Watery Grave


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Recent Decks

Watery Grave Discussion

CWSchub on Library......Where?!

2 days ago

Hey there! so you splashed blue in the end, I hope you find it more consistent. I can see you want to keep your combo in the deck, but you're going to have to work around it so it's either your only win condition or you add in different winning cards . Your deck is a mill deck, so you should limit the amount of creatures you have to about 10. Additionally, you NEED to reduce your deck to 60 cards. I'll tell you in my opinion which ones you need to drop. And lastly, I'd recommend switching to Modern, Legacy is just too expensive to consider playing. If you do switch to Modern, you won't be able to play Ponder or Dark Ritual or Hymn to Tourach. But I think you'll have more fun playing in Modern.

As I said, for Modern Reasons, you want to drop:
* 4xPonder
* 4xDark Ritual
I'll then suggest you drop:
* 4xIll-Gotten Gains
* 4xNight's Whisper
* 4xMind Sculpt
* 2xMind Grind
* 2xTraumatize
* 4xWight of Precinct Six
* 2xConsuming Aberration
* 2x Lands
If we drop all those cards, we're left at 51 cards (still far too many if we want to add more). But anyway:
* Thoughtseize/Inquisition of Kozilek/Duress
* Mana Leak/Counterspell
* Thought Scour (really good for a mill deck, 1 mana= 3 mill + draw)/Serum Visions
* Doom Blade/Go for the Throat
* 1xMind Funeral
* 2xHedron Crab (works well with Terramorphic Expanse)
* Visions of Beyond
* Glimpse the Unthinkable
* Terramorphic Expanse
* Watery Grave
* Drowned Catacomb
* Haunting Echoes

RaberSaber on Mill, The deck sculptor

5 days ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

SeekerofSecrets on Shoal of Secrets

1 week ago

I've been looking over it and I'm honestly at a loss, I agree on needing 2 more threats as well as additional push... As far as the mana base goes have you considered swapping Darkslick Shores for additional Watery Grave and Steam Vents? Or are you worried about it being to painful?

Have you considered dropping black (I know that you traditionally play grixis)? I feel like if you drop Angler and tasigur you can drop down to 8-10 cantrips for additional control, I mean when you can counter this efficiently is the removal as necessary? I could be wrong about that but it but it would also solve your mana issues

Weltbild on Mono U Tron

1 week ago

@Dankey: Thats good to hear! The people at MTG Salvation seem to have dismissed him in U Tron, since the UU in his cost is difficult to achieve whilst keeping counters up for protection. Many argue that he is just win-more.

Still testing, if the card is is worth it or just a 4cmc Brainstorm. The Fetchlands are solely for reshuffling - Im considering Watery Grave along Engineered Explosives and Trinket Mage though.

crowfather1307 on Budget TITIs

2 weeks ago

@Mccriggles: Will definitely consider Muddle the Mixture but Watery Grave is not budget enough for me. Trying to keep the price around $150 for main board.

Mccriggles on Budget TITIs

2 weeks ago

And Definitely add Watery Grave

MrSilk on Name A Card

2 weeks ago

I've been waiting for this deck for a long time.

Here are some thought:

Necrogen Mists

Sadistic Sacrament (I love this card's kicker)

You can also consider Glimpse the Unthinkable to get their graveyard a little milled for more Haunting Echoes type cards to target.

Liliana of the Dark Realms to get stupid mana advantage and help with Torment of Hailfire and Death Cloud

Polluted Delta to be able to fetch lands and Watery Grave if you put it in for mana fixing just incase you want to remove the chance for your lands coming out tapped which can put you back a turn.

My only concern is this deck vs aggro creature decks or just fast decks in general. I'd like to add some tutor with Beseech the Queen, Drift of Phantasms or for specific tutor for Ensnaring bridge with Fabricate.

I love the concept and I'd love to see it being played!

DarkJester187 on Death is Simply the Beginning

3 weeks ago

Planned upgrades are to replace Aether Hub with another Watery Grave, a Disallow instead of Dissolve and maybe add another The Scarab God

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