Journey to Nowhere

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander Common
Duel Decks: Elspeth vs. Tezzeret Common
Zendikar Common

Combos Browse all

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

4.18 TIX $0.37 Foil

Ebay

Recent Decks

Load more

Journey to Nowhere Discussion

Zimmers_0 on The Deckwatch [Home Base]

3 days ago

Zur as reverse santa always seemed pretty funny to me. And you get a present Banishing Light and you get a present Journey to Nowhere, and you get a present Silkwrap. You have been extra naughty so Nevermore.

Zur

Vaan on

4 days ago

Well, if you have enough pressure on the board the opponent either blocks your creatures or dies, you don't need to force a block. You can use conditional board wipes like Dawn and Retribution of the Meek if you REALLY feel like you need them, but i think you're gonna be fine running just some spot removal, after all you're gonna be the aggro player in most matchups.

Going mono-white will pretty much lock you out of trample but the protection from a chosen color given by Brave the Elements makes your creatures unblockable by creatures of the chosen color, so you still have some on demand evasion.

The difficulties you're having while choosing how to build this deck come from having two themes (enchantments and knight tribal) with little overlap. Your enchantments don't care that your creatures are knights and your knights have no real synergy with the enchantments.

To keep the enchantment count without losing the pseudo-evasion Rancor gives you could try Gryff's Boon or Angelic Gift. There is no Lure effect in white but you could try using Stasis Snare or Journey to Nowhere. Keen Sense is another problem, it has nothing similar to it in white, mono white is really bad at drawing cards, but try Mentor of the Meek.

clayperce on I can't lose the game and you can't have fun

1 week ago

Officer_Dragon,
By any chance, are you MagnumOpus91 on MTGO? If so, I was the Ponza deck you played yesterday! It definitely wasn't this exact list, but it was VERY similar.
Either way, this a REALLY impressive deck! It's just awesome to see Solemnity + Phyrexian Unlife move from a what-of discussion on a Spoiler site into the real world! If it wasn't you, here are some thoughts from the match that you may find useful:

I ran Serious Ponza against a deck VERY much like this one, and ended up winning 2-1.

  • Game 1: Ponza won. We both kept land-light hands, so it took us forever to get going. But I was able to get a Stormbreath Dragon onto the battlefield before my opponent got the lock, and it was gg soon after that.
  • Game 2: Enchantments won, in an amazingly close and fun game. I had Chandra, Torch of Defiance and an Inferno Titan on the battlefield, and was feeling great. Even with a bunch of Prison tax, I had Chandra's +1, the Titan's Attack trigger, and the Titan's Power+Firebreathing ... PLENTY of damage for lethal on the next turn. But then my opponent landed a Story Circle. Ugh. and I was TOTALLY shut down. I got Chandra's Emblem (colorless, thankfully), so was merrily on the way to lethal again. Then Phrexian Unlife showed up. Ugh. I drew a Beast Within and killed one of my Lands (at that point, the extra Creature meant I could get SOMETHING past the Story Circle). So my opponent is at -4 Life and headed towards 10 Poison counters ... and then Solemnity showed up. And I've still maybe got a chance, as I have one more Beast Within in the deck that I could use to kill the Solemnity. And then Greater Auramancy appeared. And that's gg, as I am now TOTALLY locked. What a game!
  • Game 3: Ponza wins, but just barely. I get Chandra, Torch of Defiance down on T2, and even though my other threats are all neutralized (with Journey to Nowhere and Nevermore), she's ticking up nicely. I get the Emblem and life's looking good. Until my opponent hard-casts Leyline of Sanctity. Ugh. This is absolutely BRUTAL, since Chandra's Emblem is not a 'may' effect. With no Creatures on either side of the battlefield, and a Hexproof opponent, every spell I cast did 5 damage to myself. I'm eventually able to get an Inferno Titan out without killing myself, and swing a few times (targeting himself with the Attack trigger, which was hilarious) for lethal.

