Jace Beleren


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Mythic Rare
2011 Core Set (M11) Mythic Rare
2010 Core Set (M10) Mythic Rare
Duel Decks: Jace vs. Chandra (DD2) Mythic Rare
Lorwyn (LRW) Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of their library into his or her graveyard.

Jace Beleren Discussion

enpc on Why Do Some Players Wish ...

1 day ago

DemonDragonJ: Your description is both very vague and you haven't provided any sources regarding your claims. Don't get me wrong, I'm happy with discussion for discussion's sake however if you're going to make a claim like this then please ensure you can at least provide some sort of backup.

As dbpunk pointed out, there is an issue with rolling the rule back to its original form in that it cna heavily impact commander games with multiple players running the same commander (which in turn made Phantasmal Image super OP). I know back in the day we used to house rule that duplicate commanders would be treated as "Player X's Damia, Sage of Stone " as far as the legend rule was concerned. But I don't that's a good solution long term.

I think the current rule is healthy where it is - back in the worldwake days, Cawblade would run 4 copies of Jace Beleren , partially as a way to kill an enemy Jace, the Mind Sculptor . And I don't think that's a healthy way to deck-build when looking at a larger scale.

Skulloelegy on Scionic Gift [Royal Scion Wheels]

1 week ago


The 'Phage has flying, if I'm cutting anything for Toothy It's Faerie Vandal -- I'm using a similar strategy with a couple of other decks and my current copy of Toothy is in Jace Beleren Illusion Tribal right now.

Stardragon on Jace, Jace or Jace?

1 week ago

So i made a Illusion tribal deck with Jace as the oath breaker (Ik right? Who would of thought?) But i wondering should I use Jace Beleren (PURE draw with good mill) or Jace, Cunning Castaway (ok draw with illusion token gen.) as my oathbreaker? Or should i just take the wallet hit and do Jace, the Mind Sculptor (Need I say more)?

heckproof on Pattern Recognition #22 - I ...

2 weeks ago

Hey, necro-post incoming!

I think you hit the nail on the head with this article. I feel like Jace would have been better utilized as a background character, and I liked the direction he was going in story wise up until around after Worldwake. Similarly, I think the two best-designed Jaces are the first two. Jace Beleren plays like a more interesting Howling Mine , and Jace, the Mind Sculptor is the quintessential type-1 Blue Mage you’ve described, and his abilities all allow for varying synergies among different playstyles while still feeling coherent. Other than those two (and I suppose Jace, Vryn's Prodigy  Flip, to an extent), Jace Cards are just boring blue.

At least they’ll probably back off on him now that War of the Spark is over.

xaarvaxus on Zedruu, Giver of Chaos

2 weeks ago

Some other good group hug cards are Jace Beleren , Victory Chimes , Minds Aglow and Death by Dragons .

More pillowfort style cards; Web of Inertia , Smoke and Mystic Barrier

The vow cycle; Vow of Lightning , Vow of Duty , etc are great for incentivizing people to attack and attack someone other than you.

Caerwyn on

1 month ago

In my experience fiddling around with Nekusar, Font of Mythos , Master of the Feast , and Jace Beleren are incredibly mediocre. Nekusar already has a big issue in that he helps other players either draw into their combo pieces or draw into the cards they need to stop you. While these effects might look symmetrical, since you're getting the same bonus as everyone else, that's not the right way to think about them. Effectively, they're "you draw a card, and your opponents draw 3 cards"--you only get one chance to draw the card you need, but there are three chances for someone to draw into the card someone else needs to stop you.

Temple Bell is in a similar boat, though it also combos with the fairly solid Mind Over Matter to win you the game.

Forced Fruition is also in the same boat, but is particularly awful. Yes, they'll likely take 14 damage, but by digging 7 deep, they're extremely likely to find the piece of removal they need or the cards they need to win the game. In my experience, Forced Fruition pretty much reads "your opponent loses a bunch of life, but it doesn't matter since they still won."

I have also found Psychic Corrosion effects to be pretty lackluster--you're unlikely to mill out the opponent before you kill them through damage, so it's just a dead card slot most of the time.

You also seemed to have added two copies of Torment of Hailfire by mistake.

Now onto things to add:

Library of Leng is absolutely fantastic with wheel effects, as it allows you to engineer better hands by sending your dead cards to the graveyard, but keeping cards you want to use.

Teferi's Puzzle Box disrupts a number of shenanigans such as tutoring and also nets you a decent amount of damage each turn.

Phyresis on Nekusar is devastating and can quickly close out a game.

Sigil of Sleep turns all your wheel effects into a mini Cyclonic Rift .

Helm of the Ghastlord is a bit expensive to cast, but provides incredible card advantage when placed on Nekusar, and causes them to discard every time they draw (which is directly on with your theme). When combined with a wheel effect, they have to discard every card they draw, effectively locking them out of playing any non-instant for the rest of the game.

Mindcrank goes infinite with Bloodchief Ascension .

Hope some of that helps!

SideBae on Taigam Control Remastered

1 month ago

Fact or Fiction and Thirst for Knowledge are two cards I recommend, right off the bat. Chart a Course is good when you're already attacking. Windfall is great, especially since you're already running Narset, Parter of Veils . Compulsive Research and Archmage's Charm are good if paired with Taigam, Ojutai Master 's rebound ability. Similarly, the less-common one-mana cantrips may be much better if they're rebounding. Consider Serum Visions , Sleight of Hand , Gitaxian Probe and Opt . Similarly, casting Leap or Shadow Rift will give your general two turns worth of evasion, all while netting you a card.

Including Search for Azcanta  Flip can give you some card-selection on your extra turns.

If you're looking for more repeated sources of card advantage, planeswalkers may be your best bet. Teferi, Hero of Dominaria is an excellent card in EDH, and I've had good success with it. Jace, the Mind Sculptor is a card that a lot of people s--- on in EDH, saying it's just a Brainstorm a turn. This is true enough, but a Brainstorm a turn is excellent if you pair it with your fetch lands. Windswept Heath , Marsh Flats and Arid Mesa are also worth adding, simply for the shuffle-effect and the deck-thinning; I see you're not running any basic Plains , but that can be changed. Narset Transcendent is great. Jace Beleren is alright, as is Jace's Archivist .

I cannot recommend cutting Path to Exile enough. In Modern it's alright, but in EDH, where everyone is doing big, dangerous things, ramping your opponents is outright dangerous. Adding something like Supreme Verdict or Wrath of God may be better.

Consider more two-mana rocks: Casting one of these turn two means your general likely comes down turn three. Azorius Signet , Mind Stone , Thought Vessel , Fellwar Stone and the soon-to-release Arcane Signet are all good ideas for inclusion.

Depending on your meta, Retribution of the Meek may be a good idea. It kills most fatty blockers your opponents might have, and leaves Taigam, Ojutai Master on the board. But if your meta is similar to mine (Storm/Combo, Stax, and not much else), it may just end up being a dead card.

I suggest cutting Swiftfoot Boots . Often, just having either it or Lightning Greaves (not both) is enough, and I find that Lightning Greaves is simply the better card.

It strikes me that your general incentivizes you to use your mana during your main phase, unlike most blue generals. Playing at instant speed is still pretty powerful, though, and I see you've included Mana Drain , Counterspell and friends. Consider running As Foretold , which allows you to cast counter magic for free on your opponents' turns as well while tapping out. Currently, you'd need either Force of Will or Pact of Negation to do that.

Good luck with deck building!

Load more

Jace Beleren occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.16%