Animate Dead

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Masters Edition (MED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Animate Dead Discussion

Abzkaban on Black Plague, On The Rocks: Yawgmoth EDH [PRIMER]

2 days ago

Daedalus19876

Okay here are my thoughts.

Cut Bloodghast for Bloodchief Ascension . Ghast may be self-recurring, but you're relying on landfall to bring him back which is not the most efficient recursion method. You have plenty of token producers and some sources of undying, so I doubt you'll miss him.

Cut Necromancy for Yawgmoth's Will . Necromancy is your most expensive recursion spell. It's not as efficient as Reanimate or Animate Dead and has the same cmc as Yawgmoth's Will . Yes, you'll still have to have mana handy to cast spells from your grave, but the value is way greater than the one recursion spell. I think the switch will be worth it.

multimedia on Angels

4 days ago

Hey, good first version, nice Avacyn, Angel of Hope :)

29 lands is unfortunately not enough land especially since Tariel is seven mana... The priority for deck changes to consider is to add more lands and add more ramp. I recommend 38 lands and 5 more additional mana sources. You don't just need more lands for Tariel you need them to be able to consistently play the other Angels in your deck since many of them have high mana costs.

Budget cards ($3 or less each, most are $1 each) to consider adding:

Cards to consider cutting:

  • Angel's Feather
  • Scroll of Avacyn
  • Pious Interdiction
  • Angelic Gift
  • Increasing Devotion
  • Syndicate Guildmage
  • Cathar's Companion
  • Angelic Wall
  • Ritual of Rejuvenation
  • Flameblade Angel
  • Angel of Renewal
  • Teyo, the Shieldmage
  • Kaya, Bane of the Dead
  • Replenish

Replenish is an amazing expensive price card, it's great you have it, but it's not doing much here because there's only seven enchantments. Because you have Replenish you should consider building an enchantment matters deck with lots of enchantments.


Other budget upgrades to consider:

Good luck with your deck.

multimedia on Daxos Enchantment

5 days ago

Hey, saw your forum topic asking for help.

Nice upgrade of the precon, but consider less creatures, more one and two drop enchantments? Lots of creatures is not really needed because Daxos is a repeatable source of creatures from the Command Zone. For him to create a token that's worth three mana then you need to be casting enchantments. One and two drop enchantments can give you experience counters faster and also reduce the avg. CMC of your deck.

Ward, Ghostform and Renewal can protect Daxos. Bounce Ward for one mana and then cast it again. For Ward is an engine to get experience counters with Daxos, draw a lot of cards with Mesa, gain a lot of life with Coinsmith, create a lot of Angels with Throne, etc. Conviction can also be an enchantment engine for .

Ascension can be a repeatable source of creatures it's amazing in multiplayer Commander because it looks at each opponents end step. Obedience and Consuls expand on the pillowfort strategy which is helpful to stall opponents, giving you more turns to get experience counters, get other value from casting enchantments and make Spirits with Daxos. Exort is also a deceptively powerful effect in multiplayer Commander.

Hall of Heliod's Generosity from Modern Horizons brings a new graveyard strategy with repeatable enchantment recursion for white enchantress decks (wanting to cast enchantments to get value). You can now use your graveyard as a source of enchantments. Hall has good synergy with an enchantment that can sac itself to give you value such as Seals, Aura of Silence, etc. since you can recur it, draw it and cast it again. Sun Titan is very good repeatable reanimation of 3 or less CMC permanents includes enchantments and lands.

Other budget cards to consider adding:


I'm not going to give you an exact plan of what cards to cut and replace. Instead, I'm giving you lots of options, list of 26 cards to consider adding and list of lots of cards to cut. I'm leaving it up to you to make the decisions of what you cut. My advice of cards to cut are creatures and high CMC cards. Cards that don't give you value right away or repeatable value over time can be cut. The exceptions for these kinds of cards is removal, board wipes and draw spells, but you only want a few of these kinds of cards not a lot instead focus on enchantments.

