|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
1 day ago
2 days ago
6 days ago
I might agree with Manifold Key being better than Voltaic Key but I think Trickbind having split second still makes it favorable over Tale's End . Although, I guess that the ability to hit legendary spells IS very good.
4 weeks ago
Oooffft Nice version!
How has Manifold Insights and Recurring Insight been working out for you? and I feel like Trickbind might be a bit too narrow don't you think could add more bounce for the combo turn cursed totem removal?
And I see you've been plagued by our "pro's" amongst the casuals jaymc1130 and Skillville, a VERY sad bunch of casuals xD Anyhow good list!
1 month ago
Kcucullen - To be honest, I wouldn't run Tabernacle as it's counter productive in this deck. The Construct + Urza (requiring tapping down for 2 each turn). I've got a very similar but more streamlined Urza build listed here w/o Tabby: Urza Feeling Lucky - cEDH Primer #1 Mono Blue
My suggestion for the OP is to cut the following:
- Defense Grid
- Tangle Wire
- Trinisphere : I have reasoning on my desk list as to why this card shouldn't be included
- Thought Vessel
- Mind Stone
- Null Rod
- The Tabernacle at Pendrell Vale : somewhat counter productive
- Defense Grid
A few suggestions on cards to include:
- Sapphire Medallion
- Etherium Sculptor
- Narset's Reversal
- Force of Negation
- Howling Mine
- Trail of Evidence
- Tribute Mage
- Dig Through Time
P.S. Something to add you your "win lines" Muddle the Mixture + Rings of Brighthearth : Copy Muddle the Mixture 's transmute ability and search for Dramatic Reversal + Isochron Scepter or Grim Monolith + Power Artifact.
2 months ago
So I was reading about special actions as a side-note of trying to explain Split second cards like Trickbind . One of the special actions caught my interest:
115.2c Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time they have priority, unless that effect specifies another timing restriction, for as long as the effect allows it.
The only card I can think of that does something like this is Sabertooth Cobra , am I right in that? If so, what are some examples of other cards that allow you to take this action? I don't have a clue how I'd look something like that up on Gatherer.
2 months ago
Suppression Field taxes the activated abilities, making them harder to use.
Trickbind is another counter that has the added benefit of Split Second, and could be worth including.
Sudden Spoiling neuters Mairsil for the turn.
4 months ago
List of budget and non-budget ones that I think are great additions in a support matchup:
I'd also look at extra turn effect cards like any of them really because they cost 1 less for you and your entire team takes the extra turn, probably 2 or 3 in this deck won't hurt.
what I think is meh and very situational or just bad and slow :
@MyBoringLife if i missed anything this plebian knows all about the
Trickbind occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%