Simic Growth Chamber


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2015 Common
Modern Masters 2015 Edition Uncommon
MTG: Commander Common
Dissension Common

Combos Browse all

Simic Growth Chamber


Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Simic Growth Chamber Discussion

Blizwiz on Artifact Angels (BANT)

1 week ago

Few suggestions: Swap Gavony Township for Seraph Sanctuary, In my experience you don't usually have leftover mana to use townships ability.

Lonely Sandbar and Tranquil Thicket for something like Thornwood Falls, Sejiri Refuge or Temple of Plenty. If a land is going to come into the battlefield tapped at least have it do something like you gain one life or scry a card. Or get a double land like Simic Growth Chamber and pair it with a basic land or Radiant Fountain.

Pearl Medallion is always a help since most angels are white, also helps your instants and everything else.

Here's an updated version of my deck you commented on before :)

Rashuff on All-You-Can-Eat Reef Worms for $4.99

2 weeks ago

Chasm Skulker doesn't seem to fit quite right, have you thought about adding a splash of green just for Rancor, Overwhelming Stampede, or Overrun maybe adjust the manabase just by adding Flooded Grove, Hinterland Harbor, or Simic Growth Chamber?

Firebones675 on First Attempt - Blue/Green

3 weeks ago

Great start, and welcome to the format!. I do want to quickly add that progenitus isn't legal because your commander has a blue/green color identity. Since progenitus has all 5 colors of mana, you could only play it in a 5 color deck. As for cards to add I'd look into a few ways to manipulate the top of your library like Brainstorm, Soothsaying, Sensei's Divining Top, Sylvan Library, Scroll Rack, Momir Vig, Simic Visionary, Noxious Revival, Thassa, God of the Sea etc. This allows you to make sure that the top of your library is a good card and that you are able to cast it for free. There are also ways to make sure you know what the top of your library is at all times like Future Sight and Magus of the Future. One thing your deck doesnt have alot of is card draw. Late game you might start to run low on cards in hand and while your commander does help, i might add a few ways to restock like Rhystic Study(I find a lot of people just ignore this and let you draw cards early game), Mulldrifter etc. I'd also look at your mana base a bit. Here are a few lands i would think about adding: Command Tower(taps for both blue and green in your deck), Temple of Mystery, Hinterland Harbor, Breeding Pool, Misty Rainforest, Yavimaya Coast, Lumbering Falls, Simic Growth Chamber, Botanical Sanctum. As for making cuts here are a few cards in your deck i think could be replaced and why: Stream of Life(you don't have any life gain synergy and this card takes your whole turn. If the reason you are at low life is is because you are getting beaten down by creatures all this does is buy some time rather than solve the problem. Omniscience( don't get me wrong this is a very strong card but unlike legacy decks that run this, you cant cheat it into play easily, you would probably be casting it. Once you have that much mana, you should already be able to empty your hand pretty easily without needing them to be free.) Sorry this comment ended being longer than i anticipated but I hope this helps!

Burl on UG Infect

3 weeks ago

Rusty_Shackleford - Lotus Petal was printed as a common in Tempest Remasterd and is therefore Pauper legal... Lol

If you tap a land and "float" the mana, then play Simic Growth Chamber and return the tapped land to your hand, you won't lose your mana and you won't be slowed down any more than a Simic Guildgate plus you will have an extra land from the Chamber on your next turn on top of being able to bounce the Thornwood Falls for lifegain. Guildgate obsolete. Chamber and Falls stronger in this deck.

And, with Brainstorm, you can replace any "bunk" spells in your ENTIRE hand. That means if you have a creature and need a pump, vise versa, etc... In this deck I believe Brainstorm to be the more powerful card over Preordain, Ponder, and Serum Visions simply for the fact you are able to manipulate your entire hand and not just the top cards of your deck.


chirz2792 on Rashmi EDH

4 weeks ago

Flooded Grove is a better land than Simic Growth Chamber. Misty Rainforest and Simic Signet would be really good. Also have you thought about that new card from kaladesh Insidious Will and the card that spoiled from aether revolt Disallow?

Atony1400 on Infect to make'em sweat

1 month ago

Have you considered making a pauper version of this deck, using Simic Growth Chamber, Bioshift, and other infect cards? About 80% of this deck is already pauper legal?

Kinkybobo on Atraxa's Attraction

1 month ago

First off i like what you've got going on, it's incredibly similar to my commander deck Vicious Evolution which you should look at for ideas. However I see some of the same weaknesses in this deck that mine used to have and quite a few others.

The biggest one I think you need to address is your mana base. It's slow, it hurts you, and it's incredibly easy for opponents to exploit. Lands that shock you each time you tap them like Underground River are great for early game plays, but the fact that they ping you for one life every single time you need colored mana from them is a large drawback, especially here in your deck because you have next to nothing to offset life loss outside Sphinx's Revelation and Primeval Bounty which are very later turn options. A few cards do offset this like urborg and chromatic lantern, but those are obvious targets for removal and you cant really rely on getting them early enough, or even at all. Your Planeswalkers large abilities could potentially offset the issue as well but again, they aren't reliable at all and are obvious targets for removal. Further expounding your life gain issue are cards like Tezzeret's Gambit whose alternate cost cant really be taken advantage of, and Phyrexian Arena which hurts you every single turn its on the field. This leads to turns where you could potentially lose 3-5 life just from playing a key creature. Against an opponent whose deck is geared towards life loss/gain you will lose every time. I'd suggest simple shock lands like Overgrown Tomb which have a one time cost that you can choose whether or not to even incur. Your other lands that enter with counters on them like Gemstone Mine and Dreadship Reef are just a bad idea in my opinion that rely waaaay too heavily on your commander and late game cards like Inexorable Tide. I do see what you're doing with double mana lands like Simic Growth Chamber which allow you to bounce those back and replay them, effectively giving you more uses with them if you haven't managed to proliferate counters onto them, but that slows you down so much, half of your artifacts have the same problem, Gemstone Array, Astral Cornucopia, and Pentad Prism... and you have a few mana converter lands in there as well, you're spending ridiculous amounts of time and mana, just to get more mana and theres no reason for it. In this case, simpler is better. Your land base is overly complicated and its entirely unnecessary. I could understand if you had a Door to Nothingness or Progenitus but there's nothing like that here. Get some more basic lands and focus your time on creatures and spells. You shouldn't have to think and worry about your mana.

Triton on

2 months ago

Deadeye Navigator! It's a staple so you can abuse her draw effect! I understand if it's out of your budget, however. Also I'd highly advise you to use some more non-basics for lands. There's plenty of cheap ones like Thornwood Falls, Simic Growth Chamber, Simic Guildgate, Evolving Wilds, Terramorphic Expanse, Command Tower and Blighted Woodland (doubles as ramp)

Hope this helps!

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