Cards to consider cutting:

  • Temple of the False God
  • Vivid Meadow
  • Orzhov Guildgate
  • Vivid Marsh
  • New Benalia
  • Herald of the Host
  • Necromancer's Covenant
  • Deadly Tempest
  • Teysa, Envoy of Ghosts
  • Dreadbringer Lampads
  • Treasury Thrull
  • Thrilling Encore
  • Thief of Blood
  • Silent Sentinel
  • Celestial Archon
  • Vow of Duty
  • Vow of Malice
  • Kor Sanctifiers
  • Corpse Augur
  • Burnished Hart
  • Banishing Light
  • Traveler's Amulet
  • Ghostblade Eidolon
  • Nighthowler
  • Orzhov Cluestone
  • Death Grasp
  • Finale of Eternity
  • Ancient Craving
  • Nevermore
  • Marshal's Anthem

I offer more advice if you would like. Good luck with your deck.

multimedia on Muldrotha Zombie Tribal

1 week ago

Hey, nice start, well made first version.

I think it's a mistake to play more Forests and Islands than Swamps because you need Swamps more than any other lands to play Zombies. Consider less Forests, less Islands replacing with more Swamps and dual lands? Lands within the deck's budget to consider adding:

Undead Augur and Cryptbreaker are great tribal Zombie cards. I especially like the interaction of these Zombies with Gravecrawler . Cryptbreaker is an engine for Zombie tribal which is busted for a one drop. Carrion Feeder is another one drop Zombie who has good interaction with Gravecrawler and Augur. Plague Belcher has a good Zombie tribal ability. Wonder is powerful when you have discard outlets, good with Island dual lands (Watery, Breeding, Sunken and Fetid). Buried Alive can tutor for Gravecrawler and Wonder and put them into your graveyard. Having another way to tutor for Gravecrawler and other Zombies and get them into the graveyard is helpful to play them with Muldrotha. Deathrite Shaman is not a Zombie, but its a great versatile card in multiplayer Commander. Mystic Remora and Animate Dead are excellent cards to replay with Muldrotha.

Some cards that are within the deck's budget that are upgrades:


Cards to consider cutting:

  • 4x Forest
  • 4x Island
  • Rampant Growth
  • Murder
  • Razaketh's Rite
  • Diabolic Tutor
  • Gilded Lotus
  • Liliana, Untouched By Death
  • Risen Executioner
  • Soulless One
  • Curse of the Bloody Tome
  • Dread Summons
  • Graf Harvest
  • Kindred Dominance
  • Havengul Lich
  • Noosegraf Mob
  • Kodama's Reach

Consider cutting Ashnod's Altar , Altar of Dementia and Door of Destinies to clear enough price to add Phyrexian Altar ? Because of having Gravecrawler then Phyrexian Altar is a big upgrade since it can make colored mana which can combo with Gravecrawler and another Zombie. Good luck with your deck.

Bedlam on Nathsty Nathsty

1 week ago

Yo Ruggs, here are a suggested cards to remove from you deck open up space.

Graveyard Fetching/Recursion - Competes for cards slots that support the tribal control theme. Besides Craterhoof Behemoth , I dont see any creature worth two cards for throwing it into your graveyard and then recurring it onto the battlefield. Animate Dead is good because you can target you opponent's graveyards - perfect for your discard theme.

Other swap options include:

Thats what I got for now.

RylandL on Ghave That Bitch Some Competition

1 week ago

I would probably cut Good-Fortune Unicorn and add in Squirrel Nest . I run it, and it's a combo win that you don't need Ghave for. Sets pressure to the table, and it can feed altars for more mana or Gaea's Cradle . A buddy of mine plays Ghave also, and runs both Academy Rector and Recruiter of the Guard . Sets up insane hulk lines and quite resilient. As far as Ad Nauseam goes, it's one of my favorite cards in Magic, but if you're doing a hulk pile in the deck, it could potentially hurt. So if you were doing hulk, I'd cut Ad Nauseam for Revilliark. Probably cut out Geralf's Messenger and Yisan, the Wanderer Bard too. Only because I've found Yisan is a tad too slow, and Geralfs is sometimes hard to cast. Although, that's a double standard because Messenger is just so good in Ghave and every day I consider adding it back. But idk. So maybe Yisan for Rector, Messenger for Animate Dead , and instead of Runic, (he's great, just imo he's too slow and situational)) I'd cut maybe Natural Order for Tymna the Weaver . She's just too powerful both early and mid game to get in swings and draw usually 3 cards a turn. No one will block if Ghave is out with open mana, most people won't trade their mana dorks. They just let stuff through.