TL;DR: An AMAZING deck! I recommend Story Circle and Leyline of Sanctity.

Draw well!

Sogatog on I can't lose the game and you can't have fun

1 week ago

Cool deck! A bit more simple than Sun and Moon or Enduring Ideal, but that isn't necessarily a bad thing.

I can't see any reason Nykthos, Shrine to Nyx shouldn't be in here. Authority of the Consuls seems meh. I also don't know that you need so many copies of Rule of Law/Eidolon of Rhetoric mainboard since many decks will either have emptied their had by turn 3 or won't mind playing one spell a turn. Thalia, Guardian of Thraben seems awful in a deck full of noncreature spells, and in fact, I can't see why you need to run any creatures outside of Starfield of Nyx. It also seems like you just lose to a board wipe if you have Starfield out. Maybe Second Sunrise or Open the Vaults in the sideboard to help out, or maybe Selfless Spirit?

Idyllic Tutor could help you find Starfield, or whatever enchantment you need in a given situation. It'd also let you run fewer copies of some of the enchantments that are more situational (like Rule of Law) or bad in multiples (like Solemnity) without having greatly reduced access to them (this applies more to late game enchantments, as the ones you really want early game, like Ghostly Prison, would be hurt by a 3 mana delay).

Journey to Nowhere and Path to Exile are your top cheap spot removal spells. Porphyry Nodes is great at stopping enemy creatures, and Oblivion Ring stops a multitude of permanents. Suppression Field stops fetchlands, and a ton of other things in modern. Including some of these could be helpful.

Also, Leyline of Sanctity feels like a very strong sideboard option. Story Circle could be nice as well, particularly against Burn.

Chopwood on Lifegain

1 week ago

Looks like a fun deck! Do you mainly play casual with your friends? This deck I quite slow for modern, but if it's kitchen magic then it's probably no problem. Still I would replace most (or all) of your high mana spells, since there are many more efficient wincons and life gain options. I understand if you don't want to remove Felidar Sovereign, since it's the basis of the deck, but I have some suggestions for the others. But you should remember that it can be killed very easily by an opponent with some basic removal in the deck. Aside from the guardian, life gain in itself is not a wincon, therefore you should add creatures that pose a big threat on their own!

In general, if you have a card with CMC (converted mana cost) 5 or more it really need to be powerful to be worth it. Also, with this curve you REALLY need more lands, at the very least 26 or 27. If you cut some of the more costly spells you can reduce this to 24 lands. But I would strongly recommend you to cut most of the spells with CMC more than 4 and add a lot of CMC 1 and 2 spells. Also, Eternal Dragon and Karmic Guide are not modern legal, if you only play with your friends then it's not that important, but it's good to know.

Some card you might find useful:

----Lands----

Nykthos, Shrine to Nyx - Can really ramp this deck, making it easier to cast the high mana spells. No more than 2x.

Kabira Crossroads - Comes in tapped but gives you 2 life. 2-4x.

Seraph Sanctuary - Gain life when an angel enters the battlefield. 2-4x depending of how much colored mana you need and on how many angels you have.

Emeria, The Sky Ruin - If you're going to have a lot of plains in play this can be an interesting card, it's not too good though. Perhaps it's better to have 2x Windbrisk Heights.

More lands in general!

----Expensive ($) Creatures----

Gisela, the Broken Blade - Nice card, even without the meld mechanic. Only down side is that is dies to bolt. Have max 3x. It's a bit expensive.

Baneslayer Angel - One of the best angels, just as Gisela it's a bit expensive, but this one can really dominate the battlefield! 3-4x.

Archangel of Thune - The best one can have angel in a life gain deck. However, it's REALLY expensive.

Kitchen Finks - Again, expensive, but solid life gain and a wonderful creature at that!

Serra Ascendant - One more an expensive card, but this is really what you need in a deck like this.

