Jace Beleren

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Mythic Rare
2011 Core Set (M11) Mythic Rare
2010 Core Set (M10) Mythic Rare
Promo Set (000) Mythic Rare
Duel Decks: Jace vs. Chandra (DD2) Mythic Rare
Lorwyn (LRW) Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

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Jace Beleren Discussion

Kayne117 on wrexial mill

2 days ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

3 days ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

Odysseus_97 on Mach ₱ⱤØⱠł₣ɆⱤ₳₮Ɇ Wieder Großartig (ṩüṗệŕḟŕïệńďṩ)

1 week ago

Hi, i am building my own superfriends deck right now i really like the version you have decided to go with, with minimum creatures and use tokens as blockers :) I was wondering if you might give your thougths on some planeswalkers/cards you haven't included and some more feedback on your inclusions?

What do you think of:

  • Garruk, Apex Predator: His emblem is weak in this deck, but he puts out very good blockers and has removal for both planeswalkers and creatures. What makes him excluded from the deck?

  • Freyalise, Llanowar's Fury: Her 2 first abilities seems very good with ramp and removal, is it not powerful enough to impact the board?

  • Gideon, Ally of Zendikar: I see that he is not as powerful, but his tokens are very nice. I want to include him in my build as i have one, but what do you think of him and is he even the best gideon to include?

  • Sorin, Grim Nemesis: His +1 seems really good also since a lot of planeswalkers has a CMC of 4-5, and he has decent removal, i see that Sorin, Solemn Visitor emblem is very strong, but would you think running both would be an option?

  • Jace Beleren: Is his impact to little?

  • Kiora, the Crashing Wave: Her emblem seems to be much more impactful than Ob Nixilis of the Black Oath.

  • As Foretold: Somewhat early drop and seems good on curve with Atraxa, Praetors' Voice.

  • Sphere of Safety: Seems to be a good include with the decent amount of enchantments in the deck, doesn't it seem to be worth running as it will slow a lot of swarm strategies down?

With the printing of The Immortal Sun how have you been able to deal with it? Might it be to consider Krosan Grip to remove such a piece to make sure it wont be countered?

How have these performed?

Lastly, as planeswalkers are really great, it is hard to stop oneself from including to many, would you yourself like to run more than your 21 at the moment?

ZorrosRage on An unstoppable deck, except against Rudolph

3 weeks ago

Honestly i dont like the green. Feel like mono W or or UW would be better. Below are some cards to consider

Dawn Charm Possibly for fog and anti burn

maybe have a few Wrath of God, Supreme Verdict effects. Martial Coup is fun also?

Isochron Scepter is amazing if copied card like Dawn Charm

Leyline of Sanctity maybe in the side or main you need some hexproof

Repel the Abominable decent fog type card if your not facing humans. It prevents burn from the player also

Jace Beleren would also help with draw

Howling Mine more draw and less color dependant

Angelsong another fog

Sphinx's Tutelage can be fun alternate wincon

ArchonBlue on U/W Fog Control

1 month ago

It looks pretty cool, I'm a little confused as to what Jace Beleren adds to the deck though since you aren't a mill deck.

puroki on #8 Breakfast At Tiffany's

1 month ago

Jace, Ingenious Mind-Mage isn't good even in commander. There are lot of better planeswalkers. If you want a good card draw or planeswalker which perfectly fits here, then I suggest you new Karn, Scion of Urza. He is 10000% better than the Jace. If it is too much for you, then even Jace Beleren is better option :)

Hexaflexagon on Card creation challenge

1 month ago

You think Blue is all about Mind Control, Card Draw and Jace Beleren. But blue is also like Green, part of nature. Its symbol is a drop of water and the basic land that produces is called an Island. Hope this fulfills the challenge.

Talrand, One with Nature (#return to Theros)

Legendary Creature - Merfolk(?) Shaman

Islandwalk

When Talrand enters the battlefield, choose Sea or Sky.

Sea - At the beginning of your upkeep, if you control 2 or more Drakes, you may tap and exert any number of them. If you do, create X 4/4 blue Fish creature tokens, where X is the number of Drakes tapped this way divided by 2.

Sky - At the beginning of your upkeep, create a 2/2 blue Drake creature token with flying.


Make a demonic enemy for Lyra Dawnbringer and the rest of the Church of Serra to fight (Apart from Demonlord Belzenlok). Bonus if you can make it one of the early main characters (eg. Urza, Mishra, Windgrace etc)

DemonDragonJ on All Will Be One

1 month ago

Jace Beleren really did not fit the overall theme of this deck, so I removed him and replaced him with Nissa, Voice of Zendikar, who fits with this deck far better.

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