Gamble

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Rare
Vintage Masters Rare
Urza's Saga Rare

Combos Browse all

Gamble

Sorcery

Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.

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Gamble Discussion

Triton on Dr. Whoona, Queen of the Bae

3 days ago

Looks good, one of the only cuts I can see is Fact or Fiction. While I do love its effect, letting your opponent choose is pretty bad in a vacuum usually. So I was playing in a 4-person pod and I use FoF, giving it to my friend. He puts the one combo card in a pile and the rest in a pile. I'm forced to pick one card and the only two cards were Gamble and another card or two that I didn't care about. Moral of the story is, it's usually done more bad than good, or I should play less degenerate decks, ooooor my friends are butts. Either way, Fact or Fiction is the only card I can see going on the chopping block. Perplex seems also like a meh tutor imo, since you have the two black tutors and Mystical Tutor.

As for replacements, Dispel has saved my butt quite a handful of times, and perhaps a "free" spell such as Frantic Search to help filter through your deck.

Hope this helps!

freakingShane on Purphoros, Forger of Goblins [[Primer]]

5 days ago

Thanks for your suggestions, AlmightyTentacle!

You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)

When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.

  • Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!

  • Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!

  • Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.

  • As for Sensei's Divining Top, it unfortunately is banned in Duel Commander. Same goes for Mana Crypt and Sol Ring.

  • Ancient Tomb was actually just recently unbanned in Duel, so I will definitely -1 Mountain for it.

  • I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!

  • Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.

The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.

As for your recommended cuts, I agree with some of them.

Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)

Suns_Champion on Bad Luck Brion

5 days ago

MoGoose831 thanks haha! I'll think about those. Kinda like Lapse of Certainty and Mana Tithe.

VesuvanDoppelbanger Thanks for stopping by, friend! Of all of those I like Grafted Wargear and Steelshaper's Gift the most, though I already have Open the Armory and I am considering Enlightened Tutor so I probably won't need the Gift. Gift of Estates is nice! Budget Land Tax almost. Will consider it but may just save up for Land Tax and Weathered Wayfarer. Gamble really is on theme hahaha it's on the list! I'll think about Treasonous Ogre. Thanks for all the suggestions!

Isaiah13 Thanks for the comment! Interesting card but not really what I'm trying to do here. Thanks anyway!

Rzepkanut Thanks for giving it a second look! Yeah I'm looking for cuts to make room for more recursion like her. Thanks again friend!

EternalBrewmaster I used your background formatting, hope you don't mind! gave you a shout-out in the description! Thanks!

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

6 days ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:

Ramp:

  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.

Tutors:

  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

ibstudent2200 on One Scrappy Chap: Daretti EDH

6 days ago

I would argue that Darksteel Forge + Nevinyrral's Disk is a reason to run the Disk, while Mycosynth Lattice + Disk is a combo you want to avoid unless you already have the Forge in play.

Past in Flames seems a little strange when you only have about 7 spells you would ever want to cast with it (Chaos Warp, All Is Dust, Wheel of Fortune, Blasphemous Act, Trash for Treasure, Gamble, and Scrap Mastery), and some of those are a little too expensive when you need to cast them on the same turn as Past in Flames. Personally, I'd rather play Codex Shredder and pay 1-2 more mana in exchange for being able to cast the card at a later time (and I'm not a fan of running Codex Shredder). Otherwise, Recoup covers everything but Chaos Warp and Comet Storm (which I would rarely want to cast off of Past in Flames).

VesuvanDoppelbanger on Bad Luck Brion

1 week ago

Fling in a deck, as a creature, in Magic in general, has always been a sweet spot for me. I love it.

Here are some seasoning suggestions to spice that baby up.

Ogre Battledriver - I'm aware Ball Lightning-type creatures don't need haste, but that +2 adds up quick.

Homura, Human Ascendant - Fling it, now everything is bigger and has evasion.

Ronin Warclub - Here you go Mr. Raging Elemental of Fiery Fury, have a club. Every time.

Grafted Wargear - Even better. Equipment without Equip costs feels like cheating.

Steelshaper's Gift - You're already running enough Equipment to justify it, plus these 2 I just mentioned.

Pandemonium - Risky, but better costed than Warstorm Surge.

Gift of Estates - Hitting those lands drops is very meaningful in colors that don't ramp.

Treasonous Ogre - Highly effective at fueling power plays. You're gaining tons of life anyway, right?

Gamble is on-point for the bad luck theme.

I see that Lifeline is already in your MaybeBoard. That effect is bonkers with sac-creatures.

All in all, a beautiful deck with power and personality. Bravo.

Raging_Squiggle on Inalla Wiz Kids

1 week ago

Add Gamble, Long-Term Plans, and Chaos Warp.

Also, Day's Undoing doesn't stop the delayed triggered ability from ever happening, it only delays it until the end step of the next turn in turn order. You'll still lose your tokens with it.

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