Creature — Elemental
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (4)||metalmagic , , Eldritch_Morningstar ,|
|Want (7)||64Demon , berk , SNIBRS297 , lowemal , Jillgamesh , kingcraig , somebeach|
Printings View all
|Commander 2020 (C20)||Rare|
|Ultimate Masters (UMA)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Modern Masters (MMA)||Rare|
Combos Browse all
- Reveillark + Thassa, Deep-Dwelling
- Reveillark + Saffi Eriksdotter + Viscera Seer
- Carrion Feeder + Reveillark + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Ashnod's Altar + Reveillark + Saffi Eriksdotter
|Commander / EDH||Legal|
Reveillark occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.61%
BGW (Abzan, Junk): 2.83%
2 weeks ago
2 weeks ago
- You only need 35-38 lands
Maralen of the Mornsong doesnt benefit this deck imo, if I'm an opponent ill just get to tutor for a kill spell and kill it
Trostani, Selesnya's Voice you dont run tokens so you dont need this.
Colossification this card is not as good as you think it is but if you want it be my guest.
Ayara, First of Locthwain This is isn't viable in this deck since you don't have many black creatures
Reveillark You don't have that many 2 or less power creatures so this could end up just sticking in your hand
All in all, this isn't bad except some of the cards you've added just won't be efficient or they go against what you're trying to do. Like Athreos, God of Passage would make your creatures not go to the graveyard, which is what you want. Since you're new you won't know exactly what's good but when constructing a deck always try to focus on a few things.
- How am I trying to win the game?
- What are my strengths and what are my weaknesses?
- How will I deal with what other people are doing?
Also, it is entirely up to you what you want to get but just keep in mind the cost of some of the cards. you have like 3 or 4 cards that cost $20 each and if you want to spend that much that's fine but having 4 cards worth $5 is more valuable than 1 card worth $20. Big effects are great and fun but any spell can be undone with one spell. Decks that are consistently apply pressure are better than those that apply a lot of pressure every now and then.
2 weeks ago
Looks like a solid build, that does exactly what it aims to!
Ogre Battledriver does silly things with mary's tokens. For the longest time grabbing him and Avenger of Zendikar off of a Tooth and Nail for a finisher in my mary deck if i didn't have a board state as a backup win con, though now Finale of Devastation kinda does that better I suppose.
If you were looking to add some more creatures to deck for early game control/blockers...Conclave Mentor, Nightshade Peddler, Pir, Imaginative Rascal, and even Goblin Sharpshooter depending on your deathtouch enabler count can absolutely clean up. Destiny Spinner can give you a leg up against Blue decks.
Also the Sun Titan, Reveillark, Karmic Guide, Eternal Witness, Saffi Eriksdotter recursion package does wonderful things in a Mary shell, letting you reset after non exile wipes or get infinite mana off of Ashnod's Altar, my version is a creature heavy shell because my meta swings for the fences and has entirely too much spot removal (we all have trust issues)
Big budget I would recommend Earthcraft because it can let you explode and win in a single turn against certain matchups. There's also always Rings of Brighthearth + Basalt Monolith to solidify a win in a single turn.
Just a spattering of thoughts, this was my first edh deck and i've been tweaking it various directions for as long as been playing EDH. An amazing, versatile commander in great colors.
4 weeks ago
If you have either piece (and, in the Pattern's case, a disposable creature that you can enchant with it) and any sac outlet, you can fetch the remaining piece and go off:
sac the Giant again to get Felidar Guardian, flicker the Guide, reanimate the Giant again;
sac the Giant one last time to get Reveillark.
Now that you have Guide, Felidar and Lark on the battlefield, you can sac them (make sure Lark is the last one to go) to get them all back and flicker Guide to get the Giant back. Now the sky is the limit and you can cheat every single creature from your library and/or graveyard into the battlefield and loop their ETB/death triggers to your heart's content: Acidic Slime to get rid of all of your opponents artifacts, enchantments and lands, Perilous Myr for infinite damage, and so on.
This combo can also be done with Protean Hulk, naturally. I like it because tutoring for or drawing into Blasting Station and Altar of Dementia is surprisingly hard in a Selesnya deck, so it's nice to be able to win with your other sac outlets.
1 month ago
1 month ago
1 month ago
A friend of mine is working on building this deck at the moment and he's wondering what the purpose of Reveillark is in this deck, and I'm not familiar enough with the archetype to answer that for him. My best guess is that it can get back a number of your combo pieces from your graveyard (things like Kiki-Jiki, Mirror Breaker, Felidar Guardian, Karmic Guide, stuff like that). Is it just redundancy to protect the combo or is it part of the Pod chain?
1 month ago
tcooke2 Protean Hulk is already in the list, and listed in the combo tutors. Felidar Guardian Combos with Karmic Guide, Reveillark, Animate Dead, Necromancy, and Dance of the Dead but those cards already have redundant combos in this list, and most cost less than 4. I'd consider it, but I'm not sure it's worth the slot.