Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
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3 days ago
Hey dude, huge fan of the deck! Saw it on reddit, i really love the high tide package as well.
I would have to agree with Silber here, why not sub out Lotus Petal for Mox Diamond? I also think Wood Elves looks a bit weak here, maybe swap it out for Gamble. I understand it gives you a spot on the curve for Birthing Pod, but I'd rather have a Deceiver Exarch or Eternal Witness or recruiter 9.9/10 times. If you need ramp with GSZ, you have other options as well, even if they dont net you mana that turn.
I'm also not huge on Treasure Cruise. I mean its amazing, but does this really want to have to exile your gy and tap out for 3 cards? I like Dig Through Time a lot more (i see its included already), just because its an instant and gives you mana to interact on your opps' turns. Cruise is good, but in my experience, it can be challenging to fill up that graveyard enough. What do you think of Crop Rotation in here? boseiju seems really good with your big spells, and even cavern of souls could be decent. It might be nice to tutor up that protection.
Anyways, huge fan of the deck! I play rafiq in cedh, so its nice to see someone else with a tier 2 general trying to rep it out there. I really think we have the stuff it takes to compete, theres just not a lot of people who are still working on midrange decks like this in the format.
1 week ago
Hey, maddoxmtg. I'm kind of with Hybrow on this. Emrakul's Hatcher is a good card to have in this deck, at least for the ETB effect to add tokens. Hmm, those two goblin-mana ramp cards are great if I do add Pentavus...
Hybrow, I'm probably not going to add Pentavus in the deck. Simply for the fact that i already have a good amount of token creatures. Also, if I add that card, I'd have to replace a card of about equal mana, and that would be replacing my ETB draw power dragon. However, I have added your recommendation to the description in the "modest budget" section, because it's a great card. Hellion Eruption is a great card, but I decided against that a while ago. Mogg Infestation and Descent of the Dragons are the mass creature transformation I stuck with in the end.
Hey, DrValium. Fiery Gambit is a pretty interesting card. Straight up damage if I feel lucky. Hmm, I don't think I would be able to use this card. The only gambling I would consider in this deck is Gamble and that's a scary card too. Honesty, the whole deck is a pretty fun gamble, not really an opportunity to tutor for that card you need and all.
Thank you guys. Good thoughts, Good advices, and a great way for me to start the day.
1 week ago
Valakut, the Molten Pinnacle can be cut i think. Think over the games you've played, when was the last time you wanted to draw 7 lands, and how often do you need to deal 3 damage to something that you keep a CIPT land in your combo/aggro deck? Another mountain could do well
Goblin Wardriver is this strong enough?
Goblin Gardener not strong enough?
Lightning Crafter this card is another infininte combo with Kiki-Jiki, Mirror Breaker. have kiki in play, another goblin and a sac outlet. play lightning crafter, champion the random goblin, then have kiki copy the crafter.the token champions kiki, taps to do 3, then you sac the token. Kiki comes back into play untapped and ready to do it again.The cool part about the combo is that you can search it all from Goblin Recruiter.
Breath of Fury is a cool card i've had success with when i had my Krenko deck up and running. you need at least one opponent to have no blockers, a mass haste outlet, one goblin and krenko on the field. enchant the random goblin with Breath of Fury, attack the player with no creatures with just that creature. when it connects and triggers, tap krenko to make 2 tokens, sac the creature with the enchantment and attach to one of the new tokens. repeat until you have a large enough army to kill each player.
Brightstone Ritual could led to explosive turns
also I'm not conviced on Extraplanar Lens, you're not a big mana deck so strip mine'ing a land to get more mana dosen't seem worth it.
Gamble might be something to look into as well. Just be aware that it's a gamble!
Mogg Infestation is interesting, what are you mostly doing with this? Targeting youself with Purphoros, God of the Forge out? Targeting an oppopent with Goblin Sharpshooter out? another 2 card combo you can't tutor for?