I'm at work, and only glanced over your list for cuts and considered what I find to be too slow. I like the addition of Choke though. Seeing this list made me wanna buy one and add it to mine. Urza is getting out of hand in my meta lok

Abzkaban on Ghave That Bitch Some Competition

1 week ago

Sorry for the late responses, guys. Life got me busy.

-Fulcrum

Those could be possibilities. Also good ways to recover should a creature combo piece wind up in the graveyard. Finale of Devastation serves that purpose as well, though those would be more mana efficient if we're pulling from the grave. We also have Eternal Witness and Noxious Revival , both of which require us to cast the card again. Then there's Yawgmoth's Will which allows us to pull whatever we want as long as we have the mana. Still both of your suggestions pull a creature straight to the battlefield which I like.

RylandL

Thanks! This is all theory crafting, and I haven't gotten a chance to test it, really. I know I'll never actually own this list in paper unless I do some major proxy-ing. Lol I'll have to see if I can try it out online if I get the chance. Unfortunately that means I can't answer your question. My hope is that turn two wins can be possible with this list, though I'll be willing to bet turn 3 win threats will be a consistency. I'm trying to keep the curve as low as I can, but Academy Rector would be another quick path to Hulk. As it is Hulk and Karmic artificially raise the average cmc since they're both necessary for a Hulk path win, but they'll almost never be cast. The could be potential hazards for Ad Nauseam , though. I feel like Rector would almost pose the same problem, but it would be worth adding to the list.

The biggest problem is finding cuts since optimizing makes a deck so tightly sealed so to speak. I also want to add in Runic Armasaur , but I'm struggling to find a cut for it. I don't know if I'd find room for Animate Dead , but it might be worth finding a slot for Reanimate as well as Academy Rector . What would be your thoughts on cuts for these if I were to include them?

multimedia on Something With Lands and Stuff

1 week ago

Hey, good budget Windgrace deck, nice Dark Depths :)

Cards within this deck's budget to consider adding:

  • Mina and Denn, Wildborn : additional land per turn, landfall/trample enabler.
  • Nissa, Vital Force : make a land into a 5/5 creature, or return a permanent to your hand, or fast emblem her ultimate is busted with land strategies.
  • Deathrite Shaman : exile yours or your opponents land in graveyards for ramp, repeatable graveyard hate.
  • Budoka Gardener : put a land from your hand onto the battlefield, late game repeatable source of big creatures.
  • Beast Within : instant speed permanent removal, staple budget green card in Commander.
  • Pernicious Deed : nonland permanent board wipe that you can control how powerful it is.
  • Animate Dead : staple black card in Commander, can reanimate any one creature from a graveyard including your opponents.

Gardener is included in the Nature's Vengeance precon.

Cards to consider cutting:

  • Zendikar Incarnate
  • Loyal Guardian
  • Rubblehulk
  • Baloth Woodcrasher
  • Charnelhoard Wurm
  • Savage Twister
  • Rampant Growth

Budget land upgrades to consider:

Use Stage to copy Dark Depths , this makes you put original Depths into your graveyard. The copy of Depths which is Stage doesn't ETB so it doesn't get ice counters thus can sac it right away and get Marit Lage which puts Stage into your graveyard. Both Depths and Stage will end up in your graveyard to be conveniently reanimated with Windgrace's -3. Good luck with your deck.

Load more

Animate Dead occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Black: 0.47%

Golgari: 0.3%

Rakdos: 0.37%

BUG (Sultai): 1.22%

RBW (Mardu): 0.53%