Watery Grave


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Recent Decks

Watery Grave Discussion

lagotripha on Blood Brothers

1 week ago

Could you add a one of Watery Grave or Godless Shrine? Not being able to hit that turn 2 hunted horror feels really bad in the quick playtest I did.

ToolmasterOfBrainerd on Dark Knight Delver

2 weeks ago

The green portion of this deck is even smaller than the black. I'm probably better off in UW. Saves me the expense of Noble Hierarch, which I don't think is a suitable replacement to DRS. Noble is a great card, but it's not a threat on its own like DRS.

I'll probably play UW or Esper stoneblade. Esper would be with Watery Grave instead of Underground Sea. But I'd get to play Thoughtseize, which I think will be good in the upcoming meta.

fastbond_stripmine_crucible on Reani-Painter

3 weeks ago

why are you running Blood Crypt over Badlands and Watery Grave over Underground Sea is it budget reasons or do you want to bring your life total lower

Gidgetimer on Valid land targets

1 month ago

First a point of order about targeting in MtG, spells and abilities only target if they specifically use the word target. This may seem a little pedantic, but it matters more than you would think. For instance here Spiritual Asylum wouldn't save lands from being bounced or sacrificed.

When something specifies a land type and doesn't say "basic" it is talking about any land with that subtype. As such Underground Sea, Watery Grave, Fetid Pools, and Sunken Hollow are all islands and will be bounced with Omen of Fire, are fetchable with Flooded Strand, and can be searched out with Farseek. Dimir Guildgate, Sunken Ruins, Drowned Catacomb, and Arcane Sanctum are not islands and don't interact with those cards. You can find if lands have any types by reading their type line. All types, supertypes, and subtypes will be listed there.

goodair on H: Bitterblossom W: Mana Vault, ...

1 month ago

Have: nm m15 Bitterblossom for trade

Want: Mana Vault, Watery Grave and some junk from my wants.

I don't care for what edition and condition as long as it isn't destroyed.

magicsheep on Standard Dimir Control Afflict

1 month ago

Well, Polluted Delta is modern legal, but it costs an arm and leg. Watery Grave is the shockland for the Dimir (UB) colors.

If transitioning to modern, Lightning Bolt is a strictly better Lightning Strike, so that switch should be made (If you decide to stay in red).

If you eliminate red, cantrips like Opt would probably be necessary to smooth out draws and ensure you get to The Scarab God when you need it. In modern, I would actually use Serum Visions over Opt but that's just my personal preference.

Grave Titan is always wonderful in a zombies deck. Death Baron, Lord of the Accursed, and Relentless Dead are UB zombie staples (just throwing some powerful zombie creatures out there).

I will be extremely interested in seeing how this deck evolves from standard to modern as rotation happens. I think that UB would probably allow you to tighten up your mana base and smooth out your deck, so that's probably an excellent idea.

Wonderful deck, ncjhou.

zAzen7977 on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 month ago

TKDbeast, to follow up, I've been running simulations with -3 Swamp, -4 Death Baron, +2 Polluted Delta, +1 Watery Grave, and +4 Diregraf Captain. It seems to run well, so it is really up to whether you prefer Death Baron or Diregraf Captain. The former makes all of your other zombies instant threats with deathtouch, while the latter itself has deathtouch and works better over time as your zombies die.

zAzen7977 on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 month ago

I'm glad my comment was helpful TKDbeast! :) I've never seen Unclaimed Territory , but its essentially Cavern of Souls without the "cannot be countered" ability. For that reason I wouldn't run it over Cavern of Souls. If I cut white altogether, it will be much harder to deal with artifacts and enchantments and I'll have to rely on discard like Thoughtseize. If I were to run both the Caverns and the Territories it would double the odds of casting Diregraf Captain and other multicolored zombies, but it would also make it harder to cast non-creature spells.

It would be interesting to set up a giant combo with Gravecrawler + Diregraf Colossus + Wayward Servant + Nantuko Husk + Diregraf Captain! Hmm...Maybe I'll swap out the Death Barons for the Captains and stick in a Watery Grave or two. The Aether Vials may help as well. I'll think about it.

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