|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Uncommon|
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Expedition Map Discussion
1 day ago
Nice, first deck I have seen with the new Dominaria cards.
Decree of Silence with this general is pretty close to a lock
Mystic Remora becomes better because you don't have to keep paying high Cumulative upkeeps
Standstill could be a good end of second main phase play to keep drawing cards
Lotus Bloom - not sure about the rules but can you cast this from the graveyard for 0?
Executioner's Capsule repeatable kill
Mindslaver - Opponent Lock
Tangle Wire - Annoying tapping effect to play around, where you get the benefit to tap tangle wire and skip the first turn at 4.
I feel like this deck is trying to do two different things with Elves and a Dimir Mill theme. You also want to limit your sorceries and instants and maybe replace them with creatures, artifacts, or enchantments that do the same effect for repeatability with your general.
2 days ago
If you want to run Cabal Coffers in a non-mono black deck, (though it looks like you removed it since writing your deck description) Urborg, Tomb of Yawgmoth is absolutely essential, as is Expedition Map.
I am surprised to not see either Dictate of Erebos or Grave Pact in the list. You do have Butcher of Malakir, but that is the most fragile of the three since it is a creature. I'd recommend including at least one of the two enchantments, especially since you run very few board wipes.
My a friend of mine runs Riftsweeper in his Meren deck and it gives his deck an absurd amount of resiliency.
Lastly, Shriekmaw and Acidic Slime have sadly been left in the dust in the evolving EDH meta (you individual meta may be different though). Newer, better costed and less restricted options have come along. I'd consider replacing Shriekmaw with Ravenous Chupacabra and replacing Acidic Slime with Reclamation Sage or Woodfall Primus if you want to keep the land destruction ability.
Good luck deck building and +1 from me!
3 days ago
I have some suggestions the.
Turn something in your creature base into a couple of Walking Ballista. It's ping-effect is rather important in the deck against certain matchups. Most people run 4. I's say that's a lot, but at least 2 copies would be a helping hand.
If you want to make the deck really good Chalice of the Void is your savior.
3 days ago
No. For activating an ability, any text before the colon is a cost. By the time the ability has been activated, Expedition Map has already been sacrificed.
5 days ago
You're a little light on tutors (I only see two), is that intentional?
6 days ago
multimedia no worries! Thank you so so much for the help!
I checked out your elf deck, awesome coding! And is that Quenya from Lord of the Rings I see? Respect!
I was wondering if you'd be okay if I posted your comments and my following response on my deck page; I like to have everything in one place and the comments don't delete there as they do on the wall. let me know!
Now, to respond to all the suggestions! Again thank you for the advice!
First off I'd like to mention that I'm not a huge fan of most X-spells, and I wanted to stray away from them somewhat because I know that's what many people are going to to with F&S. I understand the value of X-spells with F&S is huge here, but they kinda need a ton of mana pumped into them, and I don't think Boros can consistently do that. In situations where I can't get Neheb, the Eternal to stick they become less effective, even if X = 10 and I gain 100+ life, it doesn't seem worth it to me because now I've just pissed off the other 3-5 players and will probably be crippled by the clapback. Second, I'm trying to focus on Sunforger and my combos a lot more, as I think that is what will make my deck stand out when all is said and done. So Combo/sunforger first, value/x-spells second. I don't want to strip stuff away from my Sunforger for more X-spells because I feel like I'll want Sunforger goodness more. So there's some thoughts that will hopefully explain my choices and why I will or won't take some of your suggestion :)
- Doubling Cube: I think you over value this somewhat. To make it produce 4 or more mana(making it better than just any mana rock), I already need 10 mana out. So that's a while before I feel it really benifits me. I'll test it though!
Earthquake, Rolling Earthquake: I think I covered these well enough. Again I want to emphasize that I just don't want them personally, and I know that X-spells are a great way to go with this commander. Will definitely keep them in the back of my head :)
Breath of Darigaaz, Hour of Devastation, Price of Progress, Acidic Soil: these are all great damage options, and I'll be testing them out along with all the ones I got in there now, like Flame Rift, Flamebreak, Fiery Confluence, etc. Time will tell which ones are the best.
