Expedition Map


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Zendikar (ZEN) Common

Combos Browse all

Expedition Map


, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Expedition Map Discussion

WizardOfTheNorthernCoast on Tron lands without exped map ...

1 hour ago

That's a really weird question. Yes, of course, natural Tron can happen. Now as to how often it does, it depends on your build and your 'luck' if you see what I mean.

I've played Mono U Tron back in the days and without Expedition Map , it's really tough to hit T3/4 Tron consistently, even with card draw effects and deck manipulation. You need a great opening hand, basically. That's the reason why you have Mono G Tron to have Sylvan Scrying AND map and insure a T3 Karn/Wurmcoil as consistently as possible, because this is what wins games for you.

Up to Turn 6, you should have much better chances to hit Tron, but you'd also probably be dead most of the time if you haven't done anything meaningful til then :)

Vman on Tron lands without exped map ...

2 hours ago

Building a very juicy colorless deck, originally the manabase was full of utility but now ive been conaidering using the urza tron cycle. I can 100% handle the colorless and im running 23 lands, only 12 of which will be wasted on tron.

Does anyone here (especially tron players) have any experience about playing tron without the typical Expedition Map , Sylvan Scrying or similar? Does natural tron happen? Watching games on the scg tour online seems to say yes.

Note: im fine without t3 tron. Id just like to know if i can get it naturally by turn 4-6 in a decent amount of games

PlatinumOne on Should I run Boseiju Who ...

3 days ago

unless your meta is really dependent on counterspells, i wouldn't worry about it. especially if you don't have a few ways of tutoring for it, most of which are green. Expedition Map is one option you could use though.

Bokamoso on A Song of Spikes & Ire (by B.R.R. Martin)

6 days ago

I like this ping ping thing you have here.

I agree with Traumitz that Great Furnace and Vault of Whispers would be great additions to this deck. With those additions, you could consider replacing some Renegade Map and Traveler's Amulet with Expedition Map in order to grab the artifact lands.

Given that your mana curve is so low, I wonder if you need so much land fetching. Consider more draw. I like Costly Plunder , maybe even more than I like Sign in Blood here. If your lands were artifacts and you had too many, you could sacrifice them to Costly Plunder for value$$.

For three mana you could include protection in the form of Herbal Poultice . It fits the theme, protects and triggers but the mana cost is steep.

Pyrite Spellbomb and maybe even Blazing Torch can act as removal.

Ornithopter seems out of place in this deck unless you NEED a zero mana creature or a powerless flying blocker. If you can push it to one mana you could get a lot more value out of Myr Servitor and sac outlets such is Costly Plunder or ¿ Ashnod's Altar ?

You really have me geeking on this deck...

vishnarg on My Muldrotha

1 week ago

This is going to be a long comment, bear with me, but I still see too much of your old mimeo deck remnants in here that just don't belong. First and foremost, Muldrotha works primarily well with permanents - so you want to ideally be playing low cost planeswalekrs, creatures, enchantments and artifacts that you can replay from your graveyard. Having a little bit of mill is nice but you have a bit of unneeded stuff here - for example, you don't need extraneous spells such as traumatize, stitch together, dread summons, life/death, etc. With that you certainly don't need some of the higher end creatures such as Ulamog, the Ceaseless Hunger , Platinum Angel , Artisan of Kozilek , Deadeye Navigator and even Skithiryx, the Blight Dragon . Additionally you have some artifacts which make no sense, for example you don't need 3 haste enablers so cut Fleetfeather Sandals , Chromatic Lantern is kinda unnecessary and there are better 3 drop options, I think Mesmeric Orb just makes you more of a target than anything and you don't need to mill opponents, and Trailblazer's Boots adds nothing to the deck because you don't need evasion to win. Also, cut Windfall because all it does is fill your opponents graveyards and hand which is very counter to what you want. Windfall is really bad in this deck imo.

Cards to consider for addition -


Ashnod's Altar

Sakura-Tribe Elder


Snapcaster Mage


Birthing Pod

Viscera Seer

Protean Hulk

Secrets of the Dead

Pernicious Deed

Altar of Dementia

Solemn Simulacrum

Stitcher's Supplier

Baleful Strix

Glen Elendra Archmage

Nihil Spellbomb

Wayfarer's Bauble

Mishra's Bauble

Seal of Doom

Caustic Caterpillar

Khalni Heart Expedition

Nevinyrral's Disk

Expedition Map

Hope this helps

Pikobyte on Linvala Stax, Vannifar‘s worst Nightmare

1 week ago

Thank you Sir RyProv. Finally a reason to play Urborg in mono-white. Thought about Expedition Map to tutor it, but usually my opponents search their own for me :-)

xaarvaxus on Muldrotha, the Valuetide

1 week ago

Skyshroud Claim is an upgrade over Explosive Vegetation as it lets you fetch your relevant shocklands and the lands you fetch can come into play untapped.

Expedition Map is a cheap, recurrable way to either fix mana or pull together land combos [Depths/Stage, etc.]

I think to be able to reliably recur your creatures you could use a couple more [free] sac outlets: Viscera Seer , Yahenni, Undying Partisan and Ashnod's Altar all fit the bill. Maybe its overkill for your playgroup but for me I find the first 2-3 I drop down disappear pretty quickly.

Man, you really want at least one fetchland to keep bringing back with your commander with Polluted Delta probably being the best but not sure what your budget is...

As for what to cut, I can only suggest the cuts that I would make:

Lord of Extinction Without a way to give evasion, the chances this just gets chumped each turn is pretty high. I know he's a huge thing to sack to Jarad but that seems narrow enough to go without.

Archaeomancer doesn't have a ton of targets in a deck that wants to recycle permanents. Only 8 in the deck total and Loam you should want to dredge back... Eternal Witness is probably enough for what you want to accomplish.

Sudden Spoiling , on the fence about this one as the split second can be useful for stopping certain combos relying on creatures from going off for a turn but unless your local meta is heavy on this strategy you might be able to go without this.

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Expedition Map occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Green: 0.08%

Black: 0.46%

Blue: 0.12%

White: 0.18%

Red: 0.15%

Selesnya: 0.02%

Rakdos: 0.15%

Orzhov: 0.29%

Azorius: 0.07%

Golgari: 0.11%

Izzet: 0.06%

Dimir: 0.1%

Gruul: 0.05%

Boros: 0.05%

Simic: 0.03%

Grixis: 0.05%

Jund: 0.07%

Esper: 0.07%

Sultai: 0.14%

Mardu: 0.04%

Naya: 0.03%

Jeskai: 0.09%

Witch: 0.03%

Yore: 0.06%

Rainbow/All: 0.07%


All decks: 0.15%

Green: 0.84%

Blue: 0.64%

Black: 0.59%

Gruul: 0.22%

Dimir: 0.21%

Golgari: 0.45%


All decks: 0.1%