Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
|Want (2)||cubedchristian , Ender666666|
Printings View all
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Steelshaper's Gift occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Steelshaper's Gift Discussion
2 days ago
I like the idea you've got with the deck- using temporary pump effects on your tokens when they attack so that they still synergize with important value engines like Skullclamp and Mentor of the Meek.
If you're looking for card advantage in Boros though, there's actually a ton more options than what you might be aware of. It's a common myth that Boros struggles with card advantage. It used to be more true, but it is not anymore with all the generosity Wizards has been giving the color red in recent years (and with every set it seems they're going to start doing that with white).
Ways to draw cards in Boros include the following categories with examples: 1) Impulsive draw ex. Light Up the Stage 2) Equipment ex. Mask of Memory 3) Wheel effects ex. Reforge the Soul 4) Cool new artifacts that have come out in recent years Tome of Legends
I limited myself to one example per category, but there are much, much more. That doesn't even mention stuff like the rummaging and card selection red is really good at, the lands to hand way of generating advantage that white can do well, or reanimation.
I think the weakness of Boros is the reliance on permanents to get engines going. If opponents start pointing removal at every engine piece you set up, you're gonna suffer. Sultai colors suffer a lot less than this as they aren't as reliant on permanents as Boros is. Plenty of decks in any combination of Blue, Black, and Green can be reliant on permanents, but many don't have to be. Boros is a bit harder to do that as the best cards it has are definitely permanents.
If you're keeping this deck purposely under a budget then you can ignore this last part, but if you're slowly building up I've got some recommendations that should really help.
You've already seen how important skullclamp can be in your deck- it's a super powerful way to generate advantage. I recommend investing in ways to tutor for it- cards like Steelshaper's Gift and the less expensive Open the Armory. I also heavily recommend investing in a copy of Smothering Tithe. it is the best EDH card in White, and very worth it.
I'm a long time Boros player, so I welcome you to a very fun color combination if you like smashing face. Let me know if you have questions about the color pair. I also recommend DespairFaction and his YouTube channel as excellent resources.
5 days ago
2 weeks ago
I'm sure you've answered/considered this already, but would Open the Armory be worth it; maybe over Steelshaper's Gift? I know it's cmc more but it get's our Dance of the Dead, Animate Dead, or Lightning Greaves and Steelshaper's Gift only gets Lightning Greaves. Just a thought... Thanks for what you do for the Kaalia community!
2 weeks ago
Yo... Piston Sledge? What’s sad is I did know it existed, haha. I was researching for another list and found it... I had decided that I wanted to give Skullclamp a go here (it’s great, pending a “Sacrifice” outlet). So I slotted in Stoneforge Mystic; but I didn’t want just one Equipment to Tutor for. Then I remembered the Sledge. It has been a BOON to every game I’ve had it. Finally, another easily Tutored place of Worship? I feel a fool for not running it before. It enables every Answer(?) in the list, makes Teshar a 5/3 beater (he has always needed a buff) and at 3cmc with an auto-Equip? Must include to the Deck. Is it worth running more Tutors, such as Steelshaper's Gift or Open the Armory? Honestly, can’t say yet. Mystic has been enough and those two pieces of Equipment are now essentials. I personally hated Skull’s dependence on another “Sac” outlet to work - as there are few Targets for it with < 2 Defense in this Deck - but it works well in combo and can be used to setup for success.
3 weeks ago
Hey, just wanted to say thanks for your feedback - hadn't checked in for a couple of days.
Honestly, think although Sunforger is a great card and with Syr Gwyn, Hero of Ashvale even moreso, the building towards more instants to get value out of it (although undoubtedly more competitively viable) means I have to sacrifice too many of the cards I want to play with (whether that be knights, equipment pieces to bling them out with or ramp to get all the toys on the board). It's a personal choice, and likely not the right one to win games, but it is what it is. The Mistveil Plains interaction is super cool though, hadn't heard of that before.
However, two of your suggestions I think are really good considerations and I'll definitely be looking to see if can find space for, these are Steelshaper's Gift and Weathered Wayfarer. Really not sure how I missed Steelshaper's Gift in the first place! Its a perfect fit, even if its just to grab something like Sword of the Animist early. Weathered Wayfarer looks as though it would be great too, in my only games with the deck I have fallen behind on lands very quickly (but still done fair with artifact ramp).
I dropped a comment on your deck as well, hope you get more feedback on it from folk's with more insight and game experience - it's sweet, just so very different from my own image for the Syr Gwyn build!
3 weeks ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
3 weeks ago
A few things I would consider is a Sunforger and a package for it. With Gywn, all you pay for is the tutor price. Look into Tithe for ramp along with Weathered Wayfarer, the latter is like 7 dollars now with the mystery boosters being cracked. If you do decide to go with a Sunforger, consider Mistveil Plains as it makes it really easy to reuse your chosen instants and can be tutored up with Tithe, Weathered Wayfarer, and your Knight of the White Orchid.
Steelshaper's Gift isn't that expensive and is amazing in an equipment deck, and I'm a personal fan of Scheming Symmetry as it can get you anything you need and makes a great option in the political game.
If you have the time, you can take a look at my build. I'd really appreciate any suggestions you may have for my deck as I'm still trying to get her to where I want her. Valiant Knights of Eldraine
4 weeks ago
Colonel_Kink: Except that in your arguement, you've failed to mention that while white deos like to leverage equipment like Skullclamp, white also has THE BEST equipment tutoring in the game. Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, etc.
And on top of that, white has a bunch of solir and repeatable card draw in the form of:
Alms Collector: not only do you get extra cards but also limit the draw potential of others
Bygone Bishop: Card advantage you can stockpile for later
Mentor of the Meek: stupid good card advantage
Dawn of Hope: both card advantage and a token generation effect
Kor Spiritdancer: get cards for playing enchantments. Oh yeah, white can tutor enchantments too
Mesa Enchantress: see above
Puresteel Paladin: Remember all those equipment, now you draw cards from them too
Sram, Senior Edificer: See above, but more flexible again
Yes, I get that a bunch of the forementioned cards are conditional on you playing a particular strategy. But if you're commited to playing mono white, chances are you're playing one of the strategies that white excels at anyway. And if you're determined to not playing one of the strategies that white plays into, then sorry but that's on you.