Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
|Have (2)||, metalmagic|
|Want (3)||Cactusman , xnewnoisex33 , JazzCrimes|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sylvan Scrying occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.04%
Sylvan Scrying Discussion
1 day ago
Just built this, tons of fun. Mine has a green splash though for Sylvan Scrying.
1 week ago
Thanks for the suggestions dude
I completely forgot about Bojuka Bog, thank u
Same reason as above! Completely forgot about them, though it's going to be hard to find something to cut for them
1 week ago
Since i'd rather have less efficient land fecthing creatures (ETB effects) than more efficient land fetching sorceries, Im making the following update:
1 week ago
Considering using more adaptive removal such as Cage of Hands. Such cards can also function as mana outlets as I might have too much mana late game.
Considering using creature cards to fetch lands, such as Farhaven Elf instead of spells such as Sylvan Scrying. This is because I need the creatures for my buffs, and although they are more expensive to cast, I don't mind the deck being a bit slower.
2 weeks ago
I mean, sort of, you forgot a ton of the rules, and randomly tossed in pet cards. 75 cards, not 70 as you stated, interrupts aren't cards anymore, I actually briefly mentioned AEther Snap separately, and you assumed that Chaplain's Blessing is useful, despite 0 lifegain synergies existing that I know of, outside of False Cure, which would theoretically be used with Beacon of Immortality, additionally Angel's Grace/Ad Nauseam will likely be a popular build, and so will Scapeshift lists.
I honestly don't think you meant to put Rakdos Charm as relevant, I mean, it hits graveyards, but Scavenger Grounds does it, is useful in other situations, and is colorless, and gives mana, and every deck can use it. Overrun wouldn't be competitive if we even did have creatures and Fog seems like you are completely kidding. There are no non token creatures, only bad token producers outside of lands and a few possibly useable builds as side wincons. Anger of the Gods is again, not a relevant card really either.
Similarly, Swords, Push and Path (Especially Path) are really bad cards in this format, where there are only tokens. Effects that are more versatile specifically and can hit lands, as each deck is effectively required to be based on those has to run them, and few decks really even use manlands, as they slow the list, and land destruction does it better.
Remember that Swan Song also will often be a worse Flusterstorm that just gets hit by Mental Misstep (This is a Misstep format, so the entirety of the format is based around it) and Veil of Summer. Due to Life from the Loam being the only real engine aside from flashback based cards, and the fact that ever single spell hits the yard upon resolution rather than the battlefield, and most people will see the graveyard as a resource outside of Loam too. The best abusers are Treasure Cruise, Dig Through Time, and Cling to Dust, which cleans up loams and acts as a draw engine for cheap black discard decks based on Thoughtseize, Inquisition of Kozilek, etc. Then there is Mystic Sanctuary, which adds so much flame to the fire, as it layers with both Scapeshift and Life from the Loam builds.
That backbone, along with some control tech for the format (Force of Will, Force of Negation, Miscast, Echoing Truth, Cryptic Command, Archmage's Charm, etc.) made the Simic Land Control build you claim I made, and called "loam". I turned it for the meta game's adjustment to it after building the rest of the possibly abuseable archetypes.
One of these tests included tons of Ad Nauseam Storm builds, but it flopped with the Mental Missteps in the format. They can take the loss of some rituals going, or even trade them for their own missteps occasionally, but the fact that every half decent list ran 4 free counterspells just meant that wheel-based builds flopped too.
In fact the format is so aggressively focused on lands being engines, loam, Scapeshift, and the other land builds that the only reasonable combos, which were depths, that got crushed by Archmage's Charm and Cryptic Command in the Control builds, and most other lists packed enough Field of Ruins or Ghost Quarters to still be just fine.
Look, you didn't really read up on GoblinElectromancer's format, you misread what shadow63 said, as he never implicated that he solved the format, just said, quote: "So burn or mill or tokens?" And nothing else on it, and you seemingly tossed a ton of janky filler cards as your choices for powerhouse cards, using the same terminology I used to describe a completely separate group of cards, and then miscredited me on multiple points claiming random things I think everyone immediately knew as "breakthroughs."
Despite the 10+ hours straight I spent since the banlist of the format's release designing and using multiple geometric calculators (had to make one on my own for Loam calculations and 75 card opener testers), attempting to check which build had the most room to improve and grow, I landed on Simic/Bant Lands Control, and solved the format's boogeyman. Yes you still somehow claim the only two decks are yours and mine, despite me proposing over 8 decks and in this bringing up another I didn't feel the need to previously. There are many more than 2 decks, one of which being a worse version of a good deck.
P.S. for all people that want to try the format.
Don't assume the format is solved for good, just that a singular deck seems to be absolutely busted and will beat everything else we have come up with. Intuition depths is my current brainchild, working to take Dark Depths, Life from the Loam, and Thespian Stage, in a Sultai build optimized to cheaply interact while having a list almost entirely based on card advantage and disruption, a more tempo based build rather than just wincons and control like Simic/Bant.
If the shell just gets added to Simic/Bant, I won't be surprised. Surgical Extraction is currently the best anti-loam card I know of, with Extirpate and Cling to Dust being strong avenues the decks trying to counter Loam can use as well. Divert and Misdirection are incredibly powerful however and can be used against them, as they also hit all of the counter magic, burn, discard, etc. in the format.
The format is cool to tinker with but is mostly done currently. If a ban comes tinker around in it, it seems cool!
The Stifle -> Lotus Field -> arcane storm is super viable, and Sylvan Scrying, Crop Rotation and Past in Flames are all in the format, so try it. It doesn't work amazingly because of how much free countermagic is in the format, Flusterstorm, etc. but still, resolve a Veil of Summer in an opportune moment and go for it!
