Watery Grave

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Watery Grave Discussion

ChiefBell on Tri-Color Budget Deck

1 day ago

The problem is that you cant do aggro, combo, and control all at the same time.

  • Aggro decks want to win as quickly as possible. They might use cards like Goblin Guide.

  • Control wants to slow down the game and prevent the opponent from doing things. They might use cards like Mana Leak.

  • Combo wants to instantly win through things like Splinter Twin enchanted on a Deceiver Exarch for infinite creatures.

You cant really mix aggro and control because an aggro deck wants to only play cards that enable it to win as quickly as possible, whereas a control deck wants to mainly disrupt what the opponent is doing. You can't really do both at the same time.

Nonbasic lands are good - very good. They increase your consistency by ensuring you have the mana you need, when you need it. However, lands that come in tapped are not so good because they slow you down. Lands like Dimir Guildgate are worse than lands like Watery Grave, for example. Drowned Catacomb is good though and it's not too expensive. Look for lands like that - they come in all combinations. If you're just starting out the guildgates are fine and the lifegain lands are ok as well - but not amazing.

So the question for you really is - are you more interested in winning as quickly as possible, or stopping your opponent from winning by disrupting them.

TheDevicer on Is buying Mind Sieze worth ...

2 days ago

Nope. I got mine, put together a Nekusar deck, and traded all the valuable stuff away for 2x Watery Grave, 3x Steam Vents, and a Blood Crypt. Different times.

tclaw12 on Esper Control [Primer]

3 days ago

Thanks for the comments guys :)

Huppster05 - like awesomeguy37 said, having another land enter the battlefield tapped (in addition to Celestial Colonnade) can get a bit clunky. Watery Grave is very important to be able to cast a T3 Esper Charm or even T1 Thoughtseize post-board. That said, I do run more basics than most decks, so a 1-1 split could be viable.

kengiczar - Most people overlook Gideon Jura, but he is amazing in this deck. I'm almost glad he didn't do well in standard because now nobody expects him XD

awesomeguy37 on Esper Control [Primer]

3 days ago

Huppster05 because sunken hollow will almost always enter tapped in modern due to the low number of basics in the deck, whereas Watery Grave gives you the option.

TMBRLZ on Azorius Mill? Are you mad?

4 days ago

I would strongly consider the advantages of Altar of the Brood mainboard and/or sideboard. My point here is you don't have to waste time with the sideboarding things to deal with Stony Silence.

Look at it this way:

You don't even know if your opponent has SS for sure in their sideboard. SS is staple sideboard tech and has no place in a meta mainboard list. So you're left to assume that if they're running any flavor of white that they'll bring it in. You don't KNOW. You're answer to it is also in your sideboard. If you bring in Demystify to deal with a suspected SS, only to never see a SS then you've just removed two or three cards that were infinitely more valuable to you.

As for adding black. Two or three Watery Grave or Godless Shrine would do you fine if only for the card I suggested. You could fetch for them with your Flooded Strand.

I'll also make one more suggestion that might be a bit odd at first. By adding black you open yourself up to another option to make your combo move MUCH faster.

Disciple of Deceit

Back in last standard I had a Jeskai combo deck that manipulated a number of combos such as the Midnight Guard + Ornithopter and Briber's Purse + Zephyr Scribe combos in conjunction with Retraction Helix and Altar of the Brood on board. It also used Jeskai Ascendancy to make it easier to combo and loot the deck out for tech. I later realized the value of Disciple and added her as the entire deck ran off of 0 through 3 drops and I could quickly recycle one card for the other I needed. I already had Springleaf Drum (which I'd also consider as you can use it with your zero drop creatures to accelerate your mana) so using it in conjunction with her helped me combo out faster. She was the cheapest tutor in standard at that time. The deck was turn 2 capable to say the least. Turn 2 was next to impossible, but possible.

I've spent a lot of time staring at some combo decks and I've learned the faster you can combo the better. Your opponent has less time to learn and less time to respond. This deck you have is an awesome idea but I feel like with just enough tweaking and searching you can make it much faster and more reliable.

Please toy with some of my suggestion. Make a copy and just add some black and test it out. You might enjoy the results.

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