Watery Grave

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Gain or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Set Price Alerts


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Watery Grave Discussion

miracleHat on LF 1x Watery Grave 1x ...

5 days ago

Looking for one of each shockland specified. Condition must be good (lp+). My binder. Only interested in trading other shocks. Would prefer to get both at once. Thank you for your interest.

Watery Grave Godless Shrine

garruk3 on Death to Gatewatch

1 week ago

As with any eldrazi deck: I would recommend All Is Dust . Great board wipe for everything except your creatures, and it can't be prevented via indestructible or hexproof. Personally, I see Leyline of the Void as more of a sideboard card that should only be put in the game if you need some graveyard hate. I would also recommend some dual lands for you, like Steam Vents , Watery Grave and Blood Crypt as well as, Dragonskull Summit , Sulfur Falls and Drowned Catacomb (just chose a few of them, don't put all of them in your deck}. That's all that I can think of at the moment. Hope this helps!

PlatinumOne on Mill szadek

2 weeks ago

oh thats easy. lands are what's missing. 20 lands is not enough to cast things that cost 4+ mana. especially 7 mana. add dual lands like Polluted Delta , Watery Grave , and Drowned Catacomb .

hellhole3927 on The Unthinkable Graveyard, Zombie Self Mill

2 weeks ago

First off Taplands are going to hurt every deck so cut at least 2 Crypt of Agadeem , 4 Fetid Pools , maybe 1 Dakmor Salvage , and 2 Watery Grave (you shouldn't need that many). Add 4 Polluted Delta and basic lands. Also Bitter Ordeal isn't that great honestly unless built around. The first time I saw it I thought I could just do a ton of self-milling with it, but the permanents need to enter the graveyard from the battlefield (which makes it useless unless built around even in a very graveyard oriented deck). Also I would add 4 Damping Sphere to the sideboard, it 100% turns off Tron and Storm and slows other decks down. Finlly Sinister Concoction is a cool card, but seems too slow. I would recommend cutting it for 4 Fatal Push .

hellhole3927 on The Unthinkable Graveyard, Zombie Self Mill

2 weeks ago

First off Taplands are going to hurt every deck so cut at least 2 Crypt of Agadeem , 4 Fetid Pools , maybe 1 Dakmor Salvage , and 2 Watery Grave (you shouldn't need that many). Add 4 Polluted Delta and basic lands. Also Bitter Ordeal isn't that great honestly unless built around. The first time I saw it I thought I could just do a ton of self-milling with it, but the permanents need to enter the graveyard from the battlefield (which makes it useless unless built around even in a very graveyard oriented deck). Also I would add 4 Damping Sphere to the sideboard, it 100% turns off Tron and Storm and slows other decks down. Finlly Sinister Concoction is a cool card, but seems too slow. I would recommend cutting it for 4 Fatal Push .

abenz419 on need to cut at least ...

2 weeks ago

I need to cut at least two lands from my deck, Mono Blue Eldrazi. I don't know where to make the cuts though. I need enough blue sources that I can hit the double blue for Elder Deep-Fiend without sacrificing the ability to cast the colorless creatures too. I feel like the lands I currently have are all important. The temples and tron lands to produce large amounts of mana quickly. the Watery Grave and Cascade Bluffs to help cast the deep-fiends, dismembers, and Kozilek's Return out of the sideboard. Sanctum of Ugin helps chain together deep-fiends.

What do you guys think, where can I make the cuts, and why? In testing, the deck floods out regularly with 26 lands. I feel like 23 or 24 is probably ideal.

abenz419 on What should be changed??

2 weeks ago

@APPLE01DOJ Why cut Eternal Scourge ? I know from my experience playing Elder Deep-Fiend in standard that it's at it's best when curving a 3 drop into flashing it in on your opponents upkeep the next turn because sacrificing a 3 drop makes the deep-fiend cost only 4. So I want to try and make sure that I'm playing a 3 drop on either turn 2 or 3.

A for swapping Unclaimed Territory . I feel like that might be a good option and was considering doing it for Cascade Bluffs because it allows me to have colorless, double blue, and red mana so I can run Kozilek's Return out of the sideboard. I do understand why you'd suggest the u/b lands though because of Dismember . I guess there will be times where I can't afford 4 life. What do you think about swapping the basics for Watery Grave and Unclaimed Territory for Cascade Bluffs ? This way I have black mana sometimes for dismember and still have blue to filter into Cascade Bluffs so I can also run Kozilek's Return in the sideboard.

APPLE01DOJ on What should be changed??

2 weeks ago

Definitely run Expedition Map . I'd move Warping Wail to the SB and cut Eternal Scourge completely.

I'd trim either 1x Sanctum of Ugin or 1x Unclaimed Territory .

I'd also probably run Watery Grave over the basics and/or the U/B pain land over Unclaimed Territory .

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Watery Grave occurrence in decks from the last year

Standard:

All decks: 0.89%

Modern:

All decks: 0.58%

U/B (Dimir): 51.83%

Legacy:

All decks: 0.35%

Commander / EDH:

All decks: 0.19%

U/B (Dimir): 3.02%

W/U/B (Esper): 1.74%

U/B/R (Grixis): 1.69%

BUG (Sultai): 1.92%