|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Uncommon|
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, : Add to your mana pool.
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Azorius Signet Discussion
2 days ago
Given your curve, you either have too few lands or not enough ramp or both. The signet cycle (Dimir Signet, Orzhov Signet, Azorius Signet) is worth running, along with cards like Chromatic Lantern. Also, Aetherflux Reservoir is basically an instant win card with Sydri.
1 week ago
You're looking at lots of artifact ramp
1 week ago
when playing commander the key is mana fixing, Azorius Signet, Talisman of Progress, Ojutai Monument ect. ect. alongside playing alot of duel lands which are abundant in the UW color scheme also having fetch lands never hurts Flooded Strand, Evolving Wild, Terramorphic Expanse
1 week ago
Just run the usual 10+ ramp in your usual commander deck, in this case lots of 2 drop ramp is preferred so you can drop Atraxa turn 3.
If you do run the land ramp spells, be sure to up the count of your basic Forests and lower the other ones to help guarantee your turn 2 ramp.
1 week ago
Take these over the guildgates
And you need these
These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.
Venser's Journal is a tossup if you want it or not
2 weeks ago
Hey friend! I like your take on Shu Yun, seems cool. Got a few card ideas for you...some pump spells Fatal Frenzy, Onward / Victory, Rush of Blood, some more creature control Ride Down, some mana ramp Thran Dynamo, Worn Powerstone, Sol Ring, Azorius Signet, Izzet Signet, Boros Signet, some versatile counters Commit / Memory, Unsubstantiate, additional protection for Shu Whispersilk Cloak, more card draw Rhystic Study, Mystic Remora, Ludevic, Necro-Alchemist
Add far as cuts I think first I would go down to 38 lands and add in those mana rocks. They will help you get a faster start in your games. I'm not sure if the Pariah/Stuffy Doll combo is so great since you have no tutors to find it and only having half of it is kinda weak. They are decent at scaring away people so who knows maybe its cool, but they look like cuts to me. The pump spells can replace other pump spells and same with the counterspells. I'm not a fan of the voting, "offering" and "tempting" cards most of the time...but I don't have a group hug kinda deck so maybe they are super fun to cast and i don't know it. Norn's Annex is too easy to circumvent if needed, its never felt like a great protection card to me in practice.
Good luck and happy gathering!!
3 weeks ago
To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.
Switch Paradise Plume for the signets:
Under Tribal for artifacts you have:
Other than that, maybe Academy Ruins?
I am a bit burnt out now, let me know if I helped out!