|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Uncommon|
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|Have (11)||ironax , fireborne1986 , Justinaut , AAHFI , Supremespeed , kpral , Poptartz95 , knto , MythicMeadow , MagnaAura , cryptoplasm|
|Want (2)||phoere , darleen|
Steelshaper's Gift Discussion
1 week ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
1 week ago
2 weeks ago
I dont play this deck myself but i have played against it. some suggestions off the top of my head that seem good...
Obelisk of Urd - Gives +2/+2 & can be cast relatively cheaply thanks to Convoke
Reconnaissance - untap before damage to avoid unfavorable blocks or untap after damage for a psuedo-vigilance for all of our creatures
Herald's Horn - Reduces costs & gives an extra draw occasionally
Urza's Incubator - Reduces costs
Vampire Nocturnus - Statistically speaking, should be active pretty often
2 weeks ago
2 weeks ago
Press the Advantage - 2 creatures getting through. Awesome.
Steelshaper's Gift - Figure i can easily replace a piece of equipment with it.
Umezawa's Jitte - Expensive, but didnt own one, every nice.
Leonin Abunas - hexproofing all my equipment is nice.
2 weeks ago
Hi JAPuckett85 . Thanks for your suggestions.
As far as mana goes, yahh I actually have 3 Savannahs, got them in a purchase of someones old cards. They were the only duals he had, which was funny, cause up until now I didnt really play . And they are very rough shape, the images are half rubbed off. He played without sleeves and was a smoker, so all his cards are a little yellowed on the edges as well. But they do the trick.
With Terramorphic Expanse and Evolving Wilds my thought was to change the mana mix in my deck slightly, as I have found I dont need a bunch of mana. The reason I didnt and any of the first bunch of lands you suggested is because they enter tapped. I hate that, most of the entered tapped I have in here are conditional, and usually dont end up entering tapped. That being said though, I do like Scattered Groves for the cycling ability later game, so will probably throw one in.
As for the mana artifacts, I havent found I needed a ton of mana with this deck, and wanted to try Paradise Plume because of the secondary life gain, but its really not working out for me, and will probably switch it out for the either Selesnya Signet or Thran Dynamo.
My original thought with keeping Condemn was that I could bury my own attacking creature for life if there were shenanigans from the other player, but has really not played out, so going t switch it out for Path to Exile. You are right, Crushing Vines is garbage, same with Relic Crush going to switch out those for better options, Sundering Growth is so much better. But Wing Shards has worked out in the past, wiped out 3-4 attacking creatures with the storm.
With Hunter's Prowess, its the trample that is more important to me, I figured I would replace it with Press the Advantage, its cheaper and hits 2 of my creatures. I also like the ability to play it in multiplayer when 1 of my opponents attacks another one.
Yahh, as far as equipment goes, this deck is definitely a work in progress. I thought that with Grappling Hook I could force blocks with that key creature, but has been terrible. And I just happened to own a Sword of War and Peace so tossed it in, dont think I have seen it in play yet, but yes, the pro-white would be a problem. Unfortunately, I cannot justify the $50 price tag on a Sword of Fire and Ice. Also dont own a Umezawa's Jitte but might be worth a purchase, cause it is pretty good in this deck. I will put Steelshaper's Gift into my deck, but dont think I want to add any non-cat creatures, trying to keep this super theme-y.
Creatures: Yahh, Arctic Nishoba is TERRIBLE, I am sure I removed it from my actual deck last time I played, just cant remember what I put in its place. Alms Collector has under-preformed for sure, Brimaz, King of Oreskos is on my list for adds, just dont have one currently. After looking, Leonin Abunas and Prowling Serpopard may have to make it in as well.
Thanks again for the comment, I have a lot of takeaways from this.
3 weeks ago
I saw your post so here's some suggestions. In some of them, the flaming/fire sword definition is taken rather liberally.
3 weeks ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!