Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
MTG: Commander (CMD) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Darksteel (DST) Uncommon

Combos Browse all


Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.


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Recent Decks

Skullclamp Discussion

enpc on Just Stay Dead: cEDH Edition

3 hours ago

Just realised I was missing Elvish Visionary. Have rectified this egregious oversight by replacing Wall of Blossoms with it. While these are basically the same thing, visionary natively dies to Skullclamp whereas wall doesn't, for anybody wondering why the changeout.

JuQ on Omnath Elemental/Landfall EDH

16 hours ago

Hi there!

Omnath is completely commander dependant, after all the goal of the deck is to combo off with him, so there is not much you can do, so you have to work around it. You need to protect him better and get a bit more recursion because Omnath at 7 CMC is expensive enough.
Against removals you can use Sylvan Safekeeper and Heroic Intervention and there is always Asceticism which is a bit more expensive both money and mana wise.
For recursion Seasons Past is one of my favorite cards lately, easilly you get five to seven cards out of it. Greenwarden of Murasa is another no brainer because of the tribal theme. Deadwood Treefolk works similarly, it sacrifices itself and you don't have to exile it, but only brings back creatures. Paleoloth is another creature I though about, the creature by itself is kinda bad, but with Omnath you can trigger it the same turn you cast it.

Against the flyer problem im using (together with the Tornado Elemental) Cloudthresher, Ulvenwald Hydra, Rage Nimbus, Chaosphere (Spidersilk Armor is another good option I run in other decks).

Some creatures are too big to be killed with damage or plainly indestructible, so I run stuff like Scour from Existence and Brittle Effigy. Spitebellows is a damage based removal but you can get a lotta triggers for just three mana.

If your meta has so many counterspells you have stuff like Red Elemental Blast, Burnout, Vexing Shusher and Prowling Serpopard among others.

You should cut Door of Destinies and Vanquisher's Banner, you only have 14 elemental spells (counting Omnath) so you won't be getting enough triggers out of them to make them worth their spot in the deck.

Animist's Awakening is just bad, keep in mind you will be getting about one land for every three mana you spend on the X (there are many other effects taking lands out of the deck). It would be good if were producing limitless mana, but if you already have infinite mana you don't really need so many lands, anyway it's a worse Genesis Wave. Better options are Traverse the Outlands and Boundless Realms or the Genesis Wave.

Stuff like Exploration and Wayward Swordtooth work amazingly in these decks, specially when you combine it with the Oracle of Mul Daya and Courser of Kruphix you already run and Ramunap Excavator if you were to include it (feels like a cheat with cards like Evolving Wilds).

The deck would improve a lot with more card draw Mouth / Feed, Skullclamp, Seer's Sundial and Skullmulcher are good options, even a five card Soul's Majesty or Rishkar's Expertise is a good value.

ewit on Danse Macabre (Meren EDH)

2 days ago

UlmBurger I'm low on land as is, because 2 of my 36 don't produce mana on their own. Yeah, I have considered adding some 1-drop dorks, but ultimately haven't found space, honestly because I have too many pet cards that in a logical and democratic world would be first under the guillotine. I probably ought to cut something like Grapple with the Past for a Birds of Paradise, which would be great turn 1, and could still provide value later with Survival of the Fittest, Skullclamp, etc.

toastySmorc I am glad there are other well-mannered chicken of culture out there. Many clucks to you.

Skinken on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

2 days ago

In my experience, playing mono-red in commander leaves your commander very vulnerable. I used to play Neheb, the Eternal you see. I found Conqueror's Flail to be very usefull for protection. You did mention that Kurkesh, Onakke Ancient had a tendency to die. Maybe this could be a nice piece to fetch.

I assume you already considered Skullclamp at some point. So I'm a little curious, why are you not running it?

Really solid deck.

Iraruel on PRIMER: Keith's blood ritual bonanza!

2 days ago

Hi YourOwnFreeWill,

Steelshapers gift is a new inclusion to the list as a low mana tutor for Skullclamp, this allows the deck to draw lots of cards as Edgar allows for more 1/1 bodies to be made to be clamped. This allows the deck to play a usually longer and protected gameplay and also being able to make the razaketh fodder more redundant. This is a flex slot though so feel free to make suggestions if you have any! I am aiming to make the list lean but also have a lot of angles to win with the least dead pieces I can put together.

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

3 days ago

IAmTheWraith: Thanks, as always, for the comments :) I'm trying to avoid infinite combos in this list, however.

Coward_Token: I'm trying to avoid the standard "aristocrats" staples here, TBH. I do love me some Bloodchief Ascension, though...

grimmbone: I gave Malevolent Awakening a look, but I wasn't sure that 7 mana was worth spending to get my commander back...she's not extremely essential for this deck, to be honest. I've definitely been considering Strands of Night here, to be honest - have you found that it's pulled its weight so far in your list? :) And I'm glad this has been helpful to you!!

hoardofnotions redux: Yeah, it's unforgivable that I haven't slotted Skullclamp in here yet :/ I just don't know what to cut...Angelic Destiny is a good way to give Elenda extra power, gives me recurring flying blockers (something this deck struggles with), etc - still one of my most likely cuts. Not overly fond of Thawing Glaciers in general without some form of untapping effect, myself. Thoughtpicker Witch has been AMAZING for me in this list, would HIGHLY recommend. Nobody sees her coming, but she turns the tide of games. Smallpox was so-so when it was in here, honestly. I do have an extra Crucible of Worlds sitting around, but I'm only running a few MLD cards so I'm not sure it's particularly good here. I haven't had problems with opponents' GYs yet (I can just re-kill most things they reanimate, or steal it from them), but if I do have that problem I'll add more hate. And finally, I haven't gotten to test Hidden Stockpile yet, but it seems really good TBH!

Pabs4444: Hmmm. I really don't like that I have to keep paying 1BB for a 1/1, though. Why not just use Reassembling Skeleton? As I said above, I'm trying hard to avoid the standard WB token-sac-aristocrats theme here, which means few sac outlets, and I'm avoiding infinite combos as well. I should be running Sadistic Hypnotist, though.

Thank you all for your comments and support! Sorry it's taken me so long to get back to you; things have been horribly busy...

Olive_pdx on Mazirek Counters

4 days ago

Jamminmagician You could use a small 1/1 creature with great etb, like say Acidic Slime, enchant it with Journey to Eternity  Flip, equip it with Skullclamp and bam! You'd get 2 card-draw and etb

ReaperDrek on Holy Crusading Legion

5 days ago

A very flavourful deck led by my favourite general Aurelia must be a blast to play!However, I would be concerned by your lack of draw abilities, since there will be many opponents that don't approve of your huge board and will do everything in thier power to stop you, so you will run out of cards in your hand AND on your battlefield pretty fast. You should consider adding some good card draw in your deck, Skullclamp and Mentor of the Meek would be great starts, since killing a few of your tokens to draw a new hand is just SO powerful, whereas Mentor will keep your hand full if you pay a small cost of 1.

Myself i would include even more card draw, as you can see in my Aurelia deck Aurelia, the Warleader EDH - Make them panic, but our decks are very different approaches to Aurelia, so I only gave you the suggestions that have good synergy with your token and board swarm strategies. I hope they help in your quest to unite the legions and defeat your opponents!

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