Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Want (5)||bloodmoonhowler , Barthie , MisterFamous , saeedysn , Birdess|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Common|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|MTG: Commander (CMD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Simic Growth Chamber occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.09%
GU (Simic): 1.76%
BUG (Sultai): 0.67%
GWU (Bant): 1.16%
- Root Maze, Karoo Land, and Amulet of Vigor interaction
- Prismatic Omen with Bounce lands
- Scapeshift, amulet of vigor, and bounce lands
- Does Contamination nullify the abilities of Crypt Ghast and Nirkana Revenant?
- Is discarding your hand part of the resolution of Manabond's ability or does it replace the discard effect during your end step?
Simic Growth Chamber Discussion
5 days ago
Urban Burgeoning works great with Kruphix. Put it on a land like Simic Growth Chamber or Temple of the False God or even on a land that's enchanted with your Market Festival. Castle Garenbrig should be in your list. +1 for playing Mirage Mirror :D
3 weeks ago
Ac1d_W4term3l0n I have considered it but the deck already ramps pretty fast and it is not necessary in my opinion. Scapeshift is net superior because I can get stuff like Gaea's Cradle + Field of the Dead + Simic Growth Chamber + other lands, make zombies, bounce cradle in hand, replay, and so on. When I am at 7 mana I usually have a lot more stuff to do than ramp and pass the turn.
It will also happen often for me to not be able to find enough basics because the fetchlands pull them out of the deck very quickly. Quite often I pull out all my basics, for example if I ever get Azusa, Lost but Seeking + Ramunap Excavator. Basically Boundless Realms is too slow for this deck.
3 weeks ago
Hey, nice budget version of Estrid.
I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.
I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.
Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.
With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.
The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.
Budget lands to consider adding:
- Command Tower
- Yavimaya Coast
- Exotic Orchard
- Seaside Citadel
- Bant Panorama
- Opal Palace
- Ash Barrens
- Prairie Stream
- Evolving Wilds
- Selesnya Sanctuary
- Simic Growth Chamber
- Azorius Chancery
The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:
Good luck with your deck.
4 weeks ago
I would suggest Kiora, Behemoth Beckoner. Although I know it's not land-based ramp, Kiora provides extra ramp especially with cards like Sol Ring, Lotus Field, and Simic Growth Chamber. Also, I see you don't play too many creatures with power 4 or greater, but I have had a lot of fun playing Rampaging Baloths alongside Kiora, Behemoth Beckoner. Lastly, have you considered Traverse the Outlands? This deck looks very fun to play!
1 month ago
1x Azorius Chancery - (2)
1x Command Tower - , , or (3)
1x Field of Ruin - (4)
1x Flooded Grove - : or , : , , or (5)
6x Forest - x6 (11)
1x Glacial Fortress - or (12)
1x Hinterland Harbor - or (13)
4x Island - x4 (20)
1x Jungle Basin - (22)
1x Karn's Bastion - (23)
1x Myriad Landscape - (24)
1x New Horizons - : Add two mana of any one color (25)
1x Oran-Rief, the Vastwood - (26)
4x Plains - x4 (30)
1x Reliquary Tower - (31)
1x Seaside Citadel - , , or (32)
1x Selesnya Sanctuary - (34)
1x Simic Growth Chamber - (36)
1x Sol Ring - (38)
1x Sunpetal Grove - or (39)
1x Temple of Enlightenment - or (40)
1x Temple of Mystery - or (41)
1x The Great Henge - (43)
1x Treetop Village - (44)
1x Weaver of Currents - : (46)
I miss counted earlier. Up to 46 total mana available
1 month ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,
2 months ago
2 months ago
Cool deck! I like the theme. These cards might catch your interest: Kenrith's Transformation, Mercy Killing, Nykthos, Shrine to Nyx, Captain Sisay, Satyr Enchanter, Ajani's Chosen, Mark of Eviction, Broken Fall, Molting Skin, Gossamer Chains, Curator's Ward, Three Dreams, Simic Growth Chamber, Selesnya Sanctuary, Azorius Chancery