Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Trade

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Want (7) stride , 3xist3ntial , TKDbeast , berk , KingSavage , TheDance , jcdmagic0

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander 2019 (C19) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Noble Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Block Constructed Legal
Magic Duels Legal
Pauper EDH Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Simic Growth Chamber occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.09%

GU (Simic): 1.76%

BUG (Sultai): 0.67%

GWU (Bant): 1.16%

Simic Growth Chamber Discussion

MtG-Crash on Tatyova, Benthic Druid *Primer*

3 days ago

Hi, great to see a cEDH primer. I am active in the PDH (Pauper EDH: General has to be an uncommon creature, the 99 have to be commons) community and Tatyova is there one of the most dangerous threats, understandably. I just wanted to share my Tatyova PDH Combo list as it has become so strong, that regular EDH tables dont wanna see it anymore and my local cEDH people are basically the only ones that accept her^^ But it cant quite compete on that level of course. But its surprisingly close.

It has 2 main combos:

1) Tatyova + Mystic Sanctuary + Ghostly Flicker + Peregrine Drake / High Tide / (Cloud of Faeries + Simic Growth Chamber)

2) Tatyova + Mystic Sanctuary + Sakura-Tribe Scout / Skyshroud Ranger / Llanowar Scout / Walking Atlas + Tidal Bore which needs something like + Whispers of the Muse / Ghostly Flicker to take advantage of the infinite mana. And it finishes via Compulsive Research loops.

I was interested in cEDH Tatyova and was about to have a look on builds for her there. Glad to see your approach here and such a well made primer.

Greetings from another Tatyova fan!

0rc on Derevi, Holder of Lanterns

3 days ago

For the orbs?

Let’s take out Soul Herder (It’s great but we already have Thassa, which is harder to remove), and let’s take out Growth Spiral (also good, but this isn’t a lands matter/ramp deck).

Now we need a Derevi-style mana base that can play around the Orbs.

Since we will be abusing Derevi’s untap ability we should put in all of the lands we can muster that tap for 2+ mana, such as bounce lands: Azorius Chancery, Selesnya Sanctuary, Simic Growth Chamber, Lotus Field, and maybe even Growing Rites of Itlimoc  Flip if it fits your budget. You can take out the pain lands as they will not be so kind in Derevi. You can run less lands overall since theoretically you will end up with more lands in hand due to the bounce.

While we’re at it, let’s go ahead and slide Faeburrow Elder in there too...

Perfect. Now we have orbs AND a Derevi-style mana base that can play around them.

Enjoy.

Gidgetimer on Blood Sun Effects

2 weeks ago

Blood Sun removes entering tapped and the bounce clause from Karoo lands and Ravnica bounce lands like Simic Growth Chamber.

DarkHero on Blood Sun Effects

2 weeks ago

There is a chance I'm being dumb, but I'm not certain what your asking for.

Blood Sun in not able to abuse lands that tap for multiple mana. Amulet of Vigor would only be worth while with bounce lands like Simic Growth Chamber, and I wouldn't even call that abuse.

If you meant prevent opponents from using lands that tap for multiple mana, neither of them will do that. Blood Sun will prevent activated and trigger abilities tied to lands like Kessig Wolf Run. Amulet of Vigor is only effecting you, and generally is a tool to make your ramp cards that put lands into play tapped more effective.

Did you mean Blood Moon?

carpecanum on Omnath Elemental Landfall

4 weeks ago

Easiest way to find out is play it a dozen times. That's a couple more lands than I personally like running. I would drop 5 forests and put in Path of Discovery maybe? Simic Growth Chamber, Gruul Turf and Izzet Boilerworks all let you pop a land back to your hand to play for another landfall trigger. Just for fun something like Boundless Realms, Collective Voyage or New Frontiers so you can have one round with a ton of landfall triggers.

fmastrome2008 on Yarok ETB 2.0

2 months ago

It's probably a budget decision, but this is the one deck that doesn't want bounce lands. Take out Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm for scry lands lands like Temple of Mystery, Temple of Malady, and Temple of Deceit or lifegain lands like Thornwood Falls.

Bojuka Bog would also provide graveyard interaction without affecting synergy or breaking the bank.

fmastrome2008 on Mr. Mime

2 months ago

I'm going to assume "pulled" means cards from your collection. Here's some recommendations for some cheap additions that will significant boost the power of the deck.

  1. Bojuka Bog will provide great graveyard interaction.

  2. Tatyova, Benthic Druid is great for lifegain and card draw.

  3. Shriekmaw is a great utility spells for 2 mana. It also triggers Risen Reef, another good synergy.

  4. Bounce lands do not belong in a Yarok build. Replace Simic Growth Chamber with any other land.

  5. Reclamation Sage is a great utility card as well.

  6. Sire of Stagnation draws 8 cards off 1 opposing fetchland.

  7. Deadeye Navigator is perhaps one of the most broken cards with Yarok. Infinite combos start with this guy.

desmondwrite on HOKUSAI'S NIGHTMARE

2 months ago

Removed Simic Growth Chamber for Temple of the False God

(Early on, our Commander counts as a land!)

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