|Commander / EDH||Legal|
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|From the Vault: Exiled||Mythic Rare|
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Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Price & Acquistion Set Price Alerts
|Have (23)||TheAlmostHero , Zhorus_The_Bauqret , Mousemke , acbooster , ironax , Dredgar , raymaverick97 , greanbeaner , gosora , ZombieFood , maR2307 , Spinalripper , MoJoMiXuP , xXThormentXx , cryptoplasm , VoidCaster113 , Vergil_Redgrail , brokendwarf , NostalgicAce , zachi , kpral , Big-Foot , HR19|
|Want (7)||Nemesis , Dr.Jackel , Turtlelover73 , pskinn01 , Xikitten123 , moonmonster , Va1mar|
15 hours ago
21 hours ago
Here are a few cards I think you should add if you want to go down the Hapatra trail mindful some a loot right now >.< Harbinger of Night, Grim Poppet,Deity of Scars, Serrated Biskelion, Deadbridge Chant, Victimize, Grave Pact, Skullclamp, Dusk Urchins, Sudden Spoiling, Creakwood Liege, Krosan Grip, Mikaeus, the Unhallowed, Channeler Initiate, Seshiro the Anointed, Skinrender, Beastmaster Ascension
I can add more later but the gist of it is using Sac and reanimate to abuse ETB. Then using overrun effects like Seshiro and Beastmasters ascension to roll over the cleared out boards. Also using lots of sac reanimate lets you use a more toolbox approach similar to Meren decks!
1 day ago
There's a very tight, efficient feel to the deck that I quite like. Just some super quick thoughts. Land Tax is objectively better than Surveyor's Scope and is around 12$ atm. You want your deck to have a nice pretty curve and a cmc closer to 2 than 4. You might like Slate of Ancestry or Skullclamp for draw and maybe? things like Stuffy Doll or Acorn Catapult for token gen. There are also other ideas like stax damage, say Ankh of Mishra or Dingus Staff. Stuffy Doll also works well with Pariah or the higher mana cost but reusable Pariah's Shield. Blasting Station makes a good wincon if you can make large amounts of tokens. Ancient Tomb should prolly be in there as early ramp and nice self damage. This deck might eventually work in cEDH if you moved in the direction of stax with things like Smokestack.
1 day ago
I'm in agreement with the Eldrazi Titan plan a lot too.
The insects that Locust God is making have haste. Once you get infinite mana a million hasty 1/1's is more than enough of a wincon by itself.
What exactly does Ashnod's Altar do here? If it's only to combo with Skullclamp I'd take it out, that's a 2 artifact combo in a deck with limited tutors, and the combo only works after you play Locust God at six mana. Infinite mana should be the goal of combos here, since that's an automatic win.
1 day ago
One major thing im seeing is a lack of card draw and ramp. Admittedly not a sexy part of the deck but essential to play the big stuff when you want to.consider Skullclamp and Slate of Ancestry for some added draw. As for ramp the norm Sol Ring Worn Powerstone Thought Vessel.
1 day ago
My first thought is that I'd drop all the lands that ETB tapped for no benefit. Temple of Malice, Bojuka Bog, Canyon Slough get a pass. Along with cards like Rocky Tar Pit and even Terramorphic Expanse/Evolving Wilds. When you're a mana hungry control deck, you can't afford to take turns off because your lands aren't untapped.
Illusionist's Bracers is totally worth taking a look at. You have several powerful vampires that would only be better with a double use of their abilities. Not to mention your commander. Always worth it.
Patriarch's Bidding might be worth looking at if you're not in a tribal heavy meta.
How about cards like Call the Bloodline and Stensia Masquerade to get some more utility for your vampires. Also, with Call, you can slowly stockpile your yard to get a huge swath of creatures with a mass rez, while defending yourself. Would also benefit to look at Skullclamp if you decide to go that route.
Enchantments will wreck you. Chaos Warp might be worth it to get past pesky ones that are locking you down. Red will give you all the artifact destruction you need, and I love Rakdos Charm for this and other flexibility.
Aggravated Assault seems weird in a more control oriented deck. It might be best to figure out if you want to go all in on attacking or build your vampires up over attrition...which reminds me Attrition, Grave Pact/Dictate of Erebos are super strong. Vampiric Rites can also help trigger the Pact/Dictate and get you some cards off your vampires/tokens.
Your deck is overwhelmingly black, so you can't go wrong with Jet Medallion, Ascendant Evincar or other cards that focus on the benefit to playing a single color. Like running Hero's Downfall over Dreadbore instant speed is going to be so much better, unless you decide to run Vedalken Orrery.
Okay, that's a lot of stuff, so I'll cap it off there. One last thing though, and this is kind of pricey so I get why this might not be in your deck: Volrath's Stronghold. It works great with Vampire Nocturnus by being able to chunk a dead vamp on top to get the boost when you don't have it naturally. Mortuary Mire can work in a pinch, but you only get one shot at it.