1 week ago
You've identified the continual struggle I've found with Kaalia of the Vast, how many, and which board removals are the correct choice. I've floundered between Austere Command (Modular), Merciless Eviction (Exile), and Akroma's Vengeance (Cycling).
Here's the theory behind Wrath of God and Damnation. On turn 4 or 5 or 6, I want to have a connected Kaalia of the Vast + Master of Cruelties, or a Kaalia of the Vast + Avacyn, Angel of Hope or a limited few others like Iona, Shield of Emeria/Hellkite Tyrant, the situational guys. To do that I need to remove blockers on Turn 3 or 4 maximum, that's tough to do with a Merciless Eviction, but not that hard to do with a Sol Ring and a Wrath of God. It's just a little too slow, it's simply just WHEN the spell resolves vs. the actual power of the spell itself. HOWEVER, in a few games, in which I did have Merciless Eviction in there still, it was the only card in the entire deck that could save my game, funny enough one game I drew into it and recovered. Merciless Eviction is very powerful, but a little slow.
I'm really trying to find an efficient way to tutor for Anguished Unmaking or Utter End which USUALLY can solve the problem. Utter End is a little borderline too because of it's CMC 4. Grim Tutor is on my radar. Gamble I keep feeling like maybe I should be running this, especially with Reanimate and Animate Dead at my disposal. Shred Memory, but that can't pull Anguished Unmaking or Utter End, and Dimir Machinations can, but without a Necropotence to pull its not as valuable. Gamble scares me because if it put's my Lightning Greaves into the graveyard that's a huge setback.
There's a good possibility that Merciless Eviction will find it's way back in here. Great suggestion.
2 weeks ago
This is a good start and you have the foundation of a strong Krenko deck here. There's some changes we could make though.
Aside from adding a lot of fast mana (Chrome Mox, Mox Diamond, Mana Vault, Mana Crypt, Lotus Petal) I think some improvements could be made to your creature suite. Sensation Gorger is a bit of a trap. With only 20 goblins, he typically doesn't get to do anything reliably. Voracious Dragon is win-more, and Goblin King is not needed. Zealous Conscripts should be a Lightning Crafter, which also goes infinite with Kiki and one of your plentiful sac outlets and can be tutored for.
I found Thousand-Year Elixir and Illusionist's Bracers underwhelming. They can make lots of goblins, but you don't actually need very many to start going off. I cut these from my list a long time ago and have not missed them.
Hammer of Purphoros being an artifact is a bad thing; it's easier to remove. Replace with Fervor. I'd cut Impact Tremors and Boggart Shenanigans. They just don't do enough unless you're actually going off. Aggravated Assault and Breath of Fury are win-more in a Krenko list; I'd drop those as well. Throw in a Dragon Fodder. Mizzium Mortars is... well, not a good thing in a deck that's trying to go wide with tiny creatures.
I am personally not a fan of Goblin War Strike and similar effects. These at most kill one opponent and can be very clunky. They don't do anything until you have enough goblins to actually kill people.
I replaced Reforge the Soul with Godo, Bandit Warlord, which has been amazing.
Notable cards that are missing: Chandra, Torch of Defiance, Sensei's Divining Top, Inventors' Fair, Rummaging Goblin (draw and a goblin), Treasonous Ogre, Goblin Bushwhacker, Beetleback Chief (combo piece with Kiki!), Goblin Ringleader (makes Recruiter a million times better), Sparksmith (removal), Ancient Tomb, Cavern of Souls, Crystal Vein, Strip Mine, Wasteland, Hanweir Battlements, Mind Stone and Gamble. All of those cards are fantastic and will improve your deck. Please let me know if you're not clear on why.
2 weeks ago
Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.
Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.
Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..
Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.
Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.
Strip Mine in because Strip Mine.
Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.
Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.
Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.
3 weeks ago
3 weeks ago
So I'm mainly worried about card advantage in these colors. May add Gamble just to try to get the power pieces more consistently. Any good options in GR that I'm missing?