|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
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Buried Alive Discussion
16 hours ago
Land Tax is bad for 5-color. You need some dual lands and fetch lands. Not basics.
Grand Warlord Radha was here. But i cut her off, because for this deck is too slow.
Buried Alive without massive reanimation. I use only classic in color.
Aura Shards is good choice. I will think about it...
This deck is mostly for Duel Commander. So, Sensei's Divining Top is not choice.
But thanks for advice :)
1 day ago
carlmoores I'm always happy to see another Mairsil player join the ranks :) He does play wildly different then most other things. Takes a little while to wrap your head around. Hopefully I have some good answers for you.
Some amount of board wipes are always needed. Your own meta will determine how many you should have but I run 4, Jaya Ballard, Task Mage , Nevinyrral's Disk , Oblivion Stone , Perilous Vault . I do not run and have not messed around with pillow forts in Mairsil. The amount of removal I run enables me to remove most threats. I have another deck, Divine Decree, that is a pillowfort/group slug deck and it still runs 3-4 board wipes along side 20-ish pillows. If your asking specifically about on board vs not on board, well I have never found a reason to run Damnation in this deck. I do run a lot more removal in this deck than I do in any other deck because of how small my board state usually is. The pillows you run should allow you to run less removal than me but remember pillows can be removed and are usually removed when it is least convenient...
I usually find myself flickering Mairsil rather than untapping him. I have some untap because it isn't useless but unless you have a lot in the cage or have one of the 'abuse' cards like Quicksilver Elemental in play each ability can only be used once per turn. I just find flicker effects more useful than untap effects. Which is why I also put such an emphasis on haste.
I wouldn't run a lot of hard hitting self mill like Traumatize but running 1-3 things like it or Mirror-Mad Phantasm can take you from doing poorly/ok to winning the game. I had that happen the other day actually. I was doing ok and then got mirror-mad to dump more than half my deck, followed up with Deadeye Navigator and went infinite. Definitely worth a few spots but can backfire.
Usually when I use Buried Alive I grab a flicker or haste effect and Spikeshot Elder + Tree of Perdition and win or come close to winning that turn. So I don't think Archaeomancer is needed to recur buried alive if you use it that way. If you are looking for more long term value and are using Entomb and Final Parting it is definitely worth testing. That would also give you another wizard for Galecaster Colossus which I have found to be really useful in and out of the cage.
Think I covered all your questions pretty well? Let me know if I can be of more help.
1 day ago
Hey, consider a few more cards to make Gyrus's token ability better: Fauna Shaman , Buried Alive , Faithless Looting and Entomb ? All these cards are conveniently in last months Ultimate Masters. I choose these suggestions because they give you control over what creatures you put into your graveyard. Hydras with X in their mana cost are not good with Gyrus's token making ability because X will always be 0 when you make a token. Some of the best Hydras however don't have X in their casting cost: Kalonian Hydra, Hydra Omnivore and Hydra Broodmaster.
Consider Riftsweeper ? Rift has an ETB ability which moves an exiled face-up card (any creature you exile with Gyrus to make a token) and puts that card back into your library. This is where Fauna Shaman helps since she can then tutor for that creature you just put back into your library. Or she can tutor for Rift or Witness. Gyrus, Rift, Witness and Fauna can be an engine to repeatedly throughout the game make a token of a creature and put that creature from exile back into your library.
Consider Greater Good ? When you're playing creatures who can have a lot of power (Hydras) then Greater is fantastic repeatable draw/discard. Greater is also a sac/discard outlet to get a creature into your graveyard which improves Gyrus's token making ability. Consider Tortured Existence ? Existence lets you discard a creature without X in it's cost to them recur any other creature in your graveyard. This is good with X CMC Hydras and utility creatures such as Witness and Seeker; creatures you don't want to exile with Gyrus to repeatably use their ETB abilities. Greater and Existence can be an engine with X CMC Hydras to repeatedly draw a lot of cards and recur the Hydra to cast it again.
I have other suggestions, but I'll stop here.
Good luck with your deck.
2 days ago
Buried Alive allows you to "tutor" three creatures to your graveyard.
