Beacon of Unrest
Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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Beacon of Unrest Discussion
5 days ago
I assume you're trying to acquire an Extraplanar Lens. If not, you do already have to snow-covered swamps. Mana doubler's are fantastic in this deck. Because your commander's ability replenishes your opponents' graveyards, you'll almost always be able to benefit from being able to activate his ability multiple times per turn. I may also suggest Caged Sun or Magus of the Coffers. Gauntlet of Power may even deserve a place here. None of this is necessary, but for an ability like that, I'd go mana mana mana.
You need Life's Finale. Ordinarially it's a solid boardwipe with the added bonus of denying your opponent any 3 creatures from his deck. Here, it basically lets you tutor your opponent's best creatures to their graveyard, where they will eagerly await you.
One card I've always had an eye on for if I ever built this deck was Mindcrank. Any time anyone loses life, they mill. Shocklands, abilities, or getting hit from anywhere, and you have more reanimation targets to choose from. It would go well along side your Altar of the Brood
Mesmeric Orb fills graveyards like nothing else. The downside is it fills yours as well. Then again, who is playing recursion?
I'm personally a fan of Fated Return. It's expensive, but you generate good mana. It's instant speed, so it's a fantastic recovery from an opponent's boardwipe, or to get something out before your turn, so it can act immediately, and you can have your mana up to interact with it. But the best bonus is indestructible. Always a good keyword, and being able to apply it to whatever you want is nothing to scoff at. Again, 7cmc, but not bad for a reanimator deck.
Rise of the Dark Realms. This is a game-winning card in most decks. In a deck that fills its opponents graveyards like yours does, well, I'd just say I recommend it.
Necromantic Selection. A board wipe and a reabimation spell, it singlehandedly leaves you with the strongest (creature-based) board state. All creatures go away, except for the strongest, which goes to you.
1 week ago
I suggest trading out Nature's Lore for Farseek, if you can cast either spell you've already got green and this lets you nab Watery Grave. Beacon of Unrest is a reusable Rise from the Grave. I wasn't aware you wanted clone effects but here are some good ones in your colors; Altered Ego, Lazav, Dimir Mastermind, Quicksilver Gargantuan, Sakashima the Impostor, Gigantoplasm, and Stunt Double.
2 weeks ago
2 weeks ago
Cut Beacon of Unrest
Necromancy slips in over Beacon since it is cheaper, instant speed, and it falling off can actually be advantageous to get more Gonti triggers.
Demon of Dark Schemes feels like an easy choice over BSZ. The deck is designed so that many times you can go to -4/-4 or higher in a single turn from him, and have repeatability. I would run him even if he didn't have the Reanimation ability. Icing on the cake.
2 weeks ago
GodCyphus If you want to build a reanimator list, I'd recommend, even though they are quite expensive, Griselbrand, Goryo's Vengeance, and Through the Breach. These spells are much better than Beacon of Unrest. If those are outside your price range, then I'd say stick with this list, but get rid of Fervor and Mass Hysteria and replace them with some combinations of Fatal Push, Terminate, Lightning Bolt, and Damnation. These will keep your life total relatively safe and allow you to interact with the board until you can play Beacon of Unrest.
If budget is not an issue, I'd suggest you look up lists for Grishoalbrand and Grixis Breach. These lists are similar to yours, but they are established competitive list. Alternatively, Living End is also a non-budget reanimator option, albeit a different kind of reanimator.
2 weeks ago
Beacon of Unrest is WAAAAAY too expensive to be competitive in Modern. By the time you cast it, assuming you've both found your Twin AND put it in the yard, which is unlikely, you've probably already lost because your deck has literally no way at all to interact with the board. I have some advice for you that I give to almost every player who posts a Modern list like this:
If this is your first foray into Modern, don't brew. You don't know the format. You don't know the meta. You don't understand all the interactions and all the decks and all the little nuances of the different matchups. You're better off finding and learning an established meta list. If you're on a budget, there are much better budget options.
If this is not your first foray into Modern, then you know that this is not good enough to win.
If you're a new player, Modern is NOT THE RIGHT FORMAT FOR YOU. It's too fast, too competitive, too expensive, and too complicated. I personally would recommend casual play until you have a firm grasp of the rules, then start with Standard. Don't play Modern until you're confident that you can play it well.
Also, some advice, learn the deck names. I saw the word "burn" and the BR colors and expected Lightning Bolt, Goblin Guide, and Bump in the Night. Nothing about this deck has anything to do with burn.
3 weeks ago
Geralf_Cecani okay, I appreciate the insight because I now know what to take out/in. So far I'm thinking Haunted Cloak (no power boost); and maybe Loxodon Warhammer. The latter I'm debating on because the trample is really nice.
Really wish Reanimate was easy for me to get haha. Idk what I'd take out for Necromantic Summons, I was thinking Beacon of Unrest, but decided against it because it can recur artifacts that are in grave too.
Ramp is pretty tight here, sadly. So I think I'll just have to save up for/buy Phyrexian Arena lol.
I'll reconsider adding in Sword of the Chosen too.
Thanks for all the suggestions and input!
3 weeks ago
I would suggest swapping out one or two copies of Thalia, Heretic Cathar, if only because 4 of her can be a bit clunky in a 60 card deck due to the legendary rule. Perhaps swap one of her for a Beacon of Unrest? This way you can get some things back, and if it does not get countered, keep the revival spell in your library?