Journey to Nowhere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Zendikar (ZEN) Common

Combos Browse all

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Price & Acquistion Set Price Alerts

CMD

DDF

ZEN

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Journey to Nowhere Discussion

Malsorn on My O-rings Swing for Lethal

2 weeks ago

The7thBobba: Thank you! I've been able to play it once per friend group, planning on bringing it to FNM someday to get to play it some more. It was hilarious seeing the light fade from their eyes when they Thoughtseized me to see three O-rings and two Journey to Nowheres in my opening hand.

mahdik on Raking Minds

4 weeks ago

I finally feel like I've find a pauper deck that feels really, REALLY, midrangey. Props to you. I will probably build it soon enough trust me.

Otherwise, I suggest you should put in 1-2, maybe 3 instant removal, like Unmake or something; in late game Castigate, Journey to Nowhere, Oblivion Ring, Chainer's Edict, Mesmeric Fiend and Mind Raker are all sorcery speed removal/discard effect, and they are really good, but like I said, late game in top-decking mode they are kinda meuh...

Otherwise, I'm repeating myself, but gosh I like your deck. I should also say this; it's not blue, nor green. Evermore, it's orzovh, a really underrepresented combination in pauper. Love it man.

CaptSillva on Angels

4 weeks ago

Here are a few cards you could consider Bruna, the Fading Light, Gisela, the Broken Blade, Linvala, Keeper of Silence, Baneslayer Angel, Heliod, God of the Sun, Wrath of God, Day of Judgment, Journey to Nowhere, Aura of Silence, Lightning Greaves, Mirror of the Forebears, Radiant Destiny, and Kindred Boon.

I feel like I should point out though, that a lot of angels tend to have natural vigilance. So having too many vigilance enablers is a thing that can happen. I feel like if you want these types of effects in your deck they have to do a little something extra. Serra's Blessing seems a bit too weak as a result and the Angelic Field Marshal is a bit too unreliable.

kamarupa on Warmongering

1 month ago

Always Watching would be good. Maybe Sign in Blood, too.

You should add some removal variety to your sideboard to deal with various threats - here's a few options: Oblivion Ring, Banishing Light, Journey to Nowhere, Blessed Alliance, Celestial Flare, Celestial Purge, Cast Out, Seal Away, Doomblade, Fatal Push, Hero's Downfall, Murder, Cast Down, Geth's Verdict

kamarupa on Phyrexian Unlife/Solmenity

1 month ago

Prison decks are definitely played in Modern. I suggest you edit your description to say "modern" in every instance you wrote "standard" - they are not the same thing. Below are some spells that fit the theme. There are obviously many others. I suggest you try a deck search here on TappedOut for Modern Prison decks (use Advanced Search function)

Some spells to consider:

Removal: Oppressive Rays, Journey to Nowhere, Cast Out, Seal Away

Wincons: Starfield of Nyx

Creatures: Tragic Poet, Mesa Enchantress,

Lands: Scavenger Grounds

Other spells: Authority of the Consuls, Personal Sanctuary, Myth Realized, Nevermore

Gattison on Mono Phantast

1 month ago

Nice. Looks sleek. =) +1

Since it's mono-, why not Counterspell over Essence Scatter? I say this because you should probably have more ways to counter enchantments (Journey to Nowhere) in there.

Gattison on GW Reaping The Briar Combo

1 month ago

+1! Cool idea.

eyes2sky: check it out. a Brian deck we haven't thought of yet. Awesome =D

It looks like the deck revolves around 12 cards: Epicure of Blood + Reaping the Rewards, with Bloodbriar as the finisher. Since there is sadly no redundancy available for these effects in pauper, you probably need a lot of draw to ensure this happens every game.

Perhaps some Night's Whispers would help? Implement of Ferocity has very high synergy with Bloodbriar and could be considered a cantrip-of-sorts.

Maybe move Journey to Nowhere to the sideboard and add something like Crop Rotation or Cultivate or even Sakura-Tribe Elder?

Also, I would personally get rid of Skyshroud Elf in this build altogether, and add +2 Elvish Visionary, and +2 Elvish Mystic/Llanowar Elves if you still want the ramp.

Apostle's Blessing is an amazing defensive card that should at least be sideboarded.

You also may want to consider some Trample effect for Brian, such as Rancor (which can be re-used an anything before or after Brian shows up) or Wildsize or something.

Hope at least some of that helps! I (and a friend) have been messing around with Bloodbriar decks for quite some time now, so it's cool to see somebody else using the card in a new way. If you want, check out what we came up with here.

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