3 days ago
MightyDarknut The deck you describe would never need Shirei and would be better as a Sidisi shell. Trying to involve Shirei means that one of 3 main stategies come into play:
1 - Go for a reanimator style list, with minor control elements. Abuse Apprentice Necromancer to the maximum, and have Shirei as a minor value pieces with some combo lines with Razaketh, the Foulblooded sacrificing creatures that trigger Shirei, so if the combo is disrupted, you have some board state to go off on your next turn. It could be a good mono-black combo list, as good as mono-black combo lists are in general, and can even have some very limited use for Shirei.
2 - Go for a stax list, abusing Shirei about as much as competitively viable as possible, trying to get good cards (think Bone Shredder ) that have innate value without Shirei and also a lot with, maybe 10-15 of these good useful creatures exist that work with Shirei and also aren't dead without like Heap Doll . Then run cards like Contamination , Smokestack , etc. and maybe even some hate pieces like Lethal Vapors if you are feeling... 'Out there.' Finish the deck off with a various amount of non-shirei based stax pieces like Sphere of Resistance , Thorn of Amethyst , Damping Matrix , Oppression , Bottomless Pit , Leyline of the Void , Chalice of the Void etc. and a large amount of instant speed interaction to hopefully survive the early game like Fatal Push , Dismember , Warping Wail , etc.
3 - Go with a Midrange combo list. Try to find some value-oriented creatures and a mix of interaction, maybe a few minor stax pieces that don't affect you, and then a bunch of tutors to find some hyper-card-efficient combo that may or may not interact with Shirei. Try some Ad Nauseam storm maybe, maybe a Buried Alive combo, who knows. Make it survive the early game a get their turns 4-5 for the midgame win, with a decent controlling backbone to lie on when you can't combo out as early as you would want, due to a stax piece you need removed or whatever.
1 week ago
Warlock1258 Before I get into an analysis of Lazav's placement, I would like to rebuttal you and ask what your dream sequence is to not only turn 3 somebody, but to do so consistently. Yes, turn 3 wins are in fact possible, but to turn 3 consistently and reliably is an entirely different question. Lazav is in great tutor and draw colors, but his combo packages require a lot of set up and pieces to pull off, and if any one of those pieces are interrupted by getting exiled for example, you have to move on to another pile most of the time. My list is nowhere near being considered an optimal cEDH list, because I never intended it to play in a cEDH environment. However, I can confidently say that my game plan isn't far off from that of a fully optimized list, and what little improvements I would make if I were to optimize the list would not make the list noticeably more consistent. Tier 3 is appropriate in my book, I wanted him to be placed in tier 2 when he came out, but he gets stopped dead in his tracks by Rest in Peace, Silent Gravestone, Cursed Totem, and many others. Again, this is a short answer, but keep in mind that I have piloted the deck for many months now, and as much as I'd love to see him move up, I realistically don't see it as comparable to other tier 2 and above decks. It is very simply, the glassiest glass cannon around. Buried Alive decks are a dying breed I'm afraid due to higher relevance of graveyard hate in the meta, and backups to a failed Necrotic Ooze combo with another package consisting of Invisible Stalker/Vector Asp/Phyrexian Dreadnought are a little too mana intensive and janky for competitive play because that sort of backup requires multiple combat phases which translates to multiple turns to kill the table which is not ideal by any means.
I hope that clarifies some things for you, feel free to ask me if some things still aren't clear to you. I would love to provide a more in depth explanation for why I feel from experience that Lazav isn't quite tier 2, but I hope what I have shared here is enough of a concise answer to your question. Tier 3 is still good and viable against competitive decks, so don't let that confuse you. It's just that his combo packages isn't quite as condensed or as direct as other combo-centric decks in higher tiers, and are often highly interruptible as a result.
1 week ago
Warlock1258 as someone who was one of the first people to jump on Lazav at the time of his release and develop a combo heavy list, I can say that he is incredibly fragile. If he was in Sultai colors he would be incredible with access to nonbasic Hermit Druid for example, but really at best he is just redundancy to primarily a Necrotic Ooze/Buried Alive package which is appears to be dying out in the cEDH realm in my opinion at least. Graveyard lists also get hit hard by Stax.
EDIT: This is my short answer to your question. I can go more in depth later when I get home from class if you'd like.