Animate Dead


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Masters Edition (MED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Price & Acquistion Set Price Alerts





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Animate Dead Discussion

Winterblast on Aminatou Flicker Dream

6 hours ago

Just some basic Information on win cons with Animatou: Buried Alive can set up an easy kill with Felidar Guardian, Karmic Guide and Vela the Night-Clad. It's not as easy as in grixis with kiki but still really efficient compared to what you might do with the creatures you currently have for abusing ETBs. reanimate Karmic Guide, bring Felidar Guardian back, which blinks guide, which reanimates Vela. Then blink Felidar with Animatou and repeat by blinking Animatou...Vela kills everyone in the process. A friend of mine plays the deck in real life and it works rather well for a non-Zur esper commander.

You could easily make space for Reanimation (Reanimate, Animate Dead, Necromancy, Dance of the Dead,...) by removing some creatures and spells that are out of place anyway.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“

9 hours ago

Hey shub, Reality Shift looks super fun and mean. Could replace Contamination if I don’t cut it for Pattern of Rebirth.

@brianguy132: Treachery is a card I really love in here. First it’s an enchantment and doesn’t count for the 1 creature each turn since that space is often needed to control the board. Beyond that it is a free control magic, it even nets you mana with a cradle or bounceland. I tested Gilded Drake in the deck and it’s a card I would love to add. But that’s not possible in my meta since it does backfire way to often. A lot of people in my meta play cards like Animate Dead, Necromancy, Mimic Vat, Reanimate, Sepulchral Primordial and others cards like that. So they can easily steal my muldrotha and it’s hard for me to get it back. I don’t like the idea of giving my opponents the tools to beat my commander. But if you play in a meta with fewer of this cards, Gilded Drake is a good choice.

For your idea about the chains: that card seems really nice in here. Sadly I don’t own a copy of it and it’s quite expensive for a card with such limited uses. Maybe I’ll be lucky some day and find someone to trade for it.

Stefouch on Balthor the Graveyard Defiler

1 day ago

Hi roastchicken !

Randomsome1 on Here Be Dragons

1 day ago

Thanks for the suggestions. My CMC is just naturally high because dragons are generally 5-7 CMC. I feel like this deck just has to work with it. The way i tried to fix it is to have a ton of ramp, slightly more lands than average, reanimation, and other cheat effects. Tappedout also isn't putting the Eminence effect into account so the average cmc is a little lower than it thinks.

I'm usually tapped out after playing a dragon and can't hold up mana for a counterspell. I used to run Mana Drain, but I really only used as a ritual with an upside. I consciously chose no equipment for flavor reasons; Dragons don't wear boots =P.

I have 1 combo in here for "infinite" combat: Savage Ventmaw with Hellkite Charger or Aggravated Assault. I thought about Worldgorger Dragon to combo with Animate Dead and Scourge of Valkas or Dragon Tempest for infinite damage, but I just don't have the room for a card that I won't play unless I have the combo.

I'm still trying to find a focus that fits, so it's gone through a bunch of rebuilds. Right now I want it to play like a big mana green stompy deck with reanimation. This is definitely one of my more casual decks because of the flavor limitations, but my play group's decks vary in powerlevel so it's not too upsetting... yet

Thanks for the suggestions though! I'll think about trying to make a control shell, but I'm not a control player so I don't know how that will look in the end xD

Vman on [PRIMER] Death & Staxes: Competitive Meren EDH

5 days ago

ok so i realized you only go online every now and then so let me shove all my questions in one post and hopefully you shallsee them one day XD ive been playing a variant similar tho this and to great success!!

firstly i have some card questions:

  1. grim flayer: is he there fgor the extra beating or mainly for the Sylvan Library effect? also how oftendo u get delirium early. would you play it over a stax piece turn 2?

  2. Midnight Reaper. am i missing something or is this a worse Grim Haruspex?

  3. Necropotence iremmeber when ifirst saw this it was on the list, wha thas changed? did it not come out early enough or does the lifeloss really hurt.

4.Reanimate is amazing, but Animate Dead costs 2, what do u usually bring back? an edict brother?thats 5 mana tho.

  1. Tangle Wire when would the proper time to bring it out be, before or after meren assuming we dont know the matchup

next question is some matchups.

, how do you dealwith very low to the ground aggro decks that spawn tokens like krenko or kari zev? what about the cat arahbo deck. theres alto of heavy aggro around here any tips? sometimes because of mass tokens stax pieces hurt me a ton.

thank you for any insight good sir and sorry for the triple post! i love the deck

Daedalus19876 on das mimeoplasma

6 days ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

eatmygender on This Card: Nath

1 week ago

Considering you're relying on discard to eliminate threats, cards that can take advantage of your opponent's graveyard (e.g. Animate Dead) could be incredibly resourceful, and considering you're playing Golgari, the options are there. I can see The Rack being very, very powerful in this deck. Also, what's all the Elf ramping for? I can't seem to see any expensive wincons that would necessitate all the ramping (Practically any card with in it's casting cost, Craterhoof Behemoth, etc.) Other than that, with a bit of work this could be a great deck. :3

Spirits on Un-FLICKING-believable!!!!!!!!!!

1 week ago

Hi hoardofnotions,

Thanks for the comments on Spirits Wall.

What do you guys use to value your decks? We use Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.

Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.

Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.

Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.

I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?

Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).

Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.

I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.

Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.

I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.

Evil Twin (CMC4) can be great, or not. Situational. Same with Memory Plunder, too random, too situational. Difficult to evaluate it's value, I usually stay away from those.

Animate Dead is very high $, again would rather see something like a Rite of Replication in it's place.

Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.

Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)

Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.

Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.

Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!

Cloud of Faeries + Deadeye Navigator + Dimir Aqueduct or Izzet Boilerworks or Rakdos Carnarium does indeed make infinite mana.

Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.

Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).

Murder is a good budget removal too. Can free up some $ with a Dissipate instead of Counterspell.

I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.

Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.

Notion Thief is best with Wheel of Fortune type effects, or when you play "all players draw a card" type effects. Not sure if you've found him consistent enough in this flicker type build?

Good deck idea, like the flicker. +1.

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