Jace Beleren

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Mythic Rare
2011 Core Set (M11) Mythic Rare
2010 Core Set (M10) Mythic Rare
Duel Decks: Jace vs. Chandra (DD2) Mythic Rare
Lorwyn (LRW) Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts

SS1

M11

M10

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Jace Beleren Discussion

cplvela0811 on Not Your Grandma’s Sultai Midrange

1 week ago

itachi45:

Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions

For

+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

ZendikariWol on f.r.i.e.n.d.s *S4:E9*

1 week ago

There are a few pieces you might be missing here.

First off, the one oath that you're missing: Oath of Jace

Second, a deeply underrated badass: Gilder Bairn. He and Vorel of the Hull Clade will have your walkers ulting in no time.

Third, the best taplands you will ever see Vivid Creek, Vivid Meadow, Vivid Grove, and Vivid Marsh. Proliferating each turn? Yes please!!

And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.

UmbrotheUmbreon on Aminatou's Flickering Flare

1 month ago

@FiveEightFiveBC:

I can agree that there isn't enough instant speed blink to necessarily warrant Venser as a blinkable target, but his main function of the deck was more for spells on initial cast, and dealing with permanent threats that get through while on the board with Aminatou and Closet, along with other cards to bounce him to hand to have him at the ready. Nonetheless, he isn't a prime target for recursion and being that Sun Titan can't get him out of the grave, he's not AS useful as I'd like him to be (even if I try to include him in all my blue decks). I will make this cut.

Elixir of Immortality is to prevent myself from decking out, as I continuously pump cards into my graveyard. It also is a back up plan to get back things I couldn't afford to lose. I feel the bottle can stay for now, unless testing proves it to be unnecessary. This will be taken into consideration for other options in the future.

I guess I should have actually explained Solar Flare as I saw it in the past. Solar flare is the use of cycling cards from the deck to the grave while putting the needed value in your hand, and recurring the discarded pieces back for later use, mainly through Unburial Rites and Sun Titan. That's how I saw it at least from the build someone I used to know had. That being said, Liliana Vess can possibly go, as I mainly included her to set up miracles on the fly, for which I have much better options. Liliana of the Veil is too useful to the deck as it causes hand disruption while filling my graveyard with recurring threats later on. Her ultimate is devastating and her use, if out early enough, for her minus ability is very helpful. Jace, Memory Adept was an alternate win condition in the standard version of Solar flare, but in EDH he won't be doing too much in this build for his cmc. I can make that cut. Jace Beleren however, is beneficial in both being a political tool with his +2, and can be brought back by Sun Titan at a later point if needed again. I can ditch Karmic Guide and Debtors' Knell, but I feel Crucible is just too powerful in a deck that throws away cards. It also fights off land destruction, an archetype I'm not extremely fond of. For those reasons I wish to keep Crucible in the deck.

Suture Priest helps fight back against token strategies by draining their life. The board wipes help stop myself from losing too much. It's also a legal target for Sun Titan. However, like with Elixir, I will consider it if testing proves it to be not as useful as planned.

I appreciate all the help and suggestions. I am happy to see reasoning and kindness towards suggestions for deck changes and will definitely be finding room for Eerie Interlude! I am also open to suggestions for cards to add.

MrManlyMagikarp on Wait, Mill What Now?

2 months ago

Hey, I saw all the comments you got so I'll make this short. I run a mono blue mill based more around Sphinx's Tutelage and drawing but I still have some suggestions. Jace, Memory Adept and Jace Beleren are both great planeswalkers on the cheap. If you want strong spell mill I'd suggest Tome Scour and Memory Sluice, and lastly i know they deck is not at all based around creatures but I like to have some dudes just in case I'm fighting an aggro deck. For this I'd say Fog Bank and Guard Gomazoa as well as maybe a Belltower Sphinx

cdkime on Wait, Mill What Now?

2 months ago

Before getting into suggestions, I have some general feedback. A lot of the cards you currently have are fantastic, but don't really belong in mill. Mill is a bit of a strange archetype--because it is Blue, lots of players think "control" when they play mill. In my experience, this is not a great way to think about it. Mill is far closer to mono-Red burn than it is to other blue decks--your goal is to "burn" the opponent as quickly as possible. The difficulty with mill is that your opponent has 60 health, as opposed to 20, meaning you have much further to go than with a traditional burn deck.

