Animate Dead

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Masters Edition (MED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

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Animate Dead Discussion

KabsBUB on Mazirek Sac Stax

1 day ago

While I do like a lot of the combos & the cards you've packed into this deck, I think this deck still has quite a few weaknesses:

1) How do you deal with commander hate? i.e repeated destruction (aside from re-casting it and Sylvan). If you don't have Mazirek, I don't think this deck will go anywhere.

2) Still needs more tutors; your combos are great but I don't know how reliably you'll get them with Sidisi/Razaketh/Diabolic (did I miss something?). How about Protean Hulk, Defense of the Heart or Tooth and Nail? You could always tutor up a combo like Mycoloth + Sylvan Safekeeper or It That Betrays and Sheoldred. Though I know this deck likes it slow and steady, you could also go off on a chain such as Defense of the Heart / Tooth & Nail -> Protean Hulk + Sidisi/Razaketh, sacrifice Hulk -> tutor for Animate Dead (to recur Protean later), protean trigger to tutor any combo 6cmc, Animate Dead the protean, Sacrifice it, grab an Eternal Witness to get your Animate Dead back, rinse and repeat-> Razaketh/Tutor/Sac for Deathrender or Ashnod's Altar -> Razaketh/Tutor/Sac for any creature you want onto the battlefield, starting with token generators (Abhorrent Overlord or Hornet Queen, and sacrificing tokens for mana/tutor and cast all of your colorless artifacts. Akroma's Memorial and Craterhoof Behemoth = GG! It might cost you 20 life or so but it sure will be fun (for you)!

3) Weak to board wipes, takes awhile (unless you have good luck) to reach full potential. Things like bitterblossom just aren't as fun as cheating something like Abhorrent Overlord or Hornet Queen. Also try Living Death just in case someone wipes you.

I would also advise removing some of the weaker mana accelerators: Birds/Elvish Mystic/Deep Shadow and replace it with more....sac-related fodder because they feel pretty useless drawing it late-game.

Yavimaya Elder, Sifter of Skulls or Soldevi Adnate

Instead of casting everything also consider cheating them: Summoner's Egg, Deathrender

Fun cards to consider: (Apologizes if already included)

It That Betrays, Pernicious Deed, Savra, Queen of the Golgari, Endrek Sahr, Master Breeder, Akroma's Memorial, Spore Frog, Carrion Feeder, Volrath's Stronghold, Oran-Rief, the Vastwood, Hardened Scales, Walking Ballista, (control: Contamination, Bojuka Bog)

mmcgeach on Control Zur

4 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

mmcgeach on Control Zur

4 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

mmcgeach on Control Zur

4 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

Boza on can i use replenish to ...

1 week ago

Yes. From Gatherer:

" Animate Dead is an Aura, albeit with an unusual enchant ability. You target a creature card in a graveyard when you cast it. It enters the battlefield attached to that card. Then it returns that card to the battlefield, and attaches itself to the card again (since the card is a new object on the battlefield). Animate Dead itself never moves into a graveyard during this process."

TLDR is that Animate Dead simply "pulls" the creature from the graveyard. The only weird thing is that you do not target the card in the graveyard whe you bring it back with Replenish, but that will almost never have any applications.

schmandarinorange on From One to Many

1 week ago

Hi, first off I'd like to say that I love the concept of this deck and many of the choices in it. I do have a few suggestions that I feel would make this list a bit stronger.

Firstly, I have a few suggestions for your reanimation package. While Debtors' Knell, Reya Dawnbringer, and Sheoldred, Whispering One are objectively strong cards, in my experience I've found them lacking. Your mileage may vary but for me they often eat removal before they can really get to work, thus not making them worth the mana investment in my eyes. I'm also not entirely sure if Shirei, Shizo's Caretaker works with Elenda or not. I think her power needs to be 1 or less as she's leaving and if she's buffed with a bunch of counters I don't think she'll get the reanimation trigger.

All of those previous cards I mentioned I would suggest cutting. Luckily this color pairing offers a myriad of quality replacements that are efficient and affordable. Animate Dead is a classic choice for graveyard recursion and is quite versatile as it hits every graveyard. Victimize might be up your alley as it can double as a sacrifice outlet, only not for Elenda. Unburial Rites is another quality recursion spell since it has flashback, so you can get Elenda back twice with the same card, or hold it up in your graveyard for another creature. There are also a few good single-use spells in both colors, namely Zombify, Resurrection, Breath of Life, False Defeat and Miraculous Recovery (this last one might be of particular interest due to its instant speed and +1/+1 counter synergy). Depending on your budget I would also suggest Necromancy.

Your card draw seems a bit lacking with just four outlets, and I think it would benefit from at least a Phyrexian Arena or an Erebos, God of the Dead.

May I also recommend Vish Kal, Blood Arbiter over Curse of the Cabal? Both seem to serve a similar purpose, but I think Vish Kal fits your strategy better. He gets +1/+1 counters from being a sacrifice outlet, and can use those counters as removal.

I like your wincons, but I believe a Nim Deathmantle wouldn't be out of place, as I've heard that Elenda, Ashnod's Altar, and the Deathmantle can create an infinite loop of ETB/LTB triggers.

I hope this was of some help. I really like this deck's concept and these are just my suggestions for it. Happy brewing!

Rabid_Wombat on Ultimate Cycling Zur!

1 week ago

shame Once I score a Standstill it's getting a slot for it's cheese factor, thanks for the suggestion!

VelvetVendetta Replenish would be cute but Sliding out Auramancer and Sun Titan brings back the enchantments I need from the 'yard turn after turn - for zero mana cost.

Great call on the synergy with the reanimation tech...will certainly expand on the idea with Scion of Darkness and Dance of the Dead..alread running Animate Dead :)

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