|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Sylvan Scrying Discussion
1 hour ago
Hey, $200 is still budget :) Some Commander decks are thousands of dollars.
For the manabase I think there's too many Islands. You want a lot more green than blue because green cards (land ramp spells) are more important to be able to cast in the early game and they can search for a blue source. Tatyova and the landfall strategy requires a lot of lands; don't be bashful in the amount you play, more the better in my opinion. To be useful cards like Burgeoning, Cobra, the Scouts, Gardener, Ranger and Atlas need a lot of lands. Khalni Garden is not worth what it does because it ETB tapped. Consider cutting it for another Forest?
You have a Breeding Pool which is great, consider Nature's Lore ? This two drop land ramp spell lets you search for and put Pool onto the battlefield. Kodama's Reach is another Cultivate. Consider Sylvan Scrying and Crop Rotation ? These cards aren't land ramp, instead they can tutor for Reliquary Tower or a Fetch land and these are pretty important lands to have on the battlefield with Tatyova.
There's no creature tutors here and that could a problem if you get overwhelmed with land support cards and not something bigger to take advantage. Consider Fierce Empath and Fauna Shaman ? Empath can tutor for a big finisher landfall creature such as Avenger or Rampaging. Fauna can be a repeatable creature tutor by discarding a dork to then tutor for any other creature. She can tutor for a big creature or a support creature like Excavator, Witness, etc. Helpful to have when you can't play a lot of expensive price creature tutors.
Budget cards ($4 or less each) to consider adding:
- Nature's Lore
- Kodama's Reach
- Crop Rotation
- Fierce Empath
- Fauna Shaman
- Nissa, Vital Force : her ultimate can happen fast and it's a source of draw playing lands that your opponents can't stop (emblem).
- World Breaker : supercharged Acidic Slime who you can recur.
- Scavenging Ooze : repeatable graveyard hate is very helpful in multiplayer Commander.
- Mana Breach : good with Tatyova/landfall, disrupts your opponents much more than you.
- Arcane Denial : sometimes you need a two drop counterspell and Denial is only one blue mana hard counter.
- Mystic Remora : one of the best sources of repeatable no mana cost draw in multiplayer Commander. It can help to fill your hand with lands to play and all the lands helps to keep it on the battlefield longer.
Cards to consider cutting:
- Animist's Awakening: already playing Genesis Wave and Wave is a much better card.
- Broken Bond
- Khalni Heart Expedition: a fine card, but a one shot effect, there's better repeatable options.
- Tishana, Voice of Thunder: this kind of draw is fine, but you don't really need it.
- Undergrowth Champion
- Skyshroud Ranger: can only use her ability at sorcery speed, makes her the least good creature with this effect.
- Rites of Flourishing: helps your opponents too much especially control players.
- Urban Evolution
- Zendikar's Roil
- Nissa, Steward of Elements: her -6 is powerful, but I think overall Vital Force gives you more.
Good luck with your deck.
2 days ago
Okay, here are my suggestions: Drop: Creeping Renaissance , Explore , Grow from the Ashes , Ranger's Path , Pir's Whim , Praetor's Counsel , Search for Tomorrow , Skyshroud Claim , Sylvan Scrying , Chandra, Flamecaller , Fires of Yavimaya , Asceticism (unless you already have one), Into the Wilds , Rites of Flourishing , The Mending of Dominaria , Flamekin Village , Sheltered Thicket , Elvish Rejuvenator , Flamekin Harbinger , Incandescent Soulstoke , Turntimber Sower , Thunderfoot Baloth , Stalking Vengeance , Thaumatic Compass Flip, Gruul Signet , Nissa, Worldwaker
Add: Zendikar's Roil , Circuitous Route , Multani, Yavimaya's Avatar , Perilous Forays , Elemental Bond , Harrow , Nissa, Vital Force , Mina and Denn, Wildborn , Goreclaw, Terror of Qal Sisma , Where Ancients Tread , Terramorphic Expanse , Jund Panorama
3 days ago
1 week ago
Hey, looks good, nice start. Creative intro deck description :) Do you have the cards in the maybeboard? There's some cards there especially lands that are better than main deck cards.
I think you're better off playing more basic Forests in place of ETB tapped lands such as Jungle Hollow, Kazandu Refuge, Akoum Refuge, etc. even the Bounce lands even though they have interaction with landfall. Consider more/upgraded land ramp? It helps with more Forests. Windgrace as Commander can benefit from a lot of land ramp because you need lands to fuel his abilities. More land ramp also helps to power landfall creatures.
Land ramp to consider adding:
- Kodama's Reach : also puts a basic land into hand, good with cards that let you play an additional land per turn.
- Nature's Lore
- Skyshroud Claim
- Sylvan Scrying
Farseek, Lore, Skyshroud is dual land ramp.
Cards to consider cutting:
- Charnelhoard Wurm
- Garna, the Bloodflame
- Whiptongue Hydra
- Hunting Wilds
Other semi-budget cards to consider adding:
- Nissa, Vital Force : use lands as attackers/blockers, can recur a land/other permanent, fast ultimate that can be a repeatable source of draw that your opponents can't stop (emblem).
- Nissa, Vastwood Seer Flip: she flips fast into a Planeswalker who then gives you another repeatable source of card advantage.
- Fierce Empath : tutor for a big creature such as Avenger, etc.
- Horn of Greed : repeatable draw when you play lands, you'll benefit much more from this then your opponents.