Rhox Faithmender - Not sure it's interesting, but can boost you at the end. No more than 2x.

----Budget Creatures----

Martyr of Sands - Can give you a lot of life, only remember that lands are colorless cards (that includes Plains!).

Soldier of the Pantheon - A nice little critter, if you play against a multicolored deck this guy can give you a lot of life.

Knight of Meadowgrain - A nice 2 drop.

Knight of the White Orchid - No life gain here, but it can save you when you're mana screwed!

Ajani's Pridemate - Doesn't give you life, but it grows when you get life. It's good. 2-4x.

Ranger of Eos - Let's you find 2 Martyr of Sands, 2-4x.

Soul Warden - Good whn you have a lot of cheap creatures.

Soul's Attendant - Same as above.

Divinity of Pride - It's really big turn 5 if you've played your cards right, 2-3x.

----Non-creature spells----

Sunspring Expedition - Very nice life gain, a solid 1-drop that gives you 8 life at instant speed three turns later. 4x.

Rest for the Weary - Nice life gain spell, 4x.

Path to Exile - When it comes to removal this spell is one of the very best in magic. It's a bit expensive to buy, but really "Worth it". 3-4x, no more 4 CMC removal!. Budget alternatives are Condemn and Journey to Nowhere. Oblivion Ring is nice since it can target artifacts, enchantments and planeswalkers as well as creatures!

Congregate - Good if you add more low CMC creatures in the deck. Also good against decks with a lots of creatures.

Celestial Mantle - Boosts a creature (Makes a 1 drop a wincon) and doubles you life! 1-2x.

Elixir of Immortality- Can be something for the deck. 0-4x, depending on what you have to cut in it's stead. It's nice recurring life gain.

Chalice of Life - Interesting card, can really hit you opponent hard if you manage to flip it early.

Invincible Hymn - Use in combination with Elixir of Immortality, and gain 50+ life! Max 1x!

Ajani Goldmane - Planeswalker who's a cat as well as gives you life, can it get any better?

Day of Judgment - Replace all your sweepers with this, it's the best sweeper you can get without paying a lot of money. However, if you really manage to lower your mana curve Dusk / Dawn, which you already have might actually be better. No more than 2-4x in the deck of the one you choose, depending on how many creatures of what CMC you have.

Defy Death - If you want to return a creature from your graveyard you might want to use this spell.


Obviously it's impossible for you to include all the cards I've suggested, but I hope it gives you some alternatives you can think about. Look at the cards, think it over and make a budget, never spend more than necessary or more than you can afford (the last part I still need to learn!). I would really recommend you to lower the mana curve, aim for average CMC 3 for max 3.5, but the lower you manage to lower it the better! Modern is a fast format.

Yes, I am procrastinating. If you have any questions, feel free to ask!

Sokolov-1964 on Wyld Stallyns! (Budget U/W Control)

1 week ago

InfuriatedBrute Well I mean, I'm aware of some weak points. I suppose God-Pharaoh's Faithful is just there for life-gain to initiate the horses and Fairgrounds Warden is essentially a more expensive and more easily removed Journey to Nowhere. Maybe I need a rework. ..

PickleNutz on B/W/U Control (Work in Progress)

2 weeks ago

This deck has synergy issues, but I have a few suggestions since you haven't built it yet.

Blue cards

Black cards

White cards

Those are some pretty solid staples to those colors for modern, some are a bit more costly than the others.

As far as creatures

Black

White

Blue

Some multi-color cards

These cards will do significantly well for you in the control department, and almost all of them are pretty affordable besides Snapcaster Mage and Thoughtseize.

It may also benefit you to take out a few lands and use a few more creatures. This deck archetype on a budget has a hard time working well.

You can also try this Planeswalker out, it's a pretty useful one.

It's 3 cost to play and can be a draw card outlet for you, it's not going to replace a Liliana of the Veil though.

Load more