|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Rare|
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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Sylvan Scrying Discussion
3 days ago
I've got to be honest.. I WANT to like this brew. There is a special place in my heart for out-of-the-box type decks. I have plenty of my own. I want to like it, but.. I can't.
The fact of the matter is, what you're attempting to do here is a spin-off variation of a Tron Deck. Nothing wrong with that. Except if you look more closely at what makes a Tron deck work, it isn't "just" the tron lands.. but the MANY ways they have of maintaining consistency with GETTING those lands. Whether it be: Ancient Stirrings, Sylvan Scrying, Gifts Ungiven, Expedition Map, Realms Uncharted, Thirst for Knowledge, or anything else. But your variant build relies strictly on either getting an Expedition Map, OR the EXACT Tron lands you need by Turn 3.
The harsh reality is that the deck is just too slow. You only have two creatures in the entire deck that you can drop before turn 3. That's an issue when you have zero mana ramp (outside of Tron lands, which you can only drop 1/turn), and 11 spells in the current decklist that are 4cmc or higher. That's a pretty hefty top end curve, and again, at the decks BEST, you will have Tron lands active by Turn 3. It's not a deal breaker, if you can guarantee those lands out by Turn 3, but if you can't, you will lose far more often than you will win.
1 week ago
jup its not bad, and its also worth mulliganing towards.
game 2 against Gx Tron (for me):
1) the dream hand is Fulminator or FoR + Surgical.
2) the next best thing is double ld effects (either 2 effects or one plus recursion)
3) a good keep is ld + pressure (t2 tasigur or YP)
4) A keep is ld + permission (leak into crypticor snap-leak.
5) t2 pressure + permission is a keep most of the time (and the best we can do g1).
everything else gets shipped asap :D
generally, a 7card keep has to be one of the above.
a 6card keep should do ine of the above, but the bar is lower.
a5card keep can still win if it has ld (sometimes a 5er with FoR +Surgical can still get there).
sometimes, just chaining permission (leak into cryptic into snap-cryptic e.g.) is good enough, but it generally looses to tron digging up too many threats with their eggs.
in your list that would mean:
OUT: 2x push, 1x terminate, 1x snare, 2x bolt (or the second snare for a bolt)
IN: 3x Molten Rain, 2x Squall, 1x Disdainful.
i dont think Rakdos Charm is good enough because they can bring in a lot of non-artifact-threats (eldrazi, thragtusk etc).
to be honest, i came to the conclusion some time ago that just destroying a tron piece wasn't reliable enough to get an acceptable win%. tron is too good at reassembling the pieces. the ld really needed Surgical to shut the door on tron reliably. maybe your deck being a tad more aggressive helps with that problem :)
well, this is basically all the help i can give you from the deckbuilding side. the rest is in-game practice.
1 week ago
I love your deck, love the thematic inclusions. I run a Muldrotha Lands deck, and some helpful glue card have been: Wayward Swordtooth. Exploration on a 5/5 body isn’t really terrible, especially at 3 mana. World Shaper has huge upside because it can fill your GY if they don’t choose to kill it, or put huge amounts of lands out should you chump block or sacrifice it. For example, after a Scapeshift, that’s incredibly powerful. Turntimber Sower. This card synergizes with Scapeshift, Titania, Gitrog, and can get you back key utility lands. Speaking of utility lands, Petrified Field, Command Beacon, Cephalid Coliseum, Bojuka Bog, and Halimar Depths are all lands worth considering, with your access to Harrow. I’d also consider Sylvan Scrying or Expedition Map to have even more. Last but not least, if you wanted to win the old fashioned way, Avenger of Zendikar teamed up with Craterhoof Behemoth usually does the trick. (No points for being original, though). Hope any of my suggestions have helped, keep up the great work!
3 weeks ago
I honestly thought of tempt with discovery but decided against it because my play group (usually just 3 players)would catch on fast and it would end up being a tutor for a land for 4 mana, I have Crop Rotation and Sylvan Scrying with a couple other tutors if I absolutely need that land. Pyroblast is a little card I had in another deck that did wonders when I played it, it can stop counterspells and the worst blue spell of them all Cyclonic Rift while also being able to destroy someone’s blue permanent if need be for only 1R I wanted to try it out in this deck before I give it the boot. I have never seen autumns blessing until now, it can be useful. I might get a copy for the side board (I hate blue decks lol)
I have a gaeas blessing in my sidisi deck that I could pull but then that deck won’t be able to go infinite lol. So maybe I’ll hold off on shuffle effects for now until I get all the right pieces.
How has your deck been performing for you? Have you added some interaction yet? I’ve post my list on reddit and was told I should add more interaction, which I probably will I just need to find some stuff to take out, I already got my eye on a few things that can go.
1 month ago
Still light on lands.
I would probably cut Oblivion Stone as it is more of a traditional Tron card for board wiping. However, Torment of Hailfire executes this better if you have access to it. I would cut all 3 Oblivion Stone (maybe put one in the sideboard) and a Sylvan Scrying for a Swamp and 3 Urborg, Tomb of Yawgmoth.
Cut Relic of Progenitus for Dismember and Nihil Spellbomb.
1 month ago
I'm wondering if I really NEED Crop Rotation in here as it is a very expensive common. I was thinking of replacing it with Evolution Charm for utility, but could also see adding Sylvan Scrying. Any thoughts?
1 month ago
Deck update :
I've removed Garruk, Primal Hunter and Hornet Queen beceause they seemed too slow when I've had them in my opening hand. Also removed pet card Fog (I have a long history with this card starting with my first ever deck, wich was a modern mono green...) and finaly revived.
These cards have been replace by Rampant Growth, Wood Elves, a Forest and Sylvan Scrying to help me fetch Nykthos, Shrine to Nyx. I'm currently trying to figure out a balance between drawing, ramping and finding my wincons.
1 month ago
I assume, at least at the moment, that this is a budget build. So my suggestions will attempt to be budget friendly.
Sliver Hive and Hive Stirrings would likely be welcome additions to your list here. Path of Ancestry is also really good for tribal decks that go creature heavy. Additionally, Sylvan Scrying and Expedition Map are both very good mana-fixers in terms of land-fetching (also, on a budget, cards like Terramorphic Expanse, Evolving Wilds, and Crop Rotation, especially for a five color deck, can be very good). Stoneforge Masterwork, Obelisk of Urd, and Door of Destinies are also all relatively budget friendly tribal cards.
There are obviously some more expensive cards that you could dip into, such as Cavern of Souls (and similar non-budget lands), Urza's Incubator, Herald's Horn, Coat of Arms, Training Grounds (if you decided to have Sliver Overlord for your commander), not to mention other good sliver creatures such as Galerider Sliver, Sliver Overlord, Sliver Queen, and Sliver Legion.
This is far from a complete list. That being said, there are a ton of different Sliver tribal EDH decks out there -- you should check them out and see what kinds of cards, interactions, and combos they run. Good luck!