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Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
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2 weeks ago
But it's not a cantrip... it's a slowtrip. I'm sure there is something more useful to the tempo strategy.
3 weeks ago
3 weeks ago
sergiodelrio is right - the best option is Surgical Extraction. While the opponent's graveyard will still be shuffled into the library the first time, you still come out ahead, removing all impediments to your strategy, as well as getting to peak through their library for what was sideboarded.
3 weeks ago
You are all right with 2 cmc I was somehow focused on Drift of Phantasms, I need to reconsider all tutors you mentioned.
Vlasiax Thank you but I think I'm good for now with ramp. But I'll keep them in mind! Beastmaster Ascension is also a good suggestion, but I think it won't survive long enough since our playgrup is very anti-enchantment, that's the reason I dont run much and it would have to survive 2-3 turns on average to give a bonus.
HobbyGamer007Absolutely no problems, comments with good suggestions are always welcome! You are more than right with Trickbind. I overlooked it's benefits over Stifle and I'd probably include it in a future update, but I don't know if I part from Disallow. Until now Arcades didn't draw as much hate as other commanders but the threat is growing. Command Beacon spiked like crazy and I just don't want to buy it for this reason. I hope for a reprint in upcoming Commander 2018. The other suggestions are not bad either but I may go with Yavimaya Hollow since land destruction is not a big deal in our playgroup, yet.
Mitrian Thank you for your suggestions. Just about two days ago I've seen a lifegain Arcades on here and I suggested him to use Trostani, Selesnya's Voice since I run her as a commander. Nonetheless I think she could be extremely hard to cast in a 3 color deck for . Also It would draw my deck in another direction and I already have a lifegain deck. As I said earlier, don't underestimate the cards which pump toughness, they win games and since it's a beatdown deck it's not important if the are at sorcery speed (besides only Steadfastness is a sorcery). But your deck sounds very fun to play and you have a lot of good synergies. I'd be more than interested to see your full decklist! Also I'm interested if you have had any issues in casting Trostani and how the overall performance of the deck is and.
4 weeks ago
@K4m4r0: Awesome that I could help. While I can agree with most of your points I'd strongly advise against running Stifle over either Disallow or Trickbind. The reason why I like Trickbind so much is that most of the games won in my playgroup are won by some kind of triggered or activated ability, be it Strionic Resonator or Isochron Scepter or Paradox Engine or Walking Ballista. The list there is endless. And Trickbind stops them, is basically uncounterable(since noone runs that morph mage) and you can't just stack additional triggers on top of it. It just gets the job done.
As said already, typo, Muddle searches for cmc=2. Slot it in :)
Other than that I'd be thrilled to hear how the updated deck performs :)
4 weeks ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
1 month ago
You won’t find this in many lists, but I like to use it as a secret weapon that nobody ever see’s coming: Faerie Macabre.. Because, as a Reanimator player once pointed out to me, Artifact & Enchanment based Graveyard-hate can be either countered or otherwise interacted with—and are planned for accordingly.. However Faerie Macabre hides in your hand, and can be discarded in response to the opponent targeting something in the GY (even before your turn-1) and is virtually un-counterable (outside of Trickbind & Disallow of course, and additionally Stifle in Legacy/Vintage)..
Of course it has it’s limitations, but usually one or two cards is all you really need to prevent a GY-based deck from achieving their win condition..
1 month ago
Hunson_Abadeer I have but I found It got blocked a lot and would much prefer a flyer. It still can work!
wolfhead Dude I love it too! I also do 2x Trickbind. Many many reasons to use Trickbind for example I can counter my own Geist of Saint Draft Angel when the trigger pops after combat to Exile it, then stays on the battlefield as a 4/4 Angel <3. Trickbind can also counter fetch lands, artifact triggers, enter the battlefield triggers, Trickbind does so much :D