|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Island Swamp
(: Add or to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
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Watery Grave Discussion
4 days ago
I would change the land base to the following:
4x Polluted Delta
3x Verdant Catacombs
1x Misty Rainforest
1x Overgrown Tomb
1x Watery Grave
1x Breeding Pool
2x Creeping Tar Pit
3x Darkslick Shores
2x Botanical Sanctum
1x Blooming Marsh
1 week ago
wyatt0781 Honestly your best bet for upgrades would be packing in better mana rocks/acceleration(Things like Sol Ring or more/faster dual lands(Watery Grave et. all)) and some expensive but good equipment/auras(Loxodon Warhammer, Swiftfoot Boots, Lightning Greaves etc.) to help her come out faster and worry less about removal. Mass removal or mass bounce like Damnation would be good to put in too. Standard Voltron tricks + removal/blue combat tricks would be the best route.
I'm glad you liked it!
1 week ago
And those are, of course, two of the three I'm pretty set on. I think my top shock priorities are probably Watery Grave, Overgrown Tomb, Sacred Foundry, Godless Shrine, or Temple Garden if you have any of those. I think my preference is a Watery Grave, but I'd be pretty happy with any of those (as evidenced by the fact that I just had a hard time identifying which would be my top choice haha).
1 week ago
I understand the reason for the Bloodstained Mire but why not run a playset of Polluted Delta instead? with one or two Watery Grave you can open a lot of good options to your side board or main deck. I would main deck two copies of Watery Grave and 4 copies of Polluted Delta. A total of 22 lands; 25 lands is a bit heavy considering that you will run out of gas pretty quick with all the discarding. You don't want find yourself top decking lands... by adding blue you can now put in 4x Serum Visions for card draw and filtering, not to mention great side board options like protective spells or counters.
2 weeks ago
Made a list for you of things is would try. I have played both Tron and Bant versions of Eldrazzi. if you want to be competitive in modern you need efficiency in the spells you cast, Eldrazzi tron decks can play Thought-Knot Seer on turn 2 and smasher on 3. Plus many other decks in modern spit out Gurmag Angler or Tasigur, the Golden Fang on turn 2. You need cheap removal. Vapor Snag is great vs gurmag/tasigur, Fatal Push is great vs many other decks, but bad vs eldrazi or any creatureless combo deck like storm or ad nauseum. Fathom Feeder is a great card too as suggested above. Elder Deep-Fiend is also a very good card.
example list of what i would run. just tagged things you dont have in the above list
4x Eldrazi Temple
4x Polluted Delta
2x Watery Grave
4x Eldrazi Skyspawner
4x Fathom Feeder
2x Mist Intruder
2x Blight Herder or more Smashers
3x Oblivion Sower
1x Ulamog, the Ceaseless Hunger
4x Relic of Progenitus / Tormod's Crypt
4x Vapor Snag