Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
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1 day ago
I think the only tutor for noncreature artifacts from deck to grave is Entomb, which I don't think is within your budget. There's also Buried Alive, but it works with only artifact creatures. Also potentially Gamble.
Hope this helps!
5 days ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.
6 days ago
6 days ago
I can certainly oblige as best I can; I'll give you a rundown of what you want your pile to contain, and how you want to assemble the combo:
Essentially you want the package to include, an initiate draw, which could either be Gush allowing you to draw what you need, or Thought Scour which allows you to pitch what you need in the yard. You can arrange this to suit the Worldgorger combo or Bomberman as you see fit. So long as you have Animate Dead to jump start the loop, you should ensure another creature is in the GY or else the game will result in a draw as you cannot break the infinite loop.
As for what to add into the deck, I focused in the best forms of card draw and tutors that allow. Gamble is the Red Entomb if you're in a pinch. Buried Alive let's you pitch all the creatures you need. Hard tutors like Demonic Tutor, Vampiric Tutor, Lim-Dul's Vault etc let you sift through your deck for what you want. I actually think Lim-Dul is one of the more underrated tutors. Life is a resource, and it lets you arrange the top 5 in whatever way you desire. Ad Nauseam is also very highly recommended, but only if your deck is running lower to the ground in terms of converted mana cost. It would be unfortunate to lose a considerable amount of life from beefier cards, and not reveal the ones you need. That was partly why this deck took a drastic shift in strategy and speed. One thing to always remember is that your graveyard is as much your hand as the hand you contain. Don't be afraid to pitch important artifact cards to weld them again, or reanimate as you see fit.
1 week ago
Desperately, desperately needs a Sunforger: It can tutor for any of your red "suicide instants", then tutor for Angel's Grace on the following turn to save you :) This frequently can work as a Boros Time Walk :D I've been meaning to find a deck for that combo forever XD
1 week ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.
1 week ago
The_Redpill, Arbitrary Seeker
Legendary Creature - Human Spellshaper
, discard a card, : Gamble
, discard a card, : Ponder
Make a legendary artifact based off of your most prized possession