Steelshaper's Gift

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Fifth Dawn Uncommon

Combos Browse all

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

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Steelshaper's Gift Discussion

StopShot on Anya

1 day ago

If you need more cards to help out mana fixing I'd recommend Terramorphic Expanse and Ash Barrens especially since they help out with Emeria Shepherd.

Abolish is another fun card since you can discard an unneeded Plains to cast it for no mana to surprise your opponents. Seal of Cleansing and Aura of Silence are more helpful cards in that you can cast it early and sacrifice it at any time without needing to spend mana on it. Seal of Cleansing and Aura of Silence are also recurrable by Sun Titan and Emeria Shepherd.

Regenerate doesn't normally see a lot of play in EDH so you can run Day of Judgment as a second Wrath of God.

Lastly Worldslayer is brutally powerful for this commander. Since your commander can gain indestructible, equipping this to her is practically a game finisher. I'd recommend also running Steelshaper's Gift and Open the Armory to help search for that equipment to help you reach the end game sooner.

And while we're on the subject of indestructible you could also run Jokulhaups, Devastation, and Obliterate to also guarantee yourself victory by cleaning the board of everything buy your commander.

If you're going to destroy everything on board your Avacyn, Angel of Hope can make board-wipe one-sided. Boros Charm also works in giving your stuff indestructible or could give your commander double strike which could help dealing lethal commander damage to someone or you could also select the 4 damage mode to take out a planeswalker.

kgrey2 on angel dragons demons

5 days ago

Kaalia is awesome. She was my first build too, been about a year more or less. If you are playing multiplayer I suggest adding an eff ton of artifact o regular fetch cards and an eff ton of artifacts with shroud or hexproof; depending on your budget: Steelshaper's Gift, Enlightened Tutor, Vampiric Tutor, Demonic Tutor, and even Open the Armory are all just amazing to have in an opening hand. As for artifacts that grant shroud or hexproof I go overboard in my deck; Lightning Greaves which is almost an autoinclude in every EDH deck, Swiftfoot Boots same as Greaves, Whispersilk Cloak which has the added bonus of granting unblockable and Darksteel Plate. I even add more because there is nothing worse than losing Kaalia. Maybe two other suggestions are adding more artifact ramp in place of some of your lands like Sol Ring autoinclude, the Signets like Boros Signet, and Chromatic Lantern. Last suggestion and the most difficult is rounding out your creatures. There are sooooo many excellent angels, dragons, and demons and depending on your budget each one impacts the game the second it lands. Remember your goal is to get Kaalia out fast and protected and drop game changing creatures. Hope this helps! You can check out my deck here: Kaalia's Monster Mash, I'd appreciate any and all feedback.

DlCK on Sram, Senior Edificer EDH

1 week ago

Sword of Feast and Famine is probably the one card that most encouraged me to not build my Sram deck. You basically get double mana at that point, which is obviously very useful when drawing off of nearly everything you play thanks to your general, drawing 1 (or 2 with double strike) off of Sword of Fire and Ice, and/or drawing 1 off of Puresteel Paladin.

You could add tutors like Open the Armory and Steelshaper's Gift to really get things out of hand. Should be swinging for 21+ unblockable by turn 9-ish, all while Sram is virtually untouchable to colors (various swords) and destroy effects (Darksteel Plate). Consider adding Recruiter of the Guard, which helps find Puresteel Paladin or Leonin Shikari, which are obviously important. Pretty nasty deck. Not sure I'd want to play against it unless I'm running an equally-fast deck or dedicated artifact hate (which is why I didn't actually build mine).

Bluefire016 on Soft kitty Warm Kitty

1 week ago

Nice deck, a few suggestions I would make;

Since you are not running any Aura spells, I would drop Open the Armory all together and go up to the full playset of Steelshaper's Gift since it is strictly better in this list.

Mana is of course always a good place to upgrade. A way I would change it up to make it a bit better(while not costing an arm and a leg) would be to run a full playset of Canopy Vista and a full set of Evolving Wilds, either of these would be good turn one land drops since the majority of your spells are 2 CMC and up. I would also adjust the ratio of basic lands to maybe 12x Plains and 4x Forests. My reasoning for this is that there are quite a few cards that have double white in the casting cost. This ratio would also bring your total land count to 24, and since your average CMC is about 3 you wanna make sure you hit your land drop every turn.

The last suggestion I would make would be to find 2 cards you wouldn't mind cutting to drop from 62 to 60 cards, it's not a big drop but it will up your decks consistency.

Hopefully these suggestions helped. Good Luck out there!

lithium142 on I Equip, You Lose

2 weeks ago

So i've playtested this a lot. (i really love this as a concept. It's like instant reanimator, but more consistent damage, rather than tap trigger trigger you die.) I have a few things i think you should put some thought into.

first, this deck can be slow. That's ok, but you have no way of stalling; not even any removal.

next, I found that Brass Squire, Metallurgeon, and Steelshaper's Gift could end up being dead draws very frequently. I think you can lose Steelshaper's Gift entirely since 8 cards of your deck constitute that win condition anyway. Brass Squire is trickier since he can accelerate your win condition, he's not something i'd want you to cut. Instead, i think you should run 2 or 3 of him rather than 4. Metallurgeon is in a weird spot too. Both he and Welding Jar do the same thing in your deck. I think going from 6 of that effect to 4 would be excellent; whether thats 4 jars or 4 urgeons, or 2 of each. Doing this will give you space for the much needed removal in your deck.

As for removal/a way to stall; you will potentially be opening 6 card slots for your deck. I dont know how casual friendly you want to keep this. if you wanna go hardcore, Path to Exile (though id wait for mm17 to release before you spend money on them). alternatively, you're also in the right colors for Lightning Bolt. If you want to go really budget, there is Oblivion Ring, Condemn, Sunlance (should really play bolt over that one), Journey to Nowhere, or a personal favorite of mine, Oust.

If you would rather go the stall route, the first card that comes to mind is Ghostly Prison. This is a hose, however, so im not sure how keen your friends would be on it. alternatively, Wall of Omens is amazing, and would actually benefit your deck as a cantrip to draw into your combo pieces more quickly. if you'd like a funnier budget option (though i cant believe this card is actually as cheap as it is), Boros Reckoner was once a $20 staple in boros aggro decks. he's lost his pricetag but is still just as awesome.

On a different note, if you'd like to troll your friends, you could occasionally put in Mana Tithe and Lapse of Certainty. no one needs to know =P

anyway, let me know your thoughts on this proposal

BlazingAbsol on Summon the fatties

2 weeks ago

As long as you're running Steelshaper's Gift, I'd recommend a few copies of Mortarpod as an alternate tutor target and way to trigger Deathrender.

punchdrinkcry on Sram's Workshop

2 weeks ago

In this iteration of Sram, I'm still inclined to disagree that Stoneforge Mystic warrants an inclusion. Sram wants those tasty cast triggers, not to be able to trick equipment into play. There isn't anything Stoneforge does that Steelshaper's Gift doesn't do better and for a fraction of the price.

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