Beacon of Unrest

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Beacon of Unrest

Sorcery

Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Price & Acquistion Set Price Alerts

C16

ARC

HOP

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Beacon of Unrest Discussion

GeistKing on Geist Deception

6 days ago

Thanks Snydog17 yeah my friends and I already had experienced the raw devastation of Cyclonic Rift but yeah I may swap in a Devastation Tide if I start getting overrun once people know my tricks and focus me down. I used Rise of the Dark Realms in my old more powerful and expensive deck, if my group starts to up the budget, that card would make a grand appearance for sure. I'd never even considered Beacon of Unrest but if I see some of that dirty artifact game show up, I will definitely take a second look at that.

Thanks again

Snydog17 on Geist Deception

6 days ago

I don't want to push you over budget, but some good stuff that would help could be Cyclonic Rift (or Devastation Wave for us budget folk) and Rise of the Dark Realms or Beacon of Unrest. Nice list!

CMGraves on Grave Hand

2 weeks ago

I ran into the same problem of recursion with a U/B deck. The colors are good for creature recursion but nothing else. If you want enchantment recursion, Crystal Chimes can help. With Beacon of Unrest, you could do it several times. For instants and sorcercies you have Archeomancer, Mnemonic Wall and Possessed Skaab I would consider adding Coffin Queen, Havengul Lich and Chainer, Dementia Master - these allow you to recur not only your own creatures but opponents as well. Geth, Lord of the Vault is good as well for opponents graveyards. Another trick you could do is put in Haakon, Stromgald Scourge along with either Ashes of the Fallen, Conspiracy or Arcane Adaptation naming Knight.

Saharez on Unyielding partners

4 weeks ago

I'm seeing a few challenges for this deck.

  1. Your ramp is having a good foundation, but you don't have a very large chance of landing a ramp spell on turn 2, if I were you I would exchange the Commander's Sphere and Darksteel Ingot for an Orzhov Signet and a Gruul Signet, while on the topic of mana, you are playing Hour of Promise that synergizes well with Cabal Coffers and Urborg, Tomb of Yawgmoth, putting both in play at the same time.
  2. Your victory conditions seems to be scattered all around, you have a subtheme with planeswalkers and Parallel Lives, you have a token strategy with anthems to boost them, you have Purphoros, God of the Forge to kill people with tokens coming into play, then you have a couple of creatures which don't seem to support either of those strategies, you appear to be wanting to do too many different things.

I would consider replacing Saskia the Unyielding, Nylea, God of the Hunt, Iroas, God of Victory, Faith's Reward, Erebos, God of the Dead Beacon of Unrest, Xenagos, God of Revels, Ever After, Lurking Predators, Grave Titan.

A few suggestions on what to add instead could be something like Martyr's Cause, Retribution of the Meek, Fight to the Death, Obzedat's Aid (it can return planeswalkers), Blood Artist, Aura Shards Teysa, Orzhov Scion and Requiem Angel

In my experience, focusing on one main strategy and maaaybe one secondary strategy, is the way to get consistent performance with a deck.

Randsome on Eminence Necromancers (Budget)

1 month ago

multimedia, it's always a pleasure being remembered =)

Well, right now i returned to Standard - for those sweet pushes - with the deck i have in the most complete state, IMO: GB Constrictor. Though, with a twist - as i don't have any Walking Ballista, i play three Thought-Knot Seer. Servant of the Conduit into turn three discardrazi is quite powerful, as you might imagine. One push down from one push available for now _

Yeah, Commander is always a fun thing to waste time and money with) Inalla, Archmage Ritualist is my latest aspiration, so i didn't get anything all too cool in particular for her yet - looked at your deck, looked at Labmaniac's take on it, threw all the junk and not-really-junk applicable for her in and had a blast! It's amazing how much a line of double Trinket Mage for Sol Ring and Sensei's Divining Top or Sol Ring and Chrome Mox into: Chrome Mox --> Sol Ring --> Talisman of Dominance makes opponents to eyeroll =)

From the notable cards that stood up for me either in games or the reason for inclusion in my deck:

Sundial of the Infinite - it's an extremely powerful card in Inalla as we get to keep all those tokens and can open up some additional shenengians;

Deadeye Navigator - nothing much to say here. Very good, with Inala in particular.

Panharmonicon - didn't come up in games yet, but the dream of those four Venser, Shaper Savant's triggers lives. Also of note i've got two clones for in deck that can copy it: Phyrexian Metamorph and Clever Impersonator;

Conjurer's Closet - free triggers of Inala, nothing else. Though i wonder whether i should cut it as i already have Deadeye and Ghostly Flicker for essentially same effect;

Whip of Erebos - showed itself as unexpectedly good card! Lifegain does matter and random reanimation also does matter. Also comboes with Sundial of the Infinite;

Sneak Attack - no much to say here: had one, threw one in as it should be amazing here) Also comboes with Sundial of the Infinite and blinks;

Beacon of Unrest - decided to use one for case of reanimating Altar or some other artifact if they got removed;

Warstorm Surge - pretty obvious. Provides some removal and possible finisher, though probably costs too much. Maybe will replace it with that two mana enchantment, but doesn't go to non-players;

Mistbind Clique - known combo. Also finish with previous card;

Herald’s Horn - kinda want to test this out and see whether it'll provide card advantage;

As of note: i don't have quite some staples like Wanderwine Prophets cause... well, cards do spike. And i don't ever buy spiked cards)

Also, as a core Tasigur player, it pains me greatly that there cards in my graveyard that are essentially gone forever, so i've been considering running Vedalken Orrery + Day's Undoing. Do you have any suggestions for this?


Well, Ixalan does seem quite interesting for standard and has some amazing cards for Commander, but overall i'm not too excited for. It does give us some generic tribal support... however expensive in CMC it is =)

And well, considering that after all talk of "no-more-1-mana-ramp-dorks" they gave one to dinos there is some hope for us in Dominaria!

VexenX on Who needs a Scion, when Ur-the Dragon?!

1 month ago

OUT

IN


Derpsofdoom: Sorry for the delayed response! I just got back from a trip. I really appreciate your feedback! Most of the changes I made were aided by your feedback, thank you for that! I have been mainly playing this list on Xmage because I has been hard to go to my LGS. I am looking forward to giving these changes a try!

superluke1, ephemeralAubade, SLP_500, irongills, somedumbjerk, and Macharius5622 let me know what you think about the changes!

I am hoping that Bloom Tender is reprinted, it is not worth $30 if you ask me.

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