|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
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5 hours ago
I'd take out the disallow for Trickbind and perhaps Include Opt in the main board If you're going to run the 4 of scepter you might as well have as many scepter targets as possible :) also Unsubstantiate is a personal fave of mine
1 week ago
I'd recommend two cards. Swan Song and Trickbind Swan song will deal with Rest in Peace vulnerability, and Trickbind will eliminate the bojuka bog problem. Both are low cost, and more importantly you will only be trotting them out to deal with specific vulnerabilities.
2 weeks ago
2 weeks ago
Hmm, I would drop Cancel for Scatter to the Winds for the extra functionality, if you eventually include Forbidden Orchard awakening it with Alarm out can produce infinite untaps and give a now milled opponent infinite 1/1 creatures.
Grip of Amnesia should be dropped in favor of Summary Dismissal or almost any other counter, it's too unreliable. If you replace it with Delay and counter a commander you can Disallow the final trigger that casts a suspend spell and leave it in Exile forever.
Havengul Lich would be useful.
Propaganda is worth a look.
and Cyclonic Rift as soon as you can afford it.
3 weeks ago
Just need answers for Enchantment AND Artifact hate in the same card or ways to tempo those cards, probably Echoing Truth. I've been looking at Nimble Obstructionist and always have had Trickbind around for Relic of Progenitus and the etb of Rest in Peace, but as I usually don't play hard in blue or green I resort to letting them hit my yard, and just trying to resolve a Through the Breach (clearly that won't work), but maybe it'll give you other ideas for alternate ways to get your fatties into play.
Right now I'm testing Spirit Soul Bomb which goes even deeper on graveyard, maybe in an attempt to just get under the hate, early Obzedat, Ghost Council can do that sometimes alone, but I think Spell Quellers and Mausoleum Wanderers can still be a right pain in the ass.
1 month ago
Thanks for the comment on the Reanimator package. I'll brew up something based on your suggestions.
I'll keep an eye on my blue count for Force over time. At some point I may go down that road just to see how it goes, but for the time being I'll keep it out.
I played Putrefy in my Meren deck and it did poorly in my meta. Mostly because here enchantments are more dangerous than artifacts (Leyline of the Void, Food Chain, entire enchantress Sigarda...) so more often than not it ended up being a Murder variation rather than an effective piece of removal. I might just kick it out and see if my removal density becomes too low. Pongify is decent, yes, but I might do this just to see how it goes while I'm already testing changes.
I might test Trickbind myself and see how it goes, thanks!
1 month ago
Holy crap I love Trickbind in this deck that’s just dirty
1 month ago
You decisions all make sense to me. I think the sceptor package is better in faster metas but if yours is slower and not abundant with graveyard hate the reanimation package makes sense. As you say, if you go this route then a Palinchron package is better!
I didn't realise before but you're right, your blue card density is a little lower than mine. I have actually never had Force in hand and not be able to cast for the alternative cost. I would think your density is still high enough to make it worth it but maybe that needs testing. If you do go reanimator the density will probably go up as well so thats something to consider...
I think I would favour Putrefy over Go for the Throat it's harder to cast and more expensive but a lot more versatile. That said, you already run Krosan and Nature's claim so maybe you don't need it. If giving away tokens doesn't end up mattering for you then you could also use Pongify as an efficient solution.
As for the specific questions:
1) Ok for transformation, I recommend something similar to me where it's not all in but a decent and tight package that when combined with tutors in the deck is very reliable if you want to go that route in a game.
I think the single best reanmiation target right now is Nezahal, Primal Tide, followed by Consecrated Sphinx. You don't really need to run both of these tbh, I have just always liked having both. For a long time I was running Jin-Gitaxias, Core Augur and he was great. I actually had him turn one once or twice which was brutal! I am currently also testing razaketh, the foulblooded , will let you know how that goes!
The other important consideration is how you get the cards in to the graveyard. Having some discard outlets is important on top of Tasigur's ability. Sultai Charm, Fact or Fiction, Windfall and Nezahal are great for this, so you're probably ok on that front for now. I also run Jace, Vryn's Prodigy Flip, he is great for some filtering and recursion but I often use him to pitch a reanimation target also.
There are some other specific things to think about but I think this is enough to test how you like it and then you can decide if you want to pull the trigger fully.
So 7 cuts for those. We can instantly cut two in the Sceptor package, so that leaves 5. I would cut at least 2 - 3 lands? It seems like a lot but 39 is very high right now. If you're dropping the sceptor package and in a slower competitive meta there are arguments to be made for dropping one or two of the mana dorks but that's a personal call I think. Otherwise my initial preference would be for the Time Warp and/or Phryrexian Arena but as you said they have served you well!
2) I ended up trading it out for Trickbind, I found I have enough other counters in the deck that I don't mind losing the flexibility of this effect. I was almost always using it to counter triggered and activated abilities anyway and Trickbind is just so much better at this. Cheaper, easier to cast, split second and also stops repeated activations for that turn (those last two are huge!).
And it was no trouble to look over. It made me realise some missing pieces in my list so it has been double useful! I look forward to hearing how you get on with the deck as you play it more!