Reveillark

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

Combos Browse all

Reveillark

Creature — Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Set Price Alerts


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Reveillark Discussion

multimedia on Orzhov and Friends

44 minutes ago

Hey, welcome to TappedOut :) Saw your forum topic asking for help. Very nice first deck. I'm here to give advice therefore I'm going to suggest a lot of upgrades. I hope this doesn't upset you as this is by no means a slight on your deck building.

Orzhov is a really hot guild right now for causal Commander because of Teysa Karlov. Tymna is one of the best Orzhov creatures in Commander, but to abuse her ability you want evasive creatures because they have to do combat damage to opponents to draw cards. Consider expanding on the theme of tokens, Spirit tokens (afterlife) and other flying tokens/creatures? Tokens are good with Teysa as well as Ravos since he's an anthem. Teysa gives tokens lifelink which is helpful to regain life after losing it to draw from Tymna.

Budget cards ($4 or less each) to consider adding:

  • Caves of Koilos
  • Tainted Field
  • Reliquary Tower : staple land, no max hand size is helpful when playing and utilizing Tynma as well as Skullclamp.
  • Luminarch Ascension : powerful card in multiplayer Commander since it looks at each opponent's end step. Repeatable source of 4/4 flying tokens is amazing.
  • Doomed Traveler : combines with Skullclamp and Teysa to draw lots of cards.
  • Tithe Taker : same as Traveler as well as makes it harder for your opponents to cast spells or activate abilities during your turn.
  • Aven Mindcensor : staple white creature, tutors are a huge part of Commander this prevents your opponents from using them effectively. Flying helps with Tynma.
  • Reveillark : staple white creature, combos with Karmic Guide and is very good with Teysa. Can reanimate Teysa/Tynma as well as creatures with afterlife. Good with recursion of Ravos.
  • Karmic Guide : staple white creature, combos with Reveillark to reanimate lots of 2 or less power creatures. Good with recursion of Ravos.
  • Spectral Procession
  • Lingering Souls
  • Blind Obedience : helps to clear away some blockers to do combat damage to opponents. Mana rocks are huge part of Commander and this prevents your opponents from using rocks the turn they play them. Extort is nice to gain some life and make opponents lose life.
  • Spirit Bonds : repeatable way to make flying tokens.
  • Edgewalker : Tymna and Ravos are Clerics this reduces their mana costs. Tymna costs only one mana and Ravos three mana. There's also a lot of other Clerics here.
  • Pitiless Plunderer : creates treasures, very good with Teysa and a sac outlet. Works with tokens.
  • Ayli, Eternal Pilgrim : sac outlet and repeatable exile. With Edgewalker she's free to cast.
  • Soul Warden : gain life when creatures ETB (enter the battlefield) even opponents creatures, tokens ETB when they're created.
  • Soul's Attendant : same as Warden.
  • Sun Titan : staple white creature, reanimate any 3 or less permanent when ETB or attacks is great.
  • Swords to Plowshares : staple white removal, exile is very helpful in Commander.
  • Crush Contraband : exiling any two artifacts or enchantments at instant speed for four mana is good.
  • Orzhov Signet : two drop mana rock.

Can add all these cards for about $25. All for less than one Demonic Tutor , haha :)


Cards to consider cutting:

  • Orzhov Guildgate
  • New Benalia
  • Forge of Heroes
  • Basilica Bell-Haunt
  • Ghost Council of Orzhova
  • Loyal Unicorn
  • Necrotic Ooze
  • Regal Bloodlord
  • Skeletal Vampire
  • Syndicate Guildmage
  • Visara the Dreadful
  • Butcher of Malakir
  • Hero of Precinct One
  • Pitiless Pontiff
  • Perpetual Timepiece
  • Blessing of Leeches
  • Open the Graves
  • Consecrate / Consume
  • In Garruk's Wake
  • Pull from Eternity
  • Mortify
  • Sorin, Grim Nemesis

Good luck with your deck.


