|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
Combos Browse all
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
|Have (7)||robbnoble , gosora , , Waflecopter , metalmagic , Mortiferus_Rosa , DrLitebur|
|Want (12)||Sinael , Minor , Jeanmorin , Tomagotchi , Buzzy , PTsmitty , Teldranor , Kagu11 , thedeafkid101 , Lvis201 , Alchemist650 , Voidraizer|
Expedition Map Discussion
6 hours ago
cut: Gatekeeper of Malakir, Ruthless Deathfang, Nefarox, Overlord of Grixis, Liliana's Reaver, Accursed Horde, Shepherd of Rot, gauntlet of power, tribute to hunger, geth's verdict, Torment of Scarabs, Exquisite Blood, The Eldest Reborn, syphon flesh, phyresis, and a land
check out: Gravecrawler , Nether Traitor , Sword of the Animist , Expedition Map (for urborg/cabal), Crypt of Agadeem , Smallpox , Death Cloud , Thassa, God of the Sea , Bedevil , Windfall , Wheel of Fortune , Vona's Hunger , Army of the Damned , Lord of the Accursed , Dictate of Erebos , Undead Warchief , Solemn Simulacrum , Lord of the Undead , The Scarab God , Ghoulcaller Gisa , Chaos Warp , Curse of the Cabal , Command Beacon
1 day ago
1 day ago
Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).
So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).
I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.
It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.
Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.
Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.
Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!
1 day ago
3 days ago
Serum Visions can be treated as a land because drawing it instead of a land, will most likely lead it to become one, through its own ability (if you need one). You play it, draw one, scry two, and there "should" be the land you were missing amongst those.
Your chances of starting with 3 or more lands in this deck are actually less than 50 percent, but not much less. The change of having 6 mana on turn 6, however, is 29 percent on the play, but 37 on the draw, (counting Expedition Map )
Your odds aren't awful, but not great either. (but yea you can play less than 24, as stated it's really just a rule of thumb)
4 days ago
Skillville on Yoink
4 days ago
EPICSpider23, honestly the game is over with before Nissa would ult. I've thought about Expedition Map , Crop Rotation or Sylvan Scrying .. I might swap the 3 drop ramp for those 3 now that you mention it. That way I can grab good lands more often. Thanks for the suggestion!
6 days ago
- Well, 5 fetchlands is too low to be reliable, I'd say 7-8 is a good starting point but grave hate is enough to run Deathrite Shaman and for other dorks Noble Hierarch is a good fixing but for me it's not worth that much money. In Modern it might be since it won me many games while I was plaing infect but here... better Llanowar Elves for 40 bucks? I pass...
- Bloom Tender is indeed fragile, that's the weakness of mana dorks but I use him for ramp/fixing since it can reliably hit 2+ mana without much effort. Until I started to use proxies I ran Sylvan Caryatid - 0/3 body with hexproof might be good enough for you then.
- Verix might be enough if it's kicked but I'm still not convinced since applying the same logic Broodmate Dragon is 3 mana for 2 bodies - too much setup IMHO, I'd prefer my Dragons to work their abilites on their own and for cheap. Maybe I'll try it later but for now I feel like I have too much 3 CMC spells already.
- Hellkite Tyrant is only one card and you don't have guaranted draw of it besides tutors (which probably should be more in our decklists but I don't have idea what should be cut). Also things like Trinisphere should die because no matter who controls it, they still cripple us. And being targeted removal with option of blowout is flexible enough for me.
- About Mana Vault I might be biased a little since it lead to some explosive early game turns for me, where Urza's Incubator would only durdle me for 3 turns. That's true, without ways to untap it that upkeep cost is painful but sometimes I've experienced that much ramp so losing was like nothing.
- For Expedition Map it's comparison game - is it better to have basic land on board or next land drop being any land you want? For me it's the latter and sometimes it took me out from crappy hands since we need 3 mana at the very least.
- Updates are welcome and since I upvoted your list I'm already subscribed to any change you post so I'll be notified and more than happy to check out what you've changed.
Expedition Map occurrence in decks from the last year
All decks: 0.17%
Commander / EDH:
All decks: 0.1%