|Commander / EDH||Legal|
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|Battle for Zendikar||Uncommon|
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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Sylvan Scrying Discussion
2 days ago
Hmm. Seems like a good base for an Atraxa Superfriends.
But you'd need more removal (not only creature), ramp and draw.
Ramp : Astral Cornucopia and Everflowing Chalice are all-stars in ramp (as said before), since they go up as the game goes on with Atraxa. Cultivate and Kodama's Reach helps out with color-fixing, but since you're not running basics... Farseek, Sylvan Scrying and Nature's Lore are better.
If you're not on a budget, Doubling Season.
Now, if you want advice on what to remove for those cards.
Enchantments : 7 cards.
1x Citadel Siege1x Dictate of Karametra1x Oath of Ajani1x Oath of Gideon1x Oath of Liliana1x Sandwurm Convergence1x Spreading Plague
Sorceries : 4 cards. (Trying to accelerate the deck by removing some 7+ CMC cards)
1x Deploy the Gatewatch1x Hallowed Burial1x Praetor's Counsel1x Primal Surge
Planeswalkers : 1 card.
1x Kiora, Master of the Depths (too creature-centric)
Creatures : 1 card.
1x Isperia, Supreme Judge (comes too late in the game)
You can switch as you like. Hope this advice can help!
3 days ago
Tree of Perdition would do that. Actually all cards that set a player's life total to a certain low value are kinda fun ways to win. I mean you don't really win on the spot but dropping from 40 to 10 life in the early game is still bad for them.
A really cool way to win would be to go to 0 life yourself, prevent losing, then exchange your life total with someone else's. This can be done with Lich and then Soul Conduit or Repay in Kind. The BBBB of Lich are abit tough in a 3 colour deck, but with Dark Ritual, Cabal Ritual, Urborg, Tomb of Yawgmoth and stuff like that you can probably pull it off in a casual meta. Another way to go to 0 life and not lose would be Phyrexian Unlife and cards that generate a lot of value in exchange for life, such as Necropotence or Ad Nauseam.
The only problem is that this colour combination has no really good commander that does something for such a strategy. There are only 5 legends in GBW, maybe your best choice here will be Doran, the Siege Tower.
4 days ago
I figured I have Tempt and Sylvan Scrying, they should be enough. So Im testing one of the new curses.
1 week ago
I'm not very familiar with The Gitrog Frog's strategy, however I know netting the most card and board advantage is crucial part of winning. Looking at the best primer I can find for the general, there are many improvements you can make with this deck. Putrid Imp goes best with Dakmor Salvage while Gitrog is on the field for an infinite mill and library reshuffling. If you have Dark Ritual, you can float infinite black mana and channel that into a win condition.
Moving on, I believe your curve could be fixed and your CMC avg. could be lower. There are cards I'd add in place of the ones you currently have. For instance: Dark Confidant, Sylvan Library, a lot of mana dorks like Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Birds of Paradise, Deathrite Shaman, Arbor Elf, and Elves of Deep Shadow. Ramping into Gitrog is good. Sylvan Scrying gets you Salvage. Play more tutors to increase the consistency of your deck. There's a lot more I could recommend than what I can type, so I'll leave a link to the Gitrog primer.
1 week ago
@Wendigo4481 Mana fixing and finding land drops really isn't an issue in this deck. Evolving Wilds and Traverse the Ulvenwald help fix my colors and with delerium (which I can have when I untap on turn 3 fairly often), traverse can tutor for any land (dual lands or sanctum) just like scrying but has the versatility to find a creature when finding a land isn't necessary. Plus, Vessel of Nascency, Grapple with the Past, and Champion of Wits all help me dig through the deck while simultaneously enabling the graveyard strategy and helping me hit my land drops. Sylvan Scrying would essentially be doing what all those other cards do, but without the versatility and without enabling the graveyard stuff. Once this deck hits 5 lands, it can basically do everything it needs to with ease. Whether it's popping off one of the graveyard enablers and being able to return something in the same turn.... or flashing in a Deep-fiend during upkeep to clear the board with a k-return and tap things down then bringing back the zombies from the graveyard. The sweet spot for mana is 5 and that's not really hard to do with the right colors having 15 cards in the deck that can help find me lands.
1 week ago
surprised you haven't used Sylvan Scrying in your deck for filtering your mana given you can grab any land off it for 1 and green?
1 week ago
1 week ago
What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.