Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
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1 day ago
I had thought about her for a bit and thought she was too slow in the grand scheme of things, but I may give her a second viewing. Tezzeret could effectively tutor all my 0-drops, and Daretti has complete synergy with Breya. Nahiri would be interesting for removal and card advantage, but I'd have to figure out what to take out.
I could try running Nahiri, the Harbinger and Pull from Eternity or Gamble, Taking out Metalworker and Thran Dynamo which should balance out the curve. Metalworker hasn't done all too much anymore, and I'm not short on colourless mana.
1 week ago
"Feels way more risky"? Why not do the math?
Let's assume we Gamble with 2-5 other cards in hand. That puts the chance of discarding the card we searched for between 16% (5 other cards) and 33% (2 other cards) - and that's under the assumption that all the other cards are basically irrelevant or at least redundant. Sometimes you will have a much higher chance of Gamble malfunctioning when there are multiple essential pieces in hand that could be discarded.
In contrast, Demonic Consultation exiles the top 6 cards of a library that will typically contain between 80 and 90 cards. That means the chance of exiling the named card is roughly 7%. Of course, the game is actually lost in these 7% of the games, whereas a bad Gamble can be corrected by a Regrowth effect. Still, the chance of Demonic Consultation working and winning the game are clearly better.
1 week ago
Add: Reflecting Pool, Strip Mine, Cabal Coffers, Drowned Catacomb, Sulfur Falls, Dragonskull Summit, Sulfurous Springs, Shivan Reef, Underground River a few more basic lands, Chrome Mox, Mana Crypt, Mystical Tutor, Vampiric Tutor, Yawgmoth's Will, Gamble, Magus of the Will, Dack Fayden, Lightning Greaves, Sensei's Divining Top, Incendiary Command, Time Spiral
Cut: Blackcleave Cliffs, Grixis Panorama, Rupture Spire, Temple of Deceit, Temple of Epiphany, Temple of Malice, Terramorphic Expanse, Transguild Promenade, Vivid Marsh, Jace, Architect of Thought, Jace Beleren, Ob Nixilis Reignited, Tamiyo, the Moon Sage, Commander's Sphere, Venser's Journal, Duskmantle Seer, Master of Cruelties, Master of the Feast, Gratuitous Violence
If you want to know why I'd cut or add something, LMK
1 week ago
1 week ago
The deck looks fine. Dumping random cards in your bin should be okay as long as you have already deployed enough mana. Competitive EDH players already run Gamble, so I don't see a problem with Draw-4s.
2 weeks ago
This should all be Highlander Legal
- Engines / Power Cards:
Glimpse of Nature (With all the free creatures you have atm)
Carnival of Souls (Also very nice with Free Creatures)
Ashnod's Altar (Same Reason)
Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)
Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)
Dryad Arbor (Also a creature for Dread Return)
Magus of the Vineyard (You already have the Enchantment, so why not)
Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)
Energy Tap (Looks a little silly, but could do some work)
Metamorphosis (Similar to Energy Tap)
Sacrifice (Also Similar)
Traverse the Ulvenwald (Maybe too Fancy)
Infernal Tutor (Needs more of discard outlets to work)
Diabolic Intent (Works well with 0 Mana Creatures)
- Graveyard Enabling / Discarding:
- Nice Fillers / Free Stuff:
- Reanimation / Self-Reanimating Stuff for Dread Return:
Unearth (Propably too narrow)
Timetwister (Good with fast mana, bad with gy stuff)
Day's Undoing (Same as Timetwister)