Beacon of Unrest


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Beacon of Unrest


Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

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Beacon of Unrest Discussion

Profet93 on X Gon Give It To Ya (Xiahou-Dun T1 Prison Control)

3 weeks ago


Not sure if you're still active but Beacon of Unrest is much better than archbound reclaimer. Costs 1 more but can hit creatures too and puts either the body or artifact on the field instead of taking up your next draw. Plus you can always tutor for it again later on!

Curious on your thoughts on the following...

It seems that if you use pithing needle on lethal vapors, if they just rec sage vapors, then you effectively are at a 2 for 1 loss. Not sure how often that happens but I took it out of my deck because of that exact reason.

Do you ever play possessed portal on it's own or do you always wait for necro?

While I run both, in your case I would replace sign in blood with Read the Bones. Costs 1 more but doesnt require double Black and the scry is super useful too.

I dont think command beacon increases your commander tax, you wanna double check that.

oliveoilonyaasscureshemorrhoid on Thriller (Sidisi EDH) *need help with 10 cuts

4 weeks ago

Grimgrin, Corpse-Born and Cryptbreaker have good synergy. Grimgrin is a beater, affects the board with specific removal, is a sacrifice engine, and goes well with Necrotic Ooze/Phenax, and like Cryptbreaker (gotta love them one drops) it goes well with this commander and her expendable zombies.

Sultai Ascendancy is a rather weak card, it's a 3 drop with no immediate effect, only digs two cards deep, only mills one card and at upkeep, and is one less creature to be made a 2/2 zombie from Sidisi. Jace, Vryn's Prodigy  Flip isn't the best, he flips too quickly, his ultimate mills your opponent's not you, unlike Eternal Witness it can only recur instant/sorceries then exiles them. Thrashing Brontodon is a good piece of removal but you could upgrade with Reclamation Sage/Caustic Caterpillar/Assassin's Trophy. Vizier of Many Faces is alright, I thought I should mention Clever Impersonator/Phyrexian Metamorph/Evil Twin. Maybe Drana instead of Taigam? Venser, Shaper Savant/Royal Assassin/Archfiend of Depravity v Dream Eater? Just stuff to consider. Training Grounds is a wasted slot, it works with a handful of cards and synergy is good but always assume the worst case scenario, and ask if you would really target this card with Skullwinder.

I think you've made a fine deck otherwise. And to answer your question about a card that shuffles back alone, would Beacon of Unrest suffice?

WanderingSpirit on Rule #2: The Double Tap v2.0

1 month ago

@DrkNinja: as a Scion of the Ur-Dragon player, I respect your decision. Perhaps something targeted like Animate Dead or Beacon of Unrest to get your key zombos back.

Cloudius on Odds Are In Your Favor

1 month ago

Let me know how your deck worked out for you. It's always interesting to see different interpretations of a deck.

If mill is your thing, Rise of the Dark Realms is a great include. Body Double's great too since she's odd. You can also consider Beacon of Unrest and Extract from Darkness. In fact Beacon coupled with Isochron Scepter + Mystical Tutor let's you reanimate an artifact or creature every turn.

Mine has been working great so far and if I manage to drop Yennett, Cryptic Sovereign early, the game is mine for the taking if my opponents are void of answers. I remember one game where I had her out on turn 2 and casted a "free" Expropriate on turn 3 wIth her attack trigger!

K1ngMars on Rat Deck

1 month ago

Seguendo la linea di analisi che ti ho descritto nel vocale e partendo dal principio che piuttosto che una carta scarsa è meglio un Relentless Rats, ti dico:

