the pyromancers to keep the creature count low. Look at Spell Pierce and Spell Snare for different counters. Mana base looks good. Play and see if you need another Watery Grave. Good luck!

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