Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all



Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

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Trickbind Discussion

SufferFromEDHD on Arixmethes, Slumbering Storm

2 weeks ago

But it's not a cantrip... it's a slowtrip. I'm sure there is something more useful to the tempo strategy.

Stifle, Trickbind, Disallow and Voidslime are the ultimate tempo counters.

Kiora, Master of the Depths and/or Nissa, Steward of Elements might be worthy.

cdkime on Found A Problem Finally..

3 weeks ago

HillyerGames - Stifle is not Modern-legal. Trickbind is the legal option with the lowest converted mana cost.

cdkime on Found A Problem Finally..

3 weeks ago

sergiodelrio is right - the best option is Surgical Extraction. While the opponent's graveyard will still be shuffled into the library the first time, you still come out ahead, removing all impediments to your strategy, as well as getting to peak through their library for what was sideboarded.

Another option you can use is Trickbind. However, this requires you to have a Trickbind and two open mana whenever an Emrakul hits the graveyard, making it vastly inferior to Surgical Extraction.

K4m4r0 on Nobody has the intention of building a Wall

3 weeks ago

You are all right with 2 cmc I was somehow focused on Drift of Phantasms, I need to reconsider all tutors you mentioned.

Vlasiax Thank you but I think I'm good for now with ramp. But I'll keep them in mind! Beastmaster Ascension is also a good suggestion, but I think it won't survive long enough since our playgrup is very anti-enchantment, that's the reason I dont run much and it would have to survive 2-3 turns on average to give a bonus.

HobbyGamer007Absolutely no problems, comments with good suggestions are always welcome! You are more than right with Trickbind. I overlooked it's benefits over Stifle and I'd probably include it in a future update, but I don't know if I part from Disallow. Until now Arcades didn't draw as much hate as other commanders but the threat is growing. Command Beacon spiked like crazy and I just don't want to buy it for this reason. I hope for a reprint in upcoming Commander 2018. The other suggestions are not bad either but I may go with Yavimaya Hollow since land destruction is not a big deal in our playgroup, yet.

Mitrian Thank you for your suggestions. Just about two days ago I've seen a lifegain Arcades on here and I suggested him to use Trostani, Selesnya's Voice since I run her as a commander. Nonetheless I think she could be extremely hard to cast in a 3 color deck for . Also It would draw my deck in another direction and I already have a lifegain deck. As I said earlier, don't underestimate the cards which pump toughness, they win games and since it's a beatdown deck it's not important if the are at sorcery speed (besides only Steadfastness is a sorcery). But your deck sounds very fun to play and you have a lot of good synergies. I'd be more than interested to see your full decklist! Also I'm interested if you have had any issues in casting Trostani and how the overall performance of the deck is and.

HobbyGamer007 on Nobody has the intention of building a Wall

4 weeks ago

@K4m4r0: Awesome that I could help. While I can agree with most of your points I'd strongly advise against running Stifle over either Disallow or Trickbind. The reason why I like Trickbind so much is that most of the games won in my playgroup are won by some kind of triggered or activated ability, be it Strionic Resonator or Isochron Scepter or Paradox Engine or Walking Ballista. The list there is endless. And Trickbind stops them, is basically uncounterable(since noone runs that morph mage) and you can't just stack additional triggers on top of it. It just gets the job done.

As said already, typo, Muddle searches for cmc=2. Slot it in :)

Other than that I'd be thrilled to hear how the updated deck performs :)

HobbyGamer007 on Nobody has the intention of building a Wall

4 weeks ago

Sure thing. Sorry that took a while:



Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

Metroid_Hybrid on Zombie Copter

1 month ago

You won’t find this in many lists, but I like to use it as a secret weapon that nobody ever see’s coming: Faerie Macabre.. Because, as a Reanimator player once pointed out to me, Artifact & Enchanment based Graveyard-hate can be either countered or otherwise interacted with—and are planned for accordingly.. However Faerie Macabre hides in your hand, and can be discarded in response to the opponent targeting something in the GY (even before your turn-1) and is virtually un-counterable (outside of Trickbind & Disallow of course, and additionally Stifle in Legacy/Vintage)..

Of course it has it’s limitations, but usually one or two cards is all you really need to prevent a GY-based deck from achieving their win condition..

Budzi on Esper Spirits - Modern

1 month ago

Hunson_Abadeer I have but I found It got blocked a lot and would much prefer a flyer. It still can work!

wolfhead Dude I love it too! I also do 2x Trickbind. Many many reasons to use Trickbind for example I can counter my own Geist of Saint Draft Angel when the trigger pops after combat to Exile it, then stays on the battlefield as a 4/4 Angel <3. Trickbind can also counter fetch lands, artifact triggers, enter the battlefield triggers, Trickbind does so much :D

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