  • Dirty Wererat è scarso, toglilo.
  • Mortal Combat è forte se giochi un mazzo che si automilla/scarta molto, altrimenti rischia di diventare inutile, io la toglierei.
  • Death Denied è situazionale, rischi di non usarla affatto, così come Gravepurge. Il tuo obbiettivo è avere tante creature in campo, non tante creature al cimitero per usare queste due carte. Togli entrambi e metti il Beacon of Unrest, che può anche riprendere il Thornbite Staff (anche quello di un avversario), che è una win condition.
  • Go for the Throat è forte, ma ti serve? Idem per Malicious Affliction. A te le creature non nere o non artefatto non interessano, perché tanto sono quelle che non possono bloccare i tuoi ratti con paura. Toglili entrambi e metti Archetype of Finality, così il giocatore in difesa ci pensa due volte prima di bloccare un topo 1/1, o ad attaccarti.
  • Thousand-Year Elixir ti fa stappare Marrow-Gnawer una volta sola, mentre Sword of the Paruns te lo fa fare quante volte vuoi, switchale.
  • Trova un posto per Illusionist's Bracers. Sacrifichi un solo topo, ma fai l'abilità due volte. Magari togli un Relentless Rats, o mettila al posto di una delle carte non terra che toglierei, come i due qua sotto.
  • Gnat Miser e Locust Miser mi fanno pensare, perché sono facilmente counterati da una Reliquary Tower, nel caso toglili. In effetti, il tuo non è un mazzo fatto per far scartare... non hai Nekusar, the Mindrazer in zona di comando, ecco. Io li toglierei.
  • Swarmyard è forte, ma vale 10 euro? Come rapporto prestazioni/prezzo, meglio una Swamp.
  • Terramorphic Expanse in un mazzo monocolore è utile come i cavoli a merenda, metti una Swamp.
  • Sign in Blood la usi una volta e basta, mentre Carnage Altar, Vampiric Rites e Phyrexian Vault le riusi. Io cercherei di metterle tutte e tre al posto di carte che sarebbe meglio togliere o di qualche Relentless Rats.
  • Whip of Erebos non mi sembra particolarmente adatta qui, toglila. Non hai bisogno né di lifelink, né di recursion che poi esilia. -Crypt Ghast e Caged Sun servono se hai cose grosse da lanciare, non per lanciare tante cose piccole (perché in quel caso finiresti solo per finire le carte in mano e basta), io le toglierei, tanto la tua curva è bassa.
  • Profane Command, Life's Finale ed Extinguish All Hope non ti servono molto, poiché ti riprendi in fretta dai boardwipe. Metti piuttosto qualcosa che fa resistere Marrow-Gnawer ai boardwipe, come ad esempio Unhallowed Pact, Undying Evil, Supernatural Stamina o Rescue from the Underworld (almeno i primi tre mettili). Se ci pensi, io, nel mazzo di Meren of Clan Nel Toth, non ho nessun boardwipe, però funziona lo stesso, perché ho modi diversi di interagire con la board. Il tuo mazzo, in modo diverso, fa la stessa cosa. Se stai attaccando con 10 ratti con paura e deathtouch dall'Archetype of Finality o semplicemente casti Sudden Spoiling (che puoi castare anche se non sei tu il giocatore attaccante) dopo che il giocatore in difesa dichiara i bloccanti, o dopo che tu hai dichiarato i bloccanti, non è quasi la stessa cosa?

Unlife on Resto Gonti

1 month ago

Maybe a couple of Obzedat's Aid or Beacon of Unrest for extra reanimation? I'd also consider a heavy discard/removal package, so that you can stall out your opponents until reanimating/casting Gonti or being able to rip out combo pieces/wincons. Thoughtseize, Inquisition of Kozilek, Fatal Push, Path to Exile, Liliana of the Veil and Tidehollow Sculler all seem like good options.

Unlife on QMarchesa

1 month ago

Koskun Falls and Norn's Annex are both extra pillowfort effects. Unburial Rites and Beacon of Unrest are both other reanimation effects, as is Obzedat's Aid. Grave Betrayal is a bit mana heavy but very good just before a board wipe.

lagotripha on Mono black deckbuilder's toolbox

1 month ago

Yeah, I've run divinity of pride and blood baron as top end in vamp lifegain- I should probably look out more of the 5 drops, as they're so key to the spicier brews. AEther Snap, Beacon of Unrest, the whole gang.

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