Skullclamp

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
MTG: Commander (CMD) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Darksteel (DST) Uncommon

Combos Browse all

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

Price & Acquistion Set Price Alerts

C17

CM1

C16

Ebay

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Recent Decks

Skullclamp Discussion

Bchong on Muldrotha, Recycling Queen

17 hours ago

I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.

One of the things you are missing are

all the 0 mana artifacts: Tormod's Crypt Lotus Petal

1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation

2 cmc: all the possible signets and talismans, Zulaport Cutthroat Ratchet Bomb Animate Dead

3cmc: Windfall Frantic Search and you don't have to listen to this one...for of just the fun card Oppression

4cmc: Null Brooch

Some of the super fun combos are... Dream Halls Food Chain

now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends

Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...

remove every single "when creature dies everyone loses a life" except Blood Artist and my suggestion of Zulaport Cutthroat you have too many redundant affects.

and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower

you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha

anyways good luck to you

zenozia on Need help: Grimgrin Assault

1 day ago

hello really like your deck

Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain

for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo

for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic

for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth

ps: my recommendation fit for a agro/combo deck

Cloudius on edgar markov

3 days ago

Card Draws & Tutors

I think this deck needs card draws and tutors badly. Boros ain't know for both categories but fear not, as we've Black to the rescue!

Mentor of the Meek Hang on, what's a Human doing among the unearthly blood sucking vampires... He actually synergizes very well with the horde of 1/1 tokens that we're putting into play each turn, replenishing our hands as we build an army.

Skullclamp a must play since we're generate tokens turn after turn, we should have enough to go around to crack some skulls and draw some cards.

Necropotence the go to card for card draw in black.

Night's Whisper, Sign in Blood, Painful Lesson, Read the Bones... you get the drift.

Phyrexian Arena and Underworld Connections

Vampiric Rites Sac outlet and card draw, with a mini life gain on the side.

Last_Laugh on Edgar Markov

4 days ago

Just a few things I'm noticing that need a little TLC. Card draw, board protection, and a few of your mana rocks.

Card Draw: Consider Greed, Necropotence, Phyrexian Arena, Twilight Prophet, Skullclamp, Dark Prophecy, and/or Herald's Horn. I run all of these except Phyrexian Arena personally as the deck can put you in topdeck mode fast

Board Protection: Find room for Boros Charm and if it's in your price range Teferi's Protection. There's a few other options like Rootborn Defenses but it does nothing if you don't have a token to populate and only protects creatures. This deck folds to boardwipes pretty hard, protect that boardstate.

Rocks: I'd get rid of your 3 cost mana rocks (excluding Chromatic Lantern) for Talisman of Indulgence and use the other 2 slots for new cards.

I also 100% recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Edgar but is even better with a go wide aggro plan like vampires.

It allows you to attack with everyone (yes, even that 0/2... why not?) then untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage (great with Drana and busted with Stromkirk Captain), and/or untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.

In short... attack with everyone, deal damage in most circumstances (besides avoiding bad blocks), and have every one of those creatures untapped and ready to block or abuse things like Captivating Vampire.

Mark_Hill_AL on Pharika has soup...

4 days ago

Deck looks good! A few budget includes I would consider:

Tenshi41 on Angel Tribe

4 days ago

Deck Changes

  • Entreat the Angels: Allows the Deck to go wide, in case of sacrifice or other removal. Very threating, synergizes well with my top card manipulation.

  • Divine Reckoning: Cheaper and allows me to keep one key piece.
  • Skullclamp: Deck dose not rely on toughness, Power is more important for my commander. Also has great draw card potential and is repeatable.
  • Snow-Covered Plains: Swapping out for more basic to make Extraplanar Lens more powerful.
  • Pristine Angel: Very hard to remove, can easily Voltron it and not worry about removal.
  • Vargavaka on Angel Tribe

    5 days ago

    Got it. Well, card draw is tricky in Boros. I can’t think of a lot of great card draw in those colors.

    If you’re going voltron anyway Skullclamp could be good, even if it’s not the type of the deck to really abuse it.

    I also like Outpost Siege and Reforge the Soul. Reforge is a lot better when you can play it for its miracle cost, but I generally find it good enough to run anyway.

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