|Commander / EDH||Legal|
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Creature — Elemental
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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3 days ago
You can only shortcut through actions in a loop if each step would have a 100% predictable result. The shuffling in your example introduces a very significant random element, but there is a way to do this if you have an "instant-speed" sacrifice outlet and your opponent is open to skipping through redundant shuffles.
- Let's start with each of Solemn Simulacrum, Karmic Guide, and Reveillark on the battlefield
- Sacrifice the Simulacrum. The draw trigger goes onto the stack
- Respond by sacrificing Guide and Reveillark. Now Reveillark's trigger is on top of the stack
- Let Reveillark's trigger resolve, returning Guide and Simulacrum. The Guide's trigger and Simulacrum's land fetch trigger are now on top of the stack, in the order of your choice.
- Let the Guide and Simulacrum triggers resolve. You're now back at the initial position except the draw trigger from earlier is still waiting on the stack.
- Respond by sacrificing Simulacrum, putting another draw trigger on the stack, then respond by sacrificing Guide and Reveillark to keep the loop going
If you don't have an "instant-speed" sacrifice outlet then you can't loop in the way described above. The only way to shortcut in that situation is to choose not to draw cards for Simulacrum's "you may draw a card" trigger, because like you said, no one knows what card you're going to draw each time.
3 days ago
Alright so I was wondering how you would shortcut looping Solemn Simulacrum in the Karmic Guide/Reveillark combo. In REALITY you would have to draw a card when it's sacrificed and tutor a land when it comes back and then shuffle before drawing a card and repeating the process. Is there any way to "shortcut" this so I don't have to shuffle my deck 15+ times. I'd say you could search out all the lands and draw an equal number of cards, if not for the fact that you could've drawn one of the basic lands if you'd done the loop properly without shortcuts. Which way would I do this in practice?
1 week ago
Thank you so much for your feedback UnleashedHavok and for reading through my primer! I'm glad you enjoyed it. I appreciate the link to the Marchesa list, it seems pretty cool. If I ever take my lady Alesha apart (unlikely!) I will probably end up building a similar list to this one.
So with regards to your first question, I make a ton of questionable decisions when I build decks. My meta isn't super competitive so I can usually get away with running a few goofy cards. Squee originally was one of those decisions, but he has put in so much work that now he's one of my favorite cards to see. He makes Alesha unblockable every turn with Key to the City, returns key creatures with Tortured Existence, and provides one-sided advantage with Liliana, Heretical Healer Flip. It's a very innocuous card that provides a ton of value if left unchecked.
Grim Haruspex is another all-star. With Karmic Guide, Reveillark, and a sacrifice outlet, you draw your entire deck, but infinite combos are boring. More interesting are protracted synergies like Grim Haruspex + Golgari Thug + Phyrexian Altar. With both creatures on the field, you sacrifice Golgari Thug and put a different creature from your graveyard on top of your library, then replace the draw trigger with dredge. This puts the Thug into your hand and effectively mills you by three. Now you have one mana floating due to the Phyrexian Altar, so you only need one more to recast the Golgari Thug and do it all again. This lets you mill cards until you run out of mana or find a creature that you want to actually draw/reanimate, which is incredibly powerful. On top of this interaction, creatures die all the time in this deck and we are more than happy to draw for their trouble.
Your assessment on Sunforger is spot on. The effect is incredibly powerful but costs way too much mana. As I mentioned before, my meta isn't too competitive, so I don't feel bad running a fun card like this. It's been on the chopping block before and will probably be removed soon, but for now I'm content leaving it.
That's enough about my deck though. I've been looking through yours and I have a few questions for you. How have Doomed Necromancer, Feldon of the Third Path, Gray Merchant of Asphodel, and Stingscourger worked for you? I've considered all of these cards in the past but have yet to take them out for a spin. As a fellow Alesha player, have you considered Thalia, Guardian of Thraben or Grenzo, Dungeon Warden? If so I'd love to hear your take on them!
Thanks again for looking through my list, I hope I provided some useful insight :)
1 week ago
Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing
Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.
Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp
Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well
Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.
Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.
Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.
Mana base is what it comes to for a budget deck. Can't really comment on it too much
One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.
Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade
Cards I'd consider adding:
Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.
Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.
Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.
As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!
1 week ago
I always love seeing other Alesha EDH decks, as she is the main commander I play as well. The biggest suggestions I have for this deck are:
- Reveillark because when it leaves play, it grabs nearly every creature in the whole deck
- Sun Titan because it often can work like a 2nd Alesha that doesn't bring the creature in attacking
- Panharmonicon to get abilities to trigger twice whenever a creature enters the battlefield
- Solemn Simulacrum for recurable ramp and card draw
- Also, if you're fine with being hated by your group and being very mean, Cataclysm tends to be very good in Alesha, as you just keep Alesha and a land on the battlefield, then play a 2nd land, and you can very quickly rebuild
1 week ago
Just listen to TheDevicer. Pithing Needle and Cursed Totem are pretty great vs Azami as they come down early enough that Azami may have a hard time countering them (even assuming a tutor, that's still only 2-4 mana to get these out), and then they stop Azami's major gameplan until he bounces them (which isn't a permanent solution, so Azami has to spend extra mana to go off, which gives you more time to prevent it from going off). Phyrexian Revoker naming Azami isn't a bad call either.
I say go for Saffi Eriksdotter and combo all over the dude's face. The colors give you access to the above artifacts, plus Grand Abolisher, Spirit of the Labyrinth, City of Solitude, Defense Grid, and more. Saffi also doesn't care if her creatures get countered as you can pull them out of the graveyard later with little effort (Birthing Pod up to Reveillark or Karmic Guide is always fun with Saffi, plus there's also Renegade Rallier to bring back Saffi to continue abusing ETB/LTBs ad infinitum). I'm mostly saying Saffi for the colors, but it's also a fairly cheap deck to make given it's only two colors and generates crazy value with uncommons and rares alike (don't forget your Fiend Hunters, Boonweaver Giants, and Pattern of Rebirths!).
Seriously, go full-on, "Don't mess with my stuff" package and run WG Hatebears with a Saffi Combo Flourish. Seems fun to me.
1 week ago
It seems like in most cases with this deck, you are looking to finish them off with overwhelming amounts of tokens unless you either get the Reveillark, Karmic Guide combo or Master of Cruelties. If you are going for that sort of more aggro-heavy style instead of more combo oriented, I have a few suggestions:
Angel of Invention is just incredibly good in Alesha and in this sort of deck especially, as it provides a buff to the whole board + either a couple more tokens or an extra large flyer.
Skullclamp is just way too good with so many 1-toughness creatures and sac outlets
Drana, Liberator of Malakir also helps keep your whole board incredibly threatening and ramps up really fast
2 weeks ago
Personally I would put back Reveillark,because you could recur 19 of your creatures with it,
and at least in my Meta is Atraxa a deck that will recieve a little hate.