Sylvan Scrying

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Limited Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Tenth Edition (10E) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Rare

Combos Browse all

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

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MRD

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Sylvan Scrying Discussion

ScrOuch on Wrath of Nature - Infinite Combo Edition

6 days ago

hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.

I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.

But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?

Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.

I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one

Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.

hoardofnotions on Wrath of Nature - Infinite Combo Edition

1 week ago

Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?

You could add Flamekin Village and Hanweir Battlements for haste

Maybe adding Sylvan Scrying could be good?

Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.

I like adding Eternal Witness and Life from the Loam from your maybe board as well.

Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.

NoNeedToBragoBoutIt on The Dominarian Alliance

2 weeks ago

I'm brewing and playtesting a similar build and i can strongly advice you to include Holdout Settlement and Survivors' Encampment.

You're in 2C, so they won't hurt if you just tap them for . Yet, they allow you to Mirri, Weatherlight Duelist without the "problem" of summoning sickness. Worked wonders mid-late game for me this far.

As they are lands they are pesky and easy to fetch with Tempt with Discovery, Hour of Promise, Sylvan Scrying and others.

ABL999 on End of the Maze (EDH)

1 month ago

I know you already got this but Crop Rotation, also Sylvan Scrying, maybe even Ghost Quarter, all cards that can help get ur gates out or maze's end.

Philoctetes on Lord of the Flies

1 month ago

Hi there, thanks for the comment!

While you are right, there are only two basic Mountains, there are several other cards in the deck with the mountain sub-type, which is what Anger checks for, as well as a number of Tutors that find lands.

Within my Mana base, 10 total cards are of the mountain sub-type or can fetch for mountains - Blood Crypt, Canyon Slough, Stomping Ground, Sheltered Thicket, and 2 Mountain all turn on Anger, and Bloodstained Mire, Wooded Foothills, Windswept Heath, and Myriad Landscape can all Fetch me mountains.

Outside of the Mana base, Cultivate, Kodama's Reach, Sylvan Scrying, Traverse the Ulvenwald, and to a lesser extent Crop Rotation can all find me a mountain as well.

Because of these reasons I think he's pretty easy to turn on, but again thanks for the comment!

x12721 on Omnath, Locus of (a lot of) Mana

1 month ago

My only suggestion would be more land ramp/tutors. I'm looking at Nissa's Renewal, Nissa's Pilgrimage, Explore, and Sylvan Scrying, to name a few. Also, Hour of Promise is AMAZING, and can fetch Nykthos to the battlefield.

Xica on Fatal Push broken?

1 month ago

TheAnnihilator i have to disagree.
Countering 2 cmc spells is undervalued.
Everyone realizes that it counters all the good stuff like Dark Confidant, Snapcaster Mage, Tarmogoyf, Boros Charm, Atarka's Command, Eidolon of the Great Revel, Sylvan Scrying, ...etc.
It counters half the power staples of modern.

What people who don't play control, do not realize is the fact, that for 1 mana it wins counter battles.Negate, Remand, Mana Leak, all fall victim to it, meanwhile it is cheap, thus its not that rare that you can just pay the , to not get this spell countered.

Yes i agree that its nothing like Fatal Push.
One is removal, the other is a hard counter, they are incomparable.
However both cards abuse the fact that modern relies a LOT on cheap spells & creatures.And both cards are blank if they face "non competitive" cards like Reality Smasher, Stormbreath Dragon, Goblin Dark-Dwellers, Hollow One, or any of the creatures with delve in their cost.


Fatal Push is good against the brand of decks that are all the rage lately, the tempo decks with few creatures that are misbranded as control, be it jeskai, or grixis.

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