Trickbind

Trickbind

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , metalmagic
Want (1) Zebo

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Trickbind Discussion

jaymc1130 on New EDH player please Help!

3 weeks ago

Sounds like a fairly standard Consultation line, or maybe a Doomsday set up.

Usually these wins revolve around cards like Demonic Consultation, Tainted Pact, Doomsday, Thassa's Oracle, Jace, Wielder of Mysteries, and Laboratory Maniac.

There are a number of ways to punish this line of play that are very effective.

Angel's Grace will prevent him from winning and he won't be able to interact with Angel's Grace when it's cast. This will, at a minimum, give your group a turn cycle to come up with an answer to his board state, or result in him killing himself outright if he used Thassa's Oracle.

Trickbind works similarly, it's got split second so it can't be interacted with on the stack, and it counters the triggered ability of Oracle or the activated ability of Jace, but doesn't really affect Lab Man. Again, with Oracle he just dies on his next turn, but with Jace this option buys the table a turn cycle to find a way to kill the Jace.

Mental Misstep is an excellent answer to Demonic Consultation.

Dispel is a good way to interact with both of the Forbidden Tutors (Demonic Consultation and Tainted Pact). Many other counterspells are also excellent in this role. The key is being prepared for him to attempt his line of play and then busting out the countermagic you were saving for that situation.

Spell Snare hits both Oracle and Tainted Pact.

Geier Reach Sanitarium can be used to force him to draw with an Oracle etb trigger on the stack, but is less useful against Lab Man and Jace. Any spell that can force him to draw at instant speed while an Oracle trigger is on the stack will cause him to lose as well.

Torpor Orb, Hushbringer, and Hushwing Gryff are cards that prevent creature ETB triggers and can be good answers to the Oracle.

Any form of instant speed creature removal is an excellent way to answer Lab Man while he has a draw trigger on the stack that would draw on his empty library and win the game. Lab Man will die, he will draw, then he will die.

Despark, Assassin's Trophy and other instant speed universal removal can be an excellent answer to Jace's draw ability trigger. Jace will die, he will draw, then he will die.

Meddling Mage and other cards that prevent him from playing important pieces of his line of play are also good solutions but can be vulnerable to removal.

UpperDeckerTaco on Vadrok combos

1 month ago

There is no Jeskai Ascendancy in this list.

Also confused as to how you take "infinite turns"...Chance for Glory makes you lose the game upon end step. So I get you use Tale's End, but you would need 2 bounce effects to be able to recast either, and a create that can be cast at instant speed that has the mutate ability. Wouldn't it just be easier to play Sundial of the Infinite as well as other support cards such as Nimble Obstructionist, Trickbind and Stifle...

Also, how are you getting Omniscience out fast? It feels like this is just a slower version of better Omniscience decks....

aqualad33 on Consultation Kess: a Primer

1 month ago

sorry, didn't hyperlink Trickbind

PaulMuadDib on Sens

1 month ago

cut stifle, disallow or tale's end for Trickbind. The split second plus prevent the ability from being activated again is so useful I can't stress it enough.
Even though your average cmc is impressively low at 2.33, I still think you don't have enough draw to justify having only 25 lands. You will most likely have to mulligan at least twice to get a decent hand. I suggest considering adding 3 to 5 and to test from there. I get that you can play your opponent's lands, but it's not always a guarantee that you'll get to 5 mana quick enough before your opponent's play all the lands they draw.
The deck has a decent amount of ramp, I think I counted about 12 cards that I'd consider ramp. It's lacking a threshold of draw cards which would fill up your hand if you're hellbent. Sure you can play one of your opponent's hands, people will probably get annoyed at the control deck and kill your commander asap. This of course means that if you have an empty hand, you won't get to use your control spells to stop them from removing your commander or other artifacts.
You seem to have a taking extra turns subtheme. I personally wouldn't run those because often if you play with strangers, they'll target you because of that. My suggestion is to remove Nexus of Fate, Beacon of Tomorrows and Karn's Temporal Sundering for lands. Though you don't have to do that, since I get that they let you choose a different player for your commander's trigger. Alternatively you can use Strionic Resonator for that purpose.
I'd suggest a Vedalken Archmage since the deck does have 26 artifacts, so having them replace themselves is really nice. Syphon Mind is a nice 3 for 1 against a regular 4 pod.

Anyways those are my suggestions, add a few more lands and more draw spells. Also something like Prosperity can help you if your opponents often end up hellbent themselves and is a great card to have alongside the notion theif

SimicVisionRy on Card creation challenge

1 month ago

I think as far as the cycle goes, I think Lich's Mastery is a pretty good standard for a black one, so Green it is! And as a side note, pretty janky combo in Esper to Fractured Identity then Stifle or Trickbind the lose the game trigger. Too much mana? perhaps. Stupid? Definitely.

Nature's Upwelling

Legendary Enchantment

Whenever you tap a permanent for mana, you may add three mana of any type that permanent could produce to your mana pool.

Mana in your mana pool does not empty as turns and phases end.

Creatures you control enter the battlefield tapped.

Creatures you control attack each turn if able.

You cannot cast non-creature spells, or activate abilities of non-creature permanents.

At the beginning of your endstep, if you do not control any creatures, sacrifice ~, and tap all permanents you control. They do not untap during your untap step.


I'd say that alone, 4 mana to triple your mana is beyond broken, but the 3 draw backs keep this card somewhat in check. Sure, you can just try to out ramp your opponent(s), but with no fetches, draw spells, or removal, eventually you will either fall prey to a wrath, like Damnation, but you can explode for one turn. If that's all you need, then this should do well.

Either create a black or blue one, or previous challenge!

TheSurgeon on Bruvac's Millibuster

1 month ago

GreatGoofini- That's a nice card I wasn't aware of. Cheap, Tutorable... I don't seem to have one in my collection, though. Gonna have to check around my local meta and see if anyone has a spare. It'll probably go in place of Trickbind, as that has the same purpose, but takes up real estate until I need to use it.

Thanks alot!

DurdleMTG on Mill City

2 months ago

It depends on your meta of course, but watch out for the Eldrazi titans that reshuffle the deck back in. For that use Trickbind or if you can Disallow. A cheaper alternative is Whirlwind Denial.

Folio of Fancies might be a good addition to the deck. It sits around 55 cents. It would help with draw and mill.

Swiftfoot Boots and Lightning Greaves might also be good at protecting the commander, because it will probably be a lightning rod for removal. Since he just sits there, Mask of Avacyn or Ring of Evos Isle could work as well.

SynergyBuild on Anti triggered abilities cards?

3 months ago

Actually, abby315:

Stifle, Tale's End, Disallow, Nimble Obstructionist, Repudiate / Replicate, Voidslime, Summary Dismissal, Discontinuity, Glorious End, Sundial of the Infinite, and Time Stop do it too. Don't worry, you don't need to know these all or anything, it's just that Trickbind was definitely not the only one xD.

Also, Torpor Orb, Tocatli Honor Guard, Hushbringer, and Hushwing Gryff all do similar effects, perhaps this helps, Ethan2003

Load more