|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Journey to Nowhere
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Journey to Nowhere Discussion
1 day ago
These are your best creatures: Evolution Sage, Hexdrinker, Huatli's Raptor, Managorger Hydra, Mistcutter Hydra, Tuskguard Captain. I suggest you increase most of those creatures to a full set (4x each) and cut the rest.
You currently have 69 cards included. That number should be reduced to 60. I suggest cutting all the Instants, Sorceries, and Enchantments except Pledge of Unity. If after all the cutting there is room left over, I've outlined a number of spells that will add dynamism and range both with the creatures above and with other spells below.
I believe good lands are more important than Planeswalkers. Llanowar Reborn and Oran-Rief, the Vastwood are perhaps valuable enough to consider. Sunpetal Grove , Canopy Vista , Temple of Plenty , Fortified Village , Temple Garden , Windswept Heath are all worth considering, depending on your budget. Swapping out your slow lands for those listed above will improve both speed and reliability.
My thoughts on +1/+1 counters decks: Hardened Scales is overkill, over-rated, and slow. It's a very powerful card that doesn't necessarily speed decks to a win. The best +1/+1 counter decks include only low CMC creatures that can repeatedly provide their own counters. Creatures, especially any that get really big, will get removed pretty consistently. So getting lots of creatures down and swinging quickly and consistently is essential. This is all, of course, just my 2 cents.
I'll point out that there are enough creatures and spells that it's very possible to build solid mono-white or mono-green +1/+1 creature decks. I actually think it's easier to build a solid deck staying mono-colored - it's possible to go mono-color tribal with Humans, Soldiers, Elves, Allies, Oozes etc. The advantage to going tribal is more than just synergy - it's also a handy framework to round out a deck with advantages while also keeping the deck focused. Going tribal also opens the door to Cavern of Souls and Unclaimed Territory . I'd go so far as to say there are so many really solid +1/+1 counter spells, one of the hardest things about building a deck is narrowing it down to a well-honed point. I'm not saying I think you need to go mono-colored and/or tribal here, just pointing out ways to help focus the deck.
6 days ago
Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .
2 weeks ago
I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.
Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.
I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.
If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .
Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.
Anyways, that's my thoughts. This looks like a super fun idea!
1 month ago
Leonin Relic-Warder can serve as one piece, thereby triggering all your creature etb triggers along the way. (Which totally works with Journey to Nowhere and an Oblivion Ring but I'd switch the journey to oblivion for the versatility.
1 month ago
Ajani, Caller of the Pride , Blessed Alliance , Ajani's Pridemate , Qasali Pridemage , Chalice of Life Flip, Beast Within , Oblivion Ring , Journey to Nowhere , Oppressive Rays , Always Watching / Brave the Sands (vigilance is awesome with Pride Sovereign )
1 month ago
Thanks a bunch for the +1 and suggestions! Mikaeus, the Lunarch can enter for 2CMC, vs 3CMC for Mirror Entity . This is actually pretty important - I win with this deck with only two lands pretty often. Additionally, Mirror Entity acts as a mana-sink, which ties up mana. My goal with this deck has been to add counters and avoid pumps. Counters stick around, while pumps can be easily removed. Mirror Entity, acting as a lord, becomes a primary target. Without such a pump lord, there is no one key creature opponents can remove to knock down all my creatures. Also, I can include Mikaeus with other 1CMC creatures with Immortal Servitude , which, while Mikaeus dies instantly, will still trigger my Champion of the Parish s and any Thalia's Lieutenant s already on the battlefield. If I have a Metallic Mimic , Mikaeus can even stick after a Servitude. Also, Mikaeus is awesome with Thalia's Lieutenant , it allows Mikaeus to enter for 2CMC and tap the next turn to add counters. Also, as Mikaeus repeats, because he bestows counters, his effects continually build up over time. Kind of like the difference between owning a home (Mikaeus) and renting (Mirror Entity). The only problem with Mikaeus is that he's Legendary. If he wasn't, I'd run a full set.
I run Journey to Nowhere over Seal Away because in playtesting it was too common that creatures I wanted to remove weren't tapped. Keeping mana open to play Seal Away ended up just slowing me down. This deck wants to tap out pretty much every turn. Also, with Blessed Alliance , I already have an Instant speed removal spell and with the Alliance, I don't have to worry about Indestructible, Hexproof, or Vigilance.
1 month ago
Nice Decklist! +1 from me. I think you should consider Mirror Entity , possibly over Mikaeus, the Lunarch ? I've found it synergizes very well with Kazandu Blademaster and Hada Freeblade . Also, why do you run Journey to Nowhere over Seal Away out of curiosity?
1 month ago
I think you meant, "dilute," BirdClaw, lol.
What I see in this deck is a very high mana curve that doesn't break until T4, and then, only by 1. I suggest cutting creatures down to 18 and filling those slots with disruption instants. Counterspells, fogs, bounces, destroys - Negate , Holy Day , Vapor Snag , Hurkyl's Recall , Pongify , Path to Exile , Nevermore , Journey to Nowhere , Oblivion Ring , Detention Sphere , Cast Out , Seal Away , Pongify , Imprisoned in the Moon , etc.
Since you don't have any one drops to play T1, Temple of Enlightenment seems great here.
Journey to Nowhere occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%