Defense Grid

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Ninth Edition Rare
Eighth Edition Rare
Urza's Legacy Rare

Combos Browse all

Defense Grid

Artifact

Each spell costs (3) more to play except during its controller's turn.

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Defense Grid Discussion

rhystictutor on Nobody Plays Magic

6 days ago

lol.

I've got plenty more of ideas if ya want more, this kind of magic is my sort of thing :P Just don't forget to add draw into this deck. Phyrexian Arena, Rhystic Study and so on will keep you pissing people off with card advantage.

PartyJ on Coinman1863

1 week ago

Hi Coinman,

you have been on my decklist a few times, which can be found here.

I had two cards on my maybeboard, which I am curious about how they play for you.

Defense Grid and Torpor Orb. Especially Torpor Orb I have doubts.But my meta is full with blue counterspells and lots of spot- and mass-removal.

Any last tips? Cause I wasn;t able to get the full stax potential on my opponents yet :/

Matrixxx999 on Orcpocalypse

2 weeks ago

Hi!

As for cuts, I agree with all the above, and I would cut - Titania's Song, Relic of Progenitus

DanteBeleren on Human-Werewolf Tribal EDH

2 weeks ago

Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.

Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.

Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.

While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!

Ryotenchi on Superion Summoning: Seeking a list ...

4 weeks ago

deck-large:Superion Summoning

So Ive refined this list with the help of others on tapped out and the harsh criticism of reddit.

Ive searched on my own for a few utility artifacts, the best being Ratchet Bomb as I can tutor it with Muddle the Mixture against say tokens.

I can also get artifacts off of Glint-Nest Crane. Too bad it doesnt say lands too..

Other thoughts?

RUST-O on Mardu Warrior EDH

4 weeks ago

This is really sweet. +1

Suggestions:

Sunforger You can hit every instant in your deck with it and it gives +4/0 when equipped.

Blood Mist Another great enchantment for combat based decks.

Defense Grid Counter hate.

lullelukas on Queen Marchesa, Hugger of Monarchy

1 month ago

This looks really sweet! I've built a Marchesa stax deck using much the same strategy of directing people away from me, but with a much more oppressive spin and I've found it works fairly well.

Even if you don't want to go full on asshat with cards like Lethal Vapors/Possessed Portal/Smokestack, as I have in my deck, there are some cards you might want to take a look at if you're going more for a game where the other players kill each other rather than kill you. And I will most certainly take some inspiration from this deck and apply it to my own!

Island Sanctuary is a very powerful way to stop people getting at you when playing Marchesa since you're not as dependent on the draw step for getting your cards if you can hold on to being the monarch or just draw cards some other way. Windborn Muse is a slightly worse Ghostly Prison since it's a creature. Maze of Ith and Mystifying Maze are both good utility lands for disincentivising attacks against you and Glacial Chasm straight up makes it impossible. Also if you're going for a planeswalker sub-theme you might want to consider Chandra, Torch of Defiance since her two +1's offer both card draw and ramp that may be quite welcome.

Some borderline oppressive cards, or rather oppressive cards that are not insanely oppressive, might be worth a look as well. These cards may however be too much for your taste as they stop players from doing stuff all the time rather than only hurt them when they try to hurt you. Humility basically makes any good creatures non-existent without putting them back in hands or graveyards, a kind of semi-exile I guess. It also combos hilariously with Elesh Norn, Grand Cenobite or Night of Souls' Betrayal by making it impossible for your opponents to have any creatures. Torpor Orb and Hushwing Gryff stop very large amounts of edh decks from doing what they want to do. Grand Abolisher, Defense Grid and Price of Glory make it costly or impossible to do stuff on other people's turns.

If you want to explore the dark side of magic the gathering and want tips on really nasty stuff let me know, it takes its player and its play group but staxing out is really fun in the right setting!

Cheers!

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