Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

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Animate Dead Discussion

dan98mg on the beautiful art of artifacts

2 days ago

Oddly enough its the Worldgorger Dragon combo that seems to be going off in Breya decks. First get it into the graveyard (Insert Dack Fayden, Entomb, Frantic Search, Buried Alive, Faithless Looting, Gamble, Wheel of Fortune & Windfall) Then animate it with Animate Dead, Dance of the Dead or Necromancy. With enough artifacts or lands that produce all of your colors. You can get all of the mana that you need and keep casting Breya/killing herself to kill everyone else. Also might help to throw in some tutors Lim-Dul's Vault, Mystical Tutor, Vampiric Tutor, Demonic Tutor, & Merchant Scroll. Then lets make sure no one is going to interrupt you during the combo turn Dispel, Pyroblast, Pact of Negation, Silence, Swan Song. Also, Necropotence/Notion Thief.

Onikaigo on Dragons!

2 days ago

Oyyy, CJ here.

Dragons are great. You just have a few cards here that do little or nothing, or are flat out worse than other cards that perform a similar function.

Assuming the goal of the deck is "Make dragons, smash people in the face with Dragons", here are my suggestions per category:

Instant (4)1x Foul-Tongue Invocation - Weak for what it does, but fluffy. Does the exact thing as Diabolic Edict

Sorcery (3)1x Bathe in Dragonfire - Weak for what it does. Look for more efficient burn, such as Pyroclasm or Sulfuric Vortex1x Dragonstorm - Ohhh this card makes me happy. However, you need a metric ton of mana to make this work well. If you can bait out a counterspell war on your turn this would work out, but it's just so expensive. Perhaps copy this card with Panoptic Mirror? It's just so expensive, but I fully encourage experimentation with it.

Enchantment (6)1x Dragon Grip - Weak for what it does. Not a bad effect, but there are better ways to do it. Instead of spending mana to pump damage individually, try pumping ALL damage. 4 mana to 'double' damage on a 4/4 flyer is kinda meh next to Furnace of Rath as an example. 1x Dragon Mantle - See the above comment. Just weak for what it does and it tries to eat mana during your turn, which your deck is going to be starving for. 1x Form of the Dragon - This card...so fluffy. But it lowers/keeps your HP at 5. If you play this on turn 6 or 7, you're losing 30 HP ish to go to 5 life. If you play this at lower HP, then fine. Just have fun, be careful, and figure out if this is something you want in your deck.

Artifact (6)No specific items to complain about here at the time of reading. I'd recommend more mana rocks, but I always do.

And the meat of your deck, 26 creatures.

Creature (27)

1x Dragonsoul Knight - His activated ability isn't really worth the 5 mana. I'd cut him in favor of whatever else catches your eye.

1x Mana-Charged Dragon - This guy is seriously cool. Had no idea he existed.1x Mirrorwing Dragon - This is also cool, but be careful of a Terror turning into a Wrath of God1x Mistform Warchief - Ohhh the feels. Nostalgia is real. I love this guy.

Your lands look good, minus the severe lack of basics. ;)

Suggestions: Kaalia of the VastKarrthus, Tyrant of JundBladewing the RisenDragon Tyrantand finally, the other Dragonlords including their non Dragonlord versions. (Search Atarka, for instance. Or Silumgar.)

Last tips: Card Draw and stable mana are what win EDH games. Never forget your Commanders ability to 'become' a Dragon in the Graveyard. Essentially he can reanimate a Dragon Tyrant AND give you a reanimation target. Think of cards like Animate Dead, Zombify, and other 'Return to life' effects.

Bluefire016 on I'm sorry, turn 1 what?

2 days ago

Thanks, I'm tempted to drop Animate Dead altogether to bring Unmask up to the full 4. Decreases the chance of a turn 1 reanimation but I think the ability to pick out a combo piece for 'free' could be useful.

freakingShane on I Have A Sunburn

5 days ago

Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.

Okay, so first off, get rid of Sol Ring, scrub. Secondly, some potentially good fast mana sources would be Songs of the Damned, Cabal Ritual, Dark Ritual, and/or Culling the Weak.

Now on to the real meat:

Perpetual Timepiece, Elixir of Immortality, Primal Command, Piper's Melody (and friends)

These are good for grabbing your GY so you don't mill yourself out or to protect yourself from enemy Bojuka Bogs and such.

Combo 1:

Mikaeus, the Unhallowed Combo

  • Turn 1: Play a one drop ramp creature.
  • Turn 2: Play Buried Alive and fetch Mike and Triskelion.
  • Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.

Or tutor for Defense of the Heart and win the turn after you cast it.

Combo 2:

Necrotic Ooze Combo

Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.

Combo 3:

Jarad, Golgari Lich Lord Combo

This requires some knowledge of how the stack works.

  • Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
  • In response to the ability, continue exiling cards to beef him up more.
  • Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.

This gets around player Hexproof and graveyard hate, so you don't have to worry about things like Leyline of Sanctity and Leyline of the Void with this combo, unlike the other two.

