Jace Beleren

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Mythic Rare
2010 Core Set Mythic Rare
Duel Decks: Jace vs. Chandra Mythic Rare
Lorwyn Rare
Promo set for Gatherer Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

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Jace Beleren Discussion

HawkRider on The God of Milling

8 hours ago

So, you've got some pretty good cards here for a mill deck. It's rather solid. There are a couple of cards I can recommend though.

First, it may be nice to run a couple of token generators to get you more mill from Phenax, God of Deception's ability. Blue/Black isn't amazing for this, but one card that comes to mind is Docent of Perfection  Flip. There are probably better cards than this, but it's an example.

Another quite frankly hilarious card is Keening Stone. It's fantastic in mill decks. It quickly gets through the opponent's library late game. I don't think I really need to say much about it. Alternatively, (though this wouldn't work with your build, really), Leyline of the Void is fantastic and can cripple some decks. Plus, it partners up fantastically with Helm of Obedience.

If you don't decide to run Leyline of the Void, Diluvian Primordial can also be really good. Use their removal and tutors, and a 5/5 flier isn't a bad body.

If you want to use any Planeswalkers, Liliana Vess, Jace Beleren and Jace, Memory Adept (and maybe Jace, Vryn's Prodigy  Flip, but it's really just his emblem...) would work well. Lili fits in pretty much any Black deck, worst case scenario she's a Vampiric Tutor for five mana without costing you life.

Other than that... Altar of the Brood is better for token decks than anything, more kill spells would probably be helpful to you and you don't run much draw at all, really. Throw in a Blue Sun's Zenith instead of Whispering Madness, if nothing else. Although running both can be pretty good, thinking about it, you draw a bunch of cards and have everyone cycle through that many cards. Might be a nice strategy.

Also, you might want to replace Dimir Guildgate with Reliquary Tower and Fellwar Stone with Thought Vessel. Having no maximum hand size is really convenient.

If anything else comes to mind while I'm working on decks today, I'll let you know. I have my own mill deck on here (at least, I think it's still here...), if you want to have a look, though since the commander is different it might not be so useful to you.

MRDOOM3 on Wheel of Misfortune

6 days ago

Jace Beleren acts as a nice version of Temple Bell with his +2 and -1. Jace, Memory Adept is also nice because of that ulti.

Spiteful Visions, Fevered Visions, Niv-Mizzet, the Firemind, Psychosis Crawler, Forced Fruition, Howling Mine, Font of Mythos, Temple Bell, Dictate of Kruphix, Kederekt Parasite, Nin, the Pain Artist, Otherworld Atlas, Price of Knowledge, Bloodchief Ascension, Phyrexian Tyranny, Well of Ideas, and Ob Nixilis Reignited are also really nice cards that can go crazy with Nekusar.

Instead of Snapcaster Mage, you can run Yawgmoth's Will and/or Magus of the Will for greater recursion, since Snappy only targets one spell.

TheDevicer on Anime Jace/Chandra

1 week ago

[[jace beleren (PSG)]]

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varygoode on Kami, King of card draw

3 weeks ago

Deck is BALLER AF. I do have some suggestions.

More Card Draw

More Protection

More Counterspells

Also, if you want to do another infinite mana situation, you want Grand Architect and Pili-Pala. Or just Deadeye Navigator to go with Palinchron.

McDeity on Grand Arbiter. (Unchained)

3 weeks ago

Nice deck- I enjoy seeing other people playing Commander Unchained. I am fortunate that my playgroup--after some persuasion-- came around to playing with fun cards as well.

A few notes after reviewing the list- Brainstorm, Sensei's Divining Top, Halimar Depths are all great cards, but to truly maximize their strength you need to run more ways to consistently shuffle. It looks like you run Windswept Heath, so you're on the right track, but a Polluted Delta, Arid Mesa, Scalding Tarn, etc would go a long way towards making those spells more reliable. I'm actually not even certain that they're correct in this list: only Terminus and Long-Term Plans seems to have much synergy. A Preordain, Ponder, or even Crystal Ball may just be a better effect. If you do decide to up the shufflers, Jace, the Mind Sculptor probably becomes better than Jace Beleren as well.

Hokori, Dust Drinker and Rising Waters could be upgraded with Static Orb and Relic Barrier. The Orb is weaker in general, but combos with Barrier and Blinkmoth Well to allow you to fully untap while your opponents can't. Similarly, Winter Orb was re-un-re-errated (the only word to describe its messy history) to where if it's tapped, it turns off. This means that it too will work with ways of tapping it to be the only person who gets to have fun.

Since you're running Enchanted Evening (presumably to get cute with Aura Thief), you could look at subbing Sphere of Safety in for a lesser card.

