Watery Grave

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Ravnica: City of Guilds Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(mana symbol t: Add mana symbol u or mana symbol b to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Watery Grave Discussion

Anonymous8 on Turns out there isn't a max life

6 hours ago

Elixir of Immortality is basically a must in any of my commander decks. Serra Ascendant, Soul Warden, and Soul's Attendant would be great. Reliquary Tower, Polluted Delta, Flooded Strand, Marsh Flats, Hallowed Fountain, Godless Shrine, Watery Grave, Drowned Catacomb, Glacial Fortress, and Isolated Chapel would all be great. You may want to try Consecrated Sphinx and Notion Thief. You look like you're missing some draw; Ponder, Preordain, Brainstorm, Serum Visions, Gitaxian Probe, Blue Sun's Zenith, Sphinx's Revelation, and even Esper Charm and Azorius Charm. Jace, the Mind Sculptor, Jace, Architect of Thought, Jace Beleren, Liliana Vess, Liliana of the Veil, Tamiyo, the Moon Sage, Narset Transcendent, Elspeth, Sun's Champion, Sorin Markov, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Teferi, Temporal Archmage, and even Venser, the Sojourner could all help. You may want to look into more instant speed removal like Go for the Throat, Doom Blade, Path to Exile, and Swords to Plowshares. Counter spells could help a lot. When I play esper I tend to play a more controlling version so that's how I would change the deck. Keep the Signets but drop the cluestones, borderpost, and obelisk.

LVL_666 on The Sliver Queen's Egg

1 day ago

Answer: Sarkhan_Dragonclaw348 elementary my dear Dragonclaw348: With Misty Rainforest and the like, I am able to tutor for just about any single dual land of my choosing. If you read the card, it says "Search your Library for a Forest or Island card..." That doesn't restrict my tutoring for a BASIC land. It means any card that is a "Forest" or an "Island" type. Hence I could tutor for Tropical Island, Breeding Pool, Volcanic Island, Bayou, Overgrown Tomb, Hallowed Fountain, Steam Vents, Stomping Ground, Temple Garden, Tundra, Underground Sea, or Watery Grave. I could almost get any kind of mana I need at a moment's notice with one of those tutors. Again, read the card. It doesn't specify basic lands. If you look at something like a Bant Panorama that explicitly states that I am restricted to Basic lands.

ChiefBell on [Community Discussion]: Modern Chat

1 day ago

Just working on a new list. I've become very interested in a creature based control decks where many of my control spells come with bodies. The final push to finish this idea off came from Boza who pointed out that Delay feeds Wasteland Strangler. Apologies for format - am on phone. The decks actually on my profile. The esper one.

2x Creeping Tar Pit

2x Delay

1x Esper Charm

4x Flooded Strand

1x Godless Shrine

2x Hallowed Fountain

3x Island

4x Mana Leak

2x Marsh Flats

2x Meddling Mage

4x Path to Exile

2x Plains

3x Polluted Delta

3x Reflector Mage

1x Relic of Progenitus

4x Snapcaster Mage

1x Spell Pierce

4x Spell Queller

3x Spell Snare

1x Swamp

4x Tidehollow Sculler

2x Ulamog's Nullifier

4x Wasteland Strangler

1x Watery Grave


Delay, path, tidehollow sculler, spell queller and relic of progenitus all feed wasteland strangler and ulamog's nullifier.

Placed around this internal synergy is a package of counterspells and snapcaster mage.

FLATSO99 on the best EDH deck ever (turn 1 win)

2 days ago

@Raging_Squiggle

my opening hand is see hand

Island, City of Brass, Command Tower, Gemstone Mine, Mana Confluence, Polluted Delta, Cephalid Coliseum, Misty Rainforest, Watery Grave, Darkslick Shores, or Breeding Pool to get one blue mana Chrome Mox, Lotus Petal, or Mox Diamond of anothor blue mana then Mana Vault, Sol Ring, or Mana Crypt for 2 more mana Grim Monolith and if you have anthor way of getting one more mana in your hand Basalt Monolith will work as well then you need Power Artifact or if you have Ancient Tomb play that and Chrome Mox, Lotus Petal, or Mox Diamond instead of one af the above lands to play Rings of Brighthearth then Gemstone Array and your wincon one of these cards Exsanguinate
play Power Artifact with your 2 blue or Rings of Brighthearth if you had the other combo play Rings of Brighthearth than useing your other mana cast Grim Monolith or Basalt Monolith set your combo in motion then play Gemstone Arrayand play Gelatinous Genesis, Exsanguinate, or Hydra Broodmaster if your on multi player if not just play Villainous Wealth, Blue Sun's Zenith, to end the game
Argothian Elder, a land to tap for green or Elvish Spirit Guide Mana Vault, Sol Ring, or Mana Crypt, and Exploration, Azusa, Lost but Seeking if you dident have Elvish Spirit Guide in hand. and Concordant Crossroads in hand go infinte with it then play a kill card and win

there are a few others but i will get back to you latter on those to answer your other question it is for both 1 on 1 and mutiliplayer thanks for your comment!

