|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
|Have (5)||Thunderbeard , mymanpotsandpans , , MikeLaserbeam , orzhov_is_relatively_okay819|
|Want (11)||AgentHellboy , toonlink282 , Gravehawk , PoppingHector , HangDoll , FlavorPolice , knightofzero21 , Greyfaerie4 , Vulture1321 , fang888 , SC25|
Buried Alive Discussion
1 hour ago
1 hour ago
Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.
4 hours ago
Thx you for your comment and upvote, mate.
Now for your suggestions:
I use Buried Alive in 90% of all time to put Bloodghast , Sidisi, Undead Vizier to graveyard and last card is depends from board situation. Often it is Gravecrawler to combo off. Sometimes it is Reassembling Skeleton if Contamination is on the board or Maralen of the Mornsong if Stranglehold is online.
I'm trying to use combo pieces which are useful themselves - inside or outside combo. And'll avoid cards wich are useless without combo. ( Maralen of the Mornsong - is exeption from that rule, but this deck still in test mode, maybe later I will part with her too.)
1 day ago
Griselbrand is, in 95+% of situations, the reanimator target of choice. His text box may as well read "when this enters the battlefield, you win the game", as he draws you a ludicrous number of cards on command, restocking your hand and graveyard. Plus, you know, 7/7 flying lifelink.
If you don't want Gris or he's out of your budget range, Jin-Gitaxias, Core Augur can sort of imitate him, although not nearly as well.
Some other really good (but more situational) reanimator targets are:
- Iona, Shield of Emeria
- Elesh Norn, Grand Cenobite
- Tidespout Tyrant
- Sire Of Insanity
- Grave Titan (this one can actually be hard cast in longer games, which is a bonus)
- Archetype of Endurance
As for the rest of your deck:
- I don't think you need blue mana? All your actual spells get cast off only, and you're surely not planning to hard cast any of the fatties.
- For self-discard options, Faithless Looting is amazing, if you're willing to splash a little red into your deck (maybe instead of blue).
- Entomb is super good at immediately dumping a fatty into your graveyard. If you don't want to pay for that, the next best bet is Buried Alive .
- Dark Ritual is a good speed improvement in certain hands. Swamp -> Dark Ritual -> Entomb -> Exhume -> Griselbrand basically wins the game on turn 1.
- As many copies of Reanimate , Exhume , and/or Animate Dead as you want to pay for would be good. Redundancy is key to getting your fatty reanimated consistently and in decent time.
- To protect yourself a bit from countermagic or similar, Duress is great. Ideally you probably want Thoughtseize , but that's expensive.
- Your Lili planeswalker and Elixirs probably aren't needed.
All of this being said...
If you're playing casually, reanimator might not be a good deck choice, as it creates a lot of "nongames" where the games are just won or lost based on how fast your opener is / how much graveyard hate or early interaction exists in your playgroup.
2 days ago
I would caution going down a Wheel of Fortune route. I've never played Wheel of Fortune specifically, but Dragon Mage I've tested. Sometimes, depending on the array of commanders your up against, when I finally get a Kaalia of the Vast resolved, and either Haste/Protected where opponents can't deal with her, I definitely don't want to put 7 cards in my hand, and then put 21 possible solutions for Kaalia of the Vast in others hands. Also, assuming I'm tutoring my win-con, Buried Alive , Reanimate , etc. the Wheel of Fortune becomes useless to me because I have no way to recover those cards (Except Yawgmoth's Will ) from the graveyard, and I've spent mana and life to get them into my hand. Giving your opponent the solution to controlling you mostly won't help you, some situations, sure, but mostly no.
If you build around the graveyard recursion, it would be viable, or go down a Liliana's Caress type structure where draw/discard costs players life, or you control their graveyards with Leyline of the Void type effects, I think they would be good, there's many of those, like Magus of the Wheel , Reforge the Soul , Wheel of Fate . If your looking to disrupt other players by making them discard their tutor results, your probably getting Force of Will on your Wheel of Fortune anyway.
So not enough synergy with it, definitely don't like reloading opponents hands and handing them a solution to whatever I'm doing, like here's 21 chances at a solution for Iona, Shield of Emeria you can't deal with, or solution for Avacyn, Angel of Hope , or solution for Kaalia of the Vast + Lightning Greaves for example.
Faithless Looting is better because you control the discard, keep the combo pieces, and gets combo pieces you've accidentally drawn into the graveyard. Yesterday I did cast Restoration Angel Flash, blocked an attacking Dark Confidant and then on my turn Buried Alive ( Kiki-Jiki, Mirror Breaker , Karmic Guide , and Razaketh, the Foulblooded ) then Reanimate for the win. There was an Executioner's Capsule in play, but Breya, Etherium Shaper tapped out and couldn't activate, so took my shot.
2 days ago
If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .
Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .
3 days ago
The key benefit of Faithless Looting is to be able to get a Kiki-Jiki, Mirror Breaker or Karmic Guide or Restoration Angel out of your hand into the graveyard. Whenever I draw one of these guys in my hand, it makes my life miserable. I can't Buried Alive them, so Faithless Looting for CMC1 puts them into my graveyard where I can then Reanimate CMC1 . The other benefits, like cycling cards if you don't have an A/D/D with a Kaalia of the Vast is just an additional benefit, or helps with finding a mana so less T3 land drops missed, etc.
Mishra's Bauble , the reason Mishra's Bauble doesn't work properly, is that drawn on T5, for 2 Life, Street Wraith replaces itself (immediately), whereas, a T5 Mishra's Bauble I do nothing T5 and then get 2 cards on T6 which is probably too late because 2 other players went infinite on T5 themselves. Urza's Bauble is similar to Mishra's Bauble if you prefer that effect.
3 days ago
Love the deck, well then again every combo player loves a deck like this. A tip of advice, since you mentioned you are a "new" combo player: try to only use combos that will win you the game on the spot with 2 cards and occasionally 3 if you can get them very easily. The first mistake I see (nothing to feel bad about, every new combo player will make these) is that you packed your deck with too many combos/combo pieces rather than ways to find them.
Combos I would recommend:
BTW, there are an endless numbers of combos able to be used in all color combinations. These are just the first few that came to mind. Personally I would recommend using a deck that has blue in it for your first combo deck simply due to all of the Deadeye Navigator and Laboratory Maniac "combos".
Anyway, back to the combo's I listed...
1) Four combos rather than which is probably the maximum amount I would recommend adding to a deck, which will make it easier for you to protect your combos.
2) These four combos only take up 8 slots of you deck, leaving more room for Tutors.
3) While two sets of combos don't win on spot, they only take up 6 slots of the deck and each only need 7 mana making your deck much more consistent.
4) While the first combo was very mana hungry, black has many ways to simply double the amounts of mana it can gain. Therefore making this a very viable option being that it wins game son the spot and is extremely hard to interrupt since it can continue the combo in response to an opponent reacting to it.
5) Since the second combo is obviously the easiest to pull off (only 6 mana) it will be the first one you go for each game, making your game plan much better since your opponents will have to react to you playing cards rather than putting you in the position where you are reacting to hate cards first due to your very direct playstyle.
One last thing, I would recommend you add Doomsday as a 5 card tutor, all you have to do is look up "Doomsday Piles" online and I'm sure you'll understand why (also going into blue offers more options for that too).
Buried Alive occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
U/B (Dimir): 1.1%
BUG (Sultai): 0.84%