Steelshaper's Gift

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

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Steelshaper's Gift Discussion

Sjorpha on Infinite Research

3 hours ago

Flooremoji: Actually Wheel of Sun and Moon is an aura, so Open the Armory increases consistency in finding the infinite combo by 100%.

It's definitely debatable whether it's worth it over the speed advantage of 4 Steelshaper's Gifts though, because the deck is quite powerful without the full combo it could be more important to secure playing an early sunforger.

On the other hand Open the Armory sits well at the double 2 drop curve at turn 4 or 3 (if ramping) since the deck has so many 2 drops, so the potential tempo loss is not actually that big, and the risk of running out of relevant tutor targets is much smaller when the wheels can be fetched.

Another thing to consider here is that Wheel of Sun and Moon is also our graveyard hate card and a golden bullet against mill decks, the armorys giving us effectively a full playset of wheels is not nothing when facing dredge, KCI, mill decks, living end etc.

Flooremoji on Infinite Research

3 hours ago

You have no aruas, why are you running 2 Open the Armory in place of 4 Steelshaper's Gift?

JacobBaekgaard on Enduring the Infinite

6 days ago

@CianHauser Thanks for the comment! :) The original copy of this deck ran Steelshaper's Gift as an "extra" copy of Deathrender but I found that Idyllic Tutor was better a better option since it hit the CMC 3 slot (as the only card in the deck) and has the ability to tutor Enduring Renewal. However I'm still not sure whether or not to run Steelshaper's Gift instead of Idyllic Tutur.

PookandPie on Its a CATastophe

1 week ago

Masterwork of Ingenuity would be a solid inclusion. One of the strongest starts in my Kemba deck is Stoneforge Masterwork followed up by Masterwork of Ingenuity. You could easily drop lost Leonin and add this card in, as Lost Leonin doesn't work well with the Commander Voltron plan nor does it work well with the damage your tokens will perform. For Lost Leonin to be a reasonable threat, you need to either attach multiple equipment to it (over Kemba? Not often), have Cathars' Crusade, or Coat of Arms. Alternatively, you could drop Godsend for it because a significant portion of Godsend's ability doesn't do a lot in Commander, and the exile-on-block won't typically be relevant.

Sigarda's Aid would go well here. It basically eliminates the need to pay equipment costs when you first play the equipment cards, which can accelerate you greatly.

Enlightened Tutor and Steelshaper's Gift would similarly be of tremendous benefit since white makes it difficult to draw cards and tutor as your options are slim.

SynergyBuild on Kydele and Akiri

3 weeks ago

+1 for Kydele!

Staff of Domination also is a good combo, though you can run Fabricate/Whir of Invention/Reshape/Open the Armory/Steelshaper's Gift for a more likely combo win!

SynergyBuild on Aurelia Lockdown Voltron

1 month ago

I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.

I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.

Recruiter of the Guard might also be good, as it is a second Imperial Recruiter.

Other cards I'd suggest you run:

Steelshaper's Gift - fetches Helm of the Host

Open the Armory - fetches Helm of the Host

Godo, Bandit Warlord - cheats out Helm of the Host and also acts as a wincon with Helm of the Host if Aurelia, the Warleader got Nevermored.

Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.

Glowrider - see Thalia, Guardian of Thraben

Vryn Wingmare - see Thalia, Guardian of Thraben

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Thorn of Amethyst - see Thalia, Guardian of Thraben

Sphere of Resistance - see Thalia, Guardian of Thraben

Cursed Totem - shuts off mana dorks that get around the constant Armageddon effects.

Damping Sphere - hurts Gaea's Cradle, and any deck that tries to storm off will fail.

Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.

Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.

Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.

Kazuul, Tyrant of the Cliffs - Big Ghostly Prison, makes token decks squirm.

Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.

Blood Moon - see Magus of the Moon

Rule of Law - Shuts off storm, and this deck can abuse it by using cards like Stoneforge Mystic, equipments, Stonehewer Giant, and Weathered Wayfarer instead of casting spells.

Ethersworn Canonist - see Rule of Law

Eidolon of Rhetoric - see Rule of Law

--

Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)

--

Cards to drop for this stuff:

Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.

Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!

DrkNinja on O-Kagachi-O

1 month ago

You have 2 Ramos'.

Here are some cards, and the reasons, that need to be cut:

  • Caged Sun: You are playing 5 colors so naming one color to get extra mana is no bueno. I suggest Zendikar Resurgent as an alternative
  • Ghostfire Blade: this is a waste of a card slot, you have not nearly enough colorless creatures to care about this at all.
  • Sol Grail: Honestly, just play Coalition Relic or Fellwar Stone they don't come into play tapped.
  • Whir of Invention: Great card, but honestly the only artifacts you desperately care about are the swords right? So I'd play Open the Armory or Steelshaper's Gift or Enlightened Tutor instead.
  • Fogwalker: it just serves no purpose in the deck, there are walkers that do this, looking at you Tamiyo, the Moon Sage, that do the same thing and are just better value.
  • Mycosynth Fiend: Look if this is a meta thing I get it, but... you don't use poison counters in your deck at all! So why?
  • Prognostic Sphinx: Just find a better card than this... It's "meh" at best complete trash at worst. You want better value out of your card slots.
  • Rattlechains great card in a spirit tribal deck, but this isn't spirit tribal. Again its about valuing the card slot.
  • Viscera Seer: PHENOMENAL card, but it thrives in a deck that pumps out tokens or creatures you can recur. In your deck if a creature dies it's pretty much dead, not bringing it back.
  • Witch Hunter: It's too expensive for what it does, at 4 CMC you want a card that brings value.
  • Drop of honey: Again, if you have to kill one of your creatures they are dead, not worth it in this deck at all.

Again not trying to bash you at all, just helping you. I made some of the same errors when I first started building decks and it took a lot of poeple on TappedOut and in my LGSs to help me understand the value of a card slot and what makes good value and bad value.

DrkNinja on O-Kagachi-O

1 month ago

So I just want you to know vasarto77 I'm not trying to trash the deck but there's no coherent strategy. If you are going to use O-Kagachi that's fine but you have to build around that or build around a strategy. "Good Stuff" decks only work in decks like Jodah's Fire Sale! where we cheat stuff like Omniscience, Eldrazi titans, and Nicol Bolas, God-Pharaoh.

You are stuck in between a tron deck and random cards. Here are some cards that I feel should go in ANY 5 color deck immediately

If you are going to go the "good stuff" route I'd honestly just suggest switching commanders to Jodah, Archmage Eternal but if you are sticking with O-Kagachi here are some actual good stuff suggestions:

And if you want to go the tron route...

Open the Armory Steelshaper's Gift Masterwork of Ingenuity Puresteel Paladin Stoneforge Mystic Spectra Ward

I also think that Rowan Kenrith and Will Kenrith (BMHKain I FINALLY FOUND A DECK SHE'S GOOD IN!) I think would be good to help you trigger your commander's abilities.

Also Summary Dismissal is really good if you are having problems with people comboing out.

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