Simic Growth Chamber


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Growth Chamber


Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Gain .

Price & Acquistion Set Price Alerts





Simic Growth Chamber Discussion

LabManiac_cobblepott on Tatyova Stax

1 week ago


Yes, Ghost Town does provide value, but so do Oboro, Palace in the Clouds and Simic Growth Chamber. For the sake of consistency, we don't want too many of those effects in the list and colorful mana is more valuable than colorless.

zrob and inazuma98:

This list plays very well, particularly against other cEDH lists. Tatyova doesn't want to play 50 lands the way Azusa, Lost but Seeking does. Azusa gets away with that because you've got her in the command zone. In the case of Tatyova, you've got a draw engine in your command zone, but you don't assuredly have a way to dump your hand onto the table and go off. Thus, very high land counts can often be more of a setback than an exploit.

Instead, we want to go all-in on disrupting opponent game plans with the knowledge that when the time is right, we have our win engine in the command zone. We know we can eventually break parity because the list is built around doing so. We also know that most other lists (in the cEDH realm) will not be equipped to break parity along this axis, thus the advantage.


Once you kick the Tatyova engine, you expect to loop through your library and either:

  • Use Words of Wind to replace your draws and protect yourself from decking.
  • Use Timetwister + Regrowth / Noxious Revival loops to continue arbitrarily.
  • Bounce Tatyova to your hand to eliminate the draw triggers since you have the wincon on the table.

griffin_15 on Ring! Ring! Ring! Bananaphone!

1 month ago

To start, Wooded Foothills, Windswept Heath, Scalding Tarn, Marsh Flats, Flooded Strand, and Bloodstained Mire are all fetch for lands that you can't run in this deck, you're losing value there. I would instead run the bounce lands in those colors, Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm. If you're really looking for that mana fixing, obviously the go to Evolving Wilds and Terramorphic Expanse. From looking at your decks, you seem to build a lot of 4-5 color EDH, from someone who plays quite a few 3 colored decks, colors aren't that big of an issue. 37-39 is really the range of lands to stay in, whereas you have 34. I know you'll have to cut more in other areas to hit that, but it will help with mana issues if you have them. I would look into adding the Scry lands; Temple of Deceit, Temple of Mystery, and Temple of Malady. Tasigur is all about top deck manipulation, so free scry is nice. Again, I'm not helping with the cutting, but Thassa, God of the Sea and a Sensei's Divining Top would be great additions for top deck manipulation. As for cuts, Grave Titan and The Scarab God.I see the synergy of zombie creation, leading to scry-ability, but I just don't see that paying off in the way you want. The likelihood of having both of them out, creating zombies, and the table allowing that to continue is low. There just isn't a whole lot of Zombie synergy in the deck, and you're losing value there. I went on quite a bit above talking about mana fixing, with that in mind, Mox Diamond just seems excessive. You have a Command Tower, you have a lot of dual lands, while a high-value card, maybe not as necessary here. The next one I would go with is Languish. You have a ton of answers, and this one is the weakest. I would put it in the sideboard, that way if you're playing against a token deck or other low-powered creature deck, it has great value as a wrath, but otherwise, it might just be a dead card. Another card would be Impulse while top deck manipulation is very valuable in this deck, a one-off Impulse, when you could have other repeatable top deck manipulation, isn't as valuable and it can probably be taken out. In a similar vein to Languish, I would cut Pernicious Deed. People don't like being held hostage, and on deck board wipes like Pernicious Deed or Oblivion Stone or Nevinyrral's Disk etc, all draw a lot of hate. People are going to come at you and try to force you to crack it. Unless you're going to play it, and immediately wrath, it's going to draw hate your way, and people are going to try to force your hand, I'd cut that. Also, similar to Grave Titan and The Scarab God, Ishkanah, Grafwidow can be cut. He'd be great in a spider's tribal deck, but paying 6 and a black for draining someone 4 life is fairly low value, unless you want your primary win-con to be the Deadeye Navigator+Peregrine Drake+Ishkanah, Grafwidow. Like, that's a cool combo, but Deadeye Navigator is so widely known to be an infinite mana machine, people will be throwing whatever they can at him to get him out of the game.

