Simic Growth Chamber

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Gain .

Price & Acquistion Set Price Alerts

C18

CM2

IMA

Ebay

Simic Growth Chamber Discussion

Red_X on Morph componetry

1 week ago

If you want some two color lands, Hinterland Harbor,Botanical Sanctum or Breeding Pool would be better options (I would stick with one of the first two for budget options). Simic Growth Chamber isn't very good because it puts you down mana in the early game, which is when you really want it, whereas the other ones let you use your mana the turn they're played. That being said, you don't really need the dual lands for the deck to work, since you don't really have double mana cost cards (meaning two of the same color in the mana cost), so fixing isn't that big of an issue. Additionally, you want a lot of basic lands to make sure Trail of Mystery works. As for additional artifacts, there's nothing that really strikes me as greatly improving your deck unless you plan to get a sideboard for modern format, which is both a)not what I think you want to do, and b) pretty expensive. As is, this is pretty good. There's no really big changes I would make to the deck. P.S. I forgot that hardened scales is $5 right now because of affinity in modern, and that's over a third of your deck cost. It wouldn't hurt the deck that much to cut those and just replace them with an extra copy of a couple of your creatures.

jreynolds on Morph componetry

1 week ago

Also, what is your opinion on adding Simic Growth Chamber in place of some basic lands and swamps?

Iamme10000 on Tatyova Lands Matter Tokens

1 week ago

Fun deck. I've always liked Taty, but I've never built a deck around her.

A couple of staples I'd recommend you get your hands on ASAP for any deck are Eternal Witness (creature based recursion = good!), Sol Ring (Best ramp), Swiftfoot Boots and/or Lightning Greaves (protect your things), and perhaps Darksteel Plate. To quickly round out your bouncelands, also look for Simic Growth Chamber and Jungle Basin.

One thing to always keep an eye on in EDH is wincons. You have a couple goodies, but you could be running one or two more top-end cards to exploit your land count. If you're being more casual, I always recommend Progenitor Mimic because it's so fun. Rude Awakening is another way to make your lands work for you, Sylvan Advocate is a reasonable body and can buff your creature-lands. If you can get coin for it, Nissa, Worldwaker and Nissa, Steward of Elements are also both good 'walkers for both value and ramp, as is Nissa, Vastwood Seer  Flip.

Welcome to EDH! It's a blast of a format. Have fun brewing!

Funkydiscogod on Doubling landfall triggers?

3 weeks ago

You can get infinite landfall with Retreat to Coralhelm + Skyshroud Ranger + Simic Growth Chamber gives you infinite landfall.

I remember trying to use Perilous Forays and Seed the Land to pull all the land out of my deck.

FenrisBurgess on Atraxa +1/+1 Brew

4 weeks ago

IAmTheWraith on Tatyova, The Imortal Seer

1 month ago

Really like the deck, just a few thoughts.

I would go more into the landfall theme. Lifegain doesn't win games, but card draw and mana ramp does.

Cards like Rampaging Baloths, Retreat to Coralhelm, and Trade Routes could all be great additions. If you add retreat, I would recommend putting in creatures that tap to put a land in play, like Walking Atlas, Sakura-Tribe Scout, and Llanowar Scout. With retreat and Simic Growth Chamber, this generates infinite draw, which is a good reason to add Laboratory Maniac.

Hope this helps!

The_Besticle on Trump's Wet Dream, or "We're Gonna Build the Wall"

1 month ago

Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)

Protection: Lightning Greaves/Swiftfoot Boots; Heroic Intervention; Teferi's Protection (don't let the price scare you; it came in your Edgar Markov deck); mainboard Ghostway

Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!

Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.

Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!

Cards to replace: Steadfastness has no degree of surprise being a sorcery and isn't a large pump. Bar the Door and Shield Wall are both a little meh on their power level.

The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.

Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).

Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.

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