Jace Beleren


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Mythic Rare
2010 Core Set (M10) Mythic Rare
Duel Decks: Jace vs. Chandra (DD2) Mythic Rare
Lorwyn (LRW) Rare
Promo set for Gatherer (PSG) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

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Jace Beleren Discussion

severininfurs on Nekusar, The Mindrazer

2 days ago

Oh man, this deck looks like such a blast to play. I haven't played Commander yet, but if I did - this would be the deck. The one card I can see that might be nice for you, seeing as you only have 3 instants in the deck, is Defense Grid. I don't know how common it is to cast spells on others' turns in Commander, but considering it doesn't really hurt you at all, it'd be worth a try.

Oh, and while Jace, Memory Adept's ult is great for this deck, and I would still probably keep him, what do you think about Jace Beleren? His +2 becomes mainly upside for you, and his -1 is still targeted damage or self-draw if you need it. His ult is relatively inconsequential, but he is only 3 CMC.

rothgar13 on Turbo Fog

1 week ago

The classic TurboFog decks have all had ways to draw extra cards in order to keep the steady stream of Fogs going until they can find their win conditions. You have Revs, but those are kind of slow. Rites of Flourishing is also a very risky card against aggro. I'd be considering cards like Jace Beleren and Howling Mine.

Poseidon31 on Copy that Mill

2 weeks ago

With Ensnaring bridge you dont need more control.... with normal control you would have evrytime cards in your hand.

Take out all of your counters and put Ensnaring bridge with 4 copies.

Than put in more Mill or draw.

Breaking, Pilfered Plans, Sphinx's Tutelage, Startled Awake  Flip, Jace Beleren and so on.

RamaLama on Quick...Kill The Hippo!!

2 weeks ago

Thanks to everyone for your comments on my deck. I am so behind in responding though so let's see if I can catch up...

First of all, thank you to CrystallizedRomance, ACDAMAN, wellhistranger, RazortoothMtg, DexRain, NimbusNobody, DarkStarStorm and TimothyClover for all your kind words, you made Phelddagrif blush.

As for the suggestions, the two walls you suggested dankmim, have both been in the deck at some point, and Fog Bank still is, but I've come to realize that once people know that you're not any kind of threat, they pretty much leave you alone. Not that I should leave myself totally defenseless, that wouldn't be good, but I think that overdoing the pillow-fort aspect of the deck leaves me with fewer cards that actually do what the deck is intended to do.

DexRain, I bought a copy of Jace Beleren for the deck, but after giving it some thought, came to the conclusion that it is just too scary a card to be sitting on the battlefield ticking up with his ultimate staring people in the face, even if I never intend to use it. I'm giving out so much card draw that I always have to be conscience of how low everyone's libraries are getting, so if I'm worried about it, you know they are.

Those are all good suggestions, TheWallinator74 and I've considered all of them over time. With Ghirapur Orrery, the second ability, which kicks in when someone has no cards in hand, will just never happen since I'm giving out so much card draw, so the question has to be asked, is the first ability alone worth the 4 mana it cost to cast it?

Hunted Wumpus has the one time ETB effect which is okay but there again, is the one time effect worth the 4 mana? The main problem I have with the card though is that it is a 6/6, and big green stompy creatures can be seen as a threat.

Tempting Wurm has two problems. The first is that he is a 5/5 which can be threatening, but also if one person has a Reliquary Tower effect in play and the others don't, it would allow them to dump many more threats onto the battlefield than their opponents.

I thought about Weird Harvest too, but giving out card draw is one thing, allowing people to tutor up their combos is another, so I haven't included that one yet.

I didn't put Tempt with Glory in the deck earlier because I didn't think it did enough for the mana cost, but lately with all the hype surrounding the Atraxa, Praetors' Voice Commander deck, I'm even more reluctant to include it.

I do like Alliance of Arms and I have one. I'm not sure why it's not in here. Stay tuned, I may soon be including it.

Thanks again to everyone who has liked and commented on this deck. Even if I don't reply as quickly as I would like due to some comments requiring a rather lengthy response (like this one), I do read them in a timely manner and appreciate them all.

mtgApprentice21 on Izzetdrazi (eldrazi tribal)

2 weeks ago

Also, don't run Jace Beleren. Run Jace, the Mind Sculptor instead, though you'll have to save up to buy him, he's quite expensive. Another thing to mention is that Chandra Ablaze might not be the best option. A better option could be, say, Chandra, Torch of Defiance. Also, Ugin, the Spirit Dragon would really be awesome in this deck. XD

Raitoken on Chain Veil Teferi

3 weeks ago

LabManiac_Sigi Have you considered Jace Beleren in this list as a card engine and also a alternate win? I see a situation where stroke is useless early on and Jace could net some quick card advantage. This combined with him being not much of a threat in EDH I feel people would ignore him. Then when you combo off you have the ability to draw your whole deck and draw/mill everyone else. Seems like a better strategy then recycling stroke over and over. Thoughts?

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

4 weeks ago

rkjunior: Dream Halls lets me chain wheels, mostly. Cast half my hand by discarding the other half, cast a wheel, repeat until I get to a combo. It's also one of the best ways to cast my commander without paying that obnoxious 6 mana.

And Jace Beleren's just too...low-impact for this deck. An extra card per turn is nice, but I don't want to give cards to opponents when possible, and his -1 has limited utility.

HauntinYou: Thanks for the comment, man!

Firestorm is a very good idea to terminate the combo; I'm not sure why I excluded it. I must find a slot, thank you!!

I've considered effects like Tears of Rage, and it's a great budget replacement for Shared Animosity. For the moment, though, I'm not sure I have space for it :(

I am...no longer on a budget for this deck, lol (evidenced by my inclusion of freaking Timetwister haha). Mana Drain, while good disruption if needed, is actually here as a ramp card more than a counterspell. If I can counter a 3-drop on T2, I can cast The Locust God T3!

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