Buried Alive

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
MTG: Commander (CMD) Uncommon
Odyssey (ODY) Uncommon
Weatherlight (WTH) Uncommon

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Legality

Format Legality
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Buried Alive occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Buried Alive Discussion

RNR_Gaming on Combo Golos EDH

1 week ago

So, if you have a world gorger line you're going to want Entomb and Buried Alive they're easy ways to get the dragon into the yard. Additionally, you could add a Phyrexian Delver and Karmic Guide (to a lesser extent due to it being pro black) into the mix to double solidify your back up plan. Faeburrow Elder and Bloom Tender with Freed from the Real have proven to be super efficient for generating infinate mana but you may struggle getting all 5 colors but running Thrasios, Triton Hero fixes that; lastly, Dockside Extortionist with Temur Sabertooth or Emiel the Blessed have been the spicy tech people have been on for any 5c infinite mana combo.

MrKillStar on MoNo IsN'T aS GOoD

3 weeks ago

Tortured Existence for easy swap of big creatures to reanimate later for small creature to cast them again during early game.
Cards like Sadistic Sacrament, Bitter Ordeal, Nightmare Incursion, Praetor's Grasp are great for removing either important combo pieces of opponent's decks or just remove anything that could directly harm you and your plan. Peer into the Abyss could be fun aswell, also Temporal Extortion.
Fabled Passage - I dont really understand why would you use this in mono-color deck? Doesnt really seems like worth using just for another land for Urborg.
Beacon of Unrest - Really nice card to reanimate any creature or artifact.
Buried Alive, Reanimate and Entomb are just classic reanimator cards.
Blood for Bones, Victimize are also pretty decent reanimator cards.
Mortuary/Haunted Crossroads - kinda reanimator enchantments for Bolas's Citadel

For Syr Konrad, the Grim I run Tainted Strike as a sneaky finisher. All you need is a lot of creatures on board and someone just board-wiping them or I use Tortured Existence+Desecrated Tomb+Phyrexian Altar
Cavalier of Night - works both as good sac outlet and reanimator for creatures with cmc or less.
Clackbridge Troll could be worth using both as "food" for Massacre Wurm and force opponents to either sac or take damage from Troll during combat.

MrKillStar on Ayara Ping

3 weeks ago


I would cut Conspiracy, since most of your creatures are zombies anyway and little tokens you create, you could just sacrifice asap with Ayara/Conrad on board.

Prismatic Geoscope - read rules on Gatherer.wizards.com - its 5 mana rock, that enters the battlefield tapped and can produce only one mana = useless in mono color deck. Better go with Sol Ring/Mana Geode/Arcane Signet are better options for that.

I use Tortured Existence+Desecrated Tomb in my For the Void deck and its just pure awesomeness. Every activasion of TD triggers Syr Conrad's ability twice (one creature coming out of you GY, another one coming in) and DT gives you 1/1 BLACK bat token with flying (which matters for Ayara). Its also insant speed activation, so you can use them to create flying blockers and a lot of tokens to sacrifice. Add in Phyrexian Altar and you can go infinite with either Ayara or Syr Konrad.

Sanguine Bond - With weak life gain in this deck, I wouldnt bother with this. I would replace it with more ramp - Caged Sun/Black Market or Songs of the Damned (which would work even better with Buried Alive), etc.; Village Rites would be very nice card draw (of course Phyrexian Arena, Necropotence is a big thing too).
Liliana of the Dark Realms could be also pretty nice for ramp.
You can always keep Sanguine Bond and throw in more life gain stuff life Whip of Erebos/Dread Presence/Ivory Tower/Venser's Journal or graveyard hate cards like Crypt Incursion/Suffer the Past.


Woe Strider could be used as instant sac outlet for your Ayara, with a 0/1 WHITE token and scry 1 as a nice bonus.

Cabal Coffers,Lake of the Dead,Nykthos, Shrine to Nyx - also very good lands for mono black decks, just not for low budget decks. Urborg, Tomb of Yawgmoth - probably not worth it if you dont run that many non-swamp lands.

Cards I would cut off:

Forlorn Pseudamma - 4 cmc 2/1, that needs to be tapped and pay additional just to make 2/2 zombie seems not very good.
Piper of the Swarm - they only thing making rats is Piper and Plague of Vermin (which is ok though). Piper works much better in Ayara rat decks. In this almost zombie tribal deck, Piper just doesnt really fit.
Syphon Flesh - Very independent on your opponent's board state and number of opponents.. So its kinda 50/50.
Conspiracy - Unless you're going to do some shenanigans with making non-zombie creatures and tokens into zombies (I counted 10 things in total that are either non-zombie creatures or make non-zombie tokens), I really wouldnt waste a card space with it, unless you can do some absurd amount of tokens.
Prismatic Geoscope - as I already said above.

Noire_Samhain on

3 weeks ago

Tayam allows you to use Green. Its even in the casting cost. So don't worry, you did right.

A few card recommendations from me: Carrion Feeder is a sac outlet that adds counters onto it for you to remove with Tayam. Buried Alive is a nice tutor for decks that want to reanimate things. And Good-Fortune Unicorn, Bloodspore Thrinax, and Renata, Called to the Hunt are good redundancy for Cathar's Crusade, even if they cost more than the 3 or less Tayam reanimates.

Oh, and general its good to run 33+ lands in a deck. Most decks than run less are very, very low average mana cost or have a lot of mana ramp. Don't want to miss land drops!

Epicurus on Should Tutors Have Additional Effects?

1 month ago

I don't think they should have additional effects. Mostly, they're utilized in EDH for setting up infinite combos. As such, they're powerful enough as it is, since most infinite combos are 2-card combos in a 99 card deck. And while the idea of an EDH deck with a 2-card combo and a slew of tutors seems incredibly boring and uncreative to me, and thus I don't use them, I know that the top competitive decks do, and giving those decks an additional benefit from the tutors is incredibly unfair to those of us who play for fun.

I have Demonic Tutor in my casual, semi-modern cascade deck, only because there are so many one-ofs in that deck. And Fetch Lands are a staple in my EDH decks, because I like to be able to thin out the lands during the course of the game, lessening the chances of drawing lands late-game. And I have both Goblin Matron and Goblin Recruiter in my Fling Squee deck. And spells like Entomb and Buried Alive are staples for reanimator, but don't do much good in any other build. And even then, the idea that I could gain an added bonus from a card that gets me exactly what I need earlier than I may have drawn it, sounds needlessly overpowered.

Card advantage is powerful enough. Raising the percentages is even more powerful. That Shhhh don't need to be more than it is.

DarkMagician on Kathril Package

1 month ago

Working on Kathril, Aspect Warper and trying to work out the best three cards to hit with Buried Alive to achieve maximum potential. Any ideas?

DreadKhan on Mary Shelley's Delight

1 month ago

I wish Frankenstein's Monster wasn't so unplayable, because it would be a real flavor-win for you to get it out and have it not be rubbish. It looks at Diregraf Colossus and knows it's inadequacy.

Have you thought about a side-business of using Haakon, Stromgald Scourge and some of the non-garbage zombie knights to recycle? Buried Alive can set you up with Haakon, Foulmire Knight, and Midnight Reaper, which would be probably be viable if you ever want another backup. All 3 are still zombies, and Haakon lets you use Nameless Inversion as repeated removal, since it's a knight.

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

1 month ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

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