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Azorius Signet Discussion
2 days ago
Sorry I came off as a pretentious asshole in my first comment. It looks much better although I do have some cheap suggestions.
Lands; Replace the lands that gain you life and the guildgate with the templesTemple of Deceit. People underestimate how useful scry is, especially in longer games. Add a Command Tower because we are playing commander. Along with this I would add the pain lands Adarkar Wastes. The fact that they come in untapped and you only have to pay life for colored mana makes them very useful and they hardly ever make much of an impact in your life total.
Also what do you use infinite mana for other than really expensive things like Planar Bridge? It seems unnecessary. I would bail on Pili-Pala, Grand Architect combo along with Planar Bridge and replace them with the Sensei's Divining Top, Future Sight, Etherium Sculptor/Foundry Inspector. the top just got banned in legacy and the price is lower than it has been in a long time and each of those cards are extremely useful. I would also bail on Peregrine Drake and Deadeye Navigator and Magister Sphinx. I know the sphinx is good but unless someone you play with is getting more than 50-60 life a game its not that great for multiplayer commander. If you want something along the same lines try Sphinx of the Steel Wind.
3 days ago
You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.
You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.
I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.
Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.
I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:
- Herald of War
- Spirit Loop
- Righteous Authority
- Could remove some other auras, you have a lot but that's up to you
- Traumatize (usually wins you the game and it's super funny)
- Jace's Archivist, Windfall and any other similar effects
- Possibly more boardwipes depending on your meta, good ones are Cataclysm, Cataclysmic Gearhulk and Wrath of God
Good luck with your deckbuilding, Bruna is a super fun commander :)
1 week ago
assume all 6 (including Paradox Engine) are on the battlefield except for Mindslaver, and Hanna, Ship's Navigator has either been around a turn or has haste with Lightning Greaves or the boots.
first, Rings of Brighthearth makes infinite colorless mana in one phase by copying the untap ability of Basalt Monolith with a 2 mana activation cost, look it up if unfamiliar.
cast Mindslaver from hand, untapping everything. sac mindslaver and copy the activation, targetting two opponents to control their next turns. tap hanna and Azorius Signet to return mindslaver to hand.
cast Mindslaver from hand, untapping everything. ...
the nice thing is that even if you are missing a few parts, you can still generally get enough of an advantage to scrap together a win.
there is also an infinite card draw combo:
Paradox Engine + Hanna, Ship's Navigator + Commander's Sphere + any 5 mana (1 colored) in rocks (Mana Vault, Star Compass, Sol Ring = equals infinite card draw: draw until you get more rocks, generate infinite mana, draw until you get Stroke of Genius to kill a player. this works even if Mindslaver has been exiled.
you can generate infinite mana, without decking yourself, without the rings/basalt if you have Claws of Gix and a 1-drop, something like Seal of Removal or Mana Vault, with Paradox Engine
1 week ago
Looks like a fun deck, Rafiq is great and can be very powerful!
Saw your deck on the commander thread, here are some quick suggestions, hopefully some of them you like and are in your budget. Cheers!
Lands: cut Vitu-Ghazi, the City-Tree and some of your ETB tapped lands for some etb untapped multicolor lands to help your color production be reliable: Command Tower, Yavimaya Coast, Adarkar Wastes, Prairie Stream, City of Brass, Breeding Pool.
ramp: Sol Ring, Simic Signet,Azorius Signet, Cultivate, Kodama's Reach.
Wrath of God > Terminus.
Rout > Martial Coup.
Counterspell, Arcane Denial, Swan Song, Swords to Plowshares, Cyclonic Rift.
Eternal Witness, Seasons Past, Mystical Tutor, Archaeomancer.
Recurring Insight, Fact or Fiction, Stroke of Genius.
things to help Rafiq of the Many crush your enemies:
Rancor, Inquisitor's Flail, Steel of the Godhead, Shield of the Oversoul, Swiftfoot Boots, maybe Command Beacon, Sword of Vengeance, maybe Sigarda's Aid.
given how many creatures creatures you run, you might want some tricks to protect your board from boardwipes. Bastion Protector, Make a Stand, Dauntless Escort may or may not be useful.
anyway those are just the things i thought of. I built a rafiq deck a while ago, you should be able to find it in my profile if you want any more suggestions, i went a little bit more in on the pillowfort/control/combo side of things but the list was a bit pricier too. anyway have fun and keep crushing!
2 weeks ago
Some things you could cut:Chalice of Life Flip it hits only one opponent and 5 damge isn't taht much if you have to deal 120 in total.Ivory Tower it just gains you maybe(!) another 3 Life a turn and nothing more.Isperia, Supreme Judge I'm not sure if it's a meta call but if you want the just the card draw try Rhystic Study and/or Mystic Remora.Crawlspace If it's a meta call fine otherwise it's just not good.Dimir Cluestone maybe witch it for a Thran Dynamo if you're on a tight budget otherwise try to include all the fast mana you can. ;)Also try to finde a home for Vizkopa Guildmage
Landbase:I really dont like the cyclelands if you dont run crusible you should cut them and just play basics also you will rarly activate Windbrisk Heights so the exiled card will 99% of the games be a dead card.
3 weeks ago
So I like the signets and talismans because they ramp so efficiently, and to add all the on color ones:
Talisman of Dominance
Talisman of Progress
Talisman of Indulgence
I think you can add these to your 34-land count and be fine. These are great because they can be used for things like Reshape, Goblin Welder, Daretti, Scrap Savant, etc. as well as tapping for mana and ramping you.
I'm usually not sold on Trinket Mage packages unless you're fetching combo pieces, and in Breya colors, you have awesome removal. You aren't some mono color or colorless deck that's dying for Executioner's Capsule.
3 weeks ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
4 weeks ago
Just so you know: Breya's tokens are blue, so if you have Grand Architect + Nim Deathmantle, you can go infinite by taping the tokens and Breya for 6 mana, use 2 to activate Breya's ability sac'ing her and a token, and 4 mana to bring her back with the mantle.
It looks like the deck is lacking on ramp spells that fixes mana. As you still have some hard work to do with the mana base (6 shocklands is a lot of money), try to get all the 6 Signets for your deck and the 3 Talismans: Orzhov Signet, Azorius Signet, Boros Signet, Izzet Signet, Dimir Signet and Rakdos Signet, Talisman of Dominance, Talisman of Indulgence and Talisman of Progress. A commander deck usually has 10 ramp spells minimum, Sol Ring included, and I think 15-17 is the best in a non-green deck. Thankfully, this mana rocks are pretty cheap and man, they are usefull.
If you plan to go with the longer game plan rather than the turn 4-5 win, I recommend you to add all (or most) of the retriever creatures: along with your Myr Retriever, Junk Diver, Scrap Trawler and Workshop Assistant. They help a lot to keep going on and to recover something you lost due to a wrath or artifact/creature removal.
One last sugestion: replace Reckless Fireweaver or Disciple of the Vault with Blood Artist. Blood Artist has the advantage of triggering with each creature that dies, so if you have an opponent trying to combo off sac'ing creatures (another Breya, or a Prossh, or Sharuum, etc.), you stop them from going infinite. Other way, Blood Artist is pretty political in game.
If you like, I have a very competitive Breya decklist (althou non-budget at all). Check it if you want for some ideas.