|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology Vol. II (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|MTG: Commander (CMD)||Common|
Combos Browse all
- Root Maze, Karoo Land, and Amulet of Vigor interaction
- Prismatic Omen with Bounce lands
- Scapeshift, amulet of vigor, and bounce lands
- Does Contamination nullify the abilities of Crypt Ghast and Nirkana Revenant?
- Is discarding your hand part of the resolution of Manabond's ability or does it replace the discard effect during your end step?
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Gain .
Price & Acquistion Set Price Alerts
Simic Growth Chamber Discussion
1 week ago
If you want some two color lands, Hinterland Harbor,Botanical Sanctum or Breeding Pool would be better options (I would stick with one of the first two for budget options). Simic Growth Chamber isn't very good because it puts you down mana in the early game, which is when you really want it, whereas the other ones let you use your mana the turn they're played. That being said, you don't really need the dual lands for the deck to work, since you don't really have double mana cost cards (meaning two of the same color in the mana cost), so fixing isn't that big of an issue. Additionally, you want a lot of basic lands to make sure Trail of Mystery works. As for additional artifacts, there's nothing that really strikes me as greatly improving your deck unless you plan to get a sideboard for modern format, which is both a)not what I think you want to do, and b) pretty expensive. As is, this is pretty good. There's no really big changes I would make to the deck. P.S. I forgot that hardened scales is $5 right now because of affinity in modern, and that's over a third of your deck cost. It wouldn't hurt the deck that much to cut those and just replace them with an extra copy of a couple of your creatures.
1 week ago
Also, what is your opinion on adding Simic Growth Chamber in place of some basic lands and swamps?
1 week ago
Also Victory Chimes, Arixmethes, Slumbering Isle, Traverse the Outlands, Seedborn Muse, Mana Reflection, Zendikar Resurgent, Regal Behemoth, Vorel of the Hull Clade, Doubling Season. You might consider Simic Guildgate, Simic Growth Chamber.
1 week ago
Fun deck. I've always liked Taty, but I've never built a deck around her.
A couple of staples I'd recommend you get your hands on ASAP for any deck are Eternal Witness (creature based recursion = good!), Sol Ring (Best ramp), Swiftfoot Boots and/or Lightning Greaves (protect your things), and perhaps Darksteel Plate. To quickly round out your bouncelands, also look for Simic Growth Chamber and Jungle Basin.
One thing to always keep an eye on in EDH is wincons. You have a couple goodies, but you could be running one or two more top-end cards to exploit your land count. If you're being more casual, I always recommend Progenitor Mimic because it's so fun. Rude Awakening is another way to make your lands work for you, Sylvan Advocate is a reasonable body and can buff your creature-lands. If you can get coin for it, Nissa, Worldwaker and Nissa, Steward of Elements are also both good 'walkers for both value and ramp, as is Nissa, Vastwood Seer Flip.
Welcome to EDH! It's a blast of a format. Have fun brewing!
3 weeks ago
4 weeks ago
- I agree with most of this, but here's some possible cards.
- Momir Vig, Simic Visionary is a good tutor card and is definitely budget at below $5.
- You could try replacing the signets with Golgari Locket, Dimir Locket, and/or Selesnya Locket.
- In addition, you could try using the Simic Cluestone.
- The signets are more like mana converters, so if you want to improve your ramp, try those.
- You could also look at Simic Growth Chamber.
- Elvish Piper for those higher cost creatures.
1 month ago
Really like the deck, just a few thoughts.
I would go more into the landfall theme. Lifegain doesn't win games, but card draw and mana ramp does.
Cards like Rampaging Baloths, Retreat to Coralhelm, and Trade Routes could all be great additions. If you add retreat, I would recommend putting in creatures that tap to put a land in play, like Walking Atlas, Sakura-Tribe Scout, and Llanowar Scout. With retreat and Simic Growth Chamber, this generates infinite draw, which is a good reason to add Laboratory Maniac.
Hope this helps!
1 month ago
Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)
Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!
Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.
Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!
The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.
Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).
Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.