Beacon of Unrest


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Beacon of Unrest


Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

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Recent Decks

Beacon of Unrest Discussion

andrea98 on The Mimeoplasm: Survival of the Fattest

1 week ago

I run a Mimeoplasm deck too, and i really suggest you to put Necromancy and Dance of the Dead in the list instead of Beacon of Unrest to reanimate faster. Sylvan Library is a must in a green deck since you're playing a multiplayer format as well as Worldly Tutor and Vampiric Tutor.

Land recursion could be a great addition too with cards like Ramunap Excavator and Wasteland, because only Strip Mine is not enough sometimes. You might also consider putting Necrotic Ooze with his combo into the deck, or try to make more room for some big guys such as Jin-Gitaxias, Core Augur wich helps you a lot against slower matchups.

If you want some suggestions take a look at my Mimeoplasm List:

[Primer] Excuse for the..Ooze! [Mimeoplasm EDH]

Profet93 on XiahoU Dun Goof'd

1 month ago

Protecting artifacts aside from Guardian beast and Darksteel Forge is almost non-existent in black (from what I know). Test the deck and see how it fairs. If need be, you can always add Beacon of Unrest for versatile recursion of artifacts/creatures.

I would say trading post to recur artifacts in a pinch, save them from exile and work with contamination, but I'm not sure the deck is suited towards that.

Maybe a Howl from Beyond?

cdkime on

1 month ago

You have 9 cuts to go. Here are some more I might consider:

  1. Beacon of Unrest - I don't think you need this card. It's a fun little effect, but does not have great synergy with the rest of your deck.

  2. Fecundity - this will likely end up benefiting your opponents more than it does you, even if you are using a lure as cannon-fodder.

  3. Mirri's Guile - deck structuring without card draw isn't too exciting.

  4. Sidisi, Undead Vizier - you have enough other tutors, and not any great sacrifice targets or methods of recurring sacrificed creatures.

  5. Archfiend of Depravity - this does not do much for your deck.

  6. Diabolic Intent - don't bother. You have enough better tutors.

  7. Manalith - too much initial investment for too little return, particularly as you have numerous other ramp cards.

  8. Mind's Eye - you have better card draw options already.

  9. Vraska's Contempt - you have a good deal of more efficient removal; you probably do not need this also.

Vlasiax on Big Daddy

1 month ago

I'd add Dragonlord Ojutai for draw and because you have only Dragons then Dromoka, the Eternal buffs your team to amazing levels. Another upside is that they are 4 mana Dragons with Ur-Dragon's Eminence ability so you can benefit from them early.

Also your creature count seems to be a bit low, that's why I'd suggest Dragon Broodmother for token generation - I play her myself and must say that EVERY UPKEEP woring works wonders. In pod with 3 other players you generate 3 1/1 Dragons then eat them with token that appears in your upkeep to get 7/7 Dragon for free :D

Signets don't appear for me to be good idea - more versatile would be Fellwar Stone and 3 mana spell Spoils of Victory or if you have money (or patience to wait for reprint) Three Visits. Artifacts can be easily destroyed while lands usually are quite safe and you have access to green so you can benefit from land ramp

If you want to run another reanimation spell then Beacon of Unrest or Unburial Rites are also good options

Peanut3181 on Dragon toolbox

1 month ago

Hey. Cool budget build of Scion. If you want to be resilient against multiple opponents and not go for the combo build I would recommend a few things...

Living Death and Patriarch's Bidding+Hypersonic Dragon. Seems ok to pay 2 at end of an opponents turn to make scion into Hypersonic and then cast Living Death or Patriarch's Bidding. I would recommend Buried Alive and Entomb. Also maybe Elixir of Immortality to prevent you from being decked. With all this reanimation going on Scourge of Valkas seems pretty good. Instant win with Rite of Replication.

For cards to take out I would recommend your protection aura's and just put in Swiftfoot Boots, it will also give you more targets for Bring to Light, then add in Belltoll Dragon, Quicksilver Dragon, or Dragonlord Ojutai. When you can tap 2 at instant speed to give Scion hexproof you don't need that much protection. You save on mana and it takes up less card slots.

I would also take out a few of your reanimate spells. I know it sounds a little silly, but you have tutors in your deck. Maybe take out a few spells that use black mana like Beacon of Unrest and Obzedat's Aid. It puts too much stress on your mana. And add in a few more ramp spells. Preferably ones that tap for multiple colors like Chromatic Lantern <---BUY THIS NOW and Darksteel Ingot, and Commander's Sphere. Nature's Lore can grab you a shock land, and Skyshroud Claim will get you to 7 mana next turn so you can cast scion and hold 2 up to protect him.

The biggest things I see overall is that you should cut back on your sorcery speed stuff. Having instant speed removal and doing things at instant speed is so key to winning commander games because you need all the information you can get before taking your turn. So I would also cut back on your enchantment removal and put in more cheap instant speed removal like Path to Exile, Cyclonic Rift

PookandPie on Breya, Mistress of Machines

2 months ago

Kuldotha Forgemaster can take Combustible Gearhulk's slot- no one should ever let you draw 3 cards and you don't have enough recursion to make the mill side of that ability that threatening (I see Daretti, Sun Titan, Sharuum, and Scrap Mastery, but you run no tutors to get them outside of Tamiyo's Journal and only have a few draw spells so you may never see them together in a game).

Tezzeret the Seeker might be pretty advantageous here too as he can just grab the combo piece you're missing, ramp you, or provide a reasonable finisher. That's a lot of flexibility.

Thopter Foundry with no Sword of the Meek? Why? It plus Foundry and Ashnod's Altar/Krark-Clan Ironworks = infinite life and thopters.

Sword of the Meek could take Unwinding Clock's place- you don't run that many instants so untapping rocks is meh, and honestly the most it's doing in this deck is giving you pseudo-vigilance.

I'm really not big on Sharuum as one time recursion- he can win the game with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph, but that'd be another combo independent of your Commander. I think he's just a more expensive Beacon of Unrest in this deck as it stands.

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