Skullclamp

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
MTG: Commander (CMD) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Darksteel (DST) Uncommon

Combos Browse all

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

Skullclamp Discussion

Osbert on Marchesa Legends EDH (proposed upgrade)

3 days ago

There are a lot of unfocused or suboptimal cards in this list like Phantom General and Famine that could easily be replaced by more suited cards that help your game plan of: Play dudes, protect face, beat down, draw an additional card at EoT.

Equipoise is a very old card but it let's you dictate combat more effectively by controlling what your opponent has to block with. If you have deathtouch tokens then maybe phase out their small utility creatures and make them decide between having their big creature die to a 1/1 deathtouch token or lose monarchy. If you want to be more effective in combat maybe phase out their big guys and let your valuable legends swing in with their keywords giving them the edge in combat. Similarly Duelist's Heritage can give ANY attacking creature an advantage in combat. You can use it as a political tool by offering to give an attacking creature an opponent controls doublestrike as long as it doesn't attack you which further incentivises your opponents to squable among themselves while you sit back and draw all the cards.

You don't have any way of protecting your face by non-vigilance creatures so maybe consider Ghostly Prison , Baird, Steward of Argive , and Windborn Muse to make attacking you more difficult. Michiko Konda, Truth Seeker is also a fantastic rattle snake because each intake of damage makes them lose a permanent.

Your deck also seems like it has very few ways to draw cards outside of the monarch mechanic. Skullclamp , Phyrexian Arena , and Tymna the Weaver can keep your hand full with plenty of answers and creatures.

MikuHatsune on Life is pain, let the good doctor fix that.

4 days ago

Needs some more token generators like Bitterblossom and more goodies like Skullclamp to get more from the creatures you sacrifice.

multimedia on meren

4 days ago

Hey, saw your forum topic asking for help.

Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:

If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.

Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.

Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .

Other low mana cost cards to consider adding:

Lands within the deck's budget to consider adding:


Cards to consider cutting:

  • Crypt of Agadeem
  • Golgari Rot Farm
  • Grim Backwoods
  • Temple of the False God
  • Barren Moor
  • Bramble Sovereign
  • Butcher of Malakir
  • Golgari Findbroker
  • Izoni, Thousand-Eyed
  • Llanowar Dead
  • Mindwrack Demon
  • Savra, Queen of the Golgari
  • Torgaar, Famine Incarnate
  • Underrealm Lich
  • Kodama's Reach
  • Skyshroud Claim
  • Deadbridge Chant
  • Open the Graves
  • Panharmonicon
  • Ever After

If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.

bushido_man96 on meren

4 days ago

I think you need more lands. 33 is a bit low in my opinion. Cryptbreaker doesn't seem very good. Skullclamp should probably go in. The new Moldervine Reclamation would be another good card draw option, and could maybe replace Phyrexian Arena .

Hexaflexagon on Angelhorde Invasion

4 days ago

Hey BS-T,

Thanks for your help. I've already added in, Hall of Heliod's Generosity . I'll probably keep in Homeward Path for now, as I haven't really played much at my LGS and have only seen a few decks.


Thanks again,

Hexaflexagon


Hey CasualCucumber,

Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.

Thanks again,

Hexaflexagon


Hey K1ngMars,

Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.

I see your point on Bontu's Monument , I'll take that out.

Thanks again,

Hexaflexagon


Hey enpc,

Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.

Thanks again,

Hexaflexagon


Hey Nemesis,

Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.

Thanks again,

Hexaflexagon

BS-T on Angelhorde Invasion

1 week ago

Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.

I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.

Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.

As for suggestions;

  1. I'd aim to put the Tithe from your maybeboard in if you can pick one up, Land Tax would be even better, but boy, that price tag!

  2. I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.

  3. Luminarch Ascension is a beating in Commander if you can drop it and defend it.

  4. Finally Skullclamp , you'll usually have a weenie or two to bump off despite the inclusion of Divine Visitation .

Suggested cuts for the above with a bit of reasoning:

Hope you do well with the deck! GLHF

austintayshus on God Eternal Oketra [Beginner in Magic]

1 week ago

Looks like a fun deck! I have a few suggestions.

I think the power of Oketra comes from casting small creatures to make a large force of 4/4 zombies. I would encourage you to make most (maybe about 80%) of your creatures 2-3 drops. Also, creatures with flash can be good to surprise your opponents with. I would recommend

  • Masako the Humorless never tried her out in a deck but she has flash and a very interesting second ability that I think you could take advantage of. It's kind of like vigilance?

  • Alms Collector it's fun to surprise someone who casts Blue Sun's Zenith for 5 and they only get one card out of it, haha.

  • Jeskai Barricade also seems like a lot of fun

  • Oreskos Explorer can help you ramp a bit. Since you're playing mono-white, it is highly likely that all three other players will have more lands than you.

  • Thraben Inspector is very cheap and can help you draw a card later in the game.

Speaking of card draw, mono-white has a big problem drawing cards, so I would add Mentor of the Meek into your main board. With Mentor, I'm only counting about 7 card draw effects, most of which are conditional or one-time use. I'd encourage you to add a few more, recurrable card-draw effects like Skullclamp and Conqueror's Galleon  Flip and Mind's Eye and The Immortal Sun .

Hope this helps! Also, may I ask why you are looking for discard effects for this deck?

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Skullclamp occurrence in decks from the last year

Commander / EDH:

All decks: 0.26%

White: 0.9%

Black: 0.6%

Red: 0.78%

Green: 0.3%

Blue: 0.16%

Golgari: 0.88%

WB (Orzhov): 1.31%

GW (Selesnya): 1.11%

Rakdos: 0.32%

UR (Izzet): 0.59%

BRG (Jund): 1.15%

BGW (Abzan, Junk): 3.52%

RBW (Mardu): 0.94%