|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Each spell costs (3) more to play except during its controller's turn.
Price & Acquistion Set Price Alerts
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Defense Grid Discussion
3 days ago
Oh man, this deck looks like such a blast to play. I haven't played Commander yet, but if I did - this would be the deck. The one card I can see that might be nice for you, seeing as you only have 3 instants in the deck, is Defense Grid. I don't know how common it is to cast spells on others' turns in Commander, but considering it doesn't really hurt you at all, it'd be worth a try.
Oh, and while Jace, Memory Adept's ult is great for this deck, and I would still probably keep him, what do you think about Jace Beleren? His +2 becomes mainly upside for you, and his -1 is still targeted damage or self-draw if you need it. His ult is relatively inconsequential, but he is only 3 CMC.
1 week ago
Well, not including the many counterspells in blue like Counterbalance, you could add City of Solitude/Dosan the Falling Leaf or Defense Grid, depending what type you're after. Just thoughts to mull over.
1 week ago
Daedalus19876 yeah, my sights are set on a few counterspells.Spell Swindle in particular is an attractive option in addition to the ones you have. I may have to leave Defense Grid as a proxy for right now!
Interesting to know about Stifle interaction with Laboratory Maniac. I'll have to look into those rules more. In my last game I think he wound up getting blasted off the table by targeted removal before his effect resolved. in any case, I played it wrong and didn't have a way to free out some blue mana to react, but I know what I have to do now. I'll keep the Brainstorm in mind as well! Thanks again for the tips.
I think I need to play Jace, the Mind Sculptor some more to get a better feel for him on the deck. my biggest issue as of right now is playing cards like Jace, The Locust God, and other critical creatures / planeswalkers into counterspells. Ideally, I'll have more counterspells in the future to respond in those scenarios, as well as some mana to cast them.
Additionally, Wheel of Fate is an alright substitute for Wheel of Fortune, it allows you to dump the good cards in your hand before they get wheeled and only requires a modest amount of forward planning. Generally speaking, I think there's a lot of budget wheel effects available though.
1 week ago
Venom_Pistachio: Thanks, haha! I do need to update the section about building on a budget, though...
Combo decks in general have a bit of trouble against control, but Defense Grid and your own counterspells help a lot against it :)
Laboratory Maniac can be super risky, yeah. It's worth mentioning that it's a replacement effect, though, so Stifle can't stop Lab Man's effect. However, in this deck, I generally end up with my whole deck in hand if I am going to win with him, which gives access to a lot of free mana and at least two free counterspells (Force of Will and Pact of Negation). Plus, if an opponent aims a kill spell at him, you can respond by casting Brainstorm to win.
Jace, the Mind Sculptor is super handy in the deck, mostly for consistent Brainstorms, but he's not vital. He's good in my meta, because there aren't many creatures, but if you are in a meta with a lot of early creatures he might not be the best choice for you.
I hope that's helpful :)
1 week ago
2 weeks ago
Ways to find your combo cards: Fabricate, Whir of Invention, Thirst for Knowledge, Lim-Dul's Vault, Demonic Tutor, Enlightened Tutor, Trinket Mage, Treasure Mage, Dig Through Time, Sphinx's Revelation, Ponder, Preordain, any Tezzeret walker.
Protection/Help: Scourglass, Roar of Reclamation, Merciless Eviction, Cyclonic Rift, Stoic Rebuttal, Supreme Verdict, Defense Grid, Orim's Chant is cool on Isochron, and also can be used as a way to make sure your last combo piece isn't countered/messed with before you combo.
3 weeks ago
Razaketh, the Foulblooded is all-star, best Demon of all, should get him in there when you can.
Painful Truths even if cast with + 3 life only gets you 3 cards, not sure the conversion is right there.
Grand Abolisher ability is key, stops anyone casting on your turn, so let's you cast and haste Kaalia of the Vast to get the A/D/D into play. There's nothing else in the game, even Defense Grid hurts you as much as the Opponents. You should play test him, I often tutor for him, just so I can get ahead of the control.
Necropotence is also really good, if you find you have good mana sourcing. Re-fills you hand, and often I'll pull more than my hand size just to ensure I hit a tutor, or a key A/D/D.
Hope you find something here useful. +1
1 month ago
Otherwise, awesome deck! +1 and my respect! I'd love it if you'd critique mine, YOU MANIAC! YOU BLEW IT UP! | Neheb EDH |. trying to get other Neheb players to look at it and build some momentum. Cheers!