Cloudius on Life is Like A Hurricane

1 month ago

fuster Fully agree with you on Oboro et al outclassing Simic Growth Chamber. I'm usually not a fan of the Karoo lands too and almost never run them in my decks.

Untap all lands effects are the bread and butter of my deck though so I run 3 copies of it - Early Harvest, Turnabout and Rude Awakening.

Turnabout can be a life saver too, tapping down your opponenent's creatures to buy yourself a turn.

Speaking about buying myself a turn, was playing this deck yesterday and Exhaustion became an "extra turn spell" when my opponent tapped out his mana and attacked me with all his creatures during his turn. As he was very "exhausted", he could only draw a card and pass the turn... I went on to combo off for the win thereafter.


fuster on Life is Like A Hurricane

1 month ago

Cloudius not bad! I decided not to run any tapped lands so I don't really have a need for the Amulet. Cards like Simic Growth Chamber, while useful, already feel outclassed by cards like Oboro, Palace in the Clouds, Ghost Town, and even Gush. I don't feel super justified running it just for Scapeshift either. If I can work Turnabout into my list (and I already have a couple of cards I'm thinking of putting on my chopping block already), I can just use that to work around Scapeshift.

Cloudius on Life is Like A Hurricane

1 month ago

Philoctetes latest update. Finally got my Amulet of Vigor so Simic Growth Chamber is going in too, thanks to your suggestion!

Cloudius on Life is Like A Hurricane

1 month ago

Philoctetes great suggestions, thank you!

I'm sourcing for a Amulet of Vigor atm so Simic Growth Chamber goes in right after I get my hands on the artifact.

I've read your primer and know you're a great advocate of Pir's Whim. I'll try it out too once I get a copy of it.

The creatures that taps to put lands into play were in my earliest version of the deck but they didn't fare as well in this deck as compared to those that run Retreat to Coralhelm. I've since axed them and stick closer to my spellslinger theme, running only a skeletal crew of creatures to support the spells.

You're spot on about Constant Mists as I can easily swap that in if I'm facing creature heavy decks.

I was debating whether to include Chord of Calling or Green Sun's Zenith as my only creature tutor but ended up with the latter only because it cost less and my low creature count. The 3 creatures I most commonly tutor for are Azusa, Lotus Cobra and Safekeeper, all of which I want them to hit the field early to support/protect Tatyova. Usually my field is void of creatures then to benefit from Convoke.

Philoctetes on Life is Like A Hurricane

1 month ago

I feel the build is very tight, so take any suggestions with a grain of salt.

Simic Growth Chamber bounce lands are excellent with Exploration effects.

Sakura-Tribe Scout, Budoka Gardener alternate Exploration type effects. Less synergy with Crucible, but possibly still worth a slot.

Pir's Whim just an all around excellent spell. Can grab a sweet utility land like Strip Mine while also removing 3 permanents.

Dark Depths, Thespian's Stage maybe off base from your desired win cons, but your deck more or less supports it already.

Chord of Calling instant speed Azusa to go off the following turn with your turn spell seems really good.

Constant Mists I see in Your maybe board, already having ramunap and crucible makes this a no brainer in my opinion. Possibly meta dependent?

Legendary_penguin_of_death on Druidic Lands

1 month ago

I think Skyshroud Ranger would be good. Also I would play 5 more lands. Simic Growth Chamber, Bad River, Mountain Valley, Flood Plain, Grasslands.

I have a tatyova deck and I play Tideforce Elemental and Freed from the Real as a way to untap Sakura-Tribe Scout and the like.

It also allows for a few different infinite combos playing Simic Growth Chamber or Ghost Town as many times as you want.

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