To that end, the following cards do not help you very much:

  • Any of your Planeswalkers: Jace, the Mind Sculptor is arguably the best planeswalker ever printed, but doesn't add much to your overall game plan. Further, the earliest he comes out is turn 4--that's the turn where you want to go for the kill, having played your Fraying Sanity on turn 3. Jace Beleren comes out when you want to play other cards, without adding to your victory. Jace, Memory Adept comes out too late to really make a difference--you're better off blitzing them with your remaining mill spells on turn 5.

  • Syncopate - you have better things to do with your open mana. Turn 1, this card is useless. Turn 2, you ideally want to hit with a mill spell or drop another Hedron Crab, making this card again useless. Turn 3 is Fraying Sanity. Turn 4 is burn. There's not really a good time to play this card.

  • Patient Rebuilding is a pretty fun, flavourful card, but also comes out too late to really make a difference.

  • Psychic Corrosion does too little to really make a big difference. Sphinx's Tutelage is a better card--which I would still not run.

  • Jace's Archivist is another card taking up your valuable three-drop slot, and doesn't really do much. By turn 4, when you can first activate the ability, your opponent is likely down to 2-4 cards, making the additional mill insignificant. Further, Archivist does nothing the turn you drop it--not ideal in such a fast-paced gameplan.

  • Jace's Phantasm can be helpful as a blocker, but in my experience, there's always something better to play. This might be worth keeping depending on the other decks in your meta.

Here are some cards to add (as well as a few few more cards to cut directly followed by their upgraded version):

  • Surgical Extraction is a must in any mill sideboard - Emrakul, the Aeons Torn is a common enough card that you need a way to deal with her being placed into the graveyard. Because it uses Phyrexian mana, there’s no need to run any lands that produce Black.

  • That said, it is worth considering running Black with mill. Glimpse the Unthinkable is a fantastic card, with Mind Funeral being a decent budget option.

  • Opt is a fantastic card, but you’re better off running Visions of Beyond in mill. While the loss of scry is a shame, you’ll often be able to cast Visions as Ancestral Recall.

  • Even if you stick to mono blue, you should add fetch lands (lands like Polluted Delta). These will enable your Hedron Crab to be triggered an extra time each turn.

  • Mind Sculpt is better than Startled Awake  Flip. While it mills less, it comes out faster and can be played alongside other cards.

  • I'm going to second PhoenixNest's Archive Trap and Ghost Quarter suggestion. This is just a wonderful combo, and enough players are running fetches that you can usually Archive Trap without Ghost Quarter (or, at the very least, slow down their mana as they'll be scared to fetch).

  • I'm going to disagree with Sassya on Grindclock. It is far too slow to make a difference.

Crazzyegg on Saheeli the Rai

2 months ago

I feel like Storm the Vault would be a good addition. Your deck could get this card flipped very quickly and the mana boost it adds is huge.

I'm not a fan of Tidings as there is better card draw out there for blue. For example Reverse Engineer may be 1 less card but a much better fit cmc wise.

However, if your willing to explore other card draw options I'm a huge fan of Jace Beleren. Consistent Blue card draw is always nice.

Kogarashi on Sidisi Brood Tyrant/Undead Vizer in ...

2 months ago

As Gidgetimer has said, the Legend Rule would have never prevented you from having both Sidisi, Brood Tyrant and Sidisi, Undead Vizier on the battlefield at the same time, since they have different names. The only thing the recent change does is simplify the rules for planeswalkers, which incidentally now lets you have Jace Beleren, Jace, the Mind Sculptor, and Jace, Architect of Thought all on the battlefield at once, where previously planeswalkers were only allowed to have one of each planeswalker type (Jace, Gideon, Elspeth, etc.) on the board at any given time.

Kleptozaniac on H: Crucible of worlds,Intuition... etc ...

2 months ago

Alright rockleemyhero I went through your binder and did find a few things id like to have. Your Japanese Brainstorm, Dig Through Time Impending Disaster the Static Orb Phyrexian Altar Show and Tell Mana Maze and the duel deck Jace Beleren All of these or any combination are fine just kind of let me know what youre looking to let go of and im sure we can work something out!

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