Defense Grid

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Defense Grid

Artifact

Each spell costs (3) more to play except during its controller's turn.

Price & Acquistion Set Price Alerts

9ED

8ED

ULG

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Defense Grid Discussion

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

fluffyeel on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

Some versions of this kind of prison deck I've seen also run Ajani Vengeant as a win condition/control card, though they also have the ability to power it out turn 2 (which I've taken advantage of...).

Another idea of potential usefulness is Defense Grid, which helps to screw over your opponents interacting with you. Maybe Blood Sun could be another option for screwing over your opponent's lands (ex. manlands), plus it cantripping on cast is of potential use.

A last thought is that, with the number of enchantments you have, Mesa Enchantress could be useful for card drawing, but it's perhaps ancillary and not vital here...

Spirits on Kaalia, Beyond Heaven and Hell

3 weeks ago

It's a hard Kaalia of the Vast life for us lords2001,

I wish there were more Grand Abolisher's in the world to protect her, but I can't think of even one other. Defense Grid is the closest, but I also rely on Instant speed removal/tutors myself.

Imperial Recruiter can tutor Grand Abolisher but with so many good multi-purpose tutors, it's not worth it, a little too narrow. I really tried Shred Memory because for CMC3 I can transmute Grand Abolisher or Lightning Greaves but found it slowed me down 1 turn. Re-thinking it now because it can pull me Animate Dead or Dark Confidant or Demonic Tutor or Dragon Tempest or Goblin Bombardment or Terminate... and 7 others. Transmute as a sorcery bugged me too. Might be a good solution if your facing a lot of Specific removal when you cast Kaalia of the Vast. I find I can usually sneak a Lightning Greaves swing through on Turn 3/4 usually uninterrupted. Always feels better when I have a Grand Abolisher though for sure.

Avacyn, Angel of Hope, Archangel Avacyn  Flip, Boros Charm, etc. all help with board wipe strategies. In my deck Kaalia, Mirror Breaker EDH I generally work on progressing the plan I have for my deck to combo, so run very little control. ghostfire86 has a vicious land destruction model some examples Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Wasteland, Command Beacon, similar to your board wipe creature/artifact strategy. Land destruction is definitely more common, because it makes dealing with those big 6+ A/D/D much harder to deal with, when you have no mana.

I'm not the biggest fan of Crackling Doom, often the creature I really want to kill isn't always the creature with the highest power. But when your trying to rule the skies in a board-wipe strategy, makes prefect sense to me.

Reconnaissance sounds good in your build, because your primary strategy is Combat Damage to win vs. Combo for me and Land Destruction for ghostfire86.

Brainstormer on Daretti, Artifact Boy

3 weeks ago

I've also debated Defense Grid and it was even in earlier lists, but it seems to help other players more than it does helping to protect my spells.

Daedalus19876 on Prossh Blistering Combo

1 month ago

I'd go with City of Solitude, Defense Grid, and Tainted Pact over Autumn's Veil, Ricochet Trap, and Asceticism (though you'd have to change your Snow-Covered Forest to a regular Forest to make Tainted Pact work).

Preemptive protection and another tutor will help you more than conditional responses, in my experience - plus, Tainted Pacting for Food Chain often puts Squee or Eternal Scourge in exile automatically, making it "tutor" for both at once.

Avulth on Gluttony

1 month ago

Also Defense Grid barely hits you and provides tons of security.

SynergyBuild on Whisper, Blood Liturgist EDH: To Make an Omelette

1 month ago

This deck I feel can be made into a powerful combo deck, by abusing Grave Titan effects with Thornbite Staff, and a few other comboes as well.

The main cards to add for this effect would be:

Triskelion and Mikaeus, the Unhallowed for the most straightforward combo, and the Buried Alive you have to put them in, preferably with Rune-Scarred Demon. You recur the Demon fetching Vindicate, then bring the Mikaeus/Triskelion Combo out by sacing the Demon. This means Buried Alive can win the game with the commander as a one card combo. Phantasmagorian can be used if you end up with any number of the combo pieces in hand.

Other cards to add include Imperial Seal, Grim Tutor, Diabolic Intent, Culling the Weak, Dimir Machinations, Corpse Connoisseur, Mana Crypt, Mana Vault, Memnite, Shield Sphere, Ornithopter, Grim Monolith, Phyrexian Walker, Chrome Mox, Lotus Petal, Defense Grid, Dark Confidant, etc.

Some cards I'd just say to look at, but not definitely include are as goes: Toxic Deluge (The best board wipe in the game), Read the Bones, Night's Whisper, Withering Boon, Sign in Blood, etc.

Cards you can drop:

Skirsdag High Priest

Gray Merchant of Asphodel

Kokusho, the Evening Star

Noosegraf Mob

Overseer of the Damned

Skirk Ridge Exhumer

Ulamog, the Ceaseless Hunger

Vindictive Lich

Malicious Affliction

Revel in Riches

Phyrexian Arena

Black Market

Call the Bloodline

Dictate of Erebos

Grave Pact

Ancient Craving

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