Simic Growth Chamber

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Price & Acquistion Set Price Alerts

C16

C15

MM2

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Simic Growth Chamber Discussion

Gottsplitter on Intet, the Top Deck Queen

1 day ago

Hi RagingRevine,

and thank you for your feedback. You're absolutly right about my slow lands.

I instantly replaced:

I will give my lands a another close look, and decide if I can spare/afford some more of the good Fetchlands like Wooded Foothills and the like.

Just yesterday, when I played Commander FNM in the store I got kind of run over by Arahbo, Roar of the World who in a 6-player-game somehow thought than only I needed savage beating of 7+ damage starting from turn 3. With faster lands maybe I will in the future have a quicker response...

Thanks again for your feedback!!


Also I'm not quite happy with the really big creatures in my deck. The Preators especially Jin-Gitaxias, Core Augur are good but draw a lot of hate in multiplayer games an don't kill the oppoments. I need some real finishers. If anyone has some good suggestions besides Craterhoof Behemoth, which I already plan to aquire, please let me know.

RagingRevine on Intet, the Top Deck Queen

1 day ago

Hey! Thanks for checking out my deck. I've taken a couple of the suggestions. Yours is a lot more creature heavy, much more aggressive than mine it seems. I like the take. What i suggest for you is mainly on the landbase. You have a LOT of powerful creatures to cast with intet, but the landbase slows you down on playing her and ramping out to get them out or intet herself in order to do it quickly or more efficiently i should say.

You run a bit too many tap lands. Each one slows you down by a turn. Turn 1 spells are turn 2, turn 2 are 3 depending on how many you have in the opening and etc. I know some of them have pretty decent abilities, but they run the risk of being destroyed by other lands or creatures. Izzet Boilerworks,Gruul Turf and Simic Growth Chamber are by far the worst. Unlike the other tap lands, these have a great potential to slow you down by 2 turns instead of one and actually don't help with ramp at all. They are good in decks that can abuse them but otherwise should be replaced by a basic or fetch. You run 3 of the original dual lands which you can fetch with them, Taiga,Volcanic Island and Tropical Island. Or just with regular shock lands.

erabel on Ramos Combo

2 months ago

Infinite green mana off of Kiora's Follower, Simic Growth Chamber, and Freed from the Real?

Pheardemons on Does Contamination nullify the abilities ...

2 months ago

Contamination's wording says a land produces instead of it's usualy color AND AMOUNT. However, I figured this meant more towards the karoo lands, (Simic Growth Chamber for example). However, being that Crypt Ghast and Nirkana Revenant add extra black mana, does Contamination nullify these abilities? Or, because the abilities come from the creatures instead of the lands themselves, they still produce multiple ?

Darthseniar92 on Cunning Season

2 months ago

Amulet of Vigor Explore Simic Growth Chamber let's you ramp into doubling season.

Jmitch1296 on Infinite Landfall Deck

2 months ago

Funkydiscogod is right you can bounce Simic Growth Chamber with it's own ability.

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