Watery Grave

Watery Grave

Land — Island Swamp

(: Gain or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Watery Grave occurrence in decks from the last year

Standard:

All decks: 0.89%

Modern:

All decks: 0.58%

UB (Dimir): 51.83%

Legacy:

All decks: 0.35%

Commander / EDH:

All decks: 0.19%

UB (Dimir): 3.02%

WUB (Esper): 1.74%

UBR (Grixis): 1.69%

BUG (Sultai): 1.92%

Watery Grave Discussion

Balaam__ on Blue Black Zombies Redone

4 days ago

Cavern of Souls works perfectly for the creatures, but doesn’t help much with the instants/sorceries. Watery Grave is just to ensure your U/B non creature spells are playable. I definitely wouldn’t remove the playset of Cavern of Souls, but rather remove 2-4 basic lands and sub in Watery Grave. That way you’ll have all your bases covered.

Balaam__ on Blue Black Zombies Redone

4 days ago

Great looking build. Good call on no fetch lands, but have you considered a Watery Grave or 2? The life point ping(s) probably aren’t enough to offset the balance, and in my book any improvement to consistency is always welcome.

Amoskeag on Cursed Energy Grindstone

1 week ago

Hey! Mill is always a fun strategy, here are my thoughts for this "Cursed Mill" deck.

Fraying Sanity will make your mill effects much better, even when they "Whiff" on your Grindstone, and speaking of Grindstone, Painter's Servant is a really fun combo with it but BOY it's a pretty penny right now so let's forget about that. The other curse that flys to mind is Curse of the Bloody Tome, keep dumping that library into the yard!

Energy Field is for sure a neat card, but you have to basically stop playing the game to keep it in play, that's big sad energy when you want to stall out the game and pull ahead. Call me crazy but with a White or Green Splash, you could play Wheel of Sun and Moon enchanting yourself, preventing you from ever losing your Energy Field do to its ability! but that's something for version 2 of the deck I'd say.

And now that M21 is on its way you get some copies of Bruvac the Grandiloquent, it's totally made to improve your game plan!

Rewind is cool but you seem to have plenty of the "untap x lands" effect, Remand would give you the ability to stop a player's turn and draw you a card.

Since currently this is a 2 color deck, and you want mana rocks, drop the Star Compass and just use Talisman of Dominance if you don't have the basic land you need it's going to hinder your ability to play, Talisman pings you for colored mana (not the colorless note) but you'll be able to get exactly the mana you need without getting caught by luck of the draw.

Furthermore, your mana base is comparable to a burn deck's count, your going to be getting to 3 lands as a top-end consistently with proper shuffling. you have cards in the 4 and 6 mana range, you'll want to get to 21 or 22 lands so you are making your land drop every turn. Your mana base can also be made more consistent with a few two-color lands, I would recommend the Scry Lands as a starting point. Temple of Deceit would be the one you want. Also Castle Vantress. Other lands you can use to improve the consistency of your mana base include Drowned Catacomb, Choked Estuary, Underground River, and Watery Grave. Creeping Tar Pit serves an additional purpose of being a creature you can use to close out the game if the mill isn't working, also it's Unblockable yay!

Balaam__ on Dimir Mill

1 week ago

Nice build, looks pretty effective. I’d definitely swap out Choked Estuary for Watery Grave or Polluted Delta, or ideally Underground Sea (although that’s prohibitively expensive).

p3miki on Balaam__

1 week ago

Hi! Thanks for the feedback, I couldn't afford all the changes that you suggested but I've included 2 Watery Grave in my deck. Hopefully it will be improved a little bit and I can still work on it as the time goes!

Balaam__ on blue black zombie token

1 week ago

Nice build. Mana base could be immediately and dramatically improved, but at a relatively high cost. Add Watery Gravex4 and Polluted Deltax4, removing 8 basic lands. Now you’re far more likely to hit the exact land drop you need on the turn you need it, all while thinning your deck in the process for more productive subsequent draws.

Anointed Procession is epic in token decks, but would require splashing white and some mana adjustments. Endless Ranks of the Dead fits the theme and is black, but not sure how it would fit in with your mana curve.

Balaam__ on UB Ninja Fae

3 weeks ago

What would you think of losing 2 swamps and 2 islands for a playset of Watery Grave? Not sure how precarious your life total situation can get with this build.

Destroyerbirb on SILENCE, Please.

1 month ago

Nice deck! I would recommend the following changes;

Swap the 3x Dark Betrayal and 1x Beseech the Queen in the mainboard for the 4x Opt in the sideboard.

Cut 3 lands for 3x Snapcaster Mage.

Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).

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