Land — Island Swamp
(: Gain or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
|Have (2)||rockleemyhero ,|
|Want (17)||KingpinBen , Yukkureimu , metalmagic , johnludwig , SirRigorMortis , Cyas676 , andimtg , echohites , alecarzel , bfischer , rpie4444 , atom145 , winterwind10 , Zomban , armedpp , Aldazar , abby315|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Watery Grave occurrence in decks from the last year
All decks: 0.89%
All decks: 0.58%
UB (Dimir): 51.83%
All decks: 0.35%
Commander / EDH:
All decks: 0.19%
UB (Dimir): 3.02%
WUB (Esper): 1.74%
UBR (Grixis): 1.69%
BUG (Sultai): 1.92%
Watery Grave Discussion
4 days ago
Cavern of Souls works perfectly for the creatures, but doesn’t help much with the instants/sorceries. Watery Grave is just to ensure your U/B non creature spells are playable. I definitely wouldn’t remove the playset of Cavern of Souls, but rather remove 2-4 basic lands and sub in Watery Grave. That way you’ll have all your bases covered.
4 days ago
Great looking build. Good call on no fetch lands, but have you considered a Watery Grave or 2? The life point ping(s) probably aren’t enough to offset the balance, and in my book any improvement to consistency is always welcome.
1 week ago
Hey! Mill is always a fun strategy, here are my thoughts for this "Cursed Mill" deck.
Fraying Sanity will make your mill effects much better, even when they "Whiff" on your Grindstone, and speaking of Grindstone, Painter's Servant is a really fun combo with it but BOY it's a pretty penny right now so let's forget about that. The other curse that flys to mind is Curse of the Bloody Tome, keep dumping that library into the yard!
Energy Field is for sure a neat card, but you have to basically stop playing the game to keep it in play, that's big sad energy when you want to stall out the game and pull ahead. Call me crazy but with a White or Green Splash, you could play Wheel of Sun and Moon enchanting yourself, preventing you from ever losing your Energy Field do to its ability! but that's something for version 2 of the deck I'd say.
And now that M21 is on its way you get some copies of Bruvac the Grandiloquent, it's totally made to improve your game plan!
Since currently this is a 2 color deck, and you want mana rocks, drop the Star Compass and just use Talisman of Dominance if you don't have the basic land you need it's going to hinder your ability to play, Talisman pings you for colored mana (not the colorless note) but you'll be able to get exactly the mana you need without getting caught by luck of the draw.
Furthermore, your mana base is comparable to a burn deck's count, your going to be getting to 3 lands as a top-end consistently with proper shuffling. you have cards in the 4 and 6 mana range, you'll want to get to 21 or 22 lands so you are making your land drop every turn. Your mana base can also be made more consistent with a few two-color lands, I would recommend the Scry Lands as a starting point. Temple of Deceit would be the one you want. Also Castle Vantress. Other lands you can use to improve the consistency of your mana base include Drowned Catacomb, Choked Estuary, Underground River, and Watery Grave. Creeping Tar Pit serves an additional purpose of being a creature you can use to close out the game if the mill isn't working, also it's Unblockable yay!
1 week ago
1 week ago
Hi! Thanks for the feedback, I couldn't afford all the changes that you suggested but I've included 2 Watery Grave in my deck. Hopefully it will be improved a little bit and I can still work on it as the time goes!
1 week ago
Nice build. Mana base could be immediately and dramatically improved, but at a relatively high cost. Add Watery Gravex4 and Polluted Deltax4, removing 8 basic lands. Now you’re far more likely to hit the exact land drop you need on the turn you need it, all while thinning your deck in the process for more productive subsequent draws.
Anointed Procession is epic in token decks, but would require splashing white and some mana adjustments. Endless Ranks of the Dead fits the theme and is black, but not sure how it would fit in with your mana curve.
3 weeks ago
What would you think of losing 2 swamps and 2 islands for a playset of Watery Grave? Not sure how precarious your life total situation can get with this build.
1 month ago
Nice deck! I would recommend the following changes;
Cut 3 lands for 3x Snapcaster Mage.
Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).