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Watery Grave

Land — Island Swamp

*({T}: Add {U} or {B} to your mana pool.) *

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Acquire Watery Grave

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Watery Grave Discussion

Rob_the_Taavi on Spootyone

1 day ago

As generous as your offer/proposal is, and it is VERY generous. I absolutely have to get at least one Shock land I need if I were to trade away two that I don't. With that being stated. How do you feel about this:

My:
Overgrown Tomb
Watery Grave

For your:
Temple of Mystery
4x promo Maze's End
2x Blind Obedience
JPN Temple of Epiphany
Steam Vents

I would also be okay with trading land for land.

Watery Grave
Overgrown Tomb
for
Steam Vents
Sacred Foundry

Replayced on U/B Delver??

1 day ago

Does anyone play U/B Delver with Master of the Feast ? I put a list together back when the master was spoiled. I ran a few test games on untapped.in after building it, but then my computer took a dump. Now that I have a new computer I went back to testing, but I seem to run into the same problem over and over again. Almost every time I start with Watery Grave into Delver of Secrets  Flip my opponent leaves or does nothing until I leave. Maybe it's just my luck. I'm curious if anyone else has played with or against this deck, and how Master of the Feast played. Mainly does it do well as a beater, or does it just give your opponent too ugh card advantage. I should also note I play all counter bounce and removal, no hand disruption in the main. Thanks for reading and for any replies.

PetahXtreme on Best Options Vs Jund Walkers

2 days ago

Hey there! So my local store is filled with Jund walkers decks and Monsters STD (R/G). I like playing control a lot but dont have the azorius shocks. My pool is actually kinda grixis, I have Blood Crypt , Steam Vents , Watery Grave and Mana Confluence .

Is it viable to fight my local store meta with this colors? Or should I try a U/B , R/B control?

Just for you guys to know, I have cards like Thoughtseize , Rakdos's Return , Anger of the Gods , Ashiok, Nightmare Weaver Jace Architect and Memory adept, lots of counters, burn spells and removal like Dreadbore , Hero's Downfall

Thanks in Adv :P

Fireball557 on Mill of the Dead

2 days ago

Hey there GPaps22! you have a good idea going on, but if you want to make it modern competitive and a little faster add some Glimpse the Unthinkable . it's like Breaking but a bit better. go ahead and make Mind Funeral 4 as well. A great creature to add is Nemesis of Reason . AEtherspouts is kind of expensive when you need to get rid of an opponent's creatures. try Cyclonic Rift which can get rid of one creature or more, though it is a seven to activate that ability. Since Lich Lord of Unx is a 3 drop and not a Legendary, go ahead and put in 4. if you put in Ghost Quarter , you can Archive Trap them for 0, which can be invaluable. If you're going to have Endless Ranks of the Dead you might want 1 more. In Modern, land is very important, you might want to up your Watery Grave 's to 4, and add some Marsh Flats , or Drowned Catacomb . Also, 23 land is the perfect amount for standard, but if you can keep your average CMC's around 2 or 3, with very few 4 or 5 drops,drop it down to 20. I realize these tips make your deck a bit more expensive, but are well worth it, i assure you!

zossthunder on Surprise Ninjas ready to rape you

2 days ago

Matth33w Thx man, :D

The deck is pretty low cost already, but if you wanted to make it more affordable you just have to swap out expensive cards for more budget ones.

Just to have an idea swap these:

1xVendilion Clique + 3xThoughtseize for a playset of Duress , 4x Watery Grave for basics or other budget duals, cut the Creeping Tar Pit , replace the 3 swords with anything else: Thassa, God of the Sea or Aqueous Form are good options.

With these changes the deck would cost around 150 / 160$ less...