2 weeks ago
Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.
If you opt for a strategy more anent utility lands, there is a multitude of options that become available.
Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.
For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.
'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.
Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.
One more interactive spell would be nice. Beast Within does the job.
There are some things I'd recommend you ablate:
Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.
Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.
Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?
Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.
Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!
Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!
The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)
In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.
Good luck and happy cartography!
3 weeks ago
Okay, did the geometric testing, I was done 6 minutes before writing this comment, which I started at 10:28, that means I think I solved the base of the format in 7 hours and 5 minutes.
I tested the shells against eachtlother, the most consistent was the GU list, after tuning the other lists against it, it was easy to break the simple Life from the Loam, Growth Spiral, Field of the Dead list. All you needed was a Cling to Dust or Surgical Extraction Luckily Extraction meant every color had the option. Both also got around Veil of Summer, which is huge in the format. What else gets around it? Divert and Misdirection, who cards that break the Thoughtseize, Inquisition of Kozilek, Hymn to Tourach, Sinkhole piles that were beating UG the most, and were a Golgari Depths list. Before Divert, Golgari lists basically just had to fight Veil of Summer, often with Mental Missteps.
This meant UG could side in the redirects and crush the Black lists. I tried Sultai, so Flusterstorm, Miscast, etc. could disrupt the combo, but sadly they couldn't hit the mana consistently enough anymore. Even when they did the deck was sloppy. A countered Crop Rotation was really bad, and Mental Misstepping one was such a tempo swing, it was almost game over. Most lists could use mana on end steps pretty easily, UW control could at least Brainstorm, UG could Growth Spiral or crack a Waterlogged Grove to dredge a Life from the Loam. Black builds could Cling to Dust to draw. Decks had the means to use tempo, easily turning tempo into massive swings. Mystic Sanctuary is huge for UG and UW builds, Entreat the Angels needs it to function, and Cryptic Command/Deprive loops are big.
Muddle the Mixture let UG have too much redundancy, grab a Loam to grind? On it! Be a Echoing Truth to wipe a Dark Depths token or Field of the Dead army? On it. Use it to get a Living Wish to grab a Field of the Dead from your sideboard if your opponent Surgical Extractioned all of the ones in your deck.
Then all that is needed is backup for this stupid deck.
Mystic Sanctuary for Cryptic Command, opponent on Depths? Echoing Truth, want better? Why not steal it with Archmage's Charm. Stupid. The deck was considering without that upside. Field of Ruin, Miscast, Veil of Summer, a sideboard of lands for Living Wish and more choice cards. Gitaxian Probe, great to judge when to do anything, if you are ever afraid of a Veil of Summer, target yourself. Force of Negation can exile opposing Life from the Loams, Boseiju, Who Shelters All, Growth Spiral, etc.
Now onto if they have an answer to tokens, because at this point Lumbering Falls is our best backup. UW gets Celestial Colonnade, which straight up wins in a fight. So we play a Hallowed Fountain and run a couple Colonnade's ourselves. Easy. Plus, unlike UW, we have Loam to recur our Colonades.
Now Bant, with a light splash for colonnade just beat everything. I just found variation of it could be tuned to beat itself, but worse against the field. The deck was evil, super gross to pilot against, felt even worse to play.
It was perfect. I'll write it up and post it.
3 weeks ago
The best end game wincons so far: Angel's Grace/Ad Nauseam, Field of the Dead or Valakut, the Molten Pinnacle with Scapeshift or on their own. Dark Depths/Thespian Stage also is amazing in the format. Remember to use manlands, like Creeping Tar Pit or whatever you find fun. I know I'll look at Mutavault heavily for the format. Tokens can also do well, Commence the Endgame seems great!
Engines outside of it that can grind games are Mystic Sanctuary and Cryptic Command/Tragic Lesson/Daze/Gush, Life from the Loam and Horizon Canopy/Tranquil Thicket (Or any other cycling lands, but honestly Lftl works amazing on it's own).
What cards are really good to know about? Unsummon and effects like it should really be good, as all non-land permanents are tokens. Sinkhole and land destruction must be realized to be a very powerful effect, and Thoughtseize style discard is great!
Remember that Negate is just a cheaper Cancel and Miscast is a cheaper Mana Leak. Additionally Muddle the Mixture can both be a Counterspell or a Life from the Loam, and can be returned with Mystic Sanctuary.
Veil of Summer, Lightning Bolt, Silence, Stifle, Miscast, Flusterstorm, Dovin's Veto, Surgical Extraction & Cling to Dust (Amazing against Loam decks and some Sanctuary decks, as well as shutting off backup combos from recursive loops)
Currently Noxious Revival, Echoing Truth, Divert/Misdirection (against discard and burn), most discard, burn, Merchant Scroll, Entreat the Angels (Works well with Brainstorm, Mystic Sanctuary, etc.), and more are all strong.
Overall, it seems like a format where blue dominated, with green engines and tutors like Crop Rotation or Sylvan Scrying can set up the easy combos. Entomb for Life from the Loam, maybe Mission Briefing can do well too.
The best decks seem to be Bant Control, Simic Scapshift (sultai?), Sultai Loam Depths, Golgari Depths (Hymn to Tourach style list), Azorius Control (Entreat Sanctuary style) and Dimir+ Control (No idea the wincon, but a 2-4 color list, aimed at Miscast, Cling to Dust, and Thoughtseize as a base). A ramp build for field outside of Scapeshift, perhaps running it as only a backup, or perhaps a Sultai Loam Field Ramp list could work.
Sadly if you memorize the 6ish real wincons, the 4 bases, and understand the few counterplays the format is solved