Trickbind

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Trickbind

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

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Trickbind Discussion

ClockworkSwordfish on Modern Torpor Orb

3 days ago

I'd run Trickbind in there just in case you don't draw an Orb. It can also be handy for stopping fetchlands otherwise.

Hopper_2011 on King of Eternal Blinks

1 week ago

I come from a highly competitive, large EDH LGS; i'd like to say your protection package seems lacking. If you're going to mostly rely on Brago, King Eternal with Strionic Resonator and some rox; I would reccomend at least 18 counterspells. Maybe tag some spells that don't necessarily counter, but evade the cast spell. Examples are Summary Dismissal or Unsubstantiate. These types are more effective in a control meta, but work with aggro meta too because you can tempo creatures and exile abilities. It just seems optimistic to rely on Strionic Resonator sticking without opposition in a competitive meta. One Krosan Grip and the game feels pretty bad afterwards. I'm currently surfing Brago decks on my feed, and looking for cards I missed. Yours sticks out because of your awesome card choices like Elspeth, Sun's Champion or Neurok Stealthsuit, but things like Thassa, God of the Sea seem out of place, maybe Negate instead? My favorite proactive spell is Trickbind because of my combo meta, it's so much value. Best of luck with your adventures with the King eternal!

Profet93 on Talrand

3 weeks ago

Rahvin_dom

I added that in my mono black deck. But without a way to tutor for it (other than Fabricate, it's not as consistent. I was considering that though.

Moreover, I thought of utilizing either Stifle or Trickbind.

What has been your biggest problem with this deck?

GeneralKourumov on A Plague Upon Your Houses

1 month ago

That is a good idea. I forgot about having to stop Discovery. Do you think it'd be worth adding Trickbind instead though?

Xica on Lethal Experiment

1 month ago

I am also building a very similar deck


Blood Angel's Pact

Modern Xica

SCORE: 2 | 897 VIEWS | IN 2 FOLDERS


It would be nice to have someone to brainstorm the deck with, so here are my two cents:

Flinging the Death's Shadow (or even including it in the deck) is a mistake.
Death's Shadow will not be bigger than 13/13, even if you have negative life total since the recent rules change

The problem is that once you play Madcap Experiment the game changes, the opponent wins on the spot if they are able to bounce, exile, or kill Platinum Angel so you have to hope they don't have more counters + relevant removal (like Path to Exile) than you have counters.
Remand is not a counterspell in this context, it only delays game loss a single turn.
Thoughtseize, like any other discard, is only good early game, late - mid game removal topdeck will slip by it and cause a game loss. (It gets worse the more cards the opponent draw, Dark Confidant can make it pretty much useless)

Pyretic Ritual's & Simian Spirit Guides are a recipe for disaster. Playing Madcap Experiment early, without counter back up is as bad as it gets.


In the end you have to decide. If you wan't to run a tempo list go with Platinum Emperion (maybe some Blood Moons), in rakdos, or izzet.
If you want to play Platinum Angel, you need to play control to do it effectively.
Of course it brings a whole bag of goodies with it Pact of Negation, Glorious End & Earthquake.
(It seems you don't realize the true potential of Glorious End it exiles the stack, meaning stuff like Supreme Verdict doesn't resolve, including abilities (so why Trickbind?), or when up against some crazy fast tunnel vision matchup like infect, it can be a Time Walk).

So in my experience Platinum Angel mandates a good counterspell package (preferrably hard counters), ways to prevent or deal with problematic permanents that can kill the angel once its on the field like:
Liliana of the Veil; Chandra, Torch of Defiance; Karn Liberated; Oblivion Stone
Against which Spell Pierce & Logic Knot do wonders.
Grafdigger's Cage and the combo of Aether Vial + Harbinger of the Tides/Flickerwisp
mandates some artifact removal
While Qasali Pridemage asks for creature removal
Abrade can play both role - but i have no plan for Seal of Primordium outside getting lucky by drawing one of my 3 Spell Pierces, however its not the most common hate.

The other bogey man of the deck is the draw-go control matchup since they can always win counter wars by having more removal + counterspells, than what this deck will ever be able to match (due having to devote spots for the angel and a way to put it in play).
The solution is to bait out some of the removal or counterspells then Extirpate it.
As an added benefit it also works on stuff that can be recurred from the grave like second casts of Ancient Grudge.

Blood Moon is good in this version too since it prevent stuff like Valakut, the Molten Pinnacle killing the angel, beside being a big hindrance to most deck in the format.

Hoschie on Ponza Blue

1 month ago

NomadicSixGod

Trickbind looks great against, Combo-Decks like the "Druid-Visir-Combo", but over this I am not shure. The ponit is, every other card is more flexibel. This gets only the abilites and could be a dead card in your hand. Disallow counters spells, Shadow of Doubt can be cycled, Nimble Obstructionist is a win-con.

But never the less I will have an eye on it :)

NomadicSixGod on Ponza Blue

1 month ago

Im thinking Trickbind just seems more efficient, same concept but able to play earlier, and with split second!

Really interesting concept +1

AdventuTempestatem on Just Broken Because

1 month ago

Well it is interesting I will give you that. Just seems super reliant on making sure you have the Torpor Orb out. Maybe try to work a Stifle or Trickbind in just in case.

I dont have any ideas on making it faster though. Seems like a good idea though.

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