Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
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Steelshaper's Gift Discussion
3 days ago
For Better equipment i would suggest O-Naginata, Sunforger and Mask of Memory. For better equipment tutors i would say Stoneforge Mystic, Steelshaper Apprentice, Stonehewer Giant Steelshaper's Gift but ill leave that up to you! Awesome deck!
2 weeks ago
Add Healer of the Pride and Soul's Attendant for more Soul Warden type effects. For land, consider adding City of Brass, Tarnished Citadel, and Ancient Tomb. You could also play Nomad Stadium and Grand Coliseum. When you have life gain creatures in play while using these you basically get free soldiers, and you don't need to rely on your opponent to attack you to generate soldiers. For self damage you could also try playing Torture Chamber.
If you want to focus a lot on life gain, definitely run Archangel of Thune. To tutor your equipment run Steelshaper's Gift, and maybe consider running Lightning Greaves, Swiftfoot Boots, and Darksteel Plate to protect your commander. Bastion Protector could also help protect Darien.
The deck is looking pretty good though. I'll have to make some changes to my deck :)
3 weeks ago
If you take out Steelshaper's Gift and add in 2 more Grapeshot this deck will be a lot more consistent, also add a few low cost mana rocks like signets so you can cast a Retract and have mana open for a Grapeshot.
3 weeks ago
Welcome on T/O!
After looking at your list I came up with these suggestions:
If you would like to see other EDH decks, you can always check the ones I play which are present on my profile page. I like to play with this deck the most of the time. An upvote is always appreciated :)
Have fun on T/O and if you ever need EDH advise, you can always summon me. Glad to help out.
4 weeks ago
Abolish is another fun card since you can discard an unneeded Plains to cast it for no mana to surprise your opponents. Seal of Cleansing and Aura of Silence are more helpful cards in that you can cast it early and sacrifice it at any time without needing to spend mana on it. Seal of Cleansing and Aura of Silence are also recurrable by Sun Titan and Emeria Shepherd.
Lastly Worldslayer is brutally powerful for this commander. Since your commander can gain indestructible, equipping this to her is practically a game finisher. I'd recommend also running Steelshaper's Gift and Open the Armory to help search for that equipment to help you reach the end game sooner.
If you're going to destroy everything on board your Avacyn, Angel of Hope can make board-wipe one-sided. Boros Charm also works in giving your stuff indestructible or could give your commander double strike which could help dealing lethal commander damage to someone or you could also select the 4 damage mode to take out a planeswalker.
1 month ago
Kaalia is awesome. She was my first build too, been about a year more or less. If you are playing multiplayer I suggest adding an eff ton of artifact o regular fetch cards and an eff ton of artifacts with shroud or hexproof; depending on your budget: Steelshaper's Gift, Enlightened Tutor, Vampiric Tutor, Demonic Tutor, and even Open the Armory are all just amazing to have in an opening hand. As for artifacts that grant shroud or hexproof I go overboard in my deck; Lightning Greaves which is almost an autoinclude in every EDH deck, Swiftfoot Boots same as Greaves, Whispersilk Cloak which has the added bonus of granting unblockable and Darksteel Plate. I even add more because there is nothing worse than losing Kaalia. Maybe two other suggestions are adding more artifact ramp in place of some of your lands like Sol Ring autoinclude, the Signets like Boros Signet, and Chromatic Lantern. Last suggestion and the most difficult is rounding out your creatures. There are sooooo many excellent angels, dragons, and demons and depending on your budget each one impacts the game the second it lands. Remember your goal is to get Kaalia out fast and protected and drop game changing creatures. Hope this helps! You can check out my deck here: Kaalia's Monster Mash, I'd appreciate any and all feedback.
1 month ago
Sword of Feast and Famine is probably the one card that most encouraged me to not build my Sram deck. You basically get double mana at that point, which is obviously very useful when drawing off of nearly everything you play thanks to your general, drawing 1 (or 2 with double strike) off of Sword of Fire and Ice, and/or drawing 1 off of Puresteel Paladin.
You could add tutors like Open the Armory and Steelshaper's Gift to really get things out of hand. Should be swinging for 21+ unblockable by turn 9-ish, all while Sram is virtually untouchable to colors (various swords) and destroy effects (Darksteel Plate). Consider adding Recruiter of the Guard, which helps find Puresteel Paladin or Leonin Shikari, which are obviously important. Pretty nasty deck. Not sure I'd want to play against it unless I'm running an equally-fast deck or dedicated artifact hate (which is why I didn't actually build mine).
1 month ago
Nice deck, a few suggestions I would make;
Mana is of course always a good place to upgrade. A way I would change it up to make it a bit better(while not costing an arm and a leg) would be to run a full playset of Canopy Vista and a full set of Evolving Wilds, either of these would be good turn one land drops since the majority of your spells are 2 CMC and up. I would also adjust the ratio of basic lands to maybe 12x Plains and 4x Forests. My reasoning for this is that there are quite a few cards that have double white in the casting cost. This ratio would also bring your total land count to 24, and since your average CMC is about 3 you wanna make sure you hit your land drop every turn.
The last suggestion I would make would be to find 2 cards you wouldn't mind cutting to drop from 62 to 60 cards, it's not a big drop but it will up your decks consistency.
Hopefully these suggestions helped. Good Luck out there!