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|Modern Masters 2017 Edition (MM3)||Uncommon|
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Azorius Signet Discussion
5 days ago
I think you could have a ton a fun if you added in Containment Priest in order to screw an opponent over if you go on the aggressive flicker plan like maybe playing a flicker card on an opponents creature and then BAM they perma lose it, its a pretty evil play. I also thought that maybe the deck might need a bit of ramp so u should definitely play Wayfarer's Bauble, Star Compass, Fellwar Stone and Azorius Signet to get some of those high tier cmc spells on to the board. Additionally, maybe running some counters to go along the bounce plan would really do justice to the deck. I think this deck would do a lot better if you added green and played Roon of the Hidden Realm as the commander. It would allow you to get some ramp in the deck and you could take out all the one time use flicker cards because ur commander would do it for you (thats just my opinion though and I hate green so I'd never do that to but its another option)
1 week ago
Nice one Inanity, appreciate the shout out.
Firstly, more mana rocks are in order. Azorius Signet, Commander's Sphere, Mind Stone, and Talisman of Progress are all good at what they do. There are more out there for sure, take your pick and add 4-5.
Karn, Scion of Urza would be explosive in that type of build. Master of Etherium is the model creature I would shove in this deck. Cards similar to it are remarkably synergistic, and spiral out of control quickly, even more so at instant speed!
Admittedly I don't have much experience with artifact decks, I haven't tried building one. I would encourage to you check out the artifact theme page on EDHrec, it might give you some ideas.
I also think this deck needs more card draw. Otherwise I can imagine you're gonna run out of fuel more often than not. Impulse, Brainstorm, Mind's Eye, you know as well as me UW has plenty of draw options.
As for what cards to cut, that is much harder to say. If you like my suggested direction, I would first build a list of cards you want to add, then go through your list here in this deck's current version and see what cards will/won't work with the additions.
1 week ago
I’ve experimented with W/G, W/R, W/U and Jeskai versions of this strategy to various degrees of success. As far as W/U Glare Lock is concerned, I found cantrips to be valuable in assembling the pieces as well as having access to Curse of the Bloody Tome as an inevitable win condition. As far as suggestions, I would add the curse simply because as of now you only have Guardian of the Guildpact as the only win condidition and even that isn’t great against Artifact creature decks. Curse of Chains and Azorius Signet seem like weird includes for the deck, and I would cut those in favor of additional creatures since 3-ofs and 2-ofs really hurts consistency. Finally, the reason I ultimately scrapped the W/U version of the list is due to the inherent anti-synergy between Counterspell and Cho-Manno's Blessing. Being able to cast one means you likely won’t be able to cast the other, and cutting either isn’t something I would recommend since replacing Blessing with Inviolability doesn’t blank your opponent’s removal spells. Counterspell provides protection, but only once AND doesn’t deal with creatures already resolved by the opponent wheras Blessing does both. Along with this restriction, I found adding Blue simply provided cantrips and as well as an alternate win condition, which is why I decided to make my own list Mono White.
2 weeks ago
1 month ago
Hi man, I've seen your post on reddit and, with that budget, I think you need some rocks like Sol Ring, Azorius Signet Fellwar Stone Chromatic Lantern Fieldmist Borderpost instead of 5 lands. Still for the land part Land Tax will give you an easy land drod and Compulsion instead of Gift of Estates and Careful Consideration. I dont know if you avoided it intentionally but with Strionic Resonator you can combo off with Brago, King Eternal. Still a good list and +1 for me!
1 month ago
Heartless Summoning is definitely a thing if you can manage 4 color.
If all else fails or if you want to stay in Jeskai, things like Azorius Signet are legit. Colorless mana ramp is an easy way to get Narset out earlier.
1 month ago
hey, this looks like a fun deck, though i would suggest playing a lit bit less lands, most deck do great with 38.a few cards i would suggest:
great work so far, keep it up!
2 months ago
I would cut some of the less impactful cards and replace them with mana rocks and card draw spells. I'm not sure if the defender & elemental tribal themes are helping at all either, I would cut them all and focus on supporting the dragon strategy. Dragons are great blockers, you just need a bunch of mana rocks to cast them a tad earlier. 2 CMC mana rocks like Coldsteel Heart, Fellwar Stone, Izzet Signet, Boros Signet, and Azorius Signet are best, but any "taps for mana" artifacts would do I think. Looks like it could be a fun deck once it gets going. I would also use smaller cantrips like Brainstorm, Preordain, Ponder, Serum Visions, and Sleight of Hand to help you smooth out draws and find your mana early.
I know I'm suggesting some big changes, but I think they will improve the deck's performance tremendously. Cards I saw to cut in addition to the defender & elemental themes: Narset, Enlightened Master, Crown of Empires, Fortune Thief, Soaring Hope, Earth Rift, and Flowstone Flood.