Simic Growth Chamber

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Simic Growth Chamber Discussion

erabel on Ramos Combo

1 week ago

Infinite green mana off of Kiora's Follower, Simic Growth Chamber, and Freed from the Real?

Pheardemons on Does Contamination nullify the abilities ...

3 weeks ago

Contamination's wording says a land produces instead of it's usualy color AND AMOUNT. However, I figured this meant more towards the karoo lands, (Simic Growth Chamber for example). However, being that Crypt Ghast and Nirkana Revenant add extra black mana, does Contamination nullify these abilities? Or, because the abilities come from the creatures instead of the lands themselves, they still produce multiple ?

Darthseniar92 on Cunning Season

3 weeks ago

Amulet of Vigor Explore Simic Growth Chamber let's you ramp into doubling season.

Jmitch1296 on Infinite Landfall Deck

3 weeks ago

Funkydiscogod is right you can bounce Simic Growth Chamber with it's own ability.

DaHolyTyler on Derevi Blitz

4 weeks ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

Funkydiscogod on Infinite Landfall Deck

4 weeks ago

You need only one Simic Growth Chamber to go infinite. Oboro is unnecessary, and vulnerable to Pithing Needle.

Force_of_Willb on ⬇ ⬊ ➡ FP

1 month ago

My suggestions is to add similiar cards for more consistancy:

Cut Fireball down to 1x since you wont want to draw it until you combo off.

remove the hexproof spells to add more card draw in perminent form like Elvish Visionary, Abundant Growth, Ichor Wellspring and/or Carven Caryatid to help you get to your combo pieces better. Once you have initiate mana with the combo you can target the wall and one of these cards to find your wincon fireball.

Run Archaeomancer as Mnemonic Wall 5-8

Displace for copies of ghostly flicker 5-8.

you can try Cloud of Faeries and Izzet Boilerworks+Simic Growth Chamber as a second way to get initiate mana. You would need two of those lands in play to make 4 mana using the 3 to recast Flicker - netting one each cast

Don't know if they are legal in pauper but Frantic Search, Rewind, and Snap for control (maybe sideboard)

I would try it like: 8x - 1 drop mana dorks, 8x - 2 drop draw perminent, 3x Cloud of faeries, 4x Archaemancer, 4x Mnemonic Wall, 4x Penegrine Drake, 4x Displace, 4x Ghostly Flicker, 1x Fireball, 20x Lands - with 4x izzet boilerworks 4x simic growth chamber 4x Halimir depths 8x forest

LeonSpires on Simic Moonfolk Landfall

1 month ago

At Ruby_Rule Thanks for all the suggestions. I am already running Rampaging Baloths it is one of my main win cons. I need to pick up a copy of Crucible of Worlds and Ramunap Excavator now that I am running all the Onslaught fetch lands I can and most of the Zendikar fetch lands I can. Once I get the chance I will add them to the deck. I don't like lands that ETB tapped so I will pass on Simic Growth Chamber, Terramorphic Expanse, and Evolving Wilds. I ran Seer's Sundial for awhile but cut it for Tireless Tracker as tracker lets you chose when to pay the to draw a card. My playgroup is somewhat casual and don't like cards that mess with other player's land (this deck is on the limits of what they will allow). However I am thinking of making a sideboard for this deck (once I pick up Crucible of Worlds and Ramunap Excavator) with the "unfun" cards in it when I'm playing more try-hard EDH players. I was thinking of putting Sunder, Wasteland Mana Breach, and Strip Mine in it. Sunstone and Constant Mists seem very situational as I have played against and played plenty of decks that can win without ever using it's creatures to attack. However I might put them with other situational cards in the sideboard too. Thanks for giving me so many new ideas for the direction of this deck.

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