|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Modern Masters 2015 Edition||Uncommon|
Combos Browse all
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
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Simic Growth Chamber Discussion
4 days ago
I have had a few fun times creating standard decks that utilize energy production to secure victory. Shielded Aether Thief would probably be a better replacement for Shipwreck Moray. It is 2 mana cheaper than the moray, and you gain energy anytime it blocks. The energy gain can be used to fuel this three artifact combo: Decoction Module, Fabrication Module, and Animation Module. The modules can feed each other as long as you have the mana and can pump your creatures to lethal levels. Land wise, some immediate additions would be Aether Hub, Simic Growth Chamber, and Sandsteppe Citadel. After that, look for as many dual lands in those colors as possible. I would replace Wind-Kin Raiders with Empyreal Voyager as the voyager is cheaper, has trample, and provides as much energy that it deals a combat damage. Token generators to consider adding are Oviya Pashiri, Sage Lifecrafter and Master Trinketeer. Two decent token generators in blue for your deck would be Thopter Spy Network and Sharding Sphinx and they can help trigger each other's effects. You could also replace Multiform Wonder with Electrostatic Pummeler. Hope that helps!
4 weeks ago
is Bonds of Mortality important in your area?
Liquidmetal coating change a planeswalker to an artifact and double with commander
1 month ago
Lonely Sandbar and Tranquil Thicket for something like Thornwood Falls, Sejiri Refuge or Temple of Plenty. If a land is going to come into the battlefield tapped at least have it do something like you gain one life or scry a card. Or get a double land like Simic Growth Chamber and pair it with a basic land or Radiant Fountain.
Pearl Medallion is always a help since most angels are white, also helps your instants and everything else.
Here's an updated version of my deck you commented on before :) http://tappedout.net/mtg-decks/jenara-angel-edh-1/
1 month ago
Chasm Skulker doesn't seem to fit quite right, have you thought about adding a splash of green just for Rancor, Overwhelming Stampede, or Overrun maybe adjust the manabase just by adding Flooded Grove, Hinterland Harbor, or Simic Growth Chamber?
1 month ago
Great start, and welcome to the format!. I do want to quickly add that progenitus isn't legal because your commander has a blue/green color identity. Since progenitus has all 5 colors of mana, you could only play it in a 5 color deck. As for cards to add I'd look into a few ways to manipulate the top of your library like Brainstorm, Soothsaying, Sensei's Divining Top, Sylvan Library, Scroll Rack, Momir Vig, Simic Visionary, Noxious Revival, Thassa, God of the Sea etc. This allows you to make sure that the top of your library is a good card and that you are able to cast it for free. There are also ways to make sure you know what the top of your library is at all times like Future Sight and Magus of the Future. One thing your deck doesnt have alot of is card draw. Late game you might start to run low on cards in hand and while your commander does help, i might add a few ways to restock like Rhystic Study(I find a lot of people just ignore this and let you draw cards early game), Mulldrifter etc. I'd also look at your mana base a bit. Here are a few lands i would think about adding: Command Tower(taps for both blue and green in your deck), Temple of Mystery, Hinterland Harbor, Breeding Pool, Misty Rainforest, Yavimaya Coast, Lumbering Falls, Simic Growth Chamber, Botanical Sanctum. As for making cuts here are a few cards in your deck i think could be replaced and why: Stream of Life(you don't have any life gain synergy and this card takes your whole turn. If the reason you are at low life is is because you are getting beaten down by creatures all this does is buy some time rather than solve the problem. Omniscience( don't get me wrong this is a very strong card but unlike legacy decks that run this, you cant cheat it into play easily, you would probably be casting it. Once you have that much mana, you should already be able to empty your hand pretty easily without needing them to be free.) Sorry this comment ended being longer than i anticipated but I hope this helps!
on UG Infect
1 month ago
If you tap a land and "float" the mana, then play Simic Growth Chamber and return the tapped land to your hand, you won't lose your mana and you won't be slowed down any more than a Simic Guildgate plus you will have an extra land from the Chamber on your next turn on top of being able to bounce the Thornwood Falls for lifegain. Guildgate obsolete. Chamber and Falls stronger in this deck.
And, with Brainstorm, you can replace any "bunk" spells in your ENTIRE hand. That means if you have a creature and need a pump, vise versa, etc... In this deck I believe Brainstorm to be the more powerful card over Preordain, Ponder, and Serum Visions simply for the fact you are able to manipulate your entire hand and not just the top cards of your deck.
2 months ago
Flooded Grove is a better land than Simic Growth Chamber. Misty Rainforest and Simic Signet would be really good. Also have you thought about that new card from kaladesh Insidious Will and the card that spoiled from aether revolt Disallow?