Anyhow, these are just some ideas after taking a look around. I've been piloting an Arbiter deck for a few years now, and occasionally enjoy checking in on what other people are doing wit him. God bless, and best of luck in your conquests.-McDeity

MRDOOM3 on The Mindrazer

1 month ago

Chains of Mephistopheles is a not-so-budget card I run in my Nekusar deck.

I also would throw in more wheel effects like Wheel of Fortune, Wheel of Fate, Magus of the Wheel, Jace's Archivist, Dark Deal, Runehorn Hellkite, Reforge the Soul, Whirlpool Warrior, Chandra Ablaze, Wheel and Deal, Incendiary Command, etc.

Time Spiral and Timetwister are also nice, if you wish to invest more in this deck.

For more damage, you can also try out Gaze of Adamaro, Sudden Impact, and Runeflare Trap

Alongside Spiteful Visions, there's also Phyrexian Tyranny, Niv-Mizzet, the Firemind, Psychosis Crawler, Price of Knowledge, Ebony Owl Netsuke, Viseling (in multiplayer, Black Vise for two-way), Iron Maiden, and Fevered Visions.

Some more forced draw you can put in include, but is not limited to: Dictate of Kruphix, Seizan, Perverter of Truth, Forced Fruition (especially fun in Nekusar EDH), Kami of the Crescent Moon, Master of the Feast, Nin, the Pain Artist, Jace Beleren, Dack Fayden, Ob Nixilis Reignited, Well of Ideas, Font of Mythos, Howling Mine, Temple Bell, etc.

Well, I hope that this wall of text I just typed helped to some extent, and good luck with the deck.

Darth_Savage on Legit Until Lethal

1 month ago

You have a big land problem, you don't have enough and your not running any basic land. You need a minimum of 20 land (probably 22), and at least 4 have to be basic. Next you have 82 cards listed, you want 60 and 37 of those spells cost 4 or more, spells costing this need to help you win. You want the hard work of the deck to be done by cheap spells and creatures, most of a deck should be under 3 mana...

Here is a sample deck, focussed on milling but also still exiling the graveyard and running 8 extraction effects, most decks don't have 8 threats -

Creatures (8)

2x Drowner Initiate, mill when you cast a blue spell.

4x Hedron Crab, mill when you play a land for free.

2x Oona, Queen of the Fae, finisher creature.

Artifact (8)

4x Altar of the Brood, mill when you play a creature, land, planeswalker or artifact.

2x Tormod's Crypt, exile a graveyard for free.

2x Mistvein Borderpost, mana fixing, it's also blue and gives an extra Alter trigger and Crab trigger next turn.

Sorcery (8)

4x Lost Legacy, extraction...

4x Duress, discard to remove any pesky non-creature spells.

Instant (14)

4x Extirpate, extraction...

4x Swan Song, cheap counter, the creature doesn't matter.

4x Archive Trap, free mill for 13 as most decks tutor for land.

2x Void Snare, bounce and a sting.

Planeswalker (2)

Jace Beleren, he draws and his ultimate mills.

Land (20)

4x Island

4x Swamp

4x Creeping Tar Pit, an extra creature, just incase.

2x Terramorphic Expanse, fetch and trigger the Crab twice.

2x Evolving Wilds, fetch and trigger the Crab twice.

2x Shelldock Isle, hideaway is fun!

2x Ghost Quarter, land based strategies.

Now for the rub, trying to fit in the extraction strategy makes the deck unwieldy. It's a cool effect but it's really more of a sideboard thing. Still if you want to build a mill deck you now have a groundwork to base it off of. By putting in the extraction to the mill based deck, I can't run card draw, so the deck suffers a little. Hope this helps.

Darth_Savage on Jace Control

1 month ago

I'd say you need Altar of the Brood, example -

Turn 1: Island, tap for Hedron Crab

Turn 2: Tap for Altar of the Brood, Island, opponent mills 3 from crab + 1 from Alter, tap for Mistvein Borderpost or Fieldmist Borderpost return the tapped Island, opponent mills 1 from Alter.

Turn 3: Evolving Wilds, opponent mills 3 from crab + 1 from Alter, crack the Wilds and fetch, opponent mills 3 from crab + 1 from Alter, you still have 2 mana 1 from XXXX Borderpost and 1 Island to play with...

Also I think the borderposts, for a splash of white or black would make sense, heck they provide extra ramp anyway... Also Dream Twist, Thought Scour and Drowner Initiate (extra salt the borderposts are blue) will help mill and Shadow of Doubt can shut down a fetch land or tutor. Last thought Jace Beleren might be the better Jace here...

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