|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Journey to Nowhere
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Journey to Nowhere Discussion
1 week ago
Thankyou Grubbernaut, I realised there were only 59 cards in the deck (whoops), so I decided to add two Journey to Nowheres and go down an Oblivion Ring. I understand your point- and Journey to Nowhere does help against the tough matchups like elves, heroic etc. But I also like the catch all aspect of Oblivion Ring.
1 week ago
I'd go Journey to Nowhere over O Ring, but I like the list. Cheers!
3 weeks ago
given the number of 0-Drop equipment you're running, I think a full set of Dispatch is well worth it.
3 weeks ago
Ghostly Prison would help you out wonders here, so yeah i’d defo recommend a full 4x of that.
Looking for cheap interaction, i’d advise something like a playset each of Cage of Hands and Beast Within. The cage will give you creature control you can move around (though Journey to Nowhere could be equally viable), Beast Within just deals with so many issues you might face it seems worth - and the 3/3 shouldn’t pose much of a issue... it seems to me though that you need at least 8ish of these kinds of interaction cards just to help bide time.
3 weeks ago
My only thoughts on this deck are that it lacks hard removal. Journey to Nowhere is the best white removal and fits in perfectly with the theme of your deck. Dead Weight is good too because it can be recurred after it kills something. I would try to have at least 4 pieces of hard removal in your deck to strengthen it against aggro.
Another thing to note is that your deck has a lot of 2- and 3-ofs. This is not always a bad thing. However, there are without doubt going to be cards that are better than others. One card I see that isn't being used to its greatest potential is Edge of Divinity. That card would be well suited in a deck that plays creatures that are both white and black to gain the full +3/+3, but this deck only has creatures of one color, hindering the card.
If you're willing to go into green, it offers great enchantment-matters cards like Kruphix's Insight and Commune with the Gods. However, the color pair you already have offer good synergy and diluting it with another color won't necessarily make it better.
1 month ago
I don't like Angelic Page, he has to to use his ability, where Exalted is immediate. He can pump a blocker, but not sure the +1/+1 is worth it.
I'd probably rather have a Neurok Stealthsuit (Shroud) over a single use Favor of the Overbeing (Vigilance/Flying). Even if you don't have the for attach, just pay equip. It's not bad, but Exalted/Shroud/Hex are more valuable in single removal scenarios, especially if your sorcery +'s them. Have to reply on the protection spells to save them.
Skarrg Goliath CMC7 Bloodrush at least is instant, Enlarge you'll have to be sure to have the CMC5 + a protection spell (or shroud/hex) before engaging that. Why does it have a monster kitten in the pic!
You should have lots of blockers (the exalted crew), Guardian of the Gateless is a flying blocker, but dont think you need this ability. Palace Guard is even worse with no flying, Fog instead it's the same thing pretty much. Since neither has Exalted anyway.
Banishing Light is similar to Oblivion Ring and doesn't carry the $2 burden of Journey to Nowhere. If you planning on Infinite Combo off of the the ETB/LTB of Journey to Nowhere then keep it, if not, I would just go with Banishing Light (even though it can't infinite combo)
Pentarch Ward feels missing, it gives Pro-Color of your choice, the best part is it draws a card to replace itself (and you can still choose white). Never hurts you because of the draw, unless they remove the creature in response.
1 month ago
Hello all, I keep tinkering with my reanimator sideboard and think I could use some help.
I run into quite a bit of delver and tron, but its actually white decks playing Journey to Nowhere that give me the most trouble.
I could board in sac outlets, Buuuut I have an idea to turn my sideboard into a deck transformation.
The idea is to take out most of the combo digging and move into a Rakdos Grind/Control build. Not sure if this idea is even worth it, but I need to try something to make this deck less of a glass cannon. Any help is seriously appreciated.
Here's the deck Herbert West