Beacon of Unrest


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Archenemy Rare
Planechase Rare
Tenth Edition Rare
Fifth Dawn Rare

Combos Browse all

Beacon of Unrest


Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

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Beacon of Unrest Discussion

chrispmatth on Lie, Cheat, Steal, Kill, Win (everybodys doing it)

4 days ago

Points for RTJ.

I know it's a little less budget-minded than yours is, but a lot of the good stuff for this can be found in a Sen Triplet's deck I have.

Praetor's Grasp, Beacon of Unrest, Rite of Replication, and Worst Fears are all musts for this type of Jeleva deck. Also look at Sepulchral Primordial. Guy is a crazy good bomb for cheap.

pskinn01 on Multiplayer games, losing players permanents.

1 week ago

First, all permanents owned by the player leaving the game gets removed from play.

Then all spells and abilities that were owned by that player are removed from the stack.

Following that all permanents the player controlled due to control changing effects have the control changing effect end (anything that says gain control of target ____) end, and go back to its last controller if they had one.

Then all other permanents that player controls are exiled. So permanents you got from another player that was not already a permanent in play (through Bribery, Acquire, Desertion, Beacon of Unrest, etc.)

Neotrup on Multiplayer games, losing players permanents.

1 week ago

An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.

As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.

Happymaster19 on Selfless Squad [Tymna and Ravos EDH]

3 weeks ago

Solid point. I did say that. But there are some ways that we can circumvent this issue and the card draw can get us to those pieces. Ravos can always put Tymna in hand. Athreos can do it. Debtors' Knell let's us just slam our commanders from the graveyard without any cost. Actually, the more I think about it, the more I find we might actually want our commanders in the yard. At least Tymna. This is also super niche but for the purposes of covering ground, Beacon of Unrest can get important artifacts back.

I'd actually like the ingot. As Worn Powerstone, Mana Vault, Dreamstone Hedron, all of that. But there's so many different things at work here, I struggle to balance them.

Karzalar on DooM-BrooD Nephilim

1 month ago

necropedal Hmm, that is a tough question.

For the 10 cards i've mentionned, i'd personally remove :

Evolution Charm, Regrowth, Undergrowth Champion, Maelstrom Pulse, Vexing Shusher, All Suns' Dawn, Beacon of Unrest, Gaea's Anthem in first. I know, that's only 8 cards.

First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.

If they are adapted to, take the first 8 cards i suggested, or...

Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.

Some cards also to consider against some match-ups :

Vs Counterspells : City of Solitude, Dragonlord Dromoka, Cavern of Souls

Vs Mill : Any of the old Eldrazi Titans Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth. Emrakul is banned, though. Emrakul, the Aeons Torn.

I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.


Rzepkanut on Prossh, God of Poison

1 month ago

Fun idea! If only they were partner commanders... I think if you use some more tutors and reanimation spells you will have more success getting the alternate commanders to work. Hapatra especially gets a big target and is easy enough to kill. Anything from Diabolic Tutor to Time of Need can find them. There are so many good tutors available, same with reanimation spells. I like ones with additional value like Beacon of Unrest, Victimize, Ever After, Fated Return, and Seasons Past. Also Vicious Shadows is a good Prossh kill card.

Happy gathering!

Darkshadow327 on The Apocalypse has Begun!!!!

1 month ago

Force_of_Willb, I really appreciate the comment and suggestions. I do agree Beacon of Unrest is better than Rise from the Grave. However, the point of this deck isn't really to draw cards. Also, with the amount of tokens this deck has the possibility of making Graveborn Muse could potentially backfire and leave you weakened/dead.

In the early stages Undead Alchemist was under consideration because my friend built a deck around him and it totally works, but after a while I just felt that he didn't quite fit the deck. However, now that The Scarab God is out I feel Undead Alchemist could synergize well with him. This means that Undead Alchemist might finally have a home in this deck.

Thanks for the suggestions!

Force_of_Willb on The Apocalypse has Begun!!!!

1 month ago

Beacon of Unrest over Rise from the Grave

Do you find this has enough card draw? what about Cryptbreaker, Graveborn Muse, or Distant Melody

I also am a fan of Undead Alchemist which generates a ton of tokens in multiplayer, but my decks point is to Mill

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