Sylvan Scrying

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon
Tenth Edition Uncommon
Mirrodin Uncommon
Promo Set Rare

Combos Browse all

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Sylvan Scrying Discussion

superman101 on Eldraziiiiiiiiiiiiiiiiiiiiiiiiiiii

2 hours ago

Take out Jaddi Offshoot. Not helpful. Temple of the False God is good. Rampant Growth over Sylvan Scrying. Blisterpod is good here. Skittering Invasion is great. You need a lot more creatures, because you'll die very quickly once they kill the one creature you manage to get out. Moar suggestions: World Breaker, Brood Monitor, Call the Scions, Eyeless Watcher, From Beyond, and Scion Summoner.

Boza on New League Idea - Standard ...

21 hours ago

@Ryjo

Well, TBH, you do not really need that much fixing in 2 color decks. Rarity is determined as the lowest rarity a card is in current standard. For example, while Grasp of Darkness was once a common, for this format it will be an uncommon and you are only allowed 2.

And you are forgetting Aether Hub, Spire of Industry, Crumbling Vestige (for a turn), Evolving Wilds, Holdout Settlement, Unknown Shores, not to mention Attune with Aether, Traverse the Ulvenwald, Sylvan Scrying, etc.

I have neglected to mention Prophetic Prism and other artifacts. Enchantments too.

The fixing is plentiful actually, you just have to look beyond the rares that are played in tables of today's standard.

Additionally, the best fixing is at rare, but stretching your rare count to include lands, means your deck will be more consistent but less powerful - that is tension in the deckbuilding that does not exist right now.

Daedalus19876 on Riku, the Clone Commander

2 days ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

Jerich0 on Elvish Dragons

2 days ago

At a glance, I would remove Radha and Elvish Harbinger. Instead I would run Arbor Elves and Elvish Mystic They come out faster and can help you ramp a lot. Joiner adept is good but can die really easily, especially if you are building for modern. Dragonmaster outcast is a good card but unless you can ramp up to that point is not really worth running. But if you want to I wouldn't suggest running more then one. Dragon master is just to mana intensive for simular reasons. And Slumbering Dragon, while cheap mean you have to be attacked at least 5 times in total or by 5 creatures. Until then it's just there going nothing and by that point you could already of lost. For other suggestions for creatures I would suggest Dragonlord's Servant since it lowers cost of dragons. And for actual dragons for the deck, I would suggest Thunderbreak Regent as it punishes people for targeting your dragons. You probably could run a play set of those. Stormbreath Dragon can't be pathed and attacks the turn it comes out. If it comes down to it, it's monstrous ability could give you some extra damage if needed. Maybe run around 3 of those. At least 2 Thundermaw Hellkite, it flies, it hastes and it pings enemy fliers for one which is on but the best part is that it taps them, which clears up the skies for your dragons. Some other dragons you may one to consider as one offs are: Atarka, World Render and Savage Ventmaw

As for lands I would drop lands to around 20-24 and if you can get shock lands and fetchlands those will help a lot. Shocks work really well with Arbor elves as they can untap them. Since you are playing dragons Haven of the Spirit Dragon is a good tribal land. A play set of those can give you any color mana for dragons and can be sacced to bring a dragon back to your hand. May also consider 2 Aether Hub and if you can afford it, a playset of Grove of the Burnwillows will help more then cinderglades.

With how expensive Dragons are I think your current set of enchantments, instants and sorceries are a bit slow and don't really fit. (Infernal Plunge, Battle Hymn, Cryptolith Rite and Shared Animosity). Since you're playing Red, Lighting Bolt is a must have. 3 Damage for one red is to good. For two Atarka's Command is really nice and versatile. Utopia Sprawl can turn your forests into lands that can tap for two mana. Dragon Tempest gives your dragons haste and deals extra damage. And Sarkhan's Triumph can help you get any dragon from your deck that you need. Since you are in green Rancor is always great to drop on a creature and Sylvan Scrying can help you get your non-basic to your hand.

I hope this help, I was just saying the first things that popped into my head. Other then this, I would try to keep your deck at exactly 60 cards.

Squirrel_of_War on Nature's Wave

2 days ago

You should go down to 2 Nykthos and add in 2 Expedition Maps (I'd say Sylvan Scrying but I know you want to Genesis Hydra into it). Also Khalni Hydra would be a good idea to add devotion. Maybe even toss in 2 Tezzeret's Gambit in place of Harmonize to draw and proliferate your hydras.

Firebones675 on Budget Eldrazi Tron

3 days ago

i'd personally stick to green black tron varrient that has some green, even if it's only off of a couple 4x Llanowar Wastes. Four copies Ancient Stirrings go a long way for the deck to function. They can find both the missing tron piece and your game winning finisher. Sylvan Scrying is also great.

I'd cut down on the number of big eldrazi you have, and add atleast 2-3 Chromatic Star. A lot of tron lists run 4 of both that and Chromatic Sphere to reliably cast their scrying and stirrings as without tron activated, you might struggle to cast your spells.

plusmental on Karma

6 days ago

The enchantress! That works! Lemme know when you want to playtest.

I would probably go Rampant Growth or even Search for Tomorrow over Sylvan Scrying, but that may be down to playtesting

Perfect_Phyrexia on Perfect_Phyrexia

1 week ago

Thank you for your praise, I am really proud of my primer and its been my main project for so long. My next goal is to figure out how to make text colored so I could start making sections like "sacrifice" or "discard" which will make the lists more process-able.

wombatula I know of a few powerful legacy Golgari decks. The main premise of these decks is the use of turn 1 discard (Thoughtseize or Inquisition of Kozilek) disruption like Pithing Needle, Phyrexian Revoker, or Surgical Extraction and green for land ramp (Sylvan Scrying or Crop Rotation). It's important to have a good finisher in this kind of deck, which can easily be a set of Wurmcoil Engines for modern or 4 Vampire Hexmages and 4 Dark Depths with Not of This World support for legacy. Abrupt Decay or Maelstrom Pulse will be important additions based on whether you need hard removal or not, I would highly suggest the former if your meta is competitively fast and has dirty blue players.

Many legacy and modern STAX decks go for a full artifact plan (often called mono brown) which is very strong but a hard investment $ wise. This version is the cheaper path, focusing on ramping up for a win condition with Elvish Spirit Guides, Lotus Petals and land search along the lines of the ramp cards I mentioned above while removing, disabling, and forcing discards. If your win condition is a land Dark Depths being the best example, then cards like Thespian's Stage and Crop Rotation gain immense value as they can become or search up niche items like Wasteland, Bojuka Bog, or even a Sejiri Steppe to give the Marit Lage or a Wurmcoil Engine the evasion it needs to kill.

I hope this was helpful, for more 60 card stax advice I would look at the site MTGtop8 or look up "mono brown stax" for other examples. Finding specific Golgari ones can be difficult so I tried to give you as much advice as I could.

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