Watery Grave


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Ravnica: City of Guilds Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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4.77 TIX $5.19 Foil


Watery Grave Discussion

QuantumSkies on Blue Black Mill Control

4 hours ago

If your win condition is mill then why do you have creatures not related to mill like Wight of Precinct Six and Jace's Phantasm? Sure, there is synergy but it will just make both plans of play more inefficient if you have damage and mill cards. Liliana Vess is a little slow and Psychic Strike is a little inefficient. Some cards to consider are Mesmeric Orb and Ensnaring Bridge. Reducing your deck to 60 is optimal because you can draw the cards you want more frequently. For lands, Watery Grave and Polluted Delta could replace Dismal Backwater and Temple of Deceit.

Rayze_Darr on My take on a Modern Blue/Black Mill Deck

4 days ago

Use the Crab. Be the Crab.

I strongly recommend a fourth Hedron Crab, is what I'm trying to say. Run Polluted Delta, since it'll trigger the Landfall when it comes out, and then again after you throw out whatever land you search for, ie Watery Grave. Evolving Wilds and Terramorphic Expanse can do something similar for cheaper, too.

Do not underestimate Crab.

TheAlexGnan on Purple Haze (Grixis Faerie Dust)

1 week ago

The mana base Needs some work ;) several Things: you are running Fatal Push which gets better with every fetchland you run. you currently run 7 fetches and 6 Shocks. you should Change that to 9 fetches and 4 shocks.

Since the deck is predominantly black-blue, i would suggest:

Fetches (11): 4x Polluted Delta, 3x Scalding Tarn, 2x Bloodstained Mire

Shocks (4): 2x Watery Grave, 1x Scalding Tarn, 1x Blood Crypt

I also think Faerie Conclave addint to the faerie Count for sprite will almost never come up, Mistbind Clique championing it even less. and Creeping Tar Pit is almost always the better manland (also taps for black, which is important).

I am also not sold on Blightning because its a 3cmc sorcery that is most of the time just a lot worse than Kolaghan's Command. i would replace it with another kcommand without looking back ;). Blightning is a trap because it gives the Opponent choice and decks like burn or affinity could care less about their life total.

thats it for now, but i'll come back to this. it fascinates me :D

Final note: ub faerie lists run Mutavault, but its very probably too greedy in grixis. yea, it is .D

Speedymeady12345 on ZombieMill

1 week ago

Heya! Let me break this down for ya! :)

Manabase needs work. I'd add 4x Polluted Delta and 4x Watery Grave to help you fix your colors. -(2-3-4) swamps -(4-5-6) islands as a base range.

I feel like Grisly Spectacle costs a bit too much for instant speed removal, even though it does mill. I would definitely try to add Archive Trap to the list somewhere! Replace the 4x Black Cat with either 4x Thoughtseize or 4x Inquisition of Kozilek as they remove a precise card like a wincon, etc.

If you ever need to cut things, I would cut out the higher CMC spells, as they are too slow for the modern format. -3 Lich Lord of Unx -4 Belltower Sphinx -2 Consuming Aberration and add in 2-4x Archive Trap 4x Jace's Phantasm and 1-3 of either Thoughtseize or Inquisition of Kozilek, whichever you didn't use to replace Black Cat.

Hope this helped!

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