Simic Growth Chamber

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Gain .

Simic Growth Chamber Discussion

Brutal_B on Blessings of Kruphix

5 days ago

Also, in my experience I found the vivid lands to be not as good in 2 color decks. Better to stick some basics in, or a couple of the more spendy lands.

Another card that goes well with Kruphix is Urban Burgeoning . Stick it on Simic Growth Chamber or Temple of the False God (which you don't have in your list) for some excellent colorless mana generation.

Gurt30_84 on Tatyova, Benthic Druid

1 week ago

I try to get Tatyova, Benthic Druid out as quick as I can. Sometimes turn 3, if I can get Simic Growth Chamber and a land and put out Azusa, Lost but Seeking on turn 2.

Psychic Corrosion let's me mill opponents pretty quick when I start drawing off of Beast Whisperer + Rashmi, Eternities Crafter + Guardian Project + Soul of the Harvest

Momir Vig, Simic Visionary helps with this too.

Scapeshift + Tishana, Voice of Thunder + Hydroid Krasis draw me a bunch of cards, through landfall and creatures, dealing damage for each card drawn, with Psychosis Crawler

If I use Scapeshift and sac X lands, aside from drawing X cards and gaining X life, I can always block with World Shaper and let it die, returning those X lands from the graveyard to the battlefield, drawing me X cards, and gaining X life.....

Murkfiend Liege + Wilderness Reclamation untaps my creatures and lands on my end step. That allows me to play cards on my opponents end step with Alchemist's Refuge .

jkempic on Kruphix Eldrazi

2 weeks ago

putting this here so you can find it a bit easier--my recommendations are as follows.

take out: Spawnsire of Ulamog , Hydroid Krasis , Ulvenwald Hydra , Cloudpost , Glimmerpost , and the three uzra lands.

put in: Blue Sun's Zenith , Chord of Calling , Ancient Tomb , Inventors' Fair , Buried Ruin , Mana Crypt , Mana Vault , and Cultivate .

you may also consider swapping Simic Growth Chamber for Shrine of the Forsaken Gods

Funkydiscogod on Budget Modern Simic

2 weeks ago

Since the goal is to cast Stormtide Leviathan as soon as possible, you could run Choke (against other control decks), since Wilderness Reclamation stop it from hurting you very much.

Also Quicksilver Fountain , against tron decks. You can prevent the fountain from turning all your lands to Islands, by using two Simic Growth Chamber to bounce eachother.

IAmTheWraith on Tatyova v1

1 month ago

This list really needs a Laboratory Maniac for a few reasons

  1. It can be a secondary wincon because there are times you can go off almost by accident

  2. It is the last piece needed to win with Simic Growth Chamber , Retreat to Coralhelm , and Llanowar Scout / Skyshroud Ranger

just a thought, looks like a blast to play, as are most Tatyova, Benthic Druid lists :)

Lavidicus on Krosan Verge Fetch

1 month ago

So it might be a dumb question? Can Krosan Verge find a bounce land like Simic Growth Chamber or a dual like Temple of Plenty ? Even if the plains or forest isn’t in the subtype? Based off of the mana symbols in their text. Or does it HAVE to state in the subtype that the land also is a plains or forest?

I’m just confused because of what I’ve read on other sites and I just want a confirmation.

Mj3913 on Abyssal Might: Sea Monster Tribal EDH

2 months ago

I see you can make infinite green mana, so why not capitalize on that?. You could do this alternatively by adding Simic Growth Chamber (Voyaging Satyr target). Genesis Wave your deck to the field, add Laboratory Maniac as an alternate win con maybe as you can potentially do the the same with the Hydroid?. Tap everything on board with Icy Blast and/or Gridlock . Nimbus Swimmer for a giant flying sea monster. Walking Ballista to take out everyone/thing.

And if you're not into infinite things then perhaps you'd like Shaman of Forgotten Ways . A bit of creature ramp and a secondary ability that gets overlooked/forgotten alot that can net you a win, esp. against heavy lifegain decks. Well, hope this helps for your first cycle advice ;).

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Simic Growth Chamber occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.09%

G/U (Simic): 1.76%

BUG (Sultai): 0.67%

GWU (Bant): 1.16%