Watery Grave

Land — Island Swamp

*(T: Add U or B to your mana pool.) *

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Acquire Watery Grave

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Watery Grave Discussion

Dalektable on Land Arranging in Play

19 minutes ago

I keep my lands arranged in stacks of staggered twos or threes, sorted by what colors they produce. So Watery Grave and Temple of Deceit would go in the same pile, etc. When I tap lands to cast a spell I move them to the side of the rest of my lands in a pile of the lands used to cast the spell. Maybe confusing, but oh well haha.

Gruss029 on Land Arranging in Play

12 hours ago

I do something I've noticed that not too many other people take the time to do. When I'm playing a multicolor deck (pretty much all of them) I arrange my lands so the colors flow from one to another.

So from left to right in my Nekusar deck I'd have an Island , Temple of Deceit , stacked on top of a Watery Grave , Urborg, Tomb of Yawgmoth , then Blood Crypt . Makes it easy to see how much of each color mana I have. Do my fellow internet denizens do the same? Does it bother you when others don't?

The_Squirrel on Asphodel's Zombies

19 hours ago

As Tata mentioned, you really need 2-3 Watery Grave for your manabase. I would also add 1-2 Cavern of Souls and 2-4 Creeping Tar Pit OR Mutavault .

DEER on fr49200

2 days ago

Okay I'm willing to trade my Watery Grave and Blood Crypt ($17.96) which I noticed was on your list for:Necrogen Mists $0.56

Awakening Zone $1.95

Dig Through Time $13.0

Mind Shatter $0.31

AEther Snap $0.64

Glistening Oil $0.31

Pestilence Demon $0.78 = $17.58

Is that okay and fair to you?:)

Tata on Asphodel's Zombies

2 days ago

You need Watery Grave if you're going to play Polluted Delta . I also think Phantasmal Image isn't a good fit in the deck because it doesn't give you devotion and is very vulnerable to things like Electrolyze . I'd replace with with another lord like Cemetery Reaper or Death Baron .

I'd also cut Remand and Spell Pierce for more kill spells; counter-magic in this deck is difficult to pull off because you want to tap out casting creatures for the first few turns of the game. After that you need to protect them, which is why things like Spell Pierce are decent here, but I think you'd prefer to use Mizzium Skin or Negate since opponents will often have an extra 2 mana to tap late in the game. I really like Vapor Snag , Dismember , and Smother here.

Buckminsterfullerene on And when the Dead walk...

4 days ago

plusmental, Javaz, what do you guys think of adding in a 4x or 3x of Korlash, Heir to Blackblade ? Between Lord of the Undead and Ghoulcaller's Chant I could really capitalize on his Grandeur ability. But what should I take out if I do include him? Obviously I'd have to swap out some of my more economical dual lands for Watery Grave .

vomdur on Making Flippy Floppy With Nicol

4 days ago

Batterskull is your best win con I'd go with a couple more of them dropping the god and Olivia.

If you get the khans fetches run 4 of each

3 each Steam Vents Watery Grave Blood Crypt 2 swamp, island, mountain 2/3 Creeping Tar Pit Or something like that. With 8 fetches you'll be able to mana fix no problem.

Cryptic Command if you manage to get your hands on them will help but like you already said $$$$ lol

If you have the Damnation run it if you have more run more you won't regret it especially with Batterskull bounce him back to your hand on their turn nuke the field your turn and drop him again lol

TCGPlayer.com Price

Low Avg High Foil
$8.0 $9.97 $19.99 $37.91

Cardhoarder (MTGO) Price

Normal Foil
3.27 TIX 4.6 TIX
Color(s) Black Blue
Cost
Converted cost 0
Avg. draft pick 1.3
Avg. cube pick 10.7

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare
Ravnica: City of Guilds Rare

Combos

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BR
LGC