- Gamble : unconditional tutor.
- Signal the Clans : instant tutor for any three creatures and put one of them randomly into your hand.
- Lotus Cobra : very good mana dork when playing a lot of lands and land ramp spells.
- Courser of Kruphix : play lands from the top of your library, gain life when you play lands.
- Beast Within : permanent removal.
- Chaos Warp : permanent removal.
- Blasphemous Act : board wipe upgrade.
- Pernicious Deed
Cards to consider cutting:
- Ruinous Path
- Savage Twister
- Seek the Horizon
- Stitch Together
- Consign to Dust
- Seer's Sundial
- The Mending of Dominaria
- Khalni Heart Expedition
- Acidic Slime
- Centaur Vinecrasher
- Worm Harvest
- Gaze of Granite
1 week ago
Hi, Inkmoth - honestly it's no trouble. As a lover of niche builds (like Gonti food chain, venser food chain, yisan etc.) I can't help but love the idea of mono green combo-control.
I'll start collating the data, but my testing won't be as close to the mark as somebody who plays this as their deck often (I'd never even thought of fetching to clamp Dryad Arbor - that's genius - using it for EE & friends? Also great thinking).
While you're right about Brown Ouphe needing haste, it's a seriously good option for turning off scepter while they dig for a bounce spell, but using Ouphe Vandals vs scepter builds is still good! It's a very corner-case card, but I play against a lot of storm decks, so I've looked for just about every hatebear I can against these; I hope you find a slot for it though YMMV.
I'd be interested to see this cEDH viable windgrace build as it sounds neat; I see how the suggested lands are likely not ideal for yourself - I just find that in Yisan there are occasions (ie post LED) where the draw is necessary.
How's your experience with Shaman of Forgotten Ways ? I'd not considered it, but against my meta it seems smart in yisan & yeva; but it feels win-more due to needing formidable & 11 mana - is it easy?
Unlikely include, but you mention the use of Voyaging Satyr & friends - I'd recommend trying Magus of the Candelabra with Maze of Ith , as it opens up the possibility for t2 wins with infinite mana (though very rare), but it's also a 3 card way to achieve unbounded mana with gaea's cradle. Conversely you could use Ley Weaver (superior to Argothian Elder as it gives you a free shuffle) as a way to gain wins with Maze of Ith . I'm testing these out atm and find that using ley weaver is simpler in yisan, as you can either naturally draw maze / tutor via Sylvan Scrying .
2 weeks ago
until you're more familiar with the competitive formats, i'd probably just label decks as "casual" when choosing the format.
firstly, you want to maximize your chances of drawing or searching your Dark Depths and Vampire Hexmage . max out your Sylvan Scrying , and add Expedition Map . the only thing i can think of that would reliably tutor out the hexmage is Muddle the Mixture , but at least it also helps protect you while you assemble the combo. "cantrips" such as Opt and Serum Visions also speed you towards your combos.
Not of This World will be really hard to cast unless an opponent is targeting your Marit Lage token, but other counterspells like Counterspell and Mana Leak are always useful. other options in your colors for controlling an opponent (to protect yourself and your combo) include Thoughtseize and Inquisition of Kozilek to pick off any removal spells that can get around Indestructible, and Abrupt Decay or Assassin's Trophy to remove almost any problem permanent an opponent may have already resolved.
since Essence Harvest and Rite of Consumption are sorceries, they can't be used in response to an opponents removal (such as a Path to Exile , which gets around "indestructible"). a Marit Lage token can generally just win by attacking anyway.
2 weeks ago
Oh yeah, the other creature I love in landfall decks is Realm Seekers . HUGE creature in a multi-player game, and it gives you 20x instant speed (albeit 33% more expensive) Sylvan Scrying s. Pay 3 mana: remove a counter anytime you want to fetch up your Gaea's Cradle (wouldn't that be fun in this deck?), Nykthos, Shrine to Nyx , Gavony Township , or whatever.
Once you run completely out of basics lands, because Karametra, this guy can find the rest for you :)
3 weeks ago
Well first lets start with a 5c Commander...
Next we need some mana fixing on your part so you're going to need Chromatic Lantern , Coalition Relic , and Commander's Sphere for sure. I'd suggest a Cultivate , Kodama's Reach , Sylvan Scrying , Tempt with Discovery , Crop Rotation , Hour of Promise , Scapeshift , and Expedition Map these will help you fetch gates and basics to get your lands right.
Next I think you have a few cards in here that just aren't good enough, sure they have interations with gates, but... Garrison Seargant is really bad when compared to something like Azusa, Lost but Seeking or Oracle of Mul Daya . Your goal should be to draw cards and get as many land plays as this game will allow you! So I'd make some cuts to some of the low value cards.
This is the last thing for this comment at least, you need EDH staples! Rhystic Study , Teferi's Protection , Vandalblast , Vedalken Orrery , Cyclonic Rift , Eternal Witness , Merciless Eviction , Anguished Unmaking , Demonic Tutor , Toxic Deluge , and Beast Within ! Oh and Lightning Greaves for that sneaky ram!
I don't want to tell you how to build your deck so I'm just giving you cards to consider and kinda helping you get your gameplan together. But you're always free to ask for more help or cut suggestions or whatever. Your game plan should be as I said earlier, draw cards and get as many land plays as this game will allow you! Also Lord Windgrace .
Sylvan Scrying occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.04%