Expedition Map


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Zendikar (ZEN) Common

Combos Browse all

Expedition Map


, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Recent Decks

Expedition Map Discussion

TranscendingAll on Arcum's Infinite Puzzle Box

4 minutes ago

Mana Crypt is probably my most common target with Artifcer's Intuition. Other common targets are 0 drop creature or Sensei's Divining Top. Artifcer's Intuition is a new additional that I've found to be a lot more useful than Rhystic Study or Windfall more times than not.

Yeah I use Elixir of Immortality over Junk Diver because it also nets me "infinite" life cycling through the 0drop creatures and Arcum.

It also comes in handy if one of the combo pieces are stuck in my hand. Use Artifcer's Intuition discarding said combo piece to grab Elixir of Immortality to put it back into my library to cheat it out with Arcum or something.

Use Artifcer's Intuition to get Expedition Map to get Inventors' Fair to grab Crucible of Worlds to make a tutor engine every turn.

Elixir of Immortality Crucible of Worlds Artifcer's Intuition allow for some really obscure lines of play.

I seem to prefer Svyelunite Temple just because it can tap like a normal too, and save the sac for 2 during a counter war or when it's needed.

Ramp I usually don't have a issue with, with there being roughly 15 ramp and 15tutors.

SynergyBuild on Arcum's Infinite Puzzle Box

50 minutes ago

Surprised to see Artificer's Intuition in this list, what are your most common targets? Sensei's Divining Top & Elixir of Immortality is a cute combo, but maybe more ramp. Expedition Map into Inventors' Fair into any artifact you want, then Elixir of Immortality to reuse it is pretty cool too.

I'd say Saprazzan Skerry is better than Svyelunite Temple, but what is your opinion?

Cippo on Colorless

2 days ago

I'm not really sure what your goal is, if it's to cast Ulamog and swing big then you need a lot more rocks/ramp. For example: Mana Crypt, Mana Vault, Thran Dynamo, Hedron Archive, Sol Ring, Grim Monolith, Basalt Monolith, Doubling Cube, Metalworker

Getting him out 6 or 7 turns earlier is a pretty big deal. You could also throw some basics in and run stuff like Solemn Simulacrum, Burnished Hart, and Wayfarer's Bauble.

If you're going for myr synergy or swinging in wide then I feel like there are better commanders for you. Regardless what you do, if you're running so many distinct lands I can't recommend Expedition Map enough.

It of the Horrid Swarm has a color identity of green and can't be run in colorless.

Cippo on Traxos Draws Close

2 days ago

You have Sea Gate Wreckage in there twice, one in land, one in card advantage.

You're running Shrine of the Forsaken Gods but not Temple of the False God, I'd switch out or run both.

You've got a lot of utility lands, may be worth running Expedition Map

Not sure what your budget is for suggestions but you've got 68 artifacts in this deck so Metalworker is gonna give you more mana than all your rocks combined.

Cippo on Bleach

3 days ago

I'd suggest Ring of Three Wishes or Skyship Weatherlight over planar portal. The downsides and risk with these outweigh the mana saving in my experience.

In regards to Extraplanar Lens, it's amazing. I'd replace like 20-30 of these situational lands with Wastes, put it, Endless Atlas, Solemn Simulacrum, Wayfarer's Bauble, and Isolated Watchtower in. It will help your curve and consistency sooo much.

Every time you play a land, I would ask just yourself how often you actually use its perk. If you can't see yourself ever searching for it with Expedition Map, then it's a good sign that it doesn't have enough utility to be in the deck.

How often are 3 urza lands in at the same time? How often do you spend 7 to activate Urza's Factory instead of playing eldrazi spells? How often do you get a spirit from Gods' Eye, Gate to the Reikai and is a 1/1 really that good? How often do you have an empty hand for Sea Gate Wreckage? How often do you morph Zoetic Cavern? How often does Scorched Ruins get targeted for land destruction?

I would consider Ancient Tomb and Inventors' Fair too, those are some nonbasic lands that are worth searching for with map.

Cippo on Kozzy's Colorless EDH

3 days ago

Digging the land choices. If you're looking for some more utility I'd suggest Inventors' Fair, Homeward Path, Rogue's Passage, Scavenger Grounds, and Tectonic Edge. There's nothing like turning Expedition Map into a swiss army knife.

I also think Maze of Ith would be hilarious. Trigger Annihilator 4 and then untap him for a 10/10 blocker haha, obviously has a lot of defensive uses while you're gearing up for big plays too.

Cippo on What Would Karn do???

3 days ago

You got some good stuff in here, I have a couple suggestions though.

If you like Vedalken Orrery you may like Shimmer Myr as well. It's 1 less, has flash itself, and covers everything except your eldrazi and planeswalkers.

Planar Bridge is like Planar Portal on crack. 2 extra mana to put it right on the battlefield, the only downside is your eldrazi cast perks wouldn't work.

You've got some solid mana rocks but you're missing Gilded Lotus

Voltaic Construct goes infinite with Metalworker and you can also go infinite with any 3 mana rock once Karn animates it. It's probably my favorite Karn card.

Paradox Engine and Clock of Omens will help you untap all your rocks so you can still play big spells through your stax.

Expedition Map is pretty great when you have so many different lands, it basically turns into a super utility card. Makes it way more likely to get all 3 Urza lands too.

mtg_artifacts on Healing Indestructible Artifacts

6 days ago

Minihorror227 I have all five types because I have full art ones that are all the same theme. I also went and added Ruthless Invasion to add a opportunity to attack for my six 3/4 pests wile also not having to use red mana. (I buff them by imprinting Chief of the Foundry to Soul Foundry) I replaced that Burnished Hart for another Palladium Myr. I asked for Expedition Map and my game store did not have it, but when I do have it I will replace it with Luxa River Shrine When I get my hands on those urzas lands I will replace it with my Radiant Fountain.s. If you think I should do something else please tell me! Keep in mind that I don't need too much mana, Mage-Ring Network does a great job at casting things like Darksteel Forge when I need too. Speaking of Darksteel Forge that's the only card that stayed in the deck after I first made it, but thanks to people like you that saw a deck with a Darksteel Forge and random junk like Will-Forged Golem and Neurok Replica, then told me to shape it into the deck it is today. Thanks for all of the help!

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