|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Price & Acquistion Set Price Alerts
14 hours ago
Hmm alright Juniperidlis, I see where your coming from. Okay for budget card draw here might be some options you can consider.
- Grim Haruspex
- Harvester of Souls
- Night's Whisper
- Mindless Automaton
- Mindblade Render
- Dark Prophecy
- Damnable Pact
- Syphon Mind
For some cheaper ramp cards you can consider cards like:
All these cards should be under $3 USD! Hope that helps!
1 day ago
Hey NKNWNtt! Welcome to T/O!
To help with card draw you can definitely add in Skullclamp to help you use all your tokens and gain advantage with them. Secure the Wastes is also a good investment at any point of the game to make plenty of tokens.
Hope that helps!
2 days ago
Hey, nice budget deck.
There's a few noncreature cards here to consider upgrading with better budget options. All my card suggestions are are less than $3 each.
- Commander's Sphere > Mardu Banner
- Talisman of Indulgence > Rakdos Cluestone
- Animate Dead > Dutiful Return
- Day of Judgment > Fumigate
- Terminate > Walk the Plank
- Chaos Warp > Unlicensed Disintegration
- Boros Charm > Feat of Resistance
A very good budget interaction with Alesha is Karmic Guide + Reveillark . These give you a way to quickly reanimate your aggro army if it's stopped in the mid game. These two creatures together or by themselves can be a reanimation engine for your 2 or less power creatures. Guide can reanimated by Alesha. Buried Alive is excellent at setting up this combo by tutoring for and putting Guide, Lark and another creature such as Anger or Zulaport Cutthroat into your graveyard.
To successfully loop Guide and Lark you'll need a sac outlet such as Viscera Seer or Carrion Feeder , etc. What the sac outlet lets you do is sac Lark thus triggering its leave the battlefield ability letting you reanimate two 2 or less power creatures from your graveyard. Since Guide has 2 power it can be reanimated by Lark, then Guide can reanimate Lark and continue the loop until all your 2 or less power creatures are reanimated.
Adding Cutthroat to this combo can kill all your opponents. Anger as long as its in the graveyard and you control a Mountain gives all your creatures haste. With it reanimate all your creatures before you attack and then attack with all your creatures in one turn. Haste is very good with an aggro strategy as long as you have ways to get Anger into your graveyard.
Here's a few budget lands to consider adding:
- Command Tower : every multi-color deck in Commander should play this land.
- Nomad Outpost
- High Market : sac outlet.
- Caves of Koilos
- Tainted Field : works well with a lot of Swamps.
- Graven Cairns
- Smoldering Marsh : works well with lots of basic lands.
- Foreboding Ruins
Other cards to consider adding:
- Skullclamp : one of the most powerful budget cards to play with Alesha.
- Mentor of the Meek : good draw with 2 or less power creatures.
- Remorseful Cleric : opponent graveyard exile, flying.
- Militia Bugler : can be a repeatable way with Alesha to find and get creatures into your hand.
- Mirror Entity : mana sink to make your 2 power or less creatures much bigger for the turn.
I have other suggestions, but I'll stop here. I offer more help; if you like some of these suggestions I'll help you to make cuts.
Good luck with your deck.
2 days ago
I like myr, and I like brudiclad. He does make myr tokens, but i'm not 100% if the two go together. Idk. I feel like you might want more token synergy in your creatures than you can get with myr in a singleton format. But, I do really like it. Bloodforged Battle-Axe can be really good with brudiclad. Vanquisher's Banner can be solid with the tribal theme. I could also see Skullclamp in there to help generate draw, depending on how wide your field tends to go and how big your guys tend to get.
3 days ago
As a fellow fan of Feldon I had a couple recommendations if you care to test out different cards. Dualcaster Mage : I'm a big fan of Reverberate effects when playing red in EDH. There always seems to be that one player at each game that is just waiting to cast a huge Genesis Wave or similarly bonkers X spell. Or at a more practical level, it can copy ramp spells, kill spells, and even counter counterspells. Most people never expect the copy spell effect. And having the effect on a creature is perfect with Feldon since he can reanimate at instant speed. And as a bonus, if you enjoy combos, if you cast Twinflame and copy it with Dualcaster Mage you end up with an infinite army of hasty 2/2's.
Goblin Bombardment A true all-star in my Feldon deck and probably the best sacrifice outlet red has to offer in my opinion. Being able to sac creatures on the board for free at instant speed to avoid exile removal or to set up a reanimate sequence is always useful. And worse case you sac your Feldon tokens to it to squeeze out some extra value before they sacrifice themselves.
Godo, Bandit Warlord One of the newest additions to my current list and so far he hasn't disappointed. Being able to tutor an equipment directly to the battlefield is some sweet value. Even if it's just to grab Skullclamp seems to be worth the effort. My current build runs a few different equipment for a variety of effects. Sword of the Animist for ramp, Swiftfoot Boots for protection, and Illusionist's Bracers for Feldon copy enabling. If you happen to have 5 open mana after Godo hits the field, you could try fetching Helm of the Host for the well known infinite combat win with Godo.
Hope some of these suggestions sounded interesting!
4 days ago
Doombeard1984 thank you for the positive review, ill try to explain my card choices so youll know why ive chosen for card draw ive been running Mind's Eye and Mentor of the Meek and Skullclamp and on top of that i can bounce Elvish Visionary with Wirewood Symbiote if i have to, so thats been doing me justice, and ive been basicly running Eldrazi Monument as a cheap akroma, but yeah i have stepped away from the token centered deck in favor of the elves, and finally Coat of Arms is not in this deck purely as a meta choice for my local play group, one of our most experienced players plays a mono green elf ball so last thing i wanted to do was pump him up.
5 days ago
HI, thanks for your suggestions! I think some of these cards can and should really make it inside my decklist, really plan on adding Cabal Coffers , Path of Ancestry and perhabs Wrath of God and Kindred Dominance for extra boardwipes. Cyclonic Rift is a must have for me anyways. Any comments on the freshly added Maybeboard? (:
5 days ago
The first thing you're going to want to do is add a LOT more land. If you do the math, your land count is the equivalent of a 60-card deck running 13 lands. I would expect to see minimum 35 lands in any commander deck, and it's more typical to see 37-39, especially since you're built so much around your commander and need to get to 6 mana before your deck does much. I would watch SaffronOlive's video on the 3 biggest deck building mistakes here. Next, I would check out the EDHREC page for your commander here to see how most people are building their decks, although starting with the UR page, just so you get a feel for the staples in that color pairing, since I don't see stuff . If you toggle the budget tab on the upper right of the page, it will give you more options that are similar to the price of the cards you've already included. The second most important thing I would think about, after the land count, is what cards scale up well to a game with multiple opponents starting at 40 life that are running larger threats. It's unlikely you'll impact the board much with a card like Direct Current , since most of the meaningful creatures in Commander have over 2 toughness, and two-for-one'ing yourself and using up your whole turn to get rid of something with 4 toughness will leave you behind very quickly. In terms of your Skullclamp plan, it's a cool one. I would add in Fabricate and Trinket Mage to make sure you find it in a singleton deck.