hellhole3927 on The Mistake WotC Made By Unbanning Protean Hulk

1 day ago

Thanks for the feedback Oloro_Magic. The main reason there were no fetchlands in this deck were simply because of the fact that whenever I found Reveillark , Viscera Seer , or Body Double with Taigam's Schemeing or Contingency Plan I needed to put it on the bottom of my library with Opt , Sleight of Hand , etc to make sure I didn't draw it and shuffling my library messed up all of that. But you make a good point, Rakdos would grant the deck many more benefits than Dimir would. I think I'm gonna keep this deck in the Dimir colors, but I will definitely start making a separate version of the deck in the Rakdos colors soon. Once again thanks for the in depth feedback on the deck, always appreciated.

hellhole3927 on The Mistake WotC Made By Unbanning Protean Hulk

1 day ago

Thanks for the feedback Oloro_Magic. The main reason there were no fetchlands in this deck were simply because of the fact that whenever I found Reveillark , Viscera Seer , or Body Double with Taigam's Schemeing or Contingency Plan I needed to put it on the bottom of my library with Opt , Sleight of Hand , etc to make sure I didn't draw it and shuffling my library messed up all of that. But you make a good point, Rakdos would grant the deck many more benefits than Dimir would. I think I'm gonna keep this deck in the Dimir colors, but I will definitely start making a separate version of the deck in the Rakdos colors soon. Once again thanks for the in depth feedback on the deck, always appreciated.

Spirits on Kaalia, Mirror Breaker EDH

4 days ago

Hi weezel,

I was thinking about my Reveillark alternative win-con's,

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage

Karmic Guide + Reveillark + Goblin Bombardment | Infinite Damage

It's also recursive with Grand Abolisher or Dark Confidant etc, in addition to Kiki-Jiki, Mirror Breaker and Karmic Guide

The downside is, it's CMC5 (), and needs sac outlet and Enabler Kiki-Jiki, Mirror Breaker or Karmic Guide .

Hatred is CMC5 () and just needs Kaalia of the Vast but also likes guys like Baneslayer Angel , Gisela, Blade of Goldnight , Gisela, the Broken Blade , Lyra Dawnbringer , Serra Ascendant or Whip of Erebos .

Was thinking, it's a different win-con (only 1 player too in some cases), but other than being high CMC, would allow me to cheat in an A/D/D and Commander Damage kill a player if left unblocked as well (Instant speed).

Combat Celebrant is enticing because of his CMC3 (), other than his obvious Exert ability which can land 2 A/D/D in 1 turn, do some mass damage with someone like Balefire Dragon or Gisela, Blade of Goldnight , but his real power is that he doesn't need the sac outlet.

Combat Celebrant + Kiki-Jiki, Mirror Breaker | Infinite Combat Phases

Potentially a win-con with someone like, Avacyn, Angel of Hope , Demonlord Belzenlok , Doom Whisperer , Hellkite Tyrant , Razaketh, the Foulblooded , Etc. unless there is something large enough to block the Trample indefinitely. Doesn't matter if Combat Celebrant is blocked, just making the copy, allows for the next attack to occur. Kiki-Jiki, Mirror Breaker never gets in harms way.

I'm sure there are more ways to abuse him, Splinter Twin obviously, which doesn't work with Buried Alive but can replace Kiki-Jiki, Mirror Breaker in most/all? combos too. could tutor Splinter Twin pretty easily. Idyllic Tutor for example could also pull me an Animate Dead etc, feel there could be some good build out around Combat Celebrant for combos, and just his natural talent when attacking with large A/D/D.

Early on, when I played Adarkar Valkyrie , I also played Aurelia, the Warleader for:

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

Adarkar Valkyrie also gave me:

Adarkar Valkyrie + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Karmic Guide + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

I just found neither Adarkar Valkyrie or Aurelia, the Warleader properly ETB triggered with Kaalia of the Vast , and I was never tutoring either of them because they aren't that impactful, so ended up removing Adarkar Valkyrie and then later Aurelia, the Warleader to focus more on the primary win-con with Kiki-Jiki, Mirror Breaker + Restoration Angel .

Crucible of Worlds more inline with a classic Kaalia of the Vast , which the Infinite Combat phases + Land Destruction is part of the reason (as well to a degree the amount of hate Kaalia of the Vast receives as a commander), is why she fell to Tier 3, from Tier 2.5 previously. If I have a Grand Abolisher I don't care, but if I don't, sometimes there is surprise when they have 40 life and think they are unkillable by Kaalia of the Vast and leave themselves open and I can swoop in on T4 with the Restoration Angel horde!

