|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
Combos Browse all
, : Gain .
Price & Acquistion Set Price Alerts
Azorius Signet Discussion
1 day ago
Your deck looks pretty good already! You could try Minion Reflector to copy creatures after blinking them. Noxious Gearhulk and Phyrexian Ingester are also good for removal. Massacre Wurm should be great to wipe out smaller creatures, or even bigger creatures if you can blink it multiple times. Sunblast Angel could work well as a boardwipe and discourages attacking and tapping.
I think Infinite Reflection is a bit risky because any removal on the enchanted creature removes both cards.
2 days ago
You should run Evolving Wilds for three + colour decks imo. For two colours you do not need it. Again, mana fixing that allows you to pull a basic. You have Terramorphic Expanse already which is great.
Green is the absolute strongest colour in commander imo. The amount of mana ramp you can get and big creatures is just stupid. If you find you’re struggling for mana, add some classic ramp cards like Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Harrow etc.
You already have Dual Taplands, and your deck cost 500$ already. Why not throw the Slow lands, Check lands, shock lands (bless guilds of Ravnica reprints) and filter lands. It’s important to have some basic lands in, so maybe remove taplands for those stronger duals.
My two cents anyways. Your average CMC is 3.7 as of this comment, which is on the higher side. So it’s important to have a solid base for your stuff.
Hope it helps!
5 days ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
3 weeks ago
I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.
Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.
The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.
Hope this helps!
4 weeks ago
In your maybeboard I like:
Giltspire Avenger Exalted and can deter attackers, but 3 colors and $1+ makes sense to be a cut.
I would make room for Battlegrace Angel, has exalted and gives your Exalted Attacker lifelink. $0.56!
Cathedral of War was the land I was thinking about Friday, but it's $1.50! Can't include.
Sovereigns of Lost Alara is very powerful, tutors the exact aura you need for any situation, and probably makes them unblockable or lifelink in the process. With every strike it becomes lethal. $5 hard to account for but might be a way.
Rhox Charger is exalted and he has built in Trample, 3/3 Exalted for CMC4 isn't too bad for $0.25.
Stoic Angel would be an auto-include for me, especially with all of your guys making creatures come into play tapped. Swing with your Vigilance (Flying) Angel alone, and avoid any type of counter-strike from opponents. No going to find a better card for $0.50.
Grunn, the Lonely King is another option, he's CMC6 for 5/5 no Trample, but when he attacks, Stack his triggered ability, and then layer on all the Exalted, after the exalted get added, he doubles himself. If you have the kicker 3 a 10/10 for 9 is still ok. Needs a Rancor but he's pretty reasonable, especially with all the built in evasion effects.
Suprised you don't have Knotvine Paladin, he gets +1 from the Exalted ability, and stacks a second +1 for each "untapped" creature, which they all are, so doubles the Exalted when he attacks, another good finisher like Grunn, the Lonely King when evasion is available.
Cold-Eyed Selkie can draw some cards, since your not using blue much you don't have as much draw, since he's still works. Also if you can Exalted and Islandwalk someone, can repopulate your hand.
Swords to Plowshares is the best removal in Budget for $1.
Sigil of Valor is the exalted equipment because it doubles the Exalted effects!.
Sigil of the Nayan Gods not bad, because if it useless, it has Cycling.
I'll continue further review later, off the top of my head,
Reciprocate generally bad, once it's hit your life it's too late, someone (situational) it will be good, but most creatures you NEED to remove aren't attacking, and if they are, the specifically have to attack you, and you have to choose to let them hit your life. Condemn is better because it can attack anyone, and doesn't have to connect to your life specifically.
Skarrg Goliath is too high CMC to be useful, and his bloodlust is also too high CMC.
More to come later, I used to have a Daxos of Meletis deck, so I have some ideas, but I utilized the quite a bit more. Fun Selesnya build. +1.
4 weeks ago
Oloro's so cool! I'd highly recommend the 2 mana signets, (Dimir Signet,Orzhov Signet, and Azorius Signet) to help fix and ramp, great to have quick mana for turn two. Helps get Oloro out and gives extra mana to dump into his card draw feature.
1 month ago
Go all in with those cards, stick some walkers, blow up lands and keep playing spells with rocks and signets.
1 month ago
Hey, you're right there's a lack of ramp here and the avg. CMC is 4.16. Without lots of ramp is too high for a Commander deck. Even with ramp this is too high to be competitive. There's too many five drops here I think you can trim some, this will help the lower the avg. CMC. My suggestions will be semi-budget, no card over $40.
I suggest you upgrade the manabase with Shock lands and Check lands.
- Overgrown Tomb
- Temple Garden
- Breeding Pool
- Godless Shrine
- Watery Grave
- Hallowed Fountain
- Woodland Cemetery
- Sunpetal Grove
- Hinterland Harbor
- Isolated Chapel
- Drowned Catacomb
- Glacial Fortress
Other good low CMC ramp to consider (staying away from mana dorks because of board wipes): Mana Vault, Chrome Mox, Fellwar Stone, Everflowing Chalice, Coalition Relic, Talismans: (Talisman of Unity, Talisman of Progress, Talisman of Dominance), and Signets: (Simic Signet, Selesnya Signet, Golgari Signet, Azorius Signet, Orzhov Signet). I'm a fan of Talismans over Signets for the very reason that I can tap a Talisman to make . I don't need another land or mana source to make mana like I do with a Signet.
You can expand on the theme of locking your opponents with three cards: Stasis, Winter Orb and Garruk Wildspeaker. Stasis is just a good card with a Superfriends strategy because Planeswalkers don't tap, your free to use loyalty abilities for the turn while your opponents are locked down. Lock them for only a few turns and ultimate all the Planeswalkers you control. Orb is the same once you get some Planeswalkers into play drop Orb. Garruk can untap two lands and given that you can potentially use his loyalty abilities more than once a turn makes him great with a Stasis or Orb lock.
Consider Enlightened Tutor and Mystical Tutor? These one drop instant tutors are some of the best in Commander. Enlightened can tutor for Doubling Season or Stasis or any other enchantment or artifact such as The Chain Veil. Mystical can tutor for a board wipe or Armageddon, etc. These are powerful cards for only one mana. Consider Eternal Witness? Witness is a staple in Commander for green. Her ETB ability can get back any card from the graveyard including a land or Planeswalker.
Consider Burgeoning, Mystic Remora, Rhystic Study? These are good low CMC Commander cards. They can disrupt your opponents and/or give you card advantage simply by letting your opponent's play the game.
I have other suggestions, but I'll stop here.
Good luck with your deck.