Gamble

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare

Combos Browse all

Gamble

Sorcery

Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.

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EMA

USG

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Recent Decks

Gamble Discussion

Bchong on Competitive Sharuum Combos: Infinite Possibilities

2 weeks ago

I think that something like Solemn Simulacrum is way to slow of a card to be playing. You should also put in the Dramatic Scepter combo and you should put in Ponder, Lotus Petal and maybe Thoughtcast, Gamble for memes. You could also play some eggs and Scrap Trawler with Krark-Clan Ironworks this will ensure that you aren't sure if you can win or not until you hit something important like a Myr Retriever.

Bchong on Me and My Artificial Needs

2 weeks ago

You should try and put in all of the talismans and signets that you can put in. You have little to no draw and you basically have to interaction with the other players. You should try and put in some good value cards like Ponder Mystic Remora Fragmentize Gamble Thoughtcast Mana Vault Mana Crypt Krark-Clan Ironworks Vandalblast By Force Fellwar Stone Vedalken Engineer Etherium Sculptor Foundry Inspector.

You should also try and stay away from creature based strategies because they are fairly slow and because infinite combos are just so much better in EDH. You already have a couple combo pieces in your deck such as Thopter Foundry which combos with Sword of the Meek and Krark-Clan Ironworks. You also have Scrap Trawler which combos with Krark-Clan Ironworks if you have "eggs" or artifacts that draw you cards when it etbs or dies.

I don't think some of the planeswalkers or creatures really have a place in an artifact deck. While they may be good individually, these cards have little to no synergy to the rest of the artifact theme of your deck.

Dienekes on Extra Crispy Neheb, the Eternal

2 weeks ago

Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!

Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.

Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher

Protection: Burnout, Boseiju, Who Shelters All, Red Elemental Blast

duff87 on Cranky Krenko

4 weeks ago

evangelmagic. Whats going on man? I have a question for you because i trust your judgement. So i went and took out Outnumber for Gamble. I dont know. i liked having the one mana creature removal spell in there but i thought the tutor could be more helpful. I dont know im having trouble making up my mind. Do you have any other ideas as to what i should take out for it? I just dont wanna make the deck worse, ya know?

Darkmoren on queen marchesa 2.1

4 weeks ago

I think u should add draw Necropotence or/and Read the Bones.You can add mote tutors Gamble or/and Plea for Guidance. Delaying Shield + Solemnity its combo where u can't take any dmg. Shield protect you from loosing monarchy. Anointed Procession if u want more tokensAnd one more. You could use some more things to fluel ur combo Exquisite Blood + Sanguine Bond . Maybe Lands that give you life on ETB.

Atticshadow on Mono Red Storm

1 month ago

The reason I don't have cards like Manamorphose and Gamble in this deck is they are both rather expensive and I am doing my best to keep it very budget friendly. I do agree Manamorphose would be good though. I really like Bedlam Reveler, I was looking for something in case a fizzle started and I think that will do the trick. Would you replace Helm of Awakening with Locket of Yesterdays or use both? @DiscardDecard

duff87 on Cranky Krenko

1 month ago

evangelmagic,I was trying to make room for Gamble. Another tutor would be helpful but i dont really think its 100% necessary. I dont know. what do you think?

Nelloh on The very LAND is against you!!

1 month ago

Seems fun to play, as you've pointed out, the commander does cost a heap to play, so you might want to add some protection for him since a Path to Exile or Swords to Plowshares or any other low CMC removal will kill him, making him 10+ mana to cast, which is big in a deck that revolves around him.

Your standard Lightning Greaves, Darksteel Plate or Asceticism might do the trick. Since you're running red, I'd also recommend Pyroblast or Red Elemental Blast if you're up against blue players, since you're potentially going to get Cyclonic rifted or worse and have no response.

The amount of land, even for a deck like this, might be a touch on the high side, maybe you should add more repeatable graveyard abuse rather than having so much land - eg. the combination you have of charmbreaker devils and stuff like pulse of murasa works well.

For searching for specific cards, you might want Worldly Tutor and Gamble, or if you think you can do well with it, maybe Ring of Three Wishes. Something like Sakura-Tribe Elder and Greenwarden of Murasa would go well in here as well for a bit more graveyard abuse.

Also, maybe Sol Ring and other standard mana rocks - you don't want to be the only one with no mana rocks when someone casts Armageddon or other land destroying effects, or even being on the wrong end of a Winter Orb, which brings me to my final point: green does great ETB removal of artifacts, and EDH players use artifacts frequently, so you might want to add some artefact removal to get rid of things like Grafdigger's Cage, Static Orb or other things that are going to make it really hard for this deck to do what it needs to do.

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