Gamble

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare

Combos Browse all

Gamble

Sorcery

Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.

Price & Acquistion Set Price Alerts

EMA

USG

Ebay

Gamble Discussion

catar2 on Xenagos and his hitmen

3 weeks ago

Going through your suggestions Geralf_Cecani and Cloudius...

  • bloodmist: nice card and already in the 99
  • Gratuitous Violence: is interesting. First, I thought that increasing the devotion and making Xenagos a creature should be avoided if possible, but this card can be played for the showdown. I will give it a try.
  • Furnace of Rath: I prefer Gratuitous Violence over this one. If your opponents have no removal to a problem, they always have player removal. Furnace of Rath makes it easier for them to team up and kill me. This is the problem that I currently have to face.
  • Combat Celebrant: reads like the plan that I want to focus on. However, the downside is that I have to target him with Xenagos to give him haste and waste the +X/+X trigger on him. I need a third thing to give him evasion. On the other side: this card is nuts, when combined with other extra combat abilities that also untap the Combat Celebrant enabling him to become exerted for a third combat phase :D. As tempting as it sound, I think he is too vulnerable against any removal with only 1 point of toughness. People play Lightning Bolt in my playgroup.
  • Lightning Runner: Man, I whish there would be more support for energy counters in EDH. The runner without any further energy sources seems for me to be too tricky to pull off. I would have to attack four times with him before I return my investment.
  • Marwyn, the Nurturer: A beast in Elf decks, but has no support here. Outside of Elf tribal I prefer to have a good mix between land, creature and artifact based ramp. You are less vulnerable against boardwipes and you can boardwipe yourself in case of emergency without kicking yourself back into the stone age.
  • Spellbinder: Wow, that is a card! Problem though: I only run 8 instants without being able to tutor for them. That makes it a dead card most of the time. Gamble has tricked me too many times that I would run this tutor again.
  • Sneak Attack: Thought of it as well. The problem is that I have to sac the creature afterwards and they are the limited core ressource. Instead, I run Elvish Piper which does the same and leaves the creature unharmed.
  • Mana Reflection: Might be a really good card. Lorwyn comes with a price tag and it does less than Zendikar Resurgent. But hey, this deck craves for mana.
  • Defense of the Heart: Love it! Cheap, fits with the game plan, will draw enchantment removal, but if it sticks for a turn we are going down the beat em up road. Thanks!
  • Triumph of the Hordes: This card is nuts, but not in my deck. As it says in the name, it needs a horde. My bois are like soldiers attached to a line in a plane waiting for their parachute jump. One at a time. I might kill one opponent, but thats it.

JohnnyCRO on Oona, dos, faes! [Doomtide]

3 weeks ago

Awww, so kind of you xD

And I agree, edit button is sorely needed.

  • Misstep - it's maybe just me then

  • I am aware that Oona and Dralnu are quite different. It just occurred to me that oddities like Mind's Desire work well with Dralnu so if you like cards like that Dralnu might be worth your attention. And as for Kess, even though I played her only briefly, I can tell you that her 3c is no problem since is only splashed for a few spells (wheels, Faithless Looting, Gamble, Vandalblast and maybe a few more trinkets), so just adding 2 more shocks, 1 or maybe 2 filters, a single Mountain and maybe a few tangos/checks should do. Adding more rocks like signets and another talisman won't hurt since you'd be keeping Isochron line anyway. You can go deeper into red, but for a control/Doomsday/storm/control deck I don't think it's necessary or even desirable.

  • I get it about the talisman. It was just a side remark for general Isochron use, not for this particular deck. In my experience Oona doesn't need more than a few, and certainly no more than 10, to go off reliably.

  • and to deal with his Alesha specifically the cheap -/- wraths are good. Languish is doing fine for me and I'm about to give Yahenni's Expertise so if I were you I'd get one of each just in case, they're cheap enough to grab when you see them.

strangewayshwc on Tibor and Lumia take to the sky!!

3 weeks ago

McToters! Thanks for the feedback! I should definitely consider adding more draw power, perhaps even tutors like Gamble. I also feel I should make the deck more red to enable Tibor and Lumia's damage dealing trigger, so perhaps I'd add Seething Song and Desperate Ritual effects? High Tide is not a bad idea either. Thank you for the +1 :)

McToters on Tibor and Lumia take to the sky!!

3 weeks ago

A few suggestions but they may not jive with your playstyle...

Gamble as a sweet cheap tutor, the discard may hurt you less since you are able to get stuff back from the graveyard. Burning Inquiry goes along the same lines.
Primal Amulet  Flip transform it to get a land that copies spells you play, seems decent in a spellslinger deck.

Maybe High Tide or Seething Song or Mana Flare for that fuel. Teferi's Puzzle Box {chaotic hands) and Possibility Storm I'd run to invoke some chaos in the game, not for everyone though and your deck isn't really chaotic but they could fit in.

+1 for having the deathtouch spells and Charisma in here! Sweet combos with T & L

DespairFaction on Pattern Recognition #80 - Commander's ...

4 weeks ago

I believe the sentiment of the article is correct, but I don't believe that the format was intentionally formed to be non agro. I think that its a product of the fact that creatures were bad for the first 10-15 years of magic, and spells were just stronger. Unfortunately during that time blue and black got tons of card draw and tutors, where white really only has Enlightened Tutor and equipment tutors, while red has the laughably bad Gamble. The problem now is that they refuse to print meaningful cards that would balance out the equation. I believe that these colors need 2 draw spells added and they will perform significantly better and BUG. Both colors should have a harmonize effect, which is a balanced card draw to smooth out your early and mid game, and then they should both have 1 bigger draw spell around 5 or 6 mana that checks a condition and lets you draw a number of cards on that condition. I believe that adding 2 of these to each color would significantly balance out gameplay. Also banning Cyclonic Rift would help immensely.

I do realize that they have been printing more red wheels over the past few years, as well as things like apex of power and outpost siege, but these largely don't matter because you are forced into play these cards or losing them. You cant save them for later if needed which is a big problem.

Enral on

4 weeks ago

Cool project you got there...I'm thinking the partners Akiri, Line-Slinger & Bruse Tarl, Boorish Herder as a possible cEDH voltron with MLD and artifact destruction (like Boil) for a start. Since stax is out of the question, maybe a Sunforger package including Pyroblast/Red Elemental Blast/Lapse of Certainty/Dawn Charm/Mana Tithe. Obviously tutors including Enlightened Tutor/Gamble/etc. Additionally, Puresteel Paladin/Sigarda's Aid should be in there.

BMHKain on Descisions... Descisions... New Gates... or ...

4 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

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