Watery Grave

Watery Grave

Land — Island Swamp

(: Gain or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Browse Alters View at Gatherer

Trade

Have (5) rockleemyhero , Azdranax , lizardwarrior , gildan_bladeborn , shinbatsu
Want (15) insecticon3000 , metalmagic , kokimom , jedidad68 , GhostMajor , kcoorev , Ralion , metergram , EventualRawR , Danny1298 , sillemans , Blackswan968 , MarkTaylorTSax , SeriousLee , io4nnis

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Watery Grave occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

UB (Dimir): 3.02%

WUB (Esper): 1.74%

UBR (Grixis): 1.69%

BUG (Sultai): 1.92%

Modern:

All decks: 0.58%

UB (Dimir): 51.83%

Legacy:

All decks: 0.35%

Standard:

All decks: 0.89%

Watery Grave Discussion

DementedKirby on Atraxa, Praetors' Voice [Superfriends]

1 week ago

jtorpify

Glad you found the deck helpful!

The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)

Silverdrake on Esper Control 2.0

2 weeks ago

Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.

If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.

And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.

Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!

triproberts12 on Why have one, when you can have 20?

4 weeks ago

Oh, and sorry this is coming in bursts. I'm just noticing one thing at a time. The other thing that will vastly improve this deck is getting some of the tap lands out. Unfortunately, any dual land touching blue is absurdly expensive, so I won't lecture you on how a fetch/shock/ABU dual manabase is always correct. There are some budget options, though:

Shocks were reprinted relatively recently, so investing in Blood Crypt, Steam Vents, and Watery Grave now will improve your deck's speed, and if you run the slow fetches Bad River, Mountain Valley, and Rocky Tar Pit, the mana should be very consistent, as well. Drowned Catacomb, Dragonskull Summit, Choked Estuary, and Foreboding Ruins also like more basic land types. Grixis Panorama and Ash Barrens are nice, because they can come down untapped or fix!

Temple of the False God is garbage. Being stuck on 3 lands and Temple until turn 6 will slow you down. Yep.

As for tapped lands, Temple of Deceit, Temple of Malice, and Temple of Epiphany are in-print now, so they'll be good replacements for whatever vanilla dual lands are left.

CrimsonChaos on Breya Artifacts

1 month ago

No worries, but yes generally commander doesn't actually use sideboards or wish lists, but then it is also generally a casual format so you can talk with the other players in your playgroup to see if they're okay with having a "sideboard" to swap things out with. Depending on your group, they may even be okay with you using normally banned cards if you ask them about using them. As long as it's not some kind of official event or some such, then it's not a big deal as long as everyone is okay with it. Communication with your group is always key to a good time!

As for the artifacts and other colorless spells go, as long as the costs don't have the symbol but instead have the numbers in the cost (ex: ) then that's considered "generic mana", which can be paid by any kind of mana regardless of color. Wastes are generally used for very specific cards and abilities, most notably for something like Kozilek, the Great Distortion . In this deck, there isn't anything that requires mana, so the Wastes are kind of... well, wasted. Dual lands and other lands that can give you multiple colored mana are extremely important for any multi-colored deck. It's not bad to have some basic lands, but they can only take you so far without the right ramp cards to bring the colors you need out, and without green that becomes much more difficult. I'd definitely swap in a Command Tower , and given the cost of the deck I'd imagine you shouldn't have trouble tracking down some shock lands like Steam Vents , Watery Grave , etc. as well as maybe some fetch lands like Flooded Strand . Evolving Wilds and Terramorphic Expanse are also common in a lot of multi-colored commander decks as well. Exotic Orchard is another good one since chances are you won't be up against only mono-green decks. Since you have access to white, you can also consider the enchantment Smothering Tithe , which is fantastic for ramp and can also play into the artifact theme. Dockside Extortionist is also extremely great for treasures as well.

Also, I know it doesn't give colored mana, but I noticed you don't have Sol Ring included. While it's arguable that not every deck needs it, in a deck where artifacts are a big deal I can't imagine not including such a useful card. A one-drop artifact that gives you two mana and isn't restricted by any colors is so good! I'd definitely consider slotting one in if you can. Some other things you might like are Jhoira, Weatherlight Captain for the card advantage and Hellkite Tyrant to steal your opponents' artifacts as well as give you a nifty alternate wincon!

Anyway, I hope I'm not sounding overly critical. Breya is a cool commander, and I think the deck can have a lot of potential. I'm hoping my suggestions will help you get more out of the deck and help it to be a force to be reckoned with! Best of luck!

nascentbodhi on Yuriko... because who needs friends anyway?

1 month ago

Since $500 isn't reasonable for everyone, I thought it may be good to include some substitutions to allow a lower budget. See below for a few changes to consider that will decrease the cost while maintaining the basic strategy the deck. Please note that prices are current and will likely change.


Creatures:

Remove: (~$57.00) Brazen Borrower , Sakashima the Impostor

Substitute: (~$0.34) Universal Automaton , Wingcrafter

Lands:

Remove: (~$110.00) Drowned Catacomb , Morphic Pool , Mutavault , Polluted Delta , Shizo, Death's Storehouse , Watery Grave

Substitute: (~$5.50) Ash Barrens , Dismal Backwater , Exotic Orchard , Fetid Pools , Mystic Sanctuary , Rogue's Passage , Salt Marsh

Enchantments:

Remove: (~$38.25) Bitterblossom


These changes will reduce the cost by $200... for deeper cuts, things to look at would be:

Remove: (~$85.00) Lotus Petal , Mox Amber and Scroll Rack

Substitute: (~$14.00) Arcane Signet , Dimir Signet , Ponder


Cost with all changes: $230

egyptcraze on Dungeons and Dragons

1 month ago

Newest update. I feel like I still need more ramp, so have an Hour of Promise on the way in the mail. As for lands, I need to get the last 5 shocks for this ( Watery Grave , Temple Garden , Godless Shrine , Breeding Pool , and Overgrown Tomb ) which I keep neglecting to do. I definitely plan to take out the temples, dragonskull summit, and skarrg for those when they arrive. I probably need more draw and ramp besides. Definitely thinking of picking up another Windfall for sure, thought I don't know what to cut for it.

ZendikariWol on Deck does not contain a lapdance *ding* Sliver EDH

1 month ago

Further sins for the counter:


Name-Related:

“CARDNAME is also what I called my college dorm!” ( Arcane Sanctum , Breeding Pool , Godless Shrine , Savage Lands , Sliver Hive , and, finally, Watery Grave .

“What are you commanding the tower to do?” Command Tower

Forest / Morophon, the Boundless / Amoeboid Changeling / Hollowhead Sliver is what my college girlfriend called my-“ ping!

“Power creep!” Prismatic Vista

“Taxes.” Smothering Tithe

Flavor-Text-Based:


Arcane Sanctum : Tullius hates fake news!

Godless Shrine : The IRS?

Hallowed Fountain : The NSA?

Sandsteppe Citadel : Thank you, captain obvious.

Blur Sliver : I don’t know what group of people I’m making fun of here, but definitely one of them!

Horned Sliver : Shouldn’t the slivers be breaking off of the timbers?

Smothering Tithe : Organized religion!

Sliver Hivelord : Donald Trump!

Assassin's Trophy : Impeachment!

Kindred Dominance : The 2020 presidential election.

Bonescythe Sliver : How fast is a bow?? I get that they have range, but “fast” seems like a misnomer.


Sliver Legion : A fair and balanced card.

Load more