Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gamble occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Red: 0.73%

UR (Izzet): 0.52%

Rakdos: 0.27%

UBR (Grixis): 0.66%

Gamble Discussion

Skinken on Artifact R/W CMDR

3 days ago

In commander, having cheap and instant speed interaction is preferable to slower spells with more value. As such use something like Disenchant and Swords to Plowshares over Solemn Offering. Especially if you add something like Sunforger to the equation. When you run few interaction spells and little card draw, a good rule of thumb is to play cards that answer a wide variety of spells rather than specific ones. So play cards like Chaos Warp or Generous Gift (removes anything from the board, even lands!) over cards like Lightning Helix (only hits creatures and is limited to small ones).

Boros isn't exactly known for their awesome card draw. Wheel of Fortune is not worth the pricetag in this deck, unless you already just have a spare copy, I would not include it. It most likely helps an opponent more than you, and it actually leads to a lot of unfun games if played early, since one or two players might just get completely manascrewed. It is good in Storm, but this is not Storm ;) Try to leverage your commander instead. There are a ton of Arcane Encyclopedia-esque cards. My personal favorite is Phyrexian Portal, a great political card.

Consider whether you want Basalt Monolith in your deck. It is far and away the best card in your deck as it allows you to immediately go infinite. But is this the gameplay you are seeking? If you want this you can jam in Gamble, Enlightened Tutor, Planar Bridge, Hoarding Dragon etc. Also Grim Monolith is a second Basalt Monolith but better. Avoid cards that only function as infinite mana outlets like Energy Bolt, try to find cards like Walking Ballista.

There are generally better mana rocks out there than the ones you are playing. I don't like to have my mana rocks take up the same turn as my commander, so maybe replace Boros Locket and Commander's Sphere with Talisman of Conviction, Boros Signet and Mind Stone.

Swim_ish on Lord Windgrace SECRET Commander

3 days ago

Being in black and green and using a secret commander, I am surprised to see you using very little tutors. I would highly recommend the following (a mix of budget friendly and more expensive tutors depending on what you're going for): Vampiric Tutor, Diabolic Tutor, Demonic Tutor, Beseech the Queen, Grim Tutor (thank goodness for that recent reprint), Worldly Tutor, Birthing Pod, Eldritch Evolution, and Fauna Shaman. Gamble might be worth a look as well. Also, you have two Explosive Vegetations in your decklist.

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 week ago

I achieved a Turn 2 kill with this today!~

My opponents got really fast starts, with two mana rocks each after turn 2. I went last, dropped Dockside Extortionist, got six treasures, cast Snap to bounce him to hand, generated infinite mana with Vadrok-Snap-Dockside, then Gamble'd for Underworld Breach, re-cast Gamble for Brain Freeze, found a second mutate creature and went off!

Everyone rage-quit. This was a cEDH game. It was glorious.

awesomeatm on Kaalia's Wrath

2 weeks ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

Kinkyramirez on Red/Blue Artifact Deck

3 weeks ago

My biggest tip for you would be to find your "Win Condition". You have a split right now between random artifacts and cards that care about artifacts/ artifact creatures with no clear singular way to win. You should hone in on what your favorite thing to do when you play this deck, or magic in general, is. Do you like making a bunch of thopters and swinging in for damage? Do you like casting a bunch of artifacts that do useful things? Secondly, you have a few artifacts that don't do anything to help you win Tower of Eons is an example. It takes 12 mana to gain 10 life, and in red and blue you can do a lot more for 12 mana! Tamiyo's Journal takes 5 mana and 3 turns to find a card for you, you have access to way better stuff! Trinket Mage Trophy Mage Gamble there are a ton of options that are more efficient ways to find something specific, and what specific thing should you be looking for? Your win condition! The card that is going to help you win, help set up your win, or keep your opponent from winning. Thirdly, playing blue, you have access to a lot of efficient card draw and counter spells! After taking out what you don't need in your deck, you should add more card draw and more "Answers". "Answers" are cards that help you deal, or "Answer" anything your opponent plays. Counter spells can handle most stuff, put you need to keep mana open on his turn and they don't do anything once he actually has something on the field. I suggest having 10 or more "answers" and this can include things like Blink of an Eye or River's Rebuke or Flood of Tears that bounce things or Rolling Earthquake or Vandalblast that can straight up destroy things. Try to balance things that can remove single target and things that handle the whole board, and some counter spells! When adding card draw, try to get bang for your buck. Opt is a 1 for 1, it doesn't fill your hand or really help you draw more cards than your opponent. Card draw is a big rabbit hole, but both blue and red have decent options, especially when combined. I suggest Jhoira, Weatherlight Captain as an easy include, and possibly a new commander, depending on what you choose for you win condition.

Welcome to magic and good luck! It sounds like you play 1 vs 1 games, so build your deck with that in mind! After they reopen, I suggest you and your bf head to your local game store because commander is way more fun with 4 players in my opinion!

HELLcaster19 on Krenko's Goblin Meat Market

4 weeks ago

WarpedZerghead Im not sure what your budget is (noticed that you mentioned budget in your comment) but two cards that could be worth adding are:

Gamble just because it serves as a tutor for Red.

Neheb, the Eternal It isn't a Goblin, but it has the potential to go infinite with your Aggravated Assault :)

+1

multimedia on Pure, Unadulterated, HATRED

1 month ago

Hey, Obosh, the Preypiercer can really increase the damage output of your entire deck because Greven is odd 5 CMC. Don't use the companion ability if you're just playing it as a card in the 99. However, my suggestion is to use Obosh as companion because of Greven as well as many cards that are good with Greven are odd CMC.

Odd CMC creature base example:

Kiki can repeatably make a token copy of a nonlegandary creature to sac to Greven. Kiki is also an infinite combo with Conscripts for infinite Conscripts to attack or Celebrant for infinite attack steps.

Other Odd CMC cards:

If you like the idea of using Obosh as companion then if you would like I can further help you with adds/cuts.

Good luck with your deck.

Swim_ish on Gavi Slide

1 month ago

You need some tutors in this deck... you’re basing your deck around getting 1 of 3 cards onto the battlefield, and without access to them, you could be really held back. Gamble, Idyllic Tutor, and Enlightened Tutor will help get the consistency you want so your deck runs smoother.

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