Azorius Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Azorius Signet

Artifact

, : Gain .

Azorius Signet Discussion

LoyalPaladin on Mana rush varient

6 days ago

I have playtested this a ton of times. It can fairly consistently win on turn five or six, but there is just a bit too many lands now that all the rocks are in there. I think you can reasonably cut to 21 and be safe. You also could use more win cons, now that you're infinite so fast. Tossed in some big mana sinks like Blue Sun's Zenith and a second copy of rings, just because it's fast. Dropped both copies of Azorius Signet because you don't need more rocks and you don't need infinite colored mana.

Artifact (15)

  • 4x Isochron Scepter
  • 2x Rings of Brighthearth
  • 4x Sands of Delirium
  • 1x Sensei's Divining Top
  • 4x Basalt Monolith

Sorcery (2)

  • 1x Tinker
  • 1x Supreme Verdict

Land (21)

  • 1x Academy Ruins
  • 3x Ancient Den
  • 1x Inventors' Fair
  • 9x Seat of the Synod
  • 2x Tolarian Academy
  • 1x Temple of Enlightenment
  • 1x Azorius Chancery
  • 1x Reliquary Tower
  • 1x Buried Ruin
  • 1x Maze of Ith

Creature (5)

  • 2x Metalwork Colossus
  • 2x Urza, Lord High Artificer
  • 2x Palladium Myr

Instant (8)

Enchantment (3)

  • 1x Ghostly Prison
  • 1x Propaganda
  • 1x Leyline of Sanctity

Planeswalker (1)

  • 1x Tezzeret, Cruel Machinist

LoyalPaladin on Gateway to the sun & void

6 days ago

Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.

Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.

Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.

I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .

Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).

I did not go through and hyperlink everything, just new cards I have added.

Artifact (17)

Sorcery (3)

Land (23)

Creature (5)

Instant (8)

Enchantment (3)

Planeswalker (1)

Last_Laugh on I Play For Free, You Don't Get To Play!

2 weeks ago

Way too many lands and your ramp package needs some major tlc (aka drop EVERY rock that costs 3 and only adds 1 mana).

Boros Signet , Azorius Signet , Izzet Signet , Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Fellwar Stone , Pentad Prism , Basalt Monolith , Worn Powerstone , and Coalition Relic should ALL be in here. Don't drop any of the above rocks, add more if your budget allows Lotus Petal , Mana Vault , Moxes, etc.

Generator Servant and Crystal Vein are worth running also.

Feel free to check out my list for inspiration. It's got a gross overall price tag but still plenty of affordable options (i.e. GET Strionic Resonator IN HERE). Upvotes on any of my decks are appreciated. Narset, American Beauty

SideBae on I Play For Free, You Don't Get To Play!

1 month ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

ItsJerry on Dragon Lord Ojuti

1 month ago

Things to add:

Island

Spell Swindle

Talisman of Progress

Mind Stone

Fellwar Stone

Hedron Archive

Ojutai Monument

Commander's Sphere

Worn Powerstone

Darksteel Ingot

Azorius Signet

Azorius Locket

Things to remove:

Sphinx of Uthuun

Also remove any counterspell that is over cmc 4 and asks a opponent to pay a set amount mana like: Convolute and Scattering Stroke

Counterspells like: Condescend that ask a player to X are okay to stay, they are the kind you want along with the unconditional ones.

Hope it helps fam.

enpc on Help with Sen Triplets EDH

1 month ago

All good.

As for the deck I would recommend trying to bring your curve down a bit and bringing in some additional low mana ramp. Azorius Signet , Dimir Signet , Orzhov Signet and Talisman of Dominance are good ramp pieces. It means you can get your commander down earlier and you don't have to wait until turn 10 to get your Blightsteel Colossus down.

Noire_Samhain on Hella Life Gain Commander Deck

1 month ago

Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.

Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.

Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.

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Azorius Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

WU (Azorius): 3.61%

WUB (Esper): 1.83%

RUW (Jeskai, America): 17.4%

GWU (Bant): 0.78%