It's been a long time since I needed to resort to Reveillark , either I've won, or someone else has combo'd before I really get to a point of attempting a Reveillark win. Combat Celebrant , I feel like I could also use, Entomb / Gamble , example:

Entomb > Kiki-Jiki, Mirror Breaker + Mausoleum Secrets > Reanimate . With a Combat Celebrant and anything to attack with, I'm good to go. ( Entomb makes Mausoleum Secrets more valuable to me too). He also doesn't get haste from Dragon Tempest either, so that's another negative.

He can't really Turn 1 so that's kinda why I was thinking more along the lines of Hatred even without augmenting the Lifelink. Life also fuels my speed, Draw/Mana/Tutor, so not sure of the impact to my game post Hatred .

Dark Ritual , Simian Spirit Guide , Mox Diamond all increase T1 potential, but I always worry about, outside of T1 do they have much value. Dark Ritual can cast a Necropotence so it has some benefit and with other cards Buried Alive + Reanimate .

My current challenge is Faithless Looting , I think it needs to go back in, have to decide what to remove. In games where I draw my Karmic Guide or Kiki-Jiki, Mirror Breaker I'm usually like T9 because I have to actually cast them and at CMC5, it's just not realistic with the other costs ( Buried Alive CMC3 and Reanimate CMC1) thats, CMC9, never going to happen. A Faithless Looting makes it CMC5 only. Faithless Looting also has some nice synergies if I don't have an A/D/D in my hand and Kaalia of the Vast is ready to go.

I agree, when is a deck every truly complete. Ever time I play I learn something new about my deck, or a Razaketh, the Foulblooded comes a long and takes over top dog spot in my decklist, and makes Griselbrand being Griselbanned a little easier to take.

Spirits on Kaalia, Mirror Breaker EDH

6 days ago

Also weezel, make sure that if you're including a Tainted Pact (most valuable tutor), usually to a Master of Cruelties with a Kaalia of the Vast triggered ability on the stack, or into a Razaketh, the Foulblooded and sac the Kaalia of the Vast to pull my win-con, however, you can only have 1 of each basic land Plains , Swamp , Mountain (I don't even play the Mountain ), otherwise your Tainted Pact can ground itself out if you pull 2x Plains for example.

Thought I would mention incase you handn't had that experience yet. CMC2 Instant Tutor though, it's critical. Also, I played Ancient Tomb for a very long time, ended up moving it to my Arahbo, Roar of the World deck. It never really worked properly. Everything in is or , or like Grand Abolisher . It does help with the Buried Alive cast though! I found other than Chrome Mox , the rocks were giving me enough mana, needed the lands to produce the colors. If you exclude all the A/D/D that I never cast, my CMC is 2.00 avg, 1.92 avg if I remove the Reveillark which may become a Combat Celebrant or Hatred or something, I don't know yet, re-evaluating my alternate win-con, I never use the Reveillark .

What are your thoughts on Crucible of Worlds , with a Fetch land it can get to hard casing A/D/D, but still feels too slow? What do I need all that mana for anyway.

multimedia on Enchantment Recursion

1 week ago

Argivian Find , Auramancer , Restoration Specialist . Auramancer and Specialist don't have to tap to recur and are good with creature reanimation/recursion such as Reveillark , Sun Titan , Phyrexian Reclamation , etc. Sun Titan can reanimate 3 CMC or less enchantments.

SynergyBuild on When You Die, You Die Twice

1 week ago

Sadly, it isn't a 'may' exile, so effects like Reveillark do feel bad with it, yet because you can still discard creatures and return those with the lark, I think it is still a good effect! (also if you respond to the Purgatory trigger by sacrificing the lark, it will get it back!)

multimedia on New World Order of Magic, Brother!

1 week ago

Hey, saw your forum topic asking for help.

These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.


For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):

These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:

Demonic Tutor , Eladamri's Call and Diabolic Intent are also excellent.


When you get to the phase to add lands and more ramp consider:

I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.

Good luck with your deck.


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Reveillark occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

W/B (Orzhov): 0.61%

BGW (Abzan, Junk): 2.83%