Land — Island Swamp
(: Add or to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
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Watery Grave Discussion
13 hours ago
22 hours ago
1 day ago
The problem is that you cant do aggro, combo, and control all at the same time.
Aggro decks want to win as quickly as possible. They might use cards like Goblin Guide.
Control wants to slow down the game and prevent the opponent from doing things. They might use cards like Mana Leak.
You cant really mix aggro and control because an aggro deck wants to only play cards that enable it to win as quickly as possible, whereas a control deck wants to mainly disrupt what the opponent is doing. You can't really do both at the same time.
Nonbasic lands are good - very good. They increase your consistency by ensuring you have the mana you need, when you need it. However, lands that come in tapped are not so good because they slow you down. Lands like Dimir Guildgate are worse than lands like Watery Grave, for example. Drowned Catacomb is good though and it's not too expensive. Look for lands like that - they come in all combinations. If you're just starting out the guildgates are fine and the lifegain lands are ok as well - but not amazing.
So the question for you really is - are you more interested in winning as quickly as possible, or stopping your opponent from winning by disrupting them.
2 days ago
3 days ago
Thanks for the comments guys :)
Huppster05 - like said, having another land enter the battlefield tapped (in addition to Celestial Colonnade) can get a bit clunky. Watery Grave is very important to be able to cast a T3 Esper Charm or even T1 Thoughtseize post-board. That said, I do run more basics than most decks, so a 1-1 split could be viable.
3 days ago
4 days ago
I would strongly consider the advantages of Altar of the Brood mainboard and/or sideboard. My point here is you don't have to waste time with the sideboarding things to deal with Stony Silence.
Look at it this way:
You don't even know if your opponent has SS for sure in their sideboard. SS is staple sideboard tech and has no place in a meta mainboard list. So you're left to assume that if they're running any flavor of white that they'll bring it in. You don't KNOW. You're answer to it is also in your sideboard. If you bring in Demystify to deal with a suspected SS, only to never see a SS then you've just removed two or three cards that were infinitely more valuable to you.
I'll also make one more suggestion that might be a bit odd at first. By adding black you open yourself up to another option to make your combo move MUCH faster.
Back in last standard I had a Jeskai combo deck that manipulated a number of combos such as the + and + combos in conjunction with Retraction Helix and Altar of the Brood on board. It also used Jeskai Ascendancy to make it easier to combo and loot the deck out for tech. I later realized the value of Disciple and added her as the entire deck ran off of 0 through 3 drops and I could quickly recycle one card for the other I needed. I already had Springleaf Drum (which I'd also consider as you can use it with your zero drop creatures to accelerate your mana) so using it in conjunction with her helped me combo out faster. She was the cheapest tutor in standard at that time. The deck was turn 2 capable to say the least. Turn 2 was next to impossible, but possible.
I've spent a lot of time staring at some combo decks and I've learned the faster you can combo the better. Your opponent has less time to learn and less time to respond. This deck you have is an awesome idea but I feel like with just enough tweaking and searching you can make it much faster and more reliable.
Please toy with some of my suggestion. Make a copy and just add some black and test it out. You might enjoy the results.
Not legal in any format
Printings View all
|Zendikar Expedition||Mythic Rare|
|Ravnica: City of Guilds||Rare|