Azorius Signet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Archenemy Common
Dissension Common

Combos Browse all

Azorius Signet

Artifact

, : Add to your mana pool.

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Azorius Signet Discussion

enpc on W/U/B Artifact Deck

2 days ago

Given your curve, you either have too few lands or not enough ramp or both. The signet cycle (Dimir Signet, Orzhov Signet, Azorius Signet) is worth running, along with cards like Chromatic Lantern. Also, Aetherflux Reservoir is basically an instant win card with Sydri.

greyninja on need esper mana ramp (commander)

1 week ago

You're looking at lots of artifact ramp

Generic rocks like Sol Ring, Mind Stone, Everflowing Chalice, Thought Vessel, Fellwar Stone, etc

Plus Dimir Signet, Orzhov Signet, Azorius Signet, etc

TransMarx on UW Angels and Men

1 week ago

when playing commander the key is mana fixing, Azorius Signet, Talisman of Progress, Ojutai Monument ect. ect. alongside playing alot of duel lands which are abundant in the UW color scheme also having fetch lands never hurts Flooded Strand, Evolving Wild, Terramorphic Expanse

janjet001 on The Oath of the Praetors

1 week ago

Just run the usual 10+ ramp in your usual commander deck, in this case lots of 2 drop ramp is preferred so you can drop Atraxa turn 3.

I'd say run Orzhov Signet, Azorius Signet, Selesnya Signet, Kodama's Reach, Cultivate, Rampant Growth, Astral Cornucopia, Simic Signet.

If you do run the land ramp spells, be sure to up the count of your basic Forests and lower the other ones to help guarantee your turn 2 ramp.

srolo on Oloro

1 week ago

Take these over the guildgates

Drowned Catacomb
Glacial Fortress
Isolated Chapel

And you need these

Watery Grave

Hallowed Fountain

These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.

Sunken Ruins

Fetid Heath

Mystic Gate

Temple of Deceit

Temple of Enlightenment

Spell Pierce is weak in this format with things like Sol Ring

Dissipate is a direct improvement over Cancel
Absorb is a card and so is Countersquall

Sensei's Divining Top to go with your Counterbalance though I don't know how well counterbalance will work in EDH

Solemn Simulacrum

Serra Ascendant

Azorius Signet and Dimir Signet

Venser's Journal is a tossup if you want it or not

Supreme Verdict

Terminus

Damnation

Cyclonic Rift

Merciless Eviction

Wrath of God is a straight improvement over Day of Judgment

Vindicate

Hero's Downfall is a straight upgrade over Murder

Path to Exile

Swords to Plowshares

Sorin, Grim Nemesis

Wasteland

Strip Mine

Rzepkanut on Shu Yun, the "Subtle" Tempest

2 weeks ago

Hey friend! I like your take on Shu Yun, seems cool. Got a few card ideas for you...some pump spells Fatal Frenzy, Onward / Victory, Rush of Blood, some more creature control Ride Down, some mana ramp Thran Dynamo, Worn Powerstone, Sol Ring, Azorius Signet, Izzet Signet, Boros Signet, some versatile counters Commit / Memory, Unsubstantiate, additional protection for Shu Whispersilk Cloak, more card draw Rhystic Study, Mystic Remora, Ludevic, Necro-Alchemist

Add far as cuts I think first I would go down to 38 lands and add in those mana rocks. They will help you get a faster start in your games. I'm not sure if the Pariah/Stuffy Doll combo is so great since you have no tutors to find it and only having half of it is kinda weak. They are decent at scaring away people so who knows maybe its cool, but they look like cuts to me. The pump spells can replace other pump spells and same with the counterspells. I'm not a fan of the voting, "offering" and "tempting" cards most of the time...but I don't have a group hug kinda deck so maybe they are super fun to cast and i don't know it. Norn's Annex is too easy to circumvent if needed, its never felt like a great protection card to me in practice.

Good luck and happy gathering!!

SynergyBuild on Sneaky artifacts

3 weeks ago

To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.

Switch Paradise Plume for the signets:

For planeswalkers:

The best counterspell for this deck is Stoic Rebuttal, and another fun choice is Render Silent, or Dromar's Charm.

With charms come Esper Charm, the best of the best, and if you need mana, Silver Myr, Gold Myr, Leaden Myr, or Palladium Myr are all great choices in artifacts.

Under Tribal for artifacts you have:

Other than that, maybe Academy Ruins?

I am a bit burnt out now, let me know if I helped out!

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