Skullclamp

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
MTG: Commander (CMD) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Darksteel (DST) Uncommon

Combos Browse all

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

Price & Acquistion Set Price Alerts

C17

CM1

C16

Ebay

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Skullclamp Discussion

theemptyquiver on Edgar Markov EDH v5

6 hours ago

Things that have helped me in games with vampire tribal are world enchants and artifacts like: Eldrazi Monument Akroma's Memorial True Conviction

Just stuff that puts your horde over the top. Especially if you get Anointed Procession out. That becomes a lot of bodies very quick.

Another thought would be to consider Dictate of Erebos with your Grave Pact as those allow you to really utilize your token generation. Especially if you are running a sac outlet like your Viscera Seer or Skullclamp or even adding Ashnod's Altar.

Saljen on Muldrotha, the "fun" tide

10 hours ago

Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.

For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.

Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.

Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!

Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.

There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.

Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.

In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.

Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!

Anyways, sorry for the wall of text. Hopefully some of this is helpful!

ThoAlmighty on Tymaret, The Muder King

14 hours ago

How about Barter in Blood? Also, I feel like your deck heavily relies on getting a card like Skullclamp or Harvester of Souls out because otherwise your impact is pretty minimal. Cards like Shambling Goblin need to cantrip or otherwise aren't doing anything. Also, maybe more cards along the lines of Lavaclaw Reaches, like Mutavault, that can be sacrificed if it becomes absolutely necessary.

jolli20 on daretti king of junk

15 hours ago

Let's look at taking the deck into some good directions first and foremost.

I'll start with the indisputable, end to all hearsay obvious: The Chain Veil. If you can afford it, get it. Sell/trade the chandra for it, honestly. I'll list a better chandra further down anyway.

Blasphemous act is nice, but it kills all of your shit too, and there are much meaner, still nicely budgeted ways to flip your opponents the bird in an artifact deck, and find synergy in our cards.

Star of Extinction is even worse, it kills Daretti, any boardwipe that kills your own commander when it's a planeswalker and meant to dodge most boardwipes, is awful. Let's knock it out for a card that helps us a lot more:

-Star of Extinction +Mycosynth Lattice, this puppy is a hellish landscape for your opponents, due to how difficult it is to keep out of your battlefield, thanks to daretti's handy graveyard recurrence (or if you have a forge out). It's something we want to work with, fill up our card slots with synergystic artifacts. Now I know what you're thinking, "how does this help me control the board like star and blasphemous?" Why, my monochromatic friend, like this!:

-Blasphemous Act + Vandalblast

-Jalum Tome + Hellkite Tyrant

-Flametongue Kavu +Nevinyrral's Disk (with forge + lattice)

Also, where is your Trash for Treasure? And I know you know you want your graveyard full of presents for you that make Daretti look like Santa Clause, so let's start filling it and cycling through the deck. (remember! Overdrawing is perfectly okay! It might as well be substituted for the term 'card advantage' with this commander). Tormenting Voice Wild Guess Cathartic Reunion Bomat Courier Magus of the Wheel Chandra, Flamecaller (yes, I'm telling you to swap it for your current, more expensive chandra that doesn't help nearly as much with your graveyard synergy)

These two following cards are much more dedicated Daretti discarding versions, I would NOT recommend adding these until you are comfortable with piloting Daretti, and have tailored your deck to cheating out the stuff you're discarding. The Flame of Keld + Dangerous Wager

Next: Value cards & some more combo's now that we've touched on the utility of Mycosynth Lattice and its two best friends.

Pia Nalaar artifact pump that creates you a thopp for sacc? Yeah, get that good shit straight in your mainboard.

Skullclamp (for all the */1's you play)

Thopter Engineer A hasty boi Pia Nalaar

Scrap Trawler literally pure gold, artifact decks should give their right arms before they give up scrap trawler in mainboard

Crucible of Worlds Now you can discard your lands. Literally almost as valuable as scrap trawler. Absolute necessity if you have the budget.

Trading Post Recursion and utility. Marvellous.

Codex Shredder

Hopefully this list of suggestions helps shape your artifact synergy into a direction you wish to take it!

(you may want to look into infinite mana combo's with Krark-Clan Ironworks or Nim Deathmantle or Ashnod's Altar but I don't seem to remember what to do with them in monored, I just can't remember what you're meant to recur, someone else in the comments should know the combo's.

The easiest thing to do would be chuck a pyretic ritual, desperate ritual, isochron scepter, paradox engine, mana rocks, voltaic key, etc etc and then you can have infinite mana, ping with nin or do whatever insane convoluted artifact combo you want.

Or you can be an insane wank and throw in a grapeshot, mirrorworks and other things that duplicate artifacts, copy isochron with one of your loot cards, draw through your deck with a good 20 loots and 50 or so mana combos, and grapeshot everyone once you find it, but at this point you're turning daretti into a mage and the only thing thematic is his +2 and helping protect/recur your artifact combo's, absolutely nothing else).

enpc on Ryusei EDH decks

1 day ago

The problem with Ryusei, the Falling Star is that he actually has to die to do anything. Just sacrificing and putting him in the command zone never triggers the ability, as dying requires that he goes to the graveyard. It's the same thing with cards like Skullclamp.

This means that you then have to rely on red reaniamtion spells which are basically Nim Deathmantle and Feldon of the Third Path.

Austin_Smith_of_Cards on Sekā€™Kuar, Keeper of Death (Deathkeeper)

1 day ago

Viscera Seer is an excellent 1-drop sac outlet that lets you manipulate your draw, very useful if you're digging for an answer.

Not sure exactly how budget you're going for, but Nether Traitor is a relatively inexpensive card with a powerful recursion effect.

Skullclamp gives you absolutely stupid card advantage while also providing synergy with your list.

Ashnod's Altar is a must for token EDH. Sac outlet, ramp, and interacts well with what your deck is trying to do.

Good old Cultivate is super useful for ramp and mana fixing; I'd actually push this one since your list is budget and you don't have access to the best landbase.

Also, I see these are already on your maybeboard, but I'd stress the power level/effectiveness to these; Sidisi, Undead Vizier, Solemn Simulacrum, Birthing Pod, Arguel's Blood Fast  Flip, and Dictate of Erebos.

ClockworkSwordfish on Marchesa, Queen of Aristocrats

3 days ago

I'm shocked to not see Skullclamp here! Sure, the monarch may get a card every turn, but if you aren't the monarch, you can clamp your assassin tokens for two cards per turn! Also gives you another way to kill 1-toughness creatures you might steal, or to draw two cards for by equipping it to a stolen creature before you sacrifice it.

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