Watery Grave

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Watery Grave

Land — Island Swamp

(: Gain or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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RAV

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Watery Grave Discussion

cdkime on what constitutes a spike in ...

3 days ago

I think Arvail hit the nail on the head. Being "too spiky" is entirely dependent on the meta you play in--there are groups where a turn 5 win might be considered "too spiky" when the same deck would be woefully inadequate in others.

I wanted to add one additional thought to Arvail's point. Lands are such a fundamental part of the game that players don't usually consider them "spiky." However, as everyone knows, if you take two decks, one running Bad River, Dismal Backwater, etc., and another running Polluted Delta, Underground Sea, and Watery Grave, all other things being equal the second deck will be faster and more "spiky."

When trying to avoid being too "spiky" for your meta, pay close attention to what lands others are playing. Don't bring Shocks, Fetches, and ABUR lands to a table full of lands that enter tapped. You'll be seen as too both spiky and winning because of money, not because the rest of the deck is better.

David_H18 on Kamo's Crash and Burn

3 days ago

My third color for this would definitely be blue, that gives you access to Drowned Catacomb, Watery Grave, Steam Vents and Sulfur Falls, which will actually improve your mana base. It also allows you to play 3 Nicol Bolas, the Ravager  Flip at your four drop in place of 3 Raiders' Wake. Moment of Craving is going to allow you to live long enough to set up your value inevitability against mono red, so I would think about going to 2 on Shock and put two more in the side board instead of Urgoros, the Empty One. This next one hurts me to say, since Fell Specter is one of my favorite cards, but you will definitely get more value out of Chemister's Insight, drawing cards is essential for you and being able to ditch a land late for two more cards is great. Also, with blue you get access to a couple of counter spells, which is fantastic against all the etb abilities on creatures right now. I would think about running two Syncopates in place of Liliana's Spoils which will help your curve as well, and go for 2 Essence Scatters and 2 Lava Coils (Now that I'm saying it, Shock and Lightning Strike would probably be out for me) so cards like Rekindling Phoenix, Arclight Phoenix, or either izzet drake can't trade for more than one card. Finally, you will have to make a choice on whether you want to get more aggressive, or more control. I would lean more toward control, as the value in this deck is difficult to overcome late game. If, however, you decide you would rather get an early advantage, simply swap the two Essence Scatter and Lava Coil for 4 Thief of Sanity. If he is not killed, he will win you the game simple as that (if he were a 2/3 I would be way more inclined to play him, but there's just too much out there to kill him for me). Anyway, didn't mean to write a book, but these are the changes I would make and why! If you like them let me know, and if you don't, then feel free to tell me that too and have fun playing with a fun deck!

solarbeam on Etrata

4 days ago

Instead of Divination, run Discovery / Dispersal. Taking out Dazzling Lights or Chart a Course would help you out a lot too. Lands like Watery Grave and Drowned Catacomb will definitely make this run much smoother as well.

Cool deck, hope you like playing with it!

Hexaflexagon on Ravager

1 week ago

Vraska's Contempt would be a good replacement. Also, I'd much rather Chemister's Insight than Notion Rain. If you also want Enigma Drake and Crackling Drake to work well, you'll need more than 18 combined Instants and Sorceries. I suggest taking out Dimir Spybug, as you don't have much repeatable Surveil (ie: Nightveil Sprite).

For your mana base, why don't you add Watery Grave, Steam Vents, and Dragonskull Summit?

Good Luck!

Hexaflexagon on Favorable Pirates 2: Dimir Boogaloo ($135 Tempo)

2 weeks ago

You're sponsered by House Dimir and you have no Watery Graves? I also thinky you should have some creature removal like Vraska's Contempt, Murder and Ravenous Chupacabra just in case some creatures get past your counterwall.

ToolmasterOfBrainerd on Flame On (Grixis Control)

2 weeks ago

I'm getting a misprinted Kolaghan's Command with factory ink smearing for my final k-command. So stoked. And once the Canadian mail system gets off strike and delivers my 2nd Watery Grave and a Godless Shrine, I have a trade set up to get all the remaining cards that I need. I almost have this built.

I also played modern last night for the first time in weeks. I was still playing Delver. I went 2-0 against Mardu Pyromancer and 1-2 against Jund. The 3rd game against Jund was really close. He cascaded into Assassin's Trophy on the final turn, and if he hadn't hit a removal spell I had a lethal Creeping Tar Pit for the next turn.

David_H18 on Beware the Handburglar!

2 weeks ago

Just curious if this is a budget option? If not I would go for the playset of Watery Grave and go ahead and get a playset of Drowned Catacomb as well. Also, if you're wanting to go all in on discard, Fell Specter could be a win condition for you. I'd also think that Disinformation Campaign would work well, and would definitely put Unmoored Ego in the sideboard. Just a few suggestions. It is cool to see you running your own deck design instead of going for everyone else's strategy. Respect. Got an upvote from me.

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