|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
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Buried Alive Discussion
5 days ago
Some additional cards I would suggest would be Bitterblossom as that is a lock down with Contamination. Beseech the Queen is also a cheap tutor if Demonic Tutor and Vampiric Tutor is out of the budget.
Hope that helps!
1 week ago
Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:
Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.
Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.
Grand Abolisher: Prevents people from actually stopping you on combo turns.
Ophiomancer: Provides tokens on each upkeep, strong card to run.
Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.
Sidisi, Undead Vizier: Good creature tutor that has additional value.
Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.
Dance of the Dead: Same reasoning as above.
Phyrexian Arena: Card draw engine that should be a staple.
Necropotence: Hand refill.
Swords to Plowshares: One cmc removal and it's cheap to get.
Path to Exile: A more pricier StP but worth if you need the removal.
Mortify: Another cheap removal.
Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.
Disenchant: If you feel like you really need to deal with more removal.
Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.
Dread Return: A good reanimate effect with a acceptable flash back cost.
Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.
Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.
Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.
Unburial Rites: A slight worse version of Dread Return.
Wrath of God: Classic board wipe.
Blasting Station: Highly recommend for you to run, an outlet that can win.
Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.
Hope that these cards help!
1 week ago
So, I'll start by saying that I have been playing zombies in edh for 5 or so years, so I have a little bit of insight, but I just had a couple questions. I'm confused about why you have the discard spells? Unless this is 1v1 or trying to play against tier 1 decks I don't think that they are very good at all. If this is an effect you are trying to go with, personally I would easily replace them with Hymn to Tourach, Mind Sieze (this one isn't even very good), or Cabal Therapy often getting 2 cards if you can call what your opponent is holding. Just in general 1 for 1ing opponents in edh is not good at all, and I'd rather play more value cards. Also I'm surprised that there is no Patriarch's Bidding, Balthor the Defiled or Living Death in this deck too. Since you are doing so much discarding by how early you seem to be trying to get zombies out, I feel like it can often just win you games on the spot (and I see that you are playing Zombie Apocalypse too, so this seems like an effect you don't mind having in your deck). Also Buried Alive and Entomb are super good for setting up Grave Crawler infinites, so I would recommend that as well. In general I'm not quite sure about the direction of the deck that you are taking so some of my suggestions might not fit quite what you are looking for, but let me know if you have any questions. Also I have a varina zombie deck as well, but it is a budget super jank version so, considering the price difference I wouldn't really take my list into consideration. But, in general, nice deck though! +1 from me!
2 weeks ago
Very simple reason, the meta has shifted, and Jeleva storm decks are better as Kess. Kess doesn't need to stick on the table for a whole turn to have value, It doesn't have a 'chance' to hit something good. Kess allows you to double the value on every tutor you have, turning a Demonic Tutor into a 2-card combo that instantly wins, with Laboratory Maniac and Demonic Consultation.
Jeleva was much better when Leovold was around, because it allowed a dekc that might have card draw, or additional card draw turned off, and gave it serious ammunition, yet has less inherit value without it.
Kess storm is also similarly powerful to Jeleva Storm, and Kess Turns is only a little worse, really Kess is almost a strictly better varient to Jeleva in the current metagame, when choosing what commander to helm your deck.
Twin, Consultation, Turns, Control, and Storm are under Kess's toolbox of type of deck, which means that opponents that see a Kess won't immediately know what deck they are playing against, are they going to go infinite with Kiki-Jiki, Mirror Breaker on turn two with Buried Alive for Pestermite, Kiki, and Phyrexian Delver + Reanimate, or are they going to get turns, Lab Man me out? I don't know.
That level of uncertainty, power, and generally better card advantage than Jeleva, Nephalia's Scourge leads me to understand that you might not have a serious grasp on what commander to pick. Jeleva is a fast storm deck, and Kess is that and everything else.
When it comes to big-stuff with an awful mana curve and no real way to tutor to top I don't think cEDH is the place at all for this deck.
2 weeks ago
3 weeks ago
Cool mechanics, always nice to see decks outside of the beaten path.
Good comments above, I see you applied many. I support the idea that Buried Alive fits in here.
My main concern is that you are shoving cards in your graveyard, but your commander is expansive to cast and you will not get that many activation from it. You have to find a way to serial flicker or reanimate it to get this machine rolling. The only card I can think of that would work with these colors is Tawnos's Coffin. Alternatively, you can add cards like Living Death, Twilight's Call and Cauldron Dance to maximise your returns.
If you can afford it, replace Hellkite Charger with Scourge of the Throne.
Hope this is helpful!
3 weeks ago
ByrdmanAK mentioned a large quantity of the cards I was going to suggest for you, so overall I'd say their post is a great place to start off. I'd like to add a few other tips of my own:
Some more reliable ways to get creatures into your graveyard would be pretty beneficial, since your graveyard is basically a (slightly slower) extension of your hand, especially with Meren as your commander. Buried Alive is a great option that's under $4 - three creatures for three mana is not a bad deal at all. Some creatures that pitch cards to your graveyard can also be extremely handy. Corpse Connoisseur is an Entomb on a body that you can Unearth for a second shot, and creatures like Satyr Wayfinder, Nyx Weaver and Splinterfright that mill you a few cards can load up your graveyard with juicy Meren targets.
As you move forward and you're able to start adding some more expensive cards (if you do decide you like the deck and start upgrading it), any dredge-enablers are great, especially when you start playing around with interactions such as with The Gitrog Monster.
If you're looking for some fun, underplayed cards, I might recommend Deadbridge Chant and Deathreap Ritual. Chant is a fun graveard-filler, and while it's a little bit of a pain to choose a card from your graveyard randomly it makes for some fun experiences. Deathreap Ritual is a pet card of mine, surviving years of modifications in my Sidisi, Brood Tyrant deck; even though it doesn't fit with my overall theme of "creatures over non-creatures", I've just gotten way too much value off of it over all my games. Since you draw during the end step of every turn in which creatures died, you can end up getting some draw value during other players' turns as well as your own.
Hope this helps!
3 weeks ago
Looks pretty good so far. I noticed the only sacrifice outlets you run are Yahenni, Undying Partisan and Viscera Seer. I recommend adding more like Goblin Bombardment, Altar of Dementia, and Ashnod's Altar. These synergize very well with Alesha's gameplan, and give you access to bring back them with Alesha turn after turn. This also makes it easier to combo off with Anafenza, Kin-Tree Spirit and Murderous Redcap as well as Karmic Guide and Reveillark. Anger is also a very good card to put in your deck. Giving all your creatures haste from the grave for free is amazing to have. Another thing that essentially every Alesha deck should have is Buried Alive. Probably the best tutor you can have for reanimation strategies, and it is pretty affordable, so that is a plus. You also would benefit running Return to Dust which is a great card in any white deck. Path to Exile is an obvious inclusion, but if you don't have the budget for it, it isn't a deal breaker as you have cards like Swords to Plowshares which fill similar roles. Since you have a lot of basic lands, Magus of the Moon and/or Blood Moon are great additions to slow your opponents down (although this decision comes down to how many non-basic lands your playgroup plays regularly). You can also check my most recent Alesha EDH deck if you want to compare.