SchwartzPhD on You can't play if you don't have a deck! (Mill)

3 days ago

This looks pretty solid.
Some considerations:
- Use Thought Scour over Tome Scour , as it replaces itself.
- Consider Snapcaster Mage , Mnemonic Wall , or Archaeomancer so you can reuse your mill spells.
- Remove Waste Not , as milling does not count as discard. If you really like it, some discard spells like Thoughtseize , Inquisition of Kozilek , and Duress will work wonders.
- Consider adding graveyard hate like Relic of Progenitus , Nihil Spellbomb , or Bojuka Bog , because graveyard decks will be able to use the cards you milled against you.
- Replace Dissolve with Dissipate for the above reason.
- Ghost Quarter combos really well with Archive Trap .
- Add more dual lands like Watery Grave , Darkslick Shores , and River of Tears .
- Maybe increase the land count to 24. (21 with Dark Confidant .)
- I'm not sure about Countermand . It's not great by the standards of mill cards or counterspells. It pulls double duty though, which is good.
- Dimir Charm wrecks their draws, is a narrow counterspell, and can remove smaller creatures.
- Dark Confidant speeds up your game plan, and keeps your land count low since you'll be drawing twice the cards.
- Ashiok, Nightmare Weaver mills them in a way they can't take advantage of, uses their own creatures against them, and can hamper them severely with his ultimate.
- Consider adding some creature removal like Hero's Downfall , Doom Blade , or Slaughter Pact .
- Crosstown Courier doubles as repeatable mill and a blocker.
- Grindclock mills them every turn without additional mana investment.
- You could splash green for access to powerful cards like Beast Within and Tarmogoyf . (Tarmogoyf is especially good because they'll have so many cards in their graveyard.)

xiao.wen on Probably Nooby Zombie/Discard Deck copy

4 days ago

in terms of structural concepts, the two main things to think about that will help you see some increased speed/power/consistency is 1) improve your mana base and 2) tighten up your curve. 20 basic lands with a 2.97 average cmc is going to result in tons of lost turns as you wait to draw into the lands you need to cast the cards in your hand. with such a high cmc, you really need to be up in the 24 range probably. read up on some lands. this article is great and gets you most of the way there in terms of knowledge.

http://mtgsalvation.gamepedia.com/Taplands

fetchlands and painlands are not listed, but pretty much anything on that tapland page is going to move you forward from just 20 basics. the guildgate and snow taplands are dirt cheap and will help a bit, but you dont want to use them for very long. i honestly recommend even Evolving Wilds over the guildgates because it thins out your deck and decreases chances of drawing an unwanted land late game, but any of the more expensive rares Drowned Catacomb and Watery Grave in particular will get you there.

bringing that average cmc down will help too, and simple things like cutting big unwieldy things like Arcane Melee and Army of the Damned in favor of cheap guys like Gravecrawler and Thoughtseize will work wonders. in terms of serious modern play, because of the power of the card pool, a competitive modern deck needs to be ready to make a decisive winning play on turn 4. standard is slow enough that you can have heavy hitting 5 drops as reliable win-cons. control decks even dont mind 6 drops like Elspeth, Sun's Champion or AEtherling , but the pace of modern is such that cards that cost 5 and 6 will just eat up space in your hand during crucial skirmishes on turn3 and decisive turn4 movements so often that the reward for getting them down on t5 or t6 comes so infrequently that the numbers just dont work. its important to remember that magic is more often than not a game of maximizing probabilities, and big scary creatures that cost 6-7 mana have a disproportionately large probability of just sitting in your hand or getting taken out by a simple Path to Exile Go for the Throat Mana Leak Mizzium Mortars Beast Within before they can even do anything. its depressing that it renders most cards that cost over 4cmc almost totally unplayable in modern, but theres always EDH for those fun big guys!

ink-eyes might be able to last a few rounds of tune-ups as you tighten this deck up because his ninjitsu lets him get out and swing on turn5 and his abiliity plays quite nicely with your overall strategy, but id recommend not leaving in too many other cards that expensive as you make cuts and move forward.

the last thing i noticed too, Waste Not is at the basic core of the strategy, but at 2x you arent going to have it out very regularly. at first glance i think they would stack with each other too (could be wrong, need to read it closer) so 4x of it wouldnt be a problem at all!

CurrentlyUnavailable on Wolfninja

5 days ago

How would you feel about my Godless Shrine , 2 Watery Grave s and maybe like a foil talrand for your thoughtseizes?

TCGPlayer.com Price

Low Avg High Foil
$7.73 $10.0 $18.0 $39.97
Color(s) B, U
Cost
Converted cost 0
Avg. draft pick 2.41
Avg. cube pick 9.07

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare
Ravnica: City of Guilds Rare