Anonymous8 on Modern mindwheel

6 days ago

Psychic Possession seems to be counterproductive since most of the extra cards say at the beginning of your draw step draw an extra card but Psychic Possession says to skip your draw step. Just wasn't sure if you noticed that or not. I would think maybe Sphinx's Tutelage for another win condition and Spiteful Visions will do a lot of damage to you. I would go up to 4 Underworld Dreams and 4 Sphinx's Tutelage. Watery Grave would be great and so would Drowned Catacomb and even a couple Crumbling Necropolis. This is your deck though so just be happy with it, just trying to give some advice with what I would change. Although, budget can always be a problem. Interesting deck I would try this at an FNM if you haven't already.

Mortemus21 on Thanks for the MILLmories

1 week ago

AwesomeDude, that's interesting, I clearly misinterpreted the direction of this deck if you see it as primarily winning through damage. That's interesting, but if so then I feel like it has the opposite problem of playing slightly too many dedicated mill cards that do nothing but enable your creatures. It's probably closer to correct as-is though than if you were just trying to win through mill most of the time. In that case, I might cut the thought scours for visions of beyond. I'd also consider playing Hedron Crab still, as they mill for enough to enable your other creatures and can trade off after milling a few against aggressive decks. Again, for enabling crabs and for improving the manabase, I'd probably play 4-8 fetches (Marsh flats is the cheapest that fetches for either U or B) and 4 Watery Grave. That being said, I don't actually think this deck's manabase looks particularly bad for the cards it's playing. I might cut 4 of the 12 dedicated mill cards (so the Mind Sculpts) to play a utility card that will help you interact/get to the late-game. Again, if budget is no issue, I would have this be Snapcaster.

One other obscure recommendation: I'd at least consider playing Undead Alchemist, though I'm not at all sure if it's worth it. But especially against creature-heavy decks, 1/3-1/2 of the cards you're milling will be creature cards, meaning a breaking might translate into 2-3 zombies as well. Maybe just sideboard against creature-heavy decks, i'm not sure? They at least block well at that point.

Side note: I've always been unsure about if mind funeral is worth it vs. the normal 'mill x' cards. I ran a hypergeometric calculator just now. Imagine you're milling a typical, say 22-land deck on turn 3. They'll have 51 cards in their library and say 3 lands in play/hand. That means 19/51 are lands. The expected value of cards you get to mill the first time is around 9.5 this way. So you're slightly overpaying for the first at 3 mana, and honestly the chances of hitting more lands as you cast more aren't much higher. So it's unclear to me if 3 mana for maybe 10 cards is better than 2 mana for 8...I'd say that's a judgment call based on how much you need to curve out (it may be that since you have other 2 drops, it's fine to run mind funeral).

Slowgod on The Stock Exchange: An ongoing ...

1 week ago

I changed up my binder quite a bit. I currently HAVE for trade:
1xHorizon Canopy
3xVoice of Resurgence
2xNahiri, the Harbinger
4xChord of Calling
2xStomping Ground 1 signed
1xTemple Garden
1xHallowed Fountain
3xFlooded Strand
4xPath to Exile FNM promos
1xFire-Lit Thicket signed foil
Lots of Kiki-Jiki stuff

I am now LOOKING for:
2xVerdant Catacombs Yeah I know I just traded some
2xOvergrown Tomb
1xBlood Crypt
1xCreeping Tar Pit
2xWatery Grave
1xLiliana of the Veil
Tarmogoyfs (any version)

demonicgrizzly on Sultai Exploit

1 week ago

You should definitely runs playset of Polluted Delta and at least one each of Breeding Pool, Watery Grave, and Overgrown Tomb. If you can afford it get a copy or two of Verdant Catacombs as well.

There are better options than Doom Blade for removal such as Abrupt Decay and Hero's Downfall.

Inquisition of Kozilek is very powerful, as is Thoughtseize.

Tasigur, the Golden Fang is perfect for sultai clots as well.

That is a good start I think for things to think about.

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