|Commander / EDH||Legal|
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Beacon of Unrest
Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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|Have (18)||EliGjerdingen , maR2307 , Poptartz95 , Kimimaro , xXThormentXx , Swamy , rhinoloupe , VoidCaster113 , mlouden03 , dplerner , Sparky41 , ironax , ericalt91 , Msgstallion , , NostalgicAce , Lucretian , zachi|
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Beacon of Unrest Discussion
4 days ago
Points for RTJ.
I know it's a little less budget-minded than yours is, but a lot of the good stuff for this can be found in a Sen Triplet's deck I have.
1 week ago
First, all permanents owned by the player leaving the game gets removed from play.
Then all spells and abilities that were owned by that player are removed from the stack.
Following that all permanents the player controlled due to control changing effects have the control changing effect end (anything that says gain control of target ____) end, and go back to its last controller if they had one.
Then all other permanents that player controls are exiled. So permanents you got from another player that was not already a permanent in play (through Bribery, Acquire, Desertion, Beacon of Unrest, etc.)
1 week ago
An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.
As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.
3 weeks ago
Solid point. I did say that. But there are some ways that we can circumvent this issue and the card draw can get us to those pieces. Ravos can always put Tymna in hand. Athreos can do it. Debtors' Knell let's us just slam our commanders from the graveyard without any cost. Actually, the more I think about it, the more I find we might actually want our commanders in the yard. At least Tymna. This is also super niche but for the purposes of covering ground, Beacon of Unrest can get important artifacts back.
1 month ago
necropedal Hmm, that is a tough question.
For the 10 cards i've mentionned, i'd personally remove :
First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.
If they are adapted to, take the first 8 cards i suggested, or...
Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.
Some cards also to consider against some match-ups :
I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.
1 month ago
Fun idea! If only they were partner commanders... I think if you use some more tutors and reanimation spells you will have more success getting the alternate commanders to work. Hapatra especially gets a big target and is easy enough to kill. Anything from Diabolic Tutor to Time of Need can find them. There are so many good tutors available, same with reanimation spells. I like ones with additional value like Beacon of Unrest, Victimize, Ever After, Fated Return, and Seasons Past. Also Vicious Shadows is a good Prossh kill card.
1 month ago
Force_of_Willb, I really appreciate the comment and suggestions. I do agree Beacon of Unrest is better than Rise from the Grave. However, the point of this deck isn't really to draw cards. Also, with the amount of tokens this deck has the possibility of making Graveborn Muse could potentially backfire and leave you weakened/dead.
In the early stages Undead Alchemist was under consideration because my friend built a deck around him and it totally works, but after a while I just felt that he didn't quite fit the deck. However, now that The Scarab God is out I feel Undead Alchemist could synergize well with him. This means that Undead Alchemist might finally have a home in this deck.
Thanks for the suggestions!
1 month ago
I also am a fan of Undead Alchemist which generates a ton of tokens in multiplayer, but my decks point is to Mill