|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Price & Acquistion Set Price Alerts
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2 days ago
@velesese well, I might not be as experienced in multiplayer, but how you'd play Edgar in 1 on 1 EDH (he's banned in competitive 1v1 but nobody really cares, EDH is a casual format) is play mostly 1-2 mana vamps with evasion (you still want your lords like Captivating, Drana, Stromkirk captain, Mirror entity is my favorite anthem for the deck. things like Yahenni, Falkenrath aristocrat are really great as beaters too. You want Sanctum Seeker, Brutal Hordechief, Hellrider, Malakir bloodwitch etc. for mass burns), and you play a handful of enchantments like Goblin Bombardment, Impact Tremors and Shared Animosity, and the most important card in the entire deck is Skullclamp, so versions like mine which I'm slowly prepping for 3-4 way games run things like Stoneforge Mystic, Steelshaper's Gift and Enlightened Tutor as the clamp lets you sacrifice a small value in speed for huge value in refilling your hand. I find that on your little guys evasion is pretty important, or otherwise a way to pop off an effect if they die. I run a lot of draw power in my build, which Erich_Zann has been helping me with, but I find that when you're as low to the ground in CMC as I am, mana ramp is largely unnecessary, letting you play more killspells or otherwise finisher burns.
2 days ago
I suggest :
Leonin Arbiter has been really good for me, yes it affects you aswell, but YOU decide if you play him or not. If you have some sacrifice outlets as the first cards I mentionned, you can simply buff him to draw 5 cards. When you drop this turn 2, you can ruin your opponents hand if they planned their turn 3 Cultivate.
Here is my list:
I might try Rhonas to put pressure after wraths. Flash and Haste are useful for that.
3 days ago
Great commander choice my friend!+1 I to have an Odric, Lunarch Marshal build. He also was my very first commander deck, I can confirm that he rocks! I have found that Odric's ability makes him superior during combat and you should try to utilize this as much as possible.
I gotta say that it can pretty hard to keep your creatures on board since Odric can become scary when you start dropping value on the board. People tend to just remove him before your can equip or utilize keywords during combat so hexproof and indistructable are your must haves before you start swinging. A "protection" sub theme can also help you out to keep your creatures around.
In my opinion these are must haves if you're playing Odric:
- Oketra's Monument
- Skullclamp, you're mono-white so card draw is going to be your biggest issue
- Swiftfoot Boots
- Archangel of Tithes, a flying, face hitting Ghostly Prison on a stick.
- Mother of Runes
- Stoneforge Mystic, although a bit expensive, really worth it
- Angelic Overseer, combo's perfectly with Odric
I also think that you could use some raw power for the late game like Akroma, Angel of Wrath.
If you are looking for inspiration, my version is on my page.
5 days ago
Adding a 5-7 more fetch lands would make the Sun Titan much more powerful aswell.
I do get the confusion though, the deck lacks a clear victory plan, instead relying on powerful cards to threaten the boardstate all by themself.I would advise to focus on a few engines and one of two victory conditions, in this deck Purphoros, God of the Forge and the token generators appears to be the strongest candidate.
It looks like the deck might struggle with it's mana curve aswell, having a high average cmc and possibly not enough ramp to get there in time.
To make room for some of these changes I would start by taking a long hard look at your planeswalkers, they appear to be slow to impact the board and few of them plays well with your general strategy.
Only one of them looks like it's powerful enough to matter on it's own, that would be Elspeth, Sun's Champion
6 days ago
With all the sac outlets, is it worth running Skullclamp to get the 2 cards?
1 week ago
+1 for mono-EDH. I also love the equipment strategy!
If you're running Steelshaper's Gift, then Open the Armory is also a nice include as a tutor. Argentum Armor and Skullclamp are staples in a equipment deck. With Skullclamp you have a good use for all your tokens. Bastion Protector is a great substitute for Darksteel Plate since she is a little cheaper. And last, Oketra's Monument is a great token generator and gives a nice discount on your white spells.
I to have a equipment based deck with Odric, Lunarch Marshal as the commander, it's not completely budget though but if you're looking for inspiration feel free to take a look!
1 week ago
oh gosh xD Skullclamp .. what a fantastic use of that card! xD great deck!
1 week ago
1. Falkenrath Noble, Deathgreeter, Blood Artist, and Zulaport Cutthroat are great for life gain, but have weak bodies.
2. Harvester of Souls for draw power.
3. Viscera Seer and Carrion Feeder are great sack outlets.
4. Skullclamp. Equip to 1/1's to draw two.
Otherwise, you have a solid deck. lots of well thought out cards and strategies. bravo.