Combo 4:

Colorless Mana Combo

  • Have/get Ashnod's Altar in play.
  • Play Nim Deathmantle.
  • Play Grave Titan, pop up two 2/2 tokens.
  • Sack the two tokens to Altar, then sack Titan to get a total of six .
  • Use 4 of that to make Deathmantle grab Titan back and get you two more tokens

Repeat this as many times as desired, netting 2 colorless mana every loop.

antismart on Little Teysa's Value Town

6 days ago

Hey I like the deck, had a couple questions about a few cards..How do you like Requiem Angel? Seems really good, but I have a hard time justifying 6 mana, it's totally a second commander though.Also I know I should run Marsh Flitter, Recruiter of the Guard, Stoneforge Mystic , and probably Ophiomancer but am having trouble moving the slots. I'm more of a fan of running Sun Titan and Animate Dead than running Unearth because you can always get two creatures (sometimes three) with the combo.

Firebones675 on Chancellor of Iona's Void

1 week ago

Saw your comment on my profile and i'm happy to help. Let me start by saying there is no one "right way to build" reanimator in modern. It is important to keep in mind though that relative to the rest of the meta, reanimator is worse in modern due to its legacy counterpart due to not having access to things like Reanimate, Animate Dead, or Exhume. As a result, you have to get a bit creative and approach it from a different angle. Here are a few different decklists and why they work.

1) Unburial Gifts

This deck works off of the interaction between Unburial Rites and Gifts Ungiven. Since gifts specifies UP TO four cards, at the end of your opponents turn you can choose just rites and a big creature (and you get to choose which one is the best in the current situation you can even have a 1-of Elesh Norn, Grand Cenobite as a tutor target), forcing your opponent to put both in the yard. Then you untap and bring it back. Since counterspells work nicely with keeping your mana up, this deck tends to be a bit more on the controlling side. You also have the option to grab 4 similar spells like 4 hand disruption cards such that you can shred your opponents hand no matter which they pick.

http://magic.wizards.com/en/articles/archive/daily-deck/modern-unburial-gifts-2015-11-12

2) Vengence

I know i said at the beginning a lot of good reanimation spells aren't modern legal. Goryo's Vengeance however is. It's also instant speed so if you can get Emrakul, the Aeons Torn into your graveyard you can respond to the trigger by bringing it into play. Sure you need to exile it at the end of turn and don't get the cast trigger but attacking for 15 and making them sacrifice 6 permanents often gets the job done. The other big creature it brings back is Griselbrand. His activated ability is great and refills your hand (also a 7/7 flying lifelink isn't bad either). This deck also has easy ways to get around graveyard hate, something most reanimator decks can't deal with in the form of Through the Breach. Whereas the first deck works more as a control deck, this one is more focused on combo and runs the maximim number of copies of Serum Visions and Sleight of Hand

http://www.channelfireball.com/articles/deck-of-the-day-modern-grixis-goryos-vengeance/

3:Grishoalbrand

This is a modification of the second deck. The way tit works is you first cheat out a Griselbrand but then it gets a bit different. When you draw your deck using his ability, you hit Nourishing Shoal and Worldspine Wurm to gain your life back. Lastly you bring out Borborygmos Enraged and discard all the lands you drew.

http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/

If I were to build modern reanimator it would probably be built around one of those three. I'm not saying zombify won't work but i think the gifts version is significantly more consistent. If you want to stick with what you have, i'd look into picking up Griselbrand as it is arguably the best card to reanimate (iona being second) assuming you can't instant speed out Emrakul, the Aeons Torn. Also Collective Brutality is another way to discard fatties while still disrupting the opponent.

Squirrel_of_War on Experiment 626

1 week ago

I have some recommendations for you:

I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.

These are all great main targets for The Mimeoplasm.

Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.

All three are better than compulsion IMHO.

Drawing cards will win you games.

There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.


Judge Dredge

Commander / EDH Squirrel_of_War

SCORE: 28 | 38 COMMENTS | 6785 VIEWS | IN 19 FOLDERS


CChaos on Swirl of Death

1 week ago

ay.lobo,

Sorry for the late reply, I needed time to consider your suggestions. I agree Pernicious Deed would be a good card for this deck, but I also like Ant Queen for her control over spawning tokens (blockers and for sacrificing). If I learn any cards hold me back or eventually become disliked, I will replace it with Pernicious Deed unless I put my copy in another deck (might be the Atraxa Superfriends/Stax deck).

KrazyKracka26,

While Meren is a good reanimation commander, I don't view this deck as a reanimation deck; I built it to kill my opponents creatures. To make a card like Buried Alive truly effective, one must include the other key reanimation spells that effectively make up a reanimation deck (in EDH). Those spells are Reanimate, Living Death, Animate Dead, etc. I know I have some reanimation spells in the 99, but they are there in case Meren is not out. I will not use Buried Alive in this deck, but it will see play in my Volrath Deck (Voltron/Reanimation).

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