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Watery Grave

Land — Island Swamp

*({T}: Add {U} or {B} to your mana pool.) *

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

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Watery Grave Discussion

Ratty on the slap of dimir

5 hours ago

Watery Grave should be in main deck. This is decent, but could use some improvements.

jaredscottwilson on I'm not stalling...

13 hours ago

Remove Duress.

Max out Thoughtsieze

4 brain maggots

4 wall of frosts


For counter spells You can sideboard most and main deck some... here are your options. I would say main-deck the hard non-specific counters, and then sideboard the specific counters once you know what type of deck you're playing..

Dissipate main deck

Dispel - sb

Essence Scatter - sb

Negate - possible main 2 of them? depends on how much room you have.

Spell Rupture isn't a bad idea either if you have some of those 5/5s out.


Lands, this is how I think you should run it:

22 total

4 Watery Grave

2 Evolving Wilds

3 Mana Confluence

1 Nykthos, Shrine to Nyx

5 Island

7 Swamp

Basically the Graves and Confulences to ensure early game you have the colors you need. Then the evolving wilds to think out your deck late game (these I'm unsure about, about 50/50 sure about it). Then the Nykthos for late game mana once you have board presence.


Here are some things I'm thinking for possible control-ish spells

Curse of the Swine

Dark Betrayal good for sideboard

Doom Blade good for sideboard and possible mianboard

Frost Breath

Gainsay good for sideboard

Hero's Downfall - good to mainboard and then when you figure out what they're playing sideboard the cheaper spells

Sign in Blood - good for forcing the opponent to card draw then lose life, and then mind rot right after

hope this helps

iriveanu on First Standard Deck since Odyssey

19 hours ago

Hello! Been a long time since last play.

i'm thinking of building a standard deck with cards i currently have :


Land: 4xDrowned Catacomb 2xRogue's Passage 4xWatery Grave 8xIsland 8xSwamp


Creature:4xJace's Phantasm 4xWight of Precinct Six 4xConsuming Aberration 2xAvatar of Woe 4xHedron Crab


Planeswalker: 2xJace, Memory Adept


Sorcery: 4xMind Sculpt 4xBreaking / Entering 4xMemory Sluice 4xTome Scour 4xMind Funeral


Instant: 4xCounterspell 4xPsychic Strike 4xDimir Charm 4xThought Scour


Artifact: 2xTrepanation Blade 2xGrafdigger's Cage 4xCodex Shredder 1xKeening Stone 2xChalice of the Void


Total 91 cards. I would like to build my deck with 60ish cards if possible, which cards should i add/throw? As you can see, the theme about this deck is about milling and using creatures to synergize with milling theme..

Any feedback or suggestions will be very well appreciated. Thanks!

pskinn01 on xzavierx

23 hours ago

Due to current edh decks I am building, How about this revised trade:

Austere Command - 6.47
Eldrazi Conscription - 8.92
Temple of Triumph F - 7.76
Adaptive Automaton F - 4.85 total of : $28

For your:
Watery Grave - 10.17
Wren's Run Packmaster - 2.23
Elvish Champion - 3.82
Cover of Darkness - 2.32
Tooth and Nail - 6.72
Ancient Ziggurat - 3.04
total of : $28.30

corythackston on help with a deck based ...

2 days ago

BUG walkers is a pretty good shell for him, got my hat handed to me by one the other day. I got the original decklist from a user named RenderWiz on Cockatrice, but I tweaked it a lot.

4x Elvish Mystic , 4x Sylvan Caryatid , 4x Kiora's Follower , 4x Courser of Kruphix , 4x Abrupt Decay , 4x Hero's Downfall , 3x Jace, Architect of Thought , 3x Kiora, the Crashing Wave , 2x Ashiok, Nightmare Weaver , 2x Liliana Vess , 3x Garruk, Apex Predator , 4x Breeding Pool , 3x Llanowar Wastes , 4x Overgrown Tomb , 2x Temple of Deceit , 1x Temple of Malady , 2x Temple of Mystery , 1x Urborg, Tomb of Yawgmoth , 4x Watery Grave , 2x Yavimaya Coast

SB:4x Mistcutter Hydra , 3x Bile Blight , 2x Negate , 1x Ashiok, Nightmare Weaver , 1x Vraska the Unseen , 4x Thoughtseize

That's what I've modified the list to look like, he had Underworld Connections and Aetherling in the main deck, but I decided to go with more removal and a more dedicated Planeswalker strategy. I think Jace AOT does way too good of a job slowing down creatures attacking your other planeswalkers not to have, which he didn't. I still need to put some hours in on it, but that seems like a good starting point to me. I talked with the deck's creator, he said that he tested Junk Walkers as well, and it was fine but not as good as the BUG version.

Illcullyourfaceoff on By Lord Bolas -- (suggestions desired)

2 days ago

ADDS:

CUTS:

Just some thoughts. Your deck seems split between wanting to go big with Bolas and the Ultimatum, and wanting to go the aggro rout with the Grimblade and the Creeper. Its better to commit to a strategy so your deck will play more consistently. I have a WUr modern control deck, plays really well.

projectGrixis If you're going to do Grasp of Darkness you might as well go Dismember . Smallpox sounds awesome for a deck like this! The only downside is losing your land could set you back on getting Bolas out.

deathbygiraffe on cheap Zur.

2 days ago

In duel commander, Zur is banned as commander though. I'll give some suggestions with the mindset that this isn't following the duel commander rules.

So here are some good options for a zur: Diplomatic Immunity , Necropotence , Solitary Confinement , Energy Field in combintation with Rest in Peace and/or Web of Inertia , Phyrexian Arena , Oubliette , Runed Halo , Vanishing , Rhystic Study , Mystic Remora , Aura of Silence , Daybreak Coronet , Replenish , Winds of Rath

Other cards that should be useful to protect your board: Pact of Negation paired with Tolaria West , Swan Song , Hinder , Glen Elendra Archmage

Cards that are overall amazing cards: Demonic Tutor , Vampiric Tutor , Idyllic Tutor , Venser, Shaper Savant , Cyclonic Rift , Mana Crypt , Sol Ring , Teferi, Mage of Zhalfir , Trinket Mage , Sensei's Divining Top (especially with a bunch of shuffling effects like your commander), Aven Mindcensor , Notion Thief , Consecrated Sphinx , Phyrexian Metamorph , Command Tower , Arcane Sanctum , Watery Grave , Hallowed Fountain , Godless Shrine , Vivid Creek , Vivid Meadow , Vivid Marsh , Reflecting Pool , Strip Mine , Wasteland , Ghost Quarter , Reliquary Tower , Volrath's Stronghold , Academy Rector , High Market , Gilded Drake

Underworld Dreams , Engineered Plague and Telepathy don't really belong in this list I feel. Also, Engineered Plague doesn't really do anything in commander unless you're designing this deck to troll a specific opponent. Then, the circles of protection are cute, but they take up 5 entire slots... drawing them when you're not facing the right color is awful. Story Circle is a bit more color intensive, but you're playing commander, so you can afford to get hit a few times. Also, Maze of Ith , Kor Haven and even Mystifying Maze are viable options.

itachi45 on Standard Slivers

3 days ago

So many shocklands... I'm almost positive Watery Grave is feeling left out. And who forgot to invite Megantic Sliver to the party?!

TCGPlayer.com Price

Low Avg High Foil
$7.73 $10.0 $18.0 $39.97
Color(s) B, U
Cost
Converted cost 0
Avg. draft pick 2.41
Avg. cube pick 9.07

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare
Ravnica: City of Guilds Rare