Gamble: I'm gonna be straight up with you, I hate Gamble. I've used it and It's awful.
- Faithless Looting, Tormenting Voice, Wild Guess: All good draw options. I'll consider!
- Survival Cache: I really like this one, but the fact that it can't be Sunforged was holding it back over options like Ritual of Rejuvenation and Reviving Dose. Yeah I see the rebound but that's just my philosophy getting in the way of good cards lol.
Winds of Change: I don't consider this card draw, but rather card selection. I find wheels usually help my opponents more anyway.
Mark of Asylum: Yeah this is a good one that I should find room for.
- Furnace of Rath: Out due to aggro meta :(
Hopefully all that makes some sense.
Again I definitely see the reasoning for all of the suggestions. Just not the direction I want to go :)
- Expedition Map needed to grab Inventors' Fair and Mistveil Plains.
- Book of Rass mid/late game draw that's a good mana sink more Neheb and a huge lifegain payoff. Also part of my beloved janky combo :)
- Basilisk Collar figured I'd be nice to snipe some big creatures, but I suppose if I'm dealing enough damage in the first place that's not needed. Probable cut.
- Swiftfoot Boots I kinda need the protection. there won't be many creatures out wth me wiping the coard so much so my creatures will be big targets.
- Strionic Resonator Can probably be cut, your right.
Painter's Servant I want my janky value! :D
- Thalia's Lancers gets Neheb or Gisela
- Stonehewer Giant gets sunforger, can also be a sweet combat trick with enough mana; two to find sunforger and two more to use sunforger to cast a life saving spell. Still, he costs a lot so maybe he'll be cut.
- Brass Squire probably cut, but is really good with sunforger.
- Imperial Recruiter gets Treasonous Ogre, Weathered Wayfarer and Painter's Servant
- Weathered Wayfarer gets Inventors' Fair and Mistveil Plains. not sure if you've ever played Boros but this kind of stuff is necessary, trust me.
- Fire Servant probable cut. I agree.
Generator Servant But he's so goooood. Turn 4 hasty F&S. Total pet card.
Teferi's Protection - essential part of my sunforger package. Way too good to now use.
- Tithe - can get Mistveil Plains and helps me hit those land drops. This is usually the first Sunforger target just to get the M-Plains.
- Open the Armory gets sunforger. I need all the consistency I can get.
Again thank you so so so much for the advice! Let me know if I can post it on the deck.
I don't want you to think I don't appreciate all the help and suggestions, I really do! It's just that this time around I have a different vision for my deck that a lot of these can't fit into. Thanks again friend!
1 week ago
Your winconditions on discard aren't very good. Mostly, you'll want to get your opponent to discard as much as possible, as early as possible, and that will often end up in playing discard spells first, and then wincons... and having the wincons matter little, as your opponent will avoid your discard by playing any card drawn right away (and then there is the whole "you can't make your opponent discard their topdeck" to consider). The Rack is a better way of closing out games.
Tron - only if you have ways to find it, but then you should also make something of it. And I don't think a card like Mind Shatter is "making something" of tron, since you wouldn't be able to cast it as anything better than Mind Rot until turn 5 or so, and by then most opponents don't have enough cards in hand to actually discard anything important. Anyway, the reason I'm not really believing in aggressive discard in a tron build, is that both strategies demand you to do certain things in the early game - tear apart your opponents hand, OR search for tron pieces. If you spend turn 1 playing Thoughtseize, you don't spend turn 1 playing Expedition Map, which means that in turn 2, you don't get to spend all your mana looking for another tron piece. And if you are building towards tron, you'll lack black mana for discard spells... and if you play black mana sources, you'll be missing tron pieces, and even with tutors it'll take forever to assemble tron.
Depending on budget, you could consider Ensnaring Bridge instead of at least some of the suggested removal.
1 week ago
Good idea! Maybe drop the Tron Lands to 3 each and add in 3 Expedition Map?
Agreed, my standard deck ran into that so I readjusted quite a bit. I also made a Rakdos version of this one that's more creature heavy mainly trying to get a high X for the Hailfire.