|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Masters Edition (MED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
|Have (6)||ZeBear , gosora , goodair , d3sden0va , , bakeraj4|
|Want (9)||Bonbonagaz , Minor , Ignis_Rana , whitethunder8101 , Zempo , Josh_theWizard , Radscientist , SovietEagle , Redmax185|
Animate Dead Discussion
1 day ago
2 days ago
Animate Dead is disgustingly good here. The only way it gets dropped is if it got banned lol.
2 days ago
Also, milling this over, perhaps you could try running Squandered Resources in place of Animate Dead . You really aren't going in on the reanimator theme, and if land is what matters in this deck, then SR will do better work for you, I think. At the very least, you're getting two mana out of one land that you can get back the next turn with Muldrotha. At the most, you sac a bunch of lands to make a big play that may flat out win you the game. What's nice is it will never do any more than you need it to do...
5 days ago
Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).
So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).
I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.
It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.
Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.
Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.
Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!
1 week ago
Hey, nice budget deck. Rome921 gave you some good advice, but I don't think you want to be aggro. I think you want to be midrange and use your graveyard with Skullbriar :)
Sit back let the counters accumulate on Skullbriar until your ready to strike. I say midrange because there's some setup here that needs to happen before you can seriously start attacking and doing Commander damage with Skullbriar. The setup is not aggressive cards they're midrange cards.
Never cut one drop mana dorks. In fact consider adding more: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf ? They're a huge reason to want to play green in Commander. Maybe they don't interact the best with Skullbriar since he's only two mana to start, but they create ramp for other cards that you want to play which are just as important than Skullbriar.
Greater Good is too good of repeatable draw with Skullbrair's ability to keep his counters and it's a sac outlet. Sac outlets help to get value, able to sac Skullbrair in response so he isn't constantly going back to the Command Zone just choose to instead put him into your graveyard. Carrion Feeder , Yahenni, Undying Partisan , Ashnod's Altar and Evolutionary Leap are other sac outlets to consider. Skullbriar doesn't loose counters when he's put into your graveyard this makes him a good target for sac outlets and reanimation to bypass Commander tax. Just don't recur him, have to reanimate him, skipping your hand and putting him right onto the battlefield.
Journey to Eternity Flip has been suggested and it's good with sac outlets to sac the creature enchanted to flip it to then have a repeatable way for five mana to reanimate Skullbriar. Animate Dead , Unearth and Vigor Mortis are more ways to reanimate Skullbriar. Don't be afraid to put Skullbrair in your graveyard; if your graveyard gets exiled when he's in it, he doesn't get exiled, you can choose to put him back into the Command Zone.
Ring of Kalonia , Evolutionary Escalation , Kalonian Hydra and Reyhan, Last of the Abzan ($5) are no mana cost repeatable counter engines with Skullbriar. Increasing Savagery and Solidarity of Heroes can put a lot of counters on Skullbriar for the mana costs. Deathrite Shaman and Scavenging Ooze are Golgari staples, especially good in multiplayer Commander where there's four graveyards to choose from.
Swiftfoot Boots and Canopy Cover can help to protect Skullbrair. Boots also has haste good with reanimated Skullbrair and Cover gives evasion. Regrowth , Treasured Find and Eternal Witness can recur any one card from your graveyard good to get back reanimation spells or anything else.
If you like some of these suggestions I offer more advice. Good luck with your deck.
1 week ago
Attrition Free sac outlets are better.
Buried Alive Significantly reduced need for creature tutors.
Chainer, Dementia Master Liliana is more focused towards the discard aspect I want.
Curse of Disturbance With fewer creatures comes less value out of this cycle of curses
Entomb Less need for creature tutors.
Fellwar Stone Lower curve means that I want to be using mana more efficiently, as opposed to tapping out on 2 to ramp.
Gray Merchant of Asphodel less overall devotion with the reduced creature count
Lightning Greaves Fewer creatures to protect in this version
Scythe Specter Too slow for this type of effect, the idea is to get rid of all opponent's hands as fast as possible and to keep them empty.
Stitcher's Supplier Less graveyard focus now, I dont need the self mill as much.
Victimize There just aren't enough good targets for this spell to be useful.
Liliana Vess More Discard, yay, also, more tutors.
Animate Dead the replacement for victimize, grabs one very important creature.
Razaketh, the Foulblooded More tutors!
Sensei's Divining Top Card selection is great.
Phyrexian Arena More consistent card draw.
Vampiric Tutor And even more tutors.
1 week ago
Hello, sorry for the delay!
My favorite Yuriko list on the site is The Shadows Have Claws, which inspires a lot of my comments here.
I think the natural question here is whether the deck plays well enough without Arcane Adaptation and friends. The deck seems rather reliant on them, since there simply aren't that many good Ninjas printed, but you also aren't playing any tutors to find them. I'd try to get your hands on a Demonic Tutor (they're as cheap as they're ever going to be) and possibly a Vampiric Tutor / Mystical Tutor (which also let you put something with high CMC on top for Yuriko to grab).
Beyond that, I'd try to get more top-deck control (particularly Brainstorm , which is FAR better than Dream Cache , and Scroll Rack ). You're not running some of the best mill options out there, such as Mesmeric Orb , and I think that Animate Dead / Necromancy would serve you well here.
1 week ago
Sorry about all of the comments, after I post one I always think of something else.
Animate Dead occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
BUG (Sultai): 1.22%
RBW (Mardu): 0.53%