Reveillark

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

Combos Browse all

Reveillark

Creature — Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Reveillark Discussion

GhostChieftain on Karador's Dregde Fun

6 days ago

In any deck that likes to reanimate I highly suggest Viscera Seer and Carrion Feeder as well as Blood Artist and Zulaport Cutthroat . Birthing Pod is also extremely helpful to find what you need and also helps get things in your yard.

How do you feel about infinite combos? There are a few of them with karmic guide and two of them that do with Karmic Guide also work with Sun Titan (they all also require a free sac outlet) Reveillark is one that works with guide and not titan, but is very good at reanimating on its own. Saffi Eriksdotter combos with guide, titan, and reveillark and is good for protecting things you want to stay on board. Fiend Hunter combos with guide and titan and is just an all around amazing card. If you like these I have a few more cards to suggest for more easily enabling these combos, but if not I totally get it. Not everyone wants to be a degenerate lol.

I dunno how much you are willing to spend on cards, but Survival of the Fittest is incredibly strong as well.

multimedia on Teysa, Afterlife and Death

1 week ago

Hey, Caves of Koilos , Concealed Courtyard and Shambling Vent are more budget dual lands. Esper Panorama can search for a basic Plains or Swamp. Reliquary Tower is very good when drawing a lot of cards. Consider adding more cards that can search for Skullclamp? Games where you have Skullclamp are going to be much better than not therefore having more ways to get Skullclamp directly into your hand is pretty beneficial. For budget consider Open the Armory , Diabolic Tutor and Relic Seeker ?

Requiem Angel , Viscera Seer , Reveillark , Archon of Justice are all budget upgrades for cards here. Requiem is a 5/5 flier can be a finisher and in combination with another token producer, a sac outlet and Teysa can make a lot of Spirits. When Reveillark leaves the battlefield as a result of it dying it triggers Teysa getting to reanimate 4 creatures with power 2 or less which is good with afterlife creatures. Justice is a 4/4 flier who when it dies can exile any permanent; exile two permanents if it triggers Teysa.

Cards to consider cutting:

  • 2x Plains
  • 2x Swamp
  • Orzhov Guildgate
  • Butcher of Malakir: don't need her since you have Dictate of Erebos .
  • Martyred Rusalka
  • Plagued Rusalka
  • Pious Evangel
  • Xathrid Necromancer
  • Harvester of Souls
  • Final Payment

beeSquared on Wait, Double Death Triggers??

2 weeks ago

seshiro_of_the_orochi I agree, I really underrated her at first when I first saw her until I realized how many great death triggers there are in the game and how easily you can cause them for your benefit. Toshiro Umezawa is one I didn't know about so ill definitely keep that in mind if I do splash in more instants as this deck evolves, but Reveillark was definitely on my radar, I'll have to test it out sometime for sure!

seshiro_of_the_orochi on Wait, Double Death Triggers??

2 weeks ago

Dayum, Teysa is powerful. If you were to play some more instants, Toshiro Umezawa might be interesting. Also: Reveillark

multimedia on Help Teysa Close Games

2 weeks ago

The Karmic Guide + Reveillark + sac outlet combos are great. Lark and Guide are both reanimation and by themselves are good cards, but together much better. Lark/Guide doesn't even need Teysa, but Teysa can make Lark better because if Lark leaves the battlefield as a result of it dying then it triggers Teysa. Setup Lark/Guide with Buried Alive , this lets you tutor for Guide, one of Viscera Seer / Carrion Feeder / Yahenni, Undying Partisan and one of Zulaport Cutthroat / Blood Artist / Cruel Celebrant and put these three creatures into your graveyard. All you need is Lark to win when these cards are in your graveyard.

This combo works by creating a dying loop of both Lark and Guide with Seer/Feeder/Yahenni or another sac outlet. The loop is created since Lark and Guide can reanimate each other. With Cutthroat/Artist/Celebrant or another aristocrat on the battlefield the dying loop becomes a win condition making all your opponents lose all life and you gain life. Lark/Guide/sac outlet doesn't have to be used as a win condition combo, it can just be a mass reanimation combo where you reanimate all your 2 or less power creatures in your graveyard. Sac them all for lots of value with/without Teysa after reanimating and repeat this process. Or it can be used to create a dying loop to get a lot of value from any number of cards in your deck.

multimedia on Teysa`s Death Party

2 weeks ago

Hey, saw your forum topic asking for help.

In my opinion the two most important cards to consider adding are Command Tower and Skullclamp . The number one card being Skullclamp. Command Tower is the most played land in multicolored Commander decks. Skullclamp triggers Teysa to draw four cards when the creature who's equip with it dies and this is a repeatable interaction as long as your have creatures to equip to. This interaction gives you tons of card advantage especially with 1/1 tokens. If adding Skullclamp then also consider adding some budget cards that can tutor for it, Open the Armory and Diabolic Tutor ?

Reveillark and Karmic Guide is a powerful budget combo to consider adding. Lark can reanimate Guide; Guide can reanimate Lark or any other creature in your graveyard. Adding a sac outlet such as Ashnods can create a dies loop of Lark and Guide. Combine this loop with one of Cutthroat/Artist/Celebrant/Vindictive to make all your opponents lose all life and you gain life. Lark can reanimate any one or more of these aristocrats which is great interaction. Teysa makes Lark's leave the battlefield trigger better since if Lark leaves the battlefield as a result of it dying then it triggers Teysa letting you reanimate four creatures with power 2 or less.

Pawn of Ulamog and Grim Haruspex are two good budget three drops to consider adding. Both have great interaction with Teysa and creatures that die. Viscera Seer and Carrion Feeder are one drop budget sac outlets; very good as enablers with all the cards that care about creatures dying.

Good luck with your deck.

Flooremoji on Lurking Footsteps [[Hulk Flash]]

2 weeks ago

hellhole: So the fetchands have been a necesary evil, but I tried to keep the numbers down because of Opt , Serum Visions , etc. But the shuffle has been useful when I need to scry somthing useful to the bottom or when I play against lantern. But really I just couldn't find my lands without them.

The second Reveillark is in there in case the first one gets exiled by somthing like R.I.P. before I can remove it, that might not be correct though.

hellhole3927 on Lurking Footsteps [[Hulk Flash]]

2 weeks ago

I could be wrong about how much some of the things I'm am going to list may effect your deck, but these are my thoughts on your list.

1) Cut the FETCHLANDS. Yes this seems like a bad idea at first, but as a three color deck with so much card draw in it already they don't provide much help with mana fixing. Okay, but then you say they thin the deck. Yeah they do, but they hurt all of your bottom deck manipulation making all of your Serum Visions , Opt , and Sleight of Hand even more mediocre than they already are.

2) Cut 1 Reveillark . I started my list with two, but I found with so much card selection I could always find a way prevent myself from drawing at least one and that's all you need in the library for the combo to work. Something to remember also is that since you have so many discard outlets drawing Reveillark will never be a problem for you. All you have to do is discard the one Reveillark in your deck and use Protean Hulk to find Viscera Seer and Body Double , Body Double enters as Protean Hulk , sac the new Protean Hulk (aka Body Double ), find Mogg Fanatic and another Body Double , have the new Body Double enter as a copy of Reveillark , and proceed to loop the Mogg Fanatic and Body Double for the win.

BTW, I recently finished building a Skill Borrower combo deck for modern if you wouldn't mind would you take a look at it and let me know what you think of it? The Gob Kabob

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Reveillark occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

W/B (Orzhov): 0.61%

BGW (Abzan, Junk): 2.83%