|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
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18 hours ago
if looking to cast 5-6 drop cards, I would recommend 38-40 land. To get added mana add a Krark-Clan Ironworks. Also consider adding Gamble to tutor up combo pieces or graveyard fodder. innovative deck. +1'ed
3 days ago
Haha, yeah that'd be sweet! Infinite Reflection is a fun enabler for sure. It would shut down zedruu from giving it away, which is why it didn't survive some of my first cuts. The only cards to give it away are Donate, Trickbind, and Puca's Mischief. My tutor's for those pieces would be Wild Research and Gamble. I hadn't really even thought of giving away Infinite Reflection at instant speed to catch someone on an ETB effect in response to playing a creature. I was able to get off the Rogue Skycaptain + Infinite Reflection + Harmless Offering last night, but a big part of that was that I was drawing 14 cards a turn by the end with Zedruu
hey Regoober, say my opponent has their commander out. If I Mirrorweave the Crimson Honor Guard would they still be dealt damage by it since they have one of those instead of their commander or is it the cards physical presence on the table that counts?
5 days ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
5 days ago
why include the greaves and boots when suspended creatures get haste? also what's the win con for enter the infinite? i don't see a reason not to run time stretch either. no shame in running a few counterspells for personal protection, or tutors for protection or bigger spells you want to cast. Mystic Remora and Rhystic Study are excellent card draw cards for gas, and no edh deck is complete without some kind of card draw. Personal Tutor Mystical Tutor Merchant Scroll and Gamble are great includes maybe even Drift of Phantasms to find rhystic study or Dizzy Spell to find remora. and ill assume some of the eldrazi aren't in here cause you can't afford them. other than that awesome deck dude looks fun to pilot i might build one myself
1 week ago
Lets not forget that black red means Faithless Looting, Gamble, Wheel of Fortune, Burning Inquiry, Reforge the Soul, Winds of Change, Browbeat become even more viable with grave manipulation and drawing into your powerhouse burns faster.
1 week ago
Hey skinken, thanks for taking the time to give some good feedback. Tutors are for sure the way to class up the deck, and I used to have a few more than I do now. I've done a bit of tuning since then to keep them to a minimum and really just add room for fun stuff. The tutors I've got are Wild Research, Ring of Three Wishes, and Expedition Map turns into Inventors' Fair. I'll be sure to add Gamble though probably in place of the Ring of Three Wishes because I think that's hilarious and even kinda sums up the deck.
I do agree that it's not always the best idea to have things in your deck that totally cancel other things. The Akroan Horse is pretty mediocre in general and might even be due for a cut, but the Desolation Giant is more of a circumstantial piece. Like if i throw him under a Summoner's Egg, or enchant him with a False Demise and give that away. Torpor Orb is an awesome card and certainly makes a lot of the deck function but I prefer my Hushwing Gryff to him instead since I can control when I want to block with it to get it off the board and do big stuff. Bruna, the Fading Light is actually a cast trigger instead of an ETB but if it wasn't I would totally agree that it's stupid, so thanks for having my back. I avtually Added her and gisela in because I recently broke down a deck that had them in it and I have a fair enough amount of card draw to hopefully make Brisela, Voice of Nightmares happen on occasion
The farie artisians thing is sick though, I'll add a list of dumb funny things that I've been able to pull off like that. I think you'll get a kick out of it.
1 week ago
The idea seems very fun, but with no tutor's pretty inconsistent. Since you are not in green I would suggest running an artifact tutor package to get Torpor Orb. Besides being easier to fetch, being an artifact makes it a lot easier to stick on the board through the many creature board wipes in multiplayer edh. I'm a big fan of Whir of Invention myself, and Fabricate is great too. Although a little more pricey, Gamble is totally worth it too, it even synergizes well with all the draw form. Other options include Hoarding Dragon if you wanna go cheap, or Enlightened Tutor if you want to go expensive. Running artifact tutoring means more Despotic Scepter and hate pieces like Pithing Needle (another favorite of mine, it is SO much better than I first thought)
There are a couple of cards in the deck I don't like as much, mainly because they don't work well with Torpor Orb in play: Akroan Horse, Bruna, the Fading Light and Desolation Giant. Remember that the tokens given to your opponents are not owned by you:
From the Comprehensive Rules (Dominaria (April 27, 2018)) 110.5a A token is both owned and controlled by the player under whose control it entered the battlefield.
Desolation Giant is bad with Torpor Orb as well as without it compared to a card like Phyrexian Rebirth. If you really want the Brisela, Voice of Nightmares, and don't care that you have little to no tutors and a deck that really tries hard to stop the reanimation trigger, I won't be one to stop you, Brizzy is pretty dope ;)
Cool that you are having success with such a wild build though! Hf my guy