|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Price & Acquistion Set Price Alerts
17 hours ago
I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.
One of the things you are missing are
1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation
4cmc: Null Brooch
now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends
Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...
and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower
you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha
anyways good luck to you
1 day ago
hello really like your deck
Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain
for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo
for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic
for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth
ps: my recommendation fit for a agro/combo deck
1 day ago
- Retrofitter Foundry
- Whirler Rogue
- Echo Storm
- Maverick Thopterist
- Psychosis Crawler
- Scuttling Doom Engine
- Hellkite Igniter
- Into the Roil
- Enchanter's Bane
- Varchild, Betrayer of Kjeldor
- Endless Atlas
- Thirst for Knowledge
- Reverse Engineer
- Prismatic Lens
- Vessel of Endless Rest
- Dreamstone Hedron
- Daretti, Scrap Savant
- Goblin Welder
- Trading Post
- The Antiquities War
- Padeem, Consul of Innovation
- Mizzium Transreliquat
- Kuldotha Forgemaster
- Spine of Ish Sah
- Mechanized Production
- Clock of Omens
- Sai, Master Thopterist
- Whir of Invention
- Jhoira, Weatherlight Captain
- Shimmer Myr
- Grand Architect
- Storm the Vault
3 days ago
Card Draws & Tutors
I think this deck needs card draws and tutors badly. Boros ain't know for both categories but fear not, as we've Black to the rescue!
Mentor of the Meek Hang on, what's a Human doing among the unearthly blood sucking vampires... He actually synergizes very well with the horde of 1/1 tokens that we're putting into play each turn, replenishing our hands as we build an army.
Skullclamp a must play since we're generate tokens turn after turn, we should have enough to go around to crack some skulls and draw some cards.
Necropotence the go to card for card draw in black.
Vampiric Rites Sac outlet and card draw, with a mini life gain on the side.
4 days ago
Just a few things I'm noticing that need a little TLC. Card draw, board protection, and a few of your mana rocks.
Card Draw: Consider Greed, Necropotence, Phyrexian Arena, Twilight Prophet, Skullclamp, Dark Prophecy, and/or Herald's Horn. I run all of these except Phyrexian Arena personally as the deck can put you in topdeck mode fast
Board Protection: Find room for Boros Charm and if it's in your price range Teferi's Protection. There's a few other options like Rootborn Defenses but it does nothing if you don't have a token to populate and only protects creatures. This deck folds to boardwipes pretty hard, protect that boardstate.
Rocks: I'd get rid of your 3 cost mana rocks (excluding Chromatic Lantern) for Talisman of Indulgence and use the other 2 slots for new cards.
I also 100% recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Edgar but is even better with a go wide aggro plan like vampires.
It allows you to attack with everyone (yes, even that 0/2... why not?) then untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage (great with Drana and busted with Stromkirk Captain), and/or untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.
In short... attack with everyone, deal damage in most circumstances (besides avoiding bad blocks), and have every one of those creatures untapped and ready to block or abuse things like Captivating Vampire.
4 days ago
Deck looks good! A few budget includes I would consider:
- Skullclamp - insane amounts of card draw with the snake tokens.
- Harmonize - more card draw (I think you are a little light right now)
- Read the Bones - see above.
- Beast Within - A green staple, remove anything.
- Reclamation Sage - more removal.
- Victimize - sac a snake get two fatties back from the graveyard to the battlefield.
- Golgari Signet - ramp.
4 days ago
- Blinkmoth Nexus: Almost never you any of the ability.
- Isolated Watchtower: Swapping out for more basic to make Extraplanar Lens more powerful.
- Maze of Ith: Don’t have problem with one or two big creatures, normally I can block them.
- Starstorm: Relays on too much commander. Less red is helping mana base.
Clifftop Retreat: Don’t need much color fixing, more than 50% of my deck is white.
Entreat the Angels: Allows the Deck to go wide, in case of sacrifice or other removal. Very threating, synergizes well with my top card manipulation.
5 days ago
Got it. Well, card draw is tricky in Boros. I can’t think of a lot of great card draw in those colors.
If you’re going voltron anyway Skullclamp could be good, even if it’s not the type of the deck to really abuse it.