Watery Grave

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Ravnica: City of Guilds Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Watery Grave Discussion

Noogin on Wither You Like Grixis or Not (Modern)

2 days ago

Since this is a control deck, you can afford to be a little slow so 4 of each is not necessary. I would recommend this for your mana base:

3 Blood Crypt

4 Bloodstained Mire

1 Crumbling Necropolis

2 Island

4 Mountain

2 Polluted Delta

1 Scalding Tarn

2 Steam Vents

4 Swamp

2 Watery Grave

Stefouch on Breya Engine: Angry Esper Queen

3 days ago

So Revenantmike.. if I was you (having fetchlands and shocklands), I would replace the duals with the checklands (ie: Drowned Catacomb) or the painlands (ie: Underground River). Both are budget options really efficient.

My mana base is :

Another option (I am considering also) is playing 6 ( and ), or even all 10 fetchlands with 6 shocklands (or duals). But free space is missing in my list.

If you have more room, play some guild signets that make blue and something else. (Blue is our most important color. ie: Dimir Signet, Izzet Signet, Azorius Signet.) Note that Filterlands work very well with the signet by producing 3 colors together.

Stefouch on Breya Engine: Angry Esper Queen

3 days ago

So Revenantmike.. if I was you (having fetchlands and shocklands), I would replace the duals with the checklands (ie: Drowned Catacomb) or the painlands (ie: Underground River). Both are budget options really efficient.

My mana base is :

Another option (I am considering also) is playing 7 ( and ), or even all 10 fetchlands with 7 shocklands (or duals). But free space is missing in my list.

If you have more room, play some guild signets that make blue and something else. (Blue is our most important color. ie: Dimir Signet, Izzet Signet, Azorius Signet.) Note that Filterlands work very well with the signet by producing 3 colors together.

Noogin on Wither You Like Grixis or Not (Modern)

4 days ago

I like what you have got so far. If you do want to make it as competitive as possible in modern, then you should adjust your mana base with fetch and shock lands (the competitive Grixis ones are Blood Crypt, Bloodstained Mire, Polluted Delta, Scalding Tarn, Steam Vents, and Watery Grave. They are expensive, but it takes money to make many decks competitive in modern.

Delta-117 on clayperce

6 days ago

Hey clayperce, guess what happened at my standard showdown event.

It was such a disappointment... For standard showdown I won the raffle for one of the 3 remaining showdown packs along with 2 others. I went 1-2 because I had to mulligan down to 3 with this exact same deck here against G/R Aetherworks and so all I will say is it didn't end well, then a similar thing game 3 against an aggro deck.

These were the remaining packs left as everyone else got theirs. I was about to go with the first pack that was being held out towards me, but I at the last moment decided to go with the second, middle one. The first pack was a Watery Grave expedition while mine was a foil Reckless Bushwhacker...

Delta-117 on Mono Black Eldrazi-(3-0 FNM Seven Times)

6 days ago

Hey Sunrunner663, guess what happened at my standard showdown event.

It was such a disappointment... For standard showdown I won the raffle for one of the 3 remaining showdown packs along with 2 others. I went 1-2 because I had to mulligan down to 3 because of literally next to no lands, with this exact same deck here against G/R Aetherworks and so all I will say is it didn't end well, then a similar thing game 3 against an aggro deck.

These were the remaining packs left as everyone else got theirs. I was about to go with the first pack that was being hold out towards me, but I at the last moment decided to go with the second, middle one. The first pack was a Watery Grave expedition while mine was a foil Reckless Bushwhacker...

GeminiSpartanX on Esper Mill

1 week ago

About how many cards are you milling with each Sanity Grinding? I think something like Breaking / Entering will consistently mill more cards, and would be easier to cast with your manabase. I'd also switch up your manabase to be a little more friendly to the heavy-blue nature of your deck. This deck doesn't need Urborgs, or all 4 Shelldock Isles, or even all 4 Ghost Quarters. I would -2 Urborgs, -2 Shelldocks, -1 or 2 GQ's, and add +4 Flooded Strands, +1-2 Darkslick Shores. I'd also swap the sets of Extirpates and Surgical Extractions in your MD and SB. Surgical is better in most cases since it doesn't require mana to play it. I often mill a crucial creature like Kiki-Jiki or Resto Angel or Kitchen Finks on turn 2 against combo opponents, and am able to stop their combo immediately by then using surgical the same turn before they are able to react on turn 3 to get it back. Similarly, against Tron decks you can mill a tron land they don't have in play yet and cast surgical then and there to get rid of it forever without needing to wait until turn 3 to untap and pay a B to use Extirpate. I have lots of experience playing mill, and the split-second part of Extirpate has never been an issue compared to the free-cost of Surgical. Also, since you have a white splash, you could find space in your 75 for 2 Path to Exiles, which also help activate Archive Trap if your opponent searches. Lastly, you could shave down a few lands (2 Watery Graves) to include a pair of Visions of Beyond, which is secretly the best reason to play mill since the power level of Ancestral Recall is off the charts in modern. Hopefully you'll try some of these suggestions, as I've found them to be amazing for me and my mill deck. Good luck!

Blue_Flame on U/b delve control

2 weeks ago

Alright, cool. First off you'll want to replace some of those Evolving Wilds/Swamps/Islands with 4x Polluted Delta and 4x Watery Grave, which will help you get the color of mana you want when you need it.

As for your creature choices I think they're good but you could up the number of Gurmag Anglers to 4 and Tasigur to like 3-4. Casting 4/5s and 5/5s for 1 black mana is fun. And Snapcaster is a very likely contender for Modern masters 2017 so you might be able to pick him up for cheap.

Inquisition of Kozilek and Thoughtseize are pretty much strictly better versions of Duress. If you have the budget, play them. If you don't, Blackmail/duress is fine too.

Gitaxian Probe > Peek. Also, Murderous Cut > Disfigure in my opinion.

You should be playing 3-4 Thought Scour for sure, helps you fill your graveyard for delve fuel/snapcaster targets. Not to mention it draws you a card.

Happy deckbuilding!

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