|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
22 hours ago
Removed Danitha Capashen, Paragon & one Plains.
Added Phyrexian Revoker to sideboard.
3 days ago
It’s hard to tell if you’re going full-Voltron or not. There are cards here that simply don’t support a Voltron strategy; for one, Quietus Spike literally serves no purpose in a Voltron strategy (21 Commander damage is all you need), Skullclamp although a staple in many decks, you have no way to generate value from it (no token producers, etc.), finally—this is far from a combo deck, therefore I don’t see the value of running Bubbling Muck (if you need quick Mana—you might as well run Dark Ritual )..
I’ve been perfecting a Yargle Voltron deck of my own if you would like to have a look.. Nasty Nate
4 days ago
Thanks Abzkaban, I only get a little time here and there so I've been plugging away at it. I put the more competitive land package in here - I don't own the cards, but wanted to see how they played with this and aim for them eventually. I took at the lands matters side all together and most of the regular Ghave synergy stuff. I ended up pulling a Demonic Tutor in UMA and picked up a Natural Order , so setup is getting smoother.
I've played this a handful of times now and it's been awesome! Had an incredible turn 7 or 8 combo off with Mikaeus, the Unhallowed on the battlefield ( Protean Hulk !), and took everyone from 40 life down. I will say that Glacial Chasm is a definite all start that I've been able to easily grab if things are taking longer and I need to delay 3-4 more turns. I've also been really happy with Ghave commanding this deck as he can produce so much value to setup for a big turn, creating sarolings to sac to alters for the next turn, or to be sacrificed to Skullclamp and Fecundity or Dark Prophecy to get me the cards I need. The flickers and recursions have all done their jobs with Avatar of Growth .
Gotta take a few cards out... working on that. I could also use 3 or so cheap card draw.
Super fun to play though. It always catches people off guard and is neat puzzle to sequence in working with what I've got, cause I always find I want to make it combo - get as many searches as I can with mana/spells enough left to protect me for another turn if I don't get everyone at once.
Omnes_Spiritus - thanks for the thoughts! We beat you to them though, they are in the deck :). Except, for some reason Path to Exile didn't make it into this updated version, so it wasn't all for not!
5 days ago
Thanks for the advice crabclaw.
Thopter Squadron is in there to go infinite with an altar, zulaport, and annointed procession. Its a bit tough to pull off, but the token creation can help with a couple different cards.
Open the Graves wasn't originally in, however it was subbed in because both Requiem Angel and old teysa don't trigger on spirit deaths. Extra Skullclamp s are spicy, but I wanted to ensure more value when working with me other cards.
5 days ago
If you're looking for cards to cut to reduce your cmc, then:
Sadistic Hypnotist -- it's a nice effect, but you can't combo this, you don't have a reanimator shell, and you're not exactly a discard-focused deck. Is too dependent on other specific cards.
I'm not super sold on Seraph of the Scales as a commander card. I've not seen it played so I may not be the best judge.
Several of your 5-6 drop enchantments and sorceries could easily be swapped. Martyr's Bond does a little bit more for you than Grave Pact , depending on if you have one of your three treasure-generating cards out, which themselves are dependent on other things in order to create any treasure tokens. Not sure if the potential synergy is worth it.
Black Market will be nice in some cases, but will otherwise result in either a) unused mana or b) a blowout if anyone points removal at it. It's too undependable a source of ramp, especially because it limits your usage of the mana to your main phase. That you don't have a reliable mana sink with which to use the mana is even less ideal. More efficient, consistent sources of ramp will work better in its slot.
6 days ago
Fierce Empath tutors for:
- Woodfall Primus - removal/finisher
- Sun Titan - Graveyard Recursion Value
- Harvester of Souls - Draw after board setup
- Izoni, Thousand-Eyed - Token Generation when yard stocked
Dimir House Guard usually tutors for:
- Price of Fame - instant speed removal + surveil. Cost reduced to kill commanders
- Guardian Project - Draw Engine
- Peregrination - Ramp
- Corpsejack Menace - Combo with commander
- Debt to the Deathless - Finisher/Lifegain
- Return to Dust Artifact/Enchantment Removal
- Marshal's Anthem Token enhancer
- Decree of Justice - small token spam / big flying token generator
- Teysa Karlov - Enhances enchantment engines (usually weak pick)
Mwonvuli Beast Tracker gets:
- Acidic Slime - Artifact/Enchantment/Land removal
- Woodfall Primus - Finisher / Removal Combo
- Harvester of Souls - Draw Engine
- Night Incarnate - small board wipe via -3/-3
Other tutors are Mausoleum Secrets (situational depending on graveyard) and Fauna Shaman (creatures - if she untaps)
Some cheap pieces to keep in mind are:
6 days ago
Hey, nice budget version of Yuriko. Delve spells are quite powerful with Yuriko's reveal ability because they have high CMCs, but their mana cost can be reduced by you by exiling cards from your graveyard including lands.
Budget cards ($5 or less each) to consider adding:
- Dig Through Time
- Treasure Cruise
- Temporal Trespass
- Command Tower : one of the best lands for multicolor Commander decks.
- Choked Estuary
- Sunken Hollow
- Underground River
- Darkwater Catacombs
- Thalakos Seer : draw engine with Yuriko.
- Smuggler's Copter : flying and good enabler for delve.
- Mausoleum Wanderer : flying and can protect you from a board wipe or other removal.
- Wingcrafter : two flying creatures.
- Brainstorm : draw three and arrange the top of your library.
- Telling Time
- Sol Ring
- Skullclamp : lots of 1 toughness creatures here makes this very nice backup draw.
Cards to consider cutting:
- Kindred Dominance
- Raise Dead
- Resourceful Return
- Cloak of Mists
- Armillary Sphere
- Darksteel Forge
- Minamo Sightbender
- Possessed Skaab
Good luck with your deck.
1 week ago
rhinoloupe Excuse me for asking but does not Skullclamp only make a creature 2/0 while on the battlefield. If I understand it correctly, as soon as it goes into the graveyard it will become its original stats unless otherwise stated. I could have a boosted, Vaevictis Asmadi, the Dire , for example, that is a 12/12 when it dies. When it goes into the graveyard, he becomes a 6/6 again.
Skullclamp occurrence in decks from the last year
Commander / EDH:
All decks: 0,26%
W/B (Orzhov): 1,31%
GW (Selesnya): 1,11%
U/R (Izzet): 0,59%
BRG (Jund): 1,15%
BGW (Abzan, Junk): 3,52%
RBW (Mardu): 0,94%