Reveillark

Creature — Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Reveillark Discussion

SaberTech on Reanimator

1 day ago

In more competitive EDH decks, reanimator strategies generally use cards like Entomb, Buried Alive, and Hermit Druid to dump combo pieces into the graveyard quickly to be reanimated, as opposed to focusing on just trying to get big creatures onto the board early in the game like in other formats. Getting a huge creature out on turn 1 or 2 just doesn't have the same impact in EDH due to the large life totals and often having multiple opponents (although getting out an early Jin-Gitaxias, Core Augur and having it survive through to your next turn will often win the game for you).

Some of the graveyard-based combos you may see at a tournament are: Hermit Druid combo; Boonweaver Giant combo; some variations of Necrotic Ooze combo; Worldgorger Dragon combo; variations of Protean Hulk combo; Angel of Glory's Rise bomberman combo; and various infinite loops that use cards like Reveillark, Karmic Guide, and Saffi Eriksdotter.

Even if combo isn't the route you want to take with your deck, it's worth googling the chains for the combos listed above so that you have an idea regarding what other reanimator decks you come across might be up to.

Aiding on I decide who lives and die

1 week ago

Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.

(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)

Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.

Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).

I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.

You may also like some form of raw card draw as well. Phyrexian Arena, Painful Truths, Read the Bones, etc. are really good for the mana investment.

Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).

lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).

Seotin on Derevi Combo

1 week ago

Reveillark+Karmic Guide +Derevi, Empyrial Tactician+a sac outlet is pretty good as well.

haze on Catholicism (Teysa, Orzhov Scion combo EDH)

1 week ago

Found your deck while browsing EDHREC for ideas to update my Teysa. I think I will have to consider Phyrexian Tower, Elspeth, Sun's Champion, Sadistic Hypnotist, Sidisi, Undead Vizier, and Smokestack. Aside from the land, these cards are all 4-6 mana - a mild concern. I find it hard to justify adding cards to the deck that can't be recurred by Sun Titan or Reveillark. My friends have long advocated for reducing their decks' overall mana curves, too. Have you found the mana cost of those cards to be an issue for you?

Has Smokestack been effective for you? I liked having Braids, Cabal Minion when she was legal so the Stax archetype has some appeal but, unlike Braids, Smokestack is not something my deck can recur if it is destroyed. Further, I'm thinking my deck might not always have expendable creatures to sac for Smokestack, and I'd be a little worried about having an opponent Wrath leaving me to sacrifice Smokestack or lands. So... yeah, how has it been for you?

Your deck description mentions two combos that don't quite work the way you've described:

First, the Darkest Hour + Blood Artist + Any 3 Creatures + Teysa, Orzhov Scion combo; it does not work because Teysa's first ability cannot be activated when Darkest Hour is in play. That ability requires sacrificing white creatures and Darkest Hour overrides all colors, making all creatures mono-black. Rather, you'd need Darkest Hour + Blood Artist + Any Sac Outlet + Any Expendable Creature + Teysa, Orzhov Scion

Secondly, the Darkest Hour + Sadistic Hypnotist + Any 3 Creatures + Teysa, Orzhov Scion combo is only slightly off; you just need one expendable creature, not three, to make all your opponents discard.

I really like the versatility of having the Karmic Guide + Reveillark combo in my deck and have built the deck with almost everything being capable of recursion by Reveillark or Sun Titan. I like your use of Angelic Renewal alongside Sun Titan; it's another one of those ideas that I feel I should test out. A similar option I only happened upon today (thanks to finding Milan's Teysa deck) is Fiend Hunter to combo with Sun Titan and I'm pretty fond of the idea given that Fiend Hunter can play defense in the early game and can be recurred by both Karmic Guide and Reviellark later. Have you considered Fiend Hunter, Karmic Guide and Reviellark for your deck?

Solonqo on Thrasios Reanimator

2 weeks ago

I love your tasigur build and now I am thinking of building this deck. I love what white can do with this deck and I have some suggestions I wanted to bounce off you:

white

Anguished Unmaking /Utter End

Reveillark

Ashen Rider

Saffi Eriksdotter

Gaddock Teeg

Grand Abolisher

Mother of Runes

Dauntless Escort

Aura Shards

green

Eternal Witness

black

Viscera Seer

blue

Cyclonic Rift

Also, what are the top ten cards you would be okay with cutting from your current version of your thrasios/ravos 4 color reanimator?

I would really like to see the effort you put into optimizing tasigur translate to the 4 color edition. Keep up the great articles and whatnot great stuff!

Moonbar on

3 weeks ago

Sure, and that point is valid. However, I would not qualify Siege Rhino as a value creature, per se. It does not provide card advantage, and only situationally provides card disadvantage to the opponent. If you don't like Big Game Hunter, that is fine. However, I would caution against playing big dumb beater creatures in this toolbox deck. Lets look at the card use based on the deck for a second.

A) It's in your opening hand. You don't cast it until turn 3 or 4, where it Lightning Helixs and eats a removal spell and dies. Useful in that it ate a Fatal Push, but not value.

B) You draw it. Either you're ahead, and it is just a win-more card, or you're behind, and it takes a removal spell and dies. It buys you a turn, maybe.

C) You chord for it. In no circumstance would you ever Chord of Calling for this card. It is just simply so valueless compared to just about everything else in the deck. You can get a good value creature for one less mana, or a Reveillark or Kiki-Jiki, Mirror Breaker for one more mana. It is a bad Chord of Calling target.

If you feel that Big Game Hunter is too narrow, that is a perfectly good way of thinking. I would say that the point of the deck is that it's a bunch of too-narrow cards stuffed in a pile with some fetching abilities, but it may be that Big Game Hunter is still too narrow for that. Even so, Siege Rhino is not the direction you want to take the deck. Do some digging on gatherer for other black creatures with ETB effects in the 3-4 slot and see what you find. But Siege Rhino is meant for midrange, not toolbox.

EDIT: Also, why do you need 3x Surgical Extraction and 2x Slaughter Games in the side? They seem redundant.

cj96.calimlim on Pieguy396

4 weeks ago

Hey there!(:

I looked through your binder more and I sleepily looked over a lot of great cards! Here is a list I devised from today's market prices for every card I am interested in:

Kokusho, the Evening Star...........$15.08

Reveillark..........................$2.26

Karmic Guide........................$2.22

Wooded Foothills....................$15.04

Sanguine Bond.......................$2.91

TOTAL $37.51

My end:

Sword of Light and Shadow...........$24.76

Flooded Strand......................$13.24

TOTAL $38.00

I don't mind this at all! If you have any oppositions to this just let me know! (:

Thank you for your time, have a great day!

-C.J.

Pieguy396 on cj96.calimlim

4 weeks ago

Hey there! Thanks for your comment on my post!

So if I understand your offer correctly, you're offering your Flooded Strand and Sword of Light and Shadow for my Wooded Foothills, Reveillark, Sanguine Bond, and Godless Shrine, correct?

Unfortunately, my Godless Shrine is currently involved in another trade, but I'm still very interested in your offer. If the other trade falls through, I can absolutely send it to you, but if not, would you be OK if I sent you $10 cash instead of the Shrine?

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