|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|From the Vault: Exiled (V09)||Mythic Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
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8 hours ago
Sorry for my late response, guys! Life is busy, lately.
I honestly don't know about Red Elemental Blast. I totally forgot about Pyroblast and how good of an inclusion it would be, especially in cEDH, but at the same time I don't know if we need the redundancy of another one. Redundancy is good, but it depends on what is being repeated.
If it goes in, I think I will take out Reverberate or Massive Raid, probably leaning more towards the latter. Massive Raid never really gets utilized anyway, so Red Elemental Blast is definitely also going to be considered. Thanks again for some good brain picking! :)
Skullclamp is nasty! I almost had a combo going on with it paired with Mana Echoes and Goblin Warrens! I was sacking, floating mana, and drawing cards left and right! I almost milled myself in the process, haha.
1 day ago
1 day ago
Currently, I think that boardwipes would not be too bad - but still bad -, because Gishath, Sun's Avatar can refill the board real fast. I don't want to waste too many slots for boardwipe-protection because this deck is already ramping a lot and in the remaining time it should pressure the opponents, I think.
My personal solutions against boardwipes would be Skullclamp and some of the changelings (Changeling Berserker, Changeling Hero and Changeling Titan) as those cards don't take up additional card slots, because you should play Skullclamp anyways and the changelings can just take three of the dinosaur slots. Skullclamp disincentivizes the use of boardwipes or gives you fresh cards out of it. When Changeling Berserker for example exiled a Regisaur Alpha, then you'd have a Regisaur Alpha + token on the battlefield left after a boardwipe.
If you want to use additional cardslots, then you might include Teferi's Protection, Heroic Intervention, Boros Charm or Faith's Reward but from my experience those cards are too situational, especionally in an active, aggressive deck. This is also why I like Boros Charm the most of them because it can also be used to give Gishath, Sun's Avatar double strike.
2 days ago
I think I'm going to remove Sunforger, as much as I like it as a card, I don't want to rework my deck to work around it. Here's what I've so far come up with as outliers in my deck.
Avarice Amulet is expensive. I need a good draw card to replace it, maybe an artifact? Suggestions welcome. Boros sucks for draw. Same with Inheritance. It's good in theory, but when I get done playing a creature, and casting Threaten and activating Fling on Brion Stoutarm I'm likely to be out of mana.
Yosei, the Morning Star A generally awesome card, but it's death effect doesn't make a huge impact most of the time, even if I'm tapping their lands etc.
2 days ago
I like your deck because it's about smashing the opponents face in pure and simple!
I think you already made a really good job with your card choices. Many of those I would have suggested as well.
Here are the few that still come into my mind:
Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)
with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.
Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.
Radiate is a funny card
and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.
Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.
That's all for now. I hope my comments are helpful.
2 days ago
I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).
Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.
So: I wonder if I am trolling you or just giving advice that you do not wish to hear?
2 days ago
Do not use Armillary Sphere. Sunforger is one of red/white's best cards in edh. Not using it is a mistake. All of the cards that you list under 'tempo' save Sol Ring, Skullclamp, and maybe Magus of the Wheel should probably be replaced.