Journey to Nowhere

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Browse Alters View at Gatherer

Trade

Have (1) orzhov_is_relatively_okay819
Want (6) Cactusman , UtopiaTree , KingSavage , JazzCrimes , PawPawBear , thefathamster

Printings View all

Set Rarity
MTG: Commander (CMD) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Journey to Nowhere occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Journey to Nowhere Discussion

Orange+ on Johan and friends

1 week ago

UPDATE:

I wanted to add more "creature prisons" with return to hand effects. Sadly I could only find one I thought was passable (Cessation and Forced Worship seems a bit too weak to play). While looking at removal cards I also restumbled upon Chaos Warp which suddenly seemed very fun.

OUT: Condemn, Journey to Nowhere

IN: Cage of Hands, Chaos Warp

tumamaenmondongo on B/W Pauper Soul Sisters Lifegain

2 weeks ago

Needs more Nightsky Mimic IMHO. And if you get a couple of those, probably you'd like to change a couple Journey to Nowhere or Syphon Life for Pillory of the Sleepless, and Gift of Orzhova to top you curve. Also you're not playing any source of card advantage, maybe you can take a couple 2 cmc critters out for Night's Whisper, or at least a couple cycling lands, like Barren Moor.

ShawnWilliams on Midnight Gond Wish

1 month ago

Love it, I've introduced Crashing Drawbridge and Overgrown Battlement to my list to ramp up mana and make the combo Green Elf Warrior tokens swing for lethal one turn faster.

I'm also using Abundant Growth and Prophetic Prism with Kor Skyfisher as a draw engine and sky defense until I find the combo.

I also like Sumala Woodshaper to find combo pieces or a timely Journey to Nowhere and it's a body to throw in front of swarming attackers.

And Pulse of Murasa plays nice in the deck bringing back destroyed Midnight Guard or Ash Barrens or Evolving Wilds, and again buying time with the life gain.

I just playtested a turn 4 win against Tron.

1) Forest, go

2) Plains, play Crashing Drawbridge

3) Forest, play Overgrown Battlement, tap Crashing Drawbridge, tap Overgrown Battlement for 2 mana and play Midnight Guard

4) Play Presence of Gond on Midnight Guard, create infinite Elf Tokens, tap Crashing Drawbridge, swing for lethal.

PineSwampPete on Athreos’ Swarmyard

1 month ago

Knixx on Arahbo Orphanguard Infect Beats

2 months ago

This has been pretty fun, I tell ya what Spirits.

You were right on the Felidar Loops stuff but I went through and thought really-really hard and I think I got to the point all my categories are well thunk out now. I went and rewrote most of it.

I have been thinking about The Great Henge if I am going to do O-Ring loops. Henge will activate on a Felidar run too.

Dunno if I want Journey to Nowhere.

Altar of the Brood has synergies for Squirrel-Craft and O-Ring-Loops individually.

Spell_Slam on Weenie Envy

2 months ago

Heal could be Bandage, which in almost every scenario will be better for you.

Healer's Hawk has been out for a while now. Have you made the switch? It should definitely be there over Suntail Hawk.

Icatian Javelineers can ping a Delver or something annoying for free.

Sunlance is great removal for mono-White. I would play it over Pressure Point. You could also just play Journey to Nowhere for the same cost.

Kor Skyfisher is one of the best common White creautres, period. It can pick up some of your utility lands in the mid game for extra value, or draw you an extra card with the Inspector, or if you play the Javelineers you can reset the counter for more ping, or you can reset a Journey to Nowhere onto a better target. I would definitely play that over Tundra Wolves.

I think you could cut to 17 lands with this deck. You won't need more than 2-3 lands and can easily keep 1-land hands in most cases. If you end up playing Battle Screech you might consider going up to 18-19 lands, though.

Spell_Slam on PDH|Lightning Helix on a Mane

2 months ago

I love this deck! That lion is such a great build-around and it's nice to see a decent boros list for once.

In the early and mid-game, you will be doing a lot of cycling and will likely end up with a lot of excess lands that you won't know what to do with. I would recommend playing more red card draw spells that allow you to filter through them to find more cyclers. Cathartic Reunion and Tormenting Voice would fill in nicely.

In terms of protection, I would really recommend both Angelic Renewal and Benevolent Bodyguard. You can put both of these down before your Commander, which gives you layers of protection that you don't need to invest in reactively. Considering how important your Commander is to your strategy, this is definitely worth thinking about. Something like a well-timed Eland Umbra puts your Commander out of most burn range and is also a layer of protection against destroy effects. You might also consider Cho-Manno's Blessing, even if it's WW, the permanent protection at instant speed is as good as it gets.

One really good piece of tech you are missing is Library of Leng. No max hand size is nice, but being able to cycle a card and put on top of your library to draw it again is completely busted. This means that you can re-use the same card over and over again to trigger your Commander's ability for no extra cost. You could be dealing 2 and gaining 2 for as low as 3 mana whever you want.

In terms of removal, I would really rather see a Journey to Nowhere instead of Lightning Bolt. Oblivion Ring also deals with a lot more than Disenchant.Faith's Fetters is pretty much a staple of White Removal in PDH. They are great ways to remove commanders, since you can then pick them up with something like Kor Skyfisher.

Kor Cartographer is another staple ramp spell for White decks. You're scraping the bottom of the barrel with some of your ramp, so this could be an easy swap.

Your hand should stay be pretty full, so Martyr of Ashes could do a lot of work for you.

I don't really like the Pinger sub-theme. Your Commander already represents tons of removal and damage that you have access to at any time. I think those slots would be better served as protection, board wipes and card draw.

I've never played Bonder's Ornament, but it looks... kinda bad. How has it played out in your experience?

Great deck overall!

triplet93 on Life of the Felidar Sovereign

3 months ago

Journey to Nowhere would be a great replacement for oblivion ring if you’re looking for the same type of removal at a cheaper cmc.

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