Buried Alive

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
MTG: Commander (CMD) Uncommon
Odyssey (ODY) Uncommon
Weatherlight (WTH) Uncommon

Combos Browse all

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.

Buried Alive Discussion

multimedia on Scarab's Army

4 days ago

Hey, nice first Commander deck, lots of good cards here :)

My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.

I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:

Other ways to help to get blue mana are by adding some mana rocks:

Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.

Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.

Vash13 on Meren Aristocrat/Combo

1 week ago

Hey, good looking deck, ive been enjoying tuning up meren as well, feel free to take this with a grain of salt but here are a couple things i notice that i would suggest changing

-first i notice a strong discard theme, which i can understand the temtation to just get to dip cards into the grave, unfortunatly with some of these you might be unintentionally giving your opponent card advantage with cards like Dark Deal . I prefer Fauna Shaman to get cards from hand to grave yard, cause then you can find the other half of a combo, for ex. Fauna Shaman >discard Phyrexian Devourer search for Triskelion discard Triskelion search for Necrotic Ooze play it, win on the spot, or if there is a counter just bring him back at the end of turn and do it again. Another great option is Buried Alive when i play meren against another graveyard deck it is pretty much a race to get this because many times it can cause a graveyard deck to win on the spot. Also Phyrexian Reclamation and Tortured Existence can have some awsome graveyard interactions depending on your need -next is recurgence you have some great card effects that cant really be recurged like you can with creatures so cards like Nihil Spellbomb while a good effect maybe something like Agent of Erebos could give you much more value, in a deck like this seeking out creatures to do the job of spells can be very powerfull. Another card that does a lot of work for me is Life from the Loam getting lands and filling your grave yard is great ive played it turn two with no target to value drege on t3. -lastley im glad your running Necropotence many overlook this card for some crazy reason, but i would recomend running Reliquary Tower or Thought Vessel to get some crazy value out of it, my personal favorite is Venser's Journal but some ppl think its to costy, i understand that. -Well if you read all that thanks for listening to my rant, i enjoy playing meren a lot and have tested her in a pretty competetive environment extensivly, so i have lots of opinions on her lol. Some last thoughts would be to drop: Bloodghast , Priest of Forgotten Gods , Shriekmaw and add somthing like : Viscera Seer , Phyrexian Delver , and Fauna Shaman . Any questions or anything just let me know, i like talking about meren, good luck buddy

multimedia on scarab god EDH

1 week ago

Hey, my concern with your deck is the manabase. If you don't have or can't afford the playable Dimir dual lands then you would be better off playing only black with Swamps. Right now the manabase is really bad with only two playable Dimir dual lands. You don't want Islands because these conflict too much with the majority of the black cards here especially one drop black Zombies.

Consider Sidisi, Undead Vizier as the Commander? Sidisi is good as a Commander as a repeatable tutor and Zombies give you plenty of sac fodder. Mono black can take advantage of Crypt Ghast , Extraplanar Lens (best with Snow-Covered Swamp ), Liliana of the Dark Realms , Cabal Coffers , Cabal Stronghold as repeatable ramp with Swamps. Dark Ritual , Cabal Ritual , Bubbling Muck , Songs of the Damned are more cards that can make ramp.

Mono black can also use reanimation which is good with Sidisi and Zombies: Animate Dead , Reanimate , Victimize , Buried Alive , Entomb , Patriarch's Bidding , Living Death , Liliana, Death's Majesty , Sheoldred. With mono black you can use Urborg, Tomb of Yawgmoth and Zombie Trailblazer with Filth as ways to make your Zombies unblockable. Good luck with your deck.

multimedia on Help Teysa Close Games

1 week ago

The Karmic Guide + Reveillark + sac outlet combos are great. Lark and Guide are both reanimation and by themselves are good cards, but together much better. Lark/Guide doesn't even need Teysa, but Teysa can make Lark better because if Lark leaves the battlefield as a result of it dying then it triggers Teysa. Setup Lark/Guide with Buried Alive , this lets you tutor for Guide, one of Viscera Seer / Carrion Feeder / Yahenni, Undying Partisan and one of Zulaport Cutthroat / Blood Artist / Cruel Celebrant and put these three creatures into your graveyard. All you need is Lark to win when these cards are in your graveyard.

This combo works by creating a dying loop of both Lark and Guide with Seer/Feeder/Yahenni or another sac outlet. The loop is created since Lark and Guide can reanimate each other. With Cutthroat/Artist/Celebrant or another aristocrat on the battlefield the dying loop becomes a win condition making all your opponents lose all life and you gain life. Lark/Guide/sac outlet doesn't have to be used as a win condition combo, it can just be a mass reanimation combo where you reanimate all your 2 or less power creatures in your graveyard. Sac them all for lots of value with/without Teysa after reanimating and repeat this process. Or it can be used to create a dying loop to get a lot of value from any number of cards in your deck.

multimedia on meren sack

1 week ago

Hey, looks good.

A few upgrades that won't break the bank to consider:

Buried is a busted card with Meren; getting to tutor for and put any three creatures into your graveyard gives you tons of options. Lore and Elves can search for Overgrown Tomb and put it onto the battlefield untapped. WAR Vivien's ability to give all your creatures flash is great for a three drop with 34 creatures here and Meren who cares about creatures. Flash in Meren and creature sac outlets and gain all the experience counters at instant speed. Tainted and Barrens are land upgrades. Good luck with your deck.

NoNeedToBragoBoutIt on Lazav - the Multif**kwhatsthat?

1 week ago

Thanks for you input, ClockworkSwordfish!

Initially playtesting the deck i realized that without the access to the access to useful wheels is rather limited. Therefor i tried to limit the number of creatures i'd feel devastated to hard cast then get into the graveyard later on. So far Maralen of the Mornsong is the only one. And trust me, if i hard cast her, people really shy away to block/attack into her, blow up the board and so on.

Without discard options Phyrexian Dreadnought is the only close to convincing option of your suggested creatures. And that one sits at 20€ right now. Which is way more than i'm willing to pay for a two turn clock. Consuming Aberration , Mortivore , Nighthowler , Wight of Precinct Six and Phage the Untouchable are capable to one shot opponents usually.

Buried Alive has been in the deck for a while, but proven to be risky. Buried Alive plus Ornithopter et al, one of the above finishers and the requirements for said finisher to be lethal, maybe even mana to counter/protect my commander isn't as easy to come by. And that's just considering the best case scenario.

Usually i prefer to bluff a missing piece in my graveyard, just to get it there via Entomb , Cephalid Inkshrouder , Key to the City and the likes when the window of opportunity is there.

I'd like to try Geier Reach Sanitarium as another looting land to see if it fits.

Anyhow, thanks for checking out and analyzing my decklist, i appreciate it!

WaveAmbassador on Jarad

2 weeks ago

Where's your Buried Alive ?

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Buried Alive occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.3%

Golgari: 0.4%

U/B (Dimir): 1.1%

